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Thread: [XB1] Patch 4.0 Discussion thread

  1. #1
    Moderator Bealdor's Avatar
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    [XB1] Patch 4.0 Discussion thread

    Please use this thread to discuss Patch 4.0 on XB1.

    [Release notes]

    For those new to Project CARS, the patch threads are NOT for discussing what is NOT in the patch. The patch threads are for discussing what IS contained in the patch. Other posts will be removed.
    Last edited by Bealdor; 23-02-2018 at 14:04.
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    PCARS 1 Known Issues threads: PC / PS4 / XB1
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  2. #2
    Moderator Bealdor's Avatar
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    Thread opened. Release notes will be linked when they're available.
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  3. #3
    Kart Driver
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    Donwloaded and played for a few races. FFB on Fanatec CSW 2.0 better. I can feel the road...kerbs not at all. I will keep trying to dial it in.

  4. #4
    Kart Driver
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    Just did the registration to let you know guys, for me, XBOX ONE (original) with the oval setups, this really improved (that hard steering to the left), but with increasing opponents size, for physics behave abnormal. Maybe not that much as before but still doing a race with only 12 opponents let#s you feel this. Everything more than 10 has influcence on the driving, steering, you get loose to fast. So for me this is still not playable, I mean I can not race indy or nascar with 10 opponents, because the car becomes undriveable otherwise ... it's a shame I bought that online, so I can not give it back. But was good to hear others have the same problem, maybe this remains for the others too. But this is about physics, not setup, as I read before
    The following user likes this Post: Gymnast


  5. #5
    Superkart Pilot
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    Pit strategy pressures are still in bar when set to psi. Not sure if this was meant to be fixed. Everything else seems great, looking forward to trying it with my wheel later.

  6. #6
    Superkart Pilot Ofnir4's Avatar
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    First quick test session, love the new cockpit TV cam, too bad it's not in the replay rotation.
    The smoke bug is gone and thanks for that, the new headlights effect in daylight is much better (no more blinding effect in replay, or when rotating the camera around the car, much sharper beam).

    Haven't tested large grids (or even AI in general) to see where it's at but it's been enjoyable so far. That's the big question mark that needed fixing.

    Oh and again, a few community liveries are showing up and one is even selectable in career.
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  7. #7
    Superkart Pilot
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    Just downloaded and done some testing. Did a lot of testing yesterday at Red Bull ring in Lambo GT3. I can now go approx. 1sec a lap quicker which is nice for my upcoming league race Sunday, but the issue with grid sizes remains meaning I still cant start career mode.

    Can we get some kind of statement from Ian to say the XB1 is limited to 16 cars and then change career mode to 16 cars just to stop people wanting more?

    So aside from a few little things here and there all the hype was for nothing, as usual...

  8. #8
    Superkart Pilot
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    Quote Originally Posted by Gav88888 View Post
    Just downloaded and done some testing. Did a lot of testing yesterday at Red Bull ring in Lambo GT3. I can now go approx. 1sec a lap quicker which is nice for my upcoming league race Sunday, but the issue with grid sizes remains meaning I still cant start career mode.

    Can we get some kind of statement from Ian to say the XB1 is limited to 16 cars and then change career mode to 16 cars just to stop people wanting more?

    So aside from a few little things here and there all the hype was for nothing, as usual...
    I remember Ian saying they had found a bug in the physics and this would be fixed in 4.0 and as a result full grid would be possible on Xbox OG. It doesn't seem the patch contains this fix, at least it is not in the patch notes.
    Xbox One X!
    The following user likes this Post: Roushman624


  9. #9
    Kart Driver
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    The only good thing about is I can stop trying now, because this is out of any settings I could spend more useless hours for.

  10. #10
    Kart Driver
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    Any comments about the MP ?
    Is more stable now with more than 10 players?

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