Page 2 of 8 FirstFirst 1234 ... LastLast
Results 11 to 20 of 73

Thread: Handling discrepancy between game modes

  1. #11
    Kart Driver
    Join Date
    Oct 2017
    Location
    NY
    Posts
    41
    Platform
    XBOX1
    Quote Originally Posted by AbeWoz View Post
    Track conditions also vary depending on if you run a custom race or time trial or private testing.

    Private testing the track is 100% green IIRC whereas Time Trial its like ~80% rubbered in
    I know Slightly Mad advertised the game with dynamic track conditions that are affected by the temperature and where the sun it making contacting with the surface, but I did not know the track dynamics were programmed the green status and to the extent it is rubbered in.

  2. #12
    Kart Driver Pekka Salminen's Avatar
    Join Date
    Feb 2018
    Posts
    81
    Platform
    PC
    Quote Originally Posted by Zeem View Post
    Obligatory "Your tyres are the wrong temperature in practice!" reply despite the car handing better on cold tyres in practice than warm in a race..
    To be fair, when running soft tires, they may very well be better cold when leaving pits, while in a race they may overheat in a few high-load turns.

    But yeah, this issue seems to be due to too much AI with XBone. I think you can run max 12-16AI without affecting the handling too much.

  3. #13
    GT4 Pilot AbeWoz's Avatar
    Join Date
    May 2015
    Location
    New York
    Posts
    2,577
    Platform
    PC
    Quote Originally Posted by Zeem View Post
    Obligatory "Your tyres are the wrong temperature in practice!" reply despite the car handing better on cold tyres in practice than warm in a race..
    probably because they are over-inflated when the race starts and you didn't adjust accordingly.
    ***ALL MY TIRE RELATED DISCUSSION ARE REFERRING TO MODERN GT/LMP TIRES***
    PC Rig: intel i7-6700k @ 1.21 gigawatts of electricity | Gigabyte Z170X G1 Gaming | EVGA 1080 Ti SC2 Gaming | Fanatec CSL Elite Base | CSL Elite Load-Cell Pedals | McLaren GT3 Rim
    Other endeavours: lacrosse, hockey, snowboarding, DCS F/A-18C

  4. #14
    Superkart Pilot Zeem's Avatar
    Join Date
    Nov 2015
    Posts
    159
    Platform
    XBOX1
    Quote Originally Posted by AbeWoz View Post
    probably because they are over-inflated when the race starts and you didn't adjust accordingly.
    Nope, it's an issue with the game. You've evidently missed the memo because players and developers alike have been talking about it here for months.

  5. #15
    GT4 Pilot AbeWoz's Avatar
    Join Date
    May 2015
    Location
    New York
    Posts
    2,577
    Platform
    PC
    Quote Originally Posted by Zeem View Post
    Nope, it's an issue with the game. You've evidently missed the memo because players and developers alike have been talking about it here for months.
    i am fully aware. Just throwing out all potential possibilities buddy.
    ***ALL MY TIRE RELATED DISCUSSION ARE REFERRING TO MODERN GT/LMP TIRES***
    PC Rig: intel i7-6700k @ 1.21 gigawatts of electricity | Gigabyte Z170X G1 Gaming | EVGA 1080 Ti SC2 Gaming | Fanatec CSL Elite Base | CSL Elite Load-Cell Pedals | McLaren GT3 Rim
    Other endeavours: lacrosse, hockey, snowboarding, DCS F/A-18C

  6. #16
    Superkart Pilot
    Join Date
    May 2015
    Location
    Boston
    Posts
    178
    Platform
    XBOX1
    If you are exclusively on pc you can't know. I'd go as far as to say if you are exclusively pc we aren't even playing the same game.
    The following 4 users likes this Post: Dynomight Motorsports, GOAT Vettel, Just Another Frog, Stone Cold Stig


