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View Full Version : Project CARS Xbox One Patch 3.0 Release Notes



Stephen Viljoen
28-08-2015, 08:20
Hi all,

The XBox One Patch 3 release is happening today, and with that, here are the Xbox One specific release notes. Have a good weekend. :)


Project CARS – Xbox One Patch 3.0 – Release Notes

LEADERBOARDS RESET
Please be aware that, as a result of the enhanced cut-track detection system included in Patch 3.0, all Time Trial leaderboards will be reset over the course of the next 12 hours. This is to clear out leaderboard times that were set under the old cut-track detection system where players could get away with driving off-track and gain time by doing so. The new system is far fairer and much more accurate. By resetting the leaderboards we remove all these 'contaminated' records and ensure that everyone has a fair shot at setting true and accurate Time Trial leaderboard entries.


New & Enhanced Feature Summary
* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race.
* Enhanced MP vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
* New – added an Online Browse feature whereby the player can browse for specific lobbies.
* Enhanced Setup and Pit Strategy system – players are now provided with information regarding current and upcoming weather, remaining session duration, current track temperatures, and more.
* Enhanced HUD and Telemetry tyre info system – players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn.
* Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'.
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
* New – Force Feedback – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.
* New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired.
* Enhanced Weather system – all vehicles are updated with new window rain effects, featuring dynamic rivulets, much more realistic looking water drops, and wiper blade trail effects.


Online
* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race using the ‘Retire to pits’ and ‘Spectate’ options (note that this is currently only available on tracks that feature a pit lane).
* Enhanced vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
* Implemented support for Leaderboards reset across all platforms.
* Added support for Multiplayer Quick Random to also join in-progress sessions
* New – added an ‘Online Browse’ feature whereby the player can browse for specific lobbies.
* Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.
* Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.
* Fixed an issue where using the ‘Amateur’ skill filter would at times not show any lobbies.
* Fixed the case where changing the time of day from daytime to night-time in a lobby failed to switch the skill level from NOVICE to AMATEUR.


Time Trial
* Fixed an issue where restarting a Time Trial session would not remove the ‘best of session’ ghost from before the restart.
* Force Time Trial weather to always be set to Light Cloud to match PC settings.
* Ghost split and lap times are now displayed on timings/pause screen.
* Updated the in-game timings board to provide a visible distinction between the ghosts and the player’s entries: all ghosts now have status set to ‘Ghost’, and the Session best ghost has DRIVER text set to ‘Session Best’


Pitting, Tuning, Setups, Strategy
* Enhanced Setup and Pit Strategy system:
- Players are now provided with information regarding current and upcoming weather, remaining session duration, and current track temperatures.
- In Setup, players can choose to apply different compounds to the front and rear sets. In Pit Strategy, players can now choose to change tyres symmetrically instead of configuring each wheel individually.
- The Setup and Pit Strategy screens will now display an estimation of how many laps the player can expect to run with the current fuel load, and updates in real time as the player adjusts the fuel slider.
- Players can now define pit strategies with less fuel than the initial fuel load. During a race, the fuel slider indicator will turn red to warn players when the strategy offers insufficient fuel for the remainder of the race.
* Enhanced HUD and Telemetry tyre info system:
- Players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn. Each individual wheel’s tyre graphic will fade out from top to bottom to indicate the level of wear. The tyre temperature display on the HUD now uses a smooth colour gradient fade to more accurately indicate temperature changes and match the display on the Telemetry screen
* Fixed an issue where damaged headlights would not get repaired if the player had damage level set to ‘Visual Damage Only’.
* Fixed more cases where a vehicle’s default setup would not be correctly applied.
* Reworked the naming of several tyre compounds to make the names more indicative of their purpose, and to ensure that front and rear compound names match when set to the same compound.
* Restrict pit strategy tyre compound types to only those available for the current vehicle.
* Accessing Pit Strategy in single player during non-race sessions no longer pauses the game.
* Tweaks to AI pit logic to ensure they pit in proper mandatory window in races that feature a mandatory pitstop.
* Fixed an issue that at times caused a setup from one car to be applied to a different car.
* Ensure that the Default pitstop strategy is set to the Active one on each session start, to prevent issues with previously configured and now irrelevant strategies being active.
* Fixed an issue where, if you customized a setup that was automatically loaded from your saved setups, and then drive and return to pits, the customized setup would be lost and your setup will be reset to the previously saved setup.
* Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.


Physics & AI
* Improved AI rain speed realism when using treaded tyres in the wet.
* Fixed an issue where, if a player has steering assist on and fuel use set to real, when low on fuel, the steering assist will pull them into the pits as they go past
* Increase tyre wear for AI if driving wet tyres when track is drying or dry.
* Improved AI behaviour during crash recovery to further minimize the chances of AI cars getting stuck.
* Fixed an issue that would cause a car to leave the pits with no visible wheel attached after pitting to replace a lost wheel.
* Various tweaks and improvements to how AI responds to tyre wear in regards to pitting strategies.
* Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.
* Fixed an issue with the player vehicle rolling backwards after entering pre-race tuning.
* Fixed an issue where AI drivers would remain stuck in their pit boxes when using accelerated time.


Cut Track / Off Track System
* Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'. Many tracks were reworked to address specific issues where the cut track detection was either too loose or too strict. Players will no longer receive warnings for driving off track in the grass and other surfaces when not actually gaining time by doing so. The new system provides for scalability in strictness across game modes, to match real life application. The rules enforcement gets progressively stricter from Free Practice to Race to Time Trial.


Career
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
* Added Career Contracts for core career sport DLC cars:
- GT3: Bentley Continental GT3
- LMP1: Audi R18 e-tron quattro
* Career Invitationals – corrected Russian translation in two Invitational unlock descriptions.
* Fixed an issue with pre-DLC save games not unlocking DLC career content.


Audio
* Fixed tyre skid sound when car is sitting against a kerb at zero speed.
* Tweaked the dirt surface sounds.
* Fixed an issue where there would sometimes be missing race audio in a subsequent race if there's an immediate quit at race start.


GUI, HUD, Telemetry
* GUI – sliders throughout the game interface now supports smaller increments and decrements when changing their associated values.
* Monitor/Spectate screen – the timings table now supports mouse clicks to change the driver that’s being observed. The screen now features the ability to view the selected driver’s info when playing online, by clicking on the new Gamercard button. Fixed several cases where the map would at times randomly freeze and/or be locked on the screen when telemetry overlay is displayed.
* When browsing Leaderboards, changing the car and track being browsed will no longer change the player’s currently selected car and track in the other game modes.
* Reworked the Replay/Spectate/Monitor interface to a more consistent design.
* Main game loading screens – fixed the Road America track logo that went missing, updated the Logitech logo to the new Logitech G logo, updated the Oculus logo to their new logo.
* Driver Network Profile – practice and qualifying sessions will no longer count towards races entered.
* Community Events – added a 'DLC required' indicator to events that require DLC content, added an event number indicator.
* Career post-race podium screen – fixed Lap times formatting to use the more logical MMSSTTT formatting (e.g. 01:20.457).
* HUD now reports correct split times to vehicles that are in the pits.
* Updated the Class logos used by Road cars to better differentiate the various road car classes.
* Fixed an issue with the Field of View slider not working.
* Fixed an issue where Cut Track warning messages appeared in the centre of the screen instead of to the side, out of the player’s line of sight.


