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Thread: Setup Requests for Consoles(pictures) Post Patch 7.0

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  1. #1
    GT3 Pilot blinkngone's Avatar
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    Setup Requests for Consoles(pictures) Post Patch 7.0

    Hey, just in case they haven't fixed the console Leaderboards for you.

    1.7.1 Update. Hey, from the limited patch notes I am going to assume the fixes did not involve a new tire model so I am just going to keep this as a 7.0 thread. 02/10/18

    Ok, for the GT3s the 7.0 patch is good for TT at least based on all (well ok, no one has hit the Z4 yet Edit, done a 1:46.114, 21/09/18)the new WRs at Monza on PC. Thanks very much npocto 111. And also the gang at SMS. This hasn't happened with any of the other patches where all the WRs at Monza are going to be a single patch so if it's indeed the last patch then it's a good one.

    7.0 Soft tires. Ok, I can't run tracks, basically just Silverstone National. For the first time I can run Soft tires at this track. Very much more grip, quickly get up to pressure and you can reduce camber which will increase tire life. So much more grip in the rear tires you can dramatically reduce Power Ramp angle and increase rear ARB. Night and Day difference from the 5.0 tires and really better than 6.0 as well, just hope everyone is a little bit more happy. EDIT Ok, this only applies to the Renault R.S. 01, not the GT3 version.

    GTE. Ok, I used the same setup I ran before, with the 7.0 patch I switched to the SOFT tires at the Daytona Tri-Oval and set new WRs for the Ferrari and C7.R. I am not going to reset all the GTEs but you get the idea.

    GTO Soft tires as well.
    Click image for larger version. 

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    FYIs

    STEAM CHARTS. I am going to post this here, hopefully enough of the Multiplayer issues are fixed and there will be a sustained bump in participation.
    https://steamcharts.com/app/378860

    STEERING ASSISTS http://forum.projectcarsgame.com/sho...lear-Advantage
    Well, I am putting this here because I swear I thought I was supposed to turn the Steering assists off.?? Apparently not so, especially for you who are just starting out and also for those who want to have the best possible results even if you are a good driver. I'll just continue not using it because I don't need to add still another variable to my own driving but if you think you could use some help then by all means use it.


    PC Leaderboard. https://pcars.13ms.de/#/times/127769...cle=4201933325

    Link to the WMD Portal to find TT setups. http://cars2-stats-steam.wmdportal.c...cle=1406411897

    Link to setups from the patch 6.0 thread.
    http://forum.projectcarsgame.com/sho...Post-Patch-6-0


    Patch 7.0 Setups

    Acura NSX GT3(Monza GP) Post # 239 http://forum.projectcarsgame.com/sho...=1#post1545307
    Acura NSX GT3(Spa) Post # 473 http://forum.projectcarsgame.com/sho...=1#post1550857

    Aston Martin Vantage GT3(Monza) Post # 80 http://forum.projectcarsgame.com/sho...=1#post1541670
    Aston Martin Vantage GT3(Spa) Post # 454 http://forum.projectcarsgame.com/sho...=1#post1550754

    Audi R8 LMS(Algarve) Post # 150 http://forum.projectcarsgame.com/sho...=1#post1543391
    Audi R8 LMS(Mugello GP) Post # 403 http://forum.projectcarsgame.com/sho...=1#post1550001
    Audi R8 LMS(Spa) Post # 470 http://forum.projectcarsgame.com/sho...=1#post1550766

    BMW M6 GT3(Algarve) Post # 174 http://forum.projectcarsgame.com/sho...=1#post1543835
    BMW M6 GT3(Imola) Post # 380 http://forum.projectcarsgame.com/sho...=1#post1549317
    BMW M6 GT3(Monza) Post # 381 http://forum.projectcarsgame.com/sho...=1#post1549318
    BMW M6 GT3(Hockeneheim GP) Post # 383 http://forum.projectcarsgame.com/sho...=1#post1549321
    BMW M6 GT3(Sakitto GP) Post # 385 http://forum.projectcarsgame.com/sho...=1#post1549323

