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Thread: Track side graphics need to improve

  1. #1
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    Track side graphics need to improve

    When approaching a corner the braking markers are not readable unless the car speed is slow or the car is close to a marker. I'm thinking this graphic performance is not as good as it should be, but need some opinions. For those who have systems with known high performance, are you able to read things like these braking markers when approaching at high speed? Box is an HP Pavilion & I think the Intel i7 processor is up to the job, 8GB RAM may be less than advised, but the suspect may be the graphics which is an AMD Radeon 535 FreeSync. Monitor is connected via HDMI at 2560 x 1440 resolution and is not using the Radeon FreeSync mode.
    Monitor - 27" ASUS MG279Q
    Controller - Thrustmaster T300RS

  2. #2
    Superkart Pilot Twinz's Avatar
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    I'm in VR, with an Oculus Rift, and I can read the markers.
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  3. #3
    Superkart Pilot PawelK's Avatar
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    I had no problem at all reading the markers using a 2560x1440 monitor. In VR it is borderline sometimes. 8GB RAM, Intel i7, GTX1080

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    WMD Member MaximusN's Avatar
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    Maybe try turning motionblur off?
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  5. #5
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    I checked. Motion blur was off. Maybe my novice mind has unrealistic expectations. I saw a demo clip of PC2 cars racing, and in that clip the approaching track side objects were not in sharp image. The demo clip was comparing 2 well rated graphic processors side by side.

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    GT5 Pilot Zaskarspants's Avatar
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    I can read them fine on Xbox X .
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  7. #7
    WMD Member Mad Al's Avatar
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    Radeon 535 is below minimum spec and if you are running it at 1440p, I hate to think what sort of performance you are getting. Track detail, low textures, texture filtering and AA can all have an effect on how easy you may find it to spot markers.

    You could try playing with the sharpening to see if that helps (you need to play with a couple of lines in the file graphicsconfigdx11.xml that is in the Documents\Project CARS 2 folder (the sharpening was added late and never hooked to the UI) - see http://forum.projectcarsgame.com/sho...=1#post1484134 for more info)

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    Superkart Pilot DaWorstPlaya's Avatar
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    1st it seems your Radeon 535 GPU/Videocard is weak.
    2nd turn up Textures in the Graphics option to Medium, that will make brake markers more readable in the distance. But doing so will probably make your GPU struggle and make the game choppy.
    Good luck.
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  9. #9
    Moderator Sankyo's Avatar
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    Quote Originally Posted by oldestdruid View Post
    When approaching a corner the braking markers are not readable unless the car speed is slow or the car is close to a marker. I'm thinking this graphic performance is not as good as it should be, but need some opinions. For those who have systems with known high performance, are you able to read things like these braking markers when approaching at high speed? Box is an HP Pavilion & I think the Intel i7 processor is up to the job, 8GB RAM may be less than advised, but the suspect may be the graphics which is an AMD Radeon 535 FreeSync. Monitor is connected via HDMI at 2560 x 1440 resolution and is not using the Radeon FreeSync mode.
    Monitor - 27" ASUS MG279Q
    Controller - Thrustmaster T300RS
    If possible, post a screenshot as an example so we can see what might be wrong. Posting your in-game graphics settings will also help for us to give some advice to try and improve things.
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