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Thread: Valve coughed up some game numbers...

  1. #1
    WMD Member Scott Coffey's Avatar
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    Valve coughed up some game numbers...

    It seems someone was able to hack Valve's API to get extremely accurate player numbers. The breach has since been fixed, but a .csv file is available for download, and according to the figures listed:

    Project Cars.......974,136
    Project Cars 2... 264,945

    Man, that's a massive drop. I blame it on reduced participation in the second game along with no stakeholders. The community promoted the heck out of the first game with a long run-up to release. The second game was rushed out on an early release that surprised everyone, and the resultant steaming pile of bugs probably put off a lot of folks.

    Maybe the console side of things looks better, but the PC side is pretty dismal compared to the previous title.
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  2. #2
    WMD Member Azure Flare's Avatar
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    Quote Originally Posted by Scott Coffey View Post
    The second game was rushed out on an early release that surprised everyone
    Your name is in green, so you should know how it was during development.
    "Racing, competing, is in my blood. It's part of me, it's part of my life; I've been doing it all of my life. And it stands up before anything else." - Ayrton Senna

    Steam l PC specs
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  3. #3
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    Agreed Azure on your "Green comment" - Not sure how much Mr Coffey contributed... it may also be because the arcade players.. cant come to grips with the better driving model in pc2.. and that also their hardware is likely lower, so the game doesnt run well. Not everyone has upgraded equipment
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  4. #4
    Superkart Pilot UkHardcore23's Avatar
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    Quote Originally Posted by Scott Coffey View Post
    It seems someone was able to hack Valve's API to get extremely accurate player numbers. The breach has since been fixed, but a .csv file is available for download, and according to the figures listed:

    Project Cars.......974,136
    Project Cars 2... 264,945

    Man, that's a massive drop. I blame it on reduced participation in the second game along with no stakeholders. The community promoted the heck out of the first game with a long run-up to release. The second game was rushed out on an early release that surprised everyone, and the resultant steaming pile of bugs probably put off a lot of folks.

    Maybe the console side of things looks better, but the PC side is pretty dismal compared to the previous title.
    I doubt the console sales are anywhere near as big as PCARS as it dropped out of the pal and american charts rapid.

    I think its due to the first game having so many issues.

    Not sure where SMS go from here to stop the decline...PCARS 3 or a new ip. They have to get a game and nail it from release not 6-12 months down the line. Gamers are fickle these days and are not so easy at pleasing than they were in the 90s and 00's. I just hope PCARS2 was profitable.

    Whatever happened to the arcade racer they were making? Was sure we would of seen it at E3
    Last edited by UkHardcore23; 07-07-2018 at 13:15.
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  5. #5
    GT4 Pilot balderz002's Avatar
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    I fail to see the point of this really. Those figures mean nothing to me as when i get to play, I enjoy it.

    I think i can guess the OP's viewpoint on the game with his statements.
    o·pin·ion –noun
    1. a belief or judgment that rests on grounds insufficient to produce
    complete certainty.
    2. a personal view, attitude, or appraisal.
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  6. #6
    Superkart Pilot
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    Quote Originally Posted by Scott Coffey View Post
    It seems someone was able to hack Valve's API to get extremely accurate player numbers. The breach has since been fixed, but a .csv file is available for download, and according to the figures listed:

    Project Cars.......974,136
    Project Cars 2... 264,945

    Man, that's a massive drop. I blame it on reduced participation in the second game along with no stakeholders. The community promoted the heck out of the first game with a long run-up to release. The second game was rushed out on an early release that surprised everyone, and the resultant steaming pile of bugs probably put off a lot of folks.

    Maybe the console side of things looks better, but the PC side is pretty dismal compared to the previous title.
    You are comparing a game which has been on sale for almost 10 months with a game on sale for 38 months. It may be surprising but sales are very price sensitive and strong when they hit the bargain bucket. According to Steamspy PCARS1 had sold around 240,000 copies in its first 6 months while PC2 was around 200,000.

    In terms of average player numbers from launch, PC2 is very similar to PC1 (source Steamcharts)

    Project Cars 2 Project Cars 1

    June 2018 1,175.1 February 2016 1,014.3
    May 2018 914.2 January 2016 1,123.0
    April 2018 904.5 December 2015 1,056.8
    March 2018 1,036.5 November 2015 926.7
    February 2018 978.6 October 2015 1,003.6
    January 2018 1,014.4 September 2015 1,139.5
    December 2017 1,172.3 August 2015 1,026.9
    November 2017 1,020.0 July 2015 1,176.5
    October 2017 1,515.3 June 2015 1,737.6
    September 2017 2,974.8 May 2015 2,674.6
    Last edited by David Wright; 07-07-2018 at 14:27.
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  7. #7
    WMD Member cluck's Avatar
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    You also have to factor in that those aren't 'sales' figures, they are the number of people who have owned the game at some point. Steam's 'free weekends' will skew a game's figures on Steam quite dramatically and IIRC, pCARS1 has had more than one of those (including one only very recently).

    As for the point about reduced participation second-time around, I sincerely doubt that has much to do with it in all honesty. Project CARS was an unknown entity first time around, by the time the second game was released the name was already known, it didn't need that huge amount of hype from day 1 of development .
    Last edited by cluck; 09-07-2018 at 12:57. Reason: correct a small grammatical typo
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    It's very strange that no Need for Speed games are included in the list. Those games all do have achievements, so they should had been data available for them, right?

  9. #9
    GT3 Pilot blinkngone's Avatar
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    Well to me PCars 1 was a revolution! So much so that I deleted all my Codemasters games and AC as well. PCars 2 was an earthquake with all the advanced features but faced more competition , with the original game, AC release to consoles and GT Sport with it's build in mega launch sales. Couple that with the new game requiring much more involvement by the driver to get the most from it and it shouldn't be unexpected.
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  10. #10
    Superkart Pilot UkHardcore23's Avatar
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    We knew when PCARS hit 1 million and 2 million sales

    https://www.ibtimes.co.uk/project-ca...ldwide-1504702

    https://www.slightlymadstudios.com/p...ion-units-sold


    Once PCARS 2 hits 1 million wel hear about it.
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