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Thread: [PC] Patch 4.0 Discussion thread

  1. #21
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    i see brands has been tweaked regarding ai speed. But has all tracks been better balanced for ai speed?

    also will Ai not pit loads of times in the wet now?

  2. #22
    Moderator Konan's Avatar
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    Quote Originally Posted by lokid View Post
    i see brands has been tweaked regarding ai speed. But has all tracks been better balanced for ai speed?

    also will Ai not pit loads of times in the wet now?
    As far as i have read the massive patchnotes...the AI pit logic has been adressed so they don't pit unnecessary...
    AN OUTLAW MIGHT GIVE IN TO DESTINY BUT HIS LEGEND LIVES ON FOR ETERNITY!

  3. #23
    Kart Driver Leynad's Avatar
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    I did a 7-lap AI-race at Bathurst and barely had any visual tyre-wear in the bars. Seems back to soft-slicks for the common short races i guess and work more like before patch 3. The real drivers did double stints with the tyres, so less wear is a good change, but lap-times are still too slow at Bathurst (i saw a 2:01 with the M6 during the race) and don't know why. Other tracks are a far better matching.

  4. #24
    Superkart Pilot
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    Massive update, took me a while to read all of it. Great work SMS!

    What is the new range on the GT3 Soft-Slicks?

  5. #25
    Superkart Pilot FxUK's Avatar
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    Quote Originally Posted by MaXyM View Post
    I can see impressive amount of fixes. I'm glad weather sync, penalties and setups has been addressed.
    Unfortunately I cannot find info about fixes in rating system (for example more points for lapped driver who crosses F/L line just after finisher than for actual 2nd driver). Also, I won recently two 1h+ league races (without scratch), and one placed on 2nd which gave to me only a few rating points.
    Is it not fixed or hidden under some line of changelog?
    I guess one of us (or both) will have to test it to find out. It will be a few hours before I can, but I will post in the original thread after checking it out. http://forum.projectcarsgame.com/sho...=1#post1464506
    RWB Racing International
    Platform: PC Hardware: Fanatec CSWv2.5 & CSv3 pedals, Rift CV1 or 4K XB321HK screen. i7 6700k, 32gb Ram, 1080ti, Samsung 850 SSD, Logitech Z906 5.1 surround system, ButtKicker Gamer 2 & SimVibe

  6. #26
    GT5 Pilot
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    A few things i noticed so far :
    - Less stutter when curb hopping and crashing into the wall.
    - Did a race with TC @ Zolder, ai 80/80 and i had a very fun race with ai cars battle each other. So far the ai is a big improvement (did only 1 race).

    Click image for larger version. 

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  7. #27
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    so hopefully more passing amongst ai, and no more conga lines!!!

  8. #28
    Kart Driver
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    Still Bug with Rain Tires using weather slots!!!
    http://forum.projectcarsgame.com/sho...-weather-slots!!!
    Last edited by Gaspedal; 09-02-2018 at 14:16.

  9. #29
    GT4 Pilot Mascot's Avatar
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    Nice list Team Blue!

    Do the VR improvements include the weird flickering cockpit highlights on the underside of roll cages etc (thought to be reflections from the kerbs, I read somewhere)?
    Actually, this might be a general issue and not VR-specific.
    Clarity please?
    980Ti & i5 6600k, Oculus Rift CV1, Fanatec CSW2.5, Formula Carbon rim, BMW GT2 rim, CSS v1.5, Clubsport handbrake, CSP v3, Crew Chief through HMD, Sim Lab P1 cockpit, Sparco R333 seat, NLv3 motion platform, Buttkicker Gamer 2, Yamaha 5.1, 50" 4K TV, uncorked bottle of Glenmorangie

  10. #30
    Kart Driver
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    Anyone confirm our smoke trails have gone ???
    The following 2 users likes this Post: crowhop, Fuzzy


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