View Full Version : Lets talk FFB PC, PS4, XBox1
http://www.assettocorsa.net/forum/index.php?threads/from-the-facebook-thread.22763/page-535#post-692027 This should be one of his streams talking about the ai.
IDK... I'd really love to see that. Because think about it. Sims like PCars, which we know the AI doesn't run models, are taxing the crap out of PC and console resources. If the AI was also running models, then the larger the grid, the more processing power would be needed. That would make the minimum PC specs pretty high, and consoles would be sputtering. If they've managed to do that, it's very impressive, and Kunos should get a lot of credit. People should also stop asking them about weather and time transitions, too, because I don't see how there'd be any processing power left to implement that. In fact, that should be Kunos' go-to excuse for not having weather--"We modeled the individual AIs instead." :)
I'm pretty sure that is the reason for no weather and night time. It was one or the other.
http://www.assettocorsa.net/forum/index.php?threads/from-the-facebook-thread.22763/page-535#post-692027 This should be one of his streams talking about the ai.
That answer seems a bit cryptic to me. "They use similar code for ABS and TC..." To me, that doesn't mean they are actually running the same complex models as the player's car. Only that something's been coded to consider ABS and TC in their pace. If you look above that post, they are talking about how the AI has super-grip mode, and how they select a percentage of grip based on their coded race line. That's doesn't sound like the player models to me. I'm don't doubt they have individual models. I'm just question whether those models are the same complexity as the player's models. Not saying they aren't. I'm just not seeing anything clearly definitive of that. And I'm also a little surprised that something like this would be kept quiet. Since most other sims don't do that. It's a huge plus, if AC is. Why doesn't Kunos talk about it more?
I'm pretty sure that is the reason for no weather and night time. It was one or the other.
The reason they gave for the no weather was that they looked at some consumer report data that tracks game usage and saw that in sims with weather, players were only using it like 3% of time. Based on that, and their limited resources at the time, they decided that it wasn't worth the development time and resources for something that wasn't used very often. Then years later, once the foundation had been laid, it became an issue of it being too difficult to go back in an add weather to the existing models. That's the only Kunos explanation I've ever heard for them not having weather.
LOL---> Yeah i have to remember that things are more energy eficient---> I still remember when houses had Glass Fuses!!! age is showing������ Also with all this stuff Costing Real $$$<--- this Hobby is getting kinda pricey--->i do what ever i can to ensure i can try to protect the Equipment.
Yeah we are a bunch of old farts.lol My house had those before I changed the box. Yes the stuff is expensive that why I have it all plugged into a good surge protector. But this is my hobby and building or racing a real car is a lot more expensive.lol
That answer seems a bit cryptic to me. "They use similar code for ABS and TC..." To me, that doesn't mean they are actually running the same complex models as the player's car. Only that something's been coded to consider ABS and TC in their pace. If you look above that post, they are talking about how the AI has super-grip mode, and how they select a percentage of grip based on their coded race line. That's doesn't sound like the player models to me. I'm don't doubt they have individual models. I'm just question whether those models are the same complexity as the player's models. Not saying they aren't. I'm just not seeing anything clearly definitive of that. And I'm also a little surprised that something like this would be kept quiet. Since most other sims don't do that. It's a huge plus, if AC is. Why doesn't Kunos talk about it more?
The reason they gave for the no weather was that they looked at some consumer report data that tracks game usage and saw that in sims with weather, players were only using it like 3% of time. Based on that, and their limited resources at the time, they decided that it wasn't worth the development time and resources for something that wasn't used very often. Then years later, once the foundation had been laid, it became an issue of it being too difficult to go back in an add weather to the existing models. That's the only Kunos explanation I've ever heard for them not having weather.
I see you asked in the ac forum. I was pretty sure I was correct but I don't ever want to say I'm 100 percent positive. There is just too much information between 3 games and some of it was brought up some time ago. But I'm pretty sure he also said at some point that they would have to dumb up the ai to add weather and day/night cycles which they didn't want to do. Which I'm glad they didn't. If you look at that post he clearly says the ai use a higher physics rate for abs and traction control then we get. He does also say similar and not exactly the same abs and traction control but he still says its better at the full physics rate. So I get where youre coming from. Either way the ai are still damn good at this point.
I see you asked in the ac forum. I was pretty sure I was correct but I don't ever want to say I'm 100 percent positive. There is just too much information between 3 games and some of it was brought up some time ago. But I'm pretty sure he also said at some point that they would have to dumb up the ai to add weather and day/night cycles which they didn't want to do. Which I'm glad they didn't. If you look at that post he clearly says the ai use a higher physics rate for abs and traction control then we get. He does also say similar and not exactly the same abs and traction control but he still says its better at the full physics rate. So I get where youre coming from. Either way the ai are still damn good at this point.
Yep! The AI is definitely more advanced than I thought, or than you see in other sims. That might account for why they are so good now. I'm not really concerned about weather, nor do I ding them for not having it. It's a cool feature, but I'm more concerned about other things, like physics, FFB, AI, track accuracy, etc. Still not sure what he meant by "they run similar physics code." Doesn't matter, though. Even if it's a dumbed-down version, it's still better than the scripted versions. The increased physics rate is just because there's no hardware (wheel) to sync to, so the AI physics can run at whatever rate it can take.
The comment and confirmation about the AI having super-grip was also interesting. Explains why they're so damn hard sometimes. I tried the Audi TT Nords challenge on easy and beat them by a mile, but then ran out of gas on the final straight and coasted to a stop right in the last chicane before coming back onto pit straight. :mad: Easy was so easy, that I then retried, but set it to Medium. It was great race, and I was closing on P1 as we were approaching the back straight, but then I f'ing error in a corner, went wide, and the gap increased to the point that I couldn't catch his slipstream on the back straight. :mad: Now I have to do it again...LOL But was really fun being able to race the Nords with the AI, starting from the back of the grid and have them behave well enough that I was able to work my way through the grid on that tight narrow track. :)
GrimeyDog
08-06-2017, 22:11
Hey guys join My R3E server!!! I have it up and running and made the changes to join My own room Lets race!!!
server name is " Get Real Sim Racing " <--without the Quotation marks.---> No pass word needed for now its open Lobby
Its 6:10 NY time post let Me know if you going to join.
Yep! The AI is definitely more advanced than I thought, or than you see in other sims. That might account for why they are so good now. I'm not really concerned about weather, nor do I ding them for not having it. It's a cool feature, but I'm more concerned about other things, like physics, FFB, AI, track accuracy, etc. Still not sure what he meant by "they run similar physics code." Doesn't matter, though. Even if it's a dumbed-down version, it's still better than the scripted versions. The increased physics rate is just because there's no hardware (wheel) to sync to, so the AI physics can run at whatever rate it can take.
The comment and confirmation about the AI having super-grip was also interesting. Explains why they're so damn hard sometimes. I tried the Audi TT Nords challenge on easy and beat them by a mile, but then ran out of gas on the final straight and coasted to a stop right in the last chicane before coming back onto pit straight. :mad: Easy was so easy, that I then retried, but set it to Medium. It was great race, and I was closing on P1 as we were approaching the back straight, but then I f'ing error in a corner, went wide, and the gap increased to the point that I couldn't catch his slipstream on the back straight. :mad: Now I have to do it again...LOL But was really fun being able to race the Nords with the AI, starting from the back of the grid and have them behave well enough that I was able to work my way through the grid on that tight narrow track. :)
Again not 100 percent positive but I think the super grip they talk about is what the ai uses for stability control which would make sense. It would stop them from spinning out all the time or constantly blowing corners. Like you said they don't have a wheel so how would they correct an error? We turn the wheel or modulate the brake and gas or a combination the ai gets super grip. I don't really think its an advantage as much as a safety net for them. Id agree rain is great but really how many races are run in rain especially a down pour? Normally they get red flagged if it rains that hard. So its a non issue for me.
That about were I'm at now. Easy is super easy and medium is a challenge now. I cant tell you how many times ive ran out of gas trying to cut it as close as possible and being 1st or 2nd. Easy is about the only level you can get away not changing anything in the setup. Medium you have to at least set the tires and fuel level at bare minimum. Definitely some good races though. Id love to see if anyone can beat the challenges on alien now. Dont think ill be getting any of those done soon.
Again not 100 percent positive but I think the super grip they talk about is what the ai uses for stability control which would make sense. It would stop them from spinning out all the time or constantly blowing corners. Like you said they don't have a wheel so how would they correct an error? We turn the wheel or modulate the brake and gas or a combination the ai gets super grip. I don't really think its an advantage as much as a safety net for them. Id agree rain is great but really how many races are run in rain especially a down pour? Normally they get red flagged if it rains that hard. So its a non issue for me.
That about were I'm at now. Easy is super easy and medium is a challenge now. I cant tell you how many times ive ran out of gas trying to cut it as close as possible and being 1st or 2nd. Easy is about the only level you can get away not changing anything in the setup. Medium you have to at least set the tires and fuel level at bare minimum. Definitely some good races though. Id love to see if anyone can beat the challenges on alien now. Dont think ill be getting any of those done soon.
I got one Alien since the update. It was at Silverstone with an LMP. It was a mixed class and I think I started 4th. Silverstone is my test track, though. I know it really well, so I wasn't as impressed with the win. :) I've won a couple on hard, too. But I think those car/track combos were just easier for some reason. For the most part, the leader is practically untouchable on Hard, unless you practice, tune, get a brilliant start off the line, and drive a near perfect race...LOL. Can't say I mind the challenge, though. :)
I got one Alien since the update. It was at Silverstone with an LMP. It was a mixed class and I think I started 4th. Silverstone is my test track, though. I know it really well, so I wasn't as impressed with the win. :) I've won a couple on hard, too. But I think those car/track combos were just easier for some reason. For the most part, the leader is practically untouchable on Hard, unless you practice, tune, get a brilliant start off the line, and drive a near perfect race...LOL. Can't say I mind the challenge, though. :)
I didn't used to like Silverstone much but its one of my go to tracks now. Its got a good flow to it with a few sections that you really have to figure out to be fast. Ive ran across a couple before that were really easy so I could see that still being the case now. Probably not easy enough with no tuning but still easy. Ive noticed that on medium even in most cases the first place car is 1-2 seconds faster then every other car on the track and not just for a lap but pacing at that. I'm running at the same pace or slightly quicker laptimes then the rest of the ai but with the ai now you don't have enough time to get by all the cars. I did one last night were all 6 cars in front of me where right there in front of me but I kept battling with the same 2 cars so I got nowhere. First place was still gone though so best I would have got was a second. I tried the one with the mazda mx5 cup car last night. That thing is a blast and the sound just made it even better. I agree though there is nothing that isn't important now with the new ai if you want a chance to win on anything but easy. But that's the way it should be.:)
Grimey, How was dirt 4? I wont get it until it has vr support but is it any good?
GrimeyDog
09-06-2017, 14:02
It Feels Good... I Didnt Really Play that much but from what i felt soo far its Good.
I still like VR but i havent used it in over 1 month... I went back to playing on TV---> I used Nothing But VR for 6months Straight!!!<---Its Not Getting old or nothing I just Dont Feel Compelled to use VR every day or time I want to Race now.<--- This Could also be because i was Tweeking with R3E FFB settings and its hard to Tweek in VR... But ive been done with R3E FFB but Just havent gotten back to VR yet:confused:
It Feels Good... I Didnt Really Play that much but from what i felt soo far its Good.
I still like VR but i havent used it in over 1 month... I went back to playing on TV---> I used Nothing But VR for 6months Straight!!!<---Its Not Getting old or nothing I just Dont Feel Compelled to use VR every day or time I want to Race now.<--- This Could also be because i was Tweeking with R3E FFB settings and its hard to Tweek in VR... But ive been done with R3E FFB but Just havent gotten back to VR yet:confused:
Why is it hard to tune FFB in VR? R3E has the game menus in VR, and there are only a few controls to deal with. Not follow that. :confused:
I didn't used to like Silverstone much but its one of my go to tracks now. Its got a good flow to it with a few sections that you really have to figure out to be fast. Ive ran across a couple before that were really easy so I could see that still being the case now. Probably not easy enough with no tuning but still easy. Ive noticed that on medium even in most cases the first place car is 1-2 seconds faster then every other car on the track and not just for a lap but pacing at that. I'm running at the same pace or slightly quicker laptimes then the rest of the ai but with the ai now you don't have enough time to get by all the cars. I did one last night were all 6 cars in front of me where right there in front of me but I kept battling with the same 2 cars so I got nowhere. First place was still gone though so best I would have got was a second. I tried the one with the mazda mx5 cup car last night. That thing is a blast and the sound just made it even better. I agree though there is nothing that isn't important now with the new ai if you want a chance to win on anything but easy. But that's the way it should be.:)
Silverstone has basically been my testing track for a really long time. I love it. People complain about it being flat, but I don't mind that, because I like the flow of it. I also like the flatness of it, because it makes it a good track to create a baseline tune from. Smooth surface, not many elevation changes around corners, and a variety of corners, from chicanes to high speed sweepers.
Roger Prynne
09-06-2017, 17:09
Silverstone has basically been my testing track for a really long time. I love it. People complain about it being flat, but I don't mind that, because I like the flow of it. I also like the flatness of it, because it makes it a good track to create a baseline tune from. Smooth surface, not many elevation changes around corners, and a variety of corners, from chicanes to high speed sweepers.
I've driven around Silverstone on a couple of track days in IRL..... great fun.
I've driven around Silverstone on a couple of track days in IRL..... great fun.
I envy you. :)
It Feels Good... I Didnt Really Play that much but from what i felt soo far its Good.
I still like VR but i havent used it in over 1 month... I went back to playing on TV---> I used Nothing But VR for 6months Straight!!!<---Its Not Getting old or nothing I just Dont Feel Compelled to use VR every day or time I want to Race now.<--- This Could also be because i was Tweeking with R3E FFB settings and its hard to Tweek in VR... But ive been done with R3E FFB but Just havent gotten back to VR yet:confused:
I was making changing to my seating position a few days ago and was testing it in single screen mode, because it was easier. I can't even image going back to that. It wasn't bad, but the depth perception was gone, and it just felt flat (no pun intended). It also felt far less immersive, like I was watching from outside of the car. I could drive on screen if I had to, but not sure I would ever willingly do that.
I was making changing to my seating position a few days ago and was testing it in single screen mode, because it was easier. I can't even image going back to that. It wasn't bad, but the depth perception was gone, and it just felt flat (no pun intended). It also felt far less immersive, like I was watching from outside of the car. I could drive on screen if I had to, but not sure I would ever willingly do that.
I just read something were a real life drive got to try his actual car in a sim. They purposely let him start with triple screens and he was blowing braking points and corners like he didn't know what he was doing. Even after 30 minutes he still couldn't get it. Then they gave him vr and he immediately started hitting his marks and said it felt exactly like his real car. This wasn't from anything that was advertising for anything either. It was just a simple test because they wanted to see what happened. I know I'm not willing to go back its just too much better.
I just read something were a real life drive got to try his actual car in a sim. They purposely let him start with triple screens and he was blowing braking points and corners like he didn't know what he was doing. Even after 30 minutes he still couldn't get it. Then they gave him vr and he immediately started hitting his marks and said it felt exactly like his real car. This wasn't from anything that was advertising for anything either. It was just a simple test because they wanted to see what happened. I know I'm not willing to go back its just too much better.
LOL...dude, that's exactly how I felt. I could see my braking points clear as day, but I'd drive right past them, because I didn't realize how close I was too them. I just wasn't able to sense/judge the change in depth in relation to my closure on them. But the loss of immersion was also very distracting. It kind of felt like a rooftop camera view. I just didn't feel like I was in the car anymore.
GrimeyDog
10-06-2017, 00:10
I just read something were a real life drive got to try his actual car in a sim. They purposely let him start with triple screens and he was blowing braking points and corners like he didn't know what he was doing. Even after 30 minutes he still couldn't get it. Then they gave him vr and he immediately started hitting his marks and said it felt exactly like his real car. This wasn't from anything that was advertising for anything either. It was just a simple test because they wanted to see what happened. I know I'm not willing to go back its just too much better.
I agree 100% VR is much more immersive and it Feels very Natural and easy to hit apex after apex--> Read back and remember this is what i have been saying since back in November when i First got VR--> I especially Knew haiden would Love the F1 cars!!! and even posted that to get him to try it---> You two were on the fence about it sorta like I'm on the fence about DD--> But i was sure once you tried it there was No Turning back---> I'm not Giving VR up I'm just on a VR break for now--> Maybe because i have a curved TV??? the curve definitely adds some depth of field<--No where near VR though--> I just haven't been in a VR mood for a bit and i don't Mind TV Racing for Now...dunno why it is what it is.
Back on pcars 2. I really hope its as good as the hype. It looks like they really listened with the car choices. The 69 Camaro trans am car means there is probably more for a class which is really cool. They were so close the first time but by taking a different approach missed it by a smidge. I do have to say regardless of what anybody says sms does listen and nobody can honestly say they didn't try the first time around. I get why at some point they had to say enough from a business and development standpoint. I'm sure all of us here feel the same way. In a few months we will find out if all their hard work paid off.:)
GrimeyDog
10-06-2017, 04:06
Im Really Loving R3E!!! The FFB ,overal Racing and Game Feel is spot on.... I Really Like How you can Dial in your Canned effects Slip, Rumble Strip Feel independent of the FFB settings... Pcars 1 should have had that feature--->The Simple addition of Dial in your Canned effects would have put Pcars Over the top as the #1 Sim Racer For sure.
They are constantly Evolving/ updating R3E and it seems they are also constantly Evolving/ updating AC also---> by the time Pcars2 comes out is going to be tough road to be considered #1 Sim Racing Game... To be Realky Honest Pcars has more going on Graphics wise--> Moving Clouds, Time Shift, Dynamic weather but R3E is No Slouch Graphics wise it looks on par with Pcars just less Busey will Special effects.
Im Really Loving R3E!!! The FFB ,overal Racing and Game Feel is spot on.... I Really Like How you can Dial in your Canned effects Slip, Rumble Strip Feel independent of the FFB settings... Pcars 1 should have had that feature--->The Simple addition of Dial in your Canned effects would have put Pcars Over the top as the #1 Sim Racer For sure.
They are constantly Evolving/ updating R3E and it seems they are also constantly Evolving/ updating AC also---> by the time Pcars2 comes out is going to be tough road to be considered #1 Sim Racing Game... To be Realky Honest Pcars has more going on Graphics wise--> Moving Clouds, Time Shift, Dynamic weather but R3E is No Slouch Graphics wise it looks on par with Pcars just less Busey will Special effects.
At least for me they all are really good and feel pretty similar. Pcars has the edge graphics wise but ac and r3e both look really good like they are. The last year has been really good for sim racing. The games are really evolving and get better all the time along with updates for vr from steam and oculus. Now with new wheel coming out that can take advantage of what the designers have done it just keeps getting better. The new thrustmaster wheel gets revealed next week so that should be interesting along with fanatec confirming the release of theirs this year. DD is getting more popular and affordable. Are you using the oculus beta? If you haven't used vr in a month its had some good improvements in the clarity since then. Steam just changed the vr home too its actually pretty nice. I like the fact there is a clock on the wall that has the correct time. Time flies in vr.lol
They are constantly Evolving/ updating R3E and it seems they are also constantly Evolving/ updating AC also---> by the time Pcars2 comes out is going to be tough road to be considered #1 Sim Racing Game... To be Realky Honest Pcars has more going on Graphics wise--> Moving Clouds, Time Shift, Dynamic weather but R3E is No Slouch Graphics wise it looks on par with Pcars just less Busey will Special effects.
If PCars2 solve the FFB issue, teaches the AI how to race within the rules, and the new online ratings make MP a better experience, I think they'll definitely be in the running, at least they will be with me. Those are my only real gripes with PCars1, at least the ones that keep me away from it.
At least for me they all are really good and feel pretty similar. Pcars has the edge graphics wise but ac and r3e both look really good like they are. The last year has been really good for sim racing. The games are really evolving and get better all the time along with updates for vr from steam and oculus. Now with new wheel coming out that can take advantage of what the designers have done it just keeps getting better. The new thrustmaster wheel gets revealed next week so that should be interesting along with fanatec confirming the release of theirs this year. DD is getting more popular and affordable. Are you using the oculus beta? If you haven't used vr in a month its had some good improvements in the clarity since then. Steam just changed the vr home too its actually pretty nice. I like the fact there is a clock on the wall that has the correct time. Time flies in vr.lol
I actually prefer ACs graphics to PCars. To me, PCars seems more beautiful because of the transitions and lighting effects that go with them. IDK why, but I think ACs car models look better. It might be the exposure thing, though, with PCars. Cockpit is often too dark or light in some cars, and that affects the overall image quality, making things look a little washed out at times.
Do you use Steam VR? I never really use it. I think rF2 was the only time I needed it to start it separately.
GrimeyDog
10-06-2017, 18:17
What New things do the Oculus Beta add??? any New settings???... I saw it but just havent opted into it.
If PCars2 solve the FFB issue, teaches the AI how to race within the rules, and the new online ratings make MP a better experience, I think they'll definitely be in the running, at least they will be with me. Those are my only real gripes with PCars1, at least the ones that keep me away from it.
I actually prefer ACs graphics to PCars. To me, PCars seems more beautiful because of the transitions and lighting effects that go with them. IDK why, but I think ACs car models look better. It might be the exposure thing, though, with PCars. Cockpit is often too dark or light in some cars, and that affects the overall image quality, making things look a little washed out at times.
Do you use Steam VR? I never really use it. I think rF2 was the only time I needed it to start it separately.
Yeah I always use steam vr. I don't know if its because of steam but they all look damn good with that and the oculus beta. Oh and with steam vr you change just change the pixels in that with a slider. Its under performance when you click on the steam vr after starting it. Just set it to 2.2 and call it a day.
What New things do the Oculus Beta add??? any New settings???... I saw it but just havent opted into it.
I don't know everything it added I think mostly its optimizations. Ive been trying to find where they have what changed but haven't been able too. Ive gotten 3 updates this week for it. I don't think there are any new settings but I may have missed some.
AC needs mandatory pit stops in single player. Not having it ruins longer races. AI will never stop. Apparently, their pace slows due to tire wear. But they're perfectly happy running a single set of tires into the pavement until race end. :confused:
Yeah I always use steam vr. I don't know if its because of steam but they all look damn good with that and the oculus beta. Oh and with steam vr you change just change the pixels in that with a slider. Its under performance when you click on the steam vr after starting it. Just set it to 2.2 and call it a day.
