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Stephen Viljoen
16-11-2015, 12:08
Hi all,

Here are the release notes for the PS4 version of Patch 6.


Project CARS – PS4 Patch 6.0 – Release notes

Online
• NEW – host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
• NEW – mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
• NEW – option to set race length by time (also available in Quick Race)
• NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
• NEW – dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.
• Fixed an exploit where a player could be awarded a win by jumping the start.
• Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
• Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.
• Improved VOIP quality for the in-game chat system.

Career
• Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’.
• Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
• The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC.
• DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
• If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
• Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
• Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

Controls
• Fixed an issue where remapping KERS would stop it working
• Fixed an issue where changes made to Gamepad Advanced Options were not saved.
• Added Thrustmaster T150 support

Tracks
• Zolder – fixed a potential ‘landmine’ issue.
• Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
• Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
• Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
• Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
• Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

Vehicles
• Bentley Continental GT3 – fixed DLC livery windscreen banners.
• Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
• Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

Physics & AI
• AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
• Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
• Implemented support to remove detached wheels from the track after a certain amount of time.
GUI & HUD
• Vehicle selection – manufacturer page now orders icons alphabetically.
• Improved the French translations for some of the items in the vehicle setup screens.
• Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
• Improved Race Central screen – better balanced background image, removed gradient in top-right corner
• Track layout map images are now displayed on the quick track selection screens.
• Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.

General
• Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
• Driver name tags above cars can now be turned on for replays.
• Entering the pits during a Time Trial will now invalidate that lap’s time.
• Improved Helmet view exposure for historic drivers.
• General game stability improvements.

cluck
16-11-2015, 12:16
Since Mahjik is currently offline, I hope he won't mind me quoting him from the PC Patch 6.0 thread :


As with all Patch Notes threads, we are NOT discussing what is NOT in the patch. There are other places for that. Future comments of the same will be removed.

JohnSchoonsBeard
16-11-2015, 12:31
To instantly kick someone how does a host kick the naughty driver in a race? Do they have to pull over, go out to the lobby and then select vote to kick or is there functionality to do it while driving?

BigAlex
16-11-2015, 12:53
Good question.... The host is racing like everybody else. Will he have to jeopardize his race to kick someone?

GenBrien
16-11-2015, 13:25
Im at the hospital right now waiting for my GF to give birth of my son.
Guess we'll be there for a couple of days.
I aint even mad that the NA patch is not out yet... I cant play anyway haha.

Thx for the timed races

BullWinkle
16-11-2015, 13:31
Congrats GenBrien!:D

Fong74
16-11-2015, 13:35
Thanks for the patch and those notes! Good stuff in it as always [thumbs-up]!

Special thanks for "Improved VOIP quality for the in-game chat system.". I really hope its better now as this was really a pain so far.

Timed races/false start DQ and race finish timer calculation will be updated next patch I guess, as this has been discussed a lot along the PC patch already. So Im all good with that, as we can omit some of the new features and use work-arounds in league races until the next patch shows up.

Why is the PS4 patch twice the size of the PC patch? Is it only because of different compression algorithms in Steam/PSN? The last PS4 patch was also much bigger than the others...



@GenBrien:
Good luck and all the best for all the three of you! :)

DozUK
16-11-2015, 13:49
Is the mandatory pit stop option also available in solo?

Umer Ahmad
16-11-2015, 14:22
To instantly kick someone how does a host kick the naughty driver in a race? Do they have to pull over, go out to the lobby and then select vote to kick or is there functionality to do it while driving?

Yes, it simply the existing voting process except now if the host does it that single "host vote" it is sufficient to kick the offender. Less democracy needed now.

itzhipno
16-11-2015, 14:25
So the patch is out for ps4 today?

Sankyo
16-11-2015, 14:29
So the patch is out for ps4 today?

Apparently, but possibly not in all parts of the world yet.

itzhipno
16-11-2015, 15:04
What is the highest time you can set race length to.

vahagn_hayk
16-11-2015, 15:04
How does this Patch 6.0 affect or impact vehicle physics or tire physics? Is there or might there be some sort of explanation? Since the vehicles setups/ tunes feel completely and utterly different on PS4 and on PC, at least for my setups/ tunes. Anyone else experiencing this?

Bealdor
16-11-2015, 15:12
What is the highest time you can set race length to.

24h

sirsilver1968
16-11-2015, 15:34
Its out in UK downloading now :)

BigAlex
16-11-2015, 15:36
It started to download here in Brazil this morning. I will test it tonight.

Fight-Test
16-11-2015, 15:39
How does this Patch 6.0 affect or impact vehicle physics or tire physics? Is there or might there be some sort of explanation? Since the vehicles setups/ tunes feel completely and utterly different on PS4 and on PC, at least for my setups/ tunes. Anyone else experiencing this?

this was all I saw.

Last but not least, patch 6 includes some recalibration of tire heating models. Some folks in a G40 league here found an issue where a slight increase in pressure could cause an extreme amount of overheating in the tires. We tracked it down to a fix in a change in how the carcass generates heat at low inflation pressure, but this sent us down a rabbit hole of checking that no cars had completely broken tires with the change. Things are much better with the fix in place. Temperature balance front to rear looks more correct on most cars and it removes something of an exploit that was possible in car setup. You’ll need to take more care with setting tire pressures now and can expect a larger response from those changes.

With the fix, tires heat faster, more predictably, and will really punish you for poor driving and setup in a way they didn't before. A lot of tires could move to more standardized values without needing lots of extra calibration just to get the right front to rear temperature balance. Before, if rear tires started at a lower pressure, they could run up against a limit near ideal pressure and lose heat; ending up cooler than the front even if the handling balance was strongly biased to oversteer. Now they get nice, consistent heating and show a reasonably higher carcass temp than non-driven fronts, which then filters through to hotter tread. Generally the temps are feeling more representative of handling balance now. Cool stuff.

While in there recalibrating the heat, I merged in some ideas we've been playing with for pCARS 2. Biggest of those is that most slick tires (those based on our SLICK_GT3 template) now have a larger temperature range for the rubber of 0-200°C. This fits in with stuff we've learned from rallycross where tires under extreme stress creep up to 180C or more. This has a pretty cool result of accentuating the camber effects of a tire so the inside edge reads significantly hotter as it should. Implies that our the old cap around 150-165C was limiting heat gain on the inside edge but not the outside. Also does a very good job at punishing the driver for abusive technique.

Some tire sets also had slight wear rate recalibration to fit with changes brought on by the new heat model. Anything that did change stayed at the same starting grip as before, but some will wear faster now and with a stronger grip loss effect. Prototype work on the upcoming V8 Supercar helped to hone in the right reference point for grip loss on a heavily worn tire. Generally the cost is about 2s over a 2min lap at the end of a run. Go longer than that and you're likely to find yourself driving it off the performance cliff and losing heaps of time.

