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Stephen Viljoen
29-01-2016, 10:45
Hi all!

The DLC will be live on all platforms today. Here's an overview of what's included. Enjoy! :)


Project CARS - StanceWorks Track Expansion – Content Overview


Vehicles
Five new vehicles

Free car
• 2013 Ford Falcon FG (CotF)

Pay Package
• KTM X-Bow R
• Mazda MX-5 RadBul Formula Drift
• BMW 1-Series M-Coupé Stanceworks Edition
• BMW 2002 Stanceworks Edition

Tracks
One new Location

• Bannochbrae

Career
Two new invitational events

Lakeshore Vintage Cup - A single event featuring vehicles manufactured from 1950 to 1973
Start Date – June 16th
Location – Bannochbrae
Unlock Criteria – Win The GT3 UK Trophy

V8 Bathurst Trophy - A single event featuring the 2013 Ford Falcon FG
Start Date – May 23rd
Location – Bathurst
Unlock Criteria – Win The GT4 Asia-Pacific Trophy

nhitrac
29-01-2016, 11:43
Awesome, just tried the Ford Falcon on PC and its great!

However, where's my stationary steering wheel?

poirqc
29-01-2016, 11:47
Where can i buy this dlc, i can't find a link to steam.

nhitrac
29-01-2016, 11:51
Where can i buy this dlc, i can't find a link to steam.

Not out yet - give it a few hours.

poirqc
29-01-2016, 11:52
Not out yet - give it a few hours.

How did you try the Falcon! :D

nhitrac
29-01-2016, 11:58
Restart Steam and your pCars should update. Small patch.

That installs the Falcon!

John Hargreaves
29-01-2016, 12:05
I can imagine Bannochbrae will be great with the vintage cars. Can't decide which bit of the pack to try first, but I think it will have to be flooring the throttle on the RadBull just for the hell of it.

Photonmonkey
29-01-2016, 12:10
Purchased but not had chance to play yet even though working from home.........may have to have an early lunch and get that radbul sideways ;)

For less than £5 I don't think you can argue with all this goodness! I cannot wait to try out the new track as well :)

Anchorman
29-01-2016, 12:38
Makes a change for us xboners to get something before PC owners, came through at midnight.

Azure Flare
29-01-2016, 12:47
Had a go in the Falcon. The sound is meh, but it drives pretty good.

Also was in a V8 Supercars race at Bathurst. Unfortunately, I started towards the back in a field of just under 30 cars and got caught up in the usual BS crash that always happens in these types of races. Had everyone who started actually finished, I would've finished mid-pack.

Gopher04
29-01-2016, 12:52
Haven't brought but the V8 sound in the preview vid is so far off.

Neil Bateman
29-01-2016, 13:00
Purchased but not had chance to play yet even though working from home.........may have to have an early lunch and get that radbul sideways ;)

For less than £5 I don't think you can argue with all this goodness! I cannot wait to try out the new track as well :)

You got a link for that purchase?

Not on steam as far as i can see.

Azure Flare
29-01-2016, 13:02
You got a link for that purchase?

Not on steam as far as i can see.

He's on the PS4 version.

Us PC users are still waiting...

Raven403
29-01-2016, 13:04
Not excited to see the 1M is a Road Car, and the Sound on that V8 in the preview vid, yikes. Track looks cool tho

Didd31
29-01-2016, 13:13
thanks a lot !!!

Angst1974
29-01-2016, 13:16
I serious hate the term "stance" and frankly think "slammed" cars are completely stupid .


I am totally buying this DLC however :)

Leper Messiah
29-01-2016, 13:20
Stephen, any idea on what time Steam will let us purchase the pack?

nissan4ever
29-01-2016, 13:21
Bought..... Time for some seat time.

Beatminister
29-01-2016, 13:44
Great new track! For one, real eye candy, but also interesting to drive. This village junction is really something. YOu can take it really fast - but if you make a mistake, ouch. :)
Overall a very fast track, with a touch of TT feeling.

