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Thread: Automobilista 2

  1. #741
    WMD Member John Hargreaves's Avatar
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    Quote Originally Posted by cpcdem View Post
    Probably not much, because they are at full throttle right now

    Simple to fix definitely not, but it's all about dedication, determination and putting the resources to fix the bugs, that's all that's needed, when you have capable people. For PCARS2 there clearly wasn't much determination (IMO of course), at least not after the release of the game.
    I'm not sure that's entirely fair. Anyone who has been around these parts since 2011 will vouch for the level of determination, ambition and expertise displayed by SMS. Reiza are a great team, but they are only modifying the Madness engine, not building it from scratch. As David says, they have had long enough to fix what they need to if they had the capability. If SMS can be criticised, it's for falling short of a monumentally ambitious target in some places, but what they have brought to the genre along the way is pretty damn impressive to me. There comes a point where the game has to be shipped or wages don't get paid, and Reiza will be subject to this rule as much as anyone, they aren't magic.
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  2. #742
    GT3 Pilot Haiden's Avatar
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    Quote Originally Posted by John Hargreaves View Post
    I'm not sure that's entirely fair. Anyone who has been around these parts since 2011 will vouch for the level of determination, ambition and expertise displayed by SMS. Reiza are a great team, but they are only modifying the Madness engine, not building it from scratch. As David says, they have had long enough to fix what they need to if they had the capability. If SMS can be criticised, it's for falling short of a monumentally ambitious target in some places, but what they have brought to the genre along the way is pretty damn impressive to me. There comes a point where the game has to be shipped or wages don't get paid, and Reiza will be subject to this rule as much as anyone, they aren't magic.
    IDK... I think that's true for PCars1. But the PCars2 was SMS' opportunity to fine tune the title and work out the kinks. Many of the same bugs and issues were still present in PCars2. The terrible audio being one example. PCars1 was ambitious. But PCars2 was only as ambitious as they made it--even having the hindsight of the first development process. They knew what needed to be reworked, but chose to pile on features, many of which catered to a niche audience, in an already niche genre, and consumed development time that could (and should) have gone to fine tuning. And now they've moved on. They had a chance to make PCars everything it should have been. Had they addressed those issues instead of expanding the scope, PCars2 might be considered an almost timeless title. Instead, personally, I lost interest early on and rarely boot it up now. I believe that's what is meant by lack of determination. The primary focus always seemed to be on scope--being bigger and more flashy. Sure, quality was obviously a concern, but it always seemed secondary to scope. The basic equation of project management balances Time, Cost, and Quality. You can't change any one of those without affecting the others. If your costs are set, and you increase the scope without adequate development time, you are making a conscious decision to do so at the expense of quality.
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  3. #743
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    Quote Originally Posted by John Hargreaves View Post
    I'm not sure that's entirely fair. Anyone who has been around these parts since 2011 will vouch for the level of determination, ambition and expertise displayed by SMS. Reiza are a great team, but they are only modifying the Madness engine, not building it from scratch. As David says, they have had long enough to fix what they need to if they had the capability. If SMS can be criticised, it's for falling short of a monumentally ambitious target in some places, but what they have brought to the genre along the way is pretty damn impressive to me. There comes a point where the game has to be shipped or wages don't get paid, and Reiza will be subject to this rule as much as anyone, they aren't magic.
    All that I said is that SMS did not have much determination to fix the numerous bugs after the release of the game. I am very new here, was not part of any of WMDs, but still agree of course that Madness is an extraordinary engine with huge potential and it was the best news in sim racing world that SMS also licensed it to Reiza and hopefully others in the future as well.

    But this does not change the fact that it is also extremely buggy and with many things that just don't work properly. I remember the day when PCARS2 was out, I could see of course the numerous bugs, but I did not mind at all back then, the potential was clearly there, I was super excited and I was sure it was just a matter of time until SMS refined it and fixed the problems to give us an incredible sim, but as we know this never happened unfortunately. Just having some new hope that it will be the Reiza guys that will do it after all, and judging by the big improvements they have already made in several aspects, I am cautiously confident about this.
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  4. #744
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    Reiza will fix what needs to be fixed. Unlike SMS, they have a long roadmap (at least 3 years), high expectations, attention to detail, determination and long experience (although maybe not in networking).
    Just fixing difficult problems will take time. v1.0 will be the minimum viable product (though largely more than minimum regarding content) on which to expand.
    Last edited by bubbleguuum; 26-03-2020 at 18:10.
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  5. #745
    GT3 Pilot Olijke Poffer's Avatar
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    @BigDad

    Tell me if you maintain 60fps with these settings,

    Custom race on Brands Hatch.
    Date 30/11/2020
    Winter time 16:00 hours
    Clear weather
    Weather progression sync to race.
    3 slots, clear, light cloud, clear.
    29AI
    Same class
    Car P3. MetalMoro MRX Honda.
    Player last place on grid.