Replays
* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
* Replay Cameras – Azure Circuit – reworked the draw distance and positioning of a number of cameras to fix background issues and views being obstructed by trackside objects.
* Replay Cameras – Hockenheim National – improved the positioning of a number of cameras to fix views being obstructed by trackside objects.


Controls & FFB
New – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain:
Menu Spring – the strength of the wheel centering spring in the front end and in-game pause menu.
Low Speed Spring Coefficient & Saturation – the weight of the steering at slow speeds (<10mph) and when the car is stationary. The saturation is the maximum force for the spring and the coefficient is how quickly the spring takes effect. To avoid "cogging / notching" effects when stationary its best to leave the spring coefficient high and lower the saturation.
Steering Gain – the gain (multiplier) applied to all steering effects (steering force, jolts, kerb rumble etc) after they have been mixed. For a clean more detailed experience set at 1.0 or below, for stronger feedback at the expense of clipping set higher (maximum value 5).
New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options > Controls > Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.
Fixed:
* Fixed an issue where the in-game menu spring centered the wheel when pausing while driving, which was jarring when both entering and exiting.
* Handbrake and boost controls assignments are now no longer mandatory.
* Fixed an issue where mouse controls were producing a deadzone in the centre regardless of deadzone settings.
* Fixed an issue where there was a sudden loss of FFB after a severe collision.
* Fixed an issue where Force feedback was lost when focus was lost to the onscreen keyboard, other overlaid system apps or snapped apps.


Vehicles
* 125cc and 250cc karts – adjusted automatic gearbox algorithm for better shifting. This reduces the occurrence of the rapid fire downshifts from 6th to 1st when locking the rear brakes.
* Audi R18 e-tron quattro – added the missing gear readout to cockpit display. Fixed ‘quattro’ to lower case in the showroom (licensing).
* Aston Martin Vantage GT3 – fixed the impact test position for the rear centre brake light, to ensure accurate impact damage effects on the light.
* Bentley Continental GT3 – fixed slight asymmetry in rear suspension design which was causing some unintentional cross weight.
* BMW M3 GT – set to use same tyre widths as the other GT3 cars. This helps equalize performance and acts to level the playing field, as this car would have used such tyre sizes if it ran beyond 2012 against the rest of the GT3 cars.
* BMW V12 LMR – fixed engine lifetime numbers to match other similar cars.
* Group 5 cars and BMW M1 – tweaked rain tyres heat and sensitivities to prevent them from overheating in light rain.
* Escort MK1 and DLC BMW 2002 Turbo – rebalanced the AI performance.
* Formula A -– added a new tyre set that includes two slick tyres: ‘Soft’ and ‘Medium’. Rebalanced the heating and wear across all four tyre sets. Reworked tyre wear to more closely match real world Formula 1 cars. Heating is now more even front to rear. Further rebalancing of the AI speed (now faster) as was required, and tweaks to the base setup to accommodate the heat change and its effect on the balance. The medium slicks make consistent grip between 180-220F, making this compound more useful as a strategic, lower wear choice. The soft slicks are the default dry tyre.
* Formula C – dropped the AI ability in the rain a bit more for this car, as the AI was still too fast in the rain.
* Lotus 98T – new setup to help handle the power better, new rain tyre tweaks for better heating. Some change for the slick heating and inflation pressure sensitivity of the carcass.
* McLaren MP4 12C – adjusted the default setup to match the change to stiffer tyres.
* McLaren P1 – stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe. Changed tyre walls to Pirelli (licensing).
* McLaren F1 GTR – added suspension animations to limit front wheel movement in order to stop them clipping through the bodywork on large compressions.
* Pagani Huayra – corrected the default dry and wet tyres so that the correct tyre is selected when using ‘Automatic by Weather’.
* Radical SR3 and SR8 – reduced the backlight on the gear LCD in the cockpit to make it easier to read at night.
* Renault Clio Cup – updated suspension tuning and gear ratios to match exactly with correct reference data for the X98CUP Mk.4 car.
* RWD P20 LMP2 – recalibrated oil and water temperature warning lights to turn on when the engine is starting to overheat.
* Various DLC Vehicles – rebalanced the in-cockpit exposure levels.
* Various cars – recalibrated the tyre deformation effect. This fixes many cars which were seeing too little or reversed lateral tyre deformations.
* Various cars – graphical issues addressed – Mercedes C-Coupe DTM, Sauber C9, Audi 90, Audi R8 LMS Ultra, Audi R18, Audi R18 e-tron, Aston Martin Rapide, BAC Mono, Bentley Continental GT3, Bentley Speed 8, BMW 1M, BMW Z4 GT3, BMW 320 Group5, BMW M3 E30 GroupA, Caterham Classic, Caterham SP300R, Ford Capri Group5, Ford MkIV, Formula C, Formula A, Ginetta G55 GT4, McLaren F1, Ruf RGT8 GT3, Ruf RGT8.
* Various cars – updated to use the correct tread textures for various tyre compounds
* Modern street cars – new stiffer tyres for improved drivability, to more closely match the real world experience. This makes these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.
* 4WD/hybrid vehicles – enabled visual backfires.


Tracks
* Azure Circuit – reset the AI track grip for the faster Formula A cars, and tweaked the driving lines to help with AI getting stuck in barriers.
* Bathurst – fixed an issue where cars would collide against invisible objects in the pit lane, and fixed an issue with black shapes appearing in the rear view mirrors on some parts of the track.
* California Highway – reworked the allowable driving surfaces in the final section on the double lane highway to allow the player to drive on both sides.
* Dubai layouts – fixed a graphical anomaly on the track surface.
* Glencairn East – fixed a false cut track warning that would trigger while driving on-track.
* Nordschliefe – fixed an issue where AI attempting to leave their pit spots was being blocked by cars in the pit spot directly in front of them.
* Ruapuna layouts – improved the texture quality on the distant trees, and reworked the wire mesh on the marshal posts to prevent them from turning opaque at a distance.
* Sakitto GP – unblocked pit lane and added pit lane directional signage.
* Sakitto International – fixed an issue where the AI would run too wide and collide with the barrier in the downhill left handed sweeper.
* Silverstone layouts – fixed a false cut track warning at the pit entrance.
* Snetterton 200 – fixed an issue where the player would receive a cut track warning when entering the pits’
* Spa Francorchamps – fixed an issue where a number of bollards marking track limits had stopped appearing.
* Watkins Glen layouts – fixed an issue where the pit entry would trigger if a player drove very close to the pit wall on the main straight, and fixed a few graphical pop-up issues.
* Various tracks – Imola, Oschersleben GP, Oschersleben C course – cut track detection adjustments.