Wow... that's strange. It really does look better when you start the title from SteamVR, at least PCars and AC did. The only thing I noticed was in AC, I can run slightly higher graphic settings when I don't start from SteamVR--Shadows and Environment detail set to High. When I run from SteamVR, I have to turn Shadows down to Medium; otherwise, I the Async Re-projection seems to be kicking in on some tracks. Not sure, because the FPS counter doesn't show when I run from SteamVR. But, from what I've read, the reprojection method SteamVR uses isn't judder immune, and that seems to be what I'm seeing. It's not bad of frequent, but when it happens, I can see the slight image distortion. Turn down the shadows, it's fine. Totally reasonable trade off, considering the improvement graphic quality. TBH... I don't even notice the difference in the shadows. :)
Anyway, I'm going to stick with this method for a while and see how things go. Thanks!
Also, swapped pedal plates on the V3 this weekend. I'm using the smaller, pad-like, plates now. It felt a little strange at first, but after about an hour, I was adjusted and loving it. Not sure why, but they make a big difference. They also open up some space between pedals, which is a welcome change, but most importantly, they just feel better, especially the brake. Funny how something so small can have such a big effect. :)
Edit: Also downloaded a few mod tracks, I had been ignoring. The AI is much better on them now. Pacific Coast Highway is shaping up. I remember the first version. It was just horrid, too plain. It's still got a way to go, but it's much better looking and drivable now. Still no Azure Coast or California Highway, but it's a nice road drive. The still doesn't work on it, though. They drive it, but at like 50 kph...LOL. The only ting I noticed was that Road Cars are actually really fun with ABS and TC set to Factory. :)
Wow... that's strange. It really does look better when you start the title from SteamVR, at least PCars and AC did. The only thing I noticed was in AC, I can run slightly higher graphic settings when I don't start from SteamVR--Shadows and Environment detail set to High. When I run from SteamVR, I have to turn Shadows down to Medium; otherwise, I the Async Re-projection seems to be kicking in on some tracks. Not sure, because the FPS counter doesn't show when I run from SteamVR. But, from what I've read, the reprojection method SteamVR uses isn't judder immune, and that seems to be what I'm seeing. It's not bad of frequent, but when it happens, I can see the slight image distortion. Turn down the shadows, it's fine. Totally reasonable trade off, considering the improvement graphic quality. TBH... I don't even notice the difference in the shadows. :)
Anyway, I'm going to stick with this method for a while and see how things go. Thanks!
Also, swapped pedal plates on the V3 this weekend. I'm using the smaller, pad-like, plates now. It felt a little strange at first, but after about an hour, I was adjusted and loving it. Not sure why, but they make a big difference. They also open up some space between pedals, which is a welcome change, but most importantly, they just feel better, especially the brake. Funny how something so small can have such a big effect. :)
Edit: Also downloaded a few mod tracks, I had been ignoring. The AI is much better on them now. Pacific Coast Highway is shaping up. I remember the first version. It was just horrid, too plain. It's still got a way to go, but it's much better looking and drivable now. Still no Azure Coast or California Highway, but it's a nice road drive. The still doesn't work on it, though. They drive it, but at like 50 kph...LOL. The only ting I noticed was that Road Cars are actually really fun with ABS and TC set to Factory. :)
I never turn shadows up id rather leave resources for something important like good mirrors. Plus who has time to look at shadows going 100mph? I just thought with steam vr the image was clearer I guess is the best way to describe it.
Ive been driving with the assists set at real lately. So if it has it I get it like it came from the factory. Some of the cars it really makes them a lot more drivable which makes sense. Some of the cars when you run without it and they should have had it just seemed really weird and overly difficult to drive. Kind of had me thinking I couldn't believe they would just hand the keys over to this car to just anyone. I'm sure ill get back to turning some of the stuff down or off but for now I'm just using it like it is. Have you had any of the ai block you yet. I mean really block you on a straight. The same car took me out twice in the same race. I was like wtf.lol Try to pass on his right and he moves right in to my lane which of course I was the loser. Catch back up and figure ok ill fake him go right go back left he cuts me off again. Again I'm the loser finally on the third attempt I got by. Needless to say I didn't have a chance in that challenge.lol
I never turn shadows up id rather leave resources for something important like good mirrors. Plus who has time to look at shadows going 100mph? I just thought with steam vr the image was clearer I guess is the best way to describe it.
Ive been driving with the assists set at real lately. So if it has it I get it like it came from the factory. Some of the cars it really makes them a lot more drivable which makes sense. Some of the cars when you run without it and they should have had it just seemed really weird and overly difficult to drive. Kind of had me thinking I couldn't believe they would just hand the keys over to this car to just anyone. I'm sure ill get back to turning some of the stuff down or off but for now I'm just using it like it is. Have you had any of the ai block you yet. I mean really block you on a straight. The same car took me out twice in the same race. I was like wtf.lol Try to pass on his right and he moves right in to my lane which of course I was the loser. Catch back up and figure ok ill fake him go right go back left he cuts me off again. Again I'm the loser finally on the third attempt I got by. Needless to say I didn't have a chance in that challenge.lol
Poor shadow effects can be really annoying, like a flickering. They're fine on Medium, which is where I had them. But I noticed after one of the Nvidia updates that I was able to run them on high. Funny, cause we're reverse. I don't even bother setting mirrors to high in VR. I couldn't care less about the quality of images in the mirrors. That really eats up a lot of processing power, because it's like rendering a mini screen of the things behind you. In some cars, that could three additional renders. And since, the mirrors aren't my main focus, and I only glance at them, I just don't turn up the detail. For me, I just need to know someone's there, the image doesn't need to be in high definition. :) It used to bug me a bit more, but after playing R3E and AMS, I just got used to it and realized how little I needed it. Try turning it down. It's a huge resource hit that you could use elsewhere.
I've definitely seen them blocking. Not so much the illegal zig-zag, but they can make themselves wide and really shut you down. I see it a lot at the starts, heading to T1. I've even learned that you can sometimes trick them into braking too late, just like in MP. When you're running side by side, heading for a turn, they'll sometimes hold on too long on the outside. And if you're still in alongside them when you reach the braking zone, they won't turn into you, but they'll be going to fast to stick the outside line and end up running a bit wide and losing time. A few times, I've seen them coming in way too hot and run off track. I cruise by as they're eating dirt and heading for the wall, and then a few second later, I see XXXXXXX has retired...LOL
Someone in the AC forum said one of the reasons they use the same physics and tire models for the AI is so that you can learn from them. I hadn't thought about it, but it's true. You can learn from the AI in AC, watching their braking points and entry lines. That's not the case with PCars, because they aren't running the same models. They can often take corners much faster than you and stick some pretty crazy lines through them.
Poor shadow effects can be really annoying, like a flickering. They're fine on Medium, which is where I had them. But I noticed after one of the Nvidia updates that I was able to run them on high. Funny, cause we're reverse. I don't even bother setting mirrors to high in VR. I couldn't care less about the quality of images in the mirrors. That really eats up a lot of processing power, because it's like rendering a mini screen of the things behind you. In some cars, that could three additional renders. And since, the mirrors aren't my main focus, and I only glance at them, I just don't turn up the detail. For me, I just need to know someone's there, the image doesn't need to be in high definition. :) It used to bug me a bit more, but after playing R3E and AMS, I just got used to it and realized how little I needed it. Try turning it down. It's a huge resource hit that you could use elsewhere.
I've definitely seen them blocking. Not so much the illegal zig-zag, but they can make themselves wide and really shut you down. I see it a lot at the starts, heading to T1. I've even learned that you can sometimes trick them into braking too late, just like in MP. When you're running side by side, heading for a turn, they'll sometimes hold on too long on the outside. And if you're still in alongside them when you reach the braking zone, they won't turn into you, but they'll be going to fast to stick the outside line and end up running a bit wide and losing time. A few times, I've seen them coming in way too hot and run off track. I cruise by as they're eating dirt and heading for the wall, and then a few second later, I see XXXXXXX has retired...LOL
Someone in the AC forum said one of the reasons they use the same physics and tire models for the AI is so that you can learn from them. I hadn't thought about it, but it's true. You can learn from the AI in AC, watching their braking points and entry lines. That's not the case with PCars, because they aren't running the same models. They can often take corners much faster than you and stick some pretty crazy lines through them.
I don't know what I have the mirrors set on its been so long since I changed anything. I knew they are a big resource hit but I like to be able to see whats in the mirror. Doesn't have to be high def but at least clear so I can tell who it is behind me easily. I don't want to have to look twice if I don't have to. But totally agree on anything that flickers. Its really distracting.
The starts are definitely harder now. I'm pretty sure it pisses the ai when you zoom by on the inside because ive had them wreck me a couple times in the first corner doing that. You definitely need to take your time on the starts and be patient sometimes.
I noticed that in ac because its helped me on a couple tracks I just had a hard time getting a line that had flow to it. Then you can tweak it to be faster. Paul Riccard was one of them. I tried it r3e again and actually like it now. The other thing is especially in high downforce stuff you can gauge how fast you can really go through a corner by them. Its one of the things a lot of times I just don't push the limit hard enough especially in sweeping corners. Then you try it because you see the ai making time on you there and its oh look it does stick.lol
I don't know what I have the mirrors set on its been so long since I changed anything. I knew they are a big resource hit but I like to be able to see whats in the mirror. Doesn't have to be high def but at least clear so I can tell who it is behind me easily. I don't want to have to look twice if I don't have to. But totally agree on anything that flickers. Its really distracting.
The starts are definitely harder now. I'm pretty sure it pisses the ai when you zoom by on the inside because ive had them wreck me a couple times in the first corner doing that. You definitely need to take your time on the starts and be patient sometimes.
I noticed that in ac because its helped me on a couple tracks I just had a hard time getting a line that had flow to it. Then you can tweak it to be faster. Paul Riccard was one of them. I tried it r3e again and actually like it now. The other thing is especially in high downforce stuff you can gauge how fast you can really go through a corner by them. Its one of the things a lot of times I just don't push the limit hard enough especially in sweeping corners. Then you try it because you see the ai making time on you there and its oh look it does stick.lol
You should play around with a few increases. Between the NVidia, Kunos, and Oculus, a lot of optimizations have been made. I can maintain 90 fps with higher settings than I did before. Worth experimenting. :)
The starts are really awesome now! Even when you get a good jump off the line, you still have to navigate the field, and sometimes, you just can't get around a few and have to tuck in before the first turn. But I've found that, like in RL, as long as you're alongside the AI (nose at least halfway) when he reaches his turn-in point, he'll give you room through the corner. Sometimes, what looks like a gap on the inside, really isn't, and they turn into you because you slipped into the gap after they had already committed to their line. But I've run three wide, in the middle, through T1 at Spa many times in F1 cars with zero contact. But only when I claimed my line before they committed to theirs.
IDK about the SteamVR. I was going back and forth yesterday. It seems like SteamVR looks a little better. I bumped up the pixel density in AC to 2.2 (from 2.1), and now Oculus and SteamVR are pretty close. I can barely tell the difference. But what I notice is, the draw distance in SteamVR seem to be a little longer than Oculus. It's when I look at the cars in the distance, I can kind of tell the difference. But that seems to be coming at a price, because the image flow in SteamVR isn't as consistent as it is in OculusVR. I can see little bits of intermittent warping and/or judder in corners sometimes. It's not enough to ruin it, by any means, but I definitely notice it. I don't see that in OculusVR. From what I read, SteamVR's version of ATW/ASW isn't judder proof. Whereas OculusVR's ATW/ASW is almost judder proof, except in extreme cases. IDK... That's just my experience. It seems to fit, though, because I rarely see any judder in OculusVR. Again, what I'm seeing in SteamVR isn't a deal breaker. I just need more time with the two to decide which I like best. The difference are so small.
Well it looks like thrustmaster just priced themselves right out with the new wheel. With 50% more forces and 4 times greater stall then any of their wheels it probably is a nice wheel. The fact they added stuff that only works with gt is stupid and from what it sounds like its just because gt had to because other games already have it built into the physics but gt doesn't or didn't so it was an after thought. They should have released it without pedals because if your going to spend that kind of money for a wheel you probably want better pedals. Still no fullsize wheel. That with the fact its 800 makes it really hard not to look at just buying a dd wheel and call it a day. Especially with the accuforce price drop. I don't see them selling a lot of these to console users when it costs a lot more then the console. lol
You should play around with a few increases. Between the NVidia, Kunos, and Oculus, a lot of optimizations have been made. I can maintain 90 fps with higher settings than I did before. Worth experimenting. :)
The starts are really awesome now! Even when you get a good jump off the line, you still have to navigate the field, and sometimes, you just can't get around a few and have to tuck in before the first turn. But I've found that, like in RL, as long as you're alongside the AI (nose at least halfway) when he reaches his turn-in point, he'll give you room through the corner. Sometimes, what looks like a gap on the inside, really isn't, and they turn into you because you slipped into the gap after they had already committed to their line. But I've run three wide, in the middle, through T1 at Spa many times in F1 cars with zero contact. But only when I claimed my line before they committed to theirs.
IDK about the SteamVR. I was going back and forth yesterday. It seems like SteamVR looks a little better. I bumped up the pixel density in AC to 2.2 (from 2.1), and now Oculus and SteamVR are pretty close. I can barely tell the difference. But what I notice is, the draw distance in SteamVR seem to be a little longer than Oculus. It's when I look at the cars in the distance, I can kind of tell the difference. But that seems to be coming at a price, because the image flow in SteamVR isn't as consistent as it is in OculusVR. I can see little bits of intermittent warping and/or judder in corners sometimes. It's not enough to ruin it, by any means, but I definitely notice it. I don't see that in OculusVR. From what I read, SteamVR's version of ATW/ASW isn't judder proof. Whereas OculusVR's ATW/ASW is almost judder proof, except in extreme cases. IDK... That's just my experience. It seems to fit, though, because I rarely see any judder in OculusVR. Again, what I'm seeing in SteamVR isn't a deal breaker. I just need more time with the two to decide which I like best. The difference are so small.
Is your pc overclocked at all? I wonder if that's the difference because I rarely see any judder and if I do its usually only on a start or big grids. I didn't overclock anything crazy but I do have the cpu at 4.2 and run the gpu overclocked. Maybe I just don't notice it too? I just used the built in overclock settings in both I don't know enough about that to start doing it myself and didn't want to spend hours doing stress tests to get more.
Is your pc overclocked at all? I wonder if that's the difference because I rarely see any judder and if I do its usually only on a start or big grids. I didn't overclock anything crazy but I do have the cpu at 4.2 and run the gpu overclocked. Maybe I just don't notice it too? I just used the built in overclock settings in both I don't know enough about that to start doing it myself and didn't want to spend hours doing stress tests to get more.
No. It's not overclocked. Don't really know enough about that to try it. Figured I'd save that research for later, if I ever need it. I heard to many people complain about having issues when the clocks aren't sync correctly. I wasn't having any problems running Ultra, so I didn't bother opening that can of worms. :)
IDK...I guess that could be it. It's hard to see, though. I wasn't really sure until I turned down the vertical movement. I usually run vertical movement at 0.8. I think you run yours higher. The more vertical movement, the harder it is to see the judder. Also, judder might not be the right word. It's just a strange, subtle warping that occurs. It's something that I've heard other mention when talking about ATW/ASW and reprojection. I only see it in Oculus VR when the frame rate is under 90 and the ATW/ASW kicks in. But I run a stable 90 fps, so I don't see it. But that's what makes me think it's the reprojection in SteamVR. They don't show the frame rates, which is weird, because I have it set to show in Steam. I could start the MSI display to check. Might do that later.
Well it looks like thrustmaster just priced themselves right out with the new wheel. With 50% more forces and 4 times greater stall then any of their wheels it probably is a nice wheel. The fact they added stuff that only works with gt is stupid and from what it sounds like its just because gt had to because other games already have it built into the physics but gt doesn't or didn't so it was an after thought. They should have released it without pedals because if your going to spend that kind of money for a wheel you probably want better pedals. Still no fullsize wheel. That with the fact its 800 makes it really hard not to look at just buying a dd wheel and call it a day. Especially with the accuforce price drop. I don't see them selling a lot of these to console users when it costs a lot more then the console. lol
Dude... that wheel is insanely lacking for the price. I didn't see any mention of it being DD, which actually doesn't surprise. But the price!??? How is that even reasonable for something that only works fully on console WITH a specific game? More red flags about GT Sport. If you need a special wheel to fully enjoy a sim, the sim sucks.
According to Thrustmaster, T-DFB will allow users to notice effects such as tyre adhesion, weight transfer, road surface feedback and "other paramaters specific to each vehicle and circuit".
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Uh... is that what every other sim does natively? GT Sport needs a special wheel to simulate grip and weight transfer? Excuse me... My GF is sleeping, and I have to go laugh out loud.
I have to say, I'm glad I moved from TM to Fanatec when I did. TM doesn't seem to be going in my direction. They're too focused on the console market. I get it. It's probably best for them, because they have so much market share in that space. But it's driving things I don't care for, and leaving the things I do care for and want off the table. They need to move away from plastic, before they start calling things high-end. Price and strength aren't just one aspect of high-end hardware. For $800, it shouldn't feel like a toy.
Dude... that wheel is insanely lacking for the price. I didn't see any mention of it being DD, which actually doesn't surprise. But the price!??? How is that even reasonable for something that only works fully on console WITH a specific game? More red flags about GT Sport. If you need a special wheel to fully enjoy a sim, the sim sucks.
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Uh... is that what every other sim does natively? GT Sport needs a special wheel to simulate grip and weight transfer? Excuse me... My GF is sleeping, and I have to go laugh out loud.
I have to say, I'm glad I moved from TM to Fanatec when I did. TM doesn't seem to be going in my direction. They're too focused on the console market. I get it. It's probably best for them, because they have so much market share in that space. But it's driving things I don't care for, and leaving the things I do care for and want off the table. They need to move away from plastic, before they start calling things high-end. Price and strength aren't just one aspect of high-end hardware. For $800, it shouldn't feel like a toy.
It isn't dd for sure its basically a stronger pc racer. There is a picture of the inside with an extra motor for the gt game effects.
It isn't dd for sure its basically a stronger pc racer. There is a picture of the inside with an extra motor for the gt game effects.
Man... I hope GT Sport is everything they hoped it'd be. They seem to be betting a lot on that title. Or maybe Sony locked them up into a branding deal, and then failed to deliver on the product. I mean seriously, given how long that title has been in development, how is it possible that doesn't have good FFB without a special wheel to enhance the effects???? Sounds like a bandaid to me.
Is your pc overclocked at all? I wonder if that's the difference because I rarely see any judder and if I do its usually only on a start or big grids. I didn't overclock anything crazy but I do have the cpu at 4.2 and run the gpu overclocked. Maybe I just don't notice it too? I just used the built in overclock settings in both I don't know enough about that to start doing it myself and didn't want to spend hours doing stress tests to get more.
I did some research on the commute. Apparently the 6700k has quite a bit of room for overclocking. On an MSI M7 mobo like mine, with a liquid cooler, the guy easily raised it from 4.0 to 4.6 Ghz. I not going to mess with the CPU for now, but I might try raising the GPU core clock a bit. That seemed easy enough, the 30 minute stress test per change is a little time consuming, though. And then he recommended running it for an hour, once you settle on a clock speed. The thing is, most were citing potential gains of 5-10%, but a few even said they didn't really think it was necessary for most current cards. I'm just curious to see how high I can get the pixel density, while maintaining 90 fps...LOL.
I did some research on the commute. Apparently the 6700k has quite a bit of room for overclocking. On an MSI M7 mobo like mine, with a liquid cooler, the guy easily raised it from 4.0 to 4.6 Ghz. I not going to mess with the CPU for now, but I might try raising the GPU core clock a bit. That seemed easy enough, the 30 minute stress test per change is a little time consuming, though. And then he recommended running it for an hour, once you settle on a clock speed. The thing is, most were citing potential gains of 5-10%, but a few even said they didn't really think it was necessary for most current cards. I'm just curious to see how high I can get the pixel density, while maintaining 90 fps...LOL.
Doesn't your board and gpu have that built in for those of us that don't want to screw around? 4.6 is pretty common and about the max but I didn't want to go through the bs of moving voltages by .1 to see if it was stable and having to screw around with other settings possibly. My gpu has it built in you just turn it on. Obviously you could get more if you wanted to play again but it seems to work fine like it is.
Doesn't your board and gpu have that built in for those of us that don't want to screw around? 4.6 is pretty common and about the max but I didn't want to go through the bs of moving voltages by .1 to see if it was stable and having to screw around with other settings possibly. My gpu has it built in you just turn it on. Obviously you could get more if you wanted to play again but it seems to work fine like it is.
Honestly, I can't remember. I haven't looked at those settings in months. I was just reading up on overclocking in general. I have an MSI mobo, so I'm sure it's got some kind of preset/easily adjustable options. The method I saw this morning, using MSI Afterburner seemed pretty simple, though, and you can increase it to whatever you want. The guy I was talking about, up his CPU to 4.6, but didn't change the voltage. It was still at the stock setting. Same for the GPU clock speed. He just increase the clock speed. He was using MSI Afterburner, and it was pretty simple, especially the GPU adjustment, just a simple slider.
GrimeyDog
13-06-2017, 20:58
The specs are in!!! The new TM wheel is NOT a DD:no: and its $799.00!!!:dejection:
http://www.isrtv.com/thrustmaster/thrustmaster-t-gt-wheel-announced-need-know/
The specs are in!!! The new TM wheel is NOT a DD:no: and its $799.00!!!:dejection:
http://www.isrtv.com/thrustmaster/thrustmaster-t-gt-wheel-announced-need-know/
You were ninjad like 6 posts ago.:playful: I knew that last night.
The specs are in!!! The new TM wheel is NOT a DD:no: and its $799.00!!!:dejection:
http://www.isrtv.com/thrustmaster/thrustmaster-t-gt-wheel-announced-need-know/
You were ninjad like 6 posts ago.:playful: I knew that last night.
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That was way better then my smiley
GrimeyDog
13-06-2017, 23:53
I Really want to see the Reviews for the TM wheel!!!
I guess they did the same thing Fanatec Did with the v2.5---> Now that Fanatec and TM have Very Linear Belt Drive wheels i really wonder how this is goung to affect the DD market??? ---> Accuforce paved the way witj a price drop ---> We knew the v2.5 was Belt Drive and according to many reports is close to DD feel--->but Now that we know the TM wheel is also Belt Drive and priced @$799.00 the DD Market could change and prices go up!!! Hmmm.... any thoughts???
I also believe that the TM wheel will be close to DD feel but they Screwed it up with the small Rim size IMO.
I Really want to see the Reviews for the TM wheel!!!
I guess they did the same thing Fanatec Did with the v2.5---> Now that Fanatec and TM have Very Linear Belt Drive wheels i really wonder how this is goung to affect the DD market??? ---> Accuforce paved the way witj a price drop ---> We knew the v2.5 was Belt Drive and according to many reports is close to DD feel--->but Now that we know the TM wheel is also Belt Drive and priced @$799.00 the DD Market could change and prices go up!!! Hmmm.... any thoughts???
