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Stephen Viljoen
17-07-2015, 13:34
Hi all,

We're rolling out a PC-only patch today to address a number of crash bugs that some users have been experiencing. We're also including a number of wider fixes and new features that will make their way into the other platforms' patch 3 release. Details below.


Project CARS –PC Patch 2.5 – Release Notes

Game Crashes
We spent a lot of time working directly with a number of users who were struggling with game crashes, and resolved as many of these as we could. The various fixes in this patch should help a great deal in making the game more stable for those of you who were experiencing these instabilities.

Pitting, tuning, setups
* Fixed a case where the in-game tuning Setup was not being saved under certain conditions.
* Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.
* Ensure that the Default pitstop strategy is selected as the Active one when starting a new session.
* Fixed an issue where the wrong vehicle setup would at times be applied to the player’s current vehicle.
* Fixed another case of where cars would sometimes leave the pits with an invisible reattached wheel.
* Fixed an issue with the Pit Strategy screen where the displayed values did not reflect the saved settings.
* Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.
* Reworked some tyre compound names as displayed in the setup screen to ensure that all compounds are named to be indicative of the type of compound it represents in the pit strategy screen.
* Restrict the selectable pit strategy tyre compound types to only those available for the current vehicle.

Online
* Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.
* Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.

Controls
* New Feature – Implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.
* New Feature – The Force Feedback Calibration screen now features a multiple force feedback profile selection whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. This will then create a ‘Custom’ entry in the profile selection list in addition to the current options: "Default" (matches the FFB default settings in Patch 2.0) and "Classic” (matches the FFB settings in the original release).
* Fixed an issue with sudden loss of FFB after a crash.
* Reduced the strength of the menu spring for custom wheels.
* Fixed an issue where Mouse controls were showing a deadzone in the centre regardless of deadzone setting.
* Fixed an issue where rumble on the gamepad could at times cause the game to slow down.
* Added support and profiles for the Logitech G29 and G920 on PC
* Added accelerator slip vibration to the wheel rim of Fanatec wheels where available, and fixed brake rumble not working.

Vehicles
* Formula A – Added a new tire set which now includes two slick tires - soft and medium. Also rebalanced the heating and wear across all four tyre sets. Wear will now more closely match real-world Formula cars. Heating is more even front to rear also. Further rebalancing of the AI speed as was required, and tweaks to the base setup to accommodate the heat change.
* Modern street cars - New stiffer tyres for improved drivability to more closely match the real world experience, making these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.
* Mclaren P1 - Stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe.

Ian Bell
17-07-2015, 13:36
As before, welcome to us not supporting pCARS1.

burma243
17-07-2015, 13:43
thank you so much for this Ian "Default" (matches the FFB default settings in Patch 2.0) and "Classic” (matches the FFB settings in the original release). g27 back again.

Mark Quigley
17-07-2015, 13:44
Should you not be in a fancy hotel room with a large bag of suspicious off white powder surrounded by semi naked ladies of ill repute?

Bruno Alexandre
17-07-2015, 13:45
To add some information about these new settings.

You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets, these presets are available under Options > Controls > Calibrate Force Feedback, the presets are set on top of this page and the 4 new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset and you can still go back to either Default or Classic by selecting them at the top of this page.

New Sliders Description:

Menu Spring - The strength of the wheel centering spring in the front end and in-game pause menu.

Low Speed Spring Coefficient & Saturation - The weight of the steering at slow speeds (<10mph) and when the car is stationary. The saturation is the maximum force for the spring and the coefficient is how quickly the spring takes effect. To avoid "cogging / notching" effects when stationary its best to leave the spring coefficient high and lower the saturation.

Steering Gain - The gain (multiplier) applied to all steering effects (steering force, jolts, kerb rumble etc) after they have been mixed. For a clean more detailed experience set at 1.0 or below, for stronger feedback at the expense of clipping set higher (maximum value 5).


NOTE: In case your game is not set to english the new sliders might appear with an empty text, use this image as reference (ignore the values set). It will be fixed!

http://forum.projectcarsgame.com/attachment.php?attachmentid=212191&stc=1&thumb=1&d=1437144336

Whisky
17-07-2015, 13:46
oh my god. i love you SMS for "not" supporting pCars 1 anymore.
this awesome classic mode is making my g27 finally buttersmooth again in the centre like in 1.3, without using any softclipping.
no more tf 10 or something, back to 100-150 :o

thanks, thanks, thanks :D

Nelly D Racer
17-07-2015, 13:46
Damn this looks good, great job guys :)

jgaganas
17-07-2015, 13:47
212186

Happy (re-)tweaking... thank god it's friday :)

Thanks guys!

Joris GvK
17-07-2015, 13:48
Thank you very much for another quick patch.

Neil Bateman
17-07-2015, 13:48
....

Invincible
17-07-2015, 13:48
Is it the 1st of April? *checks calendar* ah it's not.... This means it is real?

Wow thank you guys! You are awesome! You would've been good enough for Oscar Wilde - only the best!

I can't wait until I get home in the evening to try it without having to re-setup my car every two career races!

t0daY
17-07-2015, 13:49
As before, welcome to us not supporting pCARS1.

Thank you for doing nothing! Much appreciated ;) :)

form
17-07-2015, 13:50
Thank you very much for removing the mouse-steering-deadzone. The game is playable now :-)

Liquid7394
17-07-2015, 13:52
Nice changes there. I look forward to having them PS4. I hate to be 'that guy' but is there an ETA for when the console patch will be submitted to Sony/MS?

Pamellaaa
17-07-2015, 13:53
This sounds like one of the best bits of "nothing" I have seen in a long time, looking forward to trying this out!

Ian Bell
17-07-2015, 13:53
Should you not be in a fancy hotel room with a large bag of suspicious off white powder surrounded by semi naked ladies of ill repute?

It's like you're psychic...

Ian Bell
17-07-2015, 13:57
Nice changes there. I look forward to having them PS4. I hate to be 'that guy' but is there an ETA for when the console patch will be submitted to Sony/MS?

SMSoon.

dineontitan
17-07-2015, 13:59
Are you going to change the ai?
And please don't lie to me, if you say you won't I will accept it.
I just want to know what will be changed and what will not be changed.
I hope the ai will be changed for open wheelers

ibby
17-07-2015, 13:59
Great job! :) can't wait to get home now.

Little Bastard
17-07-2015, 14:00
So RUF GT3 will still crash into the pit lane in Nordschleife, while driven by "AI" ?

Sea Skimmer
17-07-2015, 14:01
It's like you're psychic...

LMAO !

ctd
17-07-2015, 14:01
If this is the result of you not supporting the game anymore, I wish you will never do it. ;)

macto
17-07-2015, 14:03
As before, welcome to us not supporting pCARS1.

Once the 2 & 4 Team Championships invitation bug is fixed which is preventing me from completing the game, I'll be truly happy and call the game 'finished'. Any further patches I call 'tweaks'.

In the meantime, well done SMS!

GenBrien
17-07-2015, 14:04
so much win in that patch
212187

NemethR
17-07-2015, 14:08
You guys Rock! :)

Rapster
17-07-2015, 14:08
Thank you for the continuing support guys - much appreciated!


As before, welcome to us not supporting pCARS1.

Ian, I hope non-brits have at least a little understanding of our British sense of sarcasm... :D

Nelly D Racer
17-07-2015, 14:11
Yep so much better ;)

212188

Mair0
17-07-2015, 14:13
I hate you SMS for stealing my entire free time!! :D

Ramjet
17-07-2015, 14:14
Thanks for the patch, seems the Oculus fixes didn't make it in as there is still bad judder when SLi is turned on. Any info whether those fixes will be in the next PC patch and when that might be ?

Pr3t3nd3r
17-07-2015, 14:14
OMG!!!!

Now that's the patch that kicks my a** from the chair!

Once again thank you SMS for doing such a great work for us and please ignore those who are trolling and telling you do nothing.

Keep up the good work and looking forward to your fantastic job! THANK YOU TO A WHOLE TEAM!

winet
17-07-2015, 14:17
As before, welcome to us not supporting pCARS1. Not sure why you keep beating this drum. Time to move on.

Stocky
17-07-2015, 14:21
Awesome news, thanks SMS.

Any chance we could stop the distance scaling on opponent names?

Ian Bell
17-07-2015, 14:23
Not sure why you keep beating this drum. Time to move on.

Are you really serious?

Did you not see any of the 500 news reports and tens of thousands of posts about us being a disgrace for leaving pCARS1 for pCARS2?

I'll decide when I think it's time for me to move on, ok?

winet
17-07-2015, 14:24
Are you really serious?

Did you not see any of the 500 news reports and tens of thousands of posts about us being a disgrace for leaving pCARS1 for pCARS2?

I'll decide when I think it's time for me to move on, ok?I am completely serious. Leaders should ignore things that don't matter.........usual arrogance noted

Alan Dallas
17-07-2015, 14:24
Not sure why you keep beating this drum. Time to move on.

Because there are narrow minded players that still insist that SMS isn't supporting pcars1 since the announcement of pcars2 was made. That's why.

Mattyd
17-07-2015, 14:25
just given it a quick couple of laps and I am liking the steering set on classic. Thanks for the update.

EternalHaze
17-07-2015, 14:26
Still crashes when going back to race central... dbgSession folder is empty..

c172fccc
17-07-2015, 14:27
Nvm.

Calsy
17-07-2015, 14:38
Holy shit thank you SMS. All the weird wheel issues I was having in 2.0 are gone and now my wheel feels even better than it did before 2.0. Thank you for not supporting pCars1 anymore, its clearly working

Ian Bell
17-07-2015, 14:38
I am completely serious. Leaders should ignore things that don't matter.........usual arrogance noted

And usual abuse noted.

Kickbox
17-07-2015, 14:38
Were are the names?
https://dl.dropbox.com/s/iihvofdpn1mkxn0/Regler.jpg

Cleb3r1nep
17-07-2015, 14:39
Not sure why you keep beating this drum. Time to move on.

... endorsed @winet.

Elaine The Racer
17-07-2015, 14:39
I hate to be that girl, but when's the DLC out for all platforms? Please don't shout or attack me :'( x

dineontitan
17-07-2015, 14:43
I am completely serious. Leaders should ignore things that don't matter.........usual arrogance noted
I am completely with you on this one.
Ian you really need to get more mature, this is so childish.
You can also act like a normal person on the internet don't you know?

Schnizz58
17-07-2015, 14:43
As before, welcome to us not supporting pCARS1.
And please continue to do so, lol.

Wolkenwolf
17-07-2015, 14:45
Great! Big THX for the classic mode, fun is back.

Minor note: german translation , have i seen there "Brauch" for custom ?
That makes no sense in german, should better be "Benutzer definiert" what means "User defined"

winet
17-07-2015, 14:45
Because there are narrow minded players that still insist that SMS isn't supporting pcars1 since the announcement of pcars2 was made. That's why.If your a leader you should not be concerned with narrow minded players

Bruno Alexandre
17-07-2015, 14:45
Were are the names?
https://dl.dropbox.com/s/iihvofdpn1mkxn0/Regler.jpg

Thanks for the report, seems like we've missed that one, any non-english user will get that blank.
I'm adding a pic here just for reference.

winet
17-07-2015, 14:46
I am completely with you on this one.
Ian you really need to get more mature, this is so childish.
You can also act like a normal person on the internet don't you know?I would hope you don't compare the president of a company with internet trolls. It is childish and a complete waste of time

dineontitan
17-07-2015, 14:49
Well this president of a company might need to get his head out of the clouds if you ask me.
This game was supposedly created with the community.
I understand that as the creators and community being on the same level, and nobody getting ahead of himself.
Overall I'm just kinda disappointed with how this have been going with this game.

winet
17-07-2015, 14:50
And usual abuse noted.No abuse here...you started it

Ian Bell
17-07-2015, 14:51
I am completely with you on this one.
Ian you really need to get more mature, this is so childish.
You can also act like a normal person on the internet don't you know?

This is my normal. What can I say but live with it.

Ian Bell
17-07-2015, 14:51
No abuse here...you started it

I disagree, you called me arrogant.

http://forum.projectcarsgame.com/showthread.php?35178-Project-CARS-PC-only-Patch-2-5-Release-notes&p=1050893&viewfull=1#post1050893

Mark Quigley
17-07-2015, 14:51
Looks like the multiplayer shenanigans have been sorted :D
Lots of love and kisses from me!

Umer Ahmad
17-07-2015, 14:52
Please keep "abandoning" pCARS1 !!!11

winet
17-07-2015, 14:53
I disagree, you called me arrogant.

http://forum.projectcarsgame.com/showthread.php?35178-Project-CARS-PC-only-Patch-2-5-Release-notes&p=1050893&viewfull=1#post1050893I did because you act that way

winet
17-07-2015, 14:53
Please keep "abandoning" pCARS1 !!!11More childishness

Ian Bell
17-07-2015, 14:54
I did because you act that way

Fine, that's your opinion, but don't state you didn't abuse. I don't consider 'arrogance' a positive attribute.

aleph99
17-07-2015, 14:55
I was one of the "moaners", before I finally gave up altogether because I was not able to either use the default parameters or adjust them to play pCars with my Fanatec CSR wheel. Therefore, in all fairness, I feel some praise is due here. The game finally because drivable (Classic parameter set, steering gain at 1.0). Not great yet, but definitely a huge improvement and now I can fine tune that to my satisfaction. The new sliders also are a most welcome addition. Great job, SMS!

Gopher04
17-07-2015, 14:55
To add some information about these new settings.

You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets, these presets are available under Options > Controls > Calibrate Force Feedback, the presets are set on top of this page and the 4 new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset and you can still go back to either Default or Classic by selecting them at the top of this page.

New Sliders Description:

Menu Spring - The strength of the wheel centering spring in the front end and in-game pause menu.

Low Speed Spring Coefficient & Saturation - The weight of the steering at slow speeds (<10mph) and when the car is stationary. The saturation is the maximum force for the spring and the coefficient is how quickly the spring takes effect. To avoid "cogging / notching" effects when stationary its best to leave the spring coefficient high and lower the saturation.

Steering Gain - The gain (multiplier) applied to all steering effects (steering force, jolts, kerb rumble etc) after they have been mixed. For a clean more detailed experience set at 1.0 or below, for stronger feedback at the expense of clipping set higher (maximum value 5).


NOTE: In case your game is not set to english the new sliders might appear with an empty text, use this image as reference. It will be fixed!

http://forum.projectcarsgame.com/attachment.php?attachmentid=212191&stc=1&thumb=1&d=1437144336

Thx's for the description Bruno, the thing I'm confused on is between master scale/tire force and now steering gain, they all seem to do a very similar job, turn them down get slack steering, turn them up get heavy and notchy steering, what I'm not finding is the overall effects from bumps curbs running off track and so on increases in any form.

LADY GEMMA JANE
17-07-2015, 14:57
I'm not on pc but still great news!

darth.rodolfo
17-07-2015, 14:57
Where are the (Monitor/Decent Spectate/Broadcast tool) ???? We need custom liveries too!

There are some championships running at this moment! And we are having a lot of trouble on doind our job!

sbtm
17-07-2015, 15:00
is it possible to not let every thread turn into a war on a personal level?
@winet: it has nothing to do here. move on.
Your personal problems with Ian's character is not a thing that should be discussed in any of the threads here.
Go write him an e-mail if it really bothers you that he is not the businessman you expected. And stop spamming this thread with an unnecessary discussion, we already have enough of them.

TrevorAustin
17-07-2015, 15:02
Great effort again guys.

Kickbox
17-07-2015, 15:03
Please add the german text:
https://dl.dropbox.com/s/hapa19pet40qune/missing.jpg

woozie77
17-07-2015, 15:03
well done, it seems to get into shape now


but honestly, when a studio boasts about fixing their product....you know that the industry is fckd...

Rickyrace
17-07-2015, 15:03
Great that you have not given up pcars1, then keep on improvements.

But also, it would be a good thing with real updates such: To drive through the pit yourself.

That there are still cars on the track when someone leaves the server.

When running the triple screen is used all displays in menu mode instead of the middle one.

Being able to have multiple strategies and multiple setups of the same car.

Ian Bell
17-07-2015, 15:04
well done, it seems to get into shape now


but honestly, when a studio boasts about fixing their product....you know that the industry is fckd...

Improving...

Essobie
17-07-2015, 15:05
Thanks for continuing to make the game, but I'm not sure why you continue to iterate on this really poor setup foundation and pit interface. This game sorely needs multiple setup saving. You guys realize that the way people distribute setups is by screenshots? How is this still a thing?

At least setups will finally save 100% of the time?

Edit: /\/\/\ "Making". Game's still not finished, Ian! :D

Bavarian Turbo
17-07-2015, 15:08
first 2.0 for my Xbox
now 2.5 for the PC
and today i get my Fanatec V3 Pedals too

all this in one day, it will be a long long night

woozie77
17-07-2015, 15:08
yup, there's fixing and there's improving ;)

btw, i'm not complaining about the patch, i'm glad classic FFB is back (which is cleary an improvement as per Wookie definition as they never really broke it...they say)

OppaErich
17-07-2015, 15:09
Please add the german text:
https://dl.dropbox.com/s/hapa19pet40qune/missing.jpg

Please don't ! I don't want to get a "weiche Beschneidung". :hurt:

woozie77
17-07-2015, 15:10
Please don't ! I don't want to get a "weiche Beschneidung". :hurt:

ouch :ambivalence:

Kickbox
17-07-2015, 15:11
Then i have to change that game in english! ;-) Make what you want.

Sepp666
17-07-2015, 15:12
Ian or any member of SMS, could you please tell us whether proper triple screen support(similar in Assetto Corsa) will come or whether it is canceled?

Anyway, thank you for the support of pCARS1!:D

Benjamin Benichou
17-07-2015, 15:17
Not translate in French :/

212195

Ian Bell
17-07-2015, 15:18
Ian or any member of SMS, could you please tell us whether proper triple screen support(similar in Assetto Corsa) will come or whether it is canceled?

Anyway, thank you for the support of pCARS1!:D

It will come yes. Our current stretched implementation isn't too bad though.

Lawndarts
17-07-2015, 15:20
This is my normal. What can I say but live with it.

Hey Ian, I would further explain the delta of pcars 1 & 2 by explaining its a separate team entirety with a separate P&L and though a few people from pcars 1 are working on the second but they are by no means competing for attention. That they are divisionalized.

Further, you could do a simple blog that explains how it's quite normal that the resources that start a game is a slightly different set than what closes a game. You could go further by touching on pre-production, production, post-production (where pcars 1 is).

You could also be saintly in explaining that due to the variance in resource needs layoffs are common on large productions and it was your intention to ensure the team stay together and as complete as possible so instead of laying off people you always planned for a second game, and that it's already been in development for 6-8 months.

This is likely more accurate than the interpretations that are out there. Masses think in a very linear fashion but games love to be educated because game development very mysterious and fantastic, no product is ever made the same way. It's in constant evolution. But I digress.

A more definitive explanation, that's likely more accurate, will at least be advocated by the more knowledgable customers vs the perception of 2 games, being done at the same time, with the same people, on the same budget, etc. that's not how games are made but most don't know that. So educate them.

Further, if I where in your shoes, I might explain the pcars serieswas the leading reason for the division from SimBin so many years ago and that the shift series where stepping stones. All as a foundation to explain how you expect pcars to live on for the next decade, just like GT legends and GTR series before it and that its that staying power that's driving the decisions your making now. But unlike those games, pcars has a solid sequel roadmap.

Am I wrong? Sure it's likely not as clean as I explain it, game dev never is, but in principle it is. No clue how this post turned out... Writing on mobile in a tiny box...

CopperySinger5
17-07-2015, 15:22
Im on ps4 but I Know it will be here soon. thanks in advance

sbtm
17-07-2015, 15:23
Im on ps4 but I Know it will be here soon. thanks in advance

it won't. no 2.5 for consoles :cool:

TrevorAustin
17-07-2015, 15:25
@Stephen Viljoen

SMS PC LEAD posted that he had fixed and changed a few things in the Oculus thread and they would be in the next patch, which this of course is, but as they are not mentioned specifically can we take it that means that they haven't made this patch but will be in another?

For example http://forum.projectcarsgame.com/showthread.php?33565-Answered-Oculus-DK2-Feedback-on-patch-2-and-new-problem-for-me-which-I-can-t-solve&p=1027846&viewfull=1#post1027846

http://forum.projectcarsgame.com/showthread.php?33565-Answered-Oculus-DK2-Feedback-on-patch-2-and-new-problem-for-me-which-I-can-t-solve&p=1027225&viewfull=1#post1027225

http://forum.projectcarsgame.com/showthread.php?33565-Answered-Oculus-DK2-Feedback-on-patch-2-and-new-problem-for-me-which-I-can-t-solve&p=1027228&viewfull=1#post1027228

satco1066
17-07-2015, 15:27
Hey Ian, I would further explain the delta of pcars 1 & 2 by explaining its a separate team entirety with a separate P&L and though a few people from pcars 1 are working on the second but they are by no means competing for attention. That they are divisionalized.

Further, you could do a simple blog that explains how it's quite normal that the resources that start a game is a slightly different set than what closes a game. You could go further by touching on pre-production, production, post-production (where pcars 1 is).

You could also be saintly in explaining that due to the variance in resource needs layoffs are common on large productions and it was your intention to ensure the team stay together and as complete as possible so instead of laying off people you always planned for a second game, and that it's already been in development for 6-8 months.

This is likely more accurate than the interpretations that are out there. Masses think in a very linear fashion but games love to be educated because game development very mysterious and fantastic, no product is ever made the same way. It's in constant evolution. But I digress.

A more definitive explanation, that's likely more accurate, will at least be advocated by the more knowledgable customers vs the perception of 2 games, being done at the same time, with the same people, on the same budget, etc. that's not how games are made but most don't know that. So educate them.

Further, if I where in your shoes, I might explain the pcars serieswas the leading reason for the division from SimBin so many years ago and that the shift series where stepping stones. All as a foundation to explain how you expect pcars to live on for the next decade, just like GT legends and GTR series before it and that its that staying power that's driving the decisions your making now. But unlike those games, pcars has a solid sequel roadmap.

Am I wrong? Sure it's likely not as clean as I explain it, game dev never is, but in principle it is. No clue how this post turned out... Writing on mobile in a tiny box...

Pcars 2 for dummies allready out for weeks!
http://forum.projectcarsgame.com/showthread.php?32673-(FAQ)-PCars2-quot-For-Dummies-quot

Kobus Maree
17-07-2015, 15:28
in 5 seconds I got my G27 wheel setup in a way to get really great FFB

well done on the two FFB settings, they work great out of the box

thank you:D

Bulls
17-07-2015, 15:34
Yet my in game wheel still does this.....


https://youtu.be/egKW-aSbUIc?t=5m26s

Sepp666
17-07-2015, 15:38
It will come yes. Our current stretched implementation isn't too bad though.

Woohoo! That confirmation saves my day! Thanx!

James Boulton
17-07-2015, 15:44
Yet my in game wheel still does this.....


https://youtu.be/egKW-aSbUIc?t=5m26s

I've seen that only once with a T300RS, it was the wheel sending bad data to the game (getting lots of wrong readings, but only for like 1 frame only). It went away when I power cycled the wheel.

It looks like a hardware failure of some kind to me.

Lukas Macedo
17-07-2015, 15:52
Amazing news and patch! Can't wait to try the new/old FFB.
If Dimitri was around he would be dancing all over again... ;) ;) ;)

SlowBloke
17-07-2015, 15:54
G27 user - few tests with Default and Classic...

Very apparent Classic with a couple of small amendments in Jacks Spade's epic thread and files and Im back to smiling from ear to ear :):):):)

Thank you very very much for implementing the FFB choice - it really makes a massive difference for me and I hope many others.

Ian - Loved your work since GTR - totally smitten with Project Cars and can only see it getting better so thank you !

nhitrac
17-07-2015, 15:54
Have spent just over 40 hours on pCars with no crashes. Updated to 2.5 and now every so often it minimises to desktop mid race (doesnt crash). I can click back on pCars but it takes a few seconds to load and by that time I'm already in the grass/against a wall.

I assume theres no log I can post for this (as it technically didnt crash?)

Bulls
17-07-2015, 15:55
I've seen that only once with a T300RS, it was the wheel sending bad data to the game (getting lots of wrong readings, but only for like 1 frame only). It went away when I power cycled the wheel.

It looks like a hardware failure of some kind to me.

How about this one, same session just a little bit further on. This has been the case since I got the game upon release and no positive feedback on a fix.


https://youtu.be/egKW-aSbUIc?t=51m17s

OppaErich
17-07-2015, 16:01
Ooops...double post

The last sliders are without text, I have this too in German.


Errmmm, where's da FFB presets ? I did a reset and calibrated again. Still oscillating and crappy FFB.

jgaganas
17-07-2015, 16:07
Ooops...double post

The last sliders are without text, I have this too in German.


Errmmm, where's da FFB presets ? I did a reset and calibrated again. Still oscillating and crappy FFB.

See post #8... Classic-FFB is back!

Kurt van Demon
17-07-2015, 16:31
Thank's a lot for that great patch. Although my FFB was fantastic already, I like the way you handled the problems players had with FFB. I have to admit I went directly back to classic with a little bit of adjustment , because that is the real deal for me. Have a nice weekend, I'll definitively have one. :yes:

rauf0
17-07-2015, 16:41
Changelog look sweet. Thanks guys for hard work and much expected changes and addons!

yusupov
17-07-2015, 16:43
quite the surprise -- new ffb options alone make it great for me, havent even checked the other notes.

leaderboard wipe coming soon?

Kingleo
17-07-2015, 16:44
Great work SMS ...Its so nice to see you guys doing for Pcars what you couldn't for shift 2


ONE ISSUE:
I think something is off with the G29 profile.
Every car I have tried has a 900 DOR.

the ones I have tried so far.
FA
Z4 gt3
Mono
AMG gt3
P30
Ruf GT3

restarted the game a few times but the cars wont lock to the right steering ratio.

turbohondaej1
17-07-2015, 16:45
I didn't read the whole thread but I have not had menu ffb since launch on pc but have always had on Xbox. I tried moving the slider to max no effect. Its not really an issue except sometimes before a race wheel is to the left because it never centered from driving during qualifying. Just wondering if its a wheel issue or something on my end. I have a tx 458.

Blupp
17-07-2015, 16:57
The locked drive button was the major issue #1 for me and it's finally fixed, I tested it on a lot of servers. Multiplayer just got 10 times better.

Wanginator
17-07-2015, 17:01
What's the word on the Audi 90?

aleph99
17-07-2015, 17:05
Having regained my interest in Project Cars because I finally am able to play it with my wheel, I wish to add a couple of simple and not-so-simple suggestions that could improve the game experience. Of course I am aware that some would involve deeper changes in the interface, but perhaps that could be planned for the future:

1. The simple one: please rephrase the explanation text in the FFB page to something normal people can understand and add descriptions for the new sliders. That shouldn't take more than one hour or so of work and would avoid a lot of questions.

2. To shorten the distance (both in time and mouse clicks) between FFB configuration and the track, there could be either an option to pause the game while driving and access FFB parameters or, working the other way around, a "Test Drive" button in the FFB page that would lead to user directly to the track. (Incidentally, this may be a dumb question, but I never understood why, in any racing game - and even if you have plenty of RAM - if you leave the track and then return to the same track with the same car, everything must be loaded again. Doesn't it remain in memory? Can someone explain that to me?)

FLX81
17-07-2015, 17:15
Thanks for the lovely patch! The classic FFB preset freed my T300 from the reign of the devilish center spring from hell and makes it feel fantastic again.

And whats better to enjoy it with than that immensely fun A1 Quattro around Cadwell! :victorious:

Stephen Viljoen
17-07-2015, 17:19
@Stephen Viljoen

SMS PC LEAD posted that he had fixed and changed a few things in the Oculus thread and they would be in the next patch, which this of course is, but as they are not mentioned specifically can we take it that means that they haven't made this patch but will be in another?

For example http://forum.projectcarsgame.com/showthread.php?33565-Answered-Oculus-DK2-Feedback-on-patch-2-and-new-problem-for-me-which-I-can-t-solve&p=1027846&viewfull=1#post1027846

http://forum.projectcarsgame.com/showthread.php?33565-Answered-Oculus-DK2-Feedback-on-patch-2-and-new-problem-for-me-which-I-can-t-solve&p=1027225&viewfull=1#post1027225

http://forum.projectcarsgame.com/showthread.php?33565-Answered-Oculus-DK2-Feedback-on-patch-2-and-new-problem-for-me-which-I-can-t-solve&p=1027228&viewfull=1#post1027228

It is still planned for the next major patch (patch 3).

CopperySinger5
17-07-2015, 17:20
it won't. no 2.5 for consoles :cool:

I don't think they will be glorifying PC only players with a patch fix. If I can recall correctly these fixes will be implemented soon for ps4 in 3.0 patch

Rug22
17-07-2015, 17:21
Can I ask if the setup fix relates to on or off line?

Stephen Viljoen
17-07-2015, 17:21
I don't think they will be glorifying PC only players with a patch fix. If I can recall correctly these fixes will be implemented soon for ps4 in 3.0 patch

Correct, everything in here that's not PC-specific will be in the patch 3 rollout for all platforms.

DimensionJump
17-07-2015, 17:34
Here are my major issues with the game:


Force Feedback: T500 RS: Curbs have more FFB than crashing into walls, FFB is also very weak, FFB strength & weight multiplier options would be nice

Sound: X-Box controller: Game play: Turning small distances and at very low speeds results in wheel skidding noise being played, breaks immersion

Sound: Tunnels: Excessive application of echo & reverb, effect needs to be much less for short tunnels where an echo wouldnt exist etc

Control settings: XBox controller: Unable to configure stick travel distance, default sensitivity allows you to turn a full 90 degree bend in around 2mm of stick movement

Control settings: XBox controller: Sensitivity settings need visible values so that can write them down and compare to what they were before to try and get it right

Control settings: XBox controller: Steering needs to be calibrated on a curve not a linear line, amount of curve should be user configurable (might want to think about adding this to other settings also)

Control settings: Gearing is not a control it's an assist, wrong menu location, it should also be accessible via track game play menu for quick on and off for swapping players without having to exit track

Game play: Career mode: Carts: Following track arrows one some tracks often results with invalid track time even though you are still on the course. Looks like programming is detecting cart leaving ground?

Game play: Career mode: Carts: Blue flag often appears to allow someone past, this person is either invisible or this is just happening for no reason. You can wait for a very long time and it will go away, without anyone ever passing you

For the love of god allow access to the control settings during game play, having to constantly exit track to track menu to main menu and then go to setting and back again, over and over and over
New bug: California highway: Rain: Got red flickering effect appearing randomly various colours on road, houses,
car door, almost looks like old school 3D Red echo effect. Noticed I turned steam screen overlay capabilities back on and it went away

Dutchmountains
17-07-2015, 17:37
Thanks for the patch but i dont understand why you made the real weather option working again.
First we had this beautiful option and then it was gone with patch 2.0!

Why did you make it work again in this patch 2.5 ?

Disposable_Hero
17-07-2015, 17:40
Thank you guys for your dedication and continuous work on pCARS 1, much appreciated.
Classic FFB preset paired with Jack Spade´s global settings is spot on.
(So, all these weeks steering gain was the evil force:)).

Dutchmountains
17-07-2015, 17:49
So bad.
First you give the real weather option.
Then you take it away.
And then it have no urgency anymore.....

so bad.

thepharcyde
17-07-2015, 17:53
As before, welcome to us not supporting pCARS1.

Shut up idiot! :p

Good job thank you.

stonedef
17-07-2015, 18:01
As before, welcome to us not supporting pCARS1.

Imagine what you could do if you did support pCars1? 3D puddles??!! ;)

ZiggyUK
17-07-2015, 18:10
Well done guys for the update, absolutely amazing.

Despite having to read a load of garbage that was totally unrelated to the released of this excellent patch the main points and fixes are very much appreciated by those in the community that support you and this title.

charliev69
17-07-2015, 18:11
Improving...

Just watched days play from Lords ....... Ian you need some runs in the 2nd innings for sure !!!!!
;)

but great patch to raise my spirits ..

Rikki Jenkins
17-07-2015, 18:14
Great work. Thanks for the continued support.

Cheers
Rj

Sankyo
17-07-2015, 18:19
So bad.
First you give the real weather option.
Then you take it away.
And then it have no urgency anymore.....

so bad.
They didn't take away anything, AFAIK the live feed that they were using disappeared. So now they have to look for another one, and that takes some time.

pioneer1985
17-07-2015, 18:35
will this patch be submitted for console within the next couple of days ?

Pamellaaa
17-07-2015, 18:36
will this patch be submitted for console within the next couple of days ?

There is no 2.5 for consoles, they will go straight to 3.0 which will be the above + other things.

TrevorAustin
17-07-2015, 18:37
will this patch be submitted for console within the next couple of days ?

No, pc only as in the title and post 1.

pioneer1985
17-07-2015, 18:44
There is no 2.5 for consoles, they will go straight to 3.0 which will be the above + other things.


No, pc only as in the title and post 1.

My bad did not read the 1st post properly just went to the fixes. Another month to wait then I suppose :(

MisterO
17-07-2015, 18:46
Great stuff again - but I'm starting to think that there's a connection between patch releases and outside temperatures rising above 35 degrees celcius. Happened with the 2.0 patch as well *x-files theme song fading in*

Photonenbert
17-07-2015, 18:51
awesome! thanks SMS !

chiefmasterjedi
17-07-2015, 18:59
The Formula A fans are going to be pissed! I hold the world record on Brno but after today's patch the FA cars have lost all traction and under steer really bad, a grip is lost going into a corner. My usual times on Brno are low 130's but today i'm struggling to get a 132! Formula A did not need any changes, it was fine as it was. I wish they had just addressed the issues and enhanced the FFB (as they did) and left everything else as it was.

I'd love to here from other FA drivers on this subject.

nhraracer
17-07-2015, 19:04
The Formula A fans are going to be pissed! I hold the world record on Brno but after today's patch the FA cars have lost all traction and under steer really bad, a grip is lost going into a corner. My usual times on Brno are low 130's but today i'm struggling to get a 132! Formula A did not need any changes, it was fine as it was. I wish they had just addressed the issues and enhanced the FFB (as they did) and left everything else as it was.

I'd love to here from other FA drivers on this subject.

There are 2 tires now. Maybe the default is the harder compound and that's what changed?

unknwn
17-07-2015, 19:10
Things like: improved FFB for FWD cars and changes to some roadcars tire stiffness aren't in the changelog.
Are these in this patch?

PeteUplink
17-07-2015, 19:16
The Formula A fans are going to be pissed! I hold the world record on Brno but after today's patch the FA cars have lost all traction and under steer really bad, a grip is lost going into a corner. My usual times on Brno are low 130's but today i'm struggling to get a 132! Formula A did not need any changes, it was fine as it was. I wish they had just addressed the issues and enhanced the FFB (as they did) and left everything else as it was.

I'd love to here from other FA drivers on this subject.

There are two tyre compounds, but I do think there's something odd going on with the tyre simulation. At Silverstone, the race started and I went through the first 2 corners at racing speed, and my tyres were stone cold by the time I got to turn 3. That is not realistic. They should only cool down that quickly if the track was freezing cold or covered with water.

Pamellaaa
17-07-2015, 19:19
There are two tyre compounds, but I do think there's something odd going on with the tyre simulation. At Silverstone, the race started and I went through the first 2 corners at racing speed, and my tyres were stone cold by the time I got to turn 3. That is not realistic. They should only cool down that quickly if the track was freezing cold or covered with water.

Are you judging just by the blue/green/red icon on screen or are you using some external telemetry, if you are using the onscreen system it could have been a 1 degree drop in temperature to cause the change, it might not mean anything.

mister dog
17-07-2015, 19:32
Good show! The updates go so fast for us distinguished members of the master race that i didn't even notice yet.

Keep up the good work SMS.

N0body Of The Goat
17-07-2015, 19:33
The Formula A fans are going to be pissed! I hold the world record on Brno but after today's patch the FA cars have lost all traction and under steer really bad, a grip is lost going into a corner. My usual times on Brno are low 130's but today i'm struggling to get a 132! Formula A did not need any changes, it was fine as it was. I wish they had just addressed the issues and enhanced the FFB (as they did) and left everything else as it was.

I'd love to here from other FA drivers on this subject.

http://forum.projectcarsgame.com/showthread.php?27185-GOOD-INFO-INSIDE!-tyre-wear&p=1051003&viewfull=1#post1051003 ;)

I have posted some quick comparison laps for intense weather changes in that thread this afternoon also for the Formula A/B (C maybe coming in a while, or tomorrow, I'm still recovering from my Full Monty Mixed Grill, Very Berry Raspberry Sundae and two pints of Coke). ;)

Pink_650S
17-07-2015, 19:38
Good work guys! :)

PeteUplink
17-07-2015, 19:47
Are you judging just by the blue/green/red icon on screen or are you using some external telemetry, if you are using the onscreen system it could have been a 1 degree drop in temperature to cause the change, it might not mean anything.

I'm also going of the lack of grip.

Pamellaaa
17-07-2015, 19:51
I'm also going of the lack of grip.

New compounds will probably require new setups and pressures, could be anything. Using a setup for an old compound on a new compound is likely to be sub optimal though.

jaymondo
17-07-2015, 19:58
As before, welcome to us not supporting pCARS1.

As before, setup system still missing, unlike Grand Prix Legends of 1998 vintage

The sarcasm is wearing a bit thin....

ELAhrairah
17-07-2015, 20:01
Good work Ian and team. I am sure your mommies would be proud of you

Ralph B
17-07-2015, 20:09
THANK YOU, SMS! After much complains and frustration about the changed FFB since patch 1.4 I'm totally happy again. Even more than before with the ability of some additioal tweaks now.

jaymondo
17-07-2015, 20:13
Think Ian Bells place in under risk. Jonny Bairstow in the wings, but I would deal with Balance first. (But that's just cricket)

Dutchmountains
17-07-2015, 20:16
They didn't take away anything, AFAIK the live feed that they were using disappeared. So now they have to look for another one, and that takes some time.

Ok now i know something.
Thank you.
Lets hope they find one as good as from fsx.

Stocky
17-07-2015, 20:19
I can understand adding new tire compounds, which is a great addition, but removing the default compound that we've spent the past 2 months tuning for, sounds like a huge mistake.
I was looking forward to logging in and checking out the new FFB settings, but now I'm more concerned that I won't be racing tonight, because all my Formula A setups will now be worthless.

SwiftyOne
17-07-2015, 20:21
Don't you just KNOW when it's right to back these guy's ;) Well done SMS for the non support :)

charliev69
17-07-2015, 20:23
Think Ian Bells place in under risk. Jonny Bairstow in the wings, but I would deal with Balance first. (But that's just cricket)

Mr Bell needs runs in the 2nd innings for sure , and I agree , Balance is also looking fragile , how can you pick someone who is known to be out of form ???

Dmny
17-07-2015, 20:26
Nice one!

Linus27
17-07-2015, 20:26
Thank you SMS team. Great work as ever. You just need to give me some Honda's and Sebring and you can have access to my bank account :)

N0body Of The Goat
17-07-2015, 20:27
The new Quattro is a blast, like what I've seen so far of the Formula A tyre changes/additions too.

Still lots of changes to check out!

Thanks for your idleness, devs. ;)

satco1066
17-07-2015, 20:29
I can understand adding new tire compounds, which is a great addition, but removing the default compound that we've spent the past 2 months tuning for, sounds like a huge mistake.
I was looking forward to logging in and checking out the new FFB settings, but now I'm more concerned that I won't be racing tonight, because all my Formula A setups will now be worthless.

That is the best simulation of real live. Like in real F1.
Pirelli delivers new compounds and all teams have to retest.
Great. No need to suffer. :livid:

PS to the team. GREAT WORK!!

AdrianX
17-07-2015, 20:35
Is that patch repair jerking display during game? I'll play and I have characteristic animation's jerking - animation isn't smooth. For example: I drive a car and suddenly animation is lint in various moments. Anyone has that annoying problem? I can't play that game

Shepard2603
17-07-2015, 20:35
212253
212254
Thanks for the new patch and content, but QA is on holidays right now?

satco1066
17-07-2015, 20:39
Thats why my default language is english, although I'm native german.

Shepard2603
17-07-2015, 20:52
Sorry Satco, but I have 3 options there. "Brauch", "Standard" & "Klassisch"

Edit: OK, figured it out: "Brauch" is shown as soon as you alter one of the standard or classic FFB settings, as it was described in the OP, but nevertheless the translation is wrong.

Bobobski
17-07-2015, 20:55
All good, loving it, and many thanks - Was already happy with my FFB after some tweakage and fettling (T500), but couldn't resist trying the new settings. I was able to achieve the same feel in a fraction of the time; independent centre spring is the ticket for me. Was nice to be able to get the desired feel on the periodic fx and then dial in centre spring, achieving the exact balance I was after. :yes:

satco1066
17-07-2015, 20:58
Sorry Satco, but I have 3 options there. "Brauch", "Standard" & "Klassisch"

Sorry did not see that.
Third option is only available if you change anything.


Edited.
my bad! :confused:

In that case, IMHO there should be 4 options.
In case of custom, you don't know if it's "customized default" or "customized classic"

sbtm
17-07-2015, 21:05
So they translated custom with "Brauch"? That's correct if you ask Google translate but in this case it's completely wrong. Lol.

I would also translate it with "Angepasst" (customized) or "Benutzerdefiniert" (user defined) if there is enough space

Racinglova
17-07-2015, 21:08
As before, welcome to us not supporting pCARS1.

You guys are supporting it, but some of the issues that had to fixed in patches since the release were issues that should've been fixed by the release of the game.

jaymondo
17-07-2015, 21:19
Mr Bell needs runs in the 2nd innings for sure , and I agree , Balance is also looking fragile , how can you pick someone who is known to be out of form ???

Because we are England, and we stick with things far to long. If it was me, for the next test, I would swap Balance for Bairstow, Bell, for James Taylor.

Kay Saal
17-07-2015, 21:21
The Formula A fans are going to be pissed! I hold the world record on Brno but after today's patch the FA cars have lost all traction and under steer really bad, a grip is lost going into a corner. My usual times on Brno are low 130's but today i'm struggling to get a 132! Formula A did not need any changes, it was fine as it was. I wish they had just addressed the issues and enhanced the FFB (as they did) and left everything else as it was.

I'd love to here from other FA drivers on this subject.

same here :( what you have made SMS Team ?

lifeofbrian
17-07-2015, 21:22
In 6 attempts to play online tonight I managed 1 game, there seems to be a new problem for me of being stuck on the loading screen, and the greyed out start session button is still a problem, bring on the next patch.

Insatiant
17-07-2015, 21:35
As before, welcome to us not supporting pCARS1.

212266

PeteUplink
17-07-2015, 21:54
New compounds will probably require new setups and pressures, could be anything. Using a setup for an old compound on a new compound is likely to be sub optimal though.

I've watched F1 for almost 40 years. A new tyre compound does not immediately upset the balance of the car with such a dramatic effect. We see F1 cars making changes from hard to soft tyres in the races, as per the regulations, and they don't suddenly become undriveable. Slower, yes! Less grip, yes! Sometimes the hard tyres can be upwards of 1 second off the pace of the softer compound, but the the car doesn't suddenly start behaving like you're driving on a wet track on slicks and lose all temperature after only 3 corners.

An F1 car is very difficult to drive with cold tyres. Cold tyres come about when the driver is not generating enough heat, the biggest cause being driving too slowly (we saw an example of this when Lewis Hamilton was losing time in the wet at Silverstone and Rosberg, who'd kept his tyres warmer, was catching him hand over fist). As a player, I'm keeping up with the AI, so I'm moving at race speed and therefore not driving too slowly. So if I'm driving at race speed, but losing heat and and sliding about as if I'm on ice, shouldn't the AI also be struggling for grip?

Also if a setup works with the soft tyres, then it should work with the harder compound. Sure, there will be some reduction in grip, and you'll be slower, but it shouldn't be a massive effect. If real F1 racing was like the tyre simulation in pCARS then we'd see drivers falling off the track and spinning every time they made a pit stop for harder tyres, due to having no grip or heat in them.

Quite frankly, and I know Ian and Doug aren't going to like me saying this, but I feel it has to be said, the FA tyre simulation is inaccurate and doesn't make any sense.

Zenzic
17-07-2015, 22:13
Does anyone have more info on what the difference is between the master scale and new steering gain?

Pamellaaa
17-07-2015, 22:17
I've watched F1 for almost 40 years. A new tyre compound does not immediately upset the balance of the car with such a dramatic effect. We see F1 cars making changes from hard to soft tyres in the races, as per the regulations, and they don't suddenly become undriveable. Slower, yes! Less grip, yes! Sometimes the hard tyres can be upwards of 1 second off the pace of the softer compound, but the the car doesn't suddenly start behaving like you're driving on a wet track on slicks and lose all temperature after only 3 corners.

An F1 car is very difficult to drive with cold tyres. Cold tyres come about when the driver is not generating enough heat, the biggest cause being driving too slowly (we saw an example of this when Lewis Hamilton was losing time in the wet at Silverstone and Rosberg, who'd kept his tyres warmer, was catching him hand over fist). As a player, I'm keeping up with the AI, so I'm moving at race speed and therefore not driving too slowly. So if I'm driving at race speed, but losing heat and and sliding about as if I'm on ice, shouldn't the AI also be struggling for grip?

Also if a setup works with the soft tyres, then it should work with the harder compound. Sure, there will be some reduction in grip, and you'll be slower, but it shouldn't be a massive effect. If real F1 racing was like the tyre simulation in pCARS then we'd see drivers falling off the track and spinning every time they made a pit stop for harder tyres, due to having no grip or heat in them.

Quite frankly, and I know Ian and Doug aren't going to like me saying this, but I feel it has to be said, the FA tyre simulation is inaccurate and doesn't make any sense.

Is this based on an extensive experience of driving formula 1 cars or lots of time spent watching F1 and assuming that they can't be any better than you?

TMoney
17-07-2015, 22:17
Since this patch addresses crashes I should probably post this. I got a crash upon first launch after the update. Went for a practice session at Horse Thief Mile in the RGT8 and the game hung after a couple minutes with error message.

Note: I am running SweetFX but I haven't had any crashes up to this point.

C6ckneyGeezer
17-07-2015, 22:25
Guys, thankyou!

Can't wait for these new settings! Great work! Also thankyou for listening to feedback and posts on this forum.

Edit: Also I invested in the PC version, so can't wait to test this tomorrow. Roll on PS4 patch soon though. Goodluck to the xbox lads lol :D

TMoney
17-07-2015, 22:28
Has anyone else gotten this? Very weird seeing how I play the game almost every day and it says last cloud save is 5 months ago, before relase?!?

212279


Happened after first crash upon updating to 2.5, tried relaunching, game broke, reboot, launch pcars, cloud message.

PeteUplink
17-07-2015, 23:06
Is this based on an extensive experience of driving formula 1 cars or lots of time spent watching F1 and assuming that they can't be any better than you?

It's based on watching F1 and listening to the things that the current and ex-drivers, and the teams engineers and tech guys, say about how the cars handle. Could I drive one? probably not. Do I know the theory behind the physics of an F1 car? Absolutely! I have a very, very good working knowledge of physics and know that it's friction that causes a cars tyres to heat. It doesn't matter if it's an F1 car or your grannies little runabout, the laws of physics (in this case the laws of friction) are universal. The tyres would cool if the car was being driven slower than the optimal speed for temperature generation, but they would not completely cool, as there would still be friction generated by the turning of the wheels, and they certainly wouldn't lose all their operational temperature in as few as 3 corners. On a wet track at Silverstone it took Lewis Hamilton's tyres several laps, under virtual safety car, to drop below their operational temperature.

A dry-weather racing tyre in F1 generally operates at an optimal temperature of around 100° C. In contrast, intermediate spec tyres are operable at between 40°C to 100°C, depending on the wetness of the track, while full wets approximate 30°C to 50°C. All heat that is created due to the tyre's friction with the surface should, in theory, be ideally distributed between the outside, the centre and the inside of the tyre tread (a bad distribution is often adapted to by changing camber). This temperature should also be identical from left to right, and from the front to the rear of the car. Too much heat at the front tyres will cause understeer while non-optimal temperatures in the rear tyres will result in oversteering.

Measuring the tyre pressure as often as possible is also a priority. Although low pressure (of about 1.1 kg/cm2) allows the envelope to grip the track better and provides a greater contact area, a variation of just 0.2 kg/cm2 can "ruin" the performance of the car. Therefore, any tyre supplier gives a range in which the teams can pressurise their tyres, and it is then up for the team's engineers and tyre specialists to see at what pressure they run them. In order to ensure the lowest possible variations in tyre pressure (heat increases the pressure), F1 tyres are filled with a special mixture of gasses. This is why you don;t get massively unmanageable differences in handling when changing from one compound to another.

The classical friction laws apply to materials that undergo mainly plastic deformation in the asperity summits. It takes an F1 car about 20 seconds to get through the first three corners at Silverstone. A racing tyre is made of rubber, and therefore a good insulator, and so would not lose all of it's operating temperature in three corners when running at racing speed. Something that's operating at 100° C and is being heated by friction would not lose it's temperature so rapidly. You'd need exceptional circumstances, such as Hamiltons wet track and virtual safety car conditions, to cause the tyres to drop below their operating temperature as dramatically as they do in pCARS.

tino852
17-07-2015, 23:08
Dougy boy you have out done yourself, the Formula A is better than ever, thanks to the whole team. I haven't been able to play since patch 2.0 came out because the cars didn't feel right but now everything is great.

willplaying
17-07-2015, 23:15
Thanks, thanks, thanks. *-*

G27, HERE WE GO AGAIN!

Stocky
18-07-2015, 00:00
Please Help!

My G27 FFB was perfect with 2.0, but with 2.5 I now I have a severe wobbling on high speed straights. If you let go of the wheel, forget it, but it's still tough while holding it.
What single setting can I play with, to reduce or eliminate the wobble?

NIN
18-07-2015, 01:45
..and again, you guys didn't address this two problems:

Speed sensitivity is not sync (https://www.youtube.com/watch?v=d5g-lEidue4)
Controller default steering speed needs to be removed/we need RAW output (http://forum.projectcarsgame.com/showthread.php?21992-Setting-up-a-gamepad&p=886311&viewfull=1#post886311)

What the hell ???

First one is even from beta builds and second one is pinned here in the first post a long time a go: http://forum.projectcarsgame.com/showthread.php?22315-Known-Issues-Collective-Thread-(PC)-Not-for-bug-reporting!-Updated-12-07

Controller and Wheels
*Raw Steering Speed not available for Controllers

I need to hide visual steering speed for that sync glitch, really ?? And second, I need to use some editors and tricks to register my controller like joystick and do all calibration and key binding under "custom wheel" just to get normal raw output ???

Alan Dallas
18-07-2015, 02:04
Here are my major issues with the game:


Force Feedback: T500 RS: Curbs have more FFB than crashing into walls, FFB is also very weak, FFB strength & weight multiplier options would be nice
~snip~

I see that was your 1st post on these forums.
Back up to the 1st page of this thread and read this post please.
http://forum.projectcarsgame.com/showthread.php?35178-Project-CARS-PC-only-Patch-2-5-Release-notes&p=1050757&viewfull=1#post1050757

Hyflex
18-07-2015, 03:41
And yet no fix for the chat bug that is a simple and easy one... sigh.

resmania
18-07-2015, 04:33
Please Help!

My G27 FFB was perfect with 2.0, but with 2.5 I now I have a severe wobbling on high speed straights. If you let go of the wheel, forget it, but it's still tough while holding it.
What single setting can I play with, to reduce or eliminate the wobble?

If you set the custom deadzone removal value, then reduce it.

3800racingfool
18-07-2015, 04:39
Just took the F/A for a spin with the new tires. All I can say is.. holy cow.

HoiHman
18-07-2015, 04:40
Great patch, but i'm still having the "comming soon" button under solo and was hoping for the single player championships

frodesa
18-07-2015, 07:05
Formula A did not need any changes, it was fine as it was.

I 100 % agree and want some way get the "old car" back.

N0body Of The Goat
18-07-2015, 07:16
I 100 % agree and want some way get the "old car" back.

Sounds like you would have loved testing over the last few years! Have you any idea how many tyre changes were made? ;)

The old "dry slick" was a compromise of sorts, because it was the only official dry race tyre. Thankfully, another tyre was added, which meant the old tyre had to be tweaked so that the two dry compounds have different strengths. Which without having tested yet, I can only presume the softs give quicker laps, but they do not last as long as the mediums.

I'd love mandatory tyre compound changes to kick in, where we have to use both dry compounds in a race. :)

TrevorAustin
18-07-2015, 07:49
The new softs are a little faster than the old tyres and the mediums a little less grip.feels about right, completely threw me first few laps:)

But most importantly, they heat up and even overheat. Much more believable

thydney1970
18-07-2015, 08:05
I am a big fan of project cars and I am absolutely impressed by the realism and simoriented car handling of the cars. The graphics are just awesome and I am surprised about the stable fps I get on my 3 year old Win 7 PC.

The only thing which doesn't makes me happy is the part of handling the specific, by myself worked out car setups. That's why it would be really helpfully for all of us, if in one of the next updates can be considered, that the drivers are able to store more than one setup by track and it would be also great if an easy export or printing of the setup would be possible too. Probably you know the setup-system of several sims in the past, by example GP4 or the GTR series from Simbin.

It is frustrating for me to write the setup settings down by hand on a sheet of paper or into an excelsheet to have them backed up for myself. It would be really fantastic if it's only possible to store the setup into 5 or 6 slot by tracks..... by example one for dry setup, intermediate setup, fullwet, longrange and so on. Without this possibility its not possible to work out a setup step by step. What is your opinion about my thoughts and is anything planned in this direction from wmd ?

As I mentioned on the beginning, for me as a enthusiastic simracer in the mid 40's, project cars is the best sim I ever have driven :-) and I drove every kind of racesim in the last 20 year :-)

I am looking forward to hear from you

ScrolllockG27
18-07-2015, 08:05
Where is a new car? You've said "new car every month". Where is this new car?

Shepard2603
18-07-2015, 08:10
Where is a new car? You've said "new car every month". Where is this new car?

Audi A1 Quattro has been added, mate.

Yeti_Rider
18-07-2015, 08:12
I have an issue where I have put a bunch of time into this game and have a lot of achievements which I can still view, but after the patch kicked in, my career has been wiped.

There is no option for me to reload it (save/load function greyed out) and all the screens I open have the introductory voice as it did when the game was loaded for the first time. Does anyone have any tips of how to resurrect my old career?

ScrolllockG27
18-07-2015, 08:22
Audi A1 Quattro has been added, mate.

Ouh, right... 3 months (and a half) - and 2 new cars. Not really good but thanks. I didn't saw it on list of cars. :S

Racert246
18-07-2015, 08:57
A Big thank you to the team for this update :D
Great improvements on the FFB settings. My wheel feels so good again with the classic settings.

aragont
18-07-2015, 10:15
Thank you for all the improvements, a question has when the enjoyment of powers run(drive) with our personal skins?.

MysterG
18-07-2015, 10:18
Ouh, right... 3 months (and a half) - and 2 new cars. Not really good but thanks. I didn't saw it on list of cars. :S

Well actually 2.5 months since launch in early May, so basically a car a month .... just what was offered IIRC.

RacingTopsy
18-07-2015, 10:18
Ouh, right... 3 months (and a half) - and 2 new cars. Not really good but thanks. I didn't saw it on list of cars. :S

Month 1 > release
Month 2 > car #1
Month 3 > car #2

Adds up fine in my book.

BioForce
18-07-2015, 10:23
I have an issue where I have put a bunch of time into this game and have a lot of achievements which I can still view, but after the patch kicked in, my career has been wiped.

There is no option for me to reload it (save/load function greyed out) and all the screens I open have the introductory voice as it did when the game was loaded for the first time. Does anyone have any tips of how to resurrect my old career?

Your profile was deleted I'm afraid. There is no undo for this, if you haven't made a backup of your default.sav.

Btw. it would be good, if every patch automatically creates a backup of the profile.

And there was an issue, when you enable the shared memory, the profile gets deleted, when the pcars crashes. Is it solved with 2.5?

Bruusie
18-07-2015, 10:50
Thanks guys for eventually sorting the drive button issue! However, first game after P2.5 and I sit helplessly watching a track attempt to load...no luck - same old problem :( Have to quit and start again and this time YESSS...we are in and I can select drive ...thank you, thank you. Spend the next 30 mins qualifying and setting up...10 lap race begins and after a good start, lying third halfway into the 2nd lap and suddenly the race ends and all cars proceed to the pits!!! WTF happened there?
Never a dull moment with project cars.

BioForce
18-07-2015, 10:58
Just curious - have you restarted your machine after downloading and BEFORE playing?

C3PO
18-07-2015, 11:14
Great work guys. Improvements are brilliant.

M4MKey
18-07-2015, 11:17
Nice patch. Though AI is still crashing at the Nordschleife entry pit. Confirmed by 3 to 4 people on TS today. We have a 2h race on it tonight and I don't know how the hell we are going to do it... The crashing AI doesn't depend on the car ( so far, Audi R8, Merc SLS, and Mclaren have the issue ).

What happens ? Well... you enter the pit ( speed entry doesn't change a thing ). AI is then taking control, pushing the throttle like a mad man... Not acheiving to turn to the right, eats the center wall. Trying to reverse, doesn't acheive it before 10 to 20 seconds. Sometimes the AI will then continue on the left lane ( doesn't even pit then ! ). Sometime it will acheive to go right and take the pit ( hooray ! ).

Tested on clean profiles after 2.5. So this isn't the issue either. Is this even confirmed ?

slovoflud
18-07-2015, 11:23
Yep so much better ;)


212188


For F sake, I can't find this Leaderboard menu on PS4, and I do UI design for living...

Chonas
18-07-2015, 11:37
For F sake, I can't find this Leaderboard menu on PS4, and I do UI design for living...

In PS4 there is only a leaderboard by generic cathegories, not by car, and then FA,FB and FC are all together (just as example), for me it is ridiculous. I asked several times for it but didnt receive any answer.

Roger Prynne
18-07-2015, 12:16
Where is a new car? You've said "new car every month". Where is this new car?


Ouh, right... 3 months (and a half) - and 2 new cars. Not really good but thanks. I didn't saw it on list of cars. :S

Stop complaining about not getting free cars as it doesn't make any sense.
They are free after all.

DUST2DEATH
18-07-2015, 12:37
Haven't been on the forums for a while, was there a timeframe for the strict track cut detection yet?

Stocky
18-07-2015, 12:45
The new softs are a little faster than the old tyres and the mediums a little less grip.feels about right, completely threw me first few laps:)

But most importantly, they heat up and even overheat. Much more believable

The softs are not faster, and they do not have the grip of the original tires. I agree with the others, why did this have to be changed. You never fix what isn't broke, and wasn't being asked to be changed.

Umer Ahmad
18-07-2015, 12:52
The F-A tyres could not heat properly. At Monza I saw they were turning and staying blue (180F) within just 1 lap after starting green/warm.

The heating was too insensitive. My time was 1:29 which is not really "too slow" just to keep the tyre warm.

Stocky
18-07-2015, 13:03
I know many of you will use the reasoning, that Formula gets new tires & compounds often. Sometimes for the better or worse. I agree.
But do you think that's going to happen here? There will be no weekly tire compound changes before every race, new tire compounds every few weeks, or even every year. This is not real life.
What ever they end up giving us now, we will be stuck with for ever. Let's get it right, and not use incomparable analogies for an excuse for poor tires. Apples to oranges.
I was ok with the sets they had before, and would have been ok with them for the games lifetime. That's not the case anymore.

Roger Prynne
18-07-2015, 13:12
I know many of you will use the reasoning, that Formula gets new tires & compounds often. Sometimes for the better or worse. I agree.
But do you think that's going to happen here? There will be no weekly tire compound changes before every race, new tire compounds every few weeks, or even every year. This is not real life.
What ever they end up giving us now, we will be stuck with for ever. Let's get it right, and not use incomparable analogies for an excuse for poor tires. Apples to oranges.
I was ok with the sets they had before, and would have been ok with them for the games lifetime. That's not the case anymore.

They might have felt OK to you, but how do you know that they were correct.... just adjust your setup and driving to suit.

Stocky
18-07-2015, 13:21
They might have felt OK to you, but how do you know that they were correct.... just adjust your setup and driving to suit.

Because I drive nightly with the top FA drivers in this game, many of which are the record holders, or top 5 (including RipChiefJedi from an earlier post).
When there are no complaints about the old tires, from all these people, one would assume the tires are ok.
Now many are complaining about the new tires.
That leads me to the conclusion, that the old tires were ok, and the new ones are not.
And I don't want to get stuck permanently, with ones that are not.

oscarolim
18-07-2015, 13:29
One could also say that new tires are good, but people are not used to it and instead of relearning, they just say that is broken.

Stocky
18-07-2015, 13:41
One could also say that new tires are good, but people are not used to it and instead of relearning, they just say that is broken.

And that is exactly what I am doing. I was only pointing out, that it really didn't need fixing.
And I wasn't upset about learning all over again, but I am frustrated at the amount of work I put in the last 2 months, to have to start over again. I'm not even sure I could dedicate that amount of time again, so you could see my (and others) frustrations.

That is understandable, isn't it?

Stocky
18-07-2015, 13:51
I'd like to point out one more tiny thing.

I think we all agree that they do have a little less grip, we just don't agree if it's good, or how much less grip.

But with that fact in mind, even the tiniest bit less grip, is only going to make things worse in that 1st turn of an online race. It's bad enough as it is with cold tires and poor drivers back in the pack. You have to admit, this is not going to help, and add even more rough starts to an already........

TrevorAustin
18-07-2015, 13:54
The softs are not faster, and they do not have the grip of the original tires. I agree with the others, why did this have to be changed. You never fix what isn't broke, and wasn't being asked to be changed.

Yes they are.

Ian Bell
18-07-2015, 13:56
The softs should be a little faster but heat quicker, the other compound should be a little slower and less sensitive to heat.

Stocky, I want to add for you that we're keeping a solid eye on the reports and if the consensus is that we should make alterations then we will. We promised 'on demand' after all.

Stocky
18-07-2015, 14:09
The softs should be a little faster but heat quicker, the other compound should be a little slower and less sensitive to heat.

Stocky, I want to add for you that we're keeping a solid eye on the reports and if the consensus is that we should make alterations then we will. We promised 'on demand' after all.

I understand, and that is the case with the tire choices now. But is the softs now, faster than the original?

Anyway, I'm not complaining. I didn't get a chance to race online last night, because Rip & I were on Team speak working on our FFB problems, which I finally got right.

I'm just thinking, the new tires do have less grip. You kind of have to play a little slip & catch when you hit a turn, especially that first turn with cold tires. So as I'm catching, the guy behind me is slipping in an online race. Sounds like a roadmap for disaster, and I'm all for making online better, not worse. That first turn, is a nightmare online.

Anyway, I know many will have a lot to say. Glad I won't be around for the next few hours to see the ridicule. I'm off to play beach volleyball.

ibby
18-07-2015, 15:24
The softs should be a little faster but heat quicker, the other compound should be a little slower and less sensitive to heat.

Stocky, I want to add for you that we're keeping a solid eye on the reports and if the consensus is that we should make alterations then we will. We promised 'on demand' after all.

Imho the default setup for the Formula A in this patch isn't very good.
It was pretty bad before though i must add. The set, not the tyre.
They're both too understeery midcorner/exit and too oversteery on entry.

The mediums are very sensitive to track undulationsdue to their lower temperatures. For example driving onto the long straight at Hockenheim is hairy.
Too harsh cold sensitivity maybe ? Not sure if F1 tyres are that bad with 90-95 degrees. Could be.
The softs are awesome though.

In general there's too much off throttle oversteer with both compounds.
If we want a default set all people can use we should probably do something in that direction:

Default tyre: Soft
Brake mapping: 6 ( helps with the too sudden off throttle oversteer )
Decel Lock: 60+ ( same reason )
Front Springrate: 140
Swaybars: 70/45

Defaults higher front springrate+ the swaybars are just set too understeery which bad drivers try to compensate with going on and off throttle mid corner.
That doesn't work well at all especially if they're one gear too low as they usually are.
Automatic Gear should probably go down a gear later. Didn't try driving with it but in general with the Fa it's better to go from 3rd to 2nd only after the apex at a hairpin f.e.

Also since they seem more understeery at high speed maybe something like 6.5/5 wings default would be better ?

Kunal_Racedriver
18-07-2015, 16:02
Thank you for the new patch:yes:. Nice to have classic FFB preset

Doug914
18-07-2015, 16:16
Imho the default setup for the Formula A in this patch isn't very good.
It was pretty bad before though i must add. The set, not the tyre.
They're both too understeery midcorner/exit and too oversteery on entry.

The mediums are very sensitive to track undulationsdue to their lower temperatures. For example driving onto the long straight at Hockenheim is hairy.
Too harsh cold sensitivity maybe ? Not sure if F1 tyres are that bad with 90-95 degrees. Could be.
The softs are awesome though.

In general there's too much off throttle oversteer with both compounds.
If we want a default set all people can use we should probably do something in that direction:

Default tyre: Soft
Brake mapping: 6 ( helps with the too sudden off throttle oversteer )
Decel Lock: 60+ ( same reason )
Front Springrate: 140
Swaybars: 70/45

Defaults higher front springrate+ the swaybars are just set too understeery which bad drivers try to compensate with going on and off throttle mid corner.
That doesn't work well at all especially if they're one gear too low as they usually are.
Automatic Gear should probably go down a gear later. Didn't try driving with it but in general with the Fa it's better to go from 3rd to 2nd only after the apex at a hairpin f.e.

Also since they seem more understeery at high speed maybe something like 6.5/5 wings default would be better ?

Thanks Ibby. I'll take another look at the cold sensitivity, good,chance yo u are right there. The soft and mediums are not much different from each other except for the heating cooling model and wear amounts. (and not much differerent from the old single compound).
Feel free to post a general setup you like and i'll include it.

B1rdy
18-07-2015, 16:44
As before, welcome to us not supporting pCARS1.While I welcome the fixing of bugs/ completion of the game, I think that kind of comment is not appropiate. The situation you (Slightly Mad) are in, is self imposed. First, you chose to release this game unfinished (even though you had a huge number of beta testers, more than usual, publisher funded games). Second, you also chose to ask (the community) for money for a successor at that specific point in time, knowing Project Cars (1) is not finished. I know game production works that way but as the community reaction has proven the announcement of PCars 2 connected with the request for more money could be regarded presumptuousness in view of PCars' bugged state. From my point of view it is neither right nor good for you to be sarcastical to the ones who pay you.

TrevorAustin
18-07-2015, 16:51
While I welcome the fixing of bugs/ completion of the game, I think that kind of comment is not appropiate. The situation you (Slightly Mad) are in, is self imposed. First, you chose to release this game unfinished (even though you had a huge number of beta testers, more than usual, publisher funded games). Second, you also chose to ask (the community) for money for a successor at that specific point in time, knowing Project Cars (1) is not finished. I know game production works that way but as the community reaction has proven the announcement of PCars 2 connected with the request for more money could be regarded presumptuousness in view of PCars' bugged state. From my point of view it is neither right nor good for you to be sarcastical to the ones who pay you.

Zzzzzzzzzzzzzz

Roger Prynne
18-07-2015, 18:20
While I welcome the fixing of bugs/ completion of the game, I think that kind of comment is not appropiate. The situation you (Slightly Mad) are in, is self imposed. First, you chose to release this game unfinished (even though you had a huge number of beta testers, more than usual, publisher funded games). Second, you also chose to ask (the community) for money for a successor at that specific point in time, knowing Project Cars (1) is not finished. I know game production works that way but as the community reaction has proven the announcement of PCars 2 connected with the request for more money could be regarded presumptuousness in view of PCars' bugged state. From my point of view it is neither right nor good for you to be sarcastical to the ones who pay you.

Just incase you didn't know, Ian had multiple posts directed at him about not supporting the game in the future, so his comment was to rectify this.

satco1066
18-07-2015, 18:21
Imho the default setup for the Formula A in this patch isn't very good.
It was pretty bad before though i must add. The set, not the tyre.
They're both too understeery midcorner/exit and too oversteery on entry.

The mediums are very sensitive to track undulationsdue to their lower temperatures. For example driving onto the long straight at Hockenheim is hairy.
Too harsh cold sensitivity maybe ? Not sure if F1 tyres are that bad with 90-95 degrees. Could be.
The softs are awesome though.

In general there's too much off throttle oversteer with both compounds.
If we want a default set all people can use we should probably do something in that direction:

Default tyre: Soft
Brake mapping: 6 ( helps with the too sudden off throttle oversteer )
Decel Lock: 60+ ( same reason )
Front Springrate: 140
Swaybars: 70/45

Defaults higher front springrate+ the swaybars are just set too understeery which bad drivers try to compensate with going on and off throttle mid corner.
That doesn't work well at all especially if they're one gear too low as they usually are.
Automatic Gear should probably go down a gear later. Didn't try driving with it but in general with the Fa it's better to go from 3rd to 2nd only after the apex at a hairpin f.e.

Also since they seem more understeery at high speed maybe something like 6.5/5 wings default would be better ?

yup!
way better now.
Thanx, ibby

Ian Bell
18-07-2015, 18:23
While I welcome the fixing of bugs/ completion of the game, I think that kind of comment is not appropiate. The situation you (Slightly Mad) are in, is self imposed. First, you chose to release this game unfinished (even though you had a huge number of beta testers, more than usual, publisher funded games). Second, you also chose to ask (the community) for money for a successor at that specific point in time, knowing Project Cars (1) is not finished. I know game production works that way but as the community reaction has proven the announcement of PCars 2 connected with the request for more money could be regarded presumptuousness in view of PCars' bugged state. From my point of view it is neither right nor good for you to be sarcastical to the ones who pay you.


You fixed me Birdy. I'm all fixed.

Dyemonic
18-07-2015, 18:27
Has anyone else had soft lock issues? After installing the update (last night) this became an issue for me (first time having said issue) but after recalibrating the wheel everything worked fine and FFB was good for me for the first time since V1.3. However, when I went to play this afternoon my wheel was wrongly recognized and everything got reset. After resetting everything back to what I had I was still experiencing lock issues. Recalibrated multiple times, restarted the wheel and game, and checked the FFB tweaker files to ensure the lock was not disabled.

Fanatec GT3RS V2, PC (Win 7 64bit)

Good news is my vehicle tunes seem to be saving. But this game is still unplayable to me if I need 4x the steering input as shown on the screen (FFB wheel to in game wheel). I have hope being that it magically worked for a few minutes last night...:/

Shaundale46
18-07-2015, 19:45
Thank you for sorting the setups changing through all sessions and especially through the Races, I can now race 3hr Endurance championships without the settings revolting back to Default or whatever the game wanted to set. It's now Brilliant and the game I've always dreamed of for the PC.

Shepard2603
18-07-2015, 20:02
I don't know if this is 2.5-related but:
Just finished a MP session with 3 racers and an AI-filled grid of ~17 racers in total on Brands Hatch Indy. First thing that happened was, that except 1 AI, all other just didn't start the race and kept standing in the grid. Second oddity was, when in the last lap all AIs started driving again. The third weird thing was, when the race was over and all returned to the pits, my car was driven through and I got back control at the end of the pit.

satco1066
18-07-2015, 20:22
Has anyone else had soft lock issues? After installing the update (last night) this became an issue for me (first time having said issue) but after recalibrating the wheel everything worked fine and FFB was good for me for the first time since V1.3. However, when I went to play this afternoon my wheel was wrongly recognized and everything got reset. After resetting everything back to what I had I was still experiencing lock issues. Recalibrated multiple times, restarted the wheel and game, and checked the FFB tweaker files to ensure the lock was not disabled.

Fanatec GT3RS V2, PC (Win 7)

Good news is my vehicle tunes seem to be saving. But this game is still unplayable to me if I need 4x the steering input as shown on the screen (FFB wheel to in game wheel). I have hope being that it magically worked for a few minutes last night...:/

Maybe not the right solution, as i have a Thrustmaster TX.
If i disconnect it, Windows recognises it as Thrustmaster FFB Wheel, then nothing will work within PCars.
When i restart Windows then, the wheel will be recognised as Thrustmaster 458 TX and PCars is also fine again.
In my case its a driverproblem, caused by Thrustmaster and Windows.

C3PO
18-07-2015, 20:30
The softs are not faster, and they do not have the grip of the original tires. I agree with the others, why did this have to be changed. You never fix what isn't broke, and wasn't being asked to be changed.

Perhaps it was changed to make it more realistic.

C3PO
18-07-2015, 20:32
I know many of you will use the reasoning, that Formula gets new tires & compounds often. Sometimes for the better or worse. I agree.
But do you think that's going to happen here? There will be no weekly tire compound changes before every race, new tire compounds every few weeks, or even every year. This is not real life.
What ever they end up giving us now, we will be stuck with for ever. Let's get it right, and not use incomparable analogies for an excuse for poor tires. Apples to oranges.
I was ok with the sets they had before, and would have been ok with them for the games lifetime. That's not the case anymore.

Every sim surely goes through a phase of continuous development? I see this in rF2 / AC / iRacing fairly frequently. Understand the frustration at constantly having to adjust, but the priority is surely on getting the tyre right.

TrevorAustin
18-07-2015, 20:39
May have a new rift issue, approx 50% of the time the rift gets stuck on the safety warning page on launch. Happened about 10 times today, used to launch first time every time for ages. Tried several reboots, runs fine once it does launch ok.

Dyemonic
18-07-2015, 21:21
Maybe not the right solution, as i have a Thrustmaster TX.
If i disconnect it, Windows recognises it as Thrustmaster FFB Wheel, then nothing will work within PCars.
When i restart Windows then, the wheel will be recognised as Thrustmaster 458 TX and PCars is also fine again.
In my case its a driverproblem, caused by Thrustmaster and Windows.

My drivers are up to date. I reinstalled them and did a reboot in case there were any issues but this did not fix anything. Windows recognizes the wheel as a GT3 RS V2 (correct) but PCARS recognizes it as a 911 Turbo w/ gated shifter (incorrect). Because of this, my FFB settings, calibrations, and key assignments are reset every time I boot up the game.

Even after the driver reinstall, the soft lock is still incorrect/disabled. I toggled the setting in the FFB file to see if I would notice any difference and I did not.

N0body Of The Goat
18-07-2015, 21:35
My drivers are up to date. I reinstalled them and did a reboot in case there were any issues but this did not fix anything. Windows recognizes the wheel as a GT3 RS V2 (correct) but PCARS recognizes it as a 911 Turbo w/ gated shifter (incorrect). Because of this, my FFB settings, calibrations, and key assignments are reset every time I boot up the game.

Even after the driver reinstall, the soft lock is still incorrect/disabled. I toggled the setting in the FFB file to see if I would notice any difference and I did not.

My GT3 RS v1 is being allocated the same, incorrect controller profile.

However, I simply assign buttons, calibrate, alter FFB Calibration and all is well in the world of pCARS. Because I have not insisted on changing controller profiles, the settings stick next time I start up pCARS. ;)

satco1066
18-07-2015, 21:50
My GT3 RS v1 is being allocated the same, incorrect controller profile.

However, I simply assign buttons, calibrate, alter FFB Calibration and all is well in the world of pCARS. Because I have not insisted on changing controller profiles, the settings stick next time I start up pCARS. ;)

should be reported as bug?

Dyemonic
18-07-2015, 21:56
My GT3 RS v1 is being allocated the same, incorrect controller profile.

However, I simply assign buttons, calibrate, alter FFB Calibration and all is well in the world of pCARS. Because I have not insisted on changing controller profiles, the settings stick next time I start up pCARS. ;)

Regardless, even when doing that my lock issue still persists.

edit: I can match my wheel with the in game wheel by calibrating my wheel to 360* instead of 90*. However, this makes the FFB feel awful even when I have the settings at classic or a custom setting that felt great up to V1.4.

hoodi4cars
18-07-2015, 22:24
Ok, I have just one question now: When is the leaderboards reset coming? I have to know in advance, because I have a 2 months period of notice for quitting my job.. :cool:

..But seriously, is there already a rough plan on the reset? or is it just something you plan "some time" but have no specific plans yet? The thing is I'm kind of waiting out now for the reset, and hold myself back playing it because I know my records will be wiped anyways (TT is only thing I do). I know it's a bit stupid to do this maybe, but that's just how it is for me currently. So do you have some info? Thanks for answering!

Doug914
18-07-2015, 23:57
TT limits are changing to the more strict settings in the next patch, so the decision won't be made till after then at minimum. And i'm not even sure that a wipe is decided yet, honestly. I agree it should be done though.

Slaughter
19-07-2015, 00:01
There should be a wipe if settings are more stringent. It only makes sense and provides a fair to all new rankings.

Stocky
19-07-2015, 00:05
The softs should be a little faster but heat quicker, the other compound should be a little slower and less sensitive to heat.

Stocky, I want to add for you that we're keeping a solid eye on the reports and if the consensus is that we should make alterations then we will. We promised 'on demand' after all.

You know what Ian, I'm good. Ran a few races tonight, and I'm ok with everything. Thanks for your reply, and keep up the good work.

I'm still going to bug you for removing the distance scaling from opponent names tho and maybe for a couple of chat macros as well.
A few easy minor things, that could help a little online. And every little bit of help, is helpful.

In TeamSpeak, the opponent names comes up often as something we all want fixed/improved. Besides the scaling, it gets lost in the landscape a lot, since there is no background or contrast.
I wanted to thank someone for moving over today while I was on my hot lap. No clue who it was. On teamspeak, my friend was behind me, and the same guy moved over, and neither of use could figure out who it was.

I just wanted to thank him, lol. If I only knew who it was, and had a "Thank You" marco to tell him.
Show a little appreciation on the track, and it makes people not think twice about doing it again next time.
Everyone wants to be acknowledged for doing a good deed. :-)
It helps promote good, clean, respectful drivers.