General
* Players are no longer disqualified for running out of fuel after finishing the race.
* Fixed an issue that would award players with a race win when skipping session after a false start.
* Jumpstart tolerances adjusted to make the penalty more realistic when the player starts moving his vehicle before the green lights.
* Fixed an issue that caused vehicle windows to appear invisible in the player’s rear view mirrors.
* Implemented background DLC check optimizations to eliminate instances of stuttering in Main Menu.

KkDrummer
28-08-2015, 08:20
Sweet, thanks!

MantillaFaun
28-08-2015, 08:50
Finally MS ;) Thank you!!! :)
(hope pitting will work for me now)

Bealdor
28-08-2015, 08:55
Finally MS ;) Thank you!!! :)
(hope pitting will work for me now)

I recommend you to delete all pit strategies that were created before patch 3.0.

KkDrummer
28-08-2015, 08:56
I recommend you to delete all pit strategies that were created before patch 3.0.

I was thinking the same....will do that before I start playing the game again!

Ixoye56
28-08-2015, 09:10
Great work, thank's alot.

Dazza
28-08-2015, 09:18
New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options > Controls > Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.

only had default and custom no classic on my thrustmaster tx wheel. also had a bug where wheel got stuck at full lock, when i returned to the pits. :/

MantillaFaun
28-08-2015, 09:24
I recommend you to delete all pit strategies that were created before patch 3.0.

Good advice. Thanks, I will do so!

staer90
28-08-2015, 09:37
lagging still when people enter the lobby
:(

Dresden
28-08-2015, 09:45
Woo Hoo! Downloading now!

Xbox update and Pcars update. 3 gig baby! Small increment AI slider will be worth it. Ha!

Diluvian
28-08-2015, 10:09
grats to all xbone users :D

ibby
28-08-2015, 10:49
New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options > Controls > Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.

only had default and custom no classic on my thrustmaster tx wheel. also had a bug where wheel got stuck at full lock, when i returned to the pits. :/

Once you change a value you'll see custom, not before.

"had a bug where wheel got stuck at full lock" as in now it works ?

Bultaco85
28-08-2015, 10:53
Can someone check if this is still happening?

"* Fixed an issue where, if a player has steering assist on and fuel use set to real, when low on fuel, the steering assist will pull them into the pits as they go past "


Had to stop my carreer because in Dubai GT4 race it always happened.

Other issue is, when doing endurance racing with pit stops, other cars start to come out without tires, or just go too slow on track for some issue and when you pass next to them, they knock you...does anyone know if it has been corrected?

Race starts in some tracks like Spa are really tricky too, very difficult to not being knocked out by AI...


Anyways, thanks to SMS for the patch, eager to go home and try it.

Mittsy555
28-08-2015, 10:55
Brilliant work sms/wmd much appreciated here in the north east of England thanks.

firebert5
28-08-2015, 10:56
Best news to wake up to! Unfortunately I'm out the door for work in 10min. I haven't touched pCars for close to 3 weeks and I've been going insane! I decided that due to my lack of lots of free time, I would delete and restart (not much to redo because of the lack of freetime) when 3.0 came out. I knew how good this game could be and didn't want to keep giving myself reasons not to like it. That and the sound glitch is almost painful when wearing headphones. I was too excited to reread the release notes so I'm not sure if that got a dressed but I hope so. Can't wait until after work!

Didd31
28-08-2015, 11:15
thanks a lot for the job done during your summer time :very_drunk:

Dazza
28-08-2015, 11:17
Once you change a value you'll see custom, not before.

"had a bug where wheel got stuck at full lock" as in now it works ?

i know how to see custom settings, i said i had default and custom. there is no classic option like the patch has stated.

no the full lock issue is a new 3.0 bug for me. if i went back to the xbox dashboard the wheel would snap back to center. then when i reentered game would got back to full locked.

BlueFin175
28-08-2015, 11:30
How can one delete all previous Pit Strategies ? Wish there was a way to do this via the options menus, deleting all previous Setups would be useful as well in my book. Anyway, my thanks to SMS, mcuh appreciated for the continued support.

nissan4ever
28-08-2015, 11:39
I still got the false track cut warning at Silverstone National. While I was testing in Renault Clio Cup. Was pitting every lap to check the tire swap & tire pressure.

I've fully deleted everything. This is my first ever fresh reinstall. Why? Because I was also still occasionally getting sound bug. wOoDsTeR16 stated that removing his game save corrected his sound glitch issue after downloading patch 3.0. I'm following suit.

I will say this. The game engine performance has improved with this patch. I ran a full grid at Spa & my lap times were 2:16 (RWD P30 LMP1). Before this patch, I could only manage like a 2:20 with full grid. So that's a 4 second improvement in my lap times with full grid. When i'm solo or with no more than 23 AI grid. I run 2:02 all day long (no rain).

With that said, after patch 2.0, I knew I could run up to 23 AI grid in the rain (not Thunderstorm) at Spa. My lap times were consistent with if I was running alone in the rain.

I'm pretty sure, you can now go to any track after patch 3.0. Run with 23 AI grid regardless of weather (definitely excluding thunderstorm), & have great game engine performance. Which should still match your solo lap times in same condition.

That would basically have this game preforming as good as a game that gets a demo next week.

SchnauzahPowah
28-08-2015, 11:42
You guys have been busy! Its awesome to have continuing support for this righteous game, cheers!

Boskapongen
28-08-2015, 11:44
I still got the false track cut warning at Silverstone National. While I was testing in Renault Clio Cup. Was pitting every lap to check the tire swap & tire pressure.

I've fully deleted everything. This is my first ever fresh reinstall. Why? Because I was also still occasionally getting sound bug. wOoDsTeR16 stated that removing his game save corrected his sound glitch issue after downloading patch 3.0. I'm following suit.


Question: If you delete everything, do you have to start all over again with everything, incl career mode??

nissan4ever
28-08-2015, 11:50
Question: If you delete everything, do you have to start all over again with everything, incl career mode??

Yup. I got another 3.25 hrs to go. I'm downloading everything from Xbox Live. My Project CARS is digital. I'll have a new game save to. I'll report back & see if I still see that false track cut warning when pitting at Silverstone National for example. I still got that & sound bug. That's what made me decide to finally delete everything for the first time after reading what wOoDsTeR16 said.

Umer Ahmad
28-08-2015, 11:53
Question: If you delete everything, do you have to start all over again with everything, incl career mode??

Yes, if you delete everything you lose your career progress too.

Elaine The Racer
28-08-2015, 12:09
So the "set up" bug remains then I see...

