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Thread: How to develop more confidence?

  1. #21
    Moderator Mahjik's Avatar
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    Quote Originally Posted by cluck View Post
    Depends on the driver. I use that 1st crash / off-track to ascertain the limits of the car and adjust my driving accordingly. It's rare that I will continue to crash or run wide over and over again, especially not at the same point.
    Although that 1500 hours may have something to do with that...
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  2. #22
    WMD Member cluck's Avatar
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    Quote Originally Posted by Mahjik View Post
    Although that 1500 hours may have something to do with that...



    EDIT : I should also add, in the interests of fairness, my original reply in this thread was written under the influence of "some" alcohol! I haven't even read it back to see if it made sense to be honest but I stand by the technique I use. Invariably, if I'm in time-trial, my goal is to go as quickly as possible in as short a time as possible, so I have to find the limits of the car very quickly. Some cars I can adapt to instantly and not crash, because their limits are higher than I was anticipating. Some cars I have to 'dial back' my driving to adapt to them but, in those cases, it's almost always true that within just a few corners I am pretty much in tune with what the car can do. From there, it's a matter of seeing how it behaves across a full lap and then whittling down the tenths and the hundredths until I am close to my own limit. Or I get bored and move on to another combo.
    Last edited by cluck; Today at 00:21.
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  3. #23
    GT4 Pilot
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    Quote Originally Posted by cluck View Post
    Depends on the driver. I use that 1st crash / off-track to ascertain the limits of the car and adjust my driving accordingly. It's rare that I will continue to crash or run wide over and over again, especially not at the same point. It's simply the style I've employed in driving games my whole life as it's the one that works for me and as such, I offered it up as an option for the OP
    Works for me, too. Go as much all in as I can in T1 until I find the (my) limit with that car. Once this is found, for most of the rest of the corners I have already found the limit or am close to it and from then on it's practice got get closer and closer to it everywhere.
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  4. #24
    Superkart Pilot
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    It might be helpful for the OP to get a feel for "cause and effect" with a slower car and low grip tires.

    IRL, I learned car control as a teen driving RWD cars on old dirt roads. The "sugar sand" (as we called it) allowed drivers to experience driving dynamics in slow motion. Heck, just crossing an intersection in a straight line after a stop required throttle modulation to avoid getting stuck sometimes.

    The GT-86 has some of the lowest-grip tires IRL and the game does a pretty good job of simulating those crappy stock tires. The car is low-powered, but thanks to those tires, you can still get throttle oversteer at-will...and do so in a predictable, progressive manner.

    I'm sure there are better cars for this task, but I haven't driven all that many. Any way, instead of trying to "go fast" just try to get the car on the edge of traction through turns and get a feel for how it responds to small changes in throttle, brake and steering inputs. The goal is to get to a point where you have a reasonably accurate expectation of what is about to happen before you make an input and be able to make tiny adjustments to reconcile your expectation with what is actually happening. Generally speaking, the difference between the two will get smaller and smaller over time.

    Once you get confident in slower, more predictable cars, the skillset will transfer to faster cars and allow you to adapt to twitchy, hard-to-drive vehicles in shorter periods of time.
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