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Thread: Indy Oval car on Circuits?

  1. #1
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    Indy Oval car on Circuits?

    I know there is an Indy Oval Circuit set-up in PCars2 but would it be able to compete with the "Road Course" version of the Indy Car in the same class?

    Also, how do the wing down-force values work for the Indy Oval car? The numbers are in the negatives; surely negative wing equals lift?

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    GT5 Pilot Zaskarspants's Avatar
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    An indy oval car on the a road course will pull to the left and negative wing angles do still produce downforce.

    https://www.indycar.com/Fan-Info/IND...-Configuration

    https://autoweek.com/article/indycar...-and-downforce
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    GT3 Pilot blinkngone's Avatar
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    You can check for yourself here. http://cars2-stats-steam.wmdportal.c...cle=2498938793

    The difference is around 6 seconds slower for the Oval car on a circuit. Among the other things pants mentioned is the road cars get Push to Pass, not so the Oval cars.
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    Quote Originally Posted by Zaskarspants View Post
    An indy oval car on the a road course will pull to the left and negative wing angles do still produce downforce.
    Actually if you load the "circuit" set-up for the Indy Oval car it doesn't pull left at all.

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    GT5 Pilot Zaskarspants's Avatar
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    Quote Originally Posted by foolinjection View Post
    Actually if you load the "circuit" set-up for the Indy Oval car it doesn't pull left at all.
    Well yes, the articles I linked too assume that you would use the oval set up on the oval car and the road set up for the road version. I didnt know there was a road set up for the oval car. The oval version is still going be slower on a circuit that the circuit version of the Indy car which was your question in the op.
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    GT3 Pilot blinkngone's Avatar
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    Quote Originally Posted by foolinjection View Post
    Actually if you load the "circuit" set-up for the Indy Oval car it doesn't pull left at all.
    Ok, there is nothing preventing you from trying out your theory. Also consider that you don't have the same chassis adjustments as the Road version. You are down hp, Oval has 660 vs. 740 for the Road version. Have fun though, this is what makes the game interesting.

    Oh, forgot to mention limited tire choice, on the Oval car you only get the Primary tires.
    Last edited by blinkngone; 19-04-2019 at 20:18.
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    Quote Originally Posted by blinkngone View Post
    Ok, there is nothing preventing you from trying out your theory. Also consider that you don't have the same chassis adjustments as the Road version. You are down hp, Oval has 660 vs. 740 for the Road version. Have fun though, this is what makes the game interesting.

    Oh, forgot to mention limited tire choice, on the Oval car you only get the Primary tires.
    Well the thought process was me and a few friends want to try and run an open wheel series. I thought if the Indy Oval car could keep up with the Road version on the circuits then we could all have a custom paint scheme as there would then be four car choices or relative similarity. We had previously ran a GT3 series and did this but, of course, there are about 15 different cars in that class so it was really easy to do that.

    *shrugs* I really wish the devs had implemented more than one custom skin. It would have been awesome if the game could have had like "acura_nsx_2017_livery-STEAM_ID.dds" and pull that livery up when you encountered that player online.

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    GT3 Pilot blinkngone's Avatar
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    Yeah that is unfortunate with the limited liveries. I did do a same class race with the Indy cars at the Tri-Oval and I was in the road version. The Oval cars speed differential was over 30 mph, ridiculous. I would expect the results to favor the road cars on the circuits but you would be dealing with a 6 second gap instead of the 8 second gap per lap I experienced. Do the custom skins not work in this game?

    Edit:Oh I see, no one has done any road car skins in the thread. Have you tried putting in a request for skins in the that thread?

    Not what you wanted but maybe look at LMP2, more cars and more custom liveries available. http://forum.projectcarsgame.com/sho...=1#post1438727

    Open wheel Formula A has 13 liveries. http://forum.projectcarsgame.com/sho...=1#post1405494
    Last edited by blinkngone; 20-04-2019 at 20:59.
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    Quote Originally Posted by blinkngone View Post
    Yeah that is unfortunate with the limited liveries. I did do a same class race with the Indy cars at the Tri-Oval and I was in the road version. The Oval cars speed differential was over 30 mph, ridiculous. I would expect the results to favor the road cars on the circuits but you would be dealing with a 6 second gap instead of the 8 second gap per lap I experienced. Do the custom skins not work in this game?

    Edit:Oh I see, no one has done any road car skins in the thread. Have you tried putting in a request for skins in the that thread?

    Not what you wanted but maybe look at LMP2, more cars and more custom liveries available. http://forum.projectcarsgame.com/sho...=1#post1438727

    Open wheel Formula A has 13 liveries. http://forum.projectcarsgame.com/sho...=1#post1405494
    No no, what I meant was that if we had a car each that we could all have a slot for a custom skin of our design that we could see when racing. The three of us made custom skins on the cars of our choice for the GT3 series we ran, shared them over discord, so when we played online we could easily identify each other from the AI cars.

    Indycar is the only series with four relatively identical cars where we could do this. One of the Vintage open wheel classes has three cars but they are quite far apart in terms of the years they ran.

    Going back to setups, I copied the suspension setup from the Honda Road car to the Honda Oval car and it seems stable enough that you could turn some laps on a Circuit but like you said it has a massive disadvantage in terms of tyre choice and a lack of "push-to-pass". Unless we artificially knobbled the Road cars in the same class with extra weight or something the Oval car would just get eaten alive.

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