BlueFin175
28-08-2015, 12:11
So it appears Elaine, although this has not yet been tested after a gamesave deletion, nor a full delete and re-install. I am hopeful our friend Nissan will be able to confirm this is a few hours (hint hint :)

TNTNitro
28-08-2015, 12:19
After 3.0, the dlc uninstalls alone. No matter how many times I install + hard reset. I'm deleting the game to see if fix

in the choice of cars and tracks, sometimes it's all empty without names.

wearymick
28-08-2015, 13:07
i know how to see custom settings, i said i had default and custom. there is no classic option like the patch has stated.

no the full lock issue is a new 3.0 bug for me. if i went back to the xbox dashboard the wheel would snap back to center. then when i reentered game would got back to full locked.
Same here with the FFB profiles. Just Default and Custom.

Ixoye56
28-08-2015, 13:14
Question: If you delete everything, do you have to start all over again with everything, incl career mode??

Only if you delete your game save.

ibby
28-08-2015, 13:21
i know how to see custom settings, i said i had default and custom. there is no classic option like the patch has stated.

no the full lock issue is a new 3.0 bug for me. if i went back to the xbox dashboard the wheel would snap back to center. then when i reentered game would got back to full locked.

Sorry, I misread. Shouldn't post too much while having a fever. :)

'classic' preset is the same as default except Steering gain is 1 instead of defaults 3.
Dunno why it's not showing up but you can recreate it at least.

bluesky0870
28-08-2015, 13:27
Played for ~ 5 hrs now: Have to say I did not deinstall and reinstall anything, just a hard reset after the patch:

2 game crashes back to the XB1 dashboard
- 1st in 25h Green Hell Madness track day set to 1% = 2 hrs. Game crashed after more than the half distance when I hit the crash barrier in an Audi R8 road car.
- 2nd one between qualifying and race at Endurance LMP1 series at Silverstone.

In the 25h Green Hell TD event I got disqualified 3 times because of corner cutting ( without really cutting the corner and without having any advantage/ time saving), 1 time disqualified for ramming an opponent (that was hitting me when I returned to the track, may have been my mistake). In the end I gave up on that event.
The same at the Silverstone event - disqualified for (non existing) corner cutting, all 3 warnings are given in the Village Corner.

The sound stuttering is worse than ever and even the screen freeze bug ( screen freezes for 2 or 3 secs, audio goes on, your car ends in the barrier/off track) returned.
Feels like being the same pre 1.3.
Actually I am reinstalling everything new but without deletion of my profile/ save data. Will report later again.

nissan4ever
28-08-2015, 13:49
I am hopeful our friend Nissan will be able to confirm this is a few hours (hint hint :)

My console will be finished downloading everything in about 2 hrs. I'm not sure if I got to pull patch 3.0 again though.

Jezza819
28-08-2015, 13:55
What a welcome surprise I had last night when I turned the game on and saw the update starting. For 2.7gb it uploaded fairly quickly. Only slight problem I had was that after the update fully loaded it logged me out. I didn't realize it until after I ran a race.

I only had a short time to play with it but the first thing I noticed was that all the visuals seemed brighter and more clear than before. The night race I ran seemed more sharp visually and so did the day races I ran.

I'm going to have to spend some time getting used to the new track limits. I got surprised in a couple of areas at Nurburgring GP.

I can tell the FFB has changed but I didn't have time to go play with all the menus. I really want to find that center spring slider because that's been one of my biggest gripes with the game since it came out.

Dazza
28-08-2015, 13:57
so found out the issue with the thrustmaster tx wheel.. the ffb when you go off track or crash is extremely violent, like scared it will break the wheel violent. Anyways when you pause the game instead of the wheel defaulting back to center it stays in the position you paused the game, so if the wheel is shaking back and forth it also does the same thing when in the pit etc, in till you straighten the tires back out on the track. or end the session.

this can be a issue if you have badly damaged you car or gone off track a fair distance as the ffb just goes crazy where you cant even hold it. so it can take up to 10+ sec to get the car back on track and be able to stop the ffb from going crazy. 2 times i had to dashboard and quit the game due the wheel moving 90 degrees back and forth very very quickly.

MantillaFaun
28-08-2015, 14:01
Why is it that you can still select different kinds of tyres in PIT STRATEGY and in SETUP STRATEGY for the exact same car? Where does that make any sense? E.g. in SETUP you have GT3 Rain, GT3 Intermediate, GT3 Slick-Hard, Slick-Medium, Slick-Soft and in PITSTOP you have Weich (=SOFT), Mittel (=MEDIUM), Regen (=Rain), Hart (=HARD), Medium (=MEDIUM) (and yes, this is redundant to me...). Also the order is not intuitive. This is an example from the M3 GT.

Additional question: Why can't I pit in free practice? I have to use the menu because each time I regularly enter the pitlane my car just drives through and leaves it again... Doesn't feel very realistic to me.

BMWE87
28-08-2015, 14:13
Can anyone confirm if you need to delete your save game for this to work properly after Patch 3.0. If you do, that's a bit ridiculous.

Braken99
28-08-2015, 14:15
Good job fellas, thank you!

bluesky0870
28-08-2015, 15:52
Played for ~ 5 hrs now: Have to say I did not deinstall and reinstall anything, just a hard reset after the patch:

2 game crashes back to the XB1 dashboard
- 1st in 25h Green Hell Madness track day set to 1% = 2 hrs. Game crashed after more than the half distance when I hit the crash barrier in an Audi R8 road car.
- 2nd one between qualifying and race at Endurance LMP1 series at Silverstone.

In the 25h Green Hell TD event I got disqualified 3 times because of corner cutting ( without really cutting the corner and without having any advantage/ time saving), 1 time disqualified for ramming an opponent (that was hitting me when I returned to the track, may have been my mistake). In the end I gave up on that event.
The same at the Silverstone event - disqualified for (non existing) corner cutting, all 3 warnings are given in the Village Corner.

The sound stuttering is worse than ever and even the screen freeze bug ( screen freezes for 2 or 3 secs, audio goes on, your car ends in the barrier/off track) returned.
Feels like being the same pre 1.3.
Actually I am reinstalling everything new but without deletion of my profile/ save data. Will report later again.

After reinstalling the game seem to be stable with slight sound issues (acceptable for me) and no screen freezes and game crashes to dashboard after 1.5 hrs of playing.
But the setup save issue is still alive.

I did not delete my 200h+ profile/ game save.

Plasticuser
28-08-2015, 15:54
Good job???? I have to laugh. SMS have done a very poor job.

xsomnivmx
28-08-2015, 15:58
I did not delete my 200h+ profile/ game save.

216498

♫The cloud will take it anyway!♫




:rolleyes:

TheReaper GT
28-08-2015, 15:58
My console will be finished downloading everything in about 2 hrs. I'm not sure if I got to pull patch 3.0 again though. Nope, it will be 3.0 straight up


Good job???? I have to laugh. SMS have done a very poor job.

Well it's working for some, so to each it's own.

