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Thread: [Big BUG REPORT] disconnection and / OR crash to dashboard

  1. #11
    Kart Driver freeman78's Avatar
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    new problem to add to the stability of the sessions, beyond 12 players there is systematically loss of ffb and steering wheel uncontrollable for fanatec.

  2. #12
    SMS Staff
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    Quote Originally Posted by freeman78 View Post
    new problem to add to the stability of the sessions, beyond 12 players there is systematically loss of ffb and steering wheel uncontrollable for fanatec.
    Hi freeman78, Can you give me some more info please. What car / track combos have you been seeing this with?

  3. #13
    Superkart Pilot ShneebnaMRR108's Avatar
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    I tried to collect everything I could find as of date into one spot, sorry it's so long. Hope it may help.

    https://www.dropbox.com/s/d2ep08r8wg...unds.docx?dl=0
    Shneeb108 (Peter Stefani) i7-8750H 9GB SC / GTX 1070 8GB GDDR5 / 16GB DDR4 2x8 2666MHz / 250GB 970 EVO M.2 PCIe NVMe SSD / 1TB 860 EVO SSD / G920-GTEYE / Playseat Evo / Samsung UN48J6300-1080P / FFB- JS Std Mid Comp SoPDiff / RacingSIMTools.com - Member / GTR_Legion - Member
    The following user likes this Post: Hammerpgh


  4. #14
    Superkart Pilot
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    Quote Originally Posted by ShneebnaMRR108 View Post
    I tried to collect everything I could find as of date into one spot, sorry it's so long. Hope it may help.

    https://www.dropbox.com/s/d2ep08r8wg...unds.docx?dl=0
    Good post Shneeb... some useful things in there that anyone ca try.
    The following user likes this Post: ShneebnaMRR108


  5. #15
    Superkart Pilot ShneebnaMRR108's Avatar
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    The Disconnection issue has returned again. failed us big time with only 7 players in the lobby.
    Shneeb108 (Peter Stefani) i7-8750H 9GB SC / GTX 1070 8GB GDDR5 / 16GB DDR4 2x8 2666MHz / 250GB 970 EVO M.2 PCIe NVMe SSD / 1TB 860 EVO SSD / G920-GTEYE / Playseat Evo / Samsung UN48J6300-1080P / FFB- JS Std Mid Comp SoPDiff / RacingSIMTools.com - Member / GTR_Legion - Member

  6. #16
    Kart Driver Lemarrrrrr's Avatar
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    Again we’ve suffered similar issues in our Indycar League last night, we’ve all applied the settings with ipv4 and so on, after a fairly successful test a fortnight ago we ran our 1st race last night, over an hour to set up any kind of stable lobby, out of 8 starters we had 4 finishers due to disconnects. So all in all a very frustrating evening, I don’t have time to waste setting up events, recruiting drivers etc for the multiplayer element of this piece of software (which we have all spent good money) to fail time after time. Surely the ‘Community’ part of this title should be the blue ribbon of sim racing but yet again this game has shown that the online league events aren’t fit for purpose. Especially when other racing software can support up to 16 competitors from all over the world without any kind of disconnect or lag issues. Will this kind of issue be resolved in the very near future? Unlikely.

  7. #17
    Superkart Pilot ShneebnaMRR108's Avatar
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    Clearly the P2P mode is not functioning effectively. Dedicated servers might be a more effective solution.

    Seems like P2P in pC2 is less than functional still. If there's not going to be any reliable improvement in P2P, then SMS should switch to Dedicated servers "like most other racing games, and shooters"
    Last edited by ShneebnaMRR108; 07-05-2018 at 14:55. Reason: add
    Shneeb108 (Peter Stefani) i7-8750H 9GB SC / GTX 1070 8GB GDDR5 / 16GB DDR4 2x8 2666MHz / 250GB 970 EVO M.2 PCIe NVMe SSD / 1TB 860 EVO SSD / G920-GTEYE / Playseat Evo / Samsung UN48J6300-1080P / FFB- JS Std Mid Comp SoPDiff / RacingSIMTools.com - Member / GTR_Legion - Member

  8. #18
    Superkart Pilot
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    Quote Originally Posted by ShneebnaMRR108 View Post
    Clearly the P2P mode is not functioning effectively. Dedicated servers might be a more effective solution.

    Seems like P2P in pC2 is less than functional still. If there's not going to be any reliable improvement in P2P, then SMS should switch to Dedicated servers "like most other racing games, and shooters"
    Totally agree...we need dedicated servers....please LISTEN TO US
    The following user likes this Post: ShneebnaMRR108


  9. #19
    Kart Driver freeman78's Avatar
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    Quote Originally Posted by Tom Brown View Post
    Hi freeman78, Can you give me some more info please. What car / track combos have you been seeing this with?
    all car / track , whatever the choice there are returns to the lobby beyond 12 or 13 players depending on the sessions

  10. #20
    WMD Member
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    Quote Originally Posted by ShneebnaMRR108 View Post
    If you use RS Dash, put your UDP to 4 to prevent flooding the router with too much info.
    Just want to highlight this again. This was something that caught me out for ages in pcars1. Kept disconnecting for no reason and finally found it to be the udp rate. Since I changed it I have had far less disconnects. Possibly not the reason here but it might help someone.
    The following 2 users likes this Post: freeman78, ShneebnaMRR108


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