I also believe that the TM wheel will be close to DD feel but they Screwed it up with the small Rim size IMO.
LOL... The DD wheel will be so much better than the belts. This guy kind of explains it. His gameplay review is good, too, because he really describes the feeling well. IDK, man. I think you're overthinking it, when it's really simple...and kind of already known and test. DDs provide better FFB. Not just because of the manufacturer, but because of the theoretical mechanics of the systems. There are no pulleys or belts in the middle. I don't care what you do to the system. If there are pulleys and belts between the shaft and the motor, it will not be as good as that same system (think sensors and other ancillary parts being the used in both the V2.5 and DD) with a strong motor that's directly connected to the shaft.
https://www.youtube.com/watch?v=sxqC71NG4DM
I Really want to see the Reviews for the TM wheel!!!
I guess they did the same thing Fanatec Did with the v2.5---> Now that Fanatec and TM have Very Linear Belt Drive wheels i really wonder how this is goung to affect the DD market??? ---> Accuforce paved the way witj a price drop ---> We knew the v2.5 was Belt Drive and according to many reports is close to DD feel--->but Now that we know the TM wheel is also Belt Drive and priced @$799.00 the DD Market could change and prices go up!!! Hmmm.... any thoughts???
I also believe that the TM wheel will be close to DD feel but they Screwed it up with the small Rim size IMO.
Yes it may be more linear then the pc racer but it still uses the same power supply so it cant be much stronger if at all. It wont be close to dd feel. How would having a 800 dollar over priced wheel that hardly any one on console will buy make prices go up? Plus the fact they had to add another motor just for effects that ONLY work with gt. If I'm spending that kind of money its going to be dd or nothing. If you can come up with 800 for a wheel you can come up with 400 more and get a good full size metal wheel not a plastic 30cm wheel that looks like a toy. But thats just my opinion.
GrimeyDog
14-06-2017, 01:24
LOL... The DD wheel will be so much better than the belts. This guy kind of explains it. His gameplay review is good, too, because he really describes the feeling well. IDK, man. I think you're overthinking it, when it's really simple...and kind of already known and test. DDs provide better FFB. Not just because of the manufacturer, but because of the theoretical mechanics of the systems. There are no pulleys or belts in the middle. I don't care what you do to the system. If there are pulleys and belts between the shaft and the motor, it will not be as good as that same system (think sensors and other ancillary parts being the used in both the V2.5 and DD) with a strong motor that's directly connected to the shaft.
https://www.youtube.com/watch?v=sxqC71NG4DM
Nope Not over thinking at all... I was just asking how do you think this New Info that the TM wheel is Not DD will influence the DD Wheel market???
Im pretty sure about what im going to do when the Fanatec DD hits the Market---> We are all in agreement and pretty sure if they are going to make a DD wheel its Going to be better than Belt Drive in some way or the other---> Biggest Question for Me is How Much Better -->5% 10% improvement in subtle FFB Fidelity Feel--> this we Dunno so I'm going to wait it out and judge by performance reviews---> I have No Hands on with a DD so I'm Flying Blind and cant have a firm opinion... But For sure there will be Many reviews and as always FFB is very subjective to individual taste--> 1 person will Love DD the other will Not and deem it to be over kill.
As the Fanatec DD thread puts out more info i may become more Tempted and Excited about DD--> Maybe:confused: but as it is i am very Happy with what i have....But more than likely if the reviews are Good i will buy it because that's what i do:p I'm a Wheel hoarder:hopelessness:
Nope Not over thinking at all... I was just asking how do you think this New Info that the TM wheel is Not DD will influence the DD Wheel market???
Im pretty sure about what im going to do when the Fanatec DD hits the Market---> We are all in agreement and pretty sure if they are going to make a DD wheel its Going to be better than Belt Drive in some way or the other---> Biggest Question for Me is How Much Better -->5% 10% improvement in subtle FFB Fidelity Feel--> this we Dunno so I'm going to wait it out and judge by performance reviews---> I have No Hands on with a DD so I'm Flying Blind and cant have a firm opinion... But For sure there will be Many reviews and as always FFB is very subjective to individual taste--> 1 person will Love DD the other will Not and deem it to be over kill.
As the Fanatec DD thread puts out more info i may become more Tempted and Excited about DD--> Maybe:confused: but as it is i am very Happy with what i have....But more than likely if the reviews are Good i will buy it because that's what i do:p I'm a Wheel hoarder:hopelessness:
I just don't understand why every time you talk about dd its like youre trying to talk yourself out of it. Of course its overkill but if you want the best possible experience then you want one. Ive never seen a review ever were someone said they didn't like a direct drive wheel and didn't say it was miles above anything they had used previously. There are lots of videos and articles reviewing dd wheels and not once did somebody go it was so-so.lol
GrimeyDog
14-06-2017, 12:42
I just don't understand why every time you talk about dd its like youre trying to talk yourself out of it. Of course its overkill but if you want the best possible experience then you want one. Ive never seen a review ever were someone said they didn't like a direct drive wheel and didn't say it was miles above anything they had used previously. There are lots of videos and articles reviewing dd wheels and not once did somebody go it was so-so.lol
Do you People Read??? IDK where you are Getting these Conclusions from:confused: I asked a simple Question Go read the post again and also check to see that it has Not been Edited since Haiden responded...
Question was With the News that the TM New wheel is Not DD how do you think it will affect the DD wheel Market???
Now that Fanatec and TM Now have very Linear belt drive wheels may have a impact on the DD market---> it could Go Either way Prices could Go Down because some will choose the Cheaper route Belt Drive because its close to DD performance which May Lead to a DD price drop to increase DD sales.
or
Prices will Go up because others will Settle for No Less than the pure DD Experience and are willing to pay for it.
Read the post again it was Clearly a Question Not a Comparisson of this VS that.
Im thinking Because its out Now that the TM wheel is Not DD that prices DD May Not Come Down they May even Go up a tad bit because the only Hope of a Cheaper TM DD is Gone.
GrimeyDog
14-06-2017, 14:31
LOL... The DD wheel will be so much better than the belts. This guy kind of explains it. His gameplay review is good, too, because he really describes the feeling well. IDK, man. I think you're overthinking it, when it's really simple...and kind of already known and test. DDs provide better FFB. Not just because of the manufacturer, but because of the theoretical mechanics of the systems. There are no pulleys or belts in the middle. I don't care what you do to the system. If there are pulleys and belts between the shaft and the motor, it will not be as good as that same system (think sensors and other ancillary parts being the used in both the V2.5 and DD) with a strong motor that's directly connected to the shaft.
https://www.youtube.com/watch?v=sxqC71NG4DM
I have seen this a bit ago but Interesting points in the Video when i watched it again--> The point about feeling the Road texture and even the paint on the Road Remember i could feel the painted start finish line with the v2 at the Glen and pointed that out---> It was said that was just Noise:p what ever the case i felt it with the v2 --> v2.5 i can feel it even more and i guess with a DD i will feel it even more.... at this point seem that Wheels are just getting better and Better!!! ---> I hope the Game Developers Have to Take Full advantage of this New Wheel tec.---> I Really Need to Try a DD hopefully they will have a Game Expo at the Jacob Javits center this summer before GT soort comes out---> I went to a couple a few years back it was Great fun.
GrimeyDog
14-06-2017, 14:42
Mopwr Dont waste the $$$ on Dirt4 if your looking for a Rally Sim Game its Very arcade with little to No Real FFB feel, Weight Transfer ETC but it will be Great Fun if your Looking for a Rally Arcade Racing Experience---> Dirt Rally is Much more Sim like once you get your wheel settings right.
Do you People Read??? IDK where you are Getting these Conclusions from:confused: I asked a simple Question Go read the post again and also check to see that it has Not been Edited since Haiden responded...
Question was With the News that the TM New wheel is Not DD how do you think it will affect the DD wheel Market???
Because you actually asked two questions. The second of which, you said was your biggest. And it's a question you keep asking when talking about DD wheels.
Biggest Question for Me is How Much Better -->5% 10% improvement in subtle FFB Fidelity Feel--> this we Dunno so I'm going to wait it out and judge by performance reviews---> I have No Hands on with a DD so I'm Flying Blind and cant have a firm opinion... But For sure there will be Many reviews and as always FFB is very subjective to individual taste--> 1 person will Love DD the other will Not and deem it to be over kill.
As the Fanatec DD thread puts out more info i may become more Tempted and Excited about DD--> Maybe:confused: but as it is i am very Happy with what i have....But more than likely if the reviews are Good i will buy it because that's what i do:p I'm a Wheel hoarder:hopelessness:
It makes it seem like you don't think DD is a big step up. I know you've never tried one. But I've never driven a McLaren 650, and I don't need to in order to know it handles significantly better than a consumer/production Camaro. I can just look at the specs and know that. DD vs Belt Driven is kind of the same. The proof is in the mechanical specs. The only surprise would be finding out it wasn't a significant improvement over DD, but that would be an engineering failure on Fanatec's part, not a reflection on DD system.
As for the first question--TMs wheel doing anything to DD market... I seriously doubt it. That wheel might appeal to console GT Sport fanboys, but why would anyone else spend $800 on something like that--a plastic base with crap pedals--when they could get a V2.5 AND V3 pedals for the same price? It doesn't make any sense whatsoever for PC users. And for console players, that's double the price of the console, so good luck getting them to spring for it...LOL. How/why would TM's cash grab have any affect on the PC DD wheel market? And I say PC, Because, contrary to what people think, the DD market is still primarily driven by PC owners. There aren't enough console driven DD sales to even consider it a viable revenue source. I don't even think Accuforce and Bodnar even mention consumer level sim racing on their sites. They market their products as professional hardware for professionals.
LOL... and as read that. I'm just laughing, because I don't understand why anyone would pay $800 for that when the same $800 gets you a V2.5 and V3 pedals. Granted, you'll still need to buy a rim, but still... it'd be worth the additional $200.
Mopwr Dont waste the $$$ on Dirt4 if your looking for a Rally Sim Game its Very arcade with little to No Real FFB feel, Weight Transfer ETC but it will be Great Fun if your Looking for a Rally Arcade Racing Experience---> Dirt Rally is Much more Sim like once you get your wheel settings right.
I saw that. That sucks because dirt 2 was a lot of fun. Hopefully they get it fixed but with no vr I wont buy it anyways.
I hope it isn't bs but it looks like the fx-17 gets released tomorrow.:D
GrimeyDog
14-06-2017, 16:12
Aaah Yes Now you get what i was saying:yes: also you get what My Question with DD is---> I know it will be better some how some way---> But im Questioning if i Really Need More:confused: Same Question when i opted to get a 350z over a Corvette---> The 350z tops out at 160---> the Vett tops out at 200--> Yes the Vett is Faster and More powerful but also there was a price Diff---> So the Question was where was i going to use that extra power and speed:confused: Same principal of thinking with the DD ---> as the Fanatec DD thread and reviews come out i will be more informed about the performance and specs so i can make firm choice as it is im very happy with the v2.5 for Now---> yes things change i remember thinking that it couldnt get or i didnt Need better than the v2 not so long ago:dejection: LOL
Yes i agree with your post... Certain tbings dont make sense.
Aaah Yes Now you get what i was saying:yes: also you get what My Question with DD is---> I know it will be better some how some way---> But im Questioning if i Really Need More:confused: Same Question when i opted to get a 350z over a Corvette---> The 350z tops out at 160---> the Vett tops out at 200--> Yes the Vett is Faster and More powerful but also there was a price Diff---> So the Question was where was i going to use that extra power and speed:confused: Same principal of thinking with the DD ---> as the Fanatec DD thread and reviews come out i will be more informed about the performance and specs so i can make firm choice as it is im very happy with the v2.5 for Now---> yes things change i remember thinking that it couldnt get or i didnt Need better than the v2 not so long ago:dejection: LOL
Yes i agree with your post... Certain tbings dont make sense.
That's the statement that gets confusing, because it seems to suggest that you don't really understand DD wheels. The extra power is one of the things that contributes significantly to the improved fidelity. The reviewer explains that in the video link I posted. As he's driving, he talks about the cornering feel and explains that even under extremely high loads, like running up Eau Rogue. He can still feel the subtle forces. Eau Rogue is a high speed corner that's known to induce clipping on just about every belt driven consumer wheel, unless you turn the gain down to the point where the FFB is then under powered for the rest of the track. But with a DD wheel, there's more than enough torque to hold the heavy corner forces with no clipping and still have room left over to communicate the subtle grip and road textures on top of the heavy corner load. That's what the additional torque gets you. In a consumer belt drive wheel, you run up Eau Rogue and the heavy load overpowers pretty much everything else. It's an acceptable trade off, because it makes more sense to just learn to take the corner and deal with the clipping than it does to lower the gain to bring Eau Rogue within clipping limits, but then have weak FFB for the rest of the lap. You simply won't have that problem with a DD wheel. That's what you're going to use the extra power for--to give you the headroom you need to feel more subtle forces on top of the heavy cornering loads (i.e. better fidelity). This is part that you seem to not get. If you did, I think you'd understand that it's not going to be a minor improvement over the 2.5. It's going to be a significant improvement in fidelity and response.
I never thought the V2 would be enough. It was just a step in the evolutionary ladder. :) DD has always been my end goal. I just didn't think I'd get there this quickly, because I wasn't expecting an entry from Fanatec.
GrimeyDog
14-06-2017, 18:18
I get all of that...Extra Power speed is inherent to DD wheels.. Maybe im just using the wrong words.
What im saying is that the v2.5 FFB Feel is Very Good because of the Drag Free wheel center im Happy with it---> I know that the Fanatec DD is more than likely to give better FFB feel but if its Not a Huge Step up i will more than likely wait it out until the Games can take full advantage of what DD wheels really can do---> Hopefully Pcars2 and the Fanatec DD launch close to each other because more than likely Pcars2 will set the New Bar for FFB where DD wheels potential is fully used--> I also Read post about Which games utilize DD potential more than others EX: AMS is said to be better with DD wheels and Iracing is said Not so with good because of its low FFB refresh rate.... just a few reasons im Not rushing into DD yet plus the Fantec DD its Not here yet---> as i say i know it will be better in some ways but i want to know if it will be that Much better that i will Deem i Really Need it<--- This is what i have been trying to get across---> Maybe i have just been using the wrong words to convey My point of view---> This is why i always defer to that i will wait for the reviews first.
another Problem with being a early adopter i figured out is until the Game Devs update the Games to the Newest Fanatec SDK the wheel doe's Not have Native support---> I havent played Pcars in a Bit but i dont think it has Native support yet--> Buttons and joy sticks dont work in Game Menu's or car Tuning Screen---> Yes i can use the Mouse or a XB1 Game pad but that gets annoying especially when using VR---> I did find a work around using the emulate mouse feature in the Fanatec contol panel but still i Need mouse/Game pad to do anything thats Not point and Click...
I do Like the Fact that Fanatec said the DD wheel will be plug and Play.
Edit: Its Not even a Year yet since we all went to Pc---> We All went Pc at the same time within a few weeks of each other.
For Me The only thoughts of DD that i had was concerning Bra Size:barbershop_quartet_ --> only since Fanatec stated its Next wheel will be a DD has a DD wheel become a Seriouse consideration---> So im just taking in info as they put it out to decide if DD is a Must have for Me.
The Fact that My Rims and Oedals will wirk with it is a major selling point...another Major selling point is that all the Wires are inside the motor shaft and there is No Need for a USB from wheel Rim to Pc connection<--- This above all else i like most concerning the Fanatec DD topic--> other DD wheels Need USB connection for on Rim Buttons to work.
I get all of that...Extra Power speed is inherent to DD wheels.. Maybe im just using the wrong words.
What im saying is that the v2.5 FFB Feel is Very Good because of the Drag Free wheel center im Happy with it---> I know that the Fanatec DD is more than likely to give better FFB feel but if its Not a Huge Step up i will more than likely wait it out until the Games can take full advantage of what DD wheels really can do---> Hopefully Pcars2 and the Fanatec DD launch close to each other because more than likely Pcars2 will set the New Bar for FFB where DD wheels potential is fully used--> I also Read post about Which games utilize DD potential more than others EX: AMS is said to be better with DD wheels and Iracing is said Not so with good because of its low FFB refresh rate.... just a few reasons im Not rushing into DD yet plus the Fantec DD its Not here yet---> as i say i know it will be better in some ways but i want to know if it will be that Much better that i will Deem i Really Need it<--- This is what i have been trying to get across---> Maybe i have just been using the wrong words to convey My point of view---> This is why i always defer to that i will wait for the reviews first.
I have to say... that's a little surprising to hear, considering you were first in line for the V3i pedals and V2.5, both of which are only minor upgrades compared to the jump from belt drive to DD. I mean...they even called the wheel the .5. Whenever a product or software doesn't move a whole version (like from 2 to 3), that's a sign that differences/improvements weren't substantial enough to consider it a new version.
GrimeyDog
14-06-2017, 20:28
I have to say... that's a little surprising to hear, considering you were first in line for the V3i pedals and V2.5, both of which are only minor upgrades compared to the jump from belt drive to DD. I mean...they even called the wheel the .5. Whenever a product or software doesn't move a whole version (like from 2 to 3), that's a sign that differences/improvements weren't substantial enough to consider it a new version.
The v3i pedals for me was a no brainer I had been researching a set of inverted pedals for a bit long before i even knew they were making the v3i pedals--> i was even looking at the pedals Mopwr has because i already have the pedal plate for them--> i didn't feel like doing any custom work or messing with inversion kits So i was very happy when i saw the v3i email announcement.. I ordered them within a few hours of receiving the email without a second thought.
Edit: the v3i pedals also have larger spacing between the pedals and are feel much more Natural and comfortable to use than the regular v3 pedals.
for what its worth the v3i pedals also have a ground wire to each pedal and so far after 6 months use they are trouble/problem free:yes:
The v2.5 once i saw that the electronics had been re-worked 1000hz and Drag Free wheel center claims i Figured it was worth it---> i did do some research looking at DD wheels first and when i saw the average DD refresh rate was 1000Hz i figured the v2.5 would be worth a shot--> besides it was only $500.00 and i know i could recoup Minimum $300.00--> $350.00 if i sold the v2--> it was pretty Much a Win Win with No projected major $$$ Loss because even if i keep the wheel i win because i plan to make a 2nd Pc set up in the man kave for my son or when i have Guest.
as for the v2 -vs- v2.5 The Drag free wheel center makes a Huge diff in Subtle FFB Feel and while the total power of the wheel is the same both wheels the v2.5 feels stronger due to smoother and more progressive FFB ramp up-->its a difference that you would have to use it and feel it for yourself-->sorta like i would really have to get hands on DD wheel driving time to see/understand the benefit and potential of DD
I'm Not opposed to getting the Fanatec DD especially because i Only Need the DD base--> for those who already have Rims and pedals its the only feasible upgrade path--> the No USB to Rim is the defining edge that will set the fanatec DD above others as long as it works as it should.
as it is ATM I'm very satisfied with the v2.5 this is more than likely why I'm not Foaming at the mouth for the Fanatec DD yet--> When you make a good product its a blessing and a curse because people don't see the need to upgrade until they really need to or get board with what they have---> i had my v2 since 2014 and although it works flawless the improvements to the 2.5 looked very appealing and as it turned out it was well worth it:yes:
GrimeyDog
14-06-2017, 21:06
Is any 1 else exited to watch the 24hrs of Lemans this weekend???
The v3i pedals for me was a no brainer I had been researching a set of inverted pedals for a bit long before i even knew they were making the v3i pedals--> i was even looking at the pedals Mopwr has because i already have the pedal plate for them--> i didn't feel like doing any custom work or messing with inversion kits So i was very happy when i saw the v3i email announcement.. I ordered them within a few hours of receiving the email without a second thought.
Edit: the v3i pedals also have larger spacing between the pedals and are feel much more Natural and comfortable to use than the regular v3 pedals.
for what its worth the v3i pedals also have a ground wire to each pedal and so far after 6 months use they are trouble/problem free:yes:
The v2.5 once i saw that the electronics had been re-worked 1000hz and Drag Free wheel center claims i Figured it was worth it---> i did do some research looking at DD wheels first and when i saw the average DD refresh rate was 1000Hz i figured the v2.5 would be worth a shot--> besides it was only $500.00 and i know i could recoup Minimum $300.00--> $350.00 if i sold the v2--> it was pretty Much a Win Win with No projected major $$$ Loss because even if i keep the wheel i win because i plan to make a 2nd Pc set up in the man kave for my son or when i have Guest.
as for the v2 -vs- v2.5 The Drag free wheel center makes a Huge diff in Subtle FFB Feel and while the total power of the wheel is the same both wheels the v2.5 feels stronger due to smoother and more progressive FFB ramp up-->its a difference that you would have to use it and feel it for yourself-->sorta like i would really have to get hands on DD wheel driving time to see/understand the benefit and potential of DD
I'm Not opposed to getting the Fanatec DD especially because i Only Need the DD base--> for those who already have Rims and pedals its the only feasible upgrade path--> the No USB to Rim is the defining edge that will set the fanatec DD above others as long as it works as it should.
as it is ATM I'm very satisfied with the v2.5 this is more than likely why I'm not Foaming at the mouth for the Fanatec DD yet--> When you make a good product its a blessing and a curse because people don't see the need to upgrade until they really need to or get board with what they have---> i had my v2 since 2014 and although it works flawless the improvements to the 2.5 looked very appealing and as it turned out it was well worth it:yes:
Man... If it was in the budget, I would have went with the Heusinkvelds. No comparison there. Hopefully, Fanatec provides some more info on what their new high-end pedals will be and how long before they hit. Otherwise, if I get to the point where I'm ready to upgrade pedals and they haven't announced anything, I'll probably just go with the Heusinkvelds. I like the V3s, but I'd like a little more precision and adjustability. But new pedals are further down the line, right now. The V3s are fine.
I'm not saying the v2.5 isn't better. Like you with the DD, though, I'm just curious to know how much better, because, to me, the name says it all--".5". That naming convention is an old mainstay in tech. If it's not a substantial upgrade/improvement, it doesn't get a full increment. That's just the way it works, has for decades. And they do it for a reason, so consumers know how much of a change it is. Same for software. Again, I know it's better, just wondering how much better. But I'll find out soon. A friend of mine is finally making the move console/controller to PC/wheel (his wife isn't very happy with me right now...LOL). I'll be trying a v2.5 sometime in the next week or so, when I help him get set up. :) He got the V3 pedals, though. But we both prefer those to the inverts, because they're work better with the F1 style seating position and we like open wheelers. :) But, yeah... the spacing on the V2s is a little too tight, that's actually one of the reasons I started using the small pedals plates. With them, there's more than enough room between the plates. :) Surprisingly, I discovered that I actually like the feel of the small plates much better.