Seps1974
28-08-2015, 16:08
Just raced at Monza with rain and 45 cars on track, it went very smooth. Love the new rain effects.

Plasticuser
28-08-2015, 16:09
it must work well for all.

Umer Ahmad
28-08-2015, 16:10
it must work well for all.

Try again in October, maybe December.

Plasticuser
28-08-2015, 16:13
Release of Patch 7?

gtFOOTw
28-08-2015, 16:30
Been playing about 2 hours in Career and Community Events and everything works perfect. For me this game is thoroughly sorted. Well done!

x ImJakeyy
28-08-2015, 16:41
New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options > Controls > Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.

only had default and custom no classic on my thrustmaster tx wheel. also had a bug where wheel got stuck at full lock, when i returned to the pits. :/

Full lock bug when pitting is one we found day one of the patch on PC, so SMS know about it.

As soon as you leave the pits again your wheel should be fine. Most tracks you should be able to get the wheel back to centre before the AI takes over anyway

TNTNitro
28-08-2015, 17:01
DLC (Limited Edition) uninstalling alone after 3.0

deleted the game + deleted the save + deleted all DLC + hard reset

installed everything + hard reset........ and the DLC continues uninstalling alone. Sometimes the cars appear in the game, and when that happens the time trial and Driver Network is blocked.

TheReaper GT
28-08-2015, 17:04
DLC (Limited Edition) uninstalling alone after 3.0

deleted the game + deleted the save + deleted all DLC + hard reset

installed everything + hard reset........ and the DLC continues uninstalling alone. Sometimes the cars appear in the game, and when that happens the time trial and Driver Network is blocked.

It was that way before, it do not Uninstall, it tries to reinstall and fail sometimes. The modified car pack does that also.

nissan4ever
28-08-2015, 17:33
Well, tuning saves work. I've done 2 career races in the smallest kart. Went to my garage, after leaving career. Both track saves were there from the 2 tracks.
216512

It was no biggie to delete my game save. I had only done one season in career. Plus I only really raced like 4 cars on a limited number of tracks.

BMWE87
28-08-2015, 17:55
Why should us gamers have to delete our save game for a patch/game to work?

I haven't had to do that with any of my other 15 Xbox One games. Sorry but that's unacceptable.

I'm re-installing PCars for the 4th time as per the instructions on here related to the 3.0 patch and I've already lost my career progress twice due to two other patches.

Umer Ahmad
28-08-2015, 17:59
Why should us gamers have to delete our save game for a patch/game to work?

I haven't had to do that with any of my other 15 Xbox One games. Sorry but that's unacceptable.

I'm re-installing PCars for the 4th time as per the instructions on here related to the 3.0 patch and I've already lost my career progress twice due to two other patches.
You shouldnt have to. It's a work-around. If you choose not to do it then keep waiting for a permanent fix. I dont know when the permanent fix will be ready

nissan4ever
28-08-2015, 18:03
Why should us gamers have to delete our save game for a patch/game to work?

I haven't had to do that with any of my other 15 Xbox One games. Sorry but that's unacceptable.

I'm re-installing PCars for the 4th time as per the instructions on here related to the 3.0 patch and I've already lost my career progress twice due to two other patches.

No one said you had to delete your profile. I chose to try it for the first time. I deleted everything pertaining to Project CARS, for the first time ever today. From what I've experienced thus far. The game is performing as intended. No complaints from me. I also used To have tune saving issues.

BMWE87
28-08-2015, 18:21
No one said you had to delete your profile. I chose to try it for the first time. I deleted everything pertaining to Project CARS, for the first time ever today. From what I've experienced thus far. The game is performing as intended. No complaints from me. I also used To have tune saving issues.

There are threads in the Xbox One section advising gamers to delete their save games...

nissan4ever
28-08-2015, 18:26
There are threads in the Xbox One section advising gamers to delete their save games...

Oh, I've only been here on this page. Since I've finished re-downloading everything for the first time ever.

Umer Ahmad
28-08-2015, 18:27
There are threads in the Xbox One section advising gamers to delete their save games...

From SMS?

BMWE87
28-08-2015, 18:28
From SMS?

No, other users and it seems to be the fix.

Umer Ahmad
28-08-2015, 18:30
No, other users and it seems to be the fix.

Right because this is the last message from SMS about it:

"Sorry to hear you had to do that. Could you confirm what issues you had that were solved by deleting the saved game?

Ideally you shouldn't need to delete your saved game at all."

http://forum.projectcarsgame.com/showthread.php?38095-PATCH-3-0-your-opinions&p=1101795#post1101795

BMWE87
28-08-2015, 18:32
Right because this is the last message from SMS about it:

"Sorry to hear you had to do that. Could you confirm what issues you had that were solved by deleting the saved game?

Ideally you shouldn't need to delete your saved game at all."

http://forum.projectcarsgame.com/showthread.php?38095-PATCH-3-0-your-opinions&p=1101795#post1101795

There's plenty of replies stating that deleting the save helps with other things in relation to Patch 3.0, making it run smoother and other things working that the patch does solve but you must have missed that mate.

Drop your attitude please. It's not needed. Thank you.

Umer Ahmad
28-08-2015, 18:33
I saw them all mate but those are reports from users and NOT official recommendations from SMS.

BMWE87
28-08-2015, 18:35
I saw them all mate but those are reports from users and NOT official recommendations from SMS.

Users are reacting and coming up with ideas and advice faster than SMS mate. If you'd like to continue then PM me. Keep this thread clean and you have a serious case of attitude. Disgusting from a moderator.

nissan4ever
28-08-2015, 18:39
BMW, chill. IMO, his response is fine.

BMWE87
28-08-2015, 18:41
For the record:


I got the patch and did a hard re set and all my problems we're still there. So I deleted everything including my game save and all my problems are now gone (So far)


I really didn't mind losing my game save, for me its all about league racing and that will be tested tomorrow night. But I must say that since I have got rid of my game save even the sound bug ain't showed its ugly head as of yet and on Watkins Glen GP it's been really bad this week

There are other instances of the same idea of what works as well.


BMW, chill. IMO, his response is fine.

I am chilled. I don't stand for attitude from anyone. Regardless of who you are. End of the day you're just another human behind the screen. Nothing special so no need for attitude. If you're gonna give, you can take it right back.

Umer, like I said more than once to you in various threads PM me if you have an issue and want to discuss further.

nissan4ever
28-08-2015, 18:45
BMW, you need this buddy.

216518

Good & refreshing snack ;)

BMWE87
28-08-2015, 18:49
BMW, you need this buddy.

216518

Good & refreshing snack ;)

THIS is more appropriate ;).

http://www.creativereview.co.uk/images/uploads/2013/04/snickers_google_mispeltcover_0.jpg

Spelt wrong but still lol. Quick google image.

Schnizz58
28-08-2015, 18:49
Can someone check if this is still happening?