TheReaper GT
29-01-2016, 13:47
Bannochbrae = stunning
V8 supercar = awesome
KTM = great
1m= great but less fun than I expected, so far
Radbul = awesome
2002sw = something wrong here, worst car in the game so far by a million

Tomcul
29-01-2016, 13:48
V8sc is a real beauty very planted even on cold tyres.. Confidence inspiring..
Will we get a static wheel at some point for it?
Rad bull is a nutter went backwards many times think it's now time to buy an ebrake..
That's all I got to test on my lunch break tho..
As per usual tho the dlc was well worth the few penny's it costs!!

Flat_out
29-01-2016, 15:21
Hi guys!

Just had a QRW in the KTM with damage set to visual only.

Car pulls to the left quite badly after hitting wall!

Should be visual only!!

satco1066
29-01-2016, 15:32
After 100 hours with PCars, the damage NO and VISUAL ONLY will not work anymore with Pro profile.
Must have reached that .

Sorry guy. not serious. ;)

SpeedDog
29-01-2016, 15:42
Anyone got a Link, I can't find it anywhere!

Haiden
29-01-2016, 16:01
I'm working from home today. The temptation to jump in that rig and try this DLC is sooooo strong. If it weren't for a few looming deadlines, I'd definitely fall to the dark side. :)

N0body Of The Goat
29-01-2016, 16:01
Anyone got a Link, I can't find it anywhere!

http://store.steampowered.com/app/334780/

Plato99
29-01-2016, 16:10
Great new track! For one, real eye candy, but also interesting to drive. This village junction is really something. YOu can take it really fast - but if you make a mistake, ouch. :)
Overall a very fast track, with a touch of TT feeling.

I just went through that junction thinking "Aaaargggghhhhh I'm gonna die!' and came out the other side thinking I could have gone 30mph quicker!
Awesome track. Reminds me of Kirk Michael in the IOM TT course.

Dlc worth buying just for the track, the cars don't do much for me tbh.

Stephen Baysted
29-01-2016, 16:11
guys, remember to park up beside the animals ;)

mr_belowski
29-01-2016, 16:12
I agree with that. The V8 SC is the only one I really like and it was free anyway, but the track is lovely. I bought the Renault pack as well to make up for it :)

Plato99
29-01-2016, 16:32
That downhill double s-bend sorts out the men from the boys too!
Went diving in to that three abreast in the Ginetta G55s.
I freely admit, I came out the other side a boy, not a man!!

SlowBloke
29-01-2016, 16:36
Track, xbow, m1 and the v8 are all brilliant - absolutely LOVE the track and the xbow though..... historic beemers not my thing - butt ugly things imo. The Mazda - silly thing but Im sure some people will be happy.

Damn this is fun :):):)

Thanks a lot for this guys - I feel like Im driving like a hooligan in my own neck of the woods - looks quite similar to North Wales :)

Danny Wilde
29-01-2016, 16:40
• Bannochbrae - one word - beautiful.

thx

macto
29-01-2016, 16:43
guys, remember to park up beside the animals ;)

Just had an off and faced some cows, it would have been rude not to check them out before setting off again. Good work.

tytanfyre
29-01-2016, 16:43
Great DLC - well done done and thanks. Back to the track now...

N0body Of The Goat
29-01-2016, 16:45
The bump just after Sector2 split does odd things to the Formula A, just like the problem that existed at Zolder for some time, where the car tips backwards.

In the same spot, the Audi R8 V10 Plus reproduces the "instant engine cut and back to neutral" issue.

There are asset pop-ins including...
Fencing as leaving the pits
The advert boardings on the left fence, just after the pit exit
Trees on the hillside
The house or two across the loch, in that group of houses
The street lights attached to the poles, after passing under the bridge, approaching the village
The bits at the top of those same poles, that attach to the wire (similar poles with same issue at Mojave Noose)
The two grey, padlocked utility cabinets near the village chicane
Numerous items across the loch, near the start of the long start/finish straight

There are signs warning of deer, but I don't see any ;)

poirqc
29-01-2016, 16:48
Bannochbrae = stunning
V8 supercar = awesome
KTM = great
1m= great but less fun than I expected, so far
Radbul = awesome
2002sw = something wrong here, worst car in the game so far by a million

Nooo! I was really expecting something good out of this car. The vanilla 2002 is really cool in my view. I guess i'll have to wait for tonight!

diesel97
29-01-2016, 16:54
The bump just after Sector2 split does odd things to the Formula A, just like the problem that existed at Zolder for some time, where the car tips backwards.