GrimeyDog
14-06-2017, 21:57
Your going to like the v2.5--> Maybe not enough to order it because your waiting for the Fanatec DD but you will notice a diff right away--> Try it with race room---> i set my Dri 0 = all Natural Game FFB feel that's 0% drag 0% boost --> the v2.5 can also be made to feel like the v2 by adding drag for Me Dri -3 --> -5 feel most like the v2 depending on game/in game FFB settings.
once you get used to driving with No Drag in the wheel center you wont want to go back to a wheel with drag in it.
i still like to and still do plug the pedals into the wheel so staying with Fanatec was best solution for me--> if I'm correct plugging v3's into wheel -vs- plugging them into the Pc are same resolution now.
Is any 1 else exited to watch the 24hrs of Lemans this weekend??? Toyota has a blistering pace!!! But I''m Not going to sleep on Porsche or Audi... They are both probably holding back:p should be a really intense 24hrs of racing.
Edit: also with the new LMP2 cars you may very well see a LMP2 in a fight for a good top spot---> LMP2 can actually catch the LMP1 cars on the long straights after the LMP1's burn up their kinetic Energy Charge the LMP2 are still accelerating!!!
https://www.motorsport.com/lemans/news/le-mans-24-hours-10-things-to-watch-in-2017-918281/
I'm going to try and catch some of it. I'm really enjoying watching road racing now.
I get what grimey is saying with the v2.5. Its sounds like the pc racer over the t300. Is it worth the money id say yes for the same reasons. If I was pretty sure I was going to buy a dd wheel soon no. If I had known accuforce was going to drop the prices that much I would have waited because ill probably have one sooner then I thought.:)
Your going to like the v2.5--> Maybe not enough to order it because your waiting for the Fanatec DD but you will notice a diff right away--> Try it with race room---> i set my Dri 0 = all Natural Game FFB feel that's 0% drag 0% boost --> the v2.5 can also be made to feel like the v2 by adding drag for Me Dri -3 --> -5 feel most like the v2 depending on game/in game FFB settings.
once you get used to driving with No Drag in the wheel center you wont want to go back to a wheel with drag in it.
i still like to and still do plug the pedals into the wheel so staying with Fanatec was best solution for me--> if I'm correct plugging v3's into wheel -vs- plugging them into the Pc are same resolution now.
Is any 1 else exited to watch the 24hrs of Lemans this weekend??? Toyota has a blistering pace!!! But I''m Not going to sleep on Porsche or Audi... They are both probably holding back:p should be a really intense 24hrs of racing.
Edit: also with the new LMP2 cars you may very well see a LMP2 in a fight for a good top spot---> LMP2 can actually catch the LMP1 cars on the long straights after the LMP1's burn up their kinetic Energy Charge the LMP2 are still accelerating!!!
https://www.motorsport.com/lemans/news/le-mans-24-hours-10-things-to-watch-in-2017-918281/
Yeah... in PCars, I was using PWM to dial out the drag in the wheel. It was friction free. But when AC and R3E became my main sims, I started using DRI=3, plus Dpr=OFF. Doesn't totally eliminate it, but it makes a huge difference. In fact, the damper is something I don't really get now. Why it's set to 100 by default.
I'm pretty sure you're right about the V3 resolution. I don't think it matters how they're connected anymore. When I rebuilt my rig after the move, I connect both cables, so I could swap them easily. I set it up with a direct connection, to start though. In case something was off, I wanted it to be the same as it was before I took it apart. I'm hoping Fanatec's new pedals come soon, and that they are a real improvement, because I'd like to keep the option to the connect through the base, and I'm reckon, they'll probably be a little cheaper, too. Not to mention, they'll probably come in black. :)
Le Mans = Big yes!
I'm going to try and catch some of it. I'm really enjoying watching road racing now.
I get what grimey is saying with the v2.5. Its sounds like the pc racer over the t300. Is it worth the money id say yes for the same reasons. If I was pretty sure I was going to buy a dd wheel soon no. If I had known accuforce was going to drop the prices that much I would have waited because ill probably have one sooner then I thought.:)
I totally get it. And if I hadn't known a Fanatec DD was coming, I'd probably have bought one too. The V2.5 is a definite improvement over the V2. I'm just don't think the V2.5 will be "close" to the fidelity of the DD version. In that respect, I think it will remain closer to the V2, and the DD will just be a different category, like they are now. Gear-driven bases aren't the same or as good as belt-driven. And belts aren't as good as DD. That's all. :)
GrimeyDog
14-06-2017, 23:36
I looked up the LMP1 car line up and im a tad miffed that Audi is not Running this year:mad::( but it should still be a titanic battle between Porsche who is trying to get their 19th Lemans win and Toyota who is trying to break a bad luck and loosing streak.
Check this Toyota clip they have Been cursed at 24Hr Lemans!!! they get Soooo close but Never get the Win.
https://youtu.be/oXt1o5Z-Jco
I looked up the LMP1 car line up and im a tad miffed that Audi is not Running this year:mad::( but it should still be a titanic battle between Porsche who is trying to get their 19th Lemans win and Toyota who is trying to break a bad luck and loosing streak.
Check this Toyota clip they have Been cursed at 24Hr Lemans!!! they get Soooo close but Never get the Win.
https://youtu.be/oXt1o5Z-Jco
That's got to be heart breaking to dominate a 24 hr race and be that close that many times only to have something stupid cost you the race. I never used to watch road racing before I started playing pcars and then the other sims. I find I watch less and less nascar and more road racing if I catch that its on. Even the pirrelli series is good. I just think having different classes running together along with the cars racing each other makes for some interesting racing. I do wish they had more in car camera like they do in nascar though or the telemetry were you can see what they are doing with their feet.
That's got to be heart breaking to dominate a 24 hr race and be that close that many times only to have something stupid cost you the race. I never used to watch road racing before I started playing pcars and then the other sims. I find I watch less and less nascar and more road racing if I catch that its on. Even the pirrelli series is good. I just think having different classes running together along with the cars racing each other makes for some interesting racing. I do wish they had more in car camera like they do in nascar though or the telemetry were you can see what they are doing with their feet.
Better and more in-car footage would be really nice. Not sure why they don't have a little telemetry data, pedals, speed, and RPM.
GrimeyDog
15-06-2017, 15:14
That's got to be heart breaking to dominate a 24 hr race and be that close that many times only to have something stupid cost you the race. I never used to watch road racing before I started playing pcars and then the other sims. I find I watch less and less nascar and more road racing if I catch that its on. Even the pirrelli series is good. I just think having different classes running together along with the cars racing each other makes for some interesting racing. I do wish they had more in car camera like they do in nascar though or the telemetry were you can see what they are doing with their feet.
You can watch in Car Camra--> I watch the Race on TV/ PC which ever 1 its playing on--> the Races that are Not on TV i get on FOX Sports Go/ Youtube through the PC---> Then i log into FOX Sports Go and use My Tablet to watch in Car ---> Usually i watch the Lead Car TV and the Chasing car in car on tablet<--- or Vise Versa:encouragement:
GrimeyDog
15-06-2017, 15:24
Toyota has the better Pace this year--> They Had the Fastest pace Last year also IIRC:confused:
But it should be a Good Battle between Porshe and Toyota.
I usually Root for Porsche because i wanted some one to take Down the Audi Juggernaut!!!<--- Audi Ruled with Iron Fist for a Bit with No Competition to take em down--> It wasnt that tbey were the Fastest they had better Pit Stratagy and very reliable cars!!!! Peaugot 908 was Faster but the Cars were just unreliable for the 24Hr run.
Next year should be even better Caddi may be in and they are trying to get peaugot to come back.
You can watch in Car Camra--> I watch the Race on TV/ PC which ever 1 its playing on--> the Races that are Not on TV i get on FOX Sports Go/ Youtube through the PC---> Then i log into FOX Sports Go and use My Tablet to watch in Car ---> Usually i watch the Lead Car TV and the Chasing car in car on tablet<--- or Vise Versa:encouragement:
It aggravates me half the time the races are on the other fox sports that I don't get and I'm not paying another 30 a month for a package I'm only going to watch one channel. Ill have to try that.
GrimeyDog
15-06-2017, 15:54
It aggravates me half the time the races are on the other fox sports that I don't get and I'm not paying another 30 a month for a package I'm only going to watch one channel. Ill have to try that.
Many Races are broadcast on you tube as well--> Thats where i was watching 24Hr Lemans Qualifying yeterday--> its was a Live Stream Broadcast<--- They do it all the time just search you tube at race time.
It aggravates me half the time the races are on the other fox sports that I don't get and I'm not paying another 30 a month for a package I'm only going to watch one channel. Ill have to try that.
Same. We decided to drop cable, because we only watch about 3-4 hours of TV a week. Between Netflix and SlingTV, We still get the few things we were watching, but racing is the one thing that's not always on the sports channels. They say it's on F1 and F2, but hardly ever is. We end up watching the races on YouTube afterward now.
Many Races are broadcast on you tube as well--> Thats where i was watching 24Hr Lemans Qualifying yeterday--> its was a Live Stream Broadcast<--- They do it all the time just search you tube at race time.
That works for some, but the first half of the F1 season, the races are at odd hours, like 2 AM - 5 AM. It's not until they come to North America that you get 2 PM starts. :(
GrimeyDog
15-06-2017, 16:03
No New News on the Fanatec DD thread:mad:
I Hope that the thread will Not sit there for Months with No News from Fanatec like the what wheel rims do you want/ Steering Wheel Survey thread!!!This thread Has Not Had any official Fanatec input in a Looong time:confused: <---I Fear this will be the Case!!!
GrimeyDog
15-06-2017, 16:14
That works for some, but the first half of the F1 season, the races are at odd hours, like 2 AM - 5 AM. It's not until they come to North America that you get 2 PM starts. :(
True and it just dont feel right watching it on a replay.
I will some times catch it late at Night and watch it while im Sleeping---> Late Night Races for Me No Good i get up 4am for work:uncomfortableness:
GrimeyDog
16-06-2017, 11:56
Dam!!! Toyota Oblitherated the Lemans Fastest Track Lap Record--> On Medium Tires!!! <--Beat it By 2 secs On Medium Tires!!! On His first Flying Lap Holy Shizzle!!!
http://youtu.be/Sy91BcB8pRQ
No wonder why Audi aint running this year... They would Get Beaten Soo Bad it would be disrespectful to the Audi Brand!!!
Roger Prynne
16-06-2017, 12:48
You guys have got to try this.... it's insane.
It's just a bit of fun by the way, and not to be taken seriously.
http://youtu.be/1AXRGDKZvIM
Anybody see thrustmaster and sparco have teamed up and will offer real full size wheels now. About time. Cant imagine what they will want for those after the price of the t-gt.
Anybody see thrustmaster and sparco have teamed up and will offer real full size wheels now. About time. Cant imagine what they will want for those after the price of the t-gt.
I think they should just make a mount that works with RL rims, like others do. But then I guess that might cause problems, because the motors aren't made for the weight.
I think they should just make a mount that works with RL rims, like others do. But then I guess that might cause problems, because the motors aren't made for the weight.
I think they did. It didn't look like its the same as the other mounts and they mentioned using actual sparco wheels. It still uses the same release but I think the buttons were different. I don't see it being a big deal guys have been using the momo wheels for a long time and my fanatec conversion works great.
So glad I'm off console for sim racing, but especially glad to be away Xb1 and MS's BS.
http://www.racedepartment.com/threads/assetto-corsa-xbox-update-delayed-further-release-date-unknown.137254/
Of course, this only really applies to sim racing. Because I can say with all honesty that in 30+ years of gaming, there isn't a single other genre where I've ever cared about getting updates quickly. Before sim racing, I never even noticed the delays with updates. :)
GrimeyDog
22-06-2017, 02:18
I have Finally bugun to play More Assetto Corsa and i Must say it feels pretty Good... I been comparing at The Small Brands Hatch track with the Gt3 cars the Overal Track feel and Times are Very Similar--->While Both FFB feel very Good... I do prefer R3E FFB over AC a Tad it feels more informative but that Maybe because i have more time playing R3E so i may be more used to it ATM.
I have Finally bugun to play More Assetto Corsa and i Must say it feels pretty Good... I been comparing at The Small Brands Hatch track with the Gt3 cars the Overal Track feel and Times are Very Similar--->While Both FFB feel very Good... I do prefer R3E FFB over AC a Tad it feels more informative but that Maybe because i have more time playing R3E so i may be more used to it ATM.
Tune your FFB, and minimize the special effects. Also, the V2 feels best when using a custom LUT file. The V2.5 probably would, too. I can totally tell the difference between the custom and default LUTs. It creates a much more linear curve for the sim to work with.
Roger Prynne
22-06-2017, 15:11
Might be of interest for you guys...... http://forum.projectcarsgame.com/showthread.php?50686-Fanatec-owners-Software-v289-is-now-official&p=1340207#post1340207
So it looks like there was something wrong with my AC installation. I hadn't tried custom championships since the update. When I went to start a new one, I saw my old ones were there, but the tracks were missing. When I tried to create new ones, I couldn't add tracks or change the car class and I could only add two rounds and two point levels. The odd thing is, I found someone on the AC forums with the exact same problem, right down to the two round/point level limit. The only solution was a reinstall. After reinstalling the game, I got back into it and noticed the AI was different. Still very good and human-like, but not as aggressive and slight different in how their awareness and respect of me and my lines. Basically, the AI racing is better than it was before. The difference is noticeable overall, because I'm more competitive and able to raise the AI difficulty a bit more. I think my AI got corrupted when the updated was applied.
I also noticed improvements in the graphic quality and the ATW/ASW in OculusVR runs a lot smoother now. I can actually run pixel density at 2.3 with med/high settings at x4 AA with normal Post Processing Effects. It runs at 45 fps with the ATW, but it's just as smooth as the 90 fps, no more warping in fast corners while turning my head, and the slight intermittent judder is gone.
Anyway... since I wasn't the only one having the issue and it's so hard to detect, might be worth a reinstall, just to make sure you've got a good clean installation. If your custom championships are out of whack, then you definitely have a problem.
Also, I found this graphics mod at RD. Has great reviews and is said to save you anywhere from 10-20 frames, while also making images look more realistic to the eye. I'm going to try it out this weekend. It just adds another selectable profile to the Post Processing filters.
http://www.racedepartment.com/downloads/natural-graphics-mod.4551/
So it looks like there was something wrong with my AC installation. I hadn't tried custom championships since the update. When I went to start a new one, I saw my old ones were there, but the tracks were missing. When I tried to create new ones, I couldn't add tracks or change the car class and I could only add two rounds and two point levels. The odd thing is, I found someone on the AC forums with the exact same problem, right down to the two round/point level limit. The only solution was a reinstall. After reinstalling the game, I got back into it and noticed the AI was different. Still very good and human-like, but not as aggressive and slight different in how their awareness and respect of me and my lines. Basically, the AI racing is better than it was before. The difference is noticeable overall, because I'm more competitive and able to raise the AI difficulty a bit more. I think my AI got corrupted when the updated was applied.
I also noticed improvements in the graphic quality and the ATW/ASW in OculusVR runs a lot smoother now. I can actually run pixel density at 2.3 with med/high settings at x4 AA with normal Post Processing Effects. It runs at 45 fps with the ATW, but it's just as smooth as the 90 fps, no more warping in fast corners while turning my head, and the slight intermittent judder is gone.
Anyway... since I wasn't the only one having the issue and it's so hard to detect, might be worth a reinstall, just to make sure you've got a good clean installation. If your custom championships are out of whack, then you definitely have a problem.
Also, I found this graphics mod at RD. Has great reviews and is said to save you anywhere from 10-20 frames, while also making images look more realistic to the eye. I'm going to try it out this weekend. It just adds another selectable profile to the Post Processing filters.
http://www.racedepartment.com/downloads/natural-graphics-mod.4551/
Hmmm. Did you try a challenge yet? Does the first place car still take right off?
Hmmm. Did you try a challenge yet? Does the first place car still take right off?
I haven't. I didn't get much race time with it last night. Once I realized it was different, I started playing around and tuning. But that's a good idea, I'll definitely check that today, because that's kind of what I noticed. They didn't seem to alien anymore. Don't get me wrong, they were still competitive and great to drive with, but I think I did catch the lead car in a 10 lap quick race at Highlands. Not sure what the AI was set to, but it wasn't lower than 92. Usually, at Highlands, that lead car is gone after a few laps. You fight your way to P2, and might have the better pace, but he's a spec in the distance on the long straights, and there's never enough laps remaining to catch him...LOL
Of course, that's not to say it wasn't a fluke. Maybe I got a better start than normal. :confused:
Hmmm. Did you try a challenge yet? Does the first place car still take right off?
I tried the Audi GT3 at Nurburgring. Medium was incredibly easy. Hard was competitive, but I did catch P1 by the fourth lap (4/10). I stuck with him for a few laps and waited to pass, because his pace was good an he was defending well. We rubber-banded around the track for a few more laps, gap opening and closing here and there, but always within one second. I found his weak corners and then over took him on the 6th or 7th lap. Had to defend for another lap or so, but the last couple laps I had a comfortable gap. Then I tried Alien, and spent most of the race fighting 11th... LOL.
I noticed that the different events start at different difficulties. Sometimes Medium is 80, other events it's 95. The gearing is also locked in some setups, often when you start from the back of the grid, which just seems to make it impossible to win...LOL
Now that I've got the custom championships working again, I'm gonna get back to setting those up. With the new AI settings, custom series will be even more fun now. I like the going through all the rounds (practice, quali, race) because you can set the difficulty even further above your pace, and then have a 30 - 60 minute practice session to develop a race tune and a qualification-specific tune, with special gearing, tire pressure, turbo settings, etc. So you can more easily set a front grid lap time in quali, but still end up with serious competition ahead and behind you on the grid. Otherwise, qualifying P1 - P3 can be a mixed bag in longer races, because you take the lead early, pull away, and spend the rest of the race alone. Also, once you get a quali-tune, you can use it in MP. :) Most casual racers, noobs, and crashers qualifi with their race or default tune.
GrimeyDog
26-06-2017, 10:50
I did the Fiat 500 Race at Mugello on Hard... It was a Great Race with a Fierce Battle with the A.I for 2nd-->The A.I was Very Human Like---> Even when i Blocked the A.I would Dive bomb into corners to cut My Line to get 2nd back<--- Really Good Race!!! This Battle Lasted for 2 1/2 laps and allowed 1st place to get sooo far away that 1st was uncatchable--->But it was a really Good Race!!!
For Me i think that R3E puts out More FFB feel Only because you can Dial in your FFB effects Feel better <--- R3E and AC have Same or Similar Dial in Slip, Curb feel settings but when i set them over 10 in A.C i get a weird Grinding in center of wheel at High speed--> the Curbs setting in AC didn't seem to make a Diff in providing more curb feel No matter where it was set<--weird but all in all A.C is Really Good---> I have had A.C for a few years and Never Really Enjoyed it until Now---> Its Really Nice to see that A.C keeps getting updated to be better and Better if SMS Focuses on Pcars2 like that it could be Great!!!
I did the Fiat 500 Race at Mugello on Hard... It was a Great Race with a Fierce Battle with the A.I for 2nd-->The A.I was Very Human Like---> Even when i Blocked the A.I would Dive bomb into corners to cut My Line to get 2nd back<--- Really Good Race!!! This Battle Lasted for 2 1/2 laps and allowed 1st place to get sooo far away that 1st was uncatchable--->But it was a really Good Race!!!
For Me i think that R3E puts out More FFB feel Only because you can Dial in your FFB effects Feel better <--- R3E and AC have Same or Similar Dial in Slip, Curb feel settings but when i set them over 10 in A.C i get a weird Grinding in center of wheel at High speed--> the Curbs setting in AC didn't seem to make a Diff in providing more curb feel No matter where it was set<--weird but all in all A.C is Really Good---> I have had A.C for a few years and Never Really Enjoyed it until Now---> Its Really Nice to see that A.C keeps getting updated to be better and Better if SMS Focuses on Pcars2 like that it could be Great!!!
If you're not running a custom LUT file, you aren't getting the best FFB in AC. Fanatec hardware benefits from this. You should also try tuning off the @wheel Damper and Spring in AC. It makes a big difference in terms of fidelity. I read somewhere that AC's FFB model doesn't use the Spring setting. Not sure if that's true or not, but disable the wheel Spr @wheel (or even just turning it down) makes a big difference. Not sure about Dpr on the V2.5, since it's already drag free.
Also, not sure why higher effects setting produce grinding. I used to run all three above 10 (I think slip was like 25, possibly 35 at one point). Never got any grinding. But I reduced those a long time ago. In AC, with a V2, you really don't need much I think I'm running Kerb and Slip and like 3% and Road at 14%. No enhanced understeer--it's not needed for a V2 with a LUT file.
GrimeyDog
26-06-2017, 12:11
How do i get or make the custom LUT file??? also how do i install it???
Edit: Have you tried your friends v2.5 yet???
How do i get or make the custom LUT file??? also how do i install it???
Edit: Have you tried your friends v2.5 yet???
Google LUT File Generator, or search for it at RaceDepartment. It's simple, kind if like the FCM tool. You just run wheel check and then import the results and click generate file. Then drop the custom LUT info the "cfg" folder in the user folder (not the one in the root installation folder). The just have to update one more file, the one that tells the game which LUT to use. Can't remember the name of that one but it in the instructions.
It's makes a big difference. And if you compare the scale values/structure in the default file to the custom file, you can see why--way more steps and way more linear. Also, try turning the Spring off. That Spring weight dampens subtle forces. I was amazed at how much of a difference it made. You can feel and ride the threshold so much better!
Not yet. He decided to wait for the long weekend. So we're doing it this coming weekend. I was tempted to take it home with me, though. He said I could, but that felt a bit like taking the first dump in a friend's new house. :)
GrimeyDog
26-06-2017, 19:37
Thanks for the info:)
From what i Notice with R3E and A.C--> A.C Must use some sort of Spr/Dpr in the FFB--> I say this because using same on wheel profile #1 both Games with Spr/Dpr 100--> with R3E when i set on wheel Spr/Dpr to 0% there is No change in the wheel<--- R3E has Spr/Dpr in the FFB tuning Menu i have it set to 0%--> A.C When i set on wheel Spr/Dpr to 0% there is a Notable Change to the wheel<--- There are No FFB settings in A.C to dial out Spr/Dpr that i Noticed So it Must be done at the wheel to get rid of the Spr/Dpr wheel Drag
How do TM users Go about getting Rid of the Spr/Dpr wheel Drag??? TM wheels have No on wheel settings to Dial Spr/Dpr out so do they just get stuck with it???
Edit: When you try the v2.5 if you like you can try My R3E settings---> The Auto DOR setting in R3E suck with the v2.5 they said they fixed it early in June---> the soft lock works but the way they went about it using auto DOR actually Reduces Steering Resolution---> All cars become Skittish and will Not turn Smooth --> its basicly impossible to take a corner at speed and Not Scrub the tires.