    Chevrolet Corvette C7.R(Spa) Post # 436 http://forum.projectcarsgame.com/sho...=1#post1550254
    Chevrolet Corvette C7.R(Nurburgring GP) Post # 443 http://forum.projectcarsgame.com/sho...=1#post1550532

    Dallara Chevrolet IR-12(RC) Monza GP) Post # 322 http://forum.projectcarsgame.com/sho...=1#post1548103
    Dallara Chevrolet IR-12(RC) Indianapolis RC) # 373 http://forum.projectcarsgame.com/sho...=1#post1549214

    Ford Sierra Cosworth RS500 Group A(Sakitto International) Post # 333 http://forum.projectcarsgame.com/sho...=1#post1548494

    Ferrari 488 GT3(Mugello GP) Post # 169 http://forum.projectcarsgame.com/sho...=1#post1543676
    Ferrari 488 GT3(Catalunya GP) Post # 349 http://forum.projectcarsgame.com/sho...=1#post1548754

    Lamborghini Huracan GT3(Algarve) Post # 194 http://forum.projectcarsgame.com/sho...=1#post1544415
    Lamborghini Huracan GT3(Monza GP) Post # 240 http://forum.projectcarsgame.com/sho...=1#post1545309
    Lamborghini Huracan GT3(Brands Hatch GP) Post # 241 http://forum.projectcarsgame.com/sho...=1#post1545312
    Lamborghini Huracan GT3(Sakitto GP) Post # 273 http://forum.projectcarsgame.com/sho...=1#post1545716
    Lamborghini Huracan GT3(Oschersleben A) Post # 273 http://forum.projectcarsgame.com/sho...=1#post1546414
    Lamborghini Huracan GT3(Le Mans 24 Hour Circuit) Post # 501 http://forum.projectcarsgame.com/sho...=1#post1551441
    Lamborghini Huracan GT3(Imola) Post # 502 http://forum.projectcarsgame.com/sho...=1#post1551442
    Lamborghini Huracan GT3(Daytona Road Course) Post # 503 http://forum.projectcarsgame.com/sho...=1#post1551443
    Lamborghini Huracan GT3(Hockenheim GP) Post # 504 http://forum.projectcarsgame.com/sho...=1#post1551444
    Lamborghini Huracan GT3(Red Bull Ring GP) Post # 505 http://forum.projectcarsgame.com/sho...=1#post1551445
    Lamborghini Huracan GT3(Watkins Glen GP) Post # 506 http://forum.projectcarsgame.com/sho...=1#post1551447

    McLaren 650 S GT3(Spa) post # 452 http://forum.projectcarsgame.com/sho...=1#post1550606
    McLaren 650 S GT3(Sakitto GP) Post # 371 http://forum.projectcarsgame.com/sho...=1#post1549157

    Mercedes AMG GT3(Monza) Post # 77 http://forum.projectcarsgame.com/sho...=1#post1541622
    Mercedes AMG GT3(Spa) Post # 463 http://forum.projectcarsgame.com/sho...=1#post1550753
    Mecedes-Benz 300 SEL 6.8 AMG(Rouen Les Essarts) Post # 156 http://forum.projectcarsgame.com/sho...=1#post1543493

