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Thread: Thrustmaster FFB Project CARS 2 v2.0

  1. #51
    Kart Driver TX3 Slawek's Avatar
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    New update - Version 4.0 (see on the first page)
    Manager Virtualdrivers by TX3 Project CARS PC
    www.virtualdrivers.org

  2. #52
    Superkart Pilot
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    Quote Originally Posted by sherpa25 View Post
    Thanks for the efforts. Just out of curiousity, not contesting, was wondering you tinkered through all TM values in CM? Was wondering how/why you determined values are not the typical sugegested values with exact/rounded values (ie. 75%, 100%, 100%, 0, 0)? Thanks.
    Can you give your insight on this, @TX3_Slawek?
    PC: Asrock z370 Extreme4 (W10-x64) | i7-8700K | GSkill (2x8GB) | MSI 1080Ti Gaming X | Oculus Rift CV1 | XFX 650W CE | Samsung 860 Evo 250GB/500GB SSD
    Gear: T300RS / G27 pedals (Ricmotech Load Cell) | WSP v2

  3. #53
    Kart Driver
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    Great stuff, can’t wait to get home and try them, thanks for your efforts
    The following user likes this Post: TX3 Slawek


  4. #54
    Kart Driver TX3 Slawek's Avatar
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    Quote Originally Posted by sherpa25 View Post
    Can you give your insight on this, @TX3_Slawek?

    it's a secret
    Manager Virtualdrivers by TX3 Project CARS PC
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    The following 2 users likes this Post: Lirol, sherpa25


  5. #55
    WMD Member zzjorzz's Avatar
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    Quote Originally Posted by TX3 Slawek View Post
    New update - Version 4.0 (see on the first page)
    Nice! What new in v4? I see the rotation angle is decreased? What changes are there in the FFB feel?
    Last edited by zzjorzz; 21-06-2018 at 20:01.

  6. #56
    Kart Driver TX3 Slawek's Avatar
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    Quote Originally Posted by zzjorzz View Post
    Nice! What new in v4? I see the rotation angle is decreased? What changes are there in the FFB feel?
    thank you

    There are a lot of changes in this version 4.0 I work a lot on the direction, to bring at the same time flexibility at low speed, and a heavier direction at high speed. I try to get as close as possible to reality, even if all this remains virtual. I have back from, among other things, a GT4 driver, who drives on a Porsche. I try to reproduce his indications in the feel of the steering wheel.

    Yes, the fingernail of the rotation was reduced, because I found that there was a blur in the direction. I know that this angle of rotation should in principle change depending on the car, but my goal is to offer a good compromise.

    The primary goal of this work is to propose a simple solution for people who have a Thrustmaster steering wheel
    Manager Virtualdrivers by TX3 Project CARS PC
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  7. #57
    WMD Member zzjorzz's Avatar
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    Quote Originally Posted by TX3 Slawek View Post
    thank you

    There are a lot of changes in this version 4.0 I work a lot on the direction, to bring at the same time flexibility at low speed, and a heavier direction at high speed. I try to get as close as possible to reality, even if all this remains virtual. I have back from, among other things, a GT4 driver, who drives on a Porsche. I try to reproduce his indications in the feel of the steering wheel.

    Yes, the fingernail of the rotation was reduced, because I found that there was a blur in the direction. I know that this angle of rotation should in principle change depending on the car, but my goal is to offer a good compromise.

    The primary goal of this work is to propose a simple solution for people who have a Thrustmaster steering wheel
    Your work has made my simracing way more fun, Merci a lot!
    The following user likes this Post: TX3 Slawek


  8. #58
    Kart Driver TX3 Slawek's Avatar
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    ### New version 4.1 ###
    Main changes:
    - the volume changes to 58
    - adjustment of certain values in the ffb_custom_settings file

    As usual, you will find all the detail in the PDF file.

    Good test

    https://www.racedepartment.com/downl...s2-v4-1.20240/

    https://mega.nz/#!47IHlASZ!6fhYaO6TW...r-4mWJsQ3wSDOc
    Manager Virtualdrivers by TX3 Project CARS PC
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    The following user likes this Post: zzjorzz


  9. #59
    Kart Driver
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    Hi Slawek,

    coming from Jack Spades FFB, i am feeling here a more precisly drive. Thanks, great work!

    Is it possible to add more g-Forces while cornering? It feels like a little less resistance when turning in (T300, your Version 4.0)
    The following user likes this Post: TX3 Slawek


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