  7. #17
    GT4 Pilot AbeWoz's Avatar
    Join Date
    May 2015
    Location
    New York
    Posts
    2,577
    Platform
    PC
    Quote Originally Posted by grrrillapmp View Post
    If you are exclusively on pc you can't know. I'd go as far as to say if you are exclusively pc we aren't even playing the same game.
    i read the forums enough to know of some of the large issues.
    ***ALL MY TIRE RELATED DISCUSSION ARE REFERRING TO MODERN GT/LMP TIRES***
    PC Rig: intel i7-6700k @ 1.21 gigawatts of electricity | Gigabyte Z170X G1 Gaming | EVGA 1080 Ti SC2 Gaming | Fanatec CSL Elite Base | CSL Elite Load-Cell Pedals | McLaren GT3 Rim
    Other endeavours: lacrosse, hockey, snowboarding, DCS F/A-18C

  8. #18
    Superkart Pilot
    Join Date
    May 2015
    Location
    Boston
    Posts
    178
    Platform
    XBOX1
    Reading =/= experience
    The following user likes this Post: GOAT Vettel


  9. #19
    GT5 Pilot Dynomight Motorsports's Avatar
    Join Date
    May 2015
    Location
    ..in the Kitty Litter.
    Posts
    1,037
    Platform
    XBOX1
    I promise you its not Track conditions... I've witnessed and experienced it, it is a flaw in the physics do to processing stress. Yes there is a difference in grip levels between sessions, but multiplayer and racing with AI at some tracks have a direct impact on your physics, handling and even laptimes. With 10 cars on the track the car is nearly undriveable at Daytona with a FFB wheel. And all the so called experts on this site can kiss my butt, I've seen it, I've felt it, and I'm sick of this game getting a pass by people that claim to know what they are talking about when they aren't even using the same equipment under the same conditions. Its frustrating as hell to encounter a problem on here and have some yahoo discount it as simply flat spotting tires or track conditions.
    ________________________________________________________________________________________
    RACEDEPARTMENT.com
    Largest SIM Racing Community Online / Competitive & Clean Drivers / XBOX Leagues Now
    Xbox1 GT World Endurance Challenge<<---Link!!!
    GamerTag: MichaeI Watts
    The following 8 users likes this Post: GOAT Vettel, grrrillapmp, M23LOUF, Roushman624, Schnizz58, ShneebnaMRR108, Stone Cold Stig, Zeem


  10. #20
    Banned
    Join Date
    Oct 2017
    Posts
    1,162
    Platform
    XBOX1 X
    Quote Originally Posted by Dynomight Motorsports View Post
    I promise you its not Track conditions... I've witnessed and experienced it, it is a flaw in the physics do to processing stress. Yes there is a difference in grip levels between sessions, but multiplayer and racing with AI at some tracks have a direct impact on your physics, handling and even laptimes. With 10 cars on the track the car is nearly undriveable at Daytona with a FFB wheel. And all the so called experts on this site can kiss my butt, I've seen it, I've felt it, and I'm sick of this game getting a pass by people that claim to know what they are talking about when they aren't even using the same equipment under the same conditions. Its frustrating as hell to encounter a problem on here and have some yahoo discount it as simply flat spotting tires or track conditions.
    I had it too on the regular xbox and hated it.

Similar Threads

  1. Survey PC2 - tracks/cars/modes - what does modes mean?
    By PongDong in forum General Discussion
    Replies: 0
    Last Post: 16-10-2016, 12:14
  2. "Load Setup"-Button for all game modes possible?
    By PostBox981 in forum Feature Suggestions
    Replies: 19
    Last Post: 07-09-2016, 08:02
  3. Game Modes Not Loading! HELP
    By EFCMatthew in forum PS4 - Technical Help & Support
    Replies: 5
    Last Post: 01-06-2016, 21:57
  4. Discrepancy between HUD and Telemetry
    By amazed in forum Project CARS on Playstation 4
    Replies: 0
    Last Post: 19-06-2015, 17:53
  5. Improving the game modes with future DLC
    By chrisxe in forum General Discussion
    Replies: 2
    Last Post: 16-06-2015, 14:13

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •