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Stephen Viljoen
20-01-2016, 10:06
Hi all,

The PS4 patch 8.0 will be rolling out over the course of day, first in EU and later in US.


Project CARS – PS4 Patch 8.0 – Release Notes

Vehicles
• McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
• Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
• Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
• Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
• KTM X-Bow - Fixed clipping on the roof camera.

Tracks
• Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
• Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

Physics, Tires and Setups
• Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
• Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

Controllers
• Fixed long standing missing functionality in Thrustmaster PS4 implementation -- the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.

GUI
• DLC cars and tracks will now remain selected between game sessions.
• Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

UDP
• Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

Mascot
20-01-2016, 10:14
You guys do know that Silverstone Classic has had a game-breaking issue with the pits ever since it was released, right?

225576

Sorry - couldn't resist.

Marrrfooo
20-01-2016, 10:20
I do appreciate the thread is not meant for the 'x/y/z is missing' stuff - but the above (Silverstone Classic pits) was, to most people's minds, a relatively easy solve? Any chance of any updates on what's gone on there?

And can we assume that dear Casey will drop a physics-related post with regards to changes made to the tyre model for this patch - as indications were there were changes being made to marry up the best bits of the tyre/heat models in v5-7 for v8 and the notes don't really explain/expand upon it?

stoogie13
20-01-2016, 10:29
UDP
• Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

Does this mean the buttins/controls assigned on a dualshock 4 will work alongside a wheel...?

Konan
20-01-2016, 10:33
Just tested the tyre fysics.....
Formula rookie,Sakitto...qualifying....
Tyres warmed up during lap 1...
Started to rain....put on rain tyres...warmed up good...
No more rain...continued on rain tyres...turned red after one dry lap...
Looks all good to me,thanks SMS for this fix :cool:

PureMalt77
20-01-2016, 10:34
Does the UDP package now tell which assists are currently available in the car? (ABS/TC/ST)?
Until then, you are notified when an assist triggers, but not if they are N/A unless you map a button for it and press it or drive in a camera with Motec.

Shogun613
20-01-2016, 10:35
Just tested the tyre fysics.....
Formula rookie,Sakitto...qualifying....
Tyres warmed up during lap 1...
Started to rain....put on rain tyres...warmed up good...
No more rain...continued on rain tyres...turned red after one dry lap...
Looks all good to me,thanks SMS for this fix :cool:

Sounds promising so far! I've been waiting for this so I can continue my career...

Konan
20-01-2016, 10:37
Sounds promising so far! I've been waiting for this so I can continue my career...

For me the tyres do everything i wanted pre-patch 7.0 so far...so i'm a happy camper...lol

Mascot
20-01-2016, 10:39
UDP
• Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

Does this mean the buttins/controls assigned on a dualshock 4 will work alongside a wheel...?

I believe one of the benefits is the reintroduction of the second joystick functionality on Fanatec CSR Elite Formula rims.

LukeC
20-01-2016, 10:41
This tyre heating fix makes me very happy. The fact that the issue with saving setups to the DLC tracks has been fixed as well makes me ecstatic. Thank you all. :D

RoccoTTS
20-01-2016, 10:44
Just tested the tyre fysics.....
Formula rookie,Sakitto...qualifying....
Tyres warmed up during lap 1...
Started to rain....put on rain tyres...warmed up good...
No more rain...continued on rain tyres...turned red after one dry lap...
Looks all good to me,thanks SMS for this fix :cool:

The Formula rookie was a good car to test, this was the first car i was planning to test also.

N0body Of The Goat
20-01-2016, 10:45
Just tested the tyre fysics.....
Formula rookie,Sakitto...qualifying....
Tyres warmed up during lap 1...
Started to rain....put on rain tyres...warmed up good...
No more rain...continued on rain tyres...turned red after one dry lap...
Looks all good to me,thanks SMS for this fix :cool:

Could you now try the above scenario with the Formula Renault 3.5 and report back, please?

M-Bimmer
20-01-2016, 10:50
Hope the stuck in pit is fixed. Bug hit me in patch 7. Otherwise, every patch is appreciated guys. Thnx

Konan
20-01-2016, 11:02
Could you now try the above scenario with the Formula Renault 3.5 and report back, please?

Sorry...i would but i'm no longer at home...
:grumpy:

Sessionerror
20-01-2016, 11:11
Looking forward to testing the new/old tire model ;)

However, I'm a bit disappointed that the tire naming issue in the german translation hasn't been adressed once again :( http://forum.projectcarsgame.com/showthread.php?38888-Different-Tyre-names-in-Tuning-Setup-and-Pit-Strategy (http://forum.projectcarsgame.com/showthread.php?38888-Different-Tyre-names-in-Tuning-Setup-and-Pit-Strategy&highlight=mittel)

madmax2069
20-01-2016, 11:25
• KTM X-Bow


Wait, what

cluck
20-01-2016, 11:31
Wait, whatOne of the cars in this month's DLC, due out next Tuesday (26th) :yes:.

Nomad06
20-01-2016, 11:32
Wait, what

Yeah, did a double take on that one as well...

Nomad06
20-01-2016, 11:36
One of the cars in this month's DLC, due out next Tuesday (26th) :yes:.


LOL, they have a "fix" and it hasn't been released yet.

andycass
20-01-2016, 11:38
apparently SMS think the games bug free. The last 2 patches have been shocking. All thats really been fixed is something you managed to break last patch.

jerry555
20-01-2016, 11:59
Can someone tell my the download size. Thanks

Mascot
20-01-2016, 12:01
Can someone tell my the download size. Thanks

6.6gb, I believe.

casscroute
20-01-2016, 12:01
SOO COOL

Thanks :):)

TRL Karthikeyan
20-01-2016, 12:04
so no camber exploit fix?

Liquid7394
20-01-2016, 12:12
That was fixed last patch.

senna94f1
20-01-2016, 13:06
only a couple a mins left before new 8.0 patch is downloaded ,, think on this guys and girls this game i have played in excess of 300hrs and still loving new dlc packs ,how many games do you know that can keep you entertained for this amout of time ,so value for money and game play project cars knock spots off any game i know, a master piece of a racing game ,its also getting close to the real thing as i have raced around alot of real race tracks and in this game you dont get hurt , so stop ya moaning lol and embrace this game ,well done to project cars. also when can we have a indy car with even one oval track to race on ,i know thats being abit greedy i suppose .

Bryn Fowd
20-01-2016, 13:09
How big (in Mb/Gb) is this one? 7.0 was 5.6 GIG. wiped out my monthly data download allowance.

senna94f1
20-01-2016, 13:12
6.594gb exactly , its a big update , i had to delete some of my storage awell lol.

Hitman23
20-01-2016, 13:26
The New patch doesn't feel that Good in the GT3 class.THE cars tend to get rear end happy more so than before, THE z4 spin out of tight turns or coming out of slow turns like the rear wheels are on ice. THE McLaren tend to oversteer alot more than it ever did before. THE update fixes One thing and make the handeling of the car worse. Update 5.0 was way better after that update you guys fix One thing and Muck up a whole bunch of other things.( cars handeling)

Mascot
20-01-2016, 13:32
The New patch doesn't feel that Good in the GT3 class.THE cars tend to get rear end happy more so than before, THE z4 spin out of tight turns or coming out of slow turns like the rear wheels are on ice. THE McLaren tend to oversteer alot more than it ever did before. THE update fixes One thing and make the handeling of the car worse. Update 5.0 was way better after that update you guys fix One thing and Muck up a whole bunch of other things.( cars handeling)

I don't like the sound of that. I was having all sorts of oversteer problems already last night. MP physics seem different to SP physics somehow. Weird.

Yorkie065
20-01-2016, 13:34
The New patch doesn't feel that Good in the GT3 class.THE cars tend to get rear end happy more so than before, THE z4 spin out of tight turns or coming out of slow turns like the rear wheels are on ice. THE McLaren tend to oversteer alot more than it ever did before. THE update fixes One thing and make the handeling of the car worse. Update 5.0 was way better after that update you guys fix One thing and Muck up a whole bunch of other things.( cars handeling)

Are you on default setup? If not, was it a setup you made back on patch 7 tyres? If yes to the latter then you need to go back again and start with a fresh approach as you can't really expect to have a fairly significant change, pull up a setup that worked on an old tyre model that wasn't working correctly in the first place and expect to have the same results.

Spend more time with it and try to adapt and see if it is tied to a setup or not. If it isn't, try adjusting your driving style to compensate for it and report back on your findings.

Fernandito
20-01-2016, 13:48
Are you on default setup? If not, was it a setup you made back on patch 7 tyres? IF yes to the latter then you need to go back again and start with a fresh approach as you can't really expect to have a fairly significant change, pull up a setup that worked on an old tyre model that wasn't working correctly in the first place and expect to have the same results.

Spend more time with it and try to adapt and see if it is tied to a setup or not. If it isn't, try adjusting your driving style to compensate for it and report back on your findings.Man. There're cars that are tail happy and spin even at low speed no one knows why regardless the settings you apply, such as the case he's talking about, the z4. I've been testing (again) this car for 1 hour to see If It was worth my time racing with it, and the guy imo speaks the truth. It sucks even more now than before when It comes to losing the rear even at low speeds, which at the very least continues to be laughable from a physics point of view.

We know there are many cars in this game that either handle like **** or simply speaking are undrivable.

Marrrfooo
20-01-2016, 13:51
Man. There're cars that are tail happy and spin even at low speed no one knows why regardless the settings you apply, such as the case he's talking about, the z4. I've been testing (again) this car for 1 hour to see If It was worth my time racing with it, and the guy imo speaks the truth. It sucks even more now than before when It comes to losing the rear even at low speeds, which at the very least continues to be laughable from a physics point of view.

We know there are many cars in this game that either handle like shit or simply speaking are undrivable.

Is this now potentially being a matter of the model now outstripping the default setups? We know the physics have taken plenty of tweaks over the recent months - is it now that the default setups have not been re-tested to suit the new model parameters?

Bealdor
20-01-2016, 13:52
Man. There're cars that are tail happy and spin even at low speed no one knows why regardless the settings you apply, such as the case he's talking about, the z4. I've been testing (again) this car for 1 hour to see If It was worth my time racing with it, and the guy imo speaks the truth. It sucks even more now than before when It comes to losing the rear even at low speeds, which at the very least continues to be laughable from a physics point of view.

We know there are many cars in this game that either handle like shit or simply speaking are undrivable.

What driving assists are you using for this car?

baza4173
20-01-2016, 13:58
Any reasons why i would lose all my save data after installing patch 8.0 :mad:

Hitman23
20-01-2016, 14:29
Are you on default setup? If not, was it a setup you made back on patch 7 tyres? If yes to the latter then you need to go back again and start with a fresh approach as you can't really expect to have a fairly significant change, pull up a setup that worked on an old tyre model that wasn't working correctly in the first place and expect to have the same results.

Spend more time with it and try to adapt and see if it is tied to a setup or not. If it isn't, try adjusting your driving style to compensate for it and report back on your findings.

I Will drive with it for a few Hours and see if i will get used to it. In multiplayer we use forced default setup in GT3 class , so it down to handeling of the car and tire physics.

Skanda-Five
20-01-2016, 14:31
Heating model is greatly improved but with that comes the need for another driving style and another setup.
Rear end grip is lessened because the tyres have to run harder and therefore have less grip.

I now have 24 hours to come up with 2 new setups and a new driving style for my 2 league races tomorrow night.
We don't allow assists so it's all down to style and setup.
Can anyone recommend a good divorce lawyer?

SMS giveth and SMS taketh away.

wolby2010
20-01-2016, 14:33
--KTM X-BOW--
Free car maybe?

Skanda-Five
20-01-2016, 14:39
--KTM X-BOW--
Free car maybe?

That would shut me up nicely!

Mad Al
20-01-2016, 14:44
--KTM X-BOW--
Free car maybe?

No That's part of the next paid DLC.. the Ford Falcon FG Aussie V8 Supercar is the free car

Reinart86
20-01-2016, 14:44
No, the ford falcon v8sc will be the free car this month.


edit, ninja'd :)

BigAlex
20-01-2016, 14:44
Any reasons why i would lose all my save data after installing patch 8.0 :mad:

This is my biggest fear when those frequent updates arrive.

Doge
20-01-2016, 14:53
What about the replays? Have you abandoned them in this sorry state?

Fernandito
20-01-2016, 15:28
What driving assists are you using for this car?None, and not just with this car but all. I don't think the opinion of those who use any assist should be taken into consideration anyway.

edit:


Is this now potentially being a matter of the model now outstripping the default setups? We know the physics have taken plenty of tweaks over the recent months - is it now that the default setups have not been re-tested to suit the new model parameters?I'm afraid I still can't answer your questions without testing the game a lot more. For now, I have been using my favourite class, FB, for a couple of races against the AI, and I can happily confirm these cars are again drivable and a looot a lot of fun to drive with, even running a low downforce setting with them, which was suicidal with the nightmare 7.0 has been.

Regarding the z4, It still seems the same crap to me. I mean. Losing the rear z4 style (Z4 project cars style I mean) while you still wonder yourself what the **** is the problem with this shit car, regardless your setup

Skanda-Five
20-01-2016, 15:32
None, and not just with this car but all. I don't think the opinion of those who use any assist should be taken into consideration anyway.

Damn straight. What can ABS, SC and TC teach you about handling and setup other than to ignore it and floor it?

cornishbrooksy
20-01-2016, 16:21
None, and not just with this car but all. I don't think the opinion of those who use any assist should be taken into consideration anyway.

edit:

I'm afraid I still can't answer your questions without testing the game a lot more. For now, I have been using my favourite class, FB, for a couple of races against the AI, and I can happily confirm these cars are again drivable and a looot a lot of fun to drive with, even running a low downforce setting with them, which was suicidal with the nightmare 7.0 has been.