In the same spot, the Audi R8 V10 Plus reproduces the "instant engine cut and back to neutral" issue.

There are asset pop-ins including...
Fencing as leaving the pits
The advert boardings on the left fence, just after the pit exit
Trees on the hillside
The house or two across the loch, in that group of houses
The street lights attached to the poles, after passing under the bridge, approaching the village
The bits at the top of those same poles, that attach to the wire (similar poles with same issue at Mojave Noose)
The two grey, padlocked utility cabinets near the village chicane
Numerous items across the loch, near the start of the long start/finish straight

There are signs warning of deer, but I don't see any ;)

just like real life, i never see a deer hanging out next to the signs haha

Mangoat
29-01-2016, 17:01
Damn. Those chicken wire fences are sturdy. Obviously, made in Scotland from Girders :playful:

TheReaper GT
29-01-2016, 17:09
Nooo! I was really expecting something good out of this car. The vanilla 2002 is really cool in my view. I guess i'll have to wait for tonight!

Me too, the normal car is a lot fun, this one isn't...

I really think they should have a look into this one... Maybe those tires are wrong or something..

And I found another bug in the car, just with that car, sometimes the engine sound cuts for a second some accelerating... Really annoying

Mangoat
29-01-2016, 17:19
Rad Bul 282kph? Got 360kph @ Test Track.

Sum Dixon-Ear
29-01-2016, 17:29
guys, remember to park up beside the animals ;)

Stephen, please consider releasing the full version of the Bannochbrae teaser song into the wild... it's fantastic.

T0MMY
29-01-2016, 17:43
Can we have more fictional circuits like this? It is fantastic with the road cars, feels just like the good old Need For Speed games.

Grandy
29-01-2016, 18:02
Rad Bul 282kph? Got 360kph @ Test Track.

It can even get to 390km/h :cool:

Mangoat
29-01-2016, 18:07
It can even get to 390km/h :cool:

Niiiiice!

Dibs on calling in a typo!

:rolleyes:

Kishshey
29-01-2016, 18:12
Loving this so far

Beatminister
29-01-2016, 18:20
I'm working from home today. The temptation to jump in that rig and try this DLC is sooooo strong. If it weren't for a few looming deadlines, I'd definitely fall to the dark side. :)

Don't be a slave of the good and stop fighting the forces of the darkness! Resistance is futile! :)

Beatminister
29-01-2016, 18:22
Can we have more fictional circuits like this? It is fantastic with the road cars, feels just like the good old Need For Speed games.

That is almost an insult. This is way better!

Robhd
29-01-2016, 18:24
Only managed to snatch half an hour this morning... Loving new track... Great job SMS! Sure i saw a wookie in the forest though...lol!

T0MMY
29-01-2016, 18:28
That is almost an insult. This is way better!

The original Need For Speed Hot Pursuit from 1998 had similar style of tracks, nice scenic roads with Supercars to race on it.

i-am-the-stig
29-01-2016, 18:31
Why has the wing been taken off the rad bull

T0MMY
29-01-2016, 18:32
Why has the wing been taken off the rad bull

It wasn't used in actual competition.

Christiaan van Beilen
29-01-2016, 18:37
guys, remember to park up beside the animals ;)

Don't tell me you've had an interview with said animals just to get the sound samples right? :rolleyes:

Jason Ganz
29-01-2016, 19:08
Don't tell me you've had an interview with said animals just to get the sound samples right? :rolleyes:

Well, it's not New Zealand, so I think that if there was an interview, it was most likely platonic in nature.

cluck
29-01-2016, 19:11
Hands up who didn't brake in time at the end of the first bridge :D

226301

Plato99
29-01-2016, 19:19
The 2002sw is a fidgety little thing and gets unsettled easily on the bumps and when the rear wheels aren't loaded.
It's actually quite a rewarding drive when it starts to come together. I always try to make sure I'm applying a little throttle when entering corners as it stops the sudden slide and snap when I hit the gas. It commands a bit of respect!

Holdidi
29-01-2016, 20:16
The 2002sw is a fidgety little thing and gets unsettled easily on the bumps and when the rear wheels aren't loaded.
It's actually quite a rewarding drive when it starts to come together. I always try to make sure I'm applying a little throttle when entering corners as it stops the sudden slide and snap when I hit the gas. It commands a bit of respect!