From bottom of first post http://forum.projectcarsgame.com/showthread.php?41348-The-Physics-of-Japanese-Cars-Expansion&highlight=Japanese+physics

Pink_650S
16-11-2015, 16:23
The new functions look great and shows that you take feedback into consideration. Thanks!
Now the only thing to do is to hope that they all work.

diesel97
16-11-2015, 16:26
Thanks for the patch and those notes! Good stuff in it as always [thumbs-up]!

Special thanks for "Improved VOIP quality for the in-game chat system.". I really hope its better now as this was really a pain so far.

Timed races/false start DQ and race finish timer calculation will be updated next patch I guess, as this has been discussed a lot along the PC patch already. So Im all good with that, as we can omit some of the new features and use work-arounds in league races until the next patch shows up.

Why is the PS4 patch twice the size of the PC patch? Is it only because of different compression algorithms in Steam/PSN? The last PS4 patch was also much bigger than the others...



@GenBrien:
Good luck and all the best for all the three of you! :)

As of now no one has said a thing about fixing,changing the end race timer or the jump start DQ

Scuderia Paul
16-11-2015, 17:45
Good stuff. I love having multi-class racing against the AI so am looking forward to seeing the improvement in it's behaviour.

jaymondo
16-11-2015, 18:36
Multiclass works very well at Le Mans, just needs to have more cars on the track.

jaymondo
16-11-2015, 18:38
Apparently the hand full of people with the Rift are more important than outstanding issues, still, be positive, there is always patch 7.0

mcooley9891
16-11-2015, 18:45
Hello I'm having problems with the 6.00 update for some strange reason my PS4 cannot download the update need some help

ports
16-11-2015, 18:49
Hello I'm having problems with the 6.00 update for some strange reason my PS4 cannot download the update need some help

What is happening is the download staying on 0% ? mine was the same but after 5 mins it started to download try pausing the download then resume it.

itzhipno
16-11-2015, 18:55
2 more hours:congratulatory:

legendm0de
16-11-2015, 19:30
Corrections are needed in the Physics and AI section, most of it is GUI.

Tomcul
16-11-2015, 19:38
Yet again great work...DLC comin smsoon..whohooooo!!!

VR-42
16-11-2015, 19:58
VOIP is worse nearly everyone is very distorted, needs to be hot fixed quickly

vahagn_hayk
16-11-2015, 20:29
is it recommended to delete the entire game along with saves to update correctly to 6.0? (will this be the norm, to reinstall the game for every patch?)

Mascot
16-11-2015, 20:31
VOIP is worse nearly everyone is very distorted, needs to be hot fixed quickly

Worse? Really? Oh no....

Wari
16-11-2015, 21:03
Some really good fixes were made. Sadly no solution to the remaining missing accolades in career mode. No solution to the remains invitations, no solution to completing the Hall of Fame career goal. Everything else is awesome

Scuderia Paul
16-11-2015, 21:19
Just finished a 45 car multi-class race against the AI and their behaviour was massively improved. Where you would run into the back of a car stopping for a slower class car it couldn't pass on the straight as the lights go green, this time it was far better and not reminiscent of Destruction Derby. Good job.

I also like the minor aesthetic update to the UI. It is purely cosmetic but it makes aspects a little more clear to look at.

I really hope v7.00 sess a fix for DLC cars resetting to the P30 LMP1 when we start PCars up.

Pcars
16-11-2015, 21:32
Can we do multi class races now?

chig88
16-11-2015, 21:43
Apparently the hand full of people with the Rift are more important than outstanding issues, still, be positive, there is always patch 7.0

Ditto - would like more fixes & less new features until the major bugs are sorted.

This comment will probably be deleted again though so never mind.

diesel97
16-11-2015, 21:48
is it recommended to delete the entire game along with saves to update correctly to 6.0? (will this be the norm, to reinstall the game for every patch?)

It is recommended by WHO ? I wish people would stop saying after every patch with no proof to the statement. This was done by WMD pre release because they were getting 1 to 2 builds a week

If this game needs to have all files deleted and start over then this game broken beyond fixing

mcooley9891
16-11-2015, 22:06
I tried that and still nothing

JohnSchoonsBeard
16-11-2015, 23:34
As of now no one has said a thing about fixing,changing the end race timer or the jump start DQ

Plenty of people have already mentioned both in the PC patch notes and a thread in the feature/change suggestion section about the less than stellar change for race end timer. I had a race this morning where 11/14 drivers got classified as DNF and had our race cut short in a public online race. Of the 11 DNF's only 1 wasn't on the last lap of the race. I had just overtaken someone on the last lap when the timer ran down stopping the racing. It meant the driver I had overtaken who was right on my tail wasn't able to attempt to pass me before the finish line. I'm very surprised the race end timer was changed like it was. Could the host be given a % of lap time they'd like the lobby to use as the cut off for finishing the current lap.

As for the disqualification for any sort of jumping the start the better option would for me be a 10 second slow down penalty that would ghost a driver if the host has the use ghost option on. If ghost option is not used then people will have to drive around the false starter which is still do-able. While the slowdown penalties are not like real life it's probably fairly easy to implement and still does the job.

Still, some nice changes have come with this update.

ElectricBlues85
16-11-2015, 23:49
I tried a few of the new features in a private lobby, some thoughts:


Timed races seemed to work well though it's a shame the mandatory pit stop option wasn't available, maybe something for a future patch?
Default setups still seem to be borked. Racing Silverstone GP in the Lotus 78. We all had different fuel loads at the start of the race. Some got fuel in the pits, some didn't. Some got new tyres, some didn't. 2 of the drivers who did get new tyres got rain tyres (dry race from start to finish).
The end of race timer didn't give us any issues tonight but it will do when we get a full field. I personally don't get the logic behind 75%. Where did this number even come from? I just can't see any scenario where 75% is a good number. Surely 120% of the fastest lap or 105% of the slowest drivers fastest lap would make logical sense? I know this is a long time if racing on Le Mans or Nords but I want to race with people of varying skill and I want everyone to have ample opportunity to finish the race. It's good that we are no longer waiting for ages at the end of the race for no reason but I can't help think some more sensible decisions could have been made a long the way.

diesel97
17-11-2015, 00:02
300 seconds = ages now what has this world come too ?

ace1973
17-11-2015, 01:18
I don't see why the host can't choose to end the session when everyone has finished the race. This instead of any kind of timer. How about a button to choose end session, there is an amazing idea. These guys have a long way to go if they ever want this to be considered a serious sim.

CoTiNhO
17-11-2015, 01:23
I tried a few of the new features in a private lobby, some thoughts:


Timed races seemed to work well though it's a shame the mandatory pit stop option wasn't available, maybe something for a future patch?
Default setups still seem to be borked. Racing Silverstone GP in the Lotus 78. We all had different fuel loads at the start of the race. Some got fuel in the pits, some didn't. Some got new tyres, some didn't. 2 of the drivers who did get new tyres got rain tyres (dry race from start to finish).
The end of race timer didn't give us any issues tonight but it will do when we get a full field. I personally don't get the logic behind 75%. Where did this number even come from? I just can't see any scenario where 75% is a good number. Surely 120% of the fastest lap or 105% of the slowest drivers fastest lap would make logical sense? I know this is a long time if racing on Le Mans or Nords but I want to race with people of varying skill and I want everyone to have ample opportunity to finish the race. It's good that we are no longer waiting for ages at the end of the race for no reason but I can't help think some more sensible decisions could have been made a long the way.