    Porsche 911 GT3 R(Brno) Post # 210 http://forum.projectcarsgame.com/sho...=1#post1544543
    Porsche 911 GT3 R(Bathurst) Post # 223 http://forum.projectcarsgame.com/sho...=1#post1544883
    Porsche 911 GT3 R(Nurburgring GP) Post # 315 http://forum.projectcarsgame.com/sho...=1#post1547512
    Porsche 911 GT3 R(Monza GP) Post # 392 http://forum.projectcarsgame.com/sho...=1#post1549682
    Porsche 911 GT3 R(Fuji) Post # 393 http://forum.projectcarsgame.com/sho...=1#post1549688
    Porsche 911 GT3 R(Imola) Post # 417 http://forum.projectcarsgame.com/sho...=1#post1550125
    Porsche 911 GT3 R(Brands Hatch GP) Post # 418 http://forum.projectcarsgame.com/sho...=1#post1550130
    Porsche 911 GT3 R(Barcelona/Catalunya GP) Post # 419 http://forum.projectcarsgame.com/sho...=1#post1550131
    Porsche 911 GT3 R(Spa) Post # 420 http://forum.projectcarsgame.com/sho...=1#post1550133
    Porsche 911 GT3 R(Daytona RC) Post # 421 http://forum.projectcarsgame.com/sho...=1#post1550134
    Porsche 911 GT3 R(Donington Park GP) Post # 422 http://forum.projectcarsgame.com/sho...=1#post1550136
    Porsche 911 GT3 R(Dubai GP) Post # 423 http://forum.projectcarsgame.com/sho...=1#post1550137
    Porsche 911 GT3 R(Hockenheim GP) Post # 424 http://forum.projectcarsgame.com/sho...=1#post1550138
    Porsche 911 GT3 R(Long Beach) Post # 427 http://forum.projectcarsgame.com/sho...=1#post1550179
    Porsche 911 GT3 R(Laguna Seca) Post # 428 http://forum.projectcarsgame.com/sho...=1#post1550180
    Porsche 911 GT3 R(Red Bill Ring GP) Post # 429 http://forum.projectcarsgame.com/sho...=1#post1550181
    Porsche 911 GT3 R(Road America) Post # 430 http://forum.projectcarsgame.com/sho...=1#post1550182
    Porsche 911 GT3 R(Sakitto GP) Post # 431 http://forum.projectcarsgame.com/sho...=1#post1550183
    Porsche 911 GT3 R(Watkins Glen GP) Post # 432 http://forum.projectcarsgame.com/sho...=1#post1550184
    Porsche 911 GT3 R(Zhuhai) Post # 433 http://forum.projectcarsgame.com/sho...=1#post1550185
    Porsche 911 RSR(Monza) Post # 84 http://forum.projectcarsgame.com/sho...=1#post1541732
    Porsche 911 RSR(Silverstone GP) Post # 167 http://forum.projectcarsgame.com/sho...=1#post1543669
    Porsche 919 Hybrid(Catalunya GP)Bealdor Post # 356 http://forum.projectcarsgame.com/sho...=1#post1548844

    Renault Megane R.S. SMS-R Touring(Long Beach) Post # 288 http://forum.projectcarsgame.com/sho...=1#post1546587
    Renault R.S. 01(Monza GP) Post # 481 http://forum.projectcarsgame.com/sho...=1#post1551128
    Last edited by blinkngone; 02-12-2018 at 16:28.
    Bikes wrecked-77 Suzuki RM125, 78 Honda Elsinore 250, 81 Honda CB900F, 2000 Kawsaki ZX12R(2), 2001 Honda F4I, 2005 Yamaha R1. A bike hasn't been made I couldn't wreck, spectacularly, but I'm retired now.
    The following 4 users likes this Post: Chawabax, Maskmagog, nanotone, RobPhoboS


  2. #2
    Superkart Pilot KANETAKER's Avatar
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    With the new Update 1.7, apparently in some corners (in some tracks), some cars have more understeer than before (especially using 0 - 0 of Downforce), and now the consequences of not using ABS are also more noticeable . But in contrast to other tracks I have not noticed major changes. But because of this last I am not sure if it is a change in the feeling of the cars, or if there were changes in the feeling of the controls.

    For now, I only have two examples with the TS040 LMP1: At Monza the TS040 have some more understeer (except at the variant Ascari) with 0 - 0 downforce, and also at Daytona Road only on the bus stop chicane. But at LeMans and Daytona Road (except at the Bus Stop Chicane) I have not noticed any change in performance.