Regarding the z4, It still seems the same crap to me. I mean. Losing the rear z4 style (Z4 project cars style I mean) while you still wonder yourself what the **** is the problem with this shit car, regardless your setup

Mind your language please, and edited a previous post of yours a page back....

Skanda-Five
20-01-2016, 16:53
Mind your language please, and edited a previous post of yours a page back....

You missed 2 other expletives from that post.
Just as thorough as we've come to expect.

cluck
20-01-2016, 17:02
You missed 2 other expletives from that post.
Just as thorough as we've come to expect.These guys don't work for SMS, they are volunteers on this forum. Not to mention they are human, like the rest of us. If you fancy the job of being a moderator - and dealing with all the abuse that goes with it - sign up.

Skanda-Five
20-01-2016, 17:11
I guess I asked for that!

MrSSDD
20-01-2016, 17:16
So I'm guessing they have fixed the game crashing/freezing issue??

Mad Al
20-01-2016, 17:30
These guys don't work for SMS, they are volunteers on this forum. Not to mention they are human, like the rest of us. If you fancy the job of being a moderator - and dealing with all the abuse that goes with it - sign up.

Says the Chicken :)

MrSSDD
20-01-2016, 18:15
It’s Sony’s issue coupled with your internet connection causing the game crashes and freezes. I believe Sony has corrected the problem with the last two updates they released. The 3.15 just came out last week. Also, do your maintenance of the PS4 by rebuilding your PS4’s database. It helps a lot and not difficult to do from the PS4 settings menu. When not playing online it helps to disconnect your internet connection. IMO only.
Thank you for some clarification on the issue. I will look into rebuilding database. I did get 3 good races after last update so it probably is my connection

Doge
20-01-2016, 18:49
It’s Sony’s issue coupled with your internet connection causing the game crashes and freezes.

Nope. It΄s the game. It crashes offline too, plus it΄s the only game that crashes from the bunch I have.


Also, do your maintenance of the PS4 by rebuilding your PS4’s database. It helps a lot and not difficult to do from the PS4 settings menu.

Only useful as placebo.

Konan
20-01-2016, 18:59
[QUOTE=Doge;1215778]Nope. It΄s the game. It crashes offline too, plus it΄s the only game that crashes from the bunch I have.

I believed it was the game for a long time. Madden 25 would freeze on me a lot also. I have had just one crash loading a replay since patch 6.0 and that was when I was online. Also my PS4 fan was running like a jet engine until I took a vacuum and cleared the vents. Now I hardly hear the fan at all. The PS4 heat will also make the game freeze and crash.

I agree on that...had one freeze a long time ago (when the problem first appeared) and none since...knock on wood :cool:

Bealdor
20-01-2016, 19:29
None, and not just with this car but all. I don't think the opinion of those who use any assist should be taken into consideration anyway.


Since the Z4 is meant to be driven with ABS, TC (and in some series even SC) on I disagree with you on this one.

Konan
20-01-2016, 19:34
Since the Z4 is meant to be driven with ABS, TC (and in some series even SC) on I disagree with you on this one.

Didn't know about that...I'll make a mental note.
I still have to drive 3/4 of the cars,including DLC...always in career and have almost never driven an invitational... I know...shame on me...

DARIUS213456
20-01-2016, 19:49
Didn't a Corvette make a slight mistake at Sebring last year because there was a problem with the traction control?

Glad to see the tire model fixed, and the KTM coming.

MrSSDD
20-01-2016, 20:13
[QUOTE=Jay B;1215784]

I agree on that...had one freeze a long time ago (when the problem first appeared) and none since...knock on wood :cool:
Only had a problem once in a wile with controller disconnecting before. Then I bought the BO3 1tb ps4 just before 7.0 hit and had problems since. Couldn't finish a single race. Latest system update hit and managed to finish 3 races before it crashed and now back to same problem.

Rick8727
20-01-2016, 20:17
Hi guys, does anyone have troubles with there t300rs wheel, especially the ffb strength in calibration menu?I've had it perfect for months but since the new 8.0 patch the wheel is to strong like a go-kart. I can't get it back to normal bij wheel reset etc.

Konan
20-01-2016, 20:30
[QUOTE=Konan;1215787]
Only had a problem once in a wile with controller disconnecting before. Then I bought the BO3 1tb ps4 just before 7.0 hit and had problems since. Couldn't finish a single race. Latest system update hit and managed to finish 3 races before it crashed and now back to same problem.

I'm sorry to hear that....I find it strange (but feel lucky) i almost haven't had any of the issues reported on this forum...
It's not platform related,it happens to some but not everyone...that makes it hard to pinpoint imho...

madmax2069
20-01-2016, 21:20
Nope. It΄s the game. It crashes offline too, plus it΄s the only game that crashes from the bunch I have.



Only useful as placebo.


The PS4 has been known to go unstable when the internet connection, or network connection goes unstable or the connection to PSN goes unstable. It can cause the game you're playing to crash (even a single player only game) due to the OS going into a unstable state.

Ive been able to recreate multiple times where I cause the network/internet connection to go unstable and cause the single player game that i was running on the PS4 to crash.

Ive reported this issue to SONY many times, I've submitted the crash report every time. It seems like they're slowly working this issue out because I can't reproduce it as often. But every once in a while it will still happen but I have to try it many times before it cause a game crash, before it would do it only after a few attempts by causing my internet connection to go unstable.

The game I was using was either a solo only game or a game played in offline mode but where the PS4 was still connected to the internet.

The way I'd get my internet to go unstable is that I'd slowly unscrew the coax from the modem to where it was barely connected, id screw it back in and unscrew it slowly for another attempt.

I can still go into live with PlayStation make multiple searches which results in many of the functions of the PS4 no longer working (like recent activities on people profiles, the overview/recent activities/related items under the games icon in the PS menu no longer showing up, a total lockup of the system/menu itself), as well as no longer being able to use live with PlayStation, they just show up as a refresh circle.

Chipmonk77
20-01-2016, 22:07
Hi guys, does anyone have troubles with there t300rs wheel, especially the ffb strength in calibration menu?I've had it perfect for months but since the new 8.0 patch the wheel is to strong like a go-kart. I can't get it back to normal bij wheel reset etc.

My T300RS had a good ffb strength after month of trying to find the best solution for my taste.
Tire force 100 and FFB overall at 75 combined with Steering Gain 0.82 worked well and is within a somewhat safe range of setting. I am using Jack Spade FFB values as well for every car.
Now with Patch 8.0 the FFB is a lot stronger than before and it feels like when turning the wheel it is increasing its centering force.
Wheels tends to get hot again as it was before 6.0...

Rick8727
20-01-2016, 22:23
Ive used jack spade as well, with ffb settings a bit less then he recommended. The wheel does strange things as he goes from left to right at the start of the race and then stays at one side tripping. And yes it gets a bit warmer then usual.

diesel97
20-01-2016, 22:24
My T300RS had a good ffb strength after month of trying to find the best solution for my taste.
Tire force 100 and FFB overall at 75 combined with Steering Gain 0.82 worked well and is within a somewhat safe range of setting. I am using Jack Spade FFB values as well for every car.
Now with Patch 8.0 the FFB is a lot stronger than before and it feels like when turning the wheel it is increasing its centering force.
Wheels tends to get hot again as it was before 6.0...

I cant remember what it was , but something in the global settings changed on previous versions. after updates

ChrisK
20-01-2016, 22:42
My T300RS had a good ffb strength after month of trying to find the best solution for my taste.
Tire force 100 and FFB overall at 75 combined with Steering Gain 0.82 worked well and is within a somewhat safe range of setting. I am using Jack Spade FFB values as well for every car.
Now with Patch 8.0 the FFB is a lot stronger than before and it feels like when turning the wheel it is increasing its centering force.
Wheels tends to get hot again as it was before 6.0...

it should be the other way around.
tire force at 75, (i have mine at 70) and FFB at 100, (i have mine at 95).

the tire force setting is the main cause of the overheating and super strong centre force issue.

jack spades settigns make the wheel feel much much better and lighter to turn, the default ffb settigns are heavier and more centre spring. but give nthe number of game crashes in this game, i just use default now cos reentering the ffb settings per car every time became too cumbersome.

ace1973
20-01-2016, 23:23
Well the update wouldn't download, said I had to remove unneeded data. So it gave me three options 1. Go to application manager, 2. Retry, 3. Ok. Tried option 2 and 3 several times to no avail. So thought I'd bite the bullet and delete my saved game data, all 212 hours of it. Anyway have a league race on Saturday and needed the update to get some practice time in, deleting saved game data didn't work either. So I completely deleted all game files, and now it is downloading. I don't really care about the lost stats and career progress because the stats were all wrong anyway. Posting this more as a heads up in case someone else has the same issue. Oh and yes I had plenty of space for the update. Anyway hope this isn't the new trend for updates don't really want to restart my career every month.

nissan4ever
21-01-2016, 01:34
Hi guys, does anyone have troubles with there t300rs wheel, especially the ffb strength in calibration menu?I've had it perfect for months but since the new 8.0 patch the wheel is to strong like a go-kart. I can't get it back to normal bij wheel reset etc.

On my Thrustmaster TX I run 100 FFB & 45 Tire Force. I also use Jack Spade's 66% Chart. If 45 is to low, increase it in increments of 5 till you find what you like. I wouldn't go no higher than 70 personally.

cowball1111
21-01-2016, 02:30
HI
do we have KTM X-Bow in the cars list??

Mahjik
21-01-2016, 02:36
HI
do we have KTM X-Bow in the cars list??

Not yet. It will likely be in this month's DLC offering.

e23belen
21-01-2016, 03:35
It's not stated in the notes but the max restrictor for the Aston GTE was increased to 29.5mm. This is at least the case on my PS4 copy after patch 8.00.

GForce
21-01-2016, 06:10
Thx SMS for another great update!

Cu
GForce

Mascot
21-01-2016, 11:04
Seriously though: can a dev (or knowledgeable mod) please comment on the ever-present Silverstone Classic pit bug and whether a fix can reasonably be expected? It's a fantastic racing circuit (probably my favourite in the game) but is pretty much unusable online if you want any interaction at all with the pits. Two patches have been released without even a mention and there seems to be a strange wall of silence surrounding this issue.

Many thanks, much appreciated. :)

Invincible
21-01-2016, 11:12
It's not stated in the notes but the max restrictor for the Aston GTE was increased to 29.5mm. This is at least the case on my PS4 copy after patch 8.00.

Do you know by chance what the max restrictor size was before 8.0?
But if the car has a tad more grunt now, I'm a happy camper.

Bealdor
21-01-2016, 11:23
Seriously though: can a dev (or knowledgeable mod) please comment on the ever-present Silverstone Classic pit bug and whether a fix can reasonably be expected? It's a fantastic racing circuit (probably my favourite in the game) but is pretty much unusable online if you want any interaction at all with the pits. Two patches have been released without even a mention and there seems to be a strange wall of silence surrounding this issue.

Many thanks, much appreciated. :)

I've forwarded the issue again, just in case it got overlooked.

Mascot
21-01-2016, 11:41
I've forwarded the issue again, just in case it got overlooked.

Many thanks indeed Bealdor. I'd still be very interested to hear a bit of background about the problem, why it only affects this particular track, and why it seems to be a particularly difficult nut to crack.

N0body Of The Goat
21-01-2016, 12:12
Many thanks indeed Bealdor. I'd still be very interested to hear a bit of background about the problem, why it only affects this particular track, and why it seems to be a particularly difficult nut to crack.

Originally, IIRC it was designed with a semi-open pit lane divider like the real life counterpart, but Doug spotted an issue or two and then used artistic license to use a solid pit wall to try and solve the issue he came across.

I've not tried it yet in patch 8, but I came across a problem where...
I would enter the pits
AI would take over at the speed limit line, but stay to the left side of the pit lane
Zoom past my pit box (where pit team member was waiting) at race speed [way past typical speed limits of ~80kph]
AI would pass over control back to me at the pit exit speed limit line
Car would instantly come to a halt, 0kph, in a high gear

It seemed as if the trigger to pit correctly was somewhere near that final 90-bend on the right-hand pit wall, if I hit it, AI would take over and scrape the car along the right pit wall with the steering wheel at ~45 degrees (at much slower speeds than normal limit, ~20kph IIRC)

BigAlex
21-01-2016, 12:28
I would advise SMS to get rid of the career mode forever. There is no point of having a career that you will never succeed because some patch will screw all your data.

Yes IT HAPPENED AGAIN!

1)Downloaded and installed the "Patch"
2) Started PCars
3) Game freezes in the loading screen for hours.
4) Tried to close PCars
5) received the popular error message
6) Started Pcars once again.
7) Got the awful message telling that my data was corrupted and would not be loaded
8) No problem, went to cloud, downloaded my previous day backup.
9) Fire up the game again and...
10) Game freezes AGAIN in the loading screen for hours....

and it goes on and on.

Now I had to reconfigure everything again... controllers, set ups etc.

HOW COME YOUR QUALITY ASSURANCE DEPARTMENT DON`T GET THIS? FIRE THOSE GUYS! THEY ARE PROCASTINATING!

PS: Hoping that other SIMS see the breach and come to the Playstation platform. What you guys really need is competition!!!

Bruno Alexandre
21-01-2016, 12:28
Many thanks indeed Bealdor. I'd still be very interested to hear a bit of background about the problem, why it only affects this particular track, and why it seems to be a particularly difficult nut to crack.

It's one of those issues where a fix can only be attainable when we're able to make it happen 100% of the time, so the developer can then grab it and see it with his debug tools and find the issue. But so far we haven't got a way to repro this, not even once, which makes it impossible to fix, we could attempt a blind fix by looking into something which might be the issue, but the outcome could be worse than what it is at the moment. Another question is, why it's mostly repro-able in online mode, there's no logic reason on why the track would be different there.

So as you can see it's not a matter of us not wanting to fix it, but a lack of a good method to repro.

Nomad06
21-01-2016, 12:45
Since the Z4 is meant to be driven with ABS, TC (and in some series even SC) on I disagree with you on this one.


I actually agree with this. So much emphasis on driving without TC and ABS in these leagues, as if it is some sort of status of realism, when in fact, and especially GT3, these devices are used, IMHO if the leagues are really looking for realism, when they should be allowing TC ABS etc...

Marrrfooo
21-01-2016, 12:46
It's one of those issues where a fix can only be attainable when we're able to make it happen 100% of the time, so the developer can then grab it and see it with his debug tools and find the issue. But so far we haven't got a way to repro this, not even once, which makes it impossible to fix, we could attempt a blind fix by looking into something which might be the issue, but the outcome could be worse than what it is at the moment. Another question is, why it's mostly repro-able in online mode, there's no logic reason on why the track would be different there.

So as you can see it's not a matter of us not wanting to fix it, but a lack of a good method to repro.

Thanks for responding Bruno - much appreciated. The majority are not daft enough to assume that everything/anything can be quick fixed. That being said, there has been very little mentioned on the forums about this issue (perhaps it was not reported properly/loudly enough - not important at this point). However, the fact that you are struggling to reproduce it is frustrating - but now that the community is aware of this it allows those that most desperately want the circuit functioning to trial it again and see if circumstances can be identified to reproduce it consistently. I wasn't aware at all up until now that attempts to reproduce it had failed...

Mascot - something for the group of us to try one evening?

Mascot
21-01-2016, 13:39
Originally, IIRC it was designed with a semi-open pit lane divider like the real life counterpart, but Doug spotted an issue or two and then used artistic license to use a solid pit wall to try and solve the issue he came across.

I've not tried it yet in patch 8, but I came across a problem where...
I would enter the pits
AI would take over at the speed limit line, but stay to the left side of the pit lane
Zoom past my pit box (where pit team member was waiting) at race speed [way past typical speed limits of ~80kph]
AI would pass over control back to me at the pit exit speed limit line
Car would instantly come to a halt, 0kph, in a high gear

It seemed as if the trigger to pit correctly was somewhere near that final 90-bend on the right-hand pit wall, if I hit it, AI would take over and scrape the car along the right pit wall with the steering wheel at ~45 degrees (at much slower speeds than normal limit, ~20kph IIRC)


It's one of those issues where a fix can only be attainable when we're able to make it happen 100% of the time, so the developer can then grab it and see it with his debug tools and find the issue. But so far we haven't got a way to repro this, not even once, which makes it impossible to fix, we could attempt a blind fix by looking into something which might be the issue, but the outcome could be worse than what it is at the moment. Another question is, why it's mostly repro-able in online mode, there's no logic reason on why the track would be different there.

So as you can see it's not a matter of us not wanting to fix it, but a lack of a good method to repro.

Thanks for the responses chaps. The issue as our group of racers knows it is not as described by NotG in his post above (but I think that has happened to us on occasion). The main problem (as I remember it - it's been a while as we always avoid Silverstone Classic in our MP sessions due to this issue) is one of getting stuck in the pit garage and not released back onto the track. This coincides with a framerate drop down into single figures (not always easily spotted in the garage unless a flag is blowing in the breeze in front of you) and totally unresponsive menu controls. In our group of racers it happens almost every time the pits are accessed during a MP race, so should hopefully be easy to replicate.

Liquid7394
21-01-2016, 14:06
It's not stated in the notes but the max restrictor for the Aston GTE was increased to 29.5mm. This is at least the case on my PS4 copy after patch 8.00.
It's always had a max setting of 29.5mm I think. Maybe the default is now 29.5mm rather than 29.2mm which was the previous default.

avijan
21-01-2016, 14:12
Hi all,

The PS4 patch 8.0 will be rolling out over the course of day, first in EU and later in US.


Project CARS – PS4 Patch 8.0 – Release Notes

Vehicles
• McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
.
The Aston Martin GTE also needs this fix. The track/scenery is still too bright in the cockpit view.

RacingManiac
21-01-2016, 14:16
The tires temp change was definitely felt. I can barely keep the tire temp up in the last version running the 320 TC races and it takes forever to warm up to ~70s now it is about 1.5 lap to get up to temp and you don't see the "warm tires" from start of the race drop to cool tires after a few laps and handling goes all wonky....

A few cars I am driving now still gets pretty cool brake temp though. Group A 190E I am running like 5% brake duct and still cannot keep the brake temp...

OctoberDusk06
21-01-2016, 14:21
This patch was *all* about the tires console guys. And thank God they did it (i.e., relented after relenting). Still needs some more "harsh realism" in the tire model, but I'll settle for this now.

Jussi Viljami Karjalainen
21-01-2016, 15:33
It's not stated in the notes but the max restrictor for the Aston GTE was increased to 29.5mm. This is at least the case on my PS4 copy after patch 8.00.


Do you know by chance what the max restrictor size was before 8.0?
But if the car has a tad more grunt now, I'm a happy camper.The car has always had a max restrictor size of 29.5mm, it just defaults to 29.2mm.

Fight-Test
21-01-2016, 15:56
The Aston Martin GTE also needs this fix. The track/scenery is still too bright in the cockpit view.

This, the car is useless in cockpit view.

notanuva
21-01-2016, 16:08
The Aston Martin GTE also needs this fix. The track/scenery is still too bright in the cockpit view.

So does the Audi R18 etron i had to quit my career because the cockpit view was to bright .

MXMike273
21-01-2016, 17:17
Is it just me but since patch 8.0 are the brakes massively over heating? Running some laps before for my league races in the Formula Renault at Dubai and Road America and the brakes are in the red with 100% brake duct openings!!! never had them that open since the patch

e23belen
21-01-2016, 17:35
From the Physics of Aston Martin Expansion: "It has run anywhere from 2x28.3mm to 2x29.4mm in the last couple of years,". It was definitely 29.4mm. On top of that, the increased restrictor size hasn't changed peak horsepower or performance as far as I've noticed. It isn't even the largest used restrictor on the car. IMSA allowed 29.7mm. This car needs all the performance help it can get.

delahosh
21-01-2016, 21:10
Controllers
• Fixed long standing missing functionality in Thrustmaster PS4 implementation -- the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.


Thank you very much :eagerness: Fells nice with default Standard and some Adjustments with SR :yes: ..and JS-Tweaker :p

maxpainpayne
21-01-2016, 21:45
radical rxc turbo: bug report

willow springs

rain

(all weather)rain tires too slippery. no traction at all in rear, keeps sliding out under the slightest acceleration.

ds4 controller.

