
Originally Posted by
CSReese
If its only issue in custom race its probably related to the AI and the race and session settings, if you have it programmed for anything. Did you try the Radical's a Donnington in Private Testing and did they behave correctly, then you set up a custom race at Donnington with the same car and settings with AI?
I've noticed a lot of the slower cars are more manageable, predictable, and well behaved than a lot of the faster cars in the sim. I enjoy driving the TCR, GT4, and Formula Rookie machinery more than GT3 because they are much more behaved. I don't know if its programming, or a bug, or original Xbox compatibility but the GT3 cars do not feel all that predictable and well behaved on some tracks even though they have more downforce, so you'd think they should be equally as stable even while carrying more speed. Maybe it has something to do with terrible baseline setups but its something I've noticed.
I haven't tried many of the older cars. I played around with a Porsche 917 and a older 911 when the Le Mans DLC came out, and they felt like they had a lot of body roll, oversteered, and had terrible brakes. I don't know if that is the compatibility or just a authentic experience playing around with older technology. My conclusions was that it was probably a lot like that.