"* Fixed an issue where, if a player has steering assist on and fuel use set to real, when low on fuel, the steering assist will pull them into the pits as they go past "


Had to stop my carreer because in Dubai GT4 race it always happened.
Why didn't you simply turn off steering assist and continue your career?

nissan4ever
28-08-2015, 18:50
Is there a link for recommendations from SMS after installing a patch? Thanks in advance.

The only thing SMS recommends is "hard restart your console", after downloading the patch.

Schnizz58
28-08-2015, 18:56
Regarding deleting your game save from the cloud.

Some of us have experienced a problem where the game save data gets corrupted. One of the manifestations of this problem is that when you try to load a tuning setup in My Garage, the full track list will not appear. If you had that problem in 2.0 and now install 3.0, it doesn't fix the problem because the save data file is still corrupted. The only way I know of to return to normal operation is to delete the data and start over. I don't know yet whether 3.0 still contains the bug that causes the database to become corrupted in the first place. Only time will tell.

BMWE87
28-08-2015, 19:01
Regarding deleting your game save from the cloud.

Some of us have experienced a problem where the game save data gets corrupted. One of the manifestations of this problem is that when you try to load a tuning setup in My Garage, the full track list will not appear. If you had that problem in 2.0 and now install 3.0, it doesn't fix the problem because the save data file is still corrupted. The only way I know of to return to normal operation is to delete the data and start over. I don't know yet whether 3.0 still contains the bug that causes the database to become corrupted in the first place. Only time will tell.

So if you have saved tunes and you get patch 3.0 you then get a corrupted save?

nissan4ever
28-08-2015, 19:02
I'm not experiencing any crash to dashboard problems Jay B.

nissan4ever
28-08-2015, 19:04
So if you have saved tunes and you get patch 3.0 you then get a corrupted save?


I know in my case. Completely clean slate (deleted everything), everything works fine.

Schnizz58
28-08-2015, 19:07
So if you have saved tunes and you get patch 3.0 you then get a corrupted save?

No, if you had a corrupted save in 2.0 and didn't delete your save data hoping that 3.0 would magically fix the corrupted file, it won't. You still have to delete it. 3.0 might also still contain the bug that's causing this corruption to occur but I don't know yet.

I should also add that some people are recommending deleting the save data to fix the problem of crashing to the Xbox dash. I haven't had that problem so I don't know if that will fix it or not. It's plausible that it might because some people might have had a corrupted save and didn't realize it. However I'm not going to go so far as to recommend that approach because I myself have not tried it.

bluesky0870
28-08-2015, 19:13
Good to read. I hope you never do. It's just curious that a lot of us are and it's on both consoles.

I think 3.0 is including something that comes across with the 2.0 version. A patch also deletes stuff or substitutes some data of the previous one. So I think it is depending on different game progress, settings, clean installation vs. "upgrading" or whatever, that some people get the crashes, others don't.

BMWE87
28-08-2015, 19:21
No, if you had a corrupted save in 2.0 and didn't delete your save data hoping that 3.0 would magically fix the corrupted file, it won't. You still have to delete it. 3.0 might also still contain the bug that's causing this corruption to occur but I don't know yet.

I should also add that some people are recommending deleting the save data to fix the problem of crashing to the Xbox dash. I haven't had that problem so I don't know if that will fix it or not. It's plausible that it might because some people might have had a corrupted save and didn't realize it. However I'm not going to go so far as to recommend that approach because I myself have not tried it.

My save loaded previously (pre-patch 3.0) so therefore it shouldn't be corrupted then right mate? It's currently re-installing then I should get Patch 3.0 again when I reboot it.

Schnizz58
28-08-2015, 19:25
My save loaded previously (pre-patch 3.0) so therefore it shouldn't be corrupted then right mate? It's currently re-installing then I should get Patch 3.0 again when I reboot it.
If it was fine before then it should still be fine.

BMWE87
28-08-2015, 19:27
If it was fine before then it should still be fine.

Let's hope. Need this game to install quicker! Only at 50% after an hour.

Schnizz58
28-08-2015, 19:28
Mine took a while too but not that long. But I did it while most of the planet was asleep.

BMWE87
28-08-2015, 19:38
Mine took a while too but not that long. But I did it while most of the planet was asleep.

I've gotta work late anyway so work's keeping me occupied although I'm working from home with my Xbox staring me in the face lol.

Can't have it all eh!

Schnizz58
28-08-2015, 19:49
Can't have it all eh!
Exactly....where would you put it if you could?

http://i.imgur.com/DZwKzyF.gif

morphee7
28-08-2015, 20:32
ok did a fresh install of everything, deleted saved data on console and cloud

just done a solo weekend on silverstone gp with the mp4 gt3 and still get the left front overheat and tried between 150 and 230 psi and it didnt correct it

i try to do my pit pressures and low and behold you still cant match your tire pressures

on tuning setup on camber angle -1.8 degrees is missing on all four wheels

the sound glitch is still there aswell

Umer Ahmad
28-08-2015, 21:25
Users are reacting and coming up with ideas and advice faster than SMS mate. If you'd like to continue then PM me. Keep this thread clean and you have a serious case of attitude. Disgusting from a moderator.

Attitude? I'm just giving information that there is no official guidance from SMS. No one is being instructed to delete anything, that is all. Most people seem to understand my message

And see post 82 right above this, delete/re-install does not solve everything universally so that is why it is NOT recommended by SMS

Raven403
28-08-2015, 23:28
Have never Deleted/Reinstalled ever. Patch 3.0 is up and running with no problems (yet). Haven't gotten dashboarded yet either. Wonder if it's got something to do with the HDD

Dresden
29-08-2015, 07:08
Thanks SMS! Really love the new rain and wiper effects. I was apprehensive after reading the many threads last week but see there was nothing to fear. I should have known better than to listen to the drama queens on the other platforms. Ha! Wiper trail and the running worms are heaps better than the default game.

The only trouble now is that I am admiring the mist effect (in the side mirror) behind my car and end up missing the braking point. Lol.

Thanks also for the single increment AI. Amazing!

BMWE87
29-08-2015, 09:15
Career progress lost.
Hanging on the initial load screen where the SMS/WMD Logo shows.
Sound bug still present but I don't care about this.
AI seems very fast on straights but dead slow in corners.

Didd31
29-08-2015, 13:24
just for giving my experience of 3.0 to SMS :

- i have deleted Nothing, i have re-installed Nothing
- i just made the 3.0 installation + console reboot + Wheel usb un/re plug + the standart Wheel calibration, i retrieve my ff tweak on the custom tab.

=> no problem it's works fine

- i saw that if i launch with the Wheel's "A" button on demand , the current controler in setting menu is set to the pad,
- if i lauch with the Wheel's "menu" button as before in 1.0 and 2.0 the controler in setting menu is set fine to the Wheel.

xBoxOne french dematerialized version of the game, trustmaster TX ( last firmware ), external DD USB3 1To free for enough space, no instant lauch mode for the console.

