I have some questions about the telemetry broadcast out of a PS4. I've used a couple of tools (ProjectChief and StoopidChallenges LapUpdater) and while they do connect, the data output seems to be slow and non-continuous. It seems to end up 10-20 seconds behind what's actually happening on my screen. It also (I'm still checking on this) seems to drop my PS4 from being online when it is broadcasting telemetry. I'm assuming there's something in my home network that is interfering with proper operation, but I have some questions to help figure this out.
Is it correct that with proper operation that a client would be synced in real time with what is happening on track in my PS4 (as opposed to lagged which is what I get)?
What does the frequency setting mean in the PS4 menu item? I've had different tools request different numbers there.
What are the network settings that may interfere with the UDP broadcast from the PS4?
Would it help if my PS4 were hardwired instead of on wifi?
Thanks for any and all help. The telemetry broadcast seems like a great feature and I'd love to get it working reliably with my setup.