Results 1 to 3 of 3

Thread: Future of PC2 API

  1. #1
    WMD Member Sampo's Avatar
    Join Date
    Jun 2012

    Future of PC2 API

    As the memorymapped data and UDP data are not the same at the moment, which one should we go for, so that in the future we don't have to change the approach? Which is the one that SMS will be updating more?

    I'd guess it would be the UDP because of consoles, but can we have some info on the matter?
    CPU Intel i7-9700K @ 4.9 GHz all cores | Motherboard Gigabyte Z390 Aorus Pro | RAM 16GB DDR4 3200MHz | GPU nVidia RTX2070 Super 8GB (451.48) | Audio Realtek 5.1 on MB | Screen AOC U3477PQU | OS Windows 10 Pro 64-bit | Wheel Logitech G27
    In-game settings: 3440x1440 | Texture Resolution HIGH | AF 16x | VSync ON (adaptive) | AA None | Reflections HIGH | Envmap HIGH | Vehicle HIGH | World HIGH | Shadows HIGH | Motion Blur NO | Render Frames Ahead 1 | Particles HIGH/HIGH/HIGH

    PC2Info, a PC program that shows most stats the game provides over UDP
    "Dunning–Kruger effect is strong in simracing."
    The following user likes this Post: Maskmagog

  2. #2
    Kart Driver
    Join Date
    Oct 2017
    I would love to know this. I'm trying to make a new Telemetry app, assuming that the old apps were not leveraging the latest API versions, but there are many things missing. I'm not sure if either is being that actively developed. Examples are

    * Aero damage is returned as a single number, but its 2 in the game (2 wings). The values returned for wings are static throughout the telemetry, and seem to relate to the setup, so a degree of unneeded overhead in each frame
    * Tyre temperature is displayed in game across 3 strips; outside, middle, inside. Which there are many tyre temps returned in the MMF none of them appear to be these values, instead they relate to the depth from the outer circumference towards the wheel itself.

    I've been super hyped to try and create something awesome with PC2, but it seems a struggle to get some of the fields that you see in game

  3. #3
    Kart Driver
    Join Date
    Jan 2018
    Also it would be neat to know actual track altitude, since world postition is relative to some place on track for precision reasons, apparently.
    So one more field like track altitude offset would be neat to just sum them..

Similar Threads

  1. PS4 or PC?? (Online Future)
    By Mikkachu in forum General Discussion
    Replies: 7
    Last Post: 05-10-2017, 06:40
  2. Chance for HDR at PC in the future?
    By Mair0 in forum General Discussion
    Replies: 1
    Last Post: 24-09-2017, 17:37
  3. Future DLC.....
    By blacknred81 in forum General Discussion
    Replies: 10
    Last Post: 18-09-2015, 16:47
  4. Multiplayer future?
    By FederalHercules in forum XB1 - Technical Help & Support
    Replies: 64
    Last Post: 13-08-2015, 04:57
  5. Car of the Future
    By NemethR in forum General Discussion
    Replies: 1
    Last Post: 21-07-2015, 12:21

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts