Results 1 to 6 of 6

Thread: T300RS Wheels setting help required

  1. #1
    Kart Driver
    Join Date
    Sep 2017
    Posts
    10
    Platform
    PC

    T300RS Wheels setting help required

    I play a lot of sims on PC including project cars so I have a good idea how ffb on a wheel 'should' feel. I also raced cars before so I have a good idea how ffb 'should' feel.

    I have a T300RS and when playing PC2 on PC I use Jack Spades FFB files although I also have a PS4 and often play PC2 with one friend and AI which is great fun besides the fact that I just cannot get on with the handling. It really is like nothing else I have played and not in a good way and after many attempts at fiddling with the sliders I've just about had enough!

    The main issue for me is not being able to get rid of the deadzone (yes the deadline is set to zero) and how that affects the centering 'spring' that is imitating the front wheels naturally turning as the car over rotates. All sims do this but PC2 is particularly bad at giving you the feel of it happening. Whereas with most sims this comes in a nice curve giving you enough time to compensate (as it should) PC2 'snatches' the wheel from you. This happens in all sorts of situations, and not always when you would think it should. I think this is probably made worse by the deadzone at the centre of the wheel in that I can't feel that the car is over rotating until its to late

    Without overcomplicating things further has anyone else suffered the same and managed to solve the issue in the settings? I just cannot find a way to get rid of this deadzone or dampen this centering spring.

    Thanks!
    Last edited by russap22; 01-05-2018 at 20:46.

  2. #2
    Kart Driver
    Join Date
    Feb 2018
    Location
    Indianapolis, IN
    Posts
    40
    Platform
    PS4 Pro
    Within the controller settings, what are your Steering Sensitivity, Speed Sensitivity, and Controller Dampening values?
    Adjusting these values have any tangible affect on handling?

    Also, I apologize, but are you saying that with the Jack Spade FFB settings on PC, PC2 performs as you wish it to, but when you move to console it handles entirely differently?
    PSN: SeenTheCityPhish
    Xbox: TheNorthFace77
    The following user likes this Post: hkraft300


  3. #3
    GTE Pilot hkraft300's Avatar
    Join Date
    May 2015
    Location
    Melbourne, AU
    Posts
    7,757
    Platform
    PS4
    Dampening = 0 is crucial on a G29. If the transition is too fast for you, maybe try 10.

    What are your ffb settings on PS4? I have a few mates with T300 using my ffb settings.
    G29 FFB RAW 95-35-5-5

    What tire compound were you using?
    What was your tire pressure?
    What was the track and tire temperatures?

  4. #4
    Moderator Konan's Avatar
    Join Date
    May 2015
    Location
    Belgium
    Posts
    10,264
    Platform
    PS4 Pro
    I NEVER LOSE...I WIN OR LEARN...
    A special thanks to SMS and WMD for putting up with me all these years!

    Forum rules please read: http://forum.projectcarsgame.com/sho...=1#post1355858

  5. #5
    Kart Driver
    Join Date
    Nov 2017
    Posts
    21
    Platform
    PS4
    I have a T150 and had the same weird deadline feeling on the middle as you start to turn before it suddenly snaps.

    I solved it by putting gain at 100 and volume at 0, tehn gradually dropping gain 5 and upping vol 5 until I reached a happy medium between the two.

    Feels much better now.

    I also run tone at 50-60 and turn FX right down to about 10-15.

    I also found out that the values seem to work better if they are say 67 gain and 33 volume rather than 65 and 35. Not sure why and maybe it's not true but works for me.

  6. #6
    Superkart Pilot
    Join Date
    Oct 2017
    Posts
    112
    Platform
    PC
    I have to say, playstation 4 has really strange ffb, I have never experienced anything like it. It feels like driving on metal balls on an oily metal surfsace, that might snatch out of your grip and turn. But the snatch happens with so much latency and force, I don't really see anything like this in any other game. Except raceroom has got this filter that causes the ffb to be experienced as filtered through the metal attached to the steering wheel, maybe that is what pc2 on ps4 is doing here. I cant tell if its realistic or not, but every race sim including pc2 on computer pc desktop/laptop feels completely different.
    And playing on a t-gt is even worse, all the weirdness is amplified, you get 6nm torque on 20% gain.

Similar Threads

  1. A Wee Bit of Information Required
    By Ochilbaz in forum Project CARS 2 on XBOX One
    Replies: 10
    Last Post: 25-12-2017, 20:03
  2. Some assistance required
    By Ochilbaz in forum Technical Help & Support (PC)
    Replies: 5
    Last Post: 07-12-2017, 21:37
  3. T300RS GT setting ffb
    By h.greenjr2 in forum PS4 - Technical Help & Support
    Replies: 6
    Last Post: 30-07-2017, 01:57
  4. (PS4)Custom Online Lobby Settings (Make Racing Wheels a Lobby Setting)
    By Senna_A in forum PS4 - Technical Help & Support
    Replies: 4
    Last Post: 28-02-2016, 21:14
  5. T300RS setting after new patches
    By antonpaco in forum PS4 - Technical Help & Support
    Replies: 2
    Last Post: 14-10-2015, 19:07

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •