Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: Peripheral Vision - Loss of Objects - VR

  1. #11
    Kart Driver Francisnf's Avatar
    Join Date
    Jan 2012
    Posts
    99
    Platform
    PC
    Quote Originally Posted by Koboldx View Post
    This is not a problem or a bug, its a feature... from ATW/Reprojection, if you hit below 90fps mark ATW/Reprojection activated (not 100% sure about Reprojection, since using Oculus API)
    and objects vanish faster in the corners.
    I tried out running it all on low level details, plus zero SS and it still happens sadly & my PC should be able to run it constantly at 90fps with that detail level.

    Would be great if the development team could have a look into it.
    Steam: Francis013 / GPU: GTX 1080 / CPU: i7 6700 / RAM: 16 GB / VR: Rift / Wheel: G29

  2. #12
    Kart Driver
    Join Date
    Jul 2015
    Posts
    29
    Platform
    PC
    Quote Originally Posted by rosko View Post
    First of all it most certainly is a problem. Secondly, pretty sure it has nothing to do with asw. This is simply SMS trying to reduce frame rates by cutting objects in one eye. It can be reduced by altering fOV.
    Who is talking about ASW? You know that ATW and ASW is not the same? I though that FoV is fixed in VR. How did u change it?
    Skylake i7-6700K @ 4700 MHz |Gigabyte-Z170X-UD3 | 2x8GB DDR4 G.Skill RipJaws 2800MHz | EVGA 1080 SC | 1xSDD Samsung 830 (256 GB) + 1xM.2 Samsung 960 Evo (512GB) + 1xHDD (3TB) | Creative X-Fi Titanium |Denon DD 5.1 Reciever + AKG K612 Pro| Acer Predator GN-246HL (1ms, 144Hz)| Reckhorn A-408 + 2xBass-Shaker | Fanatec Porsche 911 GT3RS V2 + Clubsport Pedals V3 inverted | Oculus Rift CV1 + Touch + 3 Sensoren

  3. #13
    Superkart Pilot
    Join Date
    Jul 2015
    Posts
    994
    Platform
    PC
    Quote Originally Posted by Koboldx View Post
    Who is talking about ASW? You know that ATW and ASW is not the same? I though that FoV is fixed in VR. How did u change it?
    I do yes, i misread your post. But i do not think it is either of those things, both can distort gfx but not in the way described by op. Interestingly I just tried Fallout 4 VR & it does the same thing. Are there any Vive users with this issue or is it Oculus only? Can the devs or wmd members give us any insight into this issue?
    Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//T300rs//TH8A

Similar Threads

  1. Objects in the mirror are MUCH CLOSER than they appear!
    By yossigab in forum General Discussion
    Replies: 24
    Last Post: 02-01-2018, 19:21
  2. White dots on the edges of objects
    By vanius in forum PC - Technical Help & Support
    Replies: 0
    Last Post: 28-11-2015, 20:54
  3. Flickering objects since 3.0
    By ecstaticbrick in forum PC - Technical Help & Support
    Replies: 3
    Last Post: 18-08-2015, 14:04
  4. Objects coming through window
    By Daveesaunders in forum XB1 - Technical Help & Support
    Replies: 0
    Last Post: 22-05-2015, 05:50
  5. Peripheral Vision (PS4)
    By jimmyb_84 in forum General Discussion
    Replies: 28
    Last Post: 21-05-2015, 08:51

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •