View Full Version : Project CARS - All Platforms - Patch 3.0 - Release notes - OUT NOW on PC, PS4, XB1
Stephen Viljoen
07-08-2015, 09:23
Hi all,
Here are the new and enhanced features and bug fixes that are coming in patch 3.
PLEASE NOTE - The patch is not yet finalized and is still in testing, meaning that some of this may still change. I will post up the final list, or confirm that this one is final, as soon as the fixes are all confirmed and the patch is in final submission.
IMPORTANT - We are investigating and fixing all reported issues, so if there is an issue that you don't see in this list, please don't post "Where is the fix for this issue?" style questions in this thread. There are dedicated threads in other areas on the forum where you can post and discuss other issues. Please keep discussions in this thread to issues mentioned in the list below.
Finally, please be aware that this patch is not yet in submission with Microsoft and Sony, so we are most likely looking at a few weeks before it will be released. We will post the final release dates as soon as we have them.
Project CARS – Patch 3.0 – Release Notes
New & Enhanced Feature Summary
* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race.
* Enhanced MP vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
* New – Xbox One – added an Online Browse feature whereby the player can browse for specific lobbies.
* Enhanced Setup and Pit Strategy system – players are now provided with information regarding current and upcoming weather, remaining session duration, current track temperatures, and more.
* Enhanced HUD and Telemetry tyre info system – players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn.
* Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'.
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
* New – Force Feedback – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.
* New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired.
* Enhanced Weather system – all vehicles are updated with new window rain effects, featuring dynamic rivulets, much more realistic looking water drops, and wiper blade trail effects.
Online
* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race using the ‘Retire to pits’ and ‘Spectate’ options (note that this is currently only available on tracks that feature a pit lane).
* Enhanced vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
* Implemented support for Leaderboards reset across all platforms.
* PS4: Fixed an issue with the browser getting stuck at ‘Looking for sessions’.
* Added support for Multiplayer Quick Random to also join in-progress sessions
* New – Xbox One – added an ‘Online Browse’ feature whereby the player can browse for specific lobbies.
* Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.
* Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.
* Fixed an issue where using the ‘Amateur’ skill filter would at times not show any lobbies.
* Fixed the case where changing the time of day from daytime to night-time in a lobby failed to switch the skill level from NOVICE to AMATEUR.
Time Trial
* Fixed an issue where restarting a Time Trial session would not remove the ‘best of session’ ghost from before the restart.
* Force Time Trial weather on consoles to always be set to Light Cloud to match PC settings.
* Ghost split and lap times are now displayed on timings/pause screen.
* Updated the in-game timings board to provide a visible distinction between the ghosts and the player’s entries: all ghosts now have status set to ‘Ghost’, and the Session best ghost has DRIVER text set to ‘Session Best’
Pitting, Tuning, Setups, Strategy
* Enhanced Setup and Pit Strategy system:
- - Players are now provided with information regarding current and upcoming weather, remaining session duration, and current track temperatures.
- - In Setup, players can choose to apply different compounds to the front and rear sets. In Pit Strategy, players can now choose to change tyres symmetrically instead of configuring each wheel individually.
- - The Setup and Pit Strategy screens will now display an estimation of how many laps the player can expect to run with the current fuel load, and updates in real time as the player adjusts the fuel slider.
- - Players can now define pit strategies with less fuel than the initial fuel load. During a race, the fuel slider indicator will turn red to warn players when the strategy offers insufficient fuel for the remainder of the race.
* Enhanced HUD and Telemetry tyre info system:
- - Players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn. Each individual wheel’s tyre graphic will fade out from top to bottom to indicate the level of wear. The tyre temperature display on the HUD now uses a smooth colour gradient fade to more accurately indicate temperature changes and match the display on the Telemetry screen
* Fixed an issue where a damaged headlights would not get repaired if the player had damage level set to ‘Visual Damage Only’.
* Fixed more cases where a vehicle’s default setup would not be correctly applied.
* Reworked the naming of several tyre compounds to make the names more indicative of their purpose, and to ensure that front and rear compound names match when set to the same compound.
* Restrict pit strategy tyre compound types to only those available for the current vehicle.
* Accessing Pit Strategy in single player during non-race sessions no longer pauses the game.
* Tweaks to AI pit logic to ensure they pit in proper mandatory window in races that feature a mandatory pitstop.
* Fixed an issue that at times caused a setup from one car to be applied to a different car.
* Ensure that the Default pitstop strategy is set to the Active one on each session start, to prevent issues with previously configured and now irrelevant strategies being active.
* Fixed an issue where, if you customized a setup that was automatically loaded from your saved setups, and then drive and return to pits, the customized setup would be lost and your setup will be reset to the previously saved setup.
* Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.
Physics & AI
* Improved AI rain speed realism when using treaded tyres in the wet.
* Fixed an issue where, if a player has steering assist on and fuel use set to real, when low on fuel, the steering assist will pull them into the pits as they go past
* Increase tyre wear for AI if driving wet tyres when track is drying or dry.
* Improved AI behaviour during crash recovery to further minimize the chances of AI cars getting stuck.
* Fixed an issue that would cause a car to leave the pits with no visible wheel attached after pitting to replace a lost wheel.
* Various tweaks and improvements to how AI responds to tyre wear in regards to pitting strategies.
* Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.
* Fixed an issue with the player vehicle rolling backwards after entering pre-race tuning.
* Fixed an issue where AI drivers would remain stuck in their pit boxes when using accelerated time.
Cut Track / Off Track System
Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'. Many tracks were reworked to address specific issues where the cut track detection was either too loose or too strict. Players will no longer receive warnings for driving off track in the grass and other surfaces when not actually gaining time by doing so. The new system provides for scalability in strictness across game modes, to match real life application. The rules enforcement gets progressively stricter from Free Practice to Race to Time Trial.
Career
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
* Added Career Contracts for core career sport DLC cars:
- - GT3: Bentley Continental GT3
- - LMP1: Audi R18 e-tron quattro
* Career Invitationals – corrected Russian translation in two Invitational unlock descriptions.
* Fixed an issue with pre-DLC save games not unlocking DLC career content.
Audio
* Fixed tyre skid sound when car is sitting against a kerb at zero speed.
* Tweaked the dirt surface sounds.
* Fixed an issue where there would sometimes be missing race audio in a subsequent race if there's an immediate quit at race start.
GUI, HUD, Telemetry
* GUI – sliders throughout the game interface now supports smaller increments and decrements when changing their associated values.
* Monitor/Spectate screen – the timings table now supports mouse clicks to change the driver that’s being observed. The screen now features the ability to view the selected driver’s info when playing online, by clicking on the new Gamercard button. Fixed several cases where the map would at times randomly freeze and/or be locked on the screen when telemetry overlay is displayed.
* When browsing Leaderboards, changing the car and track being browsed will no longer change the player’s currently selected car and track in the other game modes.
* Reworked the Replay/Spectate/Monitor interface to a more consistent design.
* Main game loading screens – fixed the Road America track logo that went missing, updated the Logitech logo to the new Logitech G logo, updated the Oculus logo to their new logo.
* Driver Network Profile – practice and qualifying sessions will no longer count towards races entered.
* Community Events – added a 'DLC required' indicator to events that require DLC content, added an event number indicator.
* Career post-race podium screen – fixed Lap times formatting to use the more logical MMSSTTT formatting (e.g. 01:20.457).
* HUD now reports correct split times to vehicles that are in the pits.
* Updated the Class logos used by Road cars to better differentiate the various road car classes.
* Fixed an issue with the Field of View slider not working.
* Fixed an issue where Cut Track warning messages appeared in the centre of the screen instead of to the side, out of the player’s line of sight.
Replays
* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
* Replay Cameras – Azure Circuit – reworked the draw distance and positioning of a number of cameras to fix background issues and views being obstructed by trackside objects.
* Replay Cameras – Hockenheim National – improved the positioning of a number of cameras to fix views being obstructed by trackside objects.
* Fixed a crash that occurred when the player loaded a replay that was saved with an older version of the game.
Controls & FFB
New – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain:
Menu Spring – the strength of the wheel centering spring in the front end and in-game pause menu.
Low Speed Spring Coefficient & Saturation – the weight of the steering at slow speeds (<10mph) and when the car is stationary. The saturation is the maximum force for the spring and the coefficient is how quickly the spring takes effect. To avoid "cogging / notching" effects when stationary its best to leave the spring coefficient high and lower the saturation.
Steering Gain – the gain (multiplier) applied to all steering effects (steering force, jolts, kerb rumble etc) after they have been mixed. For a clean more detailed experience set at 1.0 or below, for stronger feedback at the expense of clipping set higher (maximum value 5).
New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options > Controls > Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.
Fixed:
* Fanatec – added accelerator slip vibration support for Fanatec wheel rims that support this feature. Added sequential shifter profiles for Porsche 911, GT2, GT3RS V2 and CSR wheels. Added accelerator pedal rumble support for the ClubSport Pedals V3, and fixed brake rumble not working.
* Logitech wheels – added LED support for the G29.
* Custom wheels – reduced the default menu spring strength.
* Fixed an issue where the in-game menu spring centered the wheel when pausing while driving, which was jarring when both entering and exiting.
* Handbrake and boost controls assignments are now no longer mandatory.
* Fixed an issue where mouse controls were producing a deadzone in the centre regardless of deadzone settings.
* Fixed an issue where there was a sudden loss of FFB after a severe collision.
* Xbox One – fixed an issue where Force feedback was lost when focus was lost to the onscreen keyboard, other overlaid system apps or snapped apps.
* PS4 USB keyboard – corrected mapping for keypad '.' / 'Del' keys, removed Pause being incorrectly hardcoded to the 'P' key.
Vehicles
* 125cc and 250cc karts – adjusted automatic gearbox algorithm for better shifting. This reduces the occurrence of the rapid fire downshifts from 6th to 1st when locking the rear brakes.
* Audi R18 e-tron quattro – added the missing gear readout to cockpit display. Fixed ‘quattro’ to lower case in the showroom (licensing).
* Aston Martin Vantage GT3 – fixed the impact test position for the rear centre brake light, to ensure accurate impact damage effects on the light.
* Bentley Continental GT3 – fixed slight asymmetry in rear suspension design which was causing some unintentional cross weight.
* BMW M3 GT – set to use same tyre widths as the other GT3 cars. This helps equalize performance and acts to level the playing field, as this car would have used such tyre sizes if it ran beyond 2012 against the rest of the GT3 cars.
* BMW V12 LMR – fixed engine lifetime numbers to match other similar cars.
* Group 5 cars and BMW M1 – tweaked rain tyres heat and sensitivities to prevent them from overheating in light rain.
* Escort MK1 and DLC BMW 2002 Turbo – rebalanced the AI performance.
* Formula A -– added a new tyre set that includes two slick tyres: ‘Soft’ and ‘Medium’. Rebalanced the heating and wear across all four tyre sets. Reworked tyre wear to more closely match real world Formula 1 cars. Heating is now more even front to rear. Further rebalancing of the AI speed (now faster) as was required, and tweaks to the base setup to accommodate the heat change and its effect on the balance. The medium slicks make consistent grip between 180-220F, making this compound more useful as a strategic, lower wear choice. The soft slicks are the default dry tyre.
* Formula C – dropped the AI ability in the rain a bit more for this car, as the AI was still too fast in the rain.
* Lotus 98T – new setup to help handle the power better, new rain tyre tweaks for better heating. Some change for the slick heating and inflation pressure sensitivity of the carcass.
* McLaren MP4 12C – adjusted the default setup to match the change to stiffer tyres.
* McLaren P1 – stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe. Changed tyre walls to Pirelli (licensing).
* McLaren F1 GTR – added suspension animations to limit front wheel movement in order to stop them clipping through the bodywork on large compressions.
* Pagani Huayra – corrected the default dry and wet tyres so that the correct tyre is selected when using ‘Automatic by Weather’.
* Radical SR3 and SR8 – reduced the backlight on the gear LCD in the cockpit to make it easier to read at night.
* Renault Clio Cup – updated suspension tuning and gear ratios to match exactly with correct reference data for the X98CUP Mk.4 car.
* RWD P20 LMP2 – recalibrated oil and water temperature warning lights to turn on when the engine is starting to overheat.
* Various DLC Vehicles – rebalanced the in-cockpit exposure levels.
* Various cars – recalibrated the tyre deformation effect. This fixes many cars which were seeing too little or reversed lateral tyre deformations.
* Various cars – graphical issues addressed – Mercedes C-Coupe DTM, Sauber C9, Audi 90, Audi R8 LMS Ultra, Audi R18, Audi R18 e-tron, Aston Martin Rapide, BAC Mono, Bentley Continental GT3, Bentley Speed 8, BMW 1M, BMW Z4 GT3, BMW 320 Group5, BMW M3 E30 GroupA, Caterham Classic, Caterham SP300R, Ford Capri Group5, Ford MkIV, Formula C, Formula A, Ginetta G55 GT4, McLaren F1, Ruf RGT8 GT3, Ruf RGT8.
* Various cars – updated to use the correct tread textures for various tyre compounds
* Modern street cars – new stiffer tyres for improved drivability, to more closely match the real world experience. This makes these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.
* 4WD/hybrid vehicles – enabled visual backfires.
Tracks
* Azure Circuit – reset the AI track grip for the faster Formula A cars, and tweaked the driving lines to help with AI getting stuck in barriers.
* Bathurst – fixed an issue where cars would collide against invisible objects in the pit lane, and fixed an issue with black shapes appearing in the rear view mirrors on some parts of the track.
* California Highway – reworked the allowable driving surfaces in the final section on the double lane highway to allow the player to drive on both sides.
* Dubai layouts – fixed a graphical anomaly on the track surface.
* Glencairn East – fixed a false cut track warning that would trigger while driving on-track.
* Nordschliefe – fixed an issue where AI attempting to leave their pit spots was being blocked by cars in the pit spot directly in front of them.
* Ruapuna layouts – improved the texture quality on the distant trees, and reworked the wire mesh on the marshal posts to prevent them from turning opaque at a distance.
* Sakitto GP – unblocked pit lane and added pit lane directional signage.
* Sakitto International – fixed an issue where the AI would run too wide and collide with the barrier in the downhill left handed sweeper.
* Silverstone layouts – fixed a false cut track warning at the pit entrance.
* Snetterton 200 – fixed an issue where the player would receive a cut track warning when entering the pits’
* Spa Francorchamps – fixed an issue where a number of bollards marking track limits had stopped appearing.
* Watkins Glen layouts – fixed an issue where the pit entry would trigger if a player drove very close to the pit wall on the main straight, and fixed a few graphical pop-up issues.
* Various tracks – Imola, Oschersleben GP, Oschersleben C course – cut track detection adjustments.
Oculus Rift
* Implemented support for Oculus 0.6.0.1 SDK.
* Added support for a separate Graphics profile “GraphicsConfigOculusDX11.xml” when running with the Oculus Rift. This means that you can now set your graphic details to high/max when playing without the Rift, and turn the details down for optimum performance when using the Rift and the game will maintain both configurations and apply the applicable one automatically.
* Auto disabled Crepuscular rays, Vignette and full screen raindrops.
* Fixed excessive object pop-in in Oculus Rift mode that was caused by the modified field of view used in VR.
* Shadow support – further work towards getting shadow support fully implemented.
* Fixed SLI/XFire windowed mode performance issues – SLI/XFire isn't available in windowed mode, but several Renderer paths were still active, resulting in reduced performance, most notably for Oculus Rift which fakes a windowed mode.
* Added a command-line option "-vrnomirror" that disables the desktop mirror. This will gain around 3-4% performance.
* Fixed the issue where non cockpit view cameras were not incorporating the head-pose position correctly, which caused the camera to be spawned very low down.
* Fixed the issue where the view in the Oculus Rift froze when returning to the main menu after a race.
* Fixed the issue where using FXAA caused black/opaque rendering when using Oculus Rift.
General
* Players are no longer disqualified for running out of fuel after finishing the race.
* Fixed an issue that would award players with a race win when skipping session after a false start.
* Fixed an issue with 24Hz 4k Monitor modes causing the graphics code to fail to load.
* PC – added support to enable Opponent Car Reflections by using the “-insane” command-line option.
* Jumpstart tolerances adjusted to make the penalty more realistic when the player starts moving his vehicle before the green lights.
* Fixed an issue that caused vehicle windows to appear invisible in the player’s rear view mirrors.
* PC – fixed an issue with Real-time weather not working.
* PS4 – fixed a crash that occurred when power cycling or when disconnecting and reconnecting a wheel.
* PS4 – anisotropic filtering adjusted to improve the visual quality of some materials, mainly brick walls which were appearing blurred at some angles.
* PS4 – fixed an issue where car bonnet reflections at times were out of sync with the environment being reflected.
* Xbox One – implemented background DLC check optimizations to eliminate instances of stuttering in Main Menu.
<-- *Faints*
214468
It IS a doozie indeed!
TrevorAustin
07-08-2015, 09:37
Absolutely awesome set of fixes! So pleased you've abandoned this game!
And that oculus rift sli render fix explains exactly the big performance drop in direct mode! Fantastic!
I think you could sell that fix to elite dangerous and iracing too:)
TRL Karthikeyan
07-08-2015, 09:40
when's patch 4.0 out? /just kidding
This is a beast of an update. Well done sms
Racer Pro
07-08-2015, 09:42
nice
hitmanvega
07-08-2015, 09:43
Great stuff...!!!!;):D
DLC BMW 2002 Turbo
??????
F1Aussie
07-08-2015, 09:45
Effn Epic!! Can't wait for this bit of sugar!!
TrevorAustin
07-08-2015, 09:48
It will be funny when the complaints start about this lot, any idea what you've got wrong yet Ian? Surely you have an in house SMS sweep on who will complain first and what about, if not get it started, fun Friday game.
Ian Bell
07-08-2015, 09:49
It will be funny when the complaints start about this lot, any idea what you've got wrong yet Ian? Surely you have an in house SMS sweep on who will complain first and what about, if not get it started, fun Friday game.
I'm hoping there's something messed up. I need to continue to improve my pantomime villain status.
RoccoTTS
07-08-2015, 09:49
Wow, this takes half an hour to read :cool:
Good work guys !
Hello,
Still no news for the blue flags of ia ?
Ian Bell
07-08-2015, 09:52
Hello,
Still no news for the blue flags of ia ?
You didn't read the post did you? :)
It will be funny when the complaints start about this lot, any idea what you've got wrong yet Ian? Surely you have an in house SMS sweep on who will complain first and what about, if not get it started, fun Friday game.
Looks like we have a winner here:
Hello,
Still no news for the blue flags of ia ?
:rolleyes:
TrevorAustin
07-08-2015, 09:54
I'm hoping there's something messed up. I need to continue to improve my pantomime villain status.
There will be I have no doubt whatsoever:) Can you put my bet on Ovals/indycars please? If not that I'll widen it to something Xbox related.
Seriously congratulations, this isn't really a patch is it, more Pcars 1.5. More added features than bug fixes.
Invincible
07-08-2015, 09:54
Thank you, thank you guys for abandoning the game! Some entries in this patch list are worth an *EPIC-Patch* badge on their own! So much win!
And as I scrolled down the list, I thought it would never end - even as I've only been halfway trough... If there was a "Best patch of the year"-Award, you'd definitely were my top favourite to win it.
:congratulatory:
Ian Bell
07-08-2015, 09:55
There will be I have no doubt whatsoever:) Can you put my bet on Ovals/indycars please? If not that I'll widen it to something Xbox related.
Seriously congratulations, this isn't really a patch is it, more Pcars 1.5. More added features than bug fixes.
Yup, that's the plan. Each update will move more towards on demand requested features and away from fixes as they're cleared off.
Fantastic list! :)
You boys have been busy.
Azure Flare
07-08-2015, 09:55
BMW 2002 Turbo.
http://bringatrailer.com/wp-content/uploads/2013/02/1974_BMW_2002_Turbo_For_Sale_Front_resize.jpg
OMG.
Racefreak
07-08-2015, 09:58
.....BMW 2002 Turbo....waaaaaat
TrevorAustin
07-08-2015, 09:58
Yup, that's the plan. Each update will move more towards on demand requested features and away from fixes as they're cleared off.
Genuinely surprised at some of the things you've managed to get in. It really does seem almost every request has been addressed. A LOT more rift stuff than I'd even hoped for and the game should be improved whether you prefer career, MP or solo.
Why do so many people call the AI ia? nearly always people complaining too.
Ian Bell
07-08-2015, 09:59
BMW 2002 Turbo.
http://bringatrailer.com/wp-content/uploads/2013/02/1974_BMW_2002_Turbo_For_Sale_Front_resize.jpg
OMG.
That was a tease of something bigger to come.
Welcome to us abandoning .... any hope of doing anything constructive once this patch releases :D.
Top stuff guys, as always :yes:.
That's sounds like you've ticked every box. I just hope the added FFB options should eliminate landmine ?
My personal favourite is the replay updates. There will be nowhere to hide when someone says they didn't do anything wrong. ;)
Invincible
07-08-2015, 10:00
That was a tease of something bigger to come.
*teasing was super effective*
*Invincible has fainted*
Slicker_VR
07-08-2015, 10:01
Why do so many people call the AI ia? nearly always people complaining too.
think it stands for 'idiotic a*holes' ;)
You didn't read the post did you? :)
I'm sorry , my English a little bit rusted
Why do so many people call the AI ia? nearly always people complaining too.
It's not as annoying as 'breaks' and 'breaking' instead of 'brakes' and 'braking'... :P
Pink_650S
07-08-2015, 10:05
Ian, HUGE was an understatement ;)
Looks fantastic, guys!
Schadows
07-08-2015, 10:06
* Enhanced HUD and Telemetry tyre info system – players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn.The last one is some kind of a cheat compared to real life (that kind of information can be salvage once the car come back to the pit though), but ... this isn't real life and will surely be useful for lots of people who don't "feel" how worn out their tires are ^^'
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.Congrats SMS! DLC will be even more interesting from now on.
* Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'.
* Enhanced Weather system – all vehicles are updated with new window rain effects, featuring dynamic rivulets, much more realistic looking water drops, and wiper blade trail effects.WOW, "at last, we will have our revenge".
With my GPU sent back to the customer services, I won't be able to test these myself for some time, but i'm eager to see how much it has improved (especially the rain effect compared to the early WIP video).
Chris12345
07-08-2015, 10:08
Awesome work!!!
Wow, its way too hot to read a changelog this extensive! If everything works as intended *fingers crossed*, thats just about the most epic update to any game I ve ever seen. :D Though there is a boatload of very interesting stuff in there, I would like to ask about one thing secifically:
* Enhanced vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
Can we have a bit more info about the changed vehicle grouping, on how they are grouped from 3.0 on? And will it be applied to existing leaderboards as well (so that there arent only Zonda R times at the top of GT leaderboards, for example)? That is one of my biggest gripes with the game actually, so an extra thank you again for tackling (hopefully solving) it! :eagerness:
IJerichoI
07-08-2015, 10:11
Oh God, at the moment my colleagues here at work must be wondering about my wide grin :p
This patch is some kind of "evolution" of the game. Honestly, great work, SMS!
Disposable_Hero
07-08-2015, 10:13
Impressive list!
Just wondering what´s the status of the pit crew animations?
Any ETA yet?
HLR Ghosty
07-08-2015, 10:15
Very nice and so glad to see a lobby browser coming to XB1. :)
Siberian Tiger
07-08-2015, 10:16
Wow, that reads like a whole new Game!
Really looking forward to test it out :)
F1Aussie
07-08-2015, 10:17
BMW 2002 Turbo.
http://bringatrailer.com/wp-content/uploads/2013/02/1974_BMW_2002_Turbo_For_Sale_Front_resize.jpg
OMG.
Really, that is from 2002? It looks at least 20 years older than that!
Now THAT'S a change log! Great work!
PureMalt77
07-08-2015, 10:17
that is simply
MASSIVE!
thx guys! :eagerness:
Bavarian Turbo
07-08-2015, 10:18
i have dream
you made my dream
i love this game, day by day
thank you so much
TrevorAustin
07-08-2015, 10:18
Hi all,
Here are the new and enhanced features and bug fixes that are coming in patch 3.
PLEASE NOTE - The patch is not yet finalized and is still in testing, meaning that some of this may still change. I will post up the final list, or confirm that this one is final, as soon as the fixes are all confirmed and the patch is in final submission.
IMPORTANT - We are investigating and fixing all reported issues, so if there is an issue that you don't see in this list, please don't post "Where is the fix for this issue?" style questions in this thread. There are dedicated threads in other areas on the forum where you can post and discuss other issues. Please keep discussions in this thread to issues mentioned in the list below.
Here we go:)
MrBlacky
07-08-2015, 10:19
Wow thank you, that was such a statisfying read lol :D
TrevorAustin
07-08-2015, 10:19
Really, that is from 2002? It looks at least 20 years older than that!
Nope, engine size
mister dog
07-08-2015, 10:19
Long read indeed, thanks for the continued support and improvements to PCARS. I guess by the end of this year there won't be much left to complain about if we proceed at this rate :)
Friends leaderboard was one of the most requested features, nice to be able to scratch it off the list! Huge step forward for TT mode this one.
Really, that is from 2002? It looks at least 20 years older than that!
Nope, it's from 1973/1974.
Nope, engine size
What he said.
Hi all,
* Fixed an issue where there was a sudden loss of FFB after a severe collision.
Yes! Finally! Thank you so much SMS for this fix! :)
Azure Flare
07-08-2015, 10:24
That was a tease of something bigger to come.
I think I know whats up with this. ;)
Yorkie065
07-08-2015, 10:25
I didn't know patch notes could make a grown man cry!
Well done SMS! Epic stuff! :D
Mark Quigley
07-08-2015, 10:28
Oh my, it's massive was the cry when I walked into a shop this morning with my zip down.
Those patch notes are quite large and impressive too.
- - Players can now define pit strategies with less fuel than the initial fuel load. During a race, the fuel slider indicator will turn red to warn players when the strategy offers insufficient fuel for the remainder of the race.
Will it now be possible to set in the pit strategy screen how much fuel to refuel instead of how much fuel shall be in the car after pit stop? Maybe?
* Added a command-line option "-vrnomirror" that disables the desktop mirror. This will gain around 3-4% performance.
You mean the HUD mirror? Or what is the desktop mirror if I may ask?
Overall, awesome work guys!!!
Will it now be possible to set in the pit strategy screen how much fuel to refuel instead of how much fuel shall be in the car after pit stop? Maybe?
Sorry for OT but, what would be the advantage of this? I honestly can't see it.
Great list guys, some very promising things on there! I hope it's worth the wait. I do hope the new lobby's on XB1 also have a positive effect on the servers, or whatever the reason is why private lobby's break down when 9 players or more are racing.
Keep up the good work!
**cough** Landmine **cough**
TrevorAustin
07-08-2015, 10:42
Will it now be possible to set in the pit strategy screen how much fuel to refuel instead of how much fuel shall be in the car after pit stop? Maybe?
You mean the HUD mirror? Or what is the desktop mirror if I may ask?
Overall, awesome work guys!!!
It's the desktop mirror, but I like that so won't be turning off, visible menus instead of squinting into the corners of the rift, lol.
I am expecting 20% plus gain on the rift with the sli fix and latest runtime optimisation, although I did notice queue ahead wasn't mentioned I guess that is incorporated in saying 0.6.0.1 integration. SO I think big Rift improvements, back to pre 2.0 performance and better plus less input lag.
TrevorAustin
07-08-2015, 10:45
**cough** Landmine **cough**
They don't call it landmine, they call it sudden loss of FFB, and it's covered.
Sorry for OT but, what would be the advantage of this? I honestly can't see it.
Okay, let me explain it with an example. Atm I set an pit strategy before the race where I tell my pit crew how much fuel needs to be in the car as I leave the pits. So as an example, I race 60 laps around Hockenheim GP in a GT1 car, I did my homework and know that I need pretty exactly 144 l of fuel. I take a full tank of 100 l into the race. And program 77 liter for my pit stop. When I pit in lap 30 of 60 as planed, I will have 77 liters after the pit stop and can finish the race, no problem.
But that option binds me to pit in lap 30. Now lets say I get a damage in lap 20 of 60, if I pit in lap 20 and get the car filled up to 77 liters I will run out of fuel in lap 52. So it means when I want to pit earlier I will always need to go into the pit menu to rearrange the fueling, potentially losing time in the pits.
If I know I need 144 liters for the race and a full tank is 100 liters, it's easy to see that starting from about lap 19, I need to refill ~44 liters to be safe. If I told the crew to refill 44 liters, I can pit at any point after about lap 19 and will have the amount of fuel I need to finish the race. So even if I pit before lap 30, I don't need to change anything about the pit strategy.
They don't call it landmine, they call it sudden loss of FFB, and it's covered.
I'l believe it when I see it.
They might call it 'sudden loss of FFB', but what about the 'falling into a huge hole' that frequently causes it? :)
holy sh*t! That`s an awesome list of fixes and updates! Great job!
Stephen Viljoen
07-08-2015, 10:51
* Enhanced vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
Can we have a bit more info about the changed vehicle grouping, on how they are grouped from 3.0 on? And will it be applied to existing leaderboards as well (so that there arent only Zonda R times at the top of GT leaderboards, for example)? That is one of my biggest gripes with the game actually, so an extra thank you again for tackling (hopefully solving) it! :eagerness:
When you set up an MP lobby, you can now filter the cars by a specific racing class, the same as you find in the career championships. That is : LMP2, LMP1, GT4, GT3, Road A, Historic Touring 2, and so forth. This of course means that when you use this, you can set up an MP race with similar performance matching cars, same as they are in career.
Leaderboards are not changed by this. As noted before, the groupings in Leaderboards is because of the limited amount of leaderboards that the first party servers allow us to have. (Let's leave it at that for this thread please. There are other threads where this has been discussed already. Back to the list at hand then :) )
deedub777
07-08-2015, 10:51
Oh WOW. Cool work guys. This really does plug many holes. we asked, you answered. Fantastic. Now, just wait for the ThugBlunder T300 to come back after repair and maybe I can race again.
Slicker_VR
07-08-2015, 10:53
Really, that is from 2002? It looks at least 20 years older than that!
doh!
Slicker_VR
07-08-2015, 10:54
I'l believe it when I see it.
They might call it 'sudden loss of FFB', but what about the 'falling into a huge hole' that frequently causes it? :)
and the flying cars or sudden dead stop
el3KtroN
07-08-2015, 10:55
* Enhanced MP vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
Sorry if I missed it, but is that for time trial too?
Or is there still a GT class where GT3 cars have no chance against Zonda R and Mclaren F1 GT Long Tail?
deedub777
07-08-2015, 10:56
Hi all,
...
Online
...
* Added support for Multiplayer Quick Random to also join in-progress sessions
...
Does this mean I can join a specific lobby while a race is in progress and watch?
I hope so. :)
When you set up an MP lobby, you can now filter the cars by a specific racing class, the same as you find in the career championships. That is : LMP2, LMP1, GT4, GT3, Road A, Historic Touring 2, and so forth. This of course means that when you use this, you can set up an MP race with similar performance matching cars, same as they are in career.
Leaderboards are not changed by this. As noted before, the groupings in Leaderboards is because of the limited amount of leaderboards that the first party servers allow us to have. (Let's leave it at that for this thread please. There are other threads where this has been discussed already. Back to the list at hand then :) )
That is fantastic, thank you!
One more question:
Cut Track / Off Track System
Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'. Many tracks were reworked to address specific issues where the cut track detection was either too loose or too strict. Players will no longer receive warnings for driving off track in the grass and other surfaces when not actually gaining time by doing so. The new system provides for scalability in strictness across game modes, to match real life application. The rules enforcement gets progressively stricter from Free Practice to Race to Time Trial.
The rules enforcement gets stricter. Hmm, it should be most strict in Quali, where a off track means, the time is deleted as in TT. In the race, a certain number of cut tracks, lets's say 3 - 5 should lead to a drive thru or stop and go penalty?! Is the 5 sec penalty still in place? And a DQ after a certain number of 5 sec penalties?
ingrobny
07-08-2015, 10:58
Oh my god! This is just awsome! Can hardly wait for it to arrive to my PS4 (even most realistic time to arrival is maybe 14 days or less) . Thank you very much SMS for your hard work and for making Project Cars (1) even better. :welcoming: :excitement: :eagerness: :loyal: :applause: :cheerful:
Lanius1984
07-08-2015, 10:59
It will be funny when the complaints start about this lot, any idea what you've got wrong yet Ian? Surely you have an in house SMS sweep on who will complain first and what about, if not get it started, fun Friday game.
Think it's time we all moved on... more posts about what people will moan about than actual moaning posts! This has been flogged to death :witless:
Fantastic patch by the way, great effort by the team.
You get the same comment as for patch 2.5
Thanks for nothing!! xDD
No really... amazing work guys, keep up that excellent mega super awesome support :) :)
jack1984
07-08-2015, 11:01
Awesome fixes and additions, guys. If fixes and new features will be released at this speed I will keep playing this game and its forthcoming DLC's for a long while... :)
MrBlacky
07-08-2015, 11:03
As you reworked the replays... Is the "missing cars in replay" bug fixed?
Fanapryde
07-08-2015, 11:04
I am so very glad I bought this "game" / sim !
Thanks guys, you allready gave me some 350 hrs of big fun (and a few hours of frustration too), but in the end it will be only fun .... :eagerness:
I bought this game for my PS4 but when i decided to buy a PC for this game i had to buy it again, but i bought it with pleasure :)
el3KtroN
07-08-2015, 11:09
Leaderboards are not changed by this. As noted before, the groupings in Leaderboards is because of the limited amount of leaderboards that the first party servers allow us to have. (Let's leave it at that for this thread please. There are other threads where this has been discussed already. Back to the list at hand then :) )
That's a disappointment...
what a joke...
i can't use one part of the game because of the stupid classes.
Why adding not one more class for GT3?
that's a lot of nice improvement ! thanks a lot PC team for having continuing this hard job during your summer period.
TrevorAustin
07-08-2015, 11:11
As you reworked the replays... Is the "missing cars in replay" bug fixed?
Hi all,
Here are the new and enhanced features and bug fixes that are coming in patch 3.
PLEASE NOTE - The patch is not yet finalized and is still in testing, meaning that some of this may still change. I will post up the final list, or confirm that this one is final, as soon as the fixes are all confirmed and the patch is in final submission.
IMPORTANT - We are investigating and fixing all reported issues, so if there is an issue that you don't see in this list, please don't post "Where is the fix for this issue?" style questions in this thread. There are dedicated threads in other areas on the forum where you can post and discuss other issues. Please keep discussions in this thread to issues mentioned in the list below.
And again:)
Siberian Tiger
07-08-2015, 11:18
That's a disappointment...
what a joke...
i can't use one part of the game because of the stupid classes.
Why adding not one more class for GT3?
Let me highlight it again for you:
Leaderboards are not changed by this. As noted before, the groupings in Leaderboards is because of the limited amount of leaderboards that the first party servers allow us to have. (Let's leave it at that for this thread please. There are other threads where this has been discussed already. Back to the list at hand then )
weerufus
07-08-2015, 11:19
fantastic guys....its a bona-fide Double Doozie
Paulpg87
07-08-2015, 11:19
Amazing, thanks a lot.
This kind of support is outstanding, the game continues to sharply improve.
It is always hard to deal with patience, but wait here is rewarded.
Best regards
Nelly D Racer
07-08-2015, 11:22
That's an impressive list of fixes and features SMS, great job guys :)
ElectricBlues85
07-08-2015, 11:25
It's a belter. Great work, SMS.
Top notch guys, Absolutely amazed at what you have addressed and added in the time frame! Thankyou very much for your hard work, Its really appreciated.
There will be I have no doubt whatsoever:) Can you put my bet on Ovals/indycars please? If not that I'll widen it to something Xbox related.
Seriously congratulations, this isn't really a patch is it, more Pcars 1.5. More added features than bug fixes.
They say the 3rd time is the charm?
I'm more curious about the amount of virgin goat sacrifices needed for this to pass muster with the bit gods. Seriously impressive list of fixes & features guys. Bravo! :applause:
As an aside, this is beginning to feel more like the Project CARS that I saw envisioned over at the WMD forums, that is, a title with the essentials in place and a growing cadre of well thought out "nice to have" features that makes the title match (or exceed?) the best the genre currently has to offer.
Massive props to Ian and his hard-working team for living up to their original promise of ongoing support. I think we can safely say that we're beginning to see the real Project CARS emerge and solidify now.
Top job gents and long may it continue! :encouragement:
McSoulSuckerrr
07-08-2015, 11:40
Love this patch! Want it for my next bikegame:disillusionment:
Great patch
But when we have oppurtunity to acess the garage at the box?
Really important because every time we change car we need to leave the circuit.
No logic.
But great job SMS.
Congratz
Photonmonkey
07-08-2015, 11:46
Incredible list, it just goes on and on :) if this doesn't silence the whiners nothing will!!!!!!
Cornflex
07-08-2015, 11:49
Thank you for the patch, guys.
I'm a little bit disappointed that there is still no midgame save option. At least in solo mode it should be possible to save whenever we want.
But maybe next time. Thanks anyway.
Great release notes, that s a lot of good job! I can t wait testing it!
* PS4 USB keyboard – corrected mapping for keypad '.' / 'Del' keys, removed Pause being incorrectly hardcoded to the 'P' key.
Please, is it possible to correct the default mapping of usb numpad (without num lock key), too. Indeed the 2, 4, 6, and 8 keys are irremediably assigned to look down, left, right and up and thus the free keys to assign are less.
Ohh, my GOD, guys...
This sound so ***** fantastic.
Can't wait for it to deploy...
But what made me really raise an eyebrow was this:
* Escort MK1 and DLC BMW 2002 Turbo – rebalanced the AI performance.
We got a Hint, a tiny little hinty :)
Stryker44
07-08-2015, 11:59
With all the work on the telemetry, Will this fix the hud being stretched across three screens and moving it to the center screen like the other huds????? I really do wish for this fix if it hasn't been addressed.
Oh I have on last question about the features.
* Enhanced HUD and Telemetry tyre info system – players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn.
Seeing tire pressure is pretty cool, looking forward to that. Is it possible to get that data into the API too so it can be monitored on pCARS Profiler on pc?
JudgeNutmeg
07-08-2015, 12:10
Oh! It's a big one!
Do you want it sir? do you?
Suit you sir...
great stuff guys, thanks
Maxime Parquet
07-08-2015, 12:10
Looks good guys, can't wait to test that on PS4 ^^
Photonenbert
07-08-2015, 12:12
YAUSA !
mkstatto
07-08-2015, 12:12
Thanks guys for taking up the whole of my lunch break reading the great list of patch notes. What a change list, as its international beer day, I suggest you declare it 'Beer o'clock' in the office. ;)
Benjamin Benichou
07-08-2015, 12:13
WOW impressive note ! Congratz Blue Guys this is amazing patch :)
Timilios
07-08-2015, 12:13
Hallelujah!
Q:
pCars + launch fix + v1.4 fix + v2.0 fix + v3.0 fix on PS4 = what pCars v1.0 should have been?
After 4 patches, let's hope we, PS4 + Fanatec Porsche GT3RS v2 wheel + CSR pedals owners will be able to calibrate our wheel and pedals for the first time (currently calibrating pedals=loose R2/L2 + total mess in FFB settings)
LordDRIFT
07-08-2015, 12:15
Impressive. Hopefully we can execute.
*tears of joy* [no kidding]
Thank you guys for the energy you put into this! Cant wait for the patch to appear as a DL on my PS4...
Titzon Toast
07-08-2015, 12:19
Happy days, thank you SMS.
Ian said you can all take Monday off as a reward, he's also bringing you all out clubbing straight after work today, on him, of course.
You deserve it...
It's not as annoying as 'breaks' and 'breaking' instead of 'brakes' and 'braking'... :P
Tires instead of Tyres is the one that gets me!:D
This sounds like an absolutely amazing update! I honestly didn't believe so many user suggestions would make it into the game, let alone this soon. Incredible job, SMS!
Awesome patch. Can't wait for this to land.
Olijke Poffer
07-08-2015, 12:25
Sure sounds great etc but I can only be enthusiastic when it is installed and it looks and plays awesome without break other things in the game.
Nevertheless a nice list..
andycass
07-08-2015, 12:29
Sorry if i missed it. As the getting stuck in bumper cam been fixed?
Tires instead of Tyres is the one that gets me!:D
At least it has the same meaning, unlike "breaks" and "brakes". ;)
Tires instead of Tyres is the one that gets me!:D
That's the correct American spelling though.
'Breaks' is just... wrong.
:P
Edit: choked by Eel.
TheReaper GT
07-08-2015, 12:49
SMS, I see what you did there, abandoning us...
TrevorAustin
07-08-2015, 12:51
Sorry if i missed it. As the getting stuck in bumper cam been fixed?
Why don't you just read the patch notes? :)
TassyDevil
07-08-2015, 12:58
Great list SMS. Look forward to the release.:yes:
sailordude9980
07-08-2015, 13:06
http://assets.hemmings.com/uimage/5814726-770-0@2X.jpg?rev=1
Patch 3.0 ......And then make it do something "cool" at 88mph lol. Kidding, great work SMS. I am in awe. (Im learning code)
TAGS Battfink
07-08-2015, 13:13
Epic patch sms, nice work. Shame my issue isnt fixed, ill have to persevere for now but im under no illusions of self entitlement or importance ;).
Again wicked patch, look forward to seeing the new rain effects!
Crisis Nine
07-08-2015, 13:18
This is brilliant thanks very much!
Umer Ahmad
07-08-2015, 13:23
Doozie++
Great work team.
Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
Is this including showing the accurate data of motec display on every car?
Nice fixes, only one I thought was strange was this one:
* Players are no longer disqualified for running out of fuel after finishing the race.
Why was this "fixed"? I thought you had to have enough fuel to get back into the pit stops.
It made it much more exciting if someone had calculated extra fuel wrong and you had a chance to get a higher position because of it.
3800racingfool
07-08-2015, 13:37
Sweet mother of Jefferson Davis....
Found my morning reading.
Sucramadus
07-08-2015, 13:44
New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options > Controls > Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.
Maybe i havent checked but is or will their be a Option to deactivate Force Feedback/Vibrations completly? Since that Stuff is really draining XBox One Controller Batteries ( wich it already does extremly witout having Vibrations on )
lancashirelad
07-08-2015, 13:45
Hi all,
Here are the new and enhanced features and bug fixes that are coming in patch 3.
PLEASE NOTE - The patch is not yet finalized and is still in testing, meaning that some of this may still change. I will post up the final list, or confirm that this one is final, as soon as the fixes are all confirmed and the patch is in final submission.
IMPORTANT - We are investigating and fixing all reported issues, so if there is an issue that you don't see in this list, please don't post "Where is the fix for this issue?" style questions in this thread. There are dedicated threads in other areas on the forum where you can post and discuss other issues. Please keep discussions in this thread to issues mentioned in the list below.
Finally, please be aware that this patch is not yet in submission with Microsoft and Sony, so we are most likely looking at a few weeks before it will be released. We will post the final release dates as soon as we have them.
Project CARS – Patch 3.0 – Release Notes
New & Enhanced Feature Summary
* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race.
* Enhanced MP vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
* New – Xbox One – added an Online Browse feature whereby the player can browse for specific lobbies.
* Enhanced Setup and Pit Strategy system – players are now provided with information regarding current and upcoming weather, remaining session duration, current track temperatures, and more.
* Enhanced HUD and Telemetry tyre info system – players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn.
* Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'.
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
* New – Force Feedback – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.
* New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired.
* Enhanced Weather system – all vehicles are updated with new window rain effects, featuring dynamic rivulets, much more realistic looking water drops, and wiper blade trail effects.
Online
* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race using the ‘Retire to pits’ and ‘Spectate’ options (note that this is currently only available on tracks that feature a pit lane).
* Enhanced vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
* Implemented support for Leaderboards reset across all platforms.
* PS4: Fixed an issue with the browser getting stuck at ‘Looking for sessions’.
* Added support for Multiplayer Quick Random to also join in-progress sessions
* New – Xbox One – added an ‘Online Browse’ feature whereby the player can browse for specific lobbies.
* Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.
* Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.
* Fixed an issue where using the ‘Amateur’ skill filter would at times not show any lobbies.
* Fixed the case where changing the time of day from daytime to night-time in a lobby failed to switch the skill level from NOVICE to AMATEUR.
Time Trial
* Fixed an issue where restarting a Time Trial session would not remove the ‘best of session’ ghost from before the restart.
* Force Time Trial weather on consoles to always be set to Light Cloud to match PC settings.
* Ghost split and lap times are now displayed on timings/pause screen.
* Updated the in-game timings board to provide a visible distinction between the ghosts and the player’s entries: all ghosts now have status set to ‘Ghost’, and the Session best ghost has DRIVER text set to ‘Session Best’
Pitting, Tuning, Setups, Strategy
* Enhanced Setup and Pit Strategy system:
- - Players are now provided with information regarding current and upcoming weather, remaining session duration, and current track temperatures.
- - In Setup, players can choose to apply different compounds to the front and rear sets. In Pit Strategy, players can now choose to change tyres symmetrically instead of configuring each wheel individually.
- - The Setup and Pit Strategy screens will now display an estimation of how many laps the player can expect to run with the current fuel load, and updates in real time as the player adjusts the fuel slider.
- - Players can now define pit strategies with less fuel than the initial fuel load. During a race, the fuel slider indicator will turn red to warn players when the strategy offers insufficient fuel for the remainder of the race.
* Enhanced HUD and Telemetry tyre info system:
- - Players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn. Each individual wheel’s tyre graphic will fade out from top to bottom to indicate the level of wear. The tyre temperature display on the HUD now uses a smooth colour gradient fade to more accurately indicate temperature changes and match the display on the Telemetry screen
* Fixed an issue where a damaged headlights would not get repaired if the player had damage level set to ‘Visual Damage Only’.
* Fixed more cases where a vehicle’s default setup would not be correctly applied.
* Reworked the naming of several tyre compounds to make the names more indicative of their purpose, and to ensure that front and rear compound names match when set to the same compound.
* Restrict pit strategy tyre compound types to only those available for the current vehicle.
* Accessing Pit Strategy in single player during non-race sessions no longer pauses the game.
* Tweaks to AI pit logic to ensure they pit in proper mandatory window in races that feature a mandatory pitstop.
* Fixed an issue that at times caused a setup from one car to be applied to a different car.
* Ensure that the Default pitstop strategy is set to the Active one on each session start, to prevent issues with previously configured and now irrelevant strategies being active.
* Fixed an issue where, if you customized a setup that was automatically loaded from your saved setups, and then drive and return to pits, the customized setup would be lost and your setup will be reset to the previously saved setup.
* Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.
Physics & AI
* Improved AI rain speed realism when using treaded tyres in the wet.
* Fixed an issue where, if a player has steering assist on and fuel use set to real, when low on fuel, the steering assist will pull them into the pits as they go past
* Increase tyre wear for AI if driving wet tyres when track is drying or dry.
* Improved AI behaviour during crash recovery to further minimize the chances of AI cars getting stuck.
* Fixed an issue that would cause a car to leave the pits with no visible wheel attached after pitting to replace a lost wheel.
* Various tweaks and improvements to how AI responds to tyre wear in regards to pitting strategies.
* Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.
* Fixed an issue with the player vehicle rolling backwards after entering pre-race tuning.
* Fixed an issue where AI drivers would remain stuck in their pit boxes when using accelerated time.
Cut Track / Off Track System
Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'. Many tracks were reworked to address specific issues where the cut track detection was either too loose or too strict. Players will no longer receive warnings for driving off track in the grass and other surfaces when not actually gaining time by doing so. The new system provides for scalability in strictness across game modes, to match real life application. The rules enforcement gets progressively stricter from Free Practice to Race to Time Trial.
Career
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
* Added Career Contracts for core career sport DLC cars:
- - GT3: Bentley Continental GT3
- - LMP1: Audi R18 e-tron quattro
* Career Invitationals – corrected Russian translation in two Invitational unlock descriptions.
* Fixed an issue with pre-DLC save games not unlocking DLC career content.
Audio
* Fixed tyre skid sound when car is sitting against a kerb at zero speed.
* Tweaked the dirt surface sounds.
* Fixed an issue where there would sometimes be missing race audio in a subsequent race if there's an immediate quit at race start.
GUI, HUD, Telemetry
* GUI – sliders throughout the game interface now supports smaller increments and decrements when changing their associated values.
* Monitor/Spectate screen – the timings table now supports mouse clicks to change the driver that’s being observed. The screen now features the ability to view the selected driver’s info when playing online, by clicking on the new Gamercard button. Fixed several cases where the map would at times randomly freeze and/or be locked on the screen when telemetry overlay is displayed.
* When browsing Leaderboards, changing the car and track being browsed will no longer change the player’s currently selected car and track in the other game modes.
* Reworked the Replay/Spectate/Monitor interface to a more consistent design.
* Main game loading screens – fixed the Road America track logo that went missing, updated the Logitech logo to the new Logitech G logo, updated the Oculus logo to their new logo.
* Driver Network Profile – practice and qualifying sessions will no longer count towards races entered.
* Community Events – added a 'DLC required' indicator to events that require DLC content, added an event number indicator.
* Career post-race podium screen – fixed Lap times formatting to use the more logical MMSSTTT formatting (e.g. 01:20.457).
* HUD now reports correct split times to vehicles that are in the pits.
* Updated the Class logos used by Road cars to better differentiate the various road car classes.
* Fixed an issue with the Field of View slider not working.
* Fixed an issue where Cut Track warning messages appeared in the centre of the screen instead of to the side, out of the player’s line of sight.
Replays
* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
* Replay Cameras – Azure Circuit – reworked the draw distance and positioning of a number of cameras to fix background issues and views being obstructed by trackside objects.
* Replay Cameras – Hockenheim National – improved the positioning of a number of cameras to fix views being obstructed by trackside objects.
* Fixed a crash that occurred when the player loaded a replay that was saved with an older version of the game.
Controls & FFB
New – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain:
Menu Spring – the strength of the wheel centering spring in the front end and in-game pause menu.
Low Speed Spring Coefficient & Saturation – the weight of the steering at slow speeds (<10mph) and when the car is stationary. The saturation is the maximum force for the spring and the coefficient is how quickly the spring takes effect. To avoid "cogging / notching" effects when stationary its best to leave the spring coefficient high and lower the saturation.
Steering Gain – the gain (multiplier) applied to all steering effects (steering force, jolts, kerb rumble etc) after they have been mixed. For a clean more detailed experience set at 1.0 or below, for stronger feedback at the expense of clipping set higher (maximum value 5).
New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options > Controls > Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.
Fixed:
* Fanatec – added accelerator slip vibration support for Fanatec wheel rims that support this feature. Added sequential shifter profiles for Porsche 911, GT2, GT3RS V2 and CSR wheels. Added accelerator pedal rumble support for the ClubSport Pedals V3, and fixed brake rumble not working.
* Logitech wheels – added LED support for the G29.
* Custom wheels – reduced the default menu spring strength.
* Fixed an issue where the in-game menu spring centered the wheel when pausing while driving, which was jarring when both entering and exiting.
* Handbrake and boost controls assignments are now no longer mandatory.
* Fixed an issue where mouse controls were producing a deadzone in the centre regardless of deadzone settings.
* Fixed an issue where there was a sudden loss of FFB after a severe collision.
* Xbox One – fixed an issue where Force feedback was lost when focus was lost to the onscreen keyboard, other overlaid system apps or snapped apps.
* PS4 USB keyboard – corrected mapping for keypad '.' / 'Del' keys, removed Pause being incorrectly hardcoded to the 'P' key.
Vehicles
* 125cc and 250cc karts – adjusted automatic gearbox algorithm for better shifting. This reduces the occurrence of the rapid fire downshifts from 6th to 1st when locking the rear brakes.
* Audi R18 e-tron quattro – added the missing gear readout to cockpit display. Fixed ‘quattro’ to lower case in the showroom (licensing).
* Aston Martin Vantage GT3 – fixed the impact test position for the rear centre brake light, to ensure accurate impact damage effects on the light.
* Bentley Continental GT3 – fixed slight asymmetry in rear suspension design which was causing some unintentional cross weight.
* BMW M3 GT – set to use same tyre widths as the other GT3 cars. This helps equalize performance and acts to level the playing field, as this car would have used such tyre sizes if it ran beyond 2012 against the rest of the GT3 cars.
* BMW V12 LMR – fixed engine lifetime numbers to match other similar cars.
* Group 5 cars and BMW M1 – tweaked rain tyres heat and sensitivities to prevent them from overheating in light rain.
* Escort MK1 and DLC BMW 2002 Turbo – rebalanced the AI performance.
* Formula A -– added a new tyre set that includes two slick tyres: ‘Soft’ and ‘Medium’. Rebalanced the heating and wear across all four tyre sets. Reworked tyre wear to more closely match real world Formula 1 cars. Heating is now more even front to rear. Further rebalancing of the AI speed (now faster) as was required, and tweaks to the base setup to accommodate the heat change and its effect on the balance. The medium slicks make consistent grip between 180-220F, making this compound more useful as a strategic, lower wear choice. The soft slicks are the default dry tyre.
* Formula C – dropped the AI ability in the rain a bit more for this car, as the AI was still too fast in the rain.
* Lotus 98T – new setup to help handle the power better, new rain tyre tweaks for better heating. Some change for the slick heating and inflation pressure sensitivity of the carcass.
* McLaren MP4 12C – adjusted the default setup to match the change to stiffer tyres.
* McLaren P1 – stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe. Changed tyre walls to Pirelli (licensing).
* McLaren F1 GTR – added suspension animations to limit front wheel movement in order to stop them clipping through the bodywork on large compressions.
* Pagani Huayra – corrected the default dry and wet tyres so that the correct tyre is selected when using ‘Automatic by Weather’.
* Radical SR3 and SR8 – reduced the backlight on the gear LCD in the cockpit to make it easier to read at night.
* Renault Clio Cup – updated suspension tuning and gear ratios to match exactly with correct reference data for the X98CUP Mk.4 car.
* RWD P20 LMP2 – recalibrated oil and water temperature warning lights to turn on when the engine is starting to overheat.
* Various DLC Vehicles – rebalanced the in-cockpit exposure levels.
* Various cars – recalibrated the tyre deformation effect. This fixes many cars which were seeing too little or reversed lateral tyre deformations.
* Various cars – graphical issues addressed – Mercedes C-Coupe DTM, Sauber C9, Audi 90, Audi R8 LMS Ultra, Audi R18, Audi R18 e-tron, Aston Martin Rapide, BAC Mono, Bentley Continental GT3, Bentley Speed 8, BMW 1M, BMW Z4 GT3, BMW 320 Group5, BMW M3 E30 GroupA, Caterham Classic, Caterham SP300R, Ford Capri Group5, Ford MkIV, Formula C, Formula A, Ginetta G55 GT4, McLaren F1, Ruf RGT8 GT3, Ruf RGT8.
* Various cars – updated to use the correct tread textures for various tyre compounds
* Modern street cars – new stiffer tyres for improved drivability, to more closely match the real world experience. This makes these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.
* 4WD/hybrid vehicles – enabled visual backfires.
Tracks
* Azure Circuit – reset the AI track grip for the faster Formula A cars, and tweaked the driving lines to help with AI getting stuck in barriers.
* Bathurst – fixed an issue where cars would collide against invisible objects in the pit lane, and fixed an issue with black shapes appearing in the rear view mirrors on some parts of the track.
* California Highway – reworked the allowable driving surfaces in the final section on the double lane highway to allow the player to drive on both sides.
* Dubai layouts – fixed a graphical anomaly on the track surface.
* Glencairn East – fixed a false cut track warning that would trigger while driving on-track.
* Nordschliefe – fixed an issue where AI attempting to leave their pit spots was being blocked by cars in the pit spot directly in front of them.
* Ruapuna layouts – improved the texture quality on the distant trees, and reworked the wire mesh on the marshal posts to prevent them from turning opaque at a distance.
* Sakitto GP – unblocked pit lane and added pit lane directional signage.
* Sakitto International – fixed an issue where the AI would run too wide and collide with the barrier in the downhill left handed sweeper.
* Silverstone layouts – fixed a false cut track warning at the pit entrance.
* Snetterton 200 – fixed an issue where the player would receive a cut track warning when entering the pits’
* Spa Francorchamps – fixed an issue where a number of bollards marking track limits had stopped appearing.
* Watkins Glen layouts – fixed an issue where the pit entry would trigger if a player drove very close to the pit wall on the main straight, and fixed a few graphical pop-up issues.
* Various tracks – Imola, Oschersleben GP, Oschersleben C course – cut track detection adjustments.
Oculus Rift
* Implemented support for Oculus 0.6.0.1 SDK.
* Added support for a separate Graphics profile “GraphicsConfigOculusDX11.xml” when running with the Oculus Rift. This means that you can now set your graphic details to high/max when playing without the Rift, and turn the details down for optimum performance when using the Rift and the game will maintain both configurations and apply the applicable one automatically.
* Auto disabled Crepuscular rays, Vignette and full screen raindrops.
* Fixed excessive object pop-in in Oculus Rift mode that was caused by the modified field of view used in VR.
* Shadow support – further work towards getting shadow support fully implemented.
* Fixed SLI/XFire windowed mode performance issues – SLI/XFire isn't available in windowed mode, but several Renderer paths were still active, resulting in reduced performance, most notably for Oculus Rift which fakes a windowed mode.
* Added a command-line option "-vrnomirror" that disables the desktop mirror. This will gain around 3-4% performance.
* Fixed the issue where non cockpit view cameras were not incorporating the head-pose position correctly, which caused the camera to be spawned very low down.
* Fixed the issue where the view in the Oculus Rift froze when returning to the main menu after a race.
* Fixed the issue where using FXAA caused black/opaque rendering when using Oculus Rift.
General
* Players are no longer disqualified for running out of fuel after finishing the race.
* Fixed an issue that would award players with a race win when skipping session after a false start.
* Fixed an issue with 24Hz 4k Monitor modes causing the graphics code to fail to load.
* PC – added support to enable Opponent Car Reflections by using the “-insane” command-line option.
* Jumpstart tolerances adjusted to make the penalty more realistic when the player starts moving his vehicle before the green lights.
* Fixed an issue that caused vehicle windows to appear invisible in the player’s rear view mirrors.
* PC – fixed an issue with Real-time weather not working.
* PS4 – fixed a crash that occurred when power cycling or when disconnecting and reconnecting a wheel.
* PS4 – anisotropic filtering adjusted to improve the visual quality of some materials, mainly brick walls which were appearing blurred at some angles.
* PS4 – fixed an issue where car bonnet reflections at times were out of sync with the environment being reflected.
* Xbox One – implemented background DLC check optimizations to eliminate instances of stuttering in Main Menu.
This will be a day long remembered :)
barmydoughnut
07-08-2015, 13:47
Firstly this update of more features rather than fixes shows how good this game is even if the game has been out a while and I know the game is going to be even better than it already is which is amazing. However I feel people should reserve there judgement on things they're not happy with until the pat h is out. You are not able to know what it is going to be like until it is released so I don't see the reason for people to still complain. I know the vast majority of people are extremely happy with this news and really can't wait to play it when it is made available. Particularly since the lobby system is being fixed for the xbox. Thank you sms
TrevorAustin
07-08-2015, 13:48
Maybe i havent checked but is or will their be a Option to deactivate Force Feedback/Vibrations completly? Since that Stuff is really draining XBox One Controller Batteries ( wich it already does extremly witout having Vibrations on )
Always has been.
