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Thread: [PC] Patch 4.0 Discussion thread

  1. #11
    WMD Member wesker6664's Avatar
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    Many, many thanks to the team for the complete changelog

    I can't wait to test the cut track detection improvements !
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  2. #12
    WMD Member Wolfzz's Avatar
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    Changed the default drawing distance when playing in VR to minimize intermittent texture flickering.
    Hope this helps you (TheHeathen)
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  3. #13
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    I can see impressive amount of fixes. I'm glad weather sync, penalties and setups has been addressed.
    Unfortunately I cannot find info about fixes in rating system (for example more points for lapped driver who crosses F/L line just after finisher than for actual 2nd driver). Also, I won recently two 1h+ league races (without scratch), and one placed on 2nd which gave to me only a few rating points.
    Is it not fixed or hidden under some line of changelog?

  4. #14
    Kart Driver
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    Quote Originally Posted by Wolfzz View Post
    Changed the default drawing distance when playing in VR to minimize intermittent texture flickering.
    Hope this helps you (TheHeathen)
    I read that, but that talks about the texture flickering, not the object pop-in.

  5. #15
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    Quote Originally Posted by Konan View Post
    Other than that?...
    yeah, yeah
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  6. #16
    WMD Member Wolfzz's Avatar
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    Quote Originally Posted by TheHeathen View Post
    I read that, but that talks about the texture flickering, not the object pop-in.
    Yea but with the draw distance changed may stop the pop-in's
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  7. #17
    WMD Member Mad Al's Avatar
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    Quote Originally Posted by TheHeathen View Post
    I'm not seeing anything about some of the visual problems in VR. Can anyone confirm if problems like Oulton Park where the tire wall near the S is completely missing and pops in until you drive close to it, object/tree pop in on tracks like Long Beach and Sakitto, the shadow problem on trees where you need to have it on ultra to fix, the shadow drawing on the stands as you drive by them on Watkins Glenn, the blurriness in general and the depth of field problem with the trackside camera?

    Any changes to any exterior car sounds?

    Other than that, impressive changelog.
    Shadows should be fixed if the build includes all the fixes the test team got the other day... that includes no flicker at low to high AND cured the problem with lines and overlays flickering when shadows are off.

    The VR one frame camera misalignment issue should also be fixed.

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  8. #18
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    Massive changelog !!
    I can not wait for testing it tonight !!
    The following user likes this Post: Konan


  9. #19
    Kart Driver PoL's Avatar
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    Okay, I've booked an hour out of my work day to read through these release notes. Good job!

    Can anyone here specify the changes re: Small HP balance adjustments to Bentley, Cadillac ATS, and Ferrari GT3 cars. What are the old and new values and any idea why this was done? OMG, because its like telling a guy you are going to cut off his leg, but you dont tell him which leg. *has anxiety attack*
    Last edited by PoL; 09-02-2018 at 13:34.

  10. #20
    WMD Member Wolfzz's Avatar
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    Quote Originally Posted by Mad Al View Post
    Shadows should be fixed if the build includes all the fixes the test team got the other day... that includes no flicker at low to high AND cured the problem with lines and overlays flickering when shadows are off.

    The VR one frame camera misalignment issue should also be fixed.
    I hope so not just for the VR but for us people whom still play on a monitors as the flickering plus pop-ups drives me crazy especially with the hardware I run
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