Yes, exactly just what i'm saying here!!! http://forum.projectcarsgame.com/showthread.php?41459-Force-Default-Setup-ERROR-(MULTIPLAYER)&p=1172414#post1172414

It's to annoying :(

hitmanvega
17-11-2015, 03:42
Nice..!!:D Bring on that dlc...!

Skanda-Five
17-11-2015, 07:24
SMS you are getting a reputation for stupid patch content that doesn't work. Fixing patch content in the next patch? What are you thinking? Whoever is in charge is looking increasingly incompetent.

This could be a serious game if the patches weren't bungled releases. If I did my job as badly, I would get fired.

Race timer is set too short, force set up and mandatory pit stop are broken when used together. I still can't see my lap time against the pole or fastest lap. VOIP is no better. The tyres are overheating. There is some good content here hiding behind all the mistakes. Take some pride in your work and test what you are implementing before you release it.
You are losing gamers with every stupid mistake.

VR-42
17-11-2015, 07:26
Worse? Really? Oh no....

I am afraid so.
We all turned our mics down to their lowest level and it helped but the majority sounded distorted and scratchy, I ended up switching my chat off as it was so distracting.

Sankyo
17-11-2015, 08:13
The tyres are overheating.
Improve your driving :)

Invincible
17-11-2015, 08:19
Improve your driving :)

Or tune your car to avoid any understeering behaviour.

Mascot
17-11-2015, 08:24
Private lobby
Stock settings enforced
Lotus Type 78 Cosworth enforced
Silverstone GP
10 Laps
1 mandatory pit stop
Dry weather
Everyone pitted in the middle of the race (lap 4, 5 or 6)

Some had their tyres changed with slicks
Some had their tyres changed with wets
Some didn’t get their tyres changed at all
Some people took on fuel
Some people didn’t take on fuel
Everybody was thoroughly pissed off

Let me know if you need to borrow my PS4 to test the next patch before it’s released.

tomtparis
17-11-2015, 08:31
Or tune your car to avoid any understeering behaviour.

yea, its always a Users fault...its not a broken Physics and Tire-model or a faulty programmed game ...
always the same answers here,cant get it.
go on like this and SMS dont need to work for PC2 anymore because all serious racers will left this nightmare - patchthepatch with a patch that patches the patch .

Patch 7 ? please dont do,because it will broke more then it repairs.
Thanks for nothing.

Sankyo
17-11-2015, 08:32
Private lobby
Stock settings enforced
Lotus Type 78 Cosworth enforced
Silverstone GP
10 Laps
1 mandatory pit stop
Dry weather
Everyone pitted in the middle of the race (lap 4, 5 or 6)

Some had their tyres changed with slicks
Some had their tyres changed with wets
Some didn’t get their tyres changed at all
Some people took on fuel
Some people didn’t take on fuel
Everybody was thoroughly pissed off

Let me know if you need to borrow my PS4 to test the next patch before it’s released.
I take it that everyone made a pitstop strategy in which they set everything the way they wanted?

Mascot
17-11-2015, 08:34
Improve your driving :)


Or tune your car to avoid any understeering behaviour.

Yeah, VERY useful when using enforced stock settings.

These SMS Defence Force comments are NOT at all useful. Something is seriously wrong on the QA/testing side.

Mascot
17-11-2015, 08:36
I take it that everyone made a pitstop strategy in which they set everything the way they wanted?

How exactly do you set a pit strategy when pit strategy is hidden behind a padlock? Is there a lockpick I need to download?

Sankyo
17-11-2015, 08:37
yea, its always a Users fault...its not a broken Physics and Tire-model or a faulty programmed game ...
always the same answers here,cant get it.

No, the tyre heating behaviour was changed on purpose to be more in line with real tyre heating, i.e. they overheat easier and you have to do better tyre management. Only if you demonstrate clean driving and still get excessive overheating, there may be an issue.


Last but not least, patch 6 includes some recalibration of tire heating models. Some folks in a G40 league here found an issue where a slight increase in pressure could cause an extreme amount of overheating in the tires. We tracked it down to a fix in a change in how the carcass generates heat at low inflation pressure, but this sent us down a rabbit hole of checking that no cars had completely broken tires with the change. Things are much better with the fix in place. Temperature balance front to rear looks more correct on most cars and it removes something of an exploit that was possible in car setup. You’ll need to take more care with setting tire pressures now and can expect a larger response from those changes.

With the fix, tires heat faster, more predictably, and will really punish you for poor driving and setup in a way they didn't before. A lot of tires could move to more standardized values without needing lots of extra calibration just to get the right front to rear temperature balance. Before, if rear tires started at a lower pressure, they could run up against a limit near ideal pressure and lose heat; ending up cooler than the front even if the handling balance was strongly biased to oversteer. Now they get nice, consistent heating and show a reasonably higher carcass temp than non-driven fronts, which then filters through to hotter tread. Generally the temps are feeling more representative of handling balance now. Cool stuff.

While in there recalibrating the heat, I merged in some ideas we've been playing with for pCARS 2. Biggest of those is that most slick tires (those based on our SLICK_GT3 template) now have a larger temperature range for the rubber of 0-200°C. This fits in with stuff we've learned from rallycross where tires under extreme stress creep up to 180C or more. This has a pretty cool result of accentuating the camber effects of a tire so the inside edge reads significantly hotter as it should. Implies that our the old cap around 150-165C was limiting heat gain on the inside edge but not the outside. Also does a very good job at punishing the driver for abusive technique.

Some tire sets also had slight wear rate recalibration to fit with changes brought on by the new heat model. Anything that did change stayed at the same starting grip as before, but some will wear faster now and with a stronger grip loss effect. Prototype work on the upcoming V8 Supercar helped to hone in the right reference point for grip loss on a heavily worn tire. Generally the cost is about 2s over a 2min lap at the end of a run. Go longer than that and you're likely to find yourself driving it off the performance cliff and losing heaps of time.

Bealdor
17-11-2015, 08:42
No, the tyre heating behaviour was changed on purpose to be more in line with real tyre heating, i.e. they overheat easier and you have to do better tyre management. Only if you demonstrate clean driving and still get excessive overheating, there may be an issue.

Additional info from Casey:


Nailed it. What we've learned is that the rubber can get hotter than we thought before certain compounds phase change and do other weird stuff. A loaded tyre surface might be closer to 200°C when sliding now rather than 165°C. That means more heat energy building up in the tread, so if you abuse the tyres by scrubbing them excessively or using a compound too soft for the track-weather combination, they are more likely to overheat now. Greater long term penalty for short term mistakes. As Tiago noted, the performance is still in there, but you have to work harder/smarter to get it without killing your rubber. For one quick lap, manage the starting temps and burn them up. If you want to run quick over a full race distance, think more about tyre management and not just turning fastest laps one after another for an hour.

tomtparis
17-11-2015, 08:50
ok, the tires are updated for a better simulation-feeling...
nice and fine.I get it !

