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Thread: [UNDER INVESTIGATION] Overheating & Overrevving results in wear but no torque drop

  1. #91
    Moderator Sankyo's Avatar
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    Quote Originally Posted by Tar Heel View Post
    Shouldn't engine damage reduce power?
    http://forum.projectcarsgame.com/sho...=1#post1521842
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  2. #92
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    This is probably a little late, but this is my opinion of how this all should be working. Maybe this is why there is some confusion?

    In my opinion an engine should be smoking and hardly working by 1%. I also think old timer engines (modern too but much less common) should just randomly blowout depending on how you drive it or by random (an engineer could have made a mistake building the car) regardless of what the % is at.

    I think it should represent wear instead of damage. Once the engine gets down to maybe 60 or 50% 'wear' or 'health' in this case I guess, then your engine is even more prone to blowouts (still a chance before that depending of course). In real life, you never really know!

    Maybe the percentage should start at 0% and go up?
    Last edited by Sgt Formula 1; 21-06-2018 at 22:53.
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  3. #93
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  4. #94
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    Ran my first full Indy500 today. Ended with 45% of engine wear (no overheating). I didn't lose power at all and had my fastest lap on lap 197/200. I love the fact that engine wear doesn't make you lose power. In real life it doesn't happen. You shouldn't repair your engine in Indy500 and Le Mans 24H. You can lose power or blow the engine but it does happen randomly in real life. I think the game does a great job simulating engine wear the only thing is that it lacks of random failures...
    Last edited by sirio994; 26-06-2018 at 03:06.
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  5. #95
    GTE Pilot hkraft300's Avatar
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    Is it me or are you pretty much doomed above 80%? By doomed I mean the damage just keeps rising and the motor soon pops.
    Or is that only with overheating?
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    What tire compound were you using?
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    What was the track and tire temperatures?

  6. #96
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    Quote Originally Posted by hkraft300 View Post
    Is it me or are you pretty much doomed above 80%? By doomed I mean the damage just keeps rising and the motor soon pops.
    Or is that only with overheating?
    That is interesting. I never went so high with % but i was scared about it. With overheating after 80% it goes up ao quickly and it's impossible to complete the lap. On noemal wear should be tested even though it's hard to reach 80%

  7. #97
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    I have read that in Project Car 2 the track dirt or the one generated by the vehicles affects the ventilation ducts, thereby reducing the air flow and thus the temperature. Can someone confirm similar physical detail?

  8. #98
    WMD Member ermo's Avatar
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    Quote Originally Posted by hkraft300 View Post
    Is it me or are you pretty much doomed above 80%? By doomed I mean the damage just keeps rising and the motor soon pops.
    Or is that only with overheating?
    In my tests, overheating (oil temp. above 130 degrees C) significantly increases wear. Even if you let off the go pedal, if the temp is >130C, the wear will keep increasing quickly.

    The only thing I haven't tested is what happens if you clutch the car and turn off the engine. In theory that should stop the wear from increasing and allow the temperature to drop to a safer level?
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  9. #99
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    I was testing burning tires one day some time ago and I had tiptoe with the heat. Just cruising with low revs decreases temp best. I ended up making burnouts for a while, and then driving around the track until doing doughnuts again.
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