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Thread: What am I missing?

  1. #1
    Superkart Pilot Zenzic's Avatar
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    What am I missing?

    Seeing all these fantastic liveries being made, I thought I'd give it a try. I started off with this one:



    It took me embarassingly long just to recreate the red panel behind the door. Creating an entire livery will take me an eternity; I haven't even touched all the separate pieces around the front and back of the car. So either this is a very time consuming hobby, or I'm missing some key concepts.

    Some questions:

    - How long does it take on average to create livery? I'm not talking about finding the right logos and such, just lining up basic shapes, lines, colors across the entire body.
    - Every panel gap seems to be represented by multiple lines on the wireframe, like the upper edge of the red panel in the screenshot below. How do you know which line is the actual separator of a panel? Trial and error?



    - How do all the loose pieces of wireframe around the front and back come into play? Take the photo below, for example:



    There's a grey stripe from the bottom of the bumper up to the windscreen. Should I manually try and match up all the loose pieces of wireframe so they all line up, like in the screenshot below?

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  2. #2
    GT4 Pilot AbeWoz's Avatar
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    - How long does it take on average to create livery? I'm not talking about finding the right logos and such, just lining up basic shapes, lines, colors across the entire body.
    ---Um, way too long. Obviously as you get more used to the process, it gets quicker, but it would say it roughly takes me anywhere between 5-10 hours for basic graphics. More for intricate liveries. It took me about 2 hours for each of my N224 AMG skins to just do the drivers names and get them sized/positioned in a way that I liked. I also re-did the graphics about 4 times until I was happy.
    - Every panel gap seems to be represented by multiple lines on the wireframe, like the upper edge of the red panel in the screenshot below. How do you know which line is the actual separator of a panel? Trial and error?
    ---Yeah, trial and error. Sometimes there is a green line on the wireframe that denotes a gap, but usually its trial and error.
    -There's a grey stripe from the bottom of the bumper up to the windscreen. Should I manually try and match up all the loose pieces of wireframe so they all line up, like in the screenshot below?
    ---Manually match up the best you can, and then see how it is in-game (with wireframe still visible) and take screenshots so you can reference how far to move the graphic to match up properly.


    What I like to do if I can't figure out where certain loose pieces are on the model is create a layer called 'Panel Test' and make each of the loose pieces a different color. I then export to the .dds and load it in-game and see where those pieces are. Sometimes they aren't even visible. If they are, I will make a note or separate layer for future reference when it comes time to paint those areas.

    Another tip: Layers, layers, layers. And save often.
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  3. #3
    Superkart Pilot Zenzic's Avatar
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    Wow, ok, thanks for the insight. This is definitely as much work as I feared it would be then.
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  4. #4
    Moderator Sankyo's Avatar
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    Regarding the thread title, you're just missing experience
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  5. #5
    GT4 Pilot AbeWoz's Avatar
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    Quote Originally Posted by Zenzic View Post
    Wow, ok, thanks for the insight. This is definitely as much work as I feared it would be then.
    without a doubt. But i love it.
    ***ALL MY TIRE RELATED DISCUSSION ARE REFERRING TO MODERN GT/LMP TIRES***
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  6. #6
    Superkart Pilot
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    Quote Originally Posted by Zenzic View Post
    Seeing all these fantastic liveries being made, I thought I'd give it a try. I started off with this one:



    It took me embarassingly long just to recreate the red panel behind the door. Creating an entire livery will take me an eternity; I haven't even touched all the separate pieces around the front and back of the car. So either this is a very time consuming hobby, or I'm missing some key concepts.

    Some questions:

    - How long does it take on average to create livery? I'm not talking about finding the right logos and such, just lining up basic shapes, lines, colors across the entire body.
    - Every panel gap seems to be represented by multiple lines on the wireframe, like the upper edge of the red panel in the screenshot below. How do you know which line is the actual separator of a panel? Trial and error?



    - How do all the loose pieces of wireframe around the front and back come into play? Take the photo below, for example:



    There's a grey stripe from the bottom of the bumper up to the windscreen. Should I manually try and match up all the loose pieces of wireframe so they all line up, like in the screenshot below?

    I just started doing this stuff on GIMP with zero experience with GIMP or creating a livery minus my time spent on Forza a little over a month ago.

    It's a long process that depending on how detailed you want to be can take hours upon hours. I have a love hate relationship with the process. Finishing one feels great especially once you get it on track. Struggling while making one is probably leading me towards a stress brian tumor or aneurism.
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  7. #7
    WMD Member satco1066's Avatar
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    and now you should understand what great work the graphics guys did with thousands of very great liveries .
    Cheers to Jan Frischkorn and his team
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  8. #8
    Kart Driver TekNeil's Avatar
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    I found earlier that if you increase the transparency of the 'Wire frame' to 100% it shows up better with green lines, I've worked towards just the inside of those IIRC. Remember to 'hide' the wire frame when you save the file.

  9. #9
    Superkart Pilot Reiche's Avatar
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    It's sometimes helpful to duplicate wireframe layer and invert colour.

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