I will post the R3E settings if you like.
Thanks for the info:)
From what i Notice with R3E and A.C--> A.C Must use some sort of Spr/Dpr in the FFB--> I say this because using same on wheel profile #1 both Games with Spr/Dpr 100--> with R3E when i set on wheel Spr/Dpr to 0% there is No change in the wheel<--- R3E has Spr/Dpr in the FFB tuning Menu i have it set to 0%--> A.C When i set on wheel Spr/Dpr to 0% there is a Notable Change to the wheel<--- There are No FFB settings in A.C to dial out Spr/Dpr that i Noticed So it Must be done at the wheel to get rid of the Spr/Dpr wheel Drag
How do TM users Go about getting Rid of the Spr/Dpr wheel Drag??? TM wheels have No on wheel settings to Dial Spr/Dpr out so do they just get stuck with it???
Edit: When you try the v2.5 if you like you can try My R3E settings---> The Auto DOR setting in R3E suck with the v2.5 they said they fixed it early in June---> the soft lock works but the way they went about it using auto DOR actually Reduces Steering Resolution---> All cars become Skittish and will Not turn Smooth --> its basicly impossible to take a corner at speed and Not Scrub the tires.
I will post the R3E settings if you like.
That's what I'm saying... In the AC forums, I've seen it repeatedly stated that AC doesn't use the wheel's Spring force. So I think having it on, just leaves it running at 100, without the game regulating it, so it just ends up having a dampening effect. Not sure how, or if, AC interacts with the wheel spring; I just know I get better fidelity with Spr=OFF. I was surprised at how much more I could feel with it off. It's like a night and day difference. Not sure about TM hardware, either. Isnt' there's a Damper scale in the driver control panel? I can't remember if there's a Spring setting in there or not. If so, then I would assume it works like the @wheel setting on Fanatec.
Thanks. It's been a while since I've spent any real time in R3E. So I'm going to test out the V2.5 in AC, because that's the feel I know best right now. Same car/track combos with the same FFB settings and same track tune for comparison.
GrimeyDog
26-06-2017, 22:45
Proof that Assetto corsa uses Spr/Dpr while on track but as you will see in the Video when at the menu screen No Spr/Dpr is active---> Funny thing is that the Spr/Dpr with the v2.5 does Not feel bad or seem to cause FFB Dulling Drag--> it seems to provide just enough wheel weight while wheel is at or between TDC that I don't constantly over steer---> I like to keep My FFB Minimum force at 0% if i have the option.
http://youtu.be/qFKudYZNzjM (https://youtu.be/qFKudYZNzjM)
Proof that Assetto corsa uses Spr/Dpr while on track but as you will see in the Video when at the menu screen No Spr/Dpr is active---> Funny thing is that the Spr/Dpr with the v2.5 does Not feel bad or seem to cause FFB Dulling Drag--> it seems to provide just enough wheel weight while wheel is at or between TDC that I don't constantly over steer---> I like to keep My FFB Minimum force at 0% if i have the option.
Like, I said... I'm not sure how, or if, AC interacts with the wheel spring. I just know that I've seen it state to turn it off because AC doesn't use. What they mean by "doesn't use it" I don't know exactly. All I know is it definitely felt better to me with the wheel spring set to OFF. If you want to know the specifics, ask in the AC forums. Someone there could tell you, as they know a lot more about the actual inner-workings of the game and FFB model.
GrimeyDog
27-06-2017, 00:19
Like, I said... I'm not sure how, or if, AC interacts with the wheel spring. I just know that I've seen it state to turn it off because AC doesn't use. What they mean by "doesn't use it" I don't know exactly. All I know is it definitely felt better to me with the wheel spring set to OFF. If you want to know the specifics, ask in the AC forums. Someone there could tell you, as they know a lot more about the actual inner-workings of the game and FFB model.
No need to ask:) A.C feels Good as is im pretty satisfied---> just thought that it was interesting Spr/Dpr 100 <-vs-> Spr/Dpr 0 the wheel spins Freely with Spr/Dpr 0 but while Driving they feel very Much the same....No debates here Hands down you have Much more A.C time than I so you will be better informed than Me concerning FFB tweeks, Wheel setting and such.
Thanks for the info:)
From what i Notice with R3E and A.C--> A.C Must use some sort of Spr/Dpr in the FFB--> I say this because using same on wheel profile #1 both Games with Spr/Dpr 100--> with R3E when i set on wheel Spr/Dpr to 0% there is No change in the wheel<--- R3E has Spr/Dpr in the FFB tuning Menu i have it set to 0%--> A.C When i set on wheel Spr/Dpr to 0% there is a Notable Change to the wheel<--- There are No FFB settings in A.C to dial out Spr/Dpr that i Noticed So it Must be done at the wheel to get rid of the Spr/Dpr wheel Drag
How do TM users Go about getting Rid of the Spr/Dpr wheel Drag??? TM wheels have No on wheel settings to Dial Spr/Dpr out so do they just get stuck with it???
Edit: When you try the v2.5 if you like you can try My R3E settings---> The Auto DOR setting in R3E suck with the v2.5 they said they fixed it early in June---> the soft lock works but the way they went about it using auto DOR actually Reduces Steering Resolution---> All cars become Skittish and will Not turn Smooth --> its basicly impossible to take a corner at speed and Not Scrub the tires.
I will post the R3E settings if you like.
Yes thrustmaster wheels you turn them(spring and damper) off in the profiler screen. Ive never used either one it just feels weird. Problem is if youre on console youre screwed because you cant access the profiler screen. As far as I know and have always seen you normally just turn both off and forget about them. I know some guys use them but it doesn't work for me.
Yes thrustmaster wheels you turn them(spring and damper) off in the profiler screen. Ive never used either one it just feels weird. Problem is if youre on console youre screwed because you cant access the profiler screen. As far as I know and have always seen you normally just turn both off and forget about them. I know some guys use them but it doesn't work for me.
I'm really curious as to why they're on by default. Why ship bases with settings that mute fidelity. IDK... maybe it's a protective measure. With spring and dampening off, if you set the FFB with too much texture noise (road, kerbs, etc), you get a little grindy feel. I just know I like them off. The damper didn't make much difference in feel, but the spring brought out a lot.
I'm really curious as to why they're on by default. Why ship bases with settings that mute fidelity. IDK... maybe it's a protective measure. With spring and dampening off, if you set the FFB with too much texture noise (road, kerbs, etc), you get a little grindy feel. I just know I like them off. The damper didn't make much difference in feel, but the spring brought out a lot.
The only thing I can think of is maybe left over stuff from the old days or maybe for testing purposes? Agreed damper isn't huge but spring off is.
Anyone using SimVibe? If so, thoughts... with vs. without? And how many transducers in your setup?
Makman43
29-06-2017, 14:29
Along with Oculus and simvibe(1 buttkicker gamer 2...ordered smaller transducer for pedals) creates a very immersive experience! I don't see myself playing without either at this point. Yet still learning to fine tune it to my liking...using extension mode at present.
Along with Oculus and simvibe(1 buttkicker gamer 2...ordered smaller transducer for pedals) creates a very immersive experience! I don't see myself playing without either at this point. Yet still learning to fine tune it to my liking...using extension mode at present.
Thanks! Do you think it's worth it for one transducer? I'm pretty sure I'm going to get a second BK2, but I'm wondering if I can use SimVibe now with one. It's fine as-is, but I know it's just sending the entire L/R signal to the BK. Even with external speakers off, I can hear the intro music pretty clearly when I start the sim. It's still a huge step up from nothing, but I think I'd like to have a more selective/specific signal and not just vibration from all sounds.
Makman43
29-06-2017, 16:16
Thanks! Do you think it's worth it for one transducer? I'm pretty sure I'm going to get a second BK2, but I'm wondering if I can use SimVibe now with one. It's fine as-is, but I know it's just sending the entire L/R signal to the BK. Even with external speakers off, I can hear the intro music pretty clearly when I start the sim. It's still a huge step up from nothing, but I think I'd like to have a more selective/specific signal and not just vibration from all sounds.
Yes that's how I'm using it now and was so pleased I wanted another to use under my pedals(csp v3) instead of fanaleds for strong vibes!
Is there any way to get the driver wheel/hands to turn more than 90 degees in R3E? It's really distracting in VR.
Is there any way to get the driver wheel/hands to turn more than 90 degees in R3E? It's really distracting in VR.
Do you have it set so the on screen wheel matches yours? If you do then probably no. If I remember right some of the old cars weren't updated to completely match your wheel but the newer ones should.
Do you have it set so the on screen wheel matches yours? If you do then probably no. If I remember right some of the old cars weren't updated to completely match your wheel but the newer ones should.
I do. But it's not just old cars. It's every car. The wheel and hands match my movements, they just stop at around 90 degrees, regardless of the fact that you're still turning the wheel. It was fine in single screen, because I had the wheel hidden. But in VR, it's annoying and sometimes affects my ability to catch a slide.
Edit: I'm talking about with the driver hands showing. I think it does go 900 degrees if you hide the hands.
I do. But it's not just old cars. It's every car. The wheel and hands match my movements, they just stop at around 90 degrees, regardless of the fact that you're still turning the wheel. It was fine in single screen, because I had the wheel hidden. But in VR, it's annoying and sometimes affects my ability to catch a slide.
Edit: I'm talking about with the driver hands showing. I think it does go 900 degrees if you hide the hands.
I'm going to have to check that and if it does now that you pointed it out will probably annoy me.lol
GrimeyDog
02-07-2017, 14:26
I do. But it's not just old cars. It's every car. The wheel and hands match my movements, they just stop at around 90 degrees, regardless of the fact that you're still turning the wheel. It was fine in single screen, because I had the wheel hidden. But in VR, it's annoying and sometimes affects my ability to catch a slide.
Edit: I'm talking about with the driver hands showing. I think it does go 900 degrees if you hide the hands.
Thats just how it is... Nothing can be done about it except turning off the Steering whe and Drivers hands--> This annoys Me very Much also!!! after a while you dont notice it Much though--> with the V2.5 the Auto DOR setting Sucks with R3E!!! using the Auto DOR the Steering becomes Very Skiddish---> The Auto DOR is Reducing/Condensing the Steering Range.
I find it better to set per car DOR 900 and set the Steering Gain to 20 for Most Cars (Gt3, LMP1/2 Etc) this gives 1 to 1 steering input.--->The Audi TT cars Steering gain 25 give 1 to 1
It may only be like this with the V2.5 because it still has No Native Support with R3E---> May/June they did Program in Native V2.5 support to get the Auto DOR working but screwed it up!!!
But its worth testing your wheel to see where you get tbe Smoothest 1 to 1 steering---> For Me R3E Auto DOR is Borked!!! But once you find the steering Gain that works best for you everything else is Really Good.
Thats just how it is... Nothing can be done about it except turning off the Steering whe and Drivers hands--> This annoys Me very Much also!!! after a while you dont notice it Much though--> with the V2.5 the Auto DOR setting Sucks with R3E!!! using the Auto DOR the Steering becomes Very Skiddish---> The Auto DOR is Reducing/Condensing the Steering Range.
I find it better to set per car DOR 900 and set the Steering Gain to 20 for Most Cars (Gt3, LMP1/2 Etc) this gives 1 to 1 steering input.--->The Audi TT cars Steering gain 25 give 1 to 1
It may only be like this with the V2.5 because it still has No Native Support with R3E---> May/June they did Program in Native V2.5 support to get the Auto DOR working but screwed it up!!!
But its worth testing your wheel to see where you get tbe Smoothest 1 to 1 steering---> For Me R3E Auto DOR is Borked!!! But once you find the steering Gain that works best for you everything else is Really Good.
I tried. I just can't get over the hands. They're distracting, every time I turned past the screen lock. That part I could probably get used to, but when I'm reacting to slip, and trying to catch the backend, it just throws me off.
No worries. I've been playing AC everyday and was just looking for a change up. I booted up rF2 yesterday. Hadn't tried it since the week they released the DX11 update. Didn't really notice much graphic improvement back then. Either, they've been busy, or I didn't give the setting enough time, because it looks really good now. Studio 397 has converted quite a few tracks and cars now. With increased pixel density, a little AA, and PPE, it looks on par with R3E, but the FFB and physics is still arguably the best in sim racing. I've been unable to pull myself away since I got back to it. The GT3 and Formula Fanatic content is amazing to drive. :) Looking forward to more DX11 content.
GrimeyDog
07-07-2017, 21:06
Haiden have you tried your friends v2.5 yet??? if so what do you think about it???
Haiden have you tried your friends v2.5 yet??? if so what do you think about it???
I did, got him all setup last weekend. I liked the V2.5. It's a definite improvement. I was trying to think of what to compare the change to, but can't really think of any examples. I didn't feel quite the leap I felt when I went from a TX to a V2, but there's was definitely a noticeable improvement, beyond the reduced drag. There was better fidelity, too. If the DDs weren't on the way, I'd upgrade, for sure.
Also figured out the bad FFB in R3E. It was because I had the @wheel gain lower than 100. Lowering the @wheel gain seems to increase deadzone or decrease fidelity somehow. I had it set that way, because in AC and rF2, you can just tune the in-car gain to avoid clipping, and then control overall strength with the @wheel control. I had a create a new profile for R3E, with @wheel FF=100. Once I did that, it felt again, and I had it tuned up in a no time.
I'm going to have to check that and if it does now that you pointed it out will probably annoy me.lol
Not sure how you haven't noticed...LOL
Also, I got the AC Content Manager app working. Afterburner was causing it to crash. Runs fine if AB isn't running in the background. You should check it out. I was testing the lite version and loved it. Going to make a donation to get the full version today. One of the coolest things is the granular level of control. In the Full version, you can set the AI difficulty and aggression individually. Or, you can just use the general slider for aggression, which expands to include a +/- range, allowing you to set the aggression at 45, for example, but then giving it a =/- range of 10, so the grid is randomized with AI aggression ranging from 35-55. Basically, it's variance, but with a more fine control, which makes for a more varied/realistic grid. Not sure if you can do the same for difficulty, though.
Anyway... the free Lite version is definitely worth checking out.
tennenbaum
08-07-2017, 15:31
Hi folks,
i finally stepped up to an PC (i7700 and 1080 TI) and a 4K Monitor. So far so amazing :cool: Though with pCars i can't get out a surround (5.1) sound signal via the optical spdif toslink. Each other game (including AC) puts out regular dolby 5.1. signal via spdif to my 5.1 AV receiver. Except pCars. With other applications the receiver shows the dolby 5.1 signal arriving, but the moment i start pCars, no sound signal at all is put out via the optical spdif. (Weird enough, it outputs pCars stereo sound to my TV via hdmi, even if its not enabled at my soundcard) Does anyone else has this problem?
My sound card is an ASUS Essence STX II with the 7.1 board. I also tried with the Mainboard Realtek Audio optical out - same effect... when pCars starts no signal goes out to my receiver.
Any idea what's wrong?
Cheers!
Roger Prynne
08-07-2017, 17:22
Not sure how you haven't noticed...LOL
Also, I got the AC Content Manager app working. Afterburner was causing it to crash. Runs fine if AB isn't running in the background. You should check it out. I was testing the lite version and loved it. Going to make a donation to get the full version today. One of the coolest things is the granular level of control. In the Full version, you can set the AI difficulty and aggression individually. Or, you can just use the general slider for aggression, which expands to include a +/- range, allowing you to set the aggression at 45, for example, but then giving it a =/- range of 10, so the grid is randomized with AI aggression ranging from 35-55. Basically, it's variance, but with a more fine control, which makes for a more varied/realistic grid. Not sure if you can do the same for difficulty, though.
Anyway... the free Lite version is definitely worth checking out.
Ah ha, that's interesting, was getting the same thing but never thought AB would be the problem, I'll have to try that later.
Nice find.
Ah ha, that's interesting, was getting the same thing but never thought AB would be the problem, I'll have to try that later.
Nice find.
I have the same problem with AB and R3E. It crashes while loading if AB is running. If it wasn't for that, I don't think it would have occurred to me to try it. Strange that no one in the AC forums had encountered this issue, though. When I posted, asking about the issue, no one else seemed to have experienced it. Weird, because AB is common software.
Anyway... hope it works for you. CM is actually pretty nice. :)
Roger Prynne
08-07-2017, 18:20
Yeah I stopped using CM because of this as it happens.
I haven't had any problems with other games though.
I wonder if it's just the overlay, have you tried turning that off to see if it still effects it?
I'll try myself later anyway.
Yeah I stopped using CM because of this as it happens.
I haven't had any problems with other games though.
I wonder if it's just the overlay, have you tried turning that off to see if it still effects it?
I'll try myself later anyway.
Yep. I've got the overlay turned off, and it still happens. I think, but I'm not sure. That it has more to do with the Riva Stats tuner than the main AB program. Haven't really figured out how to get the AB running with the Stat Tuner. Can you?
tennenbaum
09-07-2017, 09:32
I tried R3E, but no mouse cursor in all the menus:( Impossible to navigate through the menus. When i start the game video output signal detects 720p (at my 4K monitor). Any ideas, how to fix it? Thanks!
Roger Prynne
09-07-2017, 09:48
Yep. I've got the overlay turned off, and it still happens. I think, but I'm not sure. That it has more to do with the Riva Stats tuner than the main AB program. Haven't really figured out how to get the AB running with the Stat Tuner. Can you?
Well CM is not crashing anymore after turning off Afterburner, and no there is no overlay in AB.
I will try and look into this problem a bit more later when I have time.
I tried R3E, but no mouse cursor in all the menus:( Impossible to navigate through the menus. When i start the game video output signal detects 720p (at my 4K monitor). Any ideas, how to fix it? Thanks!
Sometimes, the game losing focus. If that happens, the mouse doesn't work and it looks frozen. Just alt-tab, back to the game window, and it will work. Of course, assuming that's the problem you're having. Sounds like it, though.
Not sure about the resolution. Check your settings in game and the GPU. It worked fine with my 4K.
Well CM is not crashing anymore after turning off Afterburner, and no there is no overlay in AB.
I will try and look into this problem a bit more later when I have time.
Awesome. Glad it worked.
No overlay? Not sure what you mean. I thought you were referring to the performance monitor info that you can set to display onscreen.
I'm really like the CM. Being able to set a +/- variance for AI difficulty, makes for some good racing. A simple +/- of 2.5 varies the grid enough, so that even starting from the back, you can make your way through the back and mid-field quick enough that you actually have shot a catching the leaders. You can set the aggression variance to be more than 5, but I noticed that if you do, you get AI collisions at the start in the first couple corners. The faster AI rear end the slower ones. That might have been because I was just running a quick race, with no quali session. So, in that case, CM might have randomized the grid, placing more aggressive and faster cars behind slower cars. A quali sessions might sort that out.
Either way. It's an great little tool. Not sure if I'll be using the main GUI anymore. There's even a slider for pixel density and a few other .ini only settings in the CM settings tab.
Also, I went ahead and got these mods after reading the reviews. LOVE them! Definitely worth the $8. :)
https://sellfy.com/p/cWo4/
Roger Prynne
09-07-2017, 16:01
Awesome. Glad it worked.
No overlay? Not sure what you mean. I thought you were referring to the performance monitor info that you can set to display onscreen.
I'm really like the CM. Being able to set a +/- variance for AI difficulty, makes for some good racing. A simple +/- of 2.5 varies the grid enough, so that even starting from the back, you can make your way through the back and mid-field quick enough that you actually have shot a catching the leaders. You can set the aggression variance to be more than 5, but I noticed that if you do, you get AI collisions at the start in the first couple corners. The faster AI rear end the slower ones. That might have been because I was just running a quick race, with no quali session. So, in that case, CM might have randomized the grid, placing more aggressive and faster cars behind slower cars. A quali sessions might sort that out.
Either way. It's an great little tool. Not sure if I'll be using the main GUI anymore. There's even a slider for pixel density and a few other .ini only settings in the CM settings tab.
Also, I went ahead and got these mods after reading the reviews. LOVE them! Definitely worth the $8. :)
https://sellfy.com/p/cWo4/
Yes that's what I meant.
The AI adjustment is a great addition.
Great looking mods as well, I might have to invest.
Okay... I'm not sure what this guy is saying. But that's not the point. Look at his hardware! Talk about DIY... LOL
https://www.youtube.com/watch?v=3QW_UmbpUpY
And...are...those...latex gloves? :eagerness:
Roger Prynne
09-07-2017, 16:35
^ WTF?
I think his nickname is woody :highly_amused:
Yes they are latex gloves, I've got exactly the same ones, but not for driving :rolleyes:
^ WTF?
I think his nickname is woody :highly_amused:
Yes they are latex gloves, I've got exactly the same ones, but not for driving :rolleyes:
You know... I'm not judging. Everyone is different. I just don't understand the rig evolution of some people--what they prioritize. A triple monitor setup, with a DD wheel base, mounted to a desk, with a hand carved wooden wheel. I bet he's got high-end pedals, too. Also... wood is terrible for FFB, dampens too much of the feel. :confused:
Roger Prynne
09-07-2017, 19:51
Even his button box is made of wood :concern: but yeah each to his own I suppose.
tennenbaum
09-07-2017, 20:57
Sometimes, the game losing focus. If that happens, the mouse doesn't work and it looks frozen. Just alt-tab, back to the game window, and it will work. Of course, assuming that's the problem you're having. Sounds like it, though.
Not sure about the resolution. Check your settings in game and the GPU. It worked fine with my 4K.
Thanks Haiden! Tried everything, also to change monitor, but the mouse is still invisible. Strange. I let you know when i solved it.
I had issues with the res in r3e, i was unable to resolve it till i went VR.
Roger Prynne
10-07-2017, 08:34
Okay... I'm not sure what this guy is saying. But that's not the point. Look at his hardware! Talk about DIY... LOL
https://www.youtube.com/watch?v=3QW_UmbpUpY
And...are...those...latex gloves? :eagerness:
Apparently he says that the wheel is heavier if the wheels are spinning and gets light when the wheels don't spin which relates to the gyroscopic effect.
Apparently he says that the wheel is heavier if the wheels are spinning and gets light when the wheels don't spin which relates to the gyroscopic effect.
I tried enabling Gyro, and it felt like a damper. It didn't feel bad, but when I turned it off, I noticed the FFB felt stronger. Then I noticed that with it enabled, the FFB clip telemetry was a tad tamer with fewer sharp spikes. I saw another video where the guy was showing the oscillation he got on his DD without Gyro enable. He was a drifter, and it was almost impossible to drift without the Gyro effect enabled. Once he turned it on, the wheel behaved better. This fits a comment from one of the AC devs I saw in the Steam forum. He said the setting was meant for DD wheel owners with strong motors to help reduce the oscillation they were getting. From what he said, it wasn't really meant for belt or gear driven bases.