I think the 2002sw is at the front so soft, I make as stiff as possible, so its easier for me to drive and not so much oversteer

Dr4age
29-01-2016, 21:05
First off thanks team for the fun update. Love the track!
My only nag would be the Ford V8 Supercar, been waiting a long time for this.
To me it sounds a bit flat, was expecting more of a mean bit to the noise.
It also seams rather easy to drive, ie. alot of grip.. over confident.
Is there going to be a competitor? Holden Commodore say :D

Christiaan van Beilen
29-01-2016, 21:25
Hands up who didn't brake in time at the end of the first bridge :D

226301

Tip: learn the track first by driving a few laps by somewhat sticking to the legal limits. For example, try to stick to the left hand side of the road. I learned the track much faster that way at least.

noobkill
29-01-2016, 21:36
Tip: learn the track first by driving a few laps by somewhat sticking to the legal limits. For example, try to stick to the left hand side of the road. I learned the track much faster that way at least.

Hmm... I'm not sure about it. Doesn't sound like fun.

;)

EDIT: (Hi Cluck :D)

cluck
29-01-2016, 21:43
Tip: learn the track first by driving a few laps by somewhat sticking to the legal limits. For example, try to stick to the left hand side of the road. I learned the track much faster that way at least.Now where's the fun in doing that? :p.

EDIT : Damn ninjas (hi noob :D)

Plato99
29-01-2016, 22:23
First off thanks team for the fun update. Love the track!
My only nag would be the Ford V8 Supercar, been waiting a long time for this.
To me it sounds a bit flat, was expecting more of a mean bit to the noise.
It also seams rather easy to drive, ie. alot of grip.. over confident.
Is there going to be a competitor? Holden Commodore say :D

Sounds wicked through a turtle beach headset!

EmilGlockner
29-01-2016, 22:37
guys, remember to park up beside the animals ;)

MOO!

poirqc
29-01-2016, 22:57
The new track is awesome! It's alot harder to drive than it looks...

As for the BMW 2002 SW, well, i have to say that with the Classic FFB, at 100%, the tail is a bit too loose for my taste. It'll need some garage tweak.

Overall, it's a nice dlc!

Thanks,

bullshooter
29-01-2016, 23:30
Excellent track and cars, thanks SMS, Mad Mike's Mazda MX-5 is a beast, I enjoy it a lot, just one small detail, the fire shooting out of the hood is covered with mountains in the distance, the same thing with water surface.

226322

bmanic
29-01-2016, 23:35
Haven't brought but the V8 sound in the preview vid is so far off.

Yeah the sound is unfortunately not even close to the real deal. It's a real shame.

Christiaan van Beilen
30-01-2016, 00:24
Now where's the fun in doing that? :p.

EDIT : Damn ninjas (hi noob :D)

Crashing is fun in a game where license holders forced the removal of crash physics and graphics? Common, there is no fun in making mistakes as there is no aftermath. So the only thing is to ramp up the speed in 3 to 5 laps (at least that's what I needed).

First lap is a nice lap, second lap you change your lines and then start to maximize each corner afterward.
It's the same strategy I used the last time I went karting on an unknown track, and while having 3 laps late start (of a 10 lap heat) I still got the fastest lap by being 2 seconds ahead of 2nd place. Plus I had to amange heavy slowpoke traffic like Gran Turismo AI that even tried to race me.


Also, am I the only one that thinks this track is pretty easy?

Ixoye56
30-01-2016, 00:41
The 2002sw is a fidgety little thing and gets unsettled easily on the bumps and when the rear wheels aren't loaded.
It's actually quite a rewarding drive when it starts to come together. I always try to make sure I'm applying a little throttle when entering corners as it stops the sudden slide and snap when I hit the gas. It commands a bit of respect!

It is wonderful to drive after you tune it for better grip at the back-end, I love this car....

rd.king
30-01-2016, 00:48
does this track have pit boxes and practice sessions for a complete race event.

Sum Dixon-Ear
30-01-2016, 01:59
does this track have pit boxes and practice sessions for a complete race event.

Yup, full bifter.

TheReaper GT
30-01-2016, 02:02
Yeah the sound is unfortunately not even close to the real deal. It's a real shame.