I would have thought after 8 major updates these type of bugs would be fixed by now smh. I'm so tired of reporting bugs on a game that I want to play. I promise to all I will never buy an unfinished racing sim ever again. This is wasting too much time in the forum and not enough time enjoying the game. If i can't get a proper working racing sim then back to forza6 I go. spent $399 to get forza in september, while this game was working out the horrible game bugs then. now I guess I'll just go and play a different game that has everything working properly. geez. also I was going to buy some pcars dlc, but im not because it's all broken.

next year I will just give asseto corsa a chance instead of pcars2 on console because of this disappointment.

patch 8.0 seem to have pretty glowing graphics. but omg it need some help in the physics department.


edit: Zhuhai track rain. street medium tires (3laps 28 degrees C) drives better and minimal spin outs.


feretti all weather (3laps 80 degrees c) can't control the car at all.

LotusTeam
21-01-2016, 22:28
Sorry SMS but seems like I still can't load car setup in DLC classic tracks...please help!

vahagn_hayk
22-01-2016, 02:02
people who think it is the sh*t to drive without all the assists, are all living room racers and have never driven a real sports car, let alone race car on its edge! all BS if you ask me,
common knowledge that a lot of race cars and series do allow and have TCS, DSC, SCS, ABS and whatever else might be out there...
BUT if it makes them feel better about themselves and feel like owning the golden boot because they can play a car on a virtual platform without "assists" then good for them :)

maxpainpayne
22-01-2016, 06:31
people who think it is the sh*t to drive without all the assists, are all living room racers and have never driven a real sports car, let alone race car on its edge! all BS if you ask me,
common knowledge that a lot of race cars and series do allow and have TCS, DSC, SCS, ABS and whatever else might be out there...
BUT if it makes them feel better about themselves and feel like owning the golden boot because they can play a car on a virtual platform without "assists" then good for them :)

it fine to belittle us people who race pcars without assists?
we are "living room racers?" Then you should be somewhere in a real race car instead of a video game forum rant.

yeah, real cars use assists (assists slow you down in this game though, fact), assist are not needed in pcars with 1)proper car setup will eliminate slippage completely. using traction control will eliminate slippage, partially but will also reduce power.

assist help in real life. but using them in pcars will surely slow you down exiting corners. fine have it your way and learn the hard way.

btw, I use no assists; no problems here. so yeah, it is the sh*t to turn off tcs and become faster. ya think???

MG0902
22-01-2016, 08:38
people who think driving without all the assists, are all living room racers and have never driven a real sports car, all BS if you ask me
...

Just call us old school mate. Even the best (real life) drivers these days r against technical aids.
I don't mind if you use them. I just think you're not as good as a driver who's driving the car without driving assist

cluck
22-01-2016, 09:14
people who think it is the sh*t to drive without all the assists, are all living room racers and have never driven a real sports car, let alone race car on its edge! all BS if you ask me,
common knowledge that a lot of race cars and series do allow and have TCS, DSC, SCS, ABS and whatever else might be out there...
BUT if it makes them feel better about themselves and feel like owning the golden boot because they can play a car on a virtual platform without "assists" then good for them :)


it fine to belittle us people who race pcars without assists?
we are "living room racers?" Then you should be somewhere in a real race car instead of a video game forum rant.

yeah, real cars use assists (assists slow you down in this game though, fact), assist are not needed in pcars with 1)proper car setup will eliminate slippage completely. using traction control will eliminate slippage, partially but will also reduce power.

assist help in real life. but using them in pcars will surely slow you down exiting corners. fine have it your way and learn the hard way.

btw, I use no assists; no problems here. so yeah, it is the sh*t to turn off tcs and become faster. ya think???


...

Just call us old school mate. Even the best (real life) drivers these days r against technical aids.
I don't mind if you use them. I just think you're not as good as a driver who's driving the car without driving assistMeanwhile, my dad's bigger than your dads so nur :rolleyes:.

If you want to drive with assists then drive with assists. If you don't want to then don't. That's why there's a choice in the game, because everybody is different. Why can't people just accept that, assists or not, it's still just a game and it is yours to play however you want :).

MG0902
22-01-2016, 09:39
Meanwhile, my dad's bigger than your dads so nur :rolleyes:.

If you want to drive with assists then drive with assists. If you don't want to then don't. That's why there's a choice in the game, because everybody is different. Why can't people just accept that, assists or not, it's still just a game and it is yours to play however you want :).

Yeah you're right. I'm sorry. I don't even know why I responded to that post. Probably because I'm a bit cranky due some lack of sleep.
My bad...

Thx for the update guys! Keep up the good work.

cluck
22-01-2016, 09:50
Yeah you're right. I'm sorry. I don't even know why I responded to that post. Probably because I'm a bit cranky due some lack of sleep.
My bad...

Thx for the update guys! Keep up the good work.We all do it from time to time, don't worry ;).

It's just such a petty argument that's all. Back in the WMD days I once beat a well know lover of the RUF cars in a time trial around Donington. That person said nothing but somebody else chimed in with "well you only beat him because you used ABS". I think my response was "So?". Life's way too short to get caught up in petty squabbles over who uses what virtual driver aid to drive a virtual car around a virtual track in the comfort of their own home :yes:.

JessicaWalter
22-01-2016, 09:56
i'm gonna laugh at all the people that say "you can't drive a real car with a controller" when we're actually able to stay at home and drive a real car to the store for ice cream with a controller.

GForce
22-01-2016, 11:04
Meanwhile, my dad's bigger than your dads so nur :rolleyes:.

If you want to drive with assists then drive with assists. If you don't want to then don't. That's why there's a choice in the game, because everybody is different. Why can't people just accept that, assists or not, it's still just a game and it is yours to play however you want :).

Wise words and now let's go back to discuss the initial topic, Patch 8 release notes.

Cu
GForce

danowat
22-01-2016, 12:33
I still think the tyre temps need tweaking, while they are (in some cases) much better to warm up and keep at temp, I think that the reduction in temp that comes along with a thinner tread not holding the temp is a bit too much, so much so that you can see temp differences of +30C between a tyre with full tread and a tyre with half tread, this is enuogh to mean that it's too hot at one end of the spectrum, and too cold at the other end of the spectrum.

I also think that the lack of grip due to cool tyres is over done, I have driven cold slicks IRL and cold slicks in PCars are way too slippy.

I also think that some cars are still too hard to warm up, are the tyre physics per car, or are they global?, the Megane V6 is (on the default setup) very difficult to get the tyres above 90C.

JohnSchoonsBeard
22-01-2016, 14:35
Thanks to the mods and Bruno for the info about Silverstone classic pits.

Is there any chance of also enquiring about the likelihood of a change to the Cadwell circuit?

In single player and online the Cadwell Woodland circuit only allows 12 players including yourself. That's true also of Cadwell GP. On Chadwell club circuit (the smallest track) which hasn't got a pit you can actually get 20 cars Is there any chance of improving the number allowed by the game? In most of my club's races we can't use the tracks because you can't qualify on Club and we can't use the other 2 tracks because we generally have full (16) lobbies most nights.