    Something additional that I have been able to notice is that the consequences in the car when locking the brakes (for exceeding the braking distance and braking time) or in the balance of the brakes are more noticeable, because in some curves (depending on the car) have more understeer or oversteer than before the last update
    Last edited by KANETAKER; 11-09-2018 at 20:24.

  3. #3
    GT3 Pilot blinkngone's Avatar
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    Quote Originally Posted by KANETAKER View Post
    With the new Update 1.7, apparently in some corners (in some tracks), some cars have more understeer than before (especially using 0 - 0 of Downforce), and now the consequences of not using ABS are also more noticeable . But in contrast to other tracks I have not noticed major changes. But because of this last I am not sure if it is a change in the feeling of the cars, or if there were changes in the feeling of the controls.

    For now, I only have two examples with the TS040 LMP1: At Monza the TS040 have some more understeer (except at the variant Ascari) with 0 - 0 downforce, and also at Daytona Road only on the bus stop chicane. But at LeMans and Daytona Road (except at the Bus Stop Chicane) I have not noticed any change in performance.

    Something additional that I have been able to notice is that the consequences in the car when locking the brakes (for exceeding the braking distance and braking time) or in the balance of the brakes are more noticeable, because in some curves (depending on the car) have more understeer or oversteer than before the last update
    Ok thanks KANETAKER. I have only run the Renault R.S. 01 so far and using the Soft tires I found a lot more grip than before. I had to alter my setups which is ok. I found I could shift the brake balance much more to the rear without lock up. I'll try the GT3 version tonight. Another person(Voodoo child) mentioned he thought the tires were more like the 5.0 patch but the tires in that patch didn't work the same for me. I did find I increased the Slow Bump considerably to increase the steering response(reduce understeer). I don't run the Prototypes so I have no idea of the changes there so thanks for the information.
    Last edited by blinkngone; 12-09-2018 at 00:39.
    Bikes wrecked-77 Suzuki RM125, 78 Honda Elsinore 250, 81 Honda CB900F, 2000 Kawsaki ZX12R(2), 2001 Honda F4I, 2005 Yamaha R1. A bike hasn't been made I couldn't wreck, spectacularly, but I'm retired now.

  4. #4
    GT3 Pilot blinkngone's Avatar
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    Hey, I tried to run the Renault RS.01 GT3. No luck at all with the Softs. My old setup was driveable but slow. My brakes appear to be barely functional, may be my pedals. Understeering badly. I upped the spring rate, increased slow front and rear still not much progress. The car doesn't want to slip laterally, which, ok, is fine if you don't want to spin out but some rear slip is good for tight corners and I haven't found it yet. Overall for me the 7.0 patch is meh. Hopefully it's just me and others will find great satisfaction with this patch. I'll try again some other time.
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    Bikes wrecked-77 Suzuki RM125, 78 Honda Elsinore 250, 81 Honda CB900F, 2000 Kawsaki ZX12R(2), 2001 Honda F4I, 2005 Yamaha R1. A bike hasn't been made I couldn't wreck, spectacularly, but I'm retired now.

  5. #5
    Superkart Pilot KANETAKER's Avatar
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    Quote Originally Posted by blinkngone View Post
    Hey, I tried to run the Renault RS.01 GT3. No luck at all with the Softs. My old setup was driveable but slow. My brakes appear to be barely functional, may be my pedals. Understeering badly. I upped the spring rate, increased slow front and rear still not much progress. The car doesn't want to slip laterally, which, ok, is fine if you don't want to spin out but some rear slip is good for tight corners and I haven't found it yet. Overall for me the 7.0 patch is meh. Hopefully it's just me and others will find great satisfaction with this patch. I'll try again some other time.
    Click image for larger version. 

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    I am what I feared ... then there were changes in the feeling of the cars, and I really do not understand why SMS continues to make those changes that were not requested by the players, affecting mostly casual players who just have some time free to play (1 - 2 hours for day or 6 hours for week), while in the case of competitive players (more of 4 - 8 hours for day) because for them it may be easier to readjust to changes and reconfigure their setups.