Ian said they will revisit the Falcon's sound

poirqc
30-01-2016, 02:28
It is wonderful to drive after you tune it for better grip at the back-end, I love this car....

I'm about to do that. What approch did you use?

nissan4ever
30-01-2016, 06:16
Ian said they will revisit the Falcon's sound

That's good to hear :)

Riccardo De Rosa
30-01-2016, 06:52
sorry but only one track and this track is Bannochbrae?
Yes it is very nice but ... pcars needs a lot of track where real racing is done. give to users the opportunity to build tracks please. we have many car and very few racing tracks.

could_do_better
30-01-2016, 07:57
Looks like my 1Gb GPU's finally met their match, Banochbrae is simply causing too much Vram paging.
Quite frankly I'm amazed how long they've lasted!
The track looks awesome and the KTM feels right at home.

From a Biker who's spent a lot of time on Scottish roads, the ambience of the track is 100% Scotland, especially the late afternoon light and shadows.

One to save for a new 14nm GPU when they come out!

EDIT: Medium Texture Quality, makes it all good again and I only notice the drop in quality when going slow :-)

Ian Bell
30-01-2016, 08:10
sorry but only one track and this track is Bannochbrae?
Yes it is very nice but ... pcars needs a lot of track where real racing is done. give to users the opportunity to build tracks please. we have many car and very few racing tracks.

We have those though, in abundance. To say we have a very few racing tracks is simply odd.

Nurburgring 1 - Germany (4 layouts)
Nurburgring 2 - Germany (4 layouts)
Zhuhai International Circuit - China
Chesterfield - UK
Cadwell Park - UK (3 layouts)
Spa - Belgium
Sonoma Raceway - USA (3 layouts)
Brno Circuit - Czech Republic
Willow Springs - USA (2 layouts)
Le Mans - France (2 layouts)
Mazda Raceway Laguna Seca - USA
Donnington - UK (2 layouts)
Snetterton - UK (3 layouts)
Glencairn - UK (6 layouts)
Mount Panorama - Australia
Oulton Park - UK
Road America - USA
Watkins Glen - USA (2 layouts)
Brands Hatch - UK (2 layouts)
Dubai Autodrome - UAE (5 layouts)
Hockenheim Ring - Germany (3 layouts)
Imola - Italy
Monza - Italy (2 layouts)
Motorsport Arena - Germany
Silverstone - UK (4 layouts)
Circuit Zolder - Belgium

And more if you add in some DLC.

Azure Flare
30-01-2016, 08:19
While there are tracks that we all would like to see, that is still a pretty good selection.

Mascot
30-01-2016, 08:26
Managed a few laps late last night and I really liked the McTrack - fast, flowing and beautiful. Sunrise in heavy cloud was particularly stunning. The 1M SW seemed like a pretty balanced car right out of the box, too. Think I'll be spending a lot of time in this one.

I'm still very curious though, and would love an official answer: why no reverse option with this circuit? It's a fantasy track so there's no licensing issue (like there is with 'official' tracks) so not allowing us to drive or race in the opposite direction seems like a massive wasted opportunity (it's effectively a 'free' track) for relatively little work. Azure Coast and Cali Highway feel like totally different tracks in reverse configs, and I'm sure the McTrack would as well.

Whatever the reasons behind this (technical? framerate?), is there a possibility that a reverse ribbon could be 'unlocked' in the future? Pretty pleeeeease..?

Ian Bell
30-01-2016, 08:28
Managed a few laps late last night and I really liked the McTrack - fast, flowing and beautiful. Sunrise in heavy cloud was particularly stunning. The 1M SW seemed like a pretty balanced car right out of the box, too. Think I'll be spending a lot of time in this one.

I'm still very curious though, and would love an official answer: why no reverse option with this circuit? It's a fantasy track so there's no licensing issue (like there is with 'official' tracks) so not allowing us to drive or race in the opposite direction seems like a massive wasted opportunity (it's effectively a 'free' track) for relatively little work. Azure Coast and Cali Highway feel like totally different tracks in reverse configs, and I'm sure the McTrack would as well.

Whatever the reasons behind this (technical? framerate?), is there a possibility that a reverse ribbon could be 'unlocked' in the future? Pretty pleeeeease..?