Great release notes, that s a lot of good job! I can t wait testing it!
* PS4 USB keyboard – corrected mapping for keypad '.' / 'Del' keys, removed Pause being incorrectly hardcoded to the 'P' key.
Please, is it possible to correct the default mapping of usb numpad (without num lock key), too. Indeed the 2, 4, 6, and 8 keys are irremediably assigned to look down, left, right and up and thus the free keys to assign are less.
I only just noticed this today when I tried to assign the "2" key. It's permanently assigned to "look down".
Ian: Any chance of this being added in or is it too late ?
* Enhanced Setup and Pit Strategy system:
- - Players are now provided with information regarding current and upcoming weather, remaining session duration, and current track temperatures.
- - In Setup, players can choose to apply different compounds to the front and rear sets. In Pit Strategy, players can now choose to change tyres symmetrically instead of configuring each wheel individually.
- - The Setup and Pit Strategy screens will now display an estimation of how many laps the player can expect to run with the current fuel load, and updates in real time as the player adjusts the fuel slider.
- - Players can now define pit strategies with less fuel than the initial fuel load. During a race, the fuel slider indicator will turn red to warn players when the strategy offers insufficient fuel for the remainder of the race.
* Enhanced HUD and Telemetry tyre info system:
- - Players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn. Each individual wheel’s tyre graphic will fade out from top to bottom to indicate the level of wear. The tyre temperature display on the HUD now uses a smooth colour gradient fade to more accurately indicate temperature changes and match the display on the Telemetry screen
Cut Track / Off Track System
Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'. Many tracks were reworked to address specific issues where the cut track detection was either too loose or too strict. Players will no longer receive warnings for driving off track in the grass and other surfaces when not actually gaining time by doing so. The new system provides for scalability in strictness across game modes, to match real life application. The rules enforcement gets progressively stricter from Free Practice to Race to Time Trial.
Lovely, these two! :) The rest is amazing as well, these are my favorite changes! Keep it up guys! :)
LordDRIFT
07-08-2015, 13:59
Tires instead of Tyres is the one that gets me!:D
Well Tyres vs Tire is regional/cultural. Brakes vs Breaks is grammatical.
galaxyjack
07-08-2015, 14:01
Awesome patch. 1974 BMW 2002 Turbo is not bad but not so charming either. I have a feeling that the other cars are Ford Mustang(2015 GT and 1966 Fastback), 2012 BMW 3-Series BTCC Touring Car and Ruf CTR Yellowbird.
Dyemonic
07-08-2015, 14:02
Hopefully there is good QC for these fixes and additions. I also really hope the issues with my wheel are finally sorted out in this patch otherwise I will, finally, move on.
I would say high hopes, but I don't want to get my hopes up again. Either way it looks like they are working very hard and eventually all of the major issues still be sorted out.
Slicker_VR
07-08-2015, 14:04
Sorry for OT but, what would be the advantage of this? I honestly can't see it.
presetting the amount of fuel you need to the end of the race is fine as long as you pit on exactly the lap you planned. if you have to change your strategy (eg. because of damage or traffic) then you need to leave the pits with a different amount of fuel. if you set the amount to be added you will always end up with enough fuel to finish the race. simples
Fanapryde
07-08-2015, 14:06
Awesome patch. 1974 BMW 2002 Turbo is not bad but not so charming either.
It depends.
I used to own one (the 2002 tii, not the Turbo), so for me this would be a fantastic addition to the game...
BulletEyeDK
07-08-2015, 14:06
This is just an awesome looking patch lists...
Can't wait for it to go live
bodyshop
07-08-2015, 14:17
BOOM!! Great stuff 2.0 nailed it for me though been having a blast, my mates who I recommended this to after patch 2.0 picked this game up second hand for 20 quid!! Lucky bistads!! I feel for the people who traded in 50 quids worth of game because if they had waited they would of got what they paid for!!
Lolzzzzzzzz
Stevesixty7
07-08-2015, 14:28
Absolutely fantastic patch. Loving all the new additions, can't wait for it to arrive. Many thanks SMS, excellent work :)
Fantastic patch, but.....
I see nothing about the ability for the host to kick an unwanted player.
But that's ok, since I am in TeamSpeak every night with 10-15 drivers, if we all kick close to the same time, we can boot anyone, since we are the majority.
But, every single night, and every single race, it's always the same story in TeamSpeak "WAS ANYONE ABLE TO READ WHO THAT WAS?"
1) PLEASE fix the useless Opponent Names!!! PLEASE.
2) And maybe a couple of CHAT MACROS. It would be nice to say THANK YOU or SORRY while driving, and not have to type it.
3) And I remember you saying we would have the ability to save set ups. I didn't see that on list. Going to read it again.
hellZfirEJP
07-08-2015, 14:36
Bloody hell this patch is HUGE.
Quick question about the new replay mode: are we getting time monitor on it as well? It would make the replay mode perfect!!
SMS doing great work. Thank you for the support.
Cholton82
07-08-2015, 14:38
I wish more developers were like you guys ! Awesome looking patch and now I can start buying dlc again knowing it will tie in with career .
nissan4ever
07-08-2015, 14:41
Awesome patch notes! No more losing FFB on my TX when snapping an app on Xbox One. Can SMS share a picture of what the new rain effects look like?
No lobby chat fix
Still no news on fixing the pit stops, yes we can now see what we pick as a tyre but that's doesn't mean you will leave the pits with those tyres on the car or at the right pressures.
KlubbinJay
07-08-2015, 14:41
Nicely done SMS!!! :D
Still no news on fixing the pit stops, yes we can now see what we pick as a tyre but that's doesn't mean you will leave the pits with those tyres on the car or at the right pressures.
:confused:
Did you read the notes? Check the Physics section ;)
Seps1974
07-08-2015, 14:44
You call that a patch???!!!!! I call it a back patch
Patch
http://i.ebayimg.com/00/s/MTIwMFgxNjAw/z/HpIAAOxy-WxTAr8s/$_35.JPG
Back patch
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSMbhxJPa-6ZbytBwJEdmGFX8glQ7i5KBcYkk9rABt0M2CalEW5
Thanks for the all the hard work SMS.
I'm hoping there's something messed up. I need to continue to improve my pantomime villain status.
All together now "oh no you don't!"
Fabulosa patch mind!
Schnizz58
07-08-2015, 14:50
*golf clap*
http://media.giphy.com/media/99Is8GgrHCsyQ/giphy.gif
Ian has been saying patch notes wouldn't be released until update is imminent... Does this mean?...
@SMS
I know, that Microsoft/Sony have to verify the update, as you've written, but there is no such process on PC, so why don't
you release it on PC beforehand??
TrevorAustin
07-08-2015, 14:56
Ian has been saying patch notes wouldn't be released until update is imminent... Does this mean?...
I'm not sure anybody is actually reading the notes, lol.
Hi all,
Here are the new and enhanced features and bug fixes that are coming in patch 3.
PLEASE NOTE - The patch is not yet finalized and is still in testing, meaning that some of this may still change. I will post up the final list, or confirm that this one is final, as soon as the fixes are all confirmed and the patch is in final submission.
IMPORTANT - We are investigating and fixing all reported issues, so if there is an issue that you don't see in this list, please don't post "Where is the fix for this issue?" style questions in this thread. There are dedicated threads in other areas on the forum where you can post and discuss other issues. Please keep discussions in this thread to issues mentioned in the list below.
Finally, please be aware that this patch is not yet in submission with Microsoft and Sony, so we are most likely looking at a few weeks before it will be released. We will post the final release dates as soon as we have them.
.
Fanapryde
07-08-2015, 14:57
2.384 things fixed and still people whining about a few that are not (yet)... Sometimes you wonder... :saturn:
satco1066
07-08-2015, 14:57
* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen...
Yay, great.
Started a thread for this in the pCars2 forum and now it comes to pCars1.
It's getting better and better.
x ImJakeyy
07-08-2015, 14:58
Ian has been saying patch notes wouldn't be released until update is imminent... Does this mean?...
The patch could drop on PC sometime this coming week, with then Console testing with MS and Sony taking their time, PC testing is all done with the internal QA team if I am correct, then gets pushed out on steam
The patch could drop on PC sometime this coming week, with then Console testing with MS and Sony taking their time, PC testing is all done with the internal QA team if I am correct, then gets pushed out on steam
Thx for that :)
GPF1 Did
07-08-2015, 15:03
OMG !!!!!
very nice !!!! thank you !!!
SMS have been very busy indeed. Thanks for all the updates guys. Looking forward to even more.
:)
david simoni
07-08-2015, 15:09
another post with 200 pages and no date for patch launch...and so we , with the game more bugs in the history of games uhuahuahuahuhaua:p
x ImJakeyy
07-08-2015, 15:11
another post with 200 pages and no date for patch launch...and so we , with the game more bugs in the history of games uhuahuahuahuhaua:p
I'm going to guess you mean no patch launch date for Xbox?
If so MS take 1-2 weeks to test patches, and then can ask SMS to make more changes, SMS don't want to put a date on the patch before MS confirm the patch is fine.
Same applies with Sony.
david simoni
07-08-2015, 15:14
I'm going to guess you mean no patch launch date for Xbox?
If so MS take 1-2 weeks to test patches, and then can ask SMS to make more changes, SMS don't want to put a date on the patch before MS confirm the patch is fine.
Same applies with Sony.
Tks ImJakeyy !!!
You were the first person to answer this forum something concrete . Thank you and congratulations ..
Aguns moderators of this forum do not know what to say.
Question. Will DLC Career vehicles (ie Bentley Continental GT3) show up as AI opponents even if I don't select one to drive in a contract?
BTW nice update. Like the replay stuff and tyre wear.
x ImJakeyy
07-08-2015, 15:16
Question. Will DLC Career vehicles (ie Bentley Continental GT3) show up as AI opponents even if I don't select one to drive in a contract?
BTW nice update. Like the replay stuff and tyre wear.
My guess is they will, due to they are in the game for AI in quick races, so my guess with them being added into Career events, AI could use them too.
mjemec11
07-08-2015, 15:18
I'm going to guess you mean no patch launch date for Xbox?
If so MS take 1-2 weeks to test patches, and then can ask SMS to make more changes, SMS don't want to put a date on the patch before MS confirm the patch is fine.
Same applies with Sony.
From previous patches it would appear Sony are quicker and frankly a bit less strict. I think previous two patches were released 7 - 10 days after PC.
Oh, one more thing...
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
Does this only cover past DLC or all upcoming DLC as well?
Hi all,
Here are the new and enhanced features and bug fixes that are coming in patch 3.
PLEASE NOTE - The patch is not yet finalized and is still in testing, meaning that some of this may still change. I will post up the final list, or confirm that this one is final, as soon as the fixes are all confirmed and the patch is in final submission.
IMPORTANT - We are investigating and fixing all reported issues, so if there is an issue that you don't see in this list, please don't post "Where is the fix for this issue?" style questions in this thread. There are dedicated threads in other areas on the forum where you can post and discuss other issues. Please keep discussions in this thread to issues mentioned in the list below.
After re-reading, I apologize for my "Where is...post".
Ian Bell
07-08-2015, 15:22
There are still three of the above listed issues that are being tested internally guys. We won't ship to the first parties until we're fairly confident there are no knock on issues.
I asked Stephen to post this patch up early as it is extensive and the team have been working very hard on it. I realise we've been quiet for a while and I wanted you all to know the reason why.
x ImJakeyy
07-08-2015, 15:23
From previous patches it would appear Sony are quicker and frankly a bit less strict. I think previous two patches were released 7 - 10 days after PC.
Oh, one more thing...
Does this only cover past DLC or all upcoming DLC as well?
Sony can be quicker, I think it all depends on how many games and patches they have in testing, but with most games you don't see how different they are as most release patches on the same day for all platforms, SMS just want the patches out ASAP
x ImJakeyy
07-08-2015, 15:24
There are still three of the above listed issues that are being tested internally guys. We won't ship to the first parties until we're fairly confident there are no knock on issues.