But..here is my question...why the Devs changes the tire modell if there is soo much other "non/bad-working"Stuff in the game?

Someone talking ab. priorities...
In my view,there should be 100% Fokus to the issues that exist...and those issues need to be fixed first.
after that improve everything you (the Devs) want for a better game.

please,do the important things first.

DozUK
17-11-2015, 08:52
I tried a few of the new features in a private lobby, some thoughts:


Timed races seemed to work well though it's a shame the mandatory pit stop option wasn't available, maybe something for a future patch?

Is this not working then as described below, as I interpreted this as available in any online race session?

>>• NEW – mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.

Also, can you set enforce a mandatory pit stop in a solo session?

Sankyo
17-11-2015, 09:05
ok, the tires are updated for a better simulation-feeling...
nice and fine.I get it !

But..here is my question...why the Devs changes the tire modell if there is soo much other "non/bad-working"Stuff in the game?

Someone talking ab. priorities...
In my view,there should be 100% Fokus to the issues that exist...and those issues need to be fixed first.
after that improve everything you (the Devs) want for a better game.

please,do the important things first.
Physics devs do not fix GUI bugs, to name an example. In other words, every dev has his working area so it doesn't make sense to tell one dev to not improve things because another dev first has to fix something completely unrelated to those improvements.

chig88
17-11-2015, 09:06
Telling how many negative comments there are on this patch. Must be pretty tough to defend this one.

Skanda-Five
17-11-2015, 09:15
Improve your driving :)

OK I can do that. Will better driving help with poorly implemented code too?

Or how about glib responses from moderators? That's a guaranteed fix. [Glib response included for the purpose of satire]

tomtparis
17-11-2015, 09:16
Physics devs do not fix GUI bugs, to name an example. In other words, every dev has his working area so it doesn't make sense to tell one dev to not improve things because another dev first has to fix something completely unrelated to those improvements.

hmm, maybe they should work together....:confused:
Instead of implement new gadets - please put 100% in fixing existing problems.

fingers crossed.:)

ChrisK
17-11-2015, 09:21
So...tyre model has obviously massively changed. I had much less grip thru corners and the bmw gr5 was lighting up the rears way easier than normal. tyres overheating after only a few laps using my same old setups. It's a tad annoying cos now I have to adjust pressures, cambers and setups on every car I have set up but not a game changer. I think it's actually an improvement so I'll cop that on the chin. There's less grip thru corners and I can feel a heck of a lot more of the front end tyre behaviour and I can feel the brakes locking up more acutely. Fantastic.

The big deal for me is this...Miraculously the ffb on my t300 returned to normal and I have zero slop or deadzone in my wheel again. It feels absolutely perfect. Now the rational observer will acknowledge that SMS had introduced bugs in the previous patches which screwed some wheels, (just like now fanatec csw wheels are now problematic with this patch), and now those bugs have been removed somehow. The sycophant muppets who used to say that it was a TM problem with the wheel or with the TM firmware will probably say that magical fairies teleported into my wheelbase overnight and repaired it so it feel so new.

Whatever, right now, my wheel feels great. The ffb is as good as it's ever felt in the game so at this point I can't help but feel pretty damn happy.

Some lingering issues from my brief play...
Lighting is still way too bright at Laguna seca, (the only track ive played so far), It's completely overexposed. Looks bloody awful in some views, particularly cockpit.
The real time lap differential still get stuck every now and then and only gives me split times not the live split.

Will be interesting to see what issues pop up but having a wheel that works properly again, (at least for the moment), is a huge relief.

Sankyo
17-11-2015, 09:31
How exactly do you set a pit strategy when pit strategy is hidden behind a padlock? Is there a lockpick I need to download?
The edit pit strategy being locked obviously is wrong, and it actually should have been fixed with the patch. Looking into this now.

Skanda-Five
17-11-2015, 09:35
The edit pit strategy being locked obviously is wrong, and it actually should have been fixed with the patch. Looking into this now.

Nice one Remco. Thanks for your help.

BigAlex
17-11-2015, 10:25
6.0 crashed my system at the very first time!!!

I arrived home eager to test the new patch. It had already been downloaded and installed so I fired up Pcars, went to practise, chose FRookie in Monza , clicked on play button and then.....

The game froze on the screen that shows the Monza track. The kind of clock on the bottom left corner was not moving.... 10 min and nothing happened. So I proceeded to close the app. Playstation tried to close the app with no avail. After a couple of minutes playstation told me there was a problem with the PCars App.

Ok... I started the Pcars again and received a message that all my data was corrupted!! Went to play the game and all my careers were gone and so my control settings!!!!

After reconfiguring everything, went to F Rookie, decided to change the livery of the car , went back to practise mode and then another bug! This time with the engine sound! All other sounds were ok except the engine sound! The engine volume was much lower than the rest of sounds.

Then I obviously became very upset.... Is there a way I can recover my data that in theory is uploaded to the cloud every now an then? Are you aware of this buggy sound?

Thanks in advance,

Equation
17-11-2015, 10:32
Then I obvoiusly became very upset.... Is there a way I can recover my data that in theory is uploaded to the cloud every now an then? Are you aware of this buggy sound?


Maybe in version 4 or 5. I made FFB settings and when 80-90 % of car FFB was ready, game crashed. Data was corrupted and last cloud save was week ago.

Mascot
17-11-2015, 10:37
The edit pit strategy being locked obviously is wrong, and it actually should have been fixed with the patch. Looking into this now.

That's great to hear I guess, but it's absolutely positively 100% blindingly bleedin' obvious as soon as the quali session is started, so I'm wondering how the heck could it be missed. Three reasonable assumptions:
1. This was tested thoroughly before being included in the patch but somehow nobody, nobody, at SMS noticed that it was fundamentally broken.
2. This was tested thoroughly before being included in the patch, discovered to be broken, but released anyway because reasons.
3. It wasn't tested at all.

I'm sorry, but this game gets more and more frustrating as time goes on.

delahosh
17-11-2015, 11:16
The big deal for me is this...Miraculously the ffb on my t300 returned to normal and I have zero slop or deadzone in my wheel again. It feels absolutely perfect. Now the rational observer will acknowledge that SMS had introduced bugs in the previous patches which screwed some wheels, (just like now fanatec csw wheels are now problematic with this patch), and now those bugs have been removed somehow. The sycophant muppets who used to say that it was a TM problem with the wheel or with the TM firmware will probably say that magical fairies teleported into my wheelbase overnight and repaired it so it feel so new.

Whatever, right now, my wheel feels great. The ffb is as good as it's ever felt in the game so at this point I can't help but feel pretty damn happy.



Confirmed on T500 RS ! Using Classic & J.S.-Cassic 2.4.1 - AWESOME!

