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Thread: Physics of the Porsche Legends DLC

  1. #11
    Superkart Pilot rich1e I's Avatar
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    Absolutely love reading this stuff! It gives DLCs a completely new dimension, from being a square it becomes a cube. Awesome.
    Last edited by rich1e I; 09-03-2018 at 19:23.
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  2. #12
    WMD Member Invincible's Avatar
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    Quote Originally Posted by rich1e I View Post
    Absolutely love reading this stuff! It gives DLCs a completely new dimension, from being a square it becomes a cube. Awesome.
    You mean it adds some depth?
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  3. #13
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    Quote Originally Posted by Barmydoughnut24 View Post
    "Multi-class at Le Mans with this will be great fun; 911 giving all it's got for 250km/h on the Mulsanne while the 917 and 512M blast by doing closer to 390km/h!"

    Is that conformation then of the ferrari 512m then to come in either of the final 2 DLC packs???!!!
    I PICKED UP ON THAT TOO!!!

    Then when he puts a comment in for Jussi and mentioned classic Le Mans times in the bit about the 917/10............. Oh you tease Casey!!
    o·pin·ion –noun
    1. a belief or judgment that rests on grounds insufficient to produce
    complete certainty.
    2. a personal view, attitude, or appraisal.
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  4. #14
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    Im also a big fan of this thread. I know it would be too much to ask for this on all of the base game cars, but would it be possible to do this for some of the more obscure cars, a few sms favourites. Possibly write up on once a week/month as they give a really good insight behind the history of the cars and also some insight into why certain cars were picked for the game.
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  5. #15
    Moderator Bealdor's Avatar
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    Quote Originally Posted by Barmydoughnut24 View Post
    Im also a big fan of this thread. I know it would be too much to ask for this on all of the base game cars, but would it be possible to do this for some of the more obscure cars, a few sms favourites. Possibly write up on once a week/month as they give a really good insight behind the history of the cars and also some insight into why certain cars were picked for the game.
    Tons of news articles about base game cars can be found here.
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  6. #16
    WMD Member RomKnight's Avatar
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    One (at least I) can't ever be bored of reading this.

    Short of owning said books with not even mild understanding of engineering (in my case) these beverage and snacks reading posts are a joy so, again, very appreciated.

    Thank you (also, again) Casey for the insight.

    No need to mention Doug must need a serious medical intervention to take the smile of is face
    IIRC Doug used to race a 914/2 which I so dearly miss from S2:U and is obviously a Porsche fan hence the comment
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  7. #17
    WMD Member Christiaan van Beilen's Avatar
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    Wasn't Doug's car a 914/6? The number 20 car in the below clip is Doug Arnao's car at least.

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  8. #18
    Car Physics and AI
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    Yes, correct. Thats me there at the SCCA Nation championships circa 1989. I finished 3rd that year. Here's few pics of the car including the bare tube-chassis I built:
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  9. #19
    WMD Member Christiaan van Beilen's Avatar
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    Quote Originally Posted by Doug914 View Post
    Yes, correct. Thats me there at the SCCA Nation championships circa 1989. I finished 3rd that year. Here's few pics of the car including the bare tube-chassis I built
    Your choice of car was made you easy to spot that year it seems, between all those 944s out there.

    Now that I look at your pics I really notice that you had to widen those rear arches compared to the base model 914 for those wide tires. Actually looking at it, it does kind of seem similar to the '78 Carrera RSR we have in game in terms of track width and tire width front and rear. Were there regulations that made you go for that tire width at the time or was there just a need for grip?

    That tube-chassis really looks skillfully made although quite heavy as well, at least compared to the thin pressurized tube-frames of some factory Porsches of old (like some in-game). I guess the complete car in the end had a curb weight of around... 720kg ish?

    At least the frame has kept you safe from harm so you're with us today to bring us almost the same joy as you must've had in those days. Although the frustrations of building the cars still falls on you, Doug, and the rest of the team. I guess us sim racers are more those chaps at Goodwood. We'll simply get in any car given to us and drive the hell out of them.
    Last edited by Mahjik; 10-03-2018 at 02:35.
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  10. #20
    Car Physics and AI
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    I ran the max tire and track widths allowed by the rules at the time. Thats what drove the bodywork. The car weighed 1780 lbs and needed an additional 150lbs of ballast to get it up to the minimum weight. The ballast was placed to off set my weight and get the car as balanced as possible on all four corners it was 45/55 weight balance, which imho is nearly perfect for a racecar. 7 lap records and 31 wins in a short time span proved it out.

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