DUST2DEATH
19-07-2015, 00:42
TT limits are changing to the more strict settings in the next patch, so the decision won't be made till after then at minimum. And i'm not even sure that a wipe is decided yet, honestly. I agree it should be done though.

Thanks Doug, Look forward to it (and the wipe).

hoodi4cars
19-07-2015, 01:08
TT limits are changing to the more strict settings in the next patch, so the decision won't be made till after then at minimum. And i'm not even sure that a wipe is decided yet, honestly. I agree it should be done though.

Thanks Doug for the info! I guess I shouldn't hold myself back then and just play. Besides of the obvious fun, it still has a "a point" even if the boards will get wiped. because it's practice and it will help me get good times again on the fresh leaderboards.
And yes I too think we must wipe them. It's a bit of a motivational killer if you have times there that can never be beaten again. Actually we had this poll and seems the vast majority wants a wipe. So I hope you will decide for it!

Thanks again for your quick answer!

stangnutlx
19-07-2015, 02:06
Still have crashing problem when I exit from the race lobby, happens in multi and single player. I also find that the car sound volume to needs to be increased a lot. Also I have graphics issues with an R290 video card.

miagi
19-07-2015, 02:16
TT limits are changing to the more strict settings in the next patch, so the decision won't be made till after then at minimum. And i'm not even sure that a wipe is decided yet, honestly. I agree it should be done though.
Could we please get those more strict settings for mp races too? I'm really sick of all the kids only looking for the best cut in stead of racing the track. Bathurst has become my favorite track just because it's the only track in the game where it's not about cutting or running wide.

chiefmasterjedi
19-07-2015, 05:54
I still haven't played an online race since the patch was installed. I just can't get my FFB to feel right. Why did the patch have to change what I already had, couldn't those extra FFB settings have been added in a neutral (null) state so I could have kept the feel that I painstakingly worked on for several days to dial in. I am so annoyed right now, I have put hundreds of hours into this game and you go and change how my wheel feels. Having the Formula A tires and some of the tuning settings changed was bad enough, but why mess with the feel of my wheel. I have now spent 8+ hours trying to get that feel back and I am about to give up. My biggest concern is I spend days getting this dialed in again and set the world records again and you F it up with another patch.

As for the argument of "it adds to the realism", please forgive me, but this is a game. Driving a car on the track or autocross, which I do, is nothing like playing this game. If it was I would sell my car and stop moaning. It kind of makes me smile reading all the petty arguments about F1 tires and how they feel when no one has driven an F1 car and never will. Arguing on an internet forum is like pissing up a rope!

Anway, next time you patch the game please don't screw with my hardware!

Seelenkrank
19-07-2015, 06:11
I still haven't played an online race since the patch was installed. I just can't get my FFB to feel right. Why did the patch have to change what I already had, couldn't those extra FFB settings have been added in a neutral (null) state so I could have kept the feel that I painstakingly worked on for several days to dial in. I am so annoyed right now, I have put hundreds of hours into this game and you go and change how my wheel feels. Having the Formula A tires and some of the tuning settings changed was bad enough, but why mess with the feel of my wheel. I have now spent 8+ hours trying to get that feel back and I am about to give up. My biggest concern is I spend days getting this dialed in again and set the world records again and you F it up with another patch.

As for the argument of "it adds to the realism", please forgive me, but this is a game. Driving a car on the track or autocross, which I do, is nothing like playing this game. If it was I would sell my car and stop moaning. It kind of makes me smile reading all the petty arguments about F1 tires and how they feel when no one has driven an F1 car and never will. Arguing on an internet forum is like pissing up a rope!

Anway, next time you patch the game please don't screw with my hardware!

mimimi?

Slowsley
19-07-2015, 06:42
I genuinely am sorry for anyone that is having FFB troubles, but is there anyone other than me that feels like their FFB hasn't changed since release? I mean, like in a good way. I got mine feeling pretty good to me on day one, I've made small adjustments since then, but I haven't noticed any changes from any patches. Patch 2.5 was already set on "custom" when I looked at my FFB overall setting, and felt the same as 2.0, 1.4, ect. I'm using a TX wheel and I've never done any resets or deletes. I prefer my settings over any "tweakers" as well.

I'm not trying to gloat, but I am seriously starting to wonder if my hands are completely numb, if my brain is completely numb, or if I'm the sole player of pCARS unaffected by any perceived FFB "bugs", "changes", whatever...

chiefmasterjedi
19-07-2015, 07:24
mimimi?

Do you have anything constructive to add?

motu
19-07-2015, 07:39
:sorrow:

mjemec11
19-07-2015, 07:47
Do 2 & 4 team championship invitations unlock with this new patch? I know it's not in the patch notes, but I'm curious.

B1rdy
19-07-2015, 07:48
Just incase you didn't know, Ian had multiple posts directed at him about not supporting the game in the future, so his comment was to rectify this.I do know. I can understand his sarcasm to some extend but I do also think especially as head of the studio his behavior is inappropiate. Fixing bugs especially in this title is a matter of course and mandatory for the success of the next crowd funding project.


You fixed me Birdy. I'm all fixed.I truely don't know what you mean by that, sorry. I am trying to be contructive here, just in case you overlooked.

Mark Quigley
19-07-2015, 08:14
This "head of studio" is a human being capable of a whole range of emotions.
If it were me and after reading some of the things directed at SMS, I would have shit my pants by now , you would all be banned and I would be chatting to myself on these forums. :D

Yeti_Rider
19-07-2015, 08:51
Your profile was deleted I'm afraid. There is no undo for this, if you haven't made a backup of your default.sav.

Btw. it would be good, if every patch automatically creates a backup of the profile.

And there was an issue, when you enable the shared memory, the profile gets deleted, when the pcars crashes. Is it solved with 2.5?

Well 89 hours in.......that's fairly disappointing to hear. I was hoping I would be able to find a career folder or something and move it to where the game wants to find it. Weird that I can still see all my play time and achievements in the steam rundown.

TrevorAustin
19-07-2015, 09:31
I still haven't played an online race since the patch was installed. I just can't get my FFB to feel right. Why did the patch have to change what I already had, couldn't those extra FFB settings have been added in a neutral (null) state so I could have kept the feel that I painstakingly worked on for several days to dial in. I am so annoyed right now, I have put hundreds of hours into this game and you go and change how my wheel feels. Having the Formula A tires and some of the tuning settings changed was bad enough, but why mess with the feel of my wheel. I have now spent 8+ hours trying to get that feel back and I am about to give up. My biggest concern is I spend days getting this dialed in again and set the world records again and you F it up with another patch.

As for the argument of "it adds to the realism", please forgive me, but this is a game. Driving a car on the track or autocross, which I do, is nothing like playing this game. If it was I would sell my car and stop moaning. It kind of makes me smile reading all the petty arguments about F1 tires and how they feel when no one has driven an F1 car and never will. Arguing on an internet forum is like pissing up a rope!

Anway, next time you patch the game please don't screw with my hardware!

That is odd, as that's exactly what it did. 2.5 kept your existing settings as custom and added two more default, which is post 1.4 and classic which was pre 1.4. So unless you reset or chose ome of the other presets nothing would have changed. And if you did and liked what you had pre 2.5 then choose default, make the same changes amd you're back.

Klaus Weber
19-07-2015, 09:56
I genuinely am sorry for anyone that is having FFB troubles, but is there anyone other than me that feels like their FFB hasn't changed since release? I mean, like in a good way. I got mine feeling pretty good to me on day one, I've made small adjustments since then, but I haven't noticed any changes from any patches. Patch 2.5 was already set on "custom" when I looked at my FFB overall setting, and felt the same as 2.0, 1.4, ect. I'm using a TX wheel and I've never done any resets or deletes. I prefer my settings over any "tweakers" as well.

I'm not trying to gloat, but I am seriously starting to wonder if my hands are completely numb, if my brain is completely numb, or if I'm the sole player of pCARS unaffected by any perceived FFB "bugs", "changes", whatever...

No worry, your Hands and Brain are ok.:) I also have doing no resets or Profile delete and have the same expirience as you. Not affected from FFB Bugs. But after this Patch with the new FFB options i ventured it. And the Problem comes in.
Excessive Rattling on the Wheel! But after choosing the Classic Preset the Rattling was gone and the FFB is ok!

JoeDogs
19-07-2015, 09:59
As before, welcome to us not supporting pCARS1.

Yep! ;)

ibby
19-07-2015, 11:27
Is there anybody even liking the default preset vs the classic ?
Just asking because maybe the classic should be the 'default' like in pre 1.4.

Default is unplayable with my G25, rattling everywhere no details coming through.
Yet I think a default should be a good standard base for everyone ?

macto
19-07-2015, 11:59
Do 2 & 4 team championship invitations unlock with this new patch? I know it's not in the patch notes, but I'm curious.

Nope, I'm waiting for this glitch to be fixed as well.

titou09
19-07-2015, 13:06
Fanatec GT3RS V2, PC (Win 7 64bit)

Good news is my vehicle tunes seem to be saving. But this game is still unplayable to me if I need 4x the steering input as shown on the screen (FFB wheel to in game wheel). I have hope being that it magically worked for a few minutes last night...:/
I also play pCars (v2.0) with a Fanatec GT3RS2 + CSR pedals but on PS4 and the feeling with the wheel is very bad... I spend hundreds of hours trying to "fix" the FFB (used also the multiple setting setup by some courageous guys on here...) without success. Calibration is failing still the first release (loosing R2/L2 when calibrating pedals, the game is then unplayable after that, the wheel is jumping everywhere..etc)
Maybe there is a problem specifically with this wheel? I don't know how many people are playing pCars with a GT3RS2 without problem and are happy with the feeling...

INIKEL
19-07-2015, 13:20
Hey guys! When will you add new rain effects for windshield?

Stocky
19-07-2015, 13:42
That is odd, as that's exactly what it did. 2.5 kept your existing settings as custom and added two more default, which is post 1.4 and classic which was pre 1.4. So unless you reset or chose ome of the other presets nothing would have changed. And if you did and liked what you had pre 2.5 then choose default, make the same changes amd you're back.

Wasn't that easy Trevor. I spent the 8-9 hours getting my FFB for my G27 back to the feel I had. It's still not perfect, but playable.


mimimi?

I hate ignorant people. At least learn to spell, if you're going to ridicule someone.

Jack Spade
19-07-2015, 13:43
* Added accelerator slip vibration to the wheel rim of Fanatec wheels where available, and fixed brake rumble not working.

Unfortunately it´s vice versa for me now, PS2 pedal/wheel connection was always working for ages.

TrevorAustin
19-07-2015, 13:44
Wasn't that easy Trevor. I spent the 8-9 hours getting my FFB for my G27 back to the feel I had. It's still not perfect, but playable.



I hate ignorant people. At least learn to spell, if you're going to ridicule someone.

Take a screenshot! I've done that with all my favourite settings:)

Stocky
19-07-2015, 14:06
Take a screenshot! I've done that with all my favourite settings:)

I had all my notes, but unfortunately, the exact same settings I had last week are not the same settings I now use. The FFB was different after patch, and it wasn't as smooth of a transition as it was for many others.
My notes and screenshots, were useless.
And I know RipChief also has screen shots of his settings, but to no avail. He's still having major problems.