JohnSchoonsBeard
17-11-2015, 12:10
League/Club Races in Private rooms - dealing with the reduced race end issue in non timed races.


Here's an idea from one of my group's members (CRAP pCARS on GTPlanet) for dealing with the end of race countdown issue in private rooms until someone from SMS realises it's implementation was a mistake (percentage option selectable by host please)


Add an extra lap to the race.


The winner could announce they've finished both verbally and then by stopping at the end of the straight following the finish line. As others finish they form a stationary queue behind the winner. All can press the option button for the race order/fastest lap info and once everyone has crossed the line do a screen capture of the result. Then everyone can follow him/her home for the last lap at the winners desired pace for a victory lap. If everyone finishes in that order and keeps their car from exploding all is good with the results screen too along with in game podium stats etc.

Any close finishes where the drivers aren't sure of position can still be dealt with by reviewing the replay (if you're able to save the replay).


Of course it's not ideal and doesn't work in timed races but it's a workaround for now.

Rico_Madbull
17-11-2015, 12:13
Somehow Patch 6.0 cannot be downloaded for me. Everytime i restart it goes up to 2% and then drops to 0 and stops.
Anyone else experiencing this problem?

bonannogiovanni
17-11-2015, 12:28
How do you enable player name tags in replay mode? Thanks

Skanda-Five
17-11-2015, 12:46
patchthepatch with a patch that patches the patch .
LOL you forgot that there's a going to be a patch for the patchedpatchpatch.

Skanda-Five
17-11-2015, 12:49
How do you enable player name tags in replay mode? Thanks
Go to Options & Help> Gameplay > Onscreen Guides & Display.
Set Player names to "On".
Choices are Multiplayer only, Singleplayer only, Off or On.

Fong74
17-11-2015, 13:16
League/Club Races in Private rooms - dealing with the reduced race end issue in non timed races.


Here's an idea from one of my group's members (CRAP pCARS on GTPlanet) for dealing with the end of race countdown issue in private rooms until someone from SMS realises it's implementation was a mistake (percentage option selectable by host please)


Add an extra lap to the race.


The winner could announce they've finished both verbally and then by stopping at the end of the straight following the finish line. As others finish they form a stationary queue behind the winner. All can press the option button for the race order/fastest lap info and once everyone has crossed the line do a screen capture of the result. Then everyone can follow him/her home for the last lap at the winners desired pace for a victory lap. If everyone finishes in that order and keeps their car from exploding all is good with the results screen too along with in game podium stats etc.

Any close finishes where the drivers aren't sure of position can still be dealt with by reviewing the replay (if you're able to save the replay).


Of course it's not ideal and doesn't work in timed races but it's a workaround for now.

We had the same idea yesterday but encountered some possible issues from an organizer point of view (e.g. two cars crossing the finish line very close to each other before the down lap) which makes checking the replay necessary. One can do that, but there is an other way to overcome the 75% timeout issue. Basically you put the additional lap at the beginning of the race....a classic out lap.

Pre-condition:
Your league racers are willing to start races using a self-imposed flying start (we do this anyway as we have qualifying sessions during the week to determine which racer is participating in which lobby and taking which place in the grid; so we have to sort ourselves into the correct starting position somehow anyway; as pCars does not offer any option to do that, we needed to find a solution for that)

Solution:
- Start the online race session with all cars in the grid
- Do an out lap and do it fairly slow (we run 80-120 kmh but will reduce that if needed)
- Define a suitable starting procedure (we use the moment when the pole car accelerates; it can do so shortly before crossing the start/finish line at the end of the out lap)
- Race until all cars get the checkered flag; the final standings page shows all necessary infos as expected

What you get is a slowest time of ca. 3 minutes in Brno for example. 75% of that is ca 135 seconds, which is enough for every one to finish the race before the timer runs out.

You can manipulate the race end timer by altering the out lap speed/time.

Fong74
17-11-2015, 13:19
Go to Options & Help> Gameplay > Onscreen Guides & Display.
Set Player names to "On".
Choices are Multiplayer only, Singleplayer only, Off or On.

This works so far.

But please SMS, make the driver names bigger and add some contrast background to the solution. In TV cam mode the driver names are almost useless as they are

a) way too small
b) disappear in almost all relevant camera angles

By the way: why was the driver name and his fastest time in brackets removed from the replay gui? This was the first slight improvement when it comes to pCars replays and their usage for league races and possible after race commentary videos...

Strannik
17-11-2015, 13:32
I don't fully understand what "Improved Helmet view exposure for historic drivers" means, but I doubt it has something to do with the fact that after this patch all helmet overlays disappeared from classic cars. Every car before 1990, except Sauber Mercedes, has no helmet overlay in helmet view, even if the option is clearly on. In all contemporary cars the overlay is visible. I suppose this has something to do with the type of helmet weared by the pilot (there are 2 types of classic helmet), but then again I'm not sure. Could you fix this? I'm talking about the Ps4 version of the game.

Skanda-Five
17-11-2015, 13:37
I don't fully understand what "Improved Helmet view exposure for historic drivers" means, but I doubt it has something to do with the fact that after this patch all helmet overlays disappeared from classic cars. Every car before 1990, except Sauber Mercedes, has no helmet overlay in helmet view, even if the option is clearly on. In all contemporary cars the overlay is visible. I suppose this has something to do with the type of helmet weared by the pilot (there are 2 types of classic helmet), but then again I'm not sure. Could you fix this? I'm talking about the Ps4 version of the game.

I'm guessing that this represents the open face helmets used in this era. So no helmet graphics are visible from the helmet view.
If you use historic formulas you will also notice that the pit crew only have caps on. No full face helmets for them either.

Bealdor
17-11-2015, 13:40
"Helmet view exposure" describe the brightness/contrast of the environment when using helmet cam. Some cars have issues with this and therefore get updated. It has nothing to do with (not) showing the helmet overlay.

Strannik
17-11-2015, 13:51
I'm guessing that this represents the open face helmets used in this era. So no helmet graphics are visible from the helmet view.
If you use historic formulas you will also notice that the pit crew only have caps on. No full face helmets for them either.

I understand and agree, but where a few cars actually have the open helmet, the same thing cannot be said for example for the newer Lotus Formulas ang GR.5 cars which have a regular, albeit classic, full face helmet. These cars previously showed the helmet overlay, but with patch 6.0 it is gone. A minor issue, no doubt, but I like the immersive feeling the overlay gives! I suggest modeling a proper overlay for the 3 different kind of helmet, this would be great!

bonannogiovanni
17-11-2015, 13:56
Go to Options & Help> Gameplay > Onscreen Guides & Display.
Set Player names to "On".
Choices are Multiplayer only, Singleplayer only, Off or On.

Ok, so I'm forced to see player names in race too?

Skanda-Five
17-11-2015, 14:11
Ok, so I'm forced to see player names in race too?

Not sure about that. If you save a replay with it set to "Off", you could try turning it to "On" before viewing the replay.
Not near my console now so I can't check it.

Mahjik
17-11-2015, 14:41
Ok, so I'm forced to see player names in race too?

