Christiaan's Pure FFB Changelog:
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Gear Driven: Logitech G29 and older wheels with power transfer via an internal gear system
Belt Driven: Thrustmaster T300 up to Fanatec Clubsport Wheel V2.5 with internal belts to transfer power.
Direct Driven: Simxperience Accuforce, Fanatec Podium, SimuCube, Simsteering (bodnar) and other systems where the wheel is directly attached to the motor itself.
Dictionairy:
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FFB: Force Feedback
FX: Effects
FFB Histogram: Force Feedback strength vertical line diagram as shown in-game in the overlaying telemetry display
JSFX: Jack Spade FX (as used by fellow FFB file creator Jack Spade on the official Project CARS Forum)
LSS: Low Speed Smoothing
STDFX: Standard FX (as used in RAW by Slightly Mad Studios)
Telemetry: the process of recording and transmitting the readings of an instrument
Changes:
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v1.06:
- Split Belt and Direct driven files
- CHANGED: BELT DRV - changed volume control back to normal (i.e. as per RAW) as certain cars (e.g. Lamborghini Huracan GT3 are underpowered and needed more volume to compensate). New normal volume level is at Volume 50, old volume advice of Volume 80-85 should be around Volume 40 now.
v1.05:
- Human Error Correction (All Files): Changed the histogram output before the hard-clipping, otherwise it would never register clipping on the FFB histogram in-game.
- Gear DRV: Increased tighten to 0.14 (from 0.12) after reading user feedback.
v1.04:
- Added versions with LSS (Low Speed Smoothing) and without for both wheels types 'Gear Driven' and 'Belts and DD', as some might experience their desks rattling apart. This is the original SMS LSS that you are familiar with, so nothing fancy, but it does introduce a faint background noise to the FFB signal.
- Added subversions to the LSS folders in which you can pick to have either default FX or Jack Spade's FX.
v1.04 Beta:
- Changed: Added histogram AFTER the FX are added but BEFORE the lock stops are added. This should show you now also how far the added FX will cause clipping so you can adjust the entire FFB signal accordingly
- Changed: Repositioned the lock stops to the bottom of the file, so that it doesn't get affected by any other effect added later.
- Gear DRV: changed FX for Jack Spade FX from alt-mid-comp to see if it's liked better by those with a Logitech wheel. (UNTESTED)
v1.03:
- NEW: FFB files split into two categories... gear driven and belt/DD driven.
- Gear DRV / CHANGED: Volume control increase from 100% to 200% to give more range
- Gear DRV / ADDED: Tighten on center because the wheels have a bit slack in them.
- Updated the FFB file names and made clear you can distinguish between both.
v1.02 - Hotfix 2:
- Fixed another typo spotted in the sum of tyre and rack forces. Thanks to Projectcarsgame.com forum user FxUK for the report!
v1.01 - Hotfix:
- Fixed: Tone control was set to also change Mx and My by mistake... now it should really again function as a balance control between Fy and Mz as per normal in Project CARS 2.
v1.0:
- Changed: Tone control back to original state as per normal in every pCARS situation
- Clean-up: Removed unused code for release
v0.04:
- Fixed: Calculation error in the sum of forces. This can lead to a higher output of FFB, so you might wish to lower it some more
- Changed: Volume has now a range of 0.0-1.0 again as in the first file, again to give more range now with the added forces.
- Changed: Volume changes now feel slightly different. It's now controlling left_scale and right_scale that's multiplied with the tyre forces in the rack, instead of just controlling the overal output value of the sum
v0.03:
- Disabled Low Speed Filter Out. This enables the natural fall-out of low speed force feedback from the Seta Tyre Model. SMS enabled this to prevent oscillation but with the addition of Mx and My forces this is gone
- Disabled Autoscale as a precaution
- Disabled Safety. A device safety feature to prevent the device from getting damaged due to extreme force feedback. It was causing issues on my end with gain not scaling correctly and making the force feedback feel weird at lower gain settings
- Disabled Low Speed Smoothing
- Disabled Mass Damper
- Disabled Final Tighten (for some particularly deadzoney wheels). Not needed on belt driven wheels unless maybe older ones.
- Disabled Anti-drag for now as not to interfere with the force feedback feel. It basically is the same but better than the DRI function on Fanatec wheels. Enable it again if you like, but you might have to set it up for your particular wheel for it to make sense
v0.02:
- Now based on the automatically generated custom force feedback file
- Added Mx and My again to the new file
- Adjusted the Soft-Lock behavior to better lock the wheel, even when 100% force feedback is used
- Volume control range is now again at the range of 0.0-2.0 (200%)
- Disabled (not removed this time) anti-jolt.
- Disabled Fx smoothing
v0.01:
- FFB based on RAW
- Added Rollover Moment (Mx) to tyre forces
- Added Rolling Resistance Moment (My) to tyre forces
- Changed Volume control range from 0.0 to 2.0 (a range of 200%) to a range of 0.0 to 1.0 (a 100% range), so that it correlates one on one with the volume slider values in-game
- Removed FX smoothing
- Removed all unused effects from the file
- Removed all unused wheel specific adjustment settings from the file