Interesting... A professional driver saying he prefers VR to triples, because the depth perception is more realistic. Go figure...LOL
https://www.youtube.com/watch?v=rsrPuPNAiZY
Roger Prynne
11-07-2017, 17:52
^ Yeah but isn't that obvious.
^ Yeah but isn't that obvious.
You would think. But you'd be surprised at how many comments I've seen in various communities with people arguing that VR is a fad with no traction and/or that triple screens are better for various crazy reason.
Roger Prynne
11-07-2017, 20:11
Well to me it's obvious, and I haven't even experienced it yet.
Well to me it's obvious, and I haven't even experienced it yet.
You really need to try it. Although, it's hard to come back after you do. :)
Roger Prynne
12-07-2017, 09:10
No chance of trying it for a long time yet :sorrow:
GrimeyDog
13-07-2017, 01:03
^ Yeah but isn't that obvious.
You would think. But you'd be surprised at how many comments I've seen in various communities with people arguing that VR is a fad with no traction and/or that triple screens are better for various crazy reason.
Well to me it's obvious, and I haven't even experienced it yet.
You really need to try it. Although, it's hard to come back after you do. :)
I have been using My TV again for racing the last few months...I havent really had a urge to race in VR like i did when it was brand new:indecisiveness: I dunno why but I'm starting to think its because i been playing R3E instead of Pcars and maybe something with R3E VR is throwing Me Off:confused: because i know for sure i loved VR with Pcars!!! Shrugggs
@haiden R3E when you turn the Drivers hands Off the steering wheel matches you RL wheel Rotation ---> maybe thats why i havent been using VR because the Drivers hands Not matching up beyond a certain turning rang throws Me off in VR Big time!!! on the TV its distracting but Not a bam up in your face throw off like VR---> I find with VR its Much more important for RL wheel and hands to sync with at least the VR wheel and if the hands sync when turned on its even better.
edit when you turn the hands off in R3E the on Screen wheel syncs 1 to 1 with you RL wheel and Hand movement.
I have been using My TV again for racing the last few months...I havent really had a urge to race in VR like i did when it was brand new:indecisiveness: I dunno why but I'm starting to think its because i been playing R3E instead of Pcars and maybe something with R3E VR is throwing Me Off:confused: because i know for sure i loved VR with Pcars!!! Shrugggs
@haiden R3E when you turn the Drivers hands Off the steering wheel matches you RL wheel Rotation ---> maybe thats why i havent been using VR because the Drivers hands Not matching up beyond a certain turning rang throws Me off in VR Big time!!! on the TV its distracting but Not a bam up in your face throw off like VR---> I find with VR its Much more important for RL wheel and hands to sync with at least the VR wheel and if the hands sync when turned on its even better.
edit when you turn the hands off in R3E the on Screen wheel syncs 1 to 1 with you RL wheel and Hand movement.
I know about turning the hands, but I actually found that to be more distracting than the 90 lock with hands. At least with the hands, you only notice the disconnect when you turn past 90 degrees. When I turned the hands off, it was a constant disconnect that just felt too strange.
You're probably right, though about VR and R3E. I was playing R3E often prior to VR. Since switching, I don't play it much. I wish they would fix the hand issue. It seems like a simple fix, which makes it all the more annoying. Gameplay-wise, I don't miss it, now that AC fixed their AI model. R3E, AC, and AMS were always pretty much on even ground for me. The main difference/draw for me had always been the tracks lists. If one of them had had all of the tracks in their combined lists, that would have been go-to. AMS lost me, because there's no VR, and R3E is falling into the same. I really miss a few of the tracks from R3E, though. But I can't get past the wheel hands. The whole point of VR is immersion, and that breaks it every time. :( My new rule is: No VR = No Buy I just don't want to play in 2D anymore. When I do, it feels like I driving from hood cam...LOL
GrimeyDog
13-07-2017, 14:13
I found the Hands most distracting when Driving GT3 and the Hands come off the wheel to shift but im using paddle shifters:confused: other than that i barely Notice tbem except for when they stop at the Given lock point ---> what i see Most is the TDC Line on the Top of the wheel lines up 1 to 1 with the TDC line on the Porsche Rim with that i feel very Connected.... Now that I have My FFB settings Dialed in with just the right amount of Tire slip Feel/ Canned FFB I Really Like R3E FFB and Physics for Me it sets the Gold Standard for Sim Racing ---> AC is a Close 2nd.
I Really Had a WOW moment yesterday playing RF2!!! I was Racing Seabring in a Gt3 Porsche and it felt Really Good!!! Pure FFB!!! It May end up being the New Go to Sim Racer once they fi ish updating it!!! Drive Great but still alot of Screen Tearing and Glitching ---> I think ghey added Multi GPU support to it but from what i saw SLI was Not active while i was playing it ---> Maybe i have to go through the settings to enable it??? I dunno i didnt feel like investigating it.
I found the Hands most distracting when Driving GT3 and the Hands come off the wheel to shift but im using paddle shifters:confused: other than that i barely Notice tbem except for when they stop at the Given lock point ---> what i see Most is the TDC Line on the Top of the wheel lines up 1 to 1 with the TDC line on the Porsche Rim with that i feel very Connected.... Now that I have My FFB settings Dialed in with just the right amount of Tire slip Feel/ Canned FFB I Really Like R3E FFB and Physics for Me it sets the Gold Standard for Sim Racing ---> AC is a Close 2nd.
I Really Had a WOW moment yesterday playing RF2!!! I was Racing Seabring in a Gt3 Porsche and it felt Really Good!!! Pure FFB!!! It May end up being the New Go to Sim Racer once they fi ish updating it!!! Drive Great but still alot of Screen Tearing and Glitching ---> I think ghey added Multi GPU support to it but from what i saw SLI was Not active while i was playing it ---> Maybe i have to go through the settings to enable it??? I dunno i didnt feel like investigating it.
Physics-wise, R3E, AC, AMS, iRacing, and rF2 are all pretty much the same. Small differences, like R3E being a tad (a small tad) more forgiving on the braking than rF2 and AC. Most of the differences people feel in the physics are perceived, and more related to the different FFB models. But when I drive the same car/track combo in those sims, I drive them pretty much the same.
rF2 has amazing FFB. And the DX11 content is looking better now. Not sure why you're seeing tearing and glitching, though. It runs smooth as silk for me. Even with the DX11 updated content, the graphics aren't really that demanding. I'm running rF2 on high/ultra, with low PP, and it's runs like butter in VR. That game's never been demanding graphically a 10 series GTX shouldn't have a problem. That said, I did notice issues with NVidia's latest driver (the one from 6/28). I noticed things in the image flow that I hadn't noticed before. Before everything was running smoothly and I never thought about the graphics. After that update, I was seeing small stutters and warping. I went back to the old driver, and everything was fine again. If you're running the new one, try reverting to the previous driver.
But yeah... rF2 is definitely making a comeback with me. If there was more content, I'd be playing it even more. Unfortunately, rain still isn't working in VR. Everything loads, but the car moves like it's in quick sand...LOL You can't go more than 20 mph...LOL. If PCars2 improves on its main issues, it's going to be a kick in the nuts to rF2.
Roger Prynne
13-07-2017, 15:13
Check out the new links in my sig guys, the Red ones.
There was a thread "Share your best VR moments" in another forum. Funny, because a few days ago, this happened to me:
I finished a 20 lap race in SP. Started 6th, fought my way to second, and spent the last 6 or 7 laps battling for P1. Lots of wheel-to-wheel, but only taking the lead a couple times, briefly. When the race was over, I removed the headset with a big smile, and was watching the times of the other cars as they crossed the line. I didn't realize it, but I was unconsciously fumble-searching for something near my waist with my left hand. I went to get up from the rig, but then had the sudden feeling that I couldn't and looked down with that irritating feeling you get when you can't find the seat belt buckle in a car you're not familiar with. I just started laughing to myself. That's what I had been doing with my left hand, while watching the race times. Force of habit. I know real race cars have harnesses, not seat belts, but I've never driven a real race car. But I always wear my seat belt when driving, and my brain had been totally tricked into thinking I was in a real car. The ride was over, and force of habit had me reaching for my seat belt. That's insane. :D
Yesterday, i tried VR at a friend's place. He just got the kit. He's running it on a 6600k oc'ed with a 1080.
The first thing i got to say is that it's really awesome! Tried some game and pCars. Everthing was really great.
Sadly, i could handle some stuff while other visual freaked me out! :D In the end, the worst offender in pCars where hitting a wall and heavy breaking. It felt like my chest was offsetting itself and i was a really weird feeling...
It's a shame because pCars in VR is amazing! The layers of depth in the cockpits are jaw dropping! :D
I couldn't try many cars but the 302 Boss was awesome! :D
Yesterday, i tried VR at a friend's place. He just got the kit. He's running it on a 6600k oc'ed with a 1080.
The first thing i got to say is that it's really awesome! Tried some game and pCars. Everthing was really great.
Sadly, i could handle some stuff while other visual freaked me out! :D In the end, the worst offender in pCars where hitting a wall and heavy breaking. It felt like my chest was offsetting itself and i was a really weird feeling...
It's a shame because pCars in VR is amazing! The layers of depth in the cockpits are jaw dropping! :D
I couldn't try many cars but the 302 Boss was awesome! :D
You get used to it. Although, I still can't drive into a wall at full speed without closing my eyes reflexively. The best is driving on a mod track and finding a hole in the environment (off track, course). You fall into, like a bottomless pit, and it's a very unsettling feeling. :)
You get used to it. Although, I still can't drive into a wall at full speed without closing my eyes reflexively. The best is driving on a mod track and finding a hole in the environment (off track, course). You fall into, like a bottomless pit, and it's a very unsettling feeling. :)
I played a small game. A 3D side scrolling mario like one. At some point, you go into a house. But since you're controlling a small toon, you're too big to enter the building by the small door. At some point, you do enter and the 1st floor pass thru your chest.
That was F'in weird!
You get used to it. Although, I still can't drive into a wall at full speed without closing my eyes reflexively. The best is driving on a mod track and finding a hole in the environment (off track, course). You fall into, like a bottomless pit, and it's a very unsettling feeling. :)
Have you barrel rolled a car in vr yet? omg its crazy. I cant imagine doing it in real life. Or how about when you get spun at high speed and it seems like the spinning will never end.
Have you barrel rolled a car in vr yet? omg its crazy. I cant imagine doing it in real life. Or how about when you get spun at high speed and it seems like the spinning will never end.
The best is when the spin finally does end and you're staring at another driver with the nose of his car a few inches from your door. It's AI, but you still feel like an idiot... Hope that never happens online. :)
The best is when the spin finally does end and you're staring at another driver with the nose of his car a few inches from your door. It's AI, but you still feel like an idiot... Hope that never happens online. :)
I'm always waiting to see them flip me off. It would be cool if someone could figure out how to do that. Adds to the immersion. lol
Just a tip for noobies and myself. Don't install a bunch of mod tracks and cars at the same time regardless of where they came from. Took me 2 days to fix and finally ended up deleting the game and starting over. Then having to reinstall all the previous mods that I knew worked and then installing the new ones individually so I knew which one caused the issue. Btw the ginetta supercup mods for ac is fun.:)
Just a tip for noobies and myself. Don't install a bunch of mod tracks and cars at the same time regardless of where they came from. Took me 2 days to fix and finally ended up deleting the game and starting over. Then having to reinstall all the previous mods that I knew worked and then installing the new ones individually so I knew which one caused the issue. Btw the ginetta supercup mods for ac is fun.:)
Totally agree. I also learned that the hard way. Now I only install one or two at a time, and I keep separate folders for mods I've just downloaded vs. the ones I've actually installed. Also, you can save a lot of time, but just reading the comments. If you see multiple complaints about how the AI behaves on track, problems with the track itself, just take a pass, especially if it's not even being considered a 1.0 version. If one or two people have found flaws like that, you can be sure that many more have. The ratio to those that take the time to post/comment vs those that just delete it and move on, always under-represents the latter.
Well CM is not crashing anymore after turning off Afterburner, and no there is no overlay in AB.
I will try and look into this problem a bit more later when I have time.
I think it was Riva Stat Tuner, which was set to start automatically with the default Afterburner installation. I uninstalled it, and downloaded and installed the latest version of Riva (without it AB won't show frame rate). With the new version of Riva, I can run AB and CM. At least, so far I haven't had any problems.
GrimeyDog
31-08-2017, 18:45
Whats Good people.... Hope All is well... GrimeyDog Sez Hello:victorious:
Question where are we going to do this for Pcars2??? New Thread??? Will there be a New Pcars2 Forum????
Whats Good people.... Hope All is well... GrimeyDog Sez Hello:victorious:
Question where are we going to do this for Pcars2??? New Thread??? Will there be a New Pcars2 Forum????
Whats up grimey? Everything is good here. Lifes been getting in the way of my racing lately but I'm trying to squeeze in a couple races a night if I can.
Hopefully we wont need to do this again for pcars2.lol
GrimeyDog
03-09-2017, 00:09
Haiden there is a FW 292 in the download section.... I dunno the Claim is that they havent changed the FFB since FW 261 <--- I believe this to be true ---> they must have came up with a better way to program and make the wheel work more effiviently without readjusting the FFB parameters---> But what ever the case its very stable and feels more refined than All the other FW's!!! I dont know how it feels on the V2 but the V2.5 really shines brighter than ever now!!! I dunno if its the FW alone or the FW 292 & V2.5 combo but FM6 even has Great feel Now!!! Yes its still very Arcade like Racing but the FFB actually has Road texture and Road Feel to it... No Longer does the weight tranfer feel like just weight being slammed to the wheel and you have No clue what the car is doing.
Pcars, R3E and Assetto corsa Now feel better than ever.... Give the FW 292 a try ---> As usual Fanatec is tight lip and sez that thay just made Small optimizations but didn't really change anything but clearly what ever they optimized is Really a Nice step forward because the wheel feels more dialed in than ever!
the v2.5 feeling sooo Good Im more on the Fence Now about buying a DD than ever!!! LOL!!! ... Been a Few Months and still Not 1 word or Comment from them about the DD wheel specs or estimated time frame for release date ---> Seems Its going to be while hopefully maybe Next Summer.
I stumbled across it a few days ago. My drivers where acting strange, and I needed to reinstall. Haven't really noticed much of a difference, though.
IDK what they're doing with the DD, but I can wait, for now. I promised I wouldn't buy anything else, until I sold off all my old hardware that wasn't being used. The TX, T300, T3PAs, and all TM rims, along with the Wheelstand Pro and my PS4 are all finally gone. So I'm back in upgrade mode, but I decided to upgrade my chassis first. Going to get either the P1 or GT1 from Sim Lab. The GT Omega Art does the job, but would like to get a sturdier, more configurable chassis, before I upgrade to higher end wheels and pedals. The chassis is on the ticket for this year. Hopefully, we'll hear something from Fanatec about the new line by the end of the year. Next year, I'm leaning toward upgrading the pedals first. I'm fine with the V2, and for me, pedals have always made more difference than wheels, in terms of performance. Also, I'd want to wait a bit to see how Fanatec's DD does review wise, and when it gets support in the main sims. Fanatec also mentioned pedals, and I'd like know what they have in mind, but if they haven't announcement anything by the time I'm ready, I'll go with Heusinkvelds. But as far as wheels go, I have no choice but to wait and find out what Fanatec's DD plans are. I really want to keep my existing rim set and think their pricing will be competitive. If they delay, then I'll just setup a five-point bass shaker system while I wait...LOL
Those three things would pretty much complete the rig for me. No need for a button box anymore, since I'm VR only now. Pedal, wheel, bass shakers, and then, hopefully... a CV2 will be on the horizon. :)
GrimeyDog
04-09-2017, 23:40
http://youtu.be/qN-cG2EObu4
i just added this to the RS1...its a beast!!! No Flex at all with Fanatec pedals and also more comfortable because there are more/finer angle adjustment points than the standard pedal tray.... Now that i have 2x foot plates with angle adjustment My Next rig set up i will custom make to My taste ---> when making a rig i find the pedals the hardest part to get adjusted right and No one sell them without the rig ---> well that is until the upgrade unit for the RS1... If they were selling this as a stand alone before i bought the RS1 i May have only bought it and upgraded my custom built rig back then.
The FW 292 there is something definitely better IMO because all My Times are back on track Now --> R3E, Laguna Seca i been trying to get the stock Ruf into 1:24.xxx for some time Now and i couldn't do it until the New FW Im getting 1:24.7xx with ease Now constantly!!! Even Pcars My Gt3 Ruf times on Watkins short are back to the 1:06.8xx consistently ---> I dunno what changed it wasn't the FFB the feel is the same but better dialed in --> Reaction time/ accuracy or something has been made right again ---> with the v2.5 its been off since the last few FW/ beginning of summer i thought it was just me because i wasn't focused and hadnt been playing much but im pretty sure that something has been fixed and made right again because i was really pushing lately and couldn't get My times right until the FW 292.
I dunno why i still havent sold off any of My stuff Tx, CSR Elite, V2 I think im a Wheel Whoarderhttp://forum.projectcarsgame.com/images/smilies/dejection.png
The pedal deck is one of the reasons I'm upgrading. There's a little bit of flex in the GT Omega Art's. That, and the fact that the vertical/horizontal adjustment options for the wheel deck are linked. With the P1, there'll be zero flex, and I'll be able to adjust everything to my liking, to the millimeter. I'll also be able to switch between F1 and GT style driving setups pretty quickly. :)
GrimeyDog
06-09-2017, 00:19
Due to boredom of multiplayer on PC i found My self playing Xbox 1 Pcars....i been having some really Good races with the Old xbox crew:D.
now that i been playing more xbox1 Pcars i had to readjust the Gm FFB to 25:yes:, also WOW I totally Missed/ over looked just How much power these settings add to the FFB on Xbox1 Pcars!!! Menu Spring Strength, Low speed Steering Coefficient and Low speed Spring:encouragement: For xbox Pcars i have to run those at 5!!! everything else is the same as My Normal settings. XB1 Pcars FFB is now in Par with PS4---> the graphics are still below PC & PS4 but the FFB feel Now is 1 to 1 with PS4....very strange who woulda thought those settings affect the Total FFB strength that much:confused: But its only like that with the Xbox---> Really weird.
Not that it makes much diff now but just thought it was worth sharing...Still learning New stuff.
Edit: also i found that after a few months of R3E and Assetto Corsa that GM FFB 100 in Pcars is just over kill!!! i set it to 75 and every thing feels great with No loss of dynamic range...Shruggs just Bored typing almost bed time LOL
GrimeyDog
06-09-2017, 00:41
The pedal deck is one of the reasons I'm upgrading. There's a little bit of flex in the GT Omega Art's. That, and the fact that the vertical/horizontal adjustment options for the wheel deck are linked. With the P1, there'll be zero flex, and I'll be able to adjust everything to my liking, to the millimeter. I'll also be able to switch between F1 and GT style driving setups pretty quickly. :)
I looked it up that Rig looks very nice!!! I got Scared off the 80/20 Rigs when i was looking them up because the site Quoted 1 price but by the time i ordered everything i Needed it came out to $1.800!!! i think it was a scam site because they were trying to sell just blue prints for $450.0 with No parts all the parts you had to order from outside vendors!!!
i know what you mean about the wheel deck adjustment Comfortable wheel height and position is uber important... i just bought a 90amp Welding machine:p Nope i Never done any welding before but hey you gotta start and learn some time:encouragement: i been attending youtube university for welding tips and tricks LOL...When i get good with welding I'm thinking about making a custom Wheel deck for the RS1 that extends 1 inch further out it fits and feels Good Now but that would make the RS1 pretty close to the perfect Rig for Me ---> unless they come out with something that's just Mind blowing i don't think i will spend alot of $$$ buying a new rig... i looked at the Rseat N1 Rig but that's just tooo much cash to put out again for a rig ---> unless i hit lotto:cool:
Due to boredom of multiplayer on PC i found My self playing Xbox 1 Pcars....i been having some really Good races with the Old xbox crew:D.
now that i been playing more xbox1 Pcars i had to readjust the Gm FFB to 25:yes:, also WOW I totally Missed/ over looked just How much power these settings add to the FFB on Xbox1 Pcars!!! Menu Spring Strength, Low speed Steering Coefficient and Low speed Spring:encouragement: For xbox Pcars i have to run those at 5!!! everything else is the same as My Normal settings. XB1 Pcars FFB is now in Par with PS4---> the graphics are still below PC & PS4 but the FFB feel Now is 1 to 1 with PS4....very strange who woulda thought those settings affect the Total FFB strength that much:confused: But its only like that with the Xbox---> Really weird.
Not that it makes much diff now but just thought it was worth sharing...Still learning New stuff.
Edit: also i found that after a few months of R3E and Assetto Corsa that GM FFB 100 in Pcars is just over kill!!! i set it to 75 and every thing feels great with No loss of dynamic range...Shruggs just Bored typing almost bed time LOL
You should try AC multiplayer. The public servers are way more fun and competitive than PCars console MP, at least IMO. Also, if you use the SRS app, it's even more structured, with driver rating and managed series. :)
GrimeyDog
06-09-2017, 14:27
Can you post a link to the SRS app
http://www.simracingsystem.com/index.php
It's free, and works with AC, rF2, and AMS. I've only used it with AC, though. I like the way they go about it, with each race in the series being open for multiple entries all week/weekend (similar to iRacing). At the end of the entry period, they take your best out of five (or average if you entered more than five) and apply that to the series standings.
Good time to join. New season just started last week, only one race missed in most series. :)
Grimey, did you check out SRS?
Also... Fanatec revealed the DD wheel at the expo. :)
https://www.youtube.com/watch?v=lkezakAmxmA
GrimeyDog
20-09-2017, 19:18
Yes i have seen this... Looks and Sounds like it will be Really Good!!!... I'm still Stradling the fence about DD... Depending on how Pcars2 feels with the v2.5 it will definitely help Me decide to DD or Not to DD... The v2.5 feels really Good!!! Yes its that Good that I'm starting to wonder about when do i reach the point of Diminishing Returns when it comes to buying sim gear --> Wheel Feel in Sim Games are still based on game physics and FFB programming and even the best wheel will feel like trash if the FFB and Physics programming is off.
:confused:
The Fanatec DD wheel is still a few months away as they release more info i may be more swayed towards buying it:confused: but right Now i dunno.
I'm Looking for the reviews from some of the people at the expo that had a chance to try the Fanatec DD wheel ---> I havent seen any sooo far have you read or seen any video reviews about 1st impressions about it???