You only need to turn it on before viewing the replay. You can turn it off after viewing the replay.

RomKnight
17-11-2015, 14:43
Can you see the names on all of the cars? On older replays at least?

JohnSchoonsBeard
17-11-2015, 14:45
Not sure about that. If you save a replay with it set to "Off", you could try turning it to "On" before viewing the replay.
Not near my console now so I can't check it.


Ok, so I'm forced to see player names in race too?

If you map names on/off to your controller, wheel or keyboard you can toggle the names on or off when driving (although not in replay). You do need to change it in the menu if you want to change it before viewing a replay.


We had the same idea yesterday but encountered some possible issues from an organizer point of view (e.g. two cars crossing the finish line very close to each other before the down lap) which makes checking the replay necessary. One can do that, but there is an other way to overcome the 75% timeout issue. Basically you put the additional lap at the beginning of the race....a classic out lap.

Pre-condition:
Your league racers are willing to start races using a self-imposed flying start (we do this anyway as we have qualifying sessions during the week to determine which racer is participating in which lobby and taking which place in the grid; so we have to sort ourselves into the correct starting position somehow anyway; as pCars does not offer any option to do that, we needed to find a solution for that)

Solution:
- Start the online race session with all cars in the grid
- Do an out lap and do it fairly slow (we run 80-120 kmh but will reduce that if needed)
- Define a suitable starting procedure (we use the moment when the pole car accelerates; it can do so shortly before crossing the start/finish line at the end of the out lap)
- Race until all cars get the checkered flag; the final standings page shows all necessary infos as expected

What you get is a slowest time of ca. 3 minutes in Brno for example. 75% of that is ca 135 seconds, which is enough for every one to finish the race before the timer runs out.

You can manipulate the race end timer by altering the out lap speed/time.

Thanks, top notch mate. I'll copy your reply to my post in the PC and XBox1 sections

Fong74
17-11-2015, 14:55
Can you see the names on all of the cars? On older replays at least?

Yes. I tested with a replay recorded with v5.0 and I had the names while watching with v6.0.

bonannogiovanni
17-11-2015, 15:08
If you map names on/off to your controller, wheel or keyboard you can toggle the names on or off when driving (although not in replay). You do need to change it in the menu if you want to change it before viewing a replay.


Thanks I didn't know it could be mapped.

Fong74
17-11-2015, 15:21
[...]

The big deal for me is this...Miraculously the ffb on my t300 returned to normal and I have zero slop or deadzone in my wheel again. It feels absolutely perfect. Now the rational observer will acknowledge that SMS had introduced bugs in the previous patches which screwed some wheels, (just like now fanatec csw wheels are now problematic with this patch), and now those bugs have been removed somehow. The sycophant muppets who used to say that it was a TM problem with the wheel or with the TM firmware will probably say that magical fairies teleported into my wheelbase overnight and repaired it so it feel so new.

Whatever, right now, my wheel feels great. The ffb is as good as it's ever felt in the game so at this point I can't help but feel pretty damn happy.

[...]

I didnt notice any negative difference while testing v6.0 yesterday for the first time with my CSWv2. I rather had the same impression like you that I could slightly better feel what the wheels were doing, e.g. loosing grip while going too fast into the first Lesmo at Monza...

What exactly is the problem with the CSWs which you have in mind?

EDIT:
I found the thread...
http://forum.projectcarsgame.com/showthread.php?42100-Fanatec-CSW-V2-Issue-after-Patch-6-0

delahosh
17-11-2015, 16:53
There are some Improvements dialing the FFB with the "defaults" ..

Skanda-Five
17-11-2015, 19:30
Improve your driving :)
OK Remco. I have had a play around and I have to agree that this new tyre model is better. Choosing to conserve rubber or push for lap times adds another tense and exciting element to the races.

This is why we complain about what's wrong because we know that SMS can give us some superb content like this.

Sankyo
17-11-2015, 19:35
OK Remco. I have had a play around and I have to agree that this new tyre model is better. Choosing to conserve rubber or push for lap times adds another tense and exciting element to the races.

This is why we complain about what's wrong because we know that SMS can give us some superb content like this.
And I'm not here to belittle or ban you guys, but to improve you just as well ;) :D

Skanda-Five
17-11-2015, 19:42
Cheers Remco.
I bought a T300rs built my own rig and button box for PCars.
I'm committed to this title.
Let's all help to improve it.
Thanks for your support.

HiSpeeder
17-11-2015, 23:34
This works so far.

But please SMS, make the driver names bigger and add some contrast background to the solution. In TV cam mode the driver names are almost useless as they are

a) way too small
b) disappear in almost all relevant camera angles

By the way: why was the driver name and his fastest time in brackets removed from the replay gui? This was the first slight improvement when it comes to pCars replays and their usage for league races and possible after race commentary videos...

Second this. Did a singleplayer race at Spa and on the TV cam wasn't able to read any of the names, and most of the times they just weren't visible. Taking a race cam you do see the name of the car in front if it's close enough. I guess what they did with showing the names is basically just use the same logic the game use when you are driving, but unfortunately in the TV cam it's pretty much useless. It would be great if you could see name + position of the car you are focused on in TV cam shown in a bracket somewhere on screen. Ideally, you see a list of the actual running order with the car shown highlighted - basically what you'd see on any motorsports on TV or in a lot of other racing games. Maybe in patch 10.0 :) Otherwise, very happy with the continued support, but a bit odd they didn't put more thought in this and released it as is.

BigAlex
18-11-2015, 01:16
Hey devs!!

Do you really test those patches extensively in the PS4 Platform??? So how come the game start to freeze and corrupt your data just after the patch was installed?

Tried to restore the data from the cloud and it froze again. Freaking disgusting.

diesel97
18-11-2015, 02:05
Second this. Did a singleplayer race at Spa and on the TV cam wasn't able to read any of the names, and most of the times they just weren't visible. Taking a race cam you do see the name of the car in front if it's close enough. I guess what they did with showing the names is basically just use the same logic the game use when you are driving, but unfortunately in the TV cam it's pretty much useless. It would be great if you could see name + position of the car you are focused on in TV cam shown in a bracket somewhere on screen. Ideally, you see a list of the actual running order with the car shown highlighted - basically what you'd see on any motorsports on TV or in a lot of other racing games. Maybe in patch 10.0 :) Otherwise, very happy with the continued support, but a bit odd they didn't put more thought in this and released it as is.

For sum reason this "drive names" has the GUI guys stumped from the start because not one word about this since day one

ace1973
18-11-2015, 03:25
It's great that the tire wear/physics have been improved to award smoother and more realistic driving. Now if we could just get the moderators to not be arrogant and condescending when anyone mentions something negative. Maybe the devs can fix that in the next patch.

Fre.Mo
18-11-2015, 07:28
I have tryed the new patch and I feel that there is a real change in the car handling and I like it. Furtheremore, the tyre pressure has now a more significant influence on temperature and a carefull attention must be paid to the setting in order to avoid overheating.
It s a great patch from my point of view, thank you SMS.
Unfortunately, I had a lot of "disconnect, and return to race central".

