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Thread: OpenWeather [Testing]: A proposal to fix weather issues

  1. #91
    GTE Pilot morpwr's Avatar
    Join Date
    May 2015
    new york
    Quote Originally Posted by Mike Scott View Post
    mine stopped working as well about 2 weeks ago. I reverted the Windows hosts file, pinged the weather provider's site, and it turned out the ip address changed. So basically repeat the entire installation procedure and make sure you get the new ip address.
    That's about when I noticed mine stopped working. Thanks. Hope that's all it is I really miss having the weather just work.
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  2. #92
    Join Date
    Mar 2019
    Is there a way to change OWM informations? Their weather forecast is really really too "pessimistic"... I usually get heavy rain conditions even if in the real world it doesn't rain (for example, today at Spa I get rain but on the circuit webcam it is only cloudy)

    (OT: Is PC2 using informations like Wind, Pressure and Humidity?)

  3. #93
    Join Date
    Mar 2020
    I guess sorry to bring this up but does this work offline? Ive noticed it works on servers I host no problem. But when I try a custom race offline with real weather it doesnt set it?
    Nvm I was stupid and had random weather on for qualifying. Seems to be working perfect now.
    My second question is it seems it will grab weather every 3 hours.
    Is there a way to make this hourly either editing the source code and building it yourself? I dont mind if that means I have more api requests as you get a million a month.
    Last edited by HeroPrinny; 17-06-2020 at 19:59.
    The following user likes this Post: Konan

  4. #94
    WMD Member Asturbo's Avatar
    Join Date
    Jun 2012
    Asturias / Spain
    Nice it is still working. I think it’s not possible because that would need to change the game code more than the proxy code.

    Lately I’m using the rotation feature of the LUA dedicated server to have random weather.

    For each comunity event, I define 10-20 rotations with same track/car/parameters. The only difference is the weather, so I make 15 dry scenarios, 2 light rain, other 2 rain, and 1 heavy rain, much more realistic than in-game random). Even the weather aceleration could be different in the rotation, so the moment that the weather could change is different.

    The only problem is that the rotations are secuential, so you have to make many rotations and insert the rainy rotations randonly in the secuence. One feature I suggested to the Reiza guys (AMS2 uses identical server) is a parameter for the DS to select the rotation randomly instead of secuentialy, to avoid someone tries to get the secuence (logging to the server many times). They look quite sensible to such things, so hope they can solve the random weather of PCARS2.
    Last edited by Asturbo; 18-06-2020 at 07:09.
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  5. #95
    Kart Driver
    Join Date
    Jul 2020
    Thanks, that'll help verify the rain responses. It's hard to know which bits of the payload are actually needed, and whether it's parsed as an XML document or is just scraped - assuming it's the latter, I still need to sort out verbose end tags and element / attribute ordering. Simple stuff but fiddly

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