Lately i have been doing some long needed customizing to the RS1 rig Getting ready for Pcars2:)
I made longer wheel deck arms ---> I made from Steel so No Bending or flexing they are Rock Solid!!! ... The original arm is 5 1/4 inches in I made a few sizes from 6 1/4 to 8 1/4 inches (they Don,t take Me long to make with the right tools -->tools tools and more tools yes I'm a known Wheel hoarder but i hoard tools also:cower: LOL) ---> I'm using the 8 1/4in arms<-- the wheel extended out the extra 3in gives a extra 3in of leg space:eagerness: and allows me to sit further back and stretch My Legs out without having to over extend My arms beyond the proper/comfortable driving arm angle ---> I can set the pedals to the highest rake angle and sit like im in a F1 car with My Legs Fully Extended!!! also i added the RS1 pro pedal deck upgrade that thing is a beast!!! No flex at all with Fanatec Pedals and easy to adjust because its on sliding rails!!!
I been on a building spree again:cool: I bought a 90amp flux welder and im getting pretty good at laying down a solid Weld.... There are 2 bolt holes behind the wheel deck in the RS1 frame ---> Hmmmm I'm thinking about welding a custom Swing arm TV mount so i can mount the TV right in back of the wheel:confused:
One Good thing is if i do get the DD wheel because it has the same Fanatec mounting holes it will bolt right on to the rig No Fuss ---> I may have to use the shorter arm extensions though
Question Have you tried the FM 7 Demo??? Its pretty Good its seem tnis will be the Best Forza yet... Its still arcade but i may get it just for the Fun factor --> I tried it o XB1 the Game play and Graphics were petty Dam Good:)
Yes i do plan to paint the Arm extensions---> later on LOL
GrimeyDog
21-09-2017, 01:25
Im playing Forza7 and its Much better than i gave it Credit For!!! Its Really Friggin Good... almost Feels Sim Like ---> The wheel is 900 turning radius and Auto adjust per car... No More 270 Arcade Racing!!! Haiden, Mopwr have you tried it yet???
I didnt do Any wheel or FFB tweeking either ---> Im driving with the same wheel settings i use in Pcars and Assetto corsa!!!
Im playing Forza7 and its Much better than i gave it Credit For!!! Its Really Friggin Good... almost Feels Sim Like ---> The wheel is 900 turning radius and Auto adjust per car... No More 270 Arcade Racing!!! Haiden, Mopwr have you tried it yet???
I didnt do Any wheel or FFB tweeking either ---> Im driving with the same wheel settings i use in Pcars and Assetto corsa!!!
I wanted to try it, and was planning to, but changed my mind when VR support wasn't clear. If they add VR support, I'll definitely give it a shot. Otherwise, I'm going to put PCars2 through the paces first. If PCars2 has improved the FFB to a point that I can deal with, then I'll be less inclined to try Forza, until/unless it gets VR support. I wish Turn10 would just add VR support. But their primary audience isn't big on VR, so it doesn't really surprise me. If PCars2 fails me, then I might give Forza a shot. It's the only non-VR game, I'd break my No VR = No Buy rule for, because Forza 1-5 is what brought me to sim racing, so I kind of have a soft spot for it. :)
Yes i have seen this... Looks and Sounds like it will be Really Good!!!... I'm still Stradling the fence about DD... Depending on how Pcars2 feels with the v2.5 it will definitely help Me decide to DD or Not to DD... The v2.5 feels really Good!!! Yes its that Good that I'm starting to wonder about when do i reach the point of Diminishing Returns when it comes to buying sim gear --> Wheel Feel in Sim Games are still based on game physics and FFB programming and even the best wheel will feel like trash if the FFB and Physics programming is off.
:confused:
The Fanatec DD wheel is still a few months away as they release more info i may be more swayed towards buying it:confused: but right Now i dunno.
I'm Looking for the reviews from some of the people at the expo that had a chance to try the Fanatec DD wheel ---> I havent seen any sooo far have you read or seen any video reviews about 1st impressions about it???
I'm starting to straddle the fence myself. From what I read from people at the expo, it didn't make a big impression in terms of feel. Now, that could be because of a lot of reason--no driver support in game, quick settings applied at the show, gains lowered to prevent newbie injury, etc. IDK... I just think it's going to be best to give it 6 months on the market to hear exactly what people have to say about it. If the reviews are convincing, or seem mixed, then I'll probably just wait. Price will also play a big role in the decision. The more it costs, the more I'll be looking for consensus/majority in the reviews.
Jezza819
22-09-2017, 18:15
Alright Grimey, get those PDF's cranked up again. :D You bailed me out on PCars1. I never had any further issues once I started using your settings. I know you've graduated up to PC now and your Fanatec is a .5 version better than mine but I'm still thinking that you can come up with something pretty good.
The game is at home in the mailbox waiting on me so I haven't been able to try anything out yet to see if it's going to take a ton of adjustments or just some minor tweaking.
tennenbaum
23-09-2017, 11:02
Grimey, any first impressions of pCars2?
Could you please do a test drive on Watkins Glen short with a Porsche 911 GTR3, and share your experience. I was quite disappointed with pCars default ffb settings. Luckily JS provided pCars2 "tweaker" files already that improved the ffb feeling significantly, but not as good as it was before in pCars1.
I also noted that lap times are about 2 - 2,5 seconds slower with pCars2 new tire model / 911 GTR 3 specs on Watkin Glens Short.
I'll hop now in some tests with slippery track conditions to see if the cars behavior at the edge got better (catching slides). With the Porsche on Watkins Glen i didn't have the feeling that the infamous "tank slapper" behavior got any better than in pCars. May be it's to early to for a serious judgement, but even after i spent quite some in the game, i don't think physics and ffb made such step ahead as so many praised yet.
I hope someone comes up with an ffb-editor app allowing us to adjust again the same ffb parameters as we could in pCars1.
GrimeyDog
23-09-2017, 17:35
Thats the first car and track i went for!!! Yes the times are 2 to 3secs slower!!!
Sooo far im Not blown away with Pcars2 FFB... I can see Some improvement but Not the Huge leap forward that we were lead to believe....Im still tweeking with settings to see what i can come up with..
I wish i could get into the Global Menu to tweek with the settings...
@Jezza I will be doing much more XB1 FFB Tweeking for Pcars2
tennenbaum
23-09-2017, 20:41
Unfortunately it's just the Porsche 911 GT3 that lost it's character and it's authentic sound. (i experienced that car IRL) Though I was surprised to see that other cars (e.g. the Ferraris) sound stunning and feel lively and immersive.
VR is really good out of the box! Nordschleife is a blast, and with JS ffb settings i'm having a lot of fun. May be it takes some time to get deeper into it (and some patches?) to make the game really shine.
GrimeyDog
23-09-2017, 20:47
Im using the RAW flavour and the FFB out of the Box is Its pretty good but Not perfect it would have been spot on with Fanatec wheel if they had added a center spring slider --> once again they have missed the progressive FFB mark!!! if they can add a slider that will allow you to adjust how much fight your wheel give to move it off center/Return to center force setting the FFB would be Much better ---> i don't have a dead zone issue their is just no fight in the wheel until the weight transfer FFB kicks in and that feels unnatural --> a car steering wheel when rolling always wants to return to center <--- we need a slider to add in this feel to taste --> i guess its there but its to light.
Edit: i just figured out i have been testing the Porsche on hard slick tires ---> i just changed to soft Slicks and the feel is getting better
Roger Prynne
23-09-2017, 22:40
Have you tried Jacks latest files?
It also might give you an insight as to what go's on in the FFB files.
http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files
Jezza819
24-09-2017, 00:57
Im using the RAW flavour and the FFB out of the Box is Its pretty good but Not perfect it would have been spot on with Fanatec wheel if they had added a center spring slider --> once again they have missed the progressive FFB mark!!! if they can add a slider that will allow you to adjust how much fight your wheel give to move it off center/Return to center force setting the FFB would be Much better ---> i don't have a dead zone issue their is just no fight in the wheel until the weight transfer FFB kicks in and that feels unnatural --> a car steering wheel when rolling always wants to return to center <--- we need a slider to add in this feel to taste --> i guess its there but its to light.
Edit: i just figured out i have been testing the Porsche on hard slick tires ---> i just changed to soft Slicks and the feel is getting better
I started with Immersive and it was terrible then switched to Raw and it was much better. I wonder if these settings can be wheel brand sensitive? I'm actually surprised that I got it this good after day 1. It took me several weeks to get this close on PCars1.
I've got to figure out the quirks of each car. I couldn't find out how to make a change in the setup of a car and make it stick for all tracks. I see that "all tracks" over to the left but I can't get over there to choose it. So far I haven't felt the need to go in and adjust steering ratio like in PCars1.
I've only driven 5 cars so far. In PCars1 the Aston Martin GT4 was one of the most stable cars in the game. In PCars2 it's very tail happy. I tried it at Brands Hatch GP and it kept swinging around at turn 1 and spinning off track. It's those kinds of differences I've got to work out.
GrimeyDog
24-09-2017, 01:05
I dunno....any 1 with a Xbox1 do me a favor ---> play the FM7 demo then report back on FFB feel -vs- Pcars2 ....try the GTR and the Truck race fist... the Porsche is good too but keep in mind its a street car on i guess street tires....Make sure you set your steering in wheel set up to 900 and fanatec on wheel to auto DOR ---> all wheel settings in are stock i just removed all dead zones from steering and pedals so i have 100% range of motion... i have GM FFB @ 50 My on wheel settings are FFB auto or 50/BRf 100 / ABS 55<--- All other wheel settings are default <-- I use these same on Wheel settings every game no matter what and every game feels great.
even the graphics are really really good!!!
I had swore off Forza!!! I said and swore that i will never buy another Forza game!!! Well i lied to myself!!! it is what it is:hopelessness:
GrimeyDog
24-09-2017, 07:21
:cool: Ok Ok Pcars2 is really growing on Me...I used the sliders and i have a really good FFB feel:yes: I forget that every thing affects something with pcars --> time of day, date all affect grip levelshttp://forum.projectcarsgame.com/images/smilies/tongue.png --> also I like how as the tires get hot you can feel the wheel get heavier due to more grip:cool: Even the default FOV was set to 70 and i and to readjust it to the same as Pcars1 because that's what I'm used to --> Now the steering and FFB Feel much Much better Now:eagerness: its Not perfect but i have faith that after a few updates that Pcars2 will really shine bright and will be the Great Sim Racing Game that it was promised to be:o
tenenbaum the Porsche still got it dude!!! It sounds very different but its still a Beast!!! it's the New model so it sounds and handles a bit different but give it enough time to figure out its strong points and it will be very rewarding.---> Pcars1 it was a Gt3 Ruf vs Pcars2 its the 2016 Porsche 911 GT3R <-- I think that's the Diff.
tenenbaum whats your Steam ID/Tag??? send me a friend request My tag is GrimeyDog
GrimeyDog
24-09-2017, 08:23
Holy Shizzzle!!! WTF The rally cross racing feels Incredible!!! Dirt4, Dirt Rally sport and None of the other Pure rally games ever felt this Good!!! :mad: i just knew this is where Pcars2 was going to mess up because it was trying to branch out to tooo many types of racing but it seems that they got it right:p!!! Infact they got the Rally racing better than any other pure rally racing only game...WTF Great Job SMS:D
Holy Shizzzle!!! WTF The rally cross racing feels Incredible!!! Dirt4, Dirt Rally sport and None of the other Pure rally games ever felt this Good!!! :mad: i just knew this is where Pcars2 was going to mess up because it was trying top branch out to tooo many types of racing but it seems that they got it right:p!!! Infact they got the Rally racing better than any other pure rally racing only game...WTF Great Job SMS:D
Only tried a couple of RallyX cars to test FFB across cars, but I agree it was pretty cool and much as I expected from SMS. Dirt etc. have never got asphalt handling right IMO.
Struggling a bit with FFB at the moment (PS4/G29). Feels a bit AC like which is not a good thing personally, but is what the majority asked for. I am missing having per car settings, though I only really used the master scale if the steering was a bit light/heavy, and occasionally FY.
tennenbaum
24-09-2017, 11:45
season is opened... :cool: grimey leads ranking on glen short...
GrimeyDog
24-09-2017, 17:38
season is opened... :cool: grimey leads ranking on glen short...
I luve that track for Testing... it has Good Road Bump Feel,Its Short Quick, Down hill Elevation changes, Up Hill off Camber, Fast Chicane, Sweeper curve, Long Straights to Max out and test Braking, the Quick Left Right before the last Straght to test How the Car weight transfer/ Rear End settles and Readjust while under a Short Heavy throttle burst before the Final Right to the Finish line straight.... Its a Good all Around track to test on.
gotdirt410sprintcar
24-09-2017, 21:04
Ps4 needs center spring never understood why most racing games don't let us change it. It's only day 3 so its for sure close, Still really don't get brake lock up feel for me anyway I been using damping its about 20 on my T300.
GrimeyDog
24-09-2017, 22:59
Ps4 needs center spring never understood why most racing games don't let us change it. It's only day 3 so its for sure close, Still really don't get brake lock up feel for me anyway I been using damping its about 20 on my T300.
I agree with this 100% --> this is also the case with PC and XB1... if they put in a center spring slider that lets us adjust center spring to personal taste the FFB would be Much Better... that's the only thing that seems to be missing.---> Pcars2 feels Very Much like My TF/Rac 75 tweek with better Road feel.
I have settled on these settings
Flavour Raw
Gain 100
Volume 45
Tone 65
Fx 75
menu 25
for me these give a very good feel---> You have to test until the tires are Hot because wheel weight increases as tire temp goes up <--Thats a pretty nice touch it gives extra realism:cool:
Ekay.jay
24-09-2017, 23:14
My settings are very similar to yours Grimey. I ended up going down to Tone 45 as I couldn’t feel the understeer/oversteer tyre slip.
Ian Bell
24-09-2017, 23:31
Holy Shizzzle!!! WTF The rally cross racing feels Incredible!!! Dirt4, Dirt Rally sport and None of the other Pure rally games ever felt this Good!!! :mad: i just knew this is where Pcars2 was going to mess up because it was trying top branch out to tooo many types of racing but it seems that they got it right:p!!! Infact they got the Rally racing better than any other pure rally racing only game...WTF Great Job SMS:D
Thanks, I think so also which is why we're considering a stand alone off-road game.
gotdirt410sprintcar
24-09-2017, 23:51
Thanks, I think so also which is why we're considering a stand alone off-road game.
Could you comment on a center spring slider could be added.. And I take it the dirt only be rally tracks or a mix of different dirt racing
GrimeyDog
25-09-2017, 00:27
Ps4 needs center spring never understood why most racing games don't let us change it. It's only day 3 so its for sure close, Still really don't get brake lock up feel for me anyway I been using damping its about 20 on my T300.
Could you comment on a center spring slider could be added.. And I take it the dirt only be rally tracks or a mix of different dirt racing
Fanatec wheels have sort of a Cheat for this:eagerness: because we have on the wheel FFB strength control i just switch to a wheel profile with the FFB turned higher --> ex: GT3 i use 50% on wheel FFB --> Now I'm driving the Honda Civic Type-R and i switched to on Wheel FFB 75 and it feels great:yes:
What we Need is a per car wheel centering spring slider so we can adjust individual cars or a general center spring slider that we can adjust to taste and create a happy balance between all the cars or even just the cars we drive the most.
I sooo hope that SMS opens the global settings behind a Advanced tab so that those that want to can make adjustments based on personal taste.
Holy Shizzzle!!! WTF The rally cross racing feels Incredible!!! Dirt4, Dirt Rally sport and None of the other Pure rally games ever felt this Good!!! :mad: i just knew this is where Pcars2 was going to mess up because it was trying to branch out to tooo many types of racing but it seems that they got it right:p!!! Infact they got the Rally racing better than any other pure rally racing only game...WTF Great Job SMS:D
Agree. Even takin road cars onto these tracks just feels right, it pisses all over dirt and then the gfx are twice as good as well at least in vr.
Jezza819
25-09-2017, 02:32
I'm having trouble getting my wheel calibrated properly. It's been so long since I've done it that I can't remember the procedure. Go to lock and the screen reads 100, hit A and let go of the wheel? That should bring it back to center? Then rotate it 90 degrees and it should read 900? Hit A to save?
If that was it then I'm doing something wrong. I go to full lock and hit A but the wheel just stays there and the graph reads 290 or something.
GrimeyDog
25-09-2017, 02:49
I'm having trouble getting my wheel calibrated properly. It's been so long since I've done it that I can't remember the procedure. Go to lock and the screen reads 100, hit A and let go of the wheel? That should bring it back to center? Then rotate it 90 degrees and it should read 900? Hit A to save?
If that was it then I'm doing something wrong. I go to full lock and hit A but the wheel just stays there and the graph reads 290 or something.
Pcars 1 and Pcars 2 I never Calibrate My wheel or Pedals and its works just Fine... Matter of Fact i had done it for Pcars2 used it for a bit yesteray then reset it to purposely unclaibrate it to see if its still works the same and it does... The Game Auto detects your wheel so it already knows the wheels Max DOR and Pedal range.
Try using the wheel Not Calibtated and see how it feels
Jezza819
25-09-2017, 03:00
Pcars 1 and Pcars 2 I never Calibrate My wheel or Pedals and its works just Fine... Matter of Fact i had done it for Pcars2 used it for a bit yesteray then reset it to purposely unclaibrate it to see if its still works the same and it does... The Game Auto detects your wheel so it already knowsthe wheels Max DOR and Pedal range.
Try using the wheel Not Calibtated and see how it feels
How did you reset it to uncalibrate it?
Aldo Zampatti
25-09-2017, 03:04
How did you reset it to uncalibrate it?
You can select other controller input, go back to main menu and go back to the controller settings. That would reset it
Jezza819
25-09-2017, 03:45
You can select other controller input, go back to main menu and go back to the controller settings. That would reset it
I don't have an option for other controller input. At the control scheme menu it just says wheel and won't let me select anything else.
Aldo Zampatti
25-09-2017, 03:47
I don't have an option for other controller input. At the control scheme menu it just says wheel and won't let me select anything else.
You should be able to select keyboard, for example...
Jezza819
25-09-2017, 04:16
I agree with this 100% --> this is also the case with PC and XB1... if they put in a center spring slider that lets us adjust center spring to personal taste the FFB would be Much Better... that's the only thing that seems to be missing.---> Pcars2 feels Very Much like My TF/Rac 75 tweek with better Road feel.
I have settled on these settings
Flavour Raw
Gain 100
Volume 45
Tone 65
Fx 75
menu 25
for me these give a very good feel---> You have to test until the tires are Hot because wheel weight increases as tire temp goes up <--Thats a pretty nice touch it gives extra realism:cool:
Holy crap!!!! That's like no power steering at all. That's incredibly stiff. What's making it so stiff, Gain 100?
Jezza819
25-09-2017, 04:16
You should be able to select keyboard, for example...
Nope. Wheel only.
Hey chaps! I'm also playing on PC these days so have to catch up sometime.
...I hope someone comes up with an ffb-editor app allowing us to adjust again the same ffb parameters as we could in pCars1.
Great idea! ;)
tennenbaum
25-09-2017, 10:06
you can do it skoader, i know you can... ;-)
GrimeyDog
25-09-2017, 10:14
Holy crap!!!! That's like no power steering at all. That's incredibly stiff. What's making it so stiff, Gain 100?
Yes Gain 100 is too Much for XB1--> Set XB1 Gain to 50 or Less and test to get the wheel weight that feels best for you.
GrimeyDog
25-09-2017, 10:16
How did you reset it to uncalibrate it?
I just pushed reset and it uncalibrates... But you have to do all your button Mapping again.
Roger Prynne
25-09-2017, 10:44
I just pushed reset and it uncalibrates... But hou have to do all your.button Mapping again.
Exactly this.
Jezza819
25-09-2017, 13:10
Yes Gain 100 is too Much for XB1--> Set XB1 Gain to 50 or Less and test to get the wheel weight that feels best for you.
Good because 100 shook the bolts loose on my wheel stand again.
I just pushed reset and it uncalibrates... But you have to do all your button Mapping again.
If that's the same as powering it off and back again then I was doing that whenever I thought I was getting the bad calibration. I would turn it off and back on again to clear out those numbers. Sounds like I just need to do it again and see what that gives me.
Roger Prynne
25-09-2017, 13:37
There's a 'Reset' button at the bottom of the wheel menu in game.
Yes Gain 100 is too Much for XB1--> Set XB1 Gain to 50 or Less and test to get the wheel weight that feels best for you.
I have more work to do but I have Gain at 55 (similar to my tyre force setting in PC1) and Volume at 90. Tone at 55, FX at 25.
Had great fun in the Civic type R around Brands Hatch yesterday. The setting didn't translate too well in to RallyX though.
tennenbaum
25-09-2017, 16:23
My settings are very similar to yours Grimey. I ended up going down to Tone 45 as I couldn’t feel the understeer/oversteer tyre slip.
same here, with JS low customs file.
Hey chaps! I'm also playing on PC these days so have to catch up sometime.
Great idea! ;)
Haa! That name color! That's where you were!
Jezza819
26-09-2017, 13:52
There's a 'Reset' button at the bottom of the wheel menu in game.
I didn't see a Reset button. Maybe that's a PC thing. But I ended up doing what I did before in just turning it off and on while in game to reset it.
Taking Gain back down to 50 is much better right now. I might try to inch up later at some point if I think that's a little soft on certain cars.
I asked this over in the main forum in a thread but it got buried and passed over. If you go into edit setup and change something and want that to be a permanent change, it has the tracks over to the left with "Tracks" at the top then "all tracks" right below that and I think the name of the current track right below that. But I can't get the selector thing to move off of "Tracks". I've just been hitting A and that appears to have made the change. But is that the right way to do it? It seems like there should be a way to move down and either select all tracks or that current track.
Roger Prynne
26-09-2017, 14:07
^ Ah OK
gotdirt410sprintcar
27-09-2017, 01:04
Can any one tell. Me what the bars are in the telemetry at the bottom. Thanks
Edit. If you have a idea lol.
Can any one tell. Me what the bars are in the telemetry at the bottom. Thanks
Edit. If you have a idea lol.
The first 6 bars display FFB levels history. the yellow bar is the live value. So it's 0-20%, 20-40%,40-60%,60-80% and 80-100%. They 6th one display clipping.
You want to stay between the first 5. At the same time, you don't want to always stay in the same bar.
I've yet to understand what the white bar does.
GrimeyDog
27-09-2017, 10:40
The first 6 bars display FFB levels history. the yellow bar is the live value. So it's 0-20%, 20-40%,40-60%,60-80% and 80-100%. They 6th one display clipping.
You want to stay between the first 5. At the same time, you don't want to always stay in the same bar.
