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Thread: Future of PC2 API

  1. #1
    WMD Member Sampo's Avatar
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    Jun 2012
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    Finland
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    PC

    Future of PC2 API

    As the memorymapped data and UDP data are not the same at the moment, which one should we go for, so that in the future we don't have to change the approach? Which is the one that SMS will be updating more?

    I'd guess it would be the UDP because of consoles, but can we have some info on the matter?
    CPU Intel i7-9700K @ 4.9 GHz | Motherboard Gigabyte Z390 Aorus Pro | RAM 16GB DDR4 3200MHz | GPU nVidia GTX980 4GB (430.86) | Audio Realtek 5.1 on MB | Screen AOC U3477PQU | OS Windows 10 Pro 64-bit | Wheel Logitech G27
    In-game settings: 2560x1080 | Texture Resolution HIGH | AF 16x | VSync ON (adaptive) | AA None | Reflections MED | Envmap MED | Vehicle HIGH | World HIGH | Shadows MED | Motion Blur NO | Render Frames Ahead 1 | Particles MED/MED/MED

    PC2Info, a PC program that shows most stats the game provides over UDP
    The following user likes this Post: Maskmagog


  2. #2
    Kart Driver
    Join Date
    Oct 2017
    Posts
    9
    Platform
    PC
    I would love to know this. I'm trying to make a new Telemetry app, assuming that the old apps were not leveraging the latest API versions, but there are many things missing. I'm not sure if either is being that actively developed. Examples are

    * Aero damage is returned as a single number, but its 2 in the game (2 wings). The values returned for wings are static throughout the telemetry, and seem to relate to the setup, so a degree of unneeded overhead in each frame
    * Tyre temperature is displayed in game across 3 strips; outside, middle, inside. Which there are many tyre temps returned in the MMF none of them appear to be these values, instead they relate to the depth from the outer circumference towards the wheel itself.

    I've been super hyped to try and create something awesome with PC2, but it seems a struggle to get some of the fields that you see in game

  3. #3
    Kart Driver
    Join Date
    Jan 2018
    Posts
    43
    Platform
    PC
    Also it would be neat to know actual track altitude, since world postition is relative to some place on track for precision reasons, apparently.
    So one more field like track altitude offset would be neat to just sum them..

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