Sankyo
18-11-2015, 07:47
The edit pit strategy being locked obviously is wrong, and it actually should have been fixed with the patch. Looking into this now.


Hey devs!!

Do you really test those patches extensively in the PS4 Platform??? So how come the game start to freeze and corrupt your data just after the patch was installed?

Tried to restore the data from the cloud and it froze again. Freaking disgusting.
I don't see many people reporting this, so it doesn't sound (yet) like a structural issue. Did you (hard) reboot your PS4 after the patch installation finished?

Photonmonkey
18-11-2015, 08:24
Another patch and another tirade of negative comments from people, well I am pleased with the patch, I play with a controller and I can now say the handling is more responsive easier to manage the front end and feels more intuitive. Steering is not so twitchy but feels more accurate hard to explain but all good so thumbs up from me.

Am now looking forward to the DLC, can we have some love for SMS for a change they are still supporting this game and I have seen 'overall' improvements being implemented. If you are going to moan at least be constructive, if you encounter a possible bug report it and give some useful feedback, I have seen people moaning about the new tyre tweaks, saying how it's now broken, I wish people would think before posting, this is a sim first and I think the tyre model is now working better than ever, problem is people especially on consoles are used to arcade handling so if the game becomes more challenging (realistic) they don't like it :) IMHO it's all good

chig88
18-11-2015, 09:04
I have tryed the new patch and I feel that there is a real change in the car handling and I like it. Furtheremore, the tyre pressure has now a more significant influence on temperature and a carefull attention must be paid to the setting in order to avoid overheating.
It s a great patch from my point of view, thank you SMS.
Unfortunately, I had a lot of "disconnect, and return to race central".

I've had the disconnect & return to race central message a lot as well. Also flashed up with a message when I booted up the game saying I wouldn't be able to access online features because I wasn't connected to PSN, even though I was connected.

Closing & restarting the game allowed me to access the time trial normally, but I've never had either of these problems before this patch.

BigAlex
18-11-2015, 10:49
I don't see many people reporting this, so it doesn't sound (yet) like a structural issue. Did you (hard) reboot your PS4 after the patch installation finished?

After the patch was downloaded and installed I did as I always did.... Went to play the game and it froze in the "loading page". Even the loading icon in the bottom left was static and something got stuck.

ingrobny
18-11-2015, 11:35
Thanks SMS :) .

The 6.0 update is live here in Norway, 5,603 GB

BigAlex
18-11-2015, 11:43
another victim here:

http://forum.projectcarsgame.com/showthread.php?22777-Crash-Freeze-on-PS4&p=1173379#post1173379

N0body Of The Goat
18-11-2015, 11:43
The edit pit strategy being locked obviously is wrong, and it actually should have been fixed with the patch. Looking into this now.

I'm not sure that is the case, Remco, because with some cars it would allow users to be on different tyre compounds.

For example, in a fixed "light cloud" race in the Formula A, all users should be starting of on soft slick tyres when "forced default setups" is enabled.

If users are allowed to change pit strategy options, some users could choose to fit medium slicks instead.

This then defeats part of the point of "forced default setups." ;)

Skanda-Five
18-11-2015, 12:07
I'm not sure that is the case, Remco, because with some cars it would allow users to be on different tyre compounds.

For example, in a fixed "light cloud" race in the Formula A, all users should be starting of on soft slick tyres when "forced default setups" is enabled.

If users are allowed to change pit strategy options, some users could choose to fit medium slicks instead.

This then defeats part of the point of "forced default setups." ;)

As long as you get the right tyres during your stop, the way it is resolved is irrelevant to the end user.

If you allow pit strategy then the problem is solved.
If not, then a global strategy based on the default settings has to be applied to all racers.
In the lobby where we had problems with force set ups and mandatory pit stops, it seems like each racer's own active pit strategy was selected.
I delete my strategies when I'm done with them. When I pitted, wear was less than 25% and I didn't get my tyres changed.
Others got new soft tyres and some got wet tyres.

Skanda-Five
18-11-2015, 14:13
Here's a quote from another Thread.

http://forum.projectcarsgame.com/showthread.php?38853-Wanted-UK-EU-clean-racers-9pm-onwards-mainly-GT-class-8-lap-races-friendly-banter&p=1173800


Hi all, just a note on setups/strategies. Griff mentioned he had no default setup in his list of pit strategies. I have looked and I don't have it anymore either and I am pretty sure I haven't deleted or overwritten it (not sure if you can anyway, a new default one just used to reappear I thought?)

Anyway, done a couple of tests and basically when "force default setups" is set to ON, it uses the pit strategy that is first in your strategy list. In my case I used the RS500 at Brands Indy and at the pitstop it gave me pressures and fuel refill for my BMW Procar strategy.

This might (probably) explain why people were getting different results?

Any thoughts or opinions anyone?

cmch15
18-11-2015, 14:44
Also since posting the above, none of my strategies were particularly special so I have just deleted them all and "Default" has returned, however now when I run the same race, it now does not change tyres or refuel. I have tried really burning up the front left tyre down to 50% but it won't put new tyres on, or refuel.

Edit: I was correct in saying that the "default" strategy just reappears when you save it as anything else, so maybe it's disappearance is due to the patch(?)

Edit 2: Finally, I have just created a new strategy and then deleted the "default" strategy, and now tyre changes work again but with the pressures set in my newly created strategy.

ChrisK
18-11-2015, 20:36
FFB rumble bug due to tyre pressures still there. Once you return to pits it goes away...not much help when I got it off the start line in a race.

Happened with lancer X and sauber c9.

Tomcul
18-11-2015, 21:35
The map in the track selection menu is a welcome addition. Browse full location list is now not really needed..

Pink_650S
18-11-2015, 22:00
Also since posting the above, none of my strategies were particularly special so I have just deleted them all and "Default" has returned, however now when I run the same race, it now does not change tyres or refuel. I have tried really burning up the front left tyre down to 50% but it won't put new tyres on, or refuel.

Edit: I was correct in saying that the "default" strategy just reappears when you save it as anything else, so maybe it's disappearance is due to the patch(?)

Edit 2: Finally, I have just created a new strategy and then deleted the "default" strategy, and now tyre changes work again but with the pressures set in my newly created strategy.

Hey!
Does this mean pitstops still dont work reliably?

jaymondo
18-11-2015, 22:39
Pitstops work, but the whole setup issue is so sad...

cmch15
18-11-2015, 23:20
Hey!
Does this mean pitstops still dont work reliably?

Pitstops in general are fine, it is only in MP when you set "force default setups" it starts playing up.

If you have saved user strategies, it uses the first one in your list. If you only have the "default" strategy, it doesn't change tyres/fuel at all.

Pink_650S
19-11-2015, 01:18
Pitstops in general are fine, it is only in MP when you set "force default setups" it starts playing up.

If you have saved user strategies, it uses the first one in your list. If you only have the "default" strategy, it doesn't change tyres/fuel at all.