I've yet to understand what the white bar does.
i believe the white Bar is just a Bouncy Meter that Shows Active FFB output to the wheel.
https://youtu.be/gW5ESYLlNnk
The Graph is explained at @28. min mark
GrimeyDog
27-09-2017, 10:52
Do you think i should make a Pcars2 Lets talk FFB??? So we can get on the Main page??? or do we stay here and shoot for the 1000page mark???
gotdirt410sprintcar
27-09-2017, 21:29
i believe the white Bar is just a Bouny Meter that Shows Active FFB output to the wheel.
https://youtu.be/gW5ESYLlNnk
The Graph is explained at @28. min mark
Thanks for sharing, It shows how sad consoles are the robot said gain always 100 pc users lol. Why they don't give use the profile for use to change things just crazy. With the games out now wonder if sms could comment on that why they don't.
Do you think i should make a Pcars2 Lets talk FFB??? So we can get on the Main page??? or do we stay here and shoot for the 1000page mark???
This one will reach 1000 pages regardless of pCars 2 talk or not! ;)
For clarity's shake, you should start a new thread.
tennenbaum
28-09-2017, 11:12
grimey, my steam tag is tennenbaum. i sent you a friend request.
GrimeyDog
28-09-2017, 13:32
I will Check today when i get in from work.... Looking forward to Racing with you.
The FFB seems to be Pretty Good with Pcars2!!!
I read SMS is going to release a Tweeker file Blue print!!! I cant wait to get My hands on it!!!
Pcars2 Everything Makes a Huge Difference --->Time of Day and Season is Very important!!! If your testing and find your Struggling for Grip and Tire Heat make sure you Check Date,Season, and Track Temp ---> I was Testing and wondering why i was Sliding and Couldnt get any Heat in the Tires:confused: Well it only makes sense that tires will be cold racing in a winter month with 65°F Track temp:eagerness: this i didnt understand when playing the first few hours <--- I had No idea that the Game had such Complex Weather Heat vs Cold Modeling <--- Realy Nice touch!!!
The FFB Feels like My TF/RAC 75 with better Road Feel... Im Liking it alot....
Roger Prynne
28-09-2017, 13:52
Also you will find that if a part of the track is in shadow then it will be a different temp than other parts of the track.
And you didn't already know it can be raining on one section of the track and dry on another.
Attention to detail is astounding.
Jezza819
28-09-2017, 14:34
I can't stay up on Daytona's banking. I've tried a LMP2 car and GT3 car. The wheel shakes all over the place and the car wants to just dart from side to side. Forget trying to go through there beside another car because I'm going to take him out or go up into the wall either way. Does something need to get toned down in the FFB settings to calm the car down through there?
GrimeyDog
28-09-2017, 14:48
Also you will find that if a part of the track is in shadow then it will be a different temp than other parts of the track.
And you didn't already know it can be raining on one section of the track and dry on another.
Attention to detail is astounding.
WOW!!! I had No idea it could Rain on 1 part of the track but Not the other --->WOW!!! its been a busey work week for Me so I have just been Testing Cars Feeling the FFB and Physics out with Many cars ---> thus far i have Not Done any Career Racing.... But this weekend im All in --> Racing Only!!! I may Not get any sleep:p
GrimeyDog
28-09-2017, 14:59
I can't stay up on Daytona's banking. I've tried a LMP2 car and GT3 car. The wheel shakes all over the place and the car wants to just dart from side to side. Forget trying to go through there beside another car because I'm going to take him out or go up into the wall either way. Does something need to get toned down in the FFB settings to calm the car down through there?
Try turning "FX" down
WOW!!! I had No idea it could Rain on 1 part of the track but Not the other --->WOW!!! its been a busey work week for Me so I have just been Testing Cars Feeling the FFB and Physics out with Many cars ---> thus far i have Not Done any Career Racing.... But this weekend im All in --> Racing Only!!! I may Not get any sleep:p
I believe the same goes for the dry lines. They are affected by the how much sunlight that section of the track gets. :)
I'm also all dialed in--FFB and Graphics. VR looks amazing. I'm getting a solid 90 fps now across all weather conditions. Gonna start career and running longer races this weekend. Not sure about the career path, though. The career paths are a little not what I expected in terms of progression.
Roger Prynne
28-09-2017, 17:29
I believe the same goes for the dry lines. They are affected by the how much sunlight that section of the track gets. :)
I'm also all dialed in--FFB and Graphics. VR looks amazing. I'm getting a solid 90 fps now across all weather conditions. Gonna start career and running longer races this weekend. Not sure about the career path, though. The career paths are a little not what I expected in terms of progression.
Yep.
Jezza819
28-09-2017, 17:38
Try turning "FX" down
Thanks. I'll try that.
gotdirt410sprintcar
28-09-2017, 20:00
My T300 settings
Immersive
Gain 100
Volume 25-30
Tone 43
FX. 48
Damper saturation same as volume. This is what I have for now. 900 degrees rotation. And I think gain probably can stay 100 for all
tennenbaum
29-09-2017, 19:29
i'm overwhelmed with pCars 2. playing it in VR is kind of an overdose... sitting in the car while sun rays fill the cockpit with volumetric lightbeams... so much to explore, so much to indulge. like too many gifts under the christmas tree. the sounds, the details, the online competition, torture of choice. new time trial laptimes to challenge. Pushing liscence credits. The career mode, real drifting, pit stop strategies... i sound like 13 year old fanboy (i like AC and other sims too), anyway, SMS did a fantastic job. imagine VR based on this solid foundation in two years... i just wished, my days had 26 hours ;-)
Anyone think the ffb with some fwd cars is a bit weird?
Jezza819
01-10-2017, 06:10
I just had a very strange situation happen. This afternoon I ran for about 3 hours with no FFB problems. Learning different cars and tracks, etc. Tonight I hooked up to do some more experiments. First I went to the Nissan GT-R GT3 quick race at Red Bull ring. Right off the starting line the steering wheel starts to shake violently and mainly to the left like I'm running over something on my right side. I intentionally drop back to the rear of the field to just start driving to see what's happening. Hit the brakes more shaking, go at medium speeds and the shaking comes and goes.
Hit restart, same thing. Exit completely out of the race to restart it, same thing. So now I go out and just go to test at the same track in that same Nissan, everything is smooth as silk. Test it at another track, smooth as silk. Go back to run a race at Red Bull, same shaking problem. Now I'm getting angry.
Choose a different car, the McLaren 650 GT3, same shaking problem during the race. Go to test it and it's smoother but still has some shaking issues mainly during braking.
I double checked the settings to make sure the Gain somehow didn't get changed back to 100 but everything is as I had it in the afternoon. I had to stop testing now because the Malaysian GP is on.
What in the hell could be going on here?
i'm overwhelmed with pCars 2. playing it in VR is kind of an overdose... sitting in the car while sun rays fill the cockpit with volumetric lightbeams... so much to explore, so much to indulge. like too many gifts under the christmas tree. the sounds, the details, the online competition, torture of choice. new time trial laptimes to challenge. Pushing liscence credits. The career mode, real drifting, pit stop strategies... i sound like 13 year old fanboy (i like AC and other sims too), anyway, SMS did a fantastic job. imagine VR based on this solid foundation in two years... i just wished, my days had 26 hours ;-)
VR is amazing in PCars2. The twilight races I've had blew me away. The sun shining through the trees. The glare effect is so realistic. Night racing and storm conditions (or night racing IN storm conditions...LOL) is also a very satisfying experience. Fanatastic job on the visual effects!
tennenbaum
01-10-2017, 15:56
VR is amazing in PCars2. The twilight races I've had blew me away. The sun shining through the trees. The glare effect is so realistic. Night racing and storm conditions (or night racing IN storm conditions...LOL) is also a very satisfying experience. Fanatastic job on the visual effects!
tried Forza7 this weekend. too early to say much about it. couldn't connect to MP :-( Graphics not as good as pCars. Dito FFB. Physics better than i expected. of course VR missing. All in all i was a bit disappointed.
GrimeyDog
01-10-2017, 17:24
tried Forza7 this weekend. too early to say much about it. couldn't connect to MP :-( Graphics not as good as pCars. Dito FFB. Physics better than i expected. of course VR missing. All in all i was a bit disappointed.
Did you try it Xbox1 or Pc???....I was not disappointed at all with FM7... I actually Pre-ordered a XB1 digital copy so i can play on PC as well --> XB1 FM7 Demo the physics and wheel Feel was much better than i thought it would be... FM7 graphics are Much better than Pcars 2 on XB1 and yes as expected they are below PC standards but i have not played the PC version in 4k yet.... Even if its Not 100% a Sim its going to be a Lotta Fun....But from what i felt with the v2.5 wheel feel and physics are Not slouching --> IMO it felt very Much like Assetto Corsa with the progressive wheel weight, Curb, Bump feel Turn10 finally got it right!!! --->the cars bumping/crash feel through the buttkickers is The best i have felt yet!!! Very Sharp crisp and not muted or dulled by other things Road feel, Rumble strips etc...When you get hit you Know!!!
tennenbaum
01-10-2017, 19:01
Did you try it Xbox1 or Pc???....I was not disappointed at all with FM7... I actually Pre-ordered a XB1 digital copy so i can play on PC as well --> XB1 FM7 Demo the physics and wheel Feel was much better than i thought it would be... FM7 graphics are Much better than Pcars 2 on XB1 and yes as expected they are below PC standards but i have not played the PC version in 4k yet.... Even if its Not 100% a Sim its going to be a Lotta Fun....But from what i felt with the v2.5 wheel feel and physics are Not slouching --> IMO it felt very Much like Assetto Corsa with the progressive wheel weight, Curb, Bump feel Turn10 finally got it right!!! --->the cars bumping/crash feel through the buttkickers is The best i have felt yet!!! Very Sharp crisp and not muted or dulled by other things Road feel, Rumble strips etc...When you get hit you Know!!!
I played F7 on PC on a 4K TV. Guess i must play some more... I'm just getting so into the VR Feeling of pCars 2 :D. Much better (for me) for MP. Can i Change the FoV in Forza 7? I didn't find it in the menues. BTW: A lot of guys in pCras 2 are really fast (and clean), while still being U1300 - U1500.
Jezza819
01-10-2017, 23:25
I just had a very strange situation happen. This afternoon I ran for about 3 hours with no FFB problems. Learning different cars and tracks, etc. Tonight I hooked up to do some more experiments. First I went to the Nissan GT-R GT3 quick race at Red Bull ring. Right off the starting line the steering wheel starts to shake violently and mainly to the left like I'm running over something on my right side. I intentionally drop back to the rear of the field to just start driving to see what's happening. Hit the brakes more shaking, go at medium speeds and the shaking comes and goes.
Hit restart, same thing. Exit completely out of the race to restart it, same thing. So now I go out and just go to test at the same track in that same Nissan, everything is smooth as silk. Test it at another track, smooth as silk. Go back to run a race at Red Bull, same shaking problem. Now I'm getting angry.
Choose a different car, the McLaren 650 GT3, same shaking problem during the race. Go to test it and it's smoother but still has some shaking issues mainly during braking.
I double checked the settings to make sure the Gain somehow didn't get changed back to 100 but everything is as I had it in the afternoon. I had to stop testing now because the Malaysian GP is on.
What in the hell could be going on here?
Just had the exact same thing in another car. BMW M6 GT3, in quick race, CLACK CLACK CLACK CLACK........ In testing smooth as silk. Now I'm getting extremely angry about this. I tired adjusting Gain or FX and nothing changed it.
GrimeyDog
01-10-2017, 23:31
Just had the exact same thing in another car. BMW M6 GT3, in quick race, CLACK CLACK CLACK CLACK........ In testing smooth as silk. Now I'm getting extremely angry about this. I tired adjusting Gain or FX and nothing changed it.
probably wheel is not loading up correctly... small bugs im sure they will get sorted out.
GrimeyDog
01-10-2017, 23:33
I played F7 on PC on a 4K TV. Guess i must play some more... I'm just getting so into the VR Feeling of pCars 2 :D. Much better (for me) for MP. Can i Change the FoV in Forza 7? I didn't find it in the menues. BTW: A lot of guys in pCras 2 are really fast (and clean), while still being U1300 - U1500.
dont know if you can change your FOV but on XB1 you can change the camera/ driving view if thats what your talking about.
GrimeyDog
01-10-2017, 23:35
has any 1 played with the Graphics settings in Pcars2??? I just started using the super sampling while on TV and it Gives Much better Graphics than the other 2 settings it deactivates when you turn it on....I'm Not using VR right now its too dam hot to have the VR head set on.
tennenbaum
02-10-2017, 09:28
dont know if you can change your FOV but on XB1 you can change the camera/ driving view if thats what your talking about.
i meant not view/camera mode, but FoV in terms of angle in degrees of Field of View.
tennenbaum
02-10-2017, 09:42
has any 1 played with the Graphics settings in Pcars2??? I just started using the super sampling while on TV and it Gives Much better Graphics than the other 2 settings it deactivates when you turn it on....I'm Not using VR right now its too dam hot to have the VR head set on.
in VR i set SS to 1.5 (sunshine) and 1.4 (bad wheather), and SMAA to 'mid' (= best balance for my taste), the other anti aliasing tools are not as good in Cars2. Then i balance the other graphic settings while running the oculus debug tool to maintain 90 fps most of time (ASW off). Be aware the the debug tool actually overwite (overules) the imgame SS setting, when set Debug tool SS (if i remeber right it's called pixel density or something like that) any other value than 0.0. The debug tool SS and the ingame SS do not 'stack) in pCars. with other games it might be different. I assume the mix of ingame (or external) SS setting and MSSA might have a comparable effect on AA in the non VR mode as well. Of course all a.m. settings are dependent on the performane of the hardware (me, GTX 1080ti, slightly overclocked).
(btw: still no clue how you set this laptime with the Merc on Glen short... ;-)
Edit:i found that ASW on puts a lot of load on the CPU (to be confirmed by others)
Edit 2: SS values higher than 1.4 or 1.5 lead to screendoor effect in VR, so no need to try to achieve higher SS values. In regard to this effect, much more performant GPU cards than the ones available at the moment won't increase VR experiene much, as long as there are no VR headsets with higher hardware resolution.
Jezza819
02-10-2017, 20:18
probably wheel is not loading up correctly... small bugs im sure they will get sorted out.
Can that affect only a few cars though? If the wheel isn't loading up I would think it would affect everything I drove until I restarted the game or the wheel. Plus I can take the same car from a race to testing and have no problems with it. Right now it appears to be just a GT3 issue since I also tried the Aston GT3 last night and got the same thing. I'm just going to go through all of the GT3's that I haven't tried yet to see if that is the case or not.
I played F7 on PC on a 4K TV. Guess i must play some more... I'm just getting so into the VR Feeling of pCars 2 :D. Much better (for me) for MP. Can i Change the FoV in Forza 7? I didn't find it in the menues. BTW: A lot of guys in pCras 2 are really fast (and clean), while still being U1300 - U1500.
I can't play on 2D screen anymore. That's why I didn't get Forza. If it had VR, I'd try it out. But playing on 2D now feels like I'm watching the game, instead of being in the game. It's distracting, and I can't judge distance and depth anymore in 2D. I actually think PCars2 looks great in VR. I'm more impressed with the VR graphics than I am with the 2D graphics.
in VR i set SS to 1.5 (sunshine) and 1.4 (bad wheather), and SMAA to 'mid' (= best balance for my taste), the other anti aliasing tools are not as good in Cars2. Then i balance the other graphic settings while running the oculus debug tool to maintain 90 fps most of time (ASW off). Be aware the the debug tool actually overwite (overules) the imgame SS setting, when set Debug tool SS (if i remeber right it's called pixel density or something like that) any other value than 0.0. The debug tool SS and the ingame SS do not 'stack) in pCars. with other games it might be different. I assume the mix of ingame (or external) SS setting and MSSA might have a comparable effect on AA in the non VR mode as well. Of course all a.m. settings are dependent on the performane of the hardware (me, GTX 1080ti, slightly overclocked).
(btw: still no clue how you set this laptime with the Merc on Glen short... ;-)
Edit:i found that ASW on puts a lot of load on the CPU (to be confirmed by others)
Edit 2: SS values higher than 1.4 or 1.5 lead to screendoor effect in VR, so no need to try to achieve higher SS values. In regard to this effect, much more performant GPU cards than the ones available at the moment won't increase VR experiene much, as long as there are no VR headsets with higher hardware resolution.
That's strange. I can't get close to 1.4 SS with SMAA on. Not if I want to maintain 90 fps. With SS set to normal, I can get 90 fps with Medium settings across the board, all weather conditions. I might test it out again, but higher SS was causing drops, and then I got tired of having to restart the game after changes.
Pcars2 in VR is great!!! Still testing to see where i can Max VR SS out at.
Pcars2 in VR is great!!! Still testing to see where i can Max VR SS out at.
http://www.racedepartment.com/threads/vr-guide-setup-settings-and-general-tips.141693/
tennenbaum
04-10-2017, 22:09
That's strange. I can't get close to 1.4 SS with SMAA on. Not if I want to maintain 90 fps. With SS set to normal, I can get 90 fps with Medium settings across the board, all weather conditions. I might test it out again, but higher SS was causing drops, and then I got tired of having to restart the game after changes.
hhm, i guess there is some difference in the performance between GTX1080ti and GTX1080. Mine in also overclocked (don't know how much, PC shop did it for me... ;-)i'm a terrible noob* with PC stuff). I also don't mind if the frame rate drops during starts from 90 to 80 or 70 for quick moments. And SMAA shouldn't be at 'high', creates much too much GPU load. *can i use Afterburner without unwanted side effects? I tend to keep my PC as lean as possible in terms of too many apps possibly interacting/conflicting with each other.
tennenbaum
04-10-2017, 22:42
http://www.racedepartment.com/threads/vr-guide-setup-settings-and-general-tips.141693/
very helpful guide. thanks Haiden. Matches my experiences. only point i may add, debug tool may overwrite ingame SS even when it's set at 1.0. To be sure that ingame set SS rules, I'd advise to set oculus debug tool to 0.0. Or simply not run it ;-).
Nota bene: For VR newcomers, don't expect wonders from SS values higher than 1. It's really not this easy to properly detect differences with 0.1 steps when you have to restart the game every time after you changed the settings. Usually the (extreme narrow) sweet spot of the right position of your head mounted VR display (HDM) matters more for clarity then 0.1 steps in SS settings. (just by frowning i can get out of the sweet spot... ;-)
tennenbaum
04-10-2017, 22:58
in the same thread there is a good note from Rx4speed on racedepartement:
"... The World Movement setting (in pCars2) is not correct. The in-game description is misleading. When set on '0, this is viewed locked to the horizon and you will notice a lot of body movement in relation to the horizon. This is good if you have a motion rig, like the ones from Simxperience. When the car 'leans', you are sitting in your seat in front of your computer and your body does not move as it would in a real car. A motion rig simulates this.
In VR and with triples, however, 100 is the setting you are looking for, although some may prefer a little movement, as long as they don't get sick. I run 70-80. There is a great app for this stuff made for Assetto Corsa. It's called RealHeadMotiion Maybe someone will make one for PCars2"
What i found very interesting about this post, is the idea to allow a little (instead of zero) environment movement. I definitely have to try that...
hhm, i guess there is some difference in the performance between GTX1080ti and GTX1080. Mine in also overclocked (don't know how much, PC shop did it for me... ;-)i'm a terrible noob* with PC stuff). I also don't mind if the frame rate drops during starts from 90 to 80 or 70 for quick moments. And SMAA shouldn't be at 'high', creates much too much GPU load. *can i use Afterburner without unwanted side effects? I tend to keep my PC as lean as possible in terms of too many apps possibly interacting/conflicting with each other.
The ti is definitely the difference. I think they even advertise it as being up to three times faster. Not a biggie. I found out my problem was Bloom. I thought I turned it off, but it was still on. I discovered that while testing the settings in that link. Bloom has a big impact on my frame rate. Turned that off, and things were different. I could run a higher SS, for most conditions, but I just tune it for bad conditions like night thunderstorm, and then let that be the general setting. I don't like the ASW kicking in. I don't mind it during the start, up to turn one, but I like to be at 90 fps as much as possible. Although, I did notice that ASW isn't as annoying when MSAA was off, and I was just running 1.2 SS. But with MSAA on, I can see the ASW as soon as it starts. You should be able to run Afterburner just fine. I never notice any fps difference with or without it, so it seems to run very light.
very helpful guide. thanks Haiden. Matches my experiences. only point i may add, debug tool may overwrite ingame SS even when it's set at 1.0. To be sure that ingame set SS rules, I'd advise to set oculus debug tool to 0.0. Or simply not run it ;-).
Nota bene: For VR newcomers, don't expect wonders from SS values higher than 1. It's really not this easy to properly detect differences with 0.1 steps when you have to restart the game every time after you changed the settings. Usually the (extreme narrow) sweet spot of the right position of your head mounted VR display (HDM) matters more for clarity then 0.1 steps in SS settings. (just by frowning i can get out of the sweet spot... ;-)
I didn't have good luck with these settings. As-is, they just tripped the ASW hard and ran at a constant 45 fps. Again, might be the hardware difference. I was able to use a few of the settings though. I turned MSAA off, and use SS now, at 1.2. I hadn't noticed how bad the AA was with the in-game MSAA, but once I saw the difference, I just couldn't got back to it. I'm going to check again tonight, but the GPU-specific tweaks didn't seem to make a difference either way. Maybe if I was pushing it more, but since I'm looking for a steady 90, I think I might be purposefully running things a little lower. I'm totally fine with it, though. PCars2 is without a doubt the best look sim in VR, so I have no problems with my current settings. :)
in the same thread there is a good note from Rx4speed on racedepartement:
"... The World Movement setting (in pCars2) is not correct. The in-game description is misleading. When set on '0, this is viewed locked to the horizon and you will notice a lot of body movement in relation to the horizon. This is good if you have a motion rig, like the ones from Simxperience. When the car 'leans', you are sitting in your seat in front of your computer and your body does not move as it would in a real car. A motion rig simulates this.
In VR and with triples, however, 100 is the setting you are looking for, although some may prefer a little movement, as long as they don't get sick. I run 70-80. There is a great app for this stuff made for Assetto Corsa. It's called RealHeadMotiion Maybe someone will make one for PCars2"
What i found very interesting about this post, is the idea to allow a little (instead of zero) environment movement. I definitely have to try that...
This is a weird one. I set that to zero last night, following the tips in that link, and I can't saw I noticed any real difference in head movement in VR. I think I had already lowered mine to like 40 though, so maybe that's why it was less noticeable. I'll crank it back up tonight and check. I typically don't care for the Look to Apex and stuff like that.
Jezza819
05-10-2017, 05:35
If a car's steering feels too tight in front and it snaps back too hard when recovering from a turn, try lowering Gain? This is mainly in prototypes. Those slower turns like at Zhuai or Zolder where you turn to the right or left and the steering effort is high then when you straighten the wheel up instead of easing back it wants to snap back like you've pulled it with a rubber band and let it go.
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