It's right on the edge of our limits with draw calls, poly count etc for the specs we shipped at. It is a lot of work to optimise in just one direction.

For pCARS2 I'd like to see reverse and alternate layouts using this general area.

Mascot
30-01-2016, 08:45
It's right on the edge of our limits with draw calls, poly count etc for the specs we shipped at. It is a lot of work to optimise in just one direction.

For pCARS2 I'd like to see reverse and alternate layouts using this general area.

Ah, thanks Ian. I greatly appreciate the response. Glad to hear it was considered but sad to hear it wasn't possible. I guessed it must have been for technical reasons rather than oversight.

Bloody great track nonetheless. :)

Silraed
30-01-2016, 08:52
Bannochbrae is great, extremely well designed. Throw a modern car at it and it feels perfectly at home. Throw a period car at it and it feels equally at home. My favourite so far is the Lotus 72D it is just amazing, the flow of the corners suits it and it can be very hairy going through some of the downhill sections :D. The KTM is a whole lot of fun as well.

I have noticed some frame drop/skip issues though. It is strange, one session they are there and it can ruin the experience but exit and go back in and it is smooth as anything. If I find a way to reproduce it consistently I will let you guys know.

Just one more track to add to what I think is the best track line up around.

Paulo Ribeiro
30-01-2016, 09:29
After patch 7.0 I was like...

http://rs71.pbsrc.com/albums/i140/shortpenguin/Gifs/Famous%20Individuals/tumblr_m9cckmRlJK1rd2qw6o1_400_zpsa74bb23f.gif~c200


... And have been away from pCars,
however since patch 8.0 and now with the Stanceworks DLC, I am like...

http://i.dailymail.co.uk/i/pix/2007/08_01/brownbean0308_468x375.jpg

... Happy.


Last night at Bannochbrae, just before the village on the left side, I saw a few Sheeps and Cows eating.
Stoped the car near a group of Cows and one of them, a grey one, lifted her head and looked at me with
that cute face while chewing the grass.
Another one on the left, while cars were passing on that spot, she lifted her head and followed from right to left
the cars passing by. It was quite funny to watch these details.
Each time I remember that was someone complaining about the lack of immersion on pCars with the surrounding environment...

As for the Bannochbrae track, it was a very nice positive surprise for me.
I know I will spend many time there. Thumbs up.

http://i.telegraph.co.uk/multimedia/archive/00986/sport-graphics-2001_986542a.jpg

Paulo Ribeiro
30-01-2016, 09:32
Why is my text format funny? I didn't put the lines like that.... Oh well...

EDIT: I figured out now.
I was posting with a 4X3 wide screen, that was that. :p

Leper Messiah
30-01-2016, 09:47
I have to echo the majority, this is a brilliant DLC. I've played MANY games, many different types of games. I have to say in all honesty that the bannochbrae track is the best environmental graphics I have ever seen. It's just stunning and I havn't even seen sunrise/sunset yet.

Hats off to team blue for this.

Plato99
30-01-2016, 09:53
It's right on the edge of our limits with draw calls, poly count etc for the specs we shipped at. It is a lot of work to optimise in just one direction.

For pCARS2 I'd like to see reverse and alternate layouts using this general area.

Nooooooooo! Not reverse layouts!! The one thing that ruined Grid !! No one wants to drive UP Craner Curves or UP the Corkscrew! Really? Are there people who do that?! 😳

John Hargreaves
30-01-2016, 10:00
It's a road course, so I'm struggling to see the problem? Race tracks, fair enough, but a fictional circuit? I can see how technical difficulties prevent them doing it, but it's a fair enough option to do for PC2 surely.

cluck
30-01-2016, 10:00
Erm, you can already drive the reverse layout of all tracks* in Free Practice just not in a race :)

* except Azure Coast and Cali Highway, which are available to race in reverse layout

Ixoye56
30-01-2016, 10:22
I'm about to do that. What approch did you use?

I have not had time to do anything serious yet, I just made a quick adjustment to lower tire pressure at back, decrease rear ARB, and tuning the differential to my preference, I will fine tune the camber/toe and suspension settings when I get time.

blot
30-01-2016, 11:04
Top job guys, All for a paltry £4.59. I never thought a fictional track could look and drive so good, Loving the 2002SW, Drives on a knife edge out the box and the Radbull is just mental really, Love the screaming wankel and the brapbrapbrap on idle! Perfect!