They made the whole pitstop thing way too complicated.
You should be able to hop in a race with mandatory pitstops without having to study at Harvard first.

Sir Digby Chicken Caesar
19-11-2015, 02:16
Thanks for setting advanced controls to persist. Surprised me.

Edit: And for the pit stop tire changes, which work now.

Fre.Mo
19-11-2015, 07:02
FFB rumble bug due to tyre pressures still there. Once you return to pits it goes away...not much help when I got it off the start line in a race.

Happened with lancer X and sauber c9.

The same here with Aston GT3 on Nordscheifle during warmup session. I returned to pit and it was gone.

cmch15
19-11-2015, 08:05
They made the whole pitstop thing way too complicated.
You should be able to hop in a race with mandatory pitstops without having to study at Harvard first.

The strategy system is ok for me, however it is inconsistent between game modes, i.e. in career you get a pre-race screen with setup and strategy options available, but in MP and SP quick races you have to make sure you have it all set in Quali as it skips straight to the race. The My Garage, car setup/liveries are a bit of a headache though.

ChrisK
19-11-2015, 20:05
The same here with Aston GT3 on Nordscheifle during warmup session. I returned to pit and it was gone.

Got it again yesterday with the lmp900. So no improvement at all.

webuserjonny
19-11-2015, 22:33
Loving the new tyre model. Cars feel a lot better now. :)

Also the race end timer isn't proving a problem as I thought it would.

Great work guys.

VR46
20-11-2015, 00:12
Less democracy is now a good thing all of a sudden?

At least before with a vote system, fast players had less chance of being kicked by sore losers if the other drivers enjoyed the competition.

Now? Now every moron on the planet has the power to kick good drivers. This breaks more than it fixes, and finding fast , competitive and fair matches was already a hit and hope effort.

diesel97
20-11-2015, 00:16
Less democracy is now a good thing all of a sudden?

At least before with a vote system, fast players had less chance of being kicked by sore losers if the other drivers enjoyed the competition.

Now? Now every moron on the planet has the power to kick good drivers. This breaks more than it fixes, and finding fast , competitive and fair matches was already a hit and hope effort.

your being kicked because you are to fast ?

ChrisK
20-11-2015, 01:54
your being kicked because you are to fast ?

I got kicked straight after Q yesterday after I put it on pole, so yes this does happen.
Small price to pay though, host must be able to kick.

ChrisK
20-11-2015, 09:02
2 races tonite, 2 ffb crashes. Once in Q so I could go back to pits and all fine. 2nd time perfect in Q, race start and its crap so I bailed. How unbelievable this is still happening so far along. I stand by what I said after patch 3. This game will never be fixed. We have to deal with the crap programming or move on.

Adolfus
20-11-2015, 17:52
Great work guys.. love the new additions. Love the ability to force pit stops in a race now!!! Excellent!

madmax2069
20-11-2015, 20:43
Less democracy is now a good thing all of a sudden?

At least before with a vote system, fast players had less chance of being kicked by sore losers if the other drivers enjoyed the competition.

Now? Now every moron on the planet has the power to kick good drivers. This breaks more than it fixes, and finding fast , competitive and fair matches was already a hit and hope effort.

Do you really want to race against such a bad host anyways ? Take it as him doing you a favor, remember his in game name and avoid his rooms and either make a room or find one of the many other rooms.

If a host kicks me out because i posted a #1 qualifying time then I dont want to race against him anyways he did me a favor.

I can see if you're lagging that the host kicks you, or of you're ramming and wrecking. Vote to kick hardly ever worked because hardly no one would follow up with a vote to kick said person.

Heres the way I see it, you join into someone's lobby they should have the right to kick you for any reason they see fit, you joined their lobby, they're master and commander in the lobby. If you dont like why they kicked you, just avoid the person that created said lobby.

Skanda-Five
21-11-2015, 16:05
I agree. Dicks are going to be dicks anyway. If you didn't get kicked then you would be rammed off the track by the lobby owner.

Sociopaths existed before the kick function.

And isn't that the most sincere flattery?
"You're too good to beat so I'll cheat and ruin your race."

I think it sorts the rammers from the racers.

ChrisK
22-11-2015, 11:59
The big deal for me is this...Miraculously the ffb on my t300 returned to normal and I have zero slop or deadzone in my wheel again. It feels absolutely perfect. Now the rational observer will acknowledge that SMS had introduced bugs in the previous patches which screwed some wheels, (just like now fanatec csw wheels are now problematic with this patch), and now those bugs have been removed somehow. The sycophant muppets who used to say that it was a TM problem with the wheel or with the TM firmware will probably say that magical fairies teleported into my wheelbase overnight and repaired it so it feel so new.

And as miraculously as it fixed itself, this evening it miraculously shit itself again after a black, (first black then blue), screen crash. Gt4 ginetta at Monaco, lap 3.

YAY !!

2stains
22-11-2015, 22:53
That black to blue screen was what happened to me when we raced on Saturday night ! and my race was ruined , not that i was any competition for you around that track.

ChrisK
23-11-2015, 01:53
Sounds like the exact same issue. Screen freezes, turns black, then goes to blue screen. Beforehand, it used to just blue screen for me immediately and the whole ps4 went down. I wasn't in psn chat at the time so I don't know if it completely disconnected me or not.

2stains
23-11-2015, 04:02
Yeah slowly turns from black to blue and i was in a party chat with you guys and that stayed connected? WTF?

Zenzic
23-11-2015, 09:28
More crashes here. In preparation of an upcoming race some of us had independent practice sessions. Two of us experienced two crashes in an hour's time, third driver encountered one crash. LMP1 at Spa.

Equation
30-11-2015, 08:44
After patch v6 feels like game crashes more than ever. Saturnday I was driving in Free Practice mode and game crashed. Sunday I was driving in Free Practice and game crashed.

Bealdor
30-11-2015, 08:52
Did you guys try to rebuild your database (http://forum.projectcarsgame.com/showthread.php?31411-Rebuild-database-improved-my-post-patch-performance)?

Equation
30-11-2015, 12:31
Did you guys try to rebuild your database (http://forum.projectcarsgame.com/showthread.php?31411-Rebuild-database-improved-my-post-patch-performance)?

I do,that and write here if that continues.

2stains
01-12-2015, 02:26
Did you guys try to rebuild your database (http://forum.projectcarsgame.com/showthread.php?31411-Rebuild-database-improved-my-post-patch-performance)?
After the last Sony firmware update my PS4 rebuilds data base every time i start it up . I think it's a feature they implemented for this game !!!

AudioSlave92210
01-12-2015, 13:18
Did you guys try to rebuild your database (http://forum.projectcarsgame.com/showthread.php?31411-Rebuild-database-improved-my-post-patch-performance)?
No need to rebuild database, no freeze and crash with other games. Project Cars is the problem, not the ps4.

Mascot
01-12-2015, 13:43
Yep, the stability of this game is nothing short of a joke. I paid to play a driving game, not Russian roulette.