Many thanks.

How much quirk would be involved in getting all tracks with no pits (there are quite a few) to still allow qualifying?

Another question. Has there been a change to some tyres, cars or controller code as some cars seem much easier to drive at least on controller. Examples are the Formula A and BAC Mono. They seemed more difficult/twitchy even with warm tyres previously.

When using a controller i use Casey Ringley's setup.

Photonmonkey
22-01-2016, 15:06
My 10 pence worth....... I think the patch so far is all good in respect of the tyre heating alone, only tried a few cars track combinations but can definately feel them heating quicker and the grip difference in my opinion is quite large. Loving this game even more now so Thanks SMS. I know there have been a lot of mixed posts recently from people on here but even with the prospect of AC coming to consoles I still get pumped for PCars whenever I fire up my PS4 :) this is still the best sandbox sim out there for me.

Boskapongen
22-01-2016, 15:17
It's one of those issues where a fix can only be attainable when we're able to make it happen 100% of the time, so the developer can then grab it and see it with his debug tools and find the issue. But so far we haven't got a way to repro this, not even once, which makes it impossible to fix, we could attempt a blind fix by looking into something which might be the issue, but the outcome could be worse than what it is at the moment. Another question is, why it's mostly repro-able in online mode, there's no logic reason on why the track would be different there.

So as you can see it's not a matter of us not wanting to fix it, but a lack of a good method to repro.

We tried again yesterday. Silverstone Classic, we can repro this bug every time over and over again!
NOTE: we drove like identical race on 10 tracks before AND like 5 tracks after, all worked 100%.

PS4, v.6.0, v7.0, v8.0 same thing
Three drivers, online, public lobby (does not matter if we are more then three drivers, same thing)
Bmw 320 Turbo Gr5
ABS only
Clear weather august 14:00
10 minutes quali
5 laps, race

AS SOON as one or more of us enters the PITS DURING the Quali and stay there until Qualitime is over it bugs out and everbody has to restart the whole game.
The timer stops (different times) and the menus gets super slow.
If all stays on track during QUALI, and let the timer go down to 0,, IT seems to work. But in a public lobby where you cant tell everyone to stay out, its hard.

Mascot
22-01-2016, 15:27
We tried again yesterday. Silverstone Classic, we can repro this bug every time over and over again!
NOTE: we drove like identical race on 10 tracks before AND like 5 tracks after, all worked 100%.

PS4, v.6.0, v7.0, v8.0 same thing
Three drivers, online, public lobby (does not matter if we are more then three drivers, same thing)
Bmw 320 Turbo Gr5
ABS only
Clear weather august 14:00
10 minutes quali
5 laps, race

AS SOON as one or more of us enters the PITS DURING the Quali and stay there until Qualitime is over it bugs out and everbody has to restart the whole game.
The timer stops (different times) and the menus gets super slow.
If all stays on track during QUALI, and let the timer go down to 0,, IT seems to work. But in a public lobby where you cant tell everyone to stay out, its hard.

Yep, this happens almost every time in MP so should be very easy to reproduce. Something similar also happens if you enter the pits during the actual race itself.

I'm flabbergasted that the devs either haven't been aware of this or are unable to reproduce it, but hopefully something will now be done to fix this amazing track and open it up for MP goodness.

Skanda-Five
22-01-2016, 15:33
Having had some time to do some testing, I think we've got a good patch here.

Formula Renault 3.5 tyres had to be very low > 0.75 Bar to get up to temperature, sometimes over 2 or more laps.
Now the pressures I'm running are much higher and have to be to control the upper temperature limit.

The GT3 cars and Formula C where I had no heating issues seem unaffected from what testing I have done.

Looks like a real useful fix. Thanks SMS. This is more like it!

Bealdor
22-01-2016, 18:04
We tried again yesterday. Silverstone Classic, we can repro this bug every time over and over again!
NOTE: we drove like identical race on 10 tracks before AND like 5 tracks after, all worked 100%.

PS4, v.6.0, v7.0, v8.0 same thing
Three drivers, online, public lobby (does not matter if we are more then three drivers, same thing)
Bmw 320 Turbo Gr5
ABS only
Clear weather august 14:00
10 minutes quali
5 laps, race

AS SOON as one or more of us enters the PITS DURING the Quali and stay there until Qualitime is over it bugs out and everbody has to restart the whole game.
The timer stops (different times) and the menus gets super slow.
If all stays on track during QUALI, and let the timer go down to 0,, IT seems to work. But in a public lobby where you cant tell everyone to stay out, its hard.

Thanks for the detailed report mate. Forwarded to devs.

vahagn_hayk
22-01-2016, 18:26
Meanwhile, my dad's bigger than your dads so nur :rolleyes:.

If you want to drive with assists then drive with assists. If you don't want to then don't. That's why there's a choice in the game, because everybody is different. Why can't people just accept that, assists or not, it's still just a game and it is yours to play however you want :).
that's exactly what I meant! everyone can drive however they want!

vahagn_hayk
22-01-2016, 18:30
it fine to belittle us people who race pcars without assists?
we are "living room racers?" Then you should be somewhere in a real race car instead of a video game forum rant.

yeah, real cars use assists (assists slow you down in this game though, fact), assist are not needed in pcars with 1)proper car setup will eliminate slippage completely. using traction control will eliminate slippage, partially but will also reduce power.

assist help in real life. but using them in pcars will surely slow you down exiting corners. fine have it your way and learn the hard way.

btw, I use no assists; no problems here. so yeah, it is the sh*t to turn off tcs and become faster. ya think???

do need to have something virtual or sim like when not on track. it was not posted to upset you, but a fact that many online users/ members/ racers who don't use assists feel they are superior to other who use assists. that was my point, and as for the forum and what not. just PM me, will discuss track day and what not there, travel and etc is in you. will happily show you assists on and assists off :) but for the sake of insurance, and knowing u only know sim/ virtual racing, will stay on assists. have a great weekend!

CHEN255
22-01-2016, 23:08
This patch sounds great and has taken PCars to a good place. Please don't SMS with it!

BigDad
23-01-2016, 12:54
Seriously though: can a dev (or knowledgeable mod) please comment on the ever-present Silverstone Classic pit bug and whether a fix can reasonably be expected? It's a fantastic racing circuit (probably my favourite in the game) but is pretty much unusable online if you want any interaction at all with the pits. Two patches have been released without even a mention and there seems to be a strange wall of silence surrounding this issue.

Many thanks, much appreciated. :)
^^^^^ This.
Please , you fixed the tyres so the Renaults can be driven , please can this track get looked into and maybe some possible workaround or something so it can be raced on .