CandyKane19
30-01-2016, 11:14
Downloaded the pack yesterday along with the Renault Sport pack, but I can't seem to get the V8 Bathurst Trophy invite�� can anyone help?

wolby2010
30-01-2016, 11:17
I found that at Silverstone GP if you hit the curbs wrong with the Radbul the car will just lose all velocity instantly. I also tried shifting into reverse from a complete standstill and the whole car just flipped right over - :/

NoBrakes
30-01-2016, 12:18
First let me thank You at SMS to deliver this fantastic DLC - I just started today (...had to celebrate with some bottles of bavarian beer that the German Handball team reached the finals in the current EM tournament yesterday evening :victorious:) playing (ah... racing) the new track along with the new cars and it's a real blast.

Track - just wonderful, demanding, and quite different to what we have so far :applause:
Cars - very well done (just tried them one after another and seem to be very godd as I get used to how to drive them - esp. the RadBul ... what a beast :smiley_simmons:

Just one question came up to me so far: I have no clue if it's a bug or it's real as it is, but do I have to use the clutch together with paddle shifts or even an H-shifter in the BMW 1M Stanceworks Edition? I have setup pCARS to use manual imputs for all cars that are configured that way by their original settings and if I drive cars equiped with automatic clutch I don't have to change anything but just use my sequential or paddle shifters withgout the clutch-pedal. In the Stanceworks 1M it seems different as the gear sequency seems to be synchronised with H-sthifting but the cockpit shows paddle shifters ... maybe someone with more technical knowledge could explain this to me ...

cluck
30-01-2016, 12:27
Just one question came up to me so far: I have no clue if it's a bug or it's real as it is, but do I have to use the clutch together with paddle shifts or even an H-shifter in the BMW 1M Stanceworks Edition? I have setup pCARS to use manual imputs for all cars that are configured that way by their original settings and if I drive cars equiped with automatic clutch I don't have to change anything but just use my sequential or paddle shifters withgout the clutch-pedal. In the Stanceworks 1M it seems different as the gear sequency seems to be synchronised with H-sthifting but the cockpit shows paddle shifters ... maybe someone with more technical knowledge could explain this to me ...It's a bug and is covered in the 'physics of' thread that Casey put up :). In short, there was a bit of a faux pas in that the car model was created with paddle shifters but the physics guys created the car using an h-shifter. It will be patched to be a proper paddle-shifter in due course :)


(Full disclosure: We missed that the 3D model had been changed to show paddle shifters even though it wasn’t in the plan to change the physics model over to a paddle shift sequential. Ignore the paddles for now and treat it like a normal H-pattern gearbox. We’ll get a full sequential installed on the car in the next update.)

marcel171281
30-01-2016, 12:30
I don't know if it is already mentioned, or if it is just me, but there seems to be a serieus bug on bannochbrae.

The AI simply refuces to refuel. So every race that is longer than the fuel range of the AI ends up in just you and only you on the track. AI enters the pits, but they never come out (some even stop in the middle of the track, without fuel).

Tested this with road B and V8 supercar, both free practice 1 hour, 1 hour qualifying, 1 hours race. It happens in all sessions. Did exactly the same races and classes on another track and then they do refuel, and all is well.

(all in quick race btw)

Apart from this isue it is absolutely brilliant this track. It is even more stunning at night!! Compliments! Car are superb as well, love the BMW's and KTM! Mazda is just mental. You just take the Mazda after you had a bad day at the office!

Silraed
30-01-2016, 12:48
It's a bug and is covered in the 'physics of' thread that Casey put up :). In short, there was a bit of a faux pas in that the car model was created with paddle shifters but the physics guys created the car using an h-shifter. It will be patched to be a proper paddle-shifter in due course :)

I'm going to be honest, I will be sad when it is changed to sequential paddles and will probably not drive it as often. What will be will be though.

cluck
30-01-2016, 12:52
I'm going to be honest, I will be sad when it is changed to sequential paddles and will probably not drive it as often. What will be will be though.True that, but of course it's going to be far less work to change the transmission type than it is to remodel the cockpit, so I'm sure most people will understand why it is changing :).