I asked Stephen to post this patch up early as it is extensive and the team have been working very hard on it. I realise we've been quiet for a while and I wanted you all to know the reason why.
Thanks for the response Ian, answers most peoples questions!
There are still three of the above listed issues that are being tested internally guys. We won't ship to the first parties until we're fairly confident there are no knock on issues.
I asked Stephen to post this patch up early as it is extensive and the team have been working very hard on it. I realise we've been quiet for a while and I wanted you all to know the reason why.
Very nice move :)
Jan Studenski
07-08-2015, 15:35
When you set up an MP lobby, you can now filter the cars by a specific racing class, the same as you find in the career championships. That is : LMP2, LMP1, GT4, GT3, Road A, Historic Touring 2, and so forth. This of course means that when you use this, you can set up an MP race with similar performance matching cars, same as they are in career.
Leaderboards are not changed by this. As noted before, the groupings in Leaderboards is because of the limited amount of leaderboards that the first party servers allow us to have. (Let's leave it at that for this thread please. There are other threads where this has been discussed already. Back to the list at hand then :) )
Will we still / also see Mutliclass Presets ... ie. LeMans?
Seps1974
07-08-2015, 15:36
There are still three of the above listed issues that are being tested internally guys. We won't ship to the first parties until we're fairly confident there are no knock on issues.
I asked Stephen to post this patch up early as it is extensive and the team have been working very hard on it. I realise we've been quiet for a while and I wanted you all to know the reason why.
Posts like this one will ruin your villain reputation.
3800racingfool
07-08-2015, 15:48
2.384 things fixed and still people whining about a few that are not (yet)... Sometimes you wonder... :saturn:
*We got 99 fixes but my fix ain't one..*
Frankly, I'm extremely impressed by all the new additions to the game. If that doesn't highlight SMSs commitment to "On Demand" I don't know what will.
One thing that would probably be good to reiterate here though:
These notes are cross-platform. Several of the fixes listed in this patch have already been applied to the PC version of the game in patch 2.5 (albeit, they may have been tweaked more since 2.5's release).
mister dog
07-08-2015, 15:49
Do you want it sir? do you?
Suit you sir...
Will you give her a good seeing to sir? :)
ElectricBlues85
07-08-2015, 15:49
There are still three of the above listed issues that are being tested internally guys. We won't ship to the first parties until we're fairly confident there are no knock on issues.
I asked Stephen to post this patch up early as it is extensive and the team have been working very hard on it. I realise we've been quiet for a while and I wanted you all to know the reason why.
I have visions of one of Ian's team doing a 250 lap race of Silverstone National in a Formula A car, pitting every lap and changing tyres / fuel in every possible sequence. Sounds fun.
If it's not happening, I'll volunteer :)
Great stuff and thanks to all of the SMS team! Can't wait!
Awesome set of updates, some of the new features sound very good.
But gutted I couldn't see anything on this though :(.. http://forum.projectcarsgame.com/showthread.php?35792-Problem-with-saving-a-set-up-after-Patch-2-0-Xbox-One
DnBasshead007
07-08-2015, 15:58
well done SMS!!! Awesome list of fixes and new features. Keep these awesome updates coming!
TheReaper GT
07-08-2015, 15:59
Soooo, no ovals?
I'm kidding, I'm kidding, don't shoot.
:D
Soooo, no ovals?
I'm kidding, I'm kidding, don't shoot.
:D
And also no Full pit crew animation, SMS did clearly abandon PCars1 :D
On a serious note: Amazing work guys, this is so moch great news. I was so excited reading through the patch notes.
Patches are gettig more and more epic with every new one, you throw at us.
Im Sorry
07-08-2015, 16:08
Now that's an update.Keep up the good work.
Most of us just moan because we want the game to be as good as it promises.
TheReaper GT
07-08-2015, 16:09
And also no Full pit crew animation, SMS did clearly abandon PCars1 :D
On a serious note: Amazing work guys, this is so moch great news. I was so excited reading through the patch notes.
Patches are gettig more and more epic with every new one, you throw at us.
True, Ian and the team suck at the abandon game.... Hahaha
beetes_juice
07-08-2015, 16:09
Awesome set of updates, some of the new features sound very good.
But gutted I couldn't see anything on this though :(.. http://forum.projectcarsgame.com/showthread.php?35792-Problem-with-saving-a-set-up-after-Patch-2-0-Xbox-One
I'd say re-read the setup section again. There are a few setup and pit fixes that sound like they will fix the post you are referring to.
every time I save a set up with the TX Wheel settings for FFB on each car it disappears for some tracks and stays on others
TheDoctor46
07-08-2015, 16:11
Holy....what a list...almost missed that:
General
* PC – added support to enable Opponent Car Reflections by using the “-insane” command-line option.
Because everything good need a -insane switch? :rolleyes: ;)
https://www.youtube.com/watch?v=g5-WIBPIVEw
I'd say re-read the setup section again. There are a few setup and pit fixes that sound like they will fix the post you are referring to.
Ahh my bad I really hope you are right this bug has been doing my nut in as is obvious if you read the linked thread lol.
Dutchmountains
07-08-2015, 16:12
Good work sms!!!!!!!!!!!
Project Cars is on course to be the best race sim ever.
Just a few things more, and im sure they come in time.
Keep up the good work guys.
alien_georg
07-08-2015, 16:20
Hilfe!!!! Help!!!! Project Cars for PC dont run on my PC!!! I need the patches but i dont find any Link for the patches!! I find many descriptons and many websites with informations but i dont find a link!!! I kill the game and the 40,-€ are in the a...... !!! Grrrr!!!! Help me and then i am happy :)!!!
Siberian Tiger
07-08-2015, 16:22
Patches will be automatically downloaded via Steam.... (If you have an original Version, that i hope for you...)
TheReaper GT
07-08-2015, 16:23
Hilfe!!!! Help!!!! Project Cars for PC dont run on my PC!!! I need the patches but i dont find any Link for the patches!! I find many descriptons and many websites with informations but i dont find a link!!! I kill the game and the 40,-€ are in the a...... !!! Grrrr!!!! Help me and then i am happy :)!!!
Please, make a new thread here :http://forum.projectcarsgame.com/forumdisplay.php?121-PC-Technical-Help-amp-Support
But describe your problem and pc specs. The patches are automatically downloaded, you don't have to do it manually.
Umer Ahmad
07-08-2015, 16:37
Nice fixes, only one I thought was strange was this one:
* Players are no longer disqualified for running out of fuel after finishing the race.
Why was this "fixed"? I thought you had to have enough fuel to get back into the pit stops.
It made it much more exciting if someone had calculated extra fuel wrong and you had a chance to get a higher position because of it.
At first i didnt understand either, but i suppose if player runs our of fuel he is DNF anyway so why assign a DQ? Yes i know some real series (F1) require a litre of fuel for lost race inspection but we dont need any "fuel tampering post race investigations" in this sim. It's a luxury of sim racing vs real racing.
you could do with making f1 game ian as codemasters cant do that been on 1 multiplayer race in a month I also have project cars codemasters have nothing compaired to that game
There are still three of the above listed issues that are being tested internally guys. We won't ship to the first parties until we're fairly confident there are no knock on issues.
I asked Stephen to post this patch up early as it is extensive and the team have been working very hard on it. I realise we've been quiet for a while and I wanted you all to know the reason why.
If thats the case, is it too late to kindly ask for true multiclass support in the new vehicle grouping if it isnt in yet?
What, if you didnt want us to take the whole hand, why did you offer the little finger? :p
mrbrownnose
07-08-2015, 16:57
Great notes lets just wish for no new in coming bugs, like since last patch my mirrors are all grey. Will that bug be fixed again?
TheReaper GT
07-08-2015, 16:59
Great notes lets just wish for no new in coming bugs, like since last patch my mirrors are all grey. Will that bug be fixed again?
Your mirrors are grey because they are disabled at the game settings, just enable them again.
Freestyler0908
07-08-2015, 17:04
Wow, so much enthusiasm about the Patch after weeks of hating....
But why? SMS promised it from the first day, but you wont belive.
Bäm, in your face, haters!
mrbrownnose
07-08-2015, 17:06
If the MP will be running "smooth" after patch ill stick with this game and not jump to forz6. Happy days and 0vals:D. Thanks Reaper fyi
I'm hoping there's something messed up. I need to continue to improve my pantomime villain status.
Under new features...I didn't see where the scantily clad grid girls was added ;) Maybe on the next update or will it be DLC? ;)
mrbrownnose
07-08-2015, 17:18
Wow, so much enthusiasm about the Patch after weeks of hating....
But why? SMS promised it from the first day, but you wont belive.
Bäm, in your face, haters!
I think its more a case of frustration that brings ppl here to vent it, otherwise they would be racing instead, if MP and career was working flawless.
Scuderia Paul
07-08-2015, 17:27
Wow, that is a seriously comprehensive list. Great stuff SMS. Just the ability to have our preferred liveries saved instead of them resetting would be great.
Looking forward to trying out v3.00.
SimplyDaveC
07-08-2015, 17:31
Awesome job guys looking forward to the update 👍
Slowsley
07-08-2015, 17:36
Tires instead of Tyres is the one that gets me!:D
That's a regional difference, not ignorance.
Ch1ps N Queso
07-08-2015, 17:39
If the MP will be running "smooth" after patch ill stick with this game and not jump to forz6. Happy days and 0vals:D. Thanks Reaper fyi
Didn't see any mention of online stability fixes. Starting to think the lack of working game chat (with large lobbies) and random crashes is going to be with us until the end.
Want to state that I'm not sure this is all SMS, I have a feeling that the Shitbox One has something to do with it.
bodyshop
07-08-2015, 17:42
Wow, so much enthusiasm about the Patch after weeks of hating....
But why? SMS promised it from the first day, but you wont belive.
Bäm, in your face, haters!
Inbetwixt the deluded ones who claimed nothing was wrong at all and the idiots shouting abuse at Ian and PCars, the normal rational ones are part o the reason this patch exists... sometimes you have to speak up to get things changed for the better...
After playing this game for only two weeks, I had a huge grocery list of items that I felt needed fixed or added to make this a truly outstanding simulation. However hadn't posted anything, knowing that this patch was in the works, and patiently waiting for the release notes. After this morning, glad I waited, because most if not all of the issues are addressed in this patch. Awesome work by you guys, can't wait to test it all out.
mister dog
07-08-2015, 17:47
Funny how everyone tries to sneak in a request for their most wanted improvement that's not yet included in 3.0.
I know,.. it's difficult to resist.
optimalspieler
07-08-2015, 17:49
New – Multiplayer Spectate Mode – [...] spectate the ongoing race.
Enhanced Replay system – players [...] can switch between cars during a replay.
Really hoped to see those features included, but I have to admit that I was quite sceptical about whether your "continued support" would go beyond a couple of DLCs and bugfixes. Thanks for delivering on your promise! :)
Rusty Monk
07-08-2015, 17:50
I love all of this update list except one item that REALLY bugs me, no longer being dq'ed when running out of fuel after a race...
This would be the case in real life too. If you don't make it back to Parc ferme you wouldnt be classified I seem to remember. Being out of fuel kind of makes it hard to get there surely? Otherwise now we'll just get people fueling so they just cross the line.
TheDoctor46
07-08-2015, 17:54
I love all of this update list except one item that REALLY bugs me, no longer being dq'ed when running out of fuel after a race...
This would be the case in real life too. If you don't make it back to Parc ferme you wouldnt be classified I seem to remember. Being out of fuel kind of makes it hard to get there surely? Otherwise now we'll just get people fueling so they just cross the line.
And that is done at their risk. Totally fine for me. Had a 2 lap race at Nordschleife where I got dq'd for running empty...but its a freaking 20km drive to the pits :barbershop_quartet_
Lukeymonster
07-08-2015, 18:10
Good Lord what a list! Thanks SMS!
Hallelujah! Fantastic work guys !
Question about GUI – sliders!
Does that include that we can adjust AI performance slider in smaller increments ?