    So your comment is confirming in some way that there was an increase in the understeer of the cars as well as a change in the behavior of the brakes both in the pressure and in the balance? As I mentioned before, I could only notice these changes in some curves of some tracks, since in other curves there does not seem to be any problem, but maybe both factors are related, because I noticed the understeer just after using the brakes.

  6. #6
    GT3 Pilot blinkngone's Avatar
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    Hey KANETAKER. So far there have been few runs by the more experienced racers. Last patch 6.0, RWB Speeddmon91 was nice enough to make runs with nearly all the GT3s at Algarve and Nurburgring so you could easily see the tire improvements from the 5.0 patch. As f today he has only made limited runs with the GT3s so I can't tell yet. For myself I have too many physical and computer issues to deal with atm so I am not going to be able to offer much direction for others. It could be just me, for me the patch is difficult to manage. I don't enjoy being slower. Maybe in the next few days the good guys will shine some light on the 7.0 patch with multiple tracks and cars with the GT3s.
    Bikes wrecked-77 Suzuki RM125, 78 Honda Elsinore 250, 81 Honda CB900F, 2000 Kawsaki ZX12R(2), 2001 Honda F4I, 2005 Yamaha R1. A bike hasn't been made I couldn't wreck, spectacularly, but I'm retired now.

  7. #7
    Superkart Pilot KANETAKER's Avatar
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    I've been testing more cars. In my case some cars have become less complicated to handle than before the update. Others, on the other hand, only require slight modifications in the settings or in the driving style so as not to lose the train (in some cases I could improve some hundredths while in others I lost up to half a second).

  8. #8
    GT3 Pilot blinkngone's Avatar
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    Quote Originally Posted by KANETAKER View Post
    I've been testing more cars. In my case some cars have become less complicated to handle than before the update. Others, on the other hand, only require slight modifications in the settings or in the driving style so as not to lose the train (in some cases I could improve some hundredths while in others I lost up to half a second).
    Ok, good to know. Not much activity in TT with the new patch. I think I will wait for a while before I make any more attempts myself. From the limited testing I already did I turned my left ankle purple so I will wait to see if it's worth more damage. I assume everyone is happy though because otherwise there would be complaints so all is good and I am glad you are satisfied as well.

    Back in Patch 5.0 you had other problems and this was somewhat identified as an issue with people who didn't have the best computer specs for the minimum game requirements. Have you had any issues similar to patch 5.0?
    Bikes wrecked-77 Suzuki RM125, 78 Honda Elsinore 250, 81 Honda CB900F, 2000 Kawsaki ZX12R(2), 2001 Honda F4I, 2005 Yamaha R1. A bike hasn't been made I couldn't wreck, spectacularly, but I'm retired now.

  9. #9
    GT5 Pilot davidt33's Avatar
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    Well, new patch...new requests. Blinkos, could you please post some bess tunes for me please? The tunes you get for me are always better than any default I try to adjust.
    Car: Ferrari F355 Challenge
    Track/s:
    Mugello GP
    Mugello Short
    PS4. Logitech G29 wheel. PSN ID: davidtsmith333

  10. #10
    GT3 Pilot blinkngone's Avatar
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    Quote Originally Posted by davidt33 View Post
    Well, new patch...new requests. Blinkos, could you please post some bess tunes for me please? The tunes you get for me are always better than any default I try to adjust.
    Car: Ferrari F355 Challenge
    Track/s:
    Mugello GP
    Mugello Short
    Ok, some changes here.
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    Bikes wrecked-77 Suzuki RM125, 78 Honda Elsinore 250, 81 Honda CB900F, 2000 Kawsaki ZX12R(2), 2001 Honda F4I, 2005 Yamaha R1. A bike hasn't been made I couldn't wreck, spectacularly, but I'm retired now.
    The following user likes this Post: davidt33


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