Apoc112
29-08-2015, 20:37
just for giving my experience of 3.0 to SMS :

- i have deleted Nothing, i have re-installed Nothing
- i just made the 3.0 installation + console reboot + Wheel usb un/re plug + the standart Wheel calibration, i retrieve my ff tweak on the custom tab.

=> no problem it's works fine

- i saw that if i launch with the Wheel's "A" button on demand , the current controler in setting menu is set to the pad,
- if i lauch with the Wheel's "menu" button as before in 1.0 and 2.0 the controler in setting menu is set fine to the Wheel.

xBoxOne french dematerialized version of the game, trustmaster TX ( last firmware ), external DD USB3 1To free for enough space, no instant lauch mode for the console.

I noticed the same thing about the "current controller" showing up wrong. just turned my controller off and back on again, leaving the wheel on the whole time, and it changed over to the wheel.

bobbylion
30-08-2015, 08:54
Career progress lost.
Hanging on the initial load screen where the SMS/WMD Logo shows.
Sound bug still present but I don't care about this.
AI seems very fast on straights but dead slow in corners.

This is the most annoying thing, the very very worst thing a racing game can do is have AI really slow in corners and too fast on straights!! It was fine pre patch 3!

Problem is you up the increments and they may get quicker in corners but the straights they are a joke....

Since patch 3 i'm running into backs of AI they are so slow round corners.....gutted.

And what did you do to the 98T!

Bultaco85
31-08-2015, 08:33
Why didn't you simply turn off steering assist and continue your career?



Because it should work without me changing my preferences and because i play with a Xbox pad so i need the assistance.

nissan4ever
01-09-2015, 06:35
Because it should work without me changing my preferences and because i play with a Xbox pad so i need the assistance.

216840

Bultaco85
01-09-2015, 09:26
It was a bug caused problem, imagine if you needed to change everything each time you find a bug...

wearymick
01-09-2015, 12:42
Ignore the muppet.

BMWE87
01-09-2015, 13:03
This is the most annoying thing, the very very worst thing a racing game can do is have AI really slow in corners and too fast on straights!! It was fine pre patch 3!

Problem is you up the increments and they may get quicker in corners but the straights they are a joke....

Since patch 3 i'm running into backs of AI they are so slow round corners.....gutted.

And what did you do to the 98T!

I ran at 70 and 30 to see if there was a difference. The lower the number, the slower they are in corners but on the straights they are just as fast as each other.


216840

Not everybody is a great gamer/racer. Some people need the assistance to play the game. Don't look down on them just because you're a better gamer and don't need the assistance.

Bealdor
01-09-2015, 13:08
I ran at 70 and 30 to see if there was a difference. The lower the number, the slower they are in corners but on the straights they are just as fast as each other.

Not slowing down the AI on straights was done on purpose because it's a cheap (and IMO the most unrealistic) way to lower the difficulty level.

BMWE87
01-09-2015, 13:09
Not slowing down the AI on straights was done on purpose because it's a cheap (and IMO the most unrealistic) way to lower the difficulty level.

So what you're saying is, regardless of what the difficulty is, the AI will always be fast on straights? Upping the difficulty only makes them faster in corners? Correct or Incorrect. By what you've said that statement is correct but I want you to confirm.

The AI is faster than me on the straights, even if the car is the exact same.

Bultaco85
01-09-2015, 13:11
I play with steering assist only, because with the controller sometimes it´s difficult to control some cars, but i have good laptimes in leaderboards compared to some guys with wheels...

Bealdor
01-09-2015, 13:14
So what you're saying is, regardless of what the difficulty is, the AI will always be fast on straights? Upping the difficulty only makes them faster in corners? The AI is faster than me on the straights, even if the car is the exact same.

They are a little bit slower on lower difficulties in the end because they're cornering slower but they're always going full throttle on the straights, yes. That's what I'd expect, even from an amateur driver.

I'd recommend to reduce your DF and make better use of the slipstream. Acc differential settings also have an impact on your ability to accelerate out of a corner.

Raven403
01-09-2015, 13:15
I play with steering assist only, because with the controller sometimes it´s difficult to control some cars, but i have good laptimes in leaderboards compared to some guys with wheels...

Don't sweat it man, its a game, people should play it however they feel let's them enjoy it most. End of story.

Bealdor
01-09-2015, 13:15
Don't sweat it man, its a game, people should play it however they feel let's them enjoy it most. End of story.

QFT!

BMWE87
01-09-2015, 13:17
They are a little bit slower on lower difficulties in the end because they're cornering slower but they're always going full throttle on the straights, yes. That's what I'd expect, even from an amateur driver.

I'd recommend to reduce your DF and make better use of the slipstream. Acc differential settings also have an impact on your ability to accelerate out of a corner.

I'm fast enough through the corners to keep up. Apart from when I'm driving that bloody Escort. Hate the way that car handles with a passion! I wouldn't say I'm an amateur driver, oh the insult! :P.

Raven403
01-09-2015, 13:20
The AI still do some reall aggressive corner cutting and bumping in corners IMO.

Bealdor
01-09-2015, 13:21
I'm fast enough through the corners to keep up. Apart from when I'm driving that bloody Escort. Hate the way that car handles with a passion! I wouldn't say I'm an amateur driver, oh the insult! :P.

LOL, I didn't mean you with "Amateur Driver" but the AI on lower levels. ;)

I'd still say that reducing DF will make life easier for you. You'll get a bit slower in the fast corners but that shouldn't be an issue on most tracks.

BMWE87
01-09-2015, 13:23
LOL, I didn't mean you with "Amateur Driver" but the AI on lower levels. ;)

I'd still say that reducing DF will make life easier for you. You'll get a bit slower in the fast corners but that shouldn't be an issue on most tracks.

Since Transfix gave me some tips to get the game running smoothly and to get it working, I'm finally enjoying this game. Shame about losing my career for the 3rd time but I've managed to catch up where I was before.

Umer Ahmad
01-09-2015, 13:28
^what tips?

BMWE87
01-09-2015, 13:29
^what tips?

Just general re-install tips since the patch to help with small issues (My career went funny and lost all progress so I just started it again and caught up to where I was pre 3.0) and changing some visual settings to help with the slow downs:

His tips:


Ok So try this out. Change the Visual settings back to default as below then reset your xbox. load game and see if it helps. I mimicked the same track/kart and visual settings and had the surging issue. When I entered the default visuals and tried again it was fine. Worth a try.