    Visuals
    On
    Chroma
    Chroma
    Off
    Off
    0.90
    Yes
    No
    No
    Yes
    On

    Performance
    1080p triple,
    No
    High
    Anisotropic 16x
    Yes
    Medium
    Ultra
    Ultra
    Ultra
    Medium
    All
    Ultra
    Yes
    Off
    2
    High
    High
    High

    At the start it drops to 23/40 FPS. After the first corner back to 60 and then a mix from 60 FPS with drops to 45/50.
    Beta 6.
    I really do not understand that you can maintain 60fps.
    Ok I have a triple 1440p but the desktop res and game res are downscaled to 1080p.
    Do I miss something. When I start this setup but middays, I have steady 60fps

    Edit:
    Just tested these settings in Pcars and I get a steady 60fps..
    Last edited by Olijke Poffer; 26-03-2020 at 18:33.
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  6. #746
    GT3 Pilot BigDad's Avatar
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    I'll test this later today but I haven't found any places where it dips! But you probably have the only difference I have to those settings is I have high track and ultra particles so if it's going to dip it will for my slightly higher settings.
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  7. #747
    GT3 Pilot BigDad's Avatar
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    Quote Originally Posted by Olijke Poffer View Post
    @BigDad

    Tell me if you maintain 60fps with these settings,

    Custom race on Brands Hatch.
    Date 30/11/2020
    Winter time 16:00 hours
    Clear weather
    Weather progression sync to race.
    3 slots, clear, light cloud, clear.
    29AI
    Same class
    Car P3. MetalMoro MRX Honda.
    Player last place on grid.

    Visuals
    On
    Chroma
    Chroma
    Off
    Off
    0.90
    Yes
    No
    No
    Yes
    On

    Performance
    1080p triple,
    No
    High
    Anisotropic 16x
    Yes
    Medium
    Ultra
    Ultra
    Ultra
    Medium
    All
    Ultra
    Yes
    Off
    2
    High
    High
    High

    At the start it drops to 23/40 FPS. After the first corner back to 60 and then a mix from 60 FPS with drops to 45/50.
    Beta 6.
    I really do not understand that you can maintain 60fps.
    Ok I have a triple 1440p but the desktop res and game res are downscaled to 1080p.
    Do I miss something. When I start this setup but middays, I have steady 60fps

    Edit:
    Just tested these settings in Pcars and I get a steady 60fps..
    Okay mate , you got it ! Couldn't keep 60 fps with those settings I cant play t that time of day anyway ! The shadows are just not nice then But i did test to see what settings i needed to get 60fps and i lowered both reflections to High and its 60 I cant even see a visual difference !!

    I'm leaving settings like that now but raising back up MSAA for a while to see how that goes ! as i cant run with afternoon or morning long shadows ! Its just a bit rough looking for my liking ! When Reiza upgrade those and the AA its going to look freaking amazing .
    GPU: Galax GTX1080Ti EXOC / CPU: Intel i7 7700K@ 5.1GHz/ Cooler: Noctua NH-u14s/ Mobo: Asrock z170 Extreme4/ RAM: 16GB Trident Z 3200mhz C14/ PSU: CM V750/ Storage: 4TB WD/250GB Evo 850 SSD/ Case: Storm Enforcer/ OS: Win 10/ Display: AOC 27" 1080p triples 5760x1080 / GT Ultimate/ Wheel: Fanatec CSW v2/ Formula v2 - magnetic shifter Mod / CS Universal Hub - magnetic shifter Mod/ Pedals: CSR Elite/Steam/2ndLastJedi

  8. #748
    GT3 Pilot Olijke Poffer's Avatar
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    Quote Originally Posted by BigDad View Post
    Okay mate , you got it ! Couldn't keep 60 fps with those settings I cant play t that time of day anyway ! The shadows are just not nice then But i did test to see what settings i needed to get 60fps and i lowered both reflections to High and its 60 I cant even see a visual difference !!

    I'm leaving settings like that now but raising back up MSAA for a while to see how that goes ! as i cant run with afternoon or morning long shadows ! Its just a bit rough looking for my liking ! When Reiza upgrade those and the AA its going to look freaking amazing .
    Ah cool. Will test it as well.
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  9. #749
    GT5 Pilot Silraed's Avatar
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    I know it's still not near close to finished and that a lot of you guys race mostly online, but how is the AI looking? Do we think it's going to be an improvement on the PC2 AI or is it going to inherit all the flaws?
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  10. #750
    WMD Member John Hargreaves's Avatar
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    There is still quite a lot of work to do, but it has improved during the beta phase so far. Current (v8) beta has balanced them a bit better, but depending on the car or track combination they are either way too easy or superhuman and impossible to race. The main problem generally is that it doesn't feel like they are driving the same car as you, they will be ridiculously slow into and through a corner, then get some kind of magic turbo boost on exit and sail past on the straight, so although their laptimes might match yours, the way they make that time is so far away from what you are driving it feels like a different race.
    There is currently nothing in the way of variation in behaviour, so they end up as an exactly spaced train through the race, but I think they haven't implemented racing each other yet, and I haven't seen any mistakes (other than massive pile ups into each other at turn 1), but not much running wide or outbraking themselves.
    So at the moment, AI is not very believable or satisfying to race, but Reiza seem very capable, so I think it will be good in the long term.
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