Boskapongen
23-01-2016, 13:28
Seriously though: can a dev (or knowledgeable mod) please comment on the ever-present Silverstone Classic pit bug and whether a fix can reasonably be expected? It's a fantastic racing circuit (probably my favourite in the game) but is pretty much unusable online if you want any interaction at all with the pits. Two patches have been released without even a mention and there seems to be a strange wall of silence surrounding this issue.



^^^^^ This.
Please , you fixed the tyres so the Renaults can be driven , please can this track get looked into and maybe some possible workaround or something so it can be raced on .

225873

BigDad
23-01-2016, 13:52
We tried again yesterday. Silverstone Classic, we can repro this bug every time over and over again!
NOTE: we drove like identical race on 10 tracks before AND like 5 tracks after, all worked 100%.

PS4, v.6.0, v7.0, v8.0 same thing
Three drivers, online, public lobby (does not matter if we are more then three drivers, same thing)
Bmw 320 Turbo Gr5
ABS only
Clear weather august 14:00
10 minutes quali
5 laps, race

AS SOON as one or more of us enters the PITS DURING the Quali and stay there until Qualitime is over it bugs out and everbody has to restart the whole game.
The timer stops (different times) and the menus gets super slow.
If all stays on track during QUALI, and let the timer go down to 0,, IT seems to work. But in a public lobby where you cant tell everyone to stay out, its hard.
Bruno Alexandre thanks for your reply previously .
This is the same problem i was having and wasnt able to reproduce , just Couldn't figure it out untill this post by Boskapongen (Thank you ) but now here it is , bang reproduceable .
Will you Guys and Gals please try . Hopefully your ps4's will behave like ours .

BigDad
23-01-2016, 13:59
225873
As i find posts related to my problem I'm posting back ,
I'm going through them , but takes time , so I'm still catching up , and i just weht and tried you reproduce post and replied straight back without reading all subsequent post .
Anyway more voices are louder than one .

Pappa_Stig
24-01-2016, 00:14
Thanks for the responses chaps. The issue as our group of racers knows it is not as described by NotG in his post above (but I think that has happened to us on occasion). The main problem (as I remember it - it's been a while as we always avoid Silverstone Classic in our MP sessions due to this issue) is one of getting stuck in the pit garage and not released back onto the track. This coincides with a framerate drop down into single figures (not always easily spotted in the garage unless a flag is blowing in the breeze in front of you) and totally unresponsive menu controls. In our group of racers it happens almost every time the pits are accessed during a MP race, so should hopefully be easy to replicate.

This isn't just online, it happens all the time in career too. Not sure why it's so hard for devs to replicate, it happens the majority of times I go to the pits to alter set ups when in practice in career. Happened so often I had to just give up trying and skip the historic GT seasonal.

thatguyuknow
24-01-2016, 17:55
This isn't just online, it happens all the time in career too. Not sure why it's so hard for devs to replicate, it happens the majority of times I go to the pits to alter set ups when in practice in career. Happened so often I had to just give up trying and skip the historic GT seasonal.

This, I appreciate the updates to the game, mainly the tire temp issues, but I'm confused by their choices on issues to tackle.:(

Mascot
25-01-2016, 08:20
This, I appreciate the updates to the game, mainly the tire temp issues, but I'm confused by their choices on issues to tackle.:(

I must admit, the Silverstone Classic pit problem seemed so bleedin' obvious and so easy to replicate over and over again that I kind of assumed it was high on the agenda and was being worked on as soon as the track was released. Apart from subtle reminders here and there there hasn't been much overt discussion about the problem, probably because it IS so obvious to so many of us. But it turns out it was hiding in plain sight and wasn't receiving much attention because the devs (very oddly) couldn't replicate it easily. Detailed reports about it didn't seem necessary because it was so perpetual, prevalent and pervasive. It's slightly disappointing to hear that it has been largely overlooked in the two subsequent patches, but encouraging to know that it's now on the dev's radar and will hopefully be fixed soon.

Moral of the story: assumption is the mother of all f*ck-ups. Spot something wrong with the game? Politely shout loudly about it until you receive an acknowledgement.

:)

LotusTeam
28-01-2016, 06:13
Does anyone aware of that on ps4 we can't load car setup in classic silverstone and classic Hockenheim? (Load car setup in garage and every time it goes back to default in race mode, practice mode and multiplayer mode)

This issue has not been fixed since the classic tracks was released...

SMS please help!

2/3 Updated: I managed to fix it by rebuilding ps4 database, for some cars actually I forgot to save setup to track before race start, thanks!

BigDad
02-02-2016, 12:33
I wonder if the good folks at SMS where able to reproduce the Classic Silverstone pit bug ?
Not sure if any thing has been mentioned anywhere ? But a update on the situation would be appreciated .

Franglish
04-02-2016, 11:23
In the next patch could you finally fix the glued cars problem. as soon as you make contact with another car in a corner You are certain to be both going straight into the wall, and it's pretty irritating. here's an example :


http://xboxclips.com/Franglish/931ea8d0-2d15-4d92-acfb-84a852275561

And fixing the absence of headlights for some people in replay mode would also be welcome :)

Ronnie Peterson
05-02-2016, 20:46
The fact that we are at patch 8 now and you still cannot save multiple setups for individual tracks is plain stupid and deserves a full explaination from the developers why this is still missing when it should have been in the game to start with. I love this game/sim but this omission is killing the long term playability for me and many others.

ChrisK
05-02-2016, 22:35
I'd settle for just 2. one wet setup and one dry setup.

Kimhaag91
06-02-2016, 23:37
Hi.

I`m sure you in the Project Car crew have the hands full in redevelop PC and developing PC2. But i have a small question for you, and i hope you wil take you`re time to answeer, even though just an no or a yes. I`ve been a while away from Project Cars but took my controller and continued my career in the Endurance series, and it is still the same amazing experrience as it used to be. But then the event of 24 Hour of Le Mans came, and i had 7 hours of racing (yeah i know i could choose to just ride 3 hours, with the swap driver option). Back to my question, will there be or are there a planned "mid race save" option in the near future or is this but on ice i Project Car?

I will be thankful for any replys. Cheers! :cool: :victorious:

Fre.Mo
07-02-2016, 08:37
Hi.

I`m sure you in the Project Car crew have the hands full in redevelop PC and developing PC2. But i have a small question for you, and i hope you wil take you`re time to answeer, even though just an no or a yes. I`ve been a while away from Project Cars but took my controller and continued my career in the Endurance series, and it is still the same amazing experrience as it used to be. But then the event of 24 Hour of Le Mans came, and i had 7 hours of racing (yeah i know i could choose to just ride 3 hours, with the swap driver option). Back to my question, will there be or are there a planned "mid race save" option in the near future or is this but on ice i Project Car?

I will be thankful for any replys. Cheers! :cool: :victorious:

I think I have red a post from Ian saying they have already look at this but unfortunately they are not able to do it easily due to PCars code and it will be only taken into account in PCars2...

dannydizzal
08-02-2016, 09:20
PS4 Crash issue, When in an Online lobby and you quit the Lobby when 'Syncing' is happening the game will crash to blue screen.