Will there be an addition to the career mode for the stock cars (nascar) in future updates ? I'm just getting into this game and it's one of the only things that I feel is missing for me to completely enjoy this game. Most of my previous issues have been helped thanks to the upcoming patch and the community's help.
Awesome stuff coming our way!!
One question, the BMW M3 GT is going to be running the same tires as the other GT3 cars, is this really going to make it more competitive against the other GT3 cars?
some really good changes and new additions
happy to see the replay and spectate options after a fair bit of league racing it did quickly become apparent that this is something that's needed.
Thank you for the patch, guys.
I'm a little bit disappointed that there is still no midgame save option. At least in solo mode it should be possible to save whenever we want.
But maybe next time. Thanks anyway.
Why ???????
Titzon Toast
07-08-2015, 18:20
Where's my Burrito?
Where's my Burrito?
Where's my Burrito?
More BRRRRRRRAP for my right foot in the 2002 turbo!
PC – added support to enable Opponent Car Reflections by using the “-insane” command-line option.
Does that mean opponent cars are reflected on your car? or opponent cars reflect other cars
RockyAlexander
07-08-2015, 18:28
Has anything been done to tone down the overzealous aggression of the AI? And why is SMS continuing to ignore the audio issue with the Ginetta GT3 on consoles?
Guys, can you please read and *adhere* to the comment in the initial post:
IMPORTANT - We are investigating and fixing all reported issues, so if there is an issue that you don't see in this list, please don't post "Where is the fix for this issue?" style questions in this thread. There are dedicated threads in other areas on the forum where you can post and discuss other issues. Please keep discussions in this thread to issues mentioned in the list below.
Posts going against this will start to be removed from this thread. This thread is about what *is* contained in the patch. It's NOT about what is NOT contained.
Formula1269
07-08-2015, 18:40
Impressive patch and much appreciated. Cheers.
RockyAlexander
07-08-2015, 18:46
Guys, can you please read and *adhere* to the comment in the initial post:
Posts going against this will start to be removed from this thread. This thread is about what *is* contained in the patch. It's NOT about what is NOT contained.
I'd be happy to start a what is NOT contained in the patch thread, but my posting options are restricted. Perhaps you would be so kind?
x ImJakeyy
07-08-2015, 19:07
PC – added support to enable Opponent Car Reflections by using the “-insane” command-line option.
Does that mean opponent cars are reflected on your car? or opponent cars reflect other cars
I have a feeling opponent cars will reflect stuff. I think you should already see opponent reflections on your car?
malcster
07-08-2015, 19:17
Might have been posted but I trawled through a few pages before realising there are 22 pages so far
Any news on animated pit crew
Question was asked on page 4 but I couldn't find an answer
Hate to be the one to point this out but have you noticed the vast majority of Reply's to this thread are from PC and PS4 guys.
The sixty Three million Dollar Question is?......Can 3.0 bring new life to the xbox one Project Cars experience?
I hope it can and will... It's been a long road and all bets are still off... anyway' That's one massive patch!
TrevorAustin
07-08-2015, 19:25
Might have been posted but I trawled through a few pages before realising there are 22 pages so far
Any news on animated pit crew
Question was asked on page 4 but I couldn't find an answer
Including post 1, first couple of paragraphs? Because there isn't going to be an answer, please see the post 4 above yours, post 1 and liberally sprayed around the 22 pages:)
Im Sorry
07-08-2015, 19:28
Hate to be the one to point this out but have you noticed the vast majority of Reply's to this thread are from PC and PS4 guys.
The sixty Three million Dollar Question is?......Can 3.0 bring new life to the xbox one Project Cars experience?
I hope it can and will... It's been a long road and all bets are still off... anyway' That's one massive patch!
The problem is when we post we are accused of moaning and being over the top by people who have no clue of Xbox issues!
Bobobski
07-08-2015, 19:30
Absolutely amazing, and thank you! - a true definition of Intelligent Design ;)
Roel de Meulder
07-08-2015, 19:44
I'm not a modder, but I've got to say... you've named this thread wrong.
In normal language as I know it, if something is still in production for 4 weeks, it is in no where released. So calling it relese notes feels very weird to me.
Then again, I have no idea how other game developers do it, and I wouldn't be surprised if the regular way of doing things is far against my logic.
GrimeyDog
07-08-2015, 19:46
What a Great list of Fixes!!! I Especialy Love the ABS Rumble Fix!!! You Never Know How Much yhe ABS Rumble Helps you keep your Braking Precise until you Race a Sim and Dont Have it... I dont get My V3 pedals until September and im still up in the air about how much i will like or Need the Gas Pedal/ Acceleration Slip Rumble but it will be Great to have.
Ian Bell and SMS Team thanks for such a Great Job of Supporting your Product!!! You Have made me a Believer again!!! I have long been tiered of buying games that dont get supported fully and just ending up with a Crap Game... I Apologise for doubting you and the SMS team when PCars launched....Your Dedication and Loyalty to your product and Brand Shows!!! Cheers!!!
mister dog
07-08-2015, 19:50
I'm not a modder, but I've got to say... you've named this thread wrong.
In normal language as I know it, if something is still in production for 4 weeks, it is in no where released. So calling it relese notes feels very weird to me.
Then again, I have no idea how other game developers do it, and I wouldn't be surprised if the regular way of doing things is far against my logic.
Pre release notes http://boards.buffalobills.com/images/icons/Lecture.gif
Tires instead of Tyres is the one that gets me!:D
If the ia breaks to late,will it ruin their tires?
mister dog
07-08-2015, 19:52
If the ia breaks to late,will it ruin their tires?
AI http://boards.buffalobills.com/images/icons/Lecture.gif
AI http://boards.buffalobills.com/images/icons/Lecture.gif
Didn't get the point did you? Lol
GrimeyDog
07-08-2015, 20:00
Ian Bell or SMS Team Question... it says the FFB profiles Choices are Pre 1.4 and current/Default...doe's Current mean that the 2.0 FFB is the Default FFB profile??? update 2.0 feels Great with the CSW v2 wheel!!!
I cant even imagine the FFB getting any better than it feels with 2.0 and My Tweek... if the FFB gets better PCars will get me Fired from my Job and Have me Divorced!!!
C6ckneyGeezer
07-08-2015, 20:02
Tbh alot of things I have asked for are in this patch. This shows the devs are listening, good stuff guys!
Thankyou, thankyou and thankyou!!!!
tigerpaw11
07-08-2015, 20:06
PHYSICAL DAMAGE ON PLAYER
# fixed issues that will stop tigerpaw11 to tearing his hair in despair.
Thanks guys, this is absolutely brilliant!
legendm0de
07-08-2015, 20:28
when we get tire screech and skid audio on replays i will be more interested in replay features from this game.
Ian Bell or SMS Team Question... it says the FFB profiles Choices are Pre 1.4 and current/Default...doe's Current mean that the 2.0 FFB is the Default FFB profile??? update 2.0 feels Great with the CSW v2 wheel!!!
I cant even imagine the FFB getting any better than it feels with 2.0 and My Tweek... if the FFB gets better PCars will get me Fired from my Job and Have me Divorced!!!
Yes, 2.0 FFB is the default setting. Pre 1.4 is the classic setting. You can switch between those and then edit the usual parameters to your liking.
Btw, for me the classic with some edits is the better option.
Megalomanic87
07-08-2015, 20:30
Hey SMS i was giving you a compliment and you delete my comment.
GG.
Fanapryde
07-08-2015, 20:36
What a Great list of Fixes!!! I Especialy Love the ABS Rumble Fix!!! You Never Know How Much yhe ABS Rumble Helps you keep your Braking Precise until you Race a Sim and Dont Have it... I dont get My V3 pedals until September and im still up in the air about how much i will like or Need the Gas Pedal/ Acceleration Slip Rumble but it will be Great to have.
Are you sure that the rumble will work on PS4 ?
I was under the impression it was only going to be for PC.
I will receive my V3's in september and I would be very happy if it was for PS4 too...
igornoel
07-08-2015, 20:37
if all this work as expected in this patch will be bad for forza 6:cool::livid:
Hey SMS i was giving you a compliment and you delete my comment.
GG.
Possibly because of post 213?
Hey SMS i was giving you a compliment and you delete my comment.
GG.
Your post had cursing in it (the image) which is against forum policies. Unfortunately, I was unable to delete the attachment only so the entire post had to go. Post the same thing without the image and you are gold.
Chris Sercombe
07-08-2015, 21:22
Great patch notes, great that friends on leaderboards have been added, in a future patch, will there be per indivisual car times in the time trial section per track, and not how it is now, all we have now is any car time per track, meaning a f1 car will always beat a clio on a particular track, nice if there was a filter for like only clios on a certain track in time trial, and same for all the other cars.
So much for those who are complaining about no more support from the devs for pCars1. :p
Sounds pretty great for me. If all that is implemented and really works as it should, it will be a very big step forwards to perfection. And I think, it will! I wouldn't have supported pCars2 again, if pCars1 wasn't already my favourite and I had the slightest doubt, that the team will continue to make the best racesim on the market even better! :)
STEELJOCKEY
07-08-2015, 21:34
awesome, bring it on!!!!
Umer Ahmad
07-08-2015, 21:46
when we get tire screech and skid audio on replays i will be more interested in replay features from this game.
It will not be in this game i am confident. It would require running the STM the model for replays and potentially exploding the replay file size.
***ATTENTION: please DO NOT about items NOT listed in the first post. We should ONLY discuss items listed in the first within this thread.
***Please use another thread for items NOT mentioned in post #1. And if you search there is probablt already an existing thread for every topic/question/idea already!
Schnizz58
07-08-2015, 21:49
I'm not a modder, but I've got to say... you've named this thread wrong.
In normal language as I know it, if something is still in production for 4 weeks, it is in no where released. So calling it release notes feels very weird to me.
Then again, I have no idea how other game developers do it, and I wouldn't be surprised if the regular way of doing things is far against my logic.
It's a general term in the software industry. Release notes detail the changes in any particular release (even if it hasn't yet been released). Which reminds me of the old joke about Klingon software - it isn't released, it escapes.
Scott1904
07-08-2015, 22:12
Amazing! I looking forward to it. The next thing we need is the new Pit stop Crew.
When you set up an MP lobby, you can now filter the cars by a specific racing class, the same as you find in the career championships. That is : LMP2, LMP1, GT4, GT3, Road A, Historic Touring 2, and so forth. This of course means that when you use this, you can set up an MP race with similar performance matching cars, same as they are in career.
Leaderboards are not changed by this. As noted before, the groupings in Leaderboards is because of the limited amount of leaderboards that the first party servers allow us to have. (Let's leave it at that for this thread please. There are other threads where this has been discussed already. Back to the list at hand then :) )
Stephen - any chance we could have this Functionality for SP races too?? PLEASE!!
Otherwise - great patch
Very very nice notes! It's especially refreshing to see the Audio category on there since it seems that department has slowed down quite a bit. I hope to see more since the audio could surely use some work in various different areas.
For example while in the pit box most AI cars sound like a skipping record. Very digital and not up to par with the rest of the game.
It's great to see the game really coming together with new features and tons of bug fixes but I do question if the audio department is getting the same attention (it so desperately deserves). And I don't mean to sound offensive as they've done an excellent job up to this point. It's just we haven't seen or heard much from them lately. :)
marshma11ow8
07-08-2015, 22:35
So can I use the r18 e-tron Quattro for the endurance series?
Mr Schumacher
07-08-2015, 22:36
Nice update notes.. Hopefully update 3.5 will get rid of XB1 sound STUDDERING.. it drives me KRAZY.. You guys keep the good work up and many more updates hopefully..
The problem is when we post we are accused of moaning and being over the top by people who have no clue of Xbox issues!
lol...or maybe there's not many of us left to Reply!
Megalomanic87
07-08-2015, 22:37
Apologies for being off topic, so pictures of cursewords are wrong, but text form is ok?
wuuuuuuuuut
Umer Ahmad
07-08-2015, 22:41
Apologies for being off topic, so pictures of cursewords are wrong, but text form is ok?
Both forms are wrong, we don't catch all of them however. We are a volunteer moderator group. We are trying our best for no money. What do you want further?
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