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Thread: Best VR experience

  1. #31
    GT4 Pilot Olijke Poffer's Avatar
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    Quote Originally Posted by BigDad View Post
    Is it like the free Game we got with our Rifts , Lucky's tale ?
    Yes a sort of indeed. I really like it. The atmosphere and music etc..
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  2. #32
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    Quote Originally Posted by Olijke Poffer View Post
    To be honest, the PSVR has a better view than the Rift. The screendoor effect is almost not noticeable with the PSVR.
    It also is more comfortable than the Rift. If Sony would develope a PC version of PSVR I would buy it.
    Nevertheless I have a great time with the Rift. Yesterday I played Moss again a nice 3D platform game with a mouse.
    Yes, I forgot that. PSVR is really impressive for the way they minimize the screen door effect. Also, much more comfortable with their head mounting system. Completely agree.

    I've heard that Moss is a for-sure buy.... haven't tried it, but surely it will be added to the library soon.
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  3. #33
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    Quote Originally Posted by Atak Kat View Post
    Yes, I forgot that. PSVR is really impressive for the way they minimize the screen door effect. Also, much more comfortable with their head mounting system. Completely agree.

    I've heard that Moss is a for-sure buy.... haven't tried it, but surely it will be added to the library soon.
    It's not that they minimize screen door.
    Although Sony knows optics, from. either their professional cameras or projectors.

    It's just that the Vive and rift both picked Pentile screens meaning there really only is full resolution available to the green pixels.
    So we get something like.

    RG|BG|RG
    BG|RG|BG
    vs
    RGB|RGB|RGB
    RGB|RGB|RGB

    There is no doubt in my mind, the PQ in the rift or vive would have been massively improved if they had picked full sub pixel screens.
    Last edited by TorTorden; 12-07-2018 at 20:02.
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  4. #34
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    Well there is always the pimax set if you really really want resolution. Wonder if its any good?

  5. #35
    Superkart Pilot Gregz0r's Avatar
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    Quote Originally Posted by BigDad View Post
    As already stated , use the + and - on the numpad to cycle through the fixed cameras in VR replays ! Its actually not bad .
    What? You mean cycling through the static trackside cameras? I never knew that was even an option!
    Cool!

    EDIT: Who knew? (well I didn't!)
    Last edited by Gregz0r; 13-07-2018 at 01:13.
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  6. #36
    GT4 Pilot Olijke Poffer's Avatar
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    Yeah I like to know as well. And if my system could handle such high res VR..
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  7. #37
    WMD Member satco1066's Avatar
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    Quote Originally Posted by Olijke Poffer View Post
    Yeah I like to know as well. And if my system could handle such high res VR..
    8700k + 1080ti is currently on the high end side of game PCs.
    So i think it should work with VR
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  8. #38
    GT4 Pilot Olijke Poffer's Avatar
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    Quote Originally Posted by satco1066 View Post
    8700k + 1080ti is currently on the high end side of game PCs.
    So i think it should work with VR
    Current VR yes indeed. But 2nd generation I don’t know.. I bought this system specially for Pcars and VR.. lol.
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  9. #39
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    Quote Originally Posted by Olijke Poffer View Post
    Current VR yes indeed. But 2nd generation I don’t know.. I bought this system specially for Pcars and VR.. lol.
    I'm betting on requirements going down. The barrier to entry is pretty high for VR still and lowering it to make mass market adoption possible will be one of the big pushes. Especially for next gen consoles, which I suspect will coincide with real gen2 VR. Hopefully they will have foveated rendering working by then which should make 4k resolution easy to handle and push down current resolutions to mobile levels of performance. (Oculus go uses fixed foveated rendering BTW)
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  10. #40
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    Quote Originally Posted by Olijke Poffer View Post
    Same over here. A fortune spend to play Pcars in VR on the PC. I donít play 2D games anymore. Iím spoiled..
    When people talk cost, something to bare in mind is the cost of actually going out and hammering a car around a track.
    A full VR rig with seat, wheel etc is little more than the cost of a single trackday in something quick......

    Ultimately, i think we get an awful lot for our money. Yes it may be 'expensive', but the entertainment/cost ratio is on the large side.
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