Post Processing Filters: On
Lens Flare: On
Sun Flare Exterior - Minimal
Sun Flare Interior - Full
Bloom: On
Heat Haze: Off
Global Specular Irradiance: On
Exposure Compensation: 1.00
Rain Drops: Yes
Vignette: No
Crepsecular Rays: Yes
Screen Dirt: Yes

Bealdor
01-09-2015, 13:33
Just general re-install tips since the patch to help with small issues (My career went funny and lost all progress so I just started it again and caught up to where I was pre 3.0) and changing some visual settings to help with the slow downs:

His tips:

Well, now I'm getting confused here. That's exactly what was proposed here (http://forum.projectcarsgame.com/showthread.php?38072-100-fix-for-stuttering-and-sound-glitch) but other users could not confirm this. :confused:

BMWE87
01-09-2015, 13:35
Well, now I'm getting confused here. That's exactly what was proposed here (http://forum.projectcarsgame.com/showthread.php?38072-100-fix-for-stuttering-and-sound-glitch) but other users could not confirm this. :confused:

I didn't see that thread. I saw him mention it elsewhere, so I PM'd him saying I have some problems and he asked for my visual settings, so I told him and then he told me the above. It did help with me but I changed everything back to how it was before his fix AFTER I finished the 125cc Kart career.

Schnizz58
01-09-2015, 16:43
Not everybody is a great gamer/racer. Some people need the assistance to play the game. Don't look down on them just because you're a better gamer and don't need the assistance.
When did I look down on him? I just asked a question.

Raven403
01-09-2015, 18:16
When did I look down on him? I just asked a question.

He was quoting Nissan Schnizz not you from what I can see

BMWE87
02-09-2015, 07:32
When did I look down on him? I just asked a question.


He was quoting Nissan Schnizz not you from what I can see

Yep. Not you Schnizz :).

nissan4ever
02-09-2015, 07:39
Yep. Not you Schnizz :).

216989
;)

BMWE87
02-09-2015, 09:16
216989
;)

http://itsfunny.org/wp-content/uploads/2013/09/How-guys-should-open-doors-for-girls.jpg

KkDrummer
02-09-2015, 14:13
Just wanna say thanks for this patch! it makes PCars so much better and more enjoyable both on single and multiplayer! Keep up with the good job!

nissan4ever
02-09-2015, 14:27
http://itsfunny.org/wp-content/uploads/2013/09/How-guys-should-open-doors-for-girls.jpg

217039

CopperySinger5
02-09-2015, 19:01
Just wanna say thanks for this patch! it makes PCars so much better and more enjoyable both on single and multiplayer! Keep up with the good job!

Hey KkDrummer, Do you remember throwing jabs at me when I told you this: "It is rather odd for you to go to the ps4 pc update thread and spread pure fallacies over there (ms sent patch back because its broken), but yet you want to destroy any deviated opinions that enters your thread.

and please elaborate, what kind of helpful attitude is it for you to deceive xbox users that Microsoft sent a broken patch 3.0 back to SMS?"

Bealdor
02-09-2015, 19:06
Man, are you guys still not done with that childish nonsense?

Seriously dudes, man up and stop the useless bickering!

KkDrummer
02-09-2015, 19:39
Hey KkDrummer, Do you remember throwing jabs at me when I told you this: "It is rather odd for you to go to the ps4 pc update thread and spread pure fallacies over there (ms sent patch back because its broken), but yet you want to destroy any deviated opinions that enters your thread.

and please elaborate, what kind of helpful attitude is it for you to deceive xbox users that Microsoft sent a broken patch 3.0 back to SMS?"

dude relax...all I said was that I believe it had been sent back cuz I did not think MS would that long to release a patch...if you ask me now, my view on that has not changed....water under the bridge....the patch itself is pretty awesome and ticks lots of boxes for me...I am having a lot fun and that is all that matters.....SMS did a good job and I am happy with this patch...

CopperySinger5
02-09-2015, 20:03
KkDrummer, you said

"Just a few things I'd like to throw here for the ones who claim Xbox One players are being unreasonable:

1) SMS screwed up again. This is the 3rd patch in a row MS had to send back to SMS
2) DLC for the ps4 and PC will not come out until 3.0 is out for Xbox One
3) PCars on the Xbox is a much poorer experience than the other 2 platforms regardless the SMS claims that the game has received the same treatment across the board. Actions speak louder than words"

Now, If I had said this to spark negative reactions to fellow players, based on the outcome which proves all of this is false, I would have apologized for being incorrect.

And you want to call for people to relax now? After those discouraging comments? KkDrummer, you should apologize to SMS and the XBox fans because your apology makes no difference to me.

bobbylion
03-09-2015, 11:50
KkDrummer, you said

"Just a few things I'd like to throw here for the ones who claim Xbox One players are being unreasonable:

1) SMS screwed up again. This is the 3rd patch in a row MS had to send back to SMS
2) DLC for the ps4 and PC will not come out until 3.0 is out for Xbox One
3) PCars on the Xbox is a much poorer experience than the other 2 platforms regardless the SMS claims that the game has received the same treatment across the board. Actions speak louder than words"

Now, If I had said this to spark negative reactions to fellow players, based on the outcome which proves all of this is false, I would have apologized for being incorrect.

And you want to call for people to relax now? After those discouraging comments? KkDrummer, you should apologize to SMS and the XBox fans because your apology makes no difference to me.

Mate for someone who has publicly stated that Microsoft held back patch 3 to help sell more copies of Forza 6 (corporate fraud is what you accuse them of), i'd be keeping low profilel.... I may or may not hear back from MS about that as i did send all the relevant info over to them via official forum....I'm sure they have bigger fish to fry but it was quite a statement to make blindly and you never know, big corps like to protect themselves where possible to outlandish lies and slander..

Umer Ahmad
03-09-2015, 12:21
Back on topic now everyone. Patch3.0 *NOTES*

Schnizz58
03-09-2015, 15:31
Back on topic now everyone. Patch3.0 *NOTES*
After all the griping I've done about the AI performance, I'll say that their behavior in weather conditions has improved a lot. I restarted my career in open wheelers and just worked my way up through the 1st two seasons in karts. I accepted the TransAm invitational event at Ruapuna - the one where it's Audis vs. Mustangs. Practice session was in heavy fog, which was really challenging on a track I'm not that familiar with yet. Qualifying was better at first but then got some rain towards the end but I had already put in a good qualy lap and started on the front row. Race was in more fog which turned to rain later. The track got slipperier and slipperier as the race went on and visibility was very poor. But it was a really fun race so kudos for that improvement.

One thing I did notice at Ruapuna is that the AI cars don't accelerate as they leave the pit lane. This caused a problem during the race. I didn't see exactly what happened because I was just coming around the last turn and it was at the other end of the main straightaway. But I saw a car flying through the air and when I got to the scene, there was a car lying on its roof in the middle of the track near the pit lane exit. I can only guess that a car was coming out of the pits (slowly) as another one was at full speed down the straight and they collided. On the next lap, the car was gone but one of its tires was still on the track and it remained there for the rest of the race.

So far the main issues I've run into are ones that have already been reported (wrong tires in pitstops, UI bug in tuning screen, steering ratio not saving until you exit). Let's hope there aren't any other big ones lurking out there that I haven't hit yet *fingers crossed*.