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Thread: for pCARS3, I'd rather have _____ than better graphics.

  1. #11
    Superkart Pilot
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    Quote Originally Posted by Zaskarspants View Post
    Ian has said to expect a more complex player model, personally I would not want any degradation to the players driving experience. The AI issue for me is the slowness in the rain as the AI cars appear not to 'see' live track puddles and that maybe able to be addressed without extending the player model fully to AI cars.
    Yeah, if that's the path Ian goes, I think it's the wrong move. If he wants to keep improving the tire physics for pCARS Pro project he's doing for car manufacturers, by all means go for it. But for the consumer version, he's gotta let the processing power catch up, else the AI competition suffers immensely. People will think it's a bug when it's working as intended - its a design choice.

    If there's room for tire physics improvement, there should be room for the AI to use the current player tire model, making the game just play better.
    Last edited by Javaniceday; 14-02-2019 at 21:25.
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  2. #12
    Superkart Pilot DECATUR PLAYA's Avatar
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    I also want to see pCARS continue to be a Community Assisted Racing Simulator. With that said what is the next phase for WMD.

    With consoles being a big part of PCars it seems the old WMD process should be modified to include consoles especially with the MadBox being announced as a console. I really want to be part of the process especially when it comes to multiplayer and the netcode. So how will WMD be handled for PCars 3.

    Will there be a beta?
    Will there be a early edition of the MadBox?
    Will WMD be open to consoles?
    Will there be another open enrollment?

    I would like to know so I can put myself in a position to be a part of the process.
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  3. #13
    Superkart Pilot RyokoMaruyama's Avatar
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    I don't understand why everyone wants to bash graphics. Visual aids are as important as physics underneath in a racing sim. Try any mod track for most sims and the visual aids and stuff on track to help for braking points and such is missing. Plus it helps with immersion, and makes the game look way more appealing to those who are on the fence.
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  4. #14
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    Quote Originally Posted by RyokoMaruyama View Post
    I don't understand why everyone wants to bash graphics. Visual aids are as important as physics underneath in a racing sim. Try any mod track for most sims and the visual aids and stuff on track to help for braking points and such is missing. Plus it helps with immersion, and makes the game look way more appealing to those who are on the fence.
    In my opinion, the graphics are good enough that further improvements will provide diminishing returns. I mean it's true, graphics are very important. But pCARS2 already looks better than most sims out there. There's room for improvement, but its a judgement call. I would take the same graphics with improvements in other areas, than use newly available horsepower for better graphics. Know what I mean?
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  5. #15
    WMD Member eracerhead's Avatar
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  6. #16
    WMD Member PostBox981's Avatar
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    IŽd like to talk to my race engineer about changing my pit strategy instead of fiddling in the ICM which regularly makes me crash. Like in "Hey race engineer, reduce fuel to 20 liters". Something along those lines.
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  7. #17
    Kart Driver Ajvanho's Avatar
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    More of a simulator hopefully. A working clutch and improved damage systems are a must, and improved tire behavior would be welcomed. I know the graphics were pretty much the only reason anyone bought the last two, but they can stay the same for 3 imho.
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  8. #18
    Moderator Bealdor's Avatar
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    Quote Originally Posted by Ajvanho View Post
    More of a simulator hopefully. A working clutch and improved damage systems are a must, and improved tire behavior would be welcomed.
    The clutch is working fine, it's the gearbox that has a too strong synchronising effect. The reason for this was explained by one of the devs, which you are free to disagree with of course.
    What improvements would you like to see in the damage system?

    What do you not like about the tire model? It's actually miles ahead of the competition and only RF2 comes close to it while ACC is starting to catch up now.
    Please dopn't mistake physics with personal FFB preferences.

    Quote Originally Posted by Ajvanho View Post
    I know the graphics were pretty much the only reason anyone bought the last two, but they can stay the same for 3 imho.
    I don't know where you got this from but the graphics are the least important feature of this game for many players (myself included).
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  9. #19
    GT5 Pilot Cholton82's Avatar
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    Agree with all tracks laser scanned , Improved ai logic in the rain would be important to me.
    I’d like to see mistakes and car failures feature more with the ai and a working flag system which is especially important on ovals.
    Racing Indy cars on an oval without safety cautions is disastrous to say the least.
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  10. #20
    GT5 Pilot RacingAtHome's Avatar
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    Quote Originally Posted by Cholton82 View Post
    Agree with all tracks laser scanned , Improved ai logic in the rain would be important to me.
    I’d like to see mistakes and car failures feature more with the ai and a working flag system which is especially important on ovals.
    Racing Indy cars on an oval without safety cautions is disastrous to say the least.
    Don't know how I forgot the last one. But an iRacing style system would be sufficient.

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