Silraed
30-01-2016, 12:54
Yep I understand the change but it is still a shame. I guess having the sequential paddles will make it feel more like a "time trial" car at least.

NoBrakes
30-01-2016, 14:17
True that, but of course it's going to be far less work to change the transmission type than it is to remodel the cockpit, so I'm sure most people will understand why it is changing :).

Yes, I see this, too, sadly, because this car is so much fun driven with H-shifting, because one could use motor brake via direct downshifts to a certain gear very well to push hard around the corners of a track ... but it''s totally understandable that reworking the 3D-Arts is quite a lot more work to do than just adapting the right physics ...

77_HAN
30-01-2016, 15:58
WOW! Bannochbrae is one of the most beautiful tracks of pcars. Its very much fun to drive there with the group5 BMW. The atmosphere of the track reminds me of the good old Loch Rannoch from TOCA2. I love it.

SMS please continue to create new tracks for pcars!

N0body Of The Goat
30-01-2016, 16:09
I'm genuinely surprised at how little I've read from others regarding asset pop-in at Bannochbrae, they jump out at me on giant pogo sticks.

I could understand pop-ins at low/medium track detail, but not at "high" or "ultra" track detail, when I'm only seeing vRAM usage of ~2GB of the 8GB my graphics card has and ~21% CPU usage.

Diluvian
30-01-2016, 16:21
Here are some people talking about how they love the Radbull, can some of you tell me how you're able to drive that car anyway? Did you change something with the setup of the car? I bought the expansion pack yesterday and tested the Radbull on one track and the car has serious problems with drifting. The car is very unstable, and is the real car really able to start a drift in 5th gear with half revisions? I'm not able to drift by controlling the throttle. There's not much room to play with.

[e] I cannot drift with full or near full throttle like he's doing in youtube clips. I'm not able to use my thottle anyway to set my driftangle. And I'm sure he's not drifting in 5th gear :D
https://www.youtube.com/watch?v=ytxnaPsf0Yo

If someone could help me it would be nice.

77_HAN
30-01-2016, 16:21
We have those though, in abundance. To say we have a very few racing tracks is simply odd.

Nurburgring 1 - Germany (4 layouts)
Nurburgring 2 - Germany (4 layouts)
Zhuhai International Circuit - China
Chesterfield - UK
Cadwell Park - UK (3 layouts)
Spa - Belgium
Sonoma Raceway - USA (3 layouts)
Brno Circuit - Czech Republic
Willow Springs - USA (2 layouts)
Le Mans - France (2 layouts)
Mazda Raceway Laguna Seca - USA
Donnington - UK (2 layouts)
Snetterton - UK (3 layouts)
Glencairn - UK (6 layouts)
Mount Panorama - Australia
Oulton Park - UK
Road America - USA
Watkins Glen - USA (2 layouts)
Brands Hatch - UK (2 layouts)
Dubai Autodrome - UAE (5 layouts)
Hockenheim Ring - Germany (3 layouts)
Imola - Italy
Monza - Italy (2 layouts)
Motorsport Arena - Germany
Silverstone - UK (4 layouts)
Circuit Zolder - Belgium

And more if you add in some DLC.

Yes we have some tracks (I don`t count the layout variations). But we have more cars than tracks. Many good tracks are missing (Red Bull Ring, Zandvoort, Mugello, Eurospeedway, Jerez de la Frontera, Barbagallo, Adelaide, Phillip Island, Surfers Paradise, Eastern Creek, Istanbul, etc...)

I only buy DLC`s which contain tracks. I hope SMS will continue to develop new tracks for pcars.

77_HAN
30-01-2016, 16:50
I'm genuinely surprised at how little I've read from others regarding asset pop-in at Bannochbrae, they jump out at me on giant pogo sticks.

I could understand pop-ins at low/medium track detail, but not at "high" or "ultra" track detail, when I'm only seeing vRAM usage of ~2GB of the 8GB my graphics card has and ~21% CPU usage.

There are some asset pop-ins. But I didn`t notice them very much. When you drive in reverse direction there are much more visible.
I love this track. Its the most detailed of all available tracks. This one sets a new benchmark.

Riccardo De Rosa
30-01-2016, 18:17
We have those though, in abundance. To say we have a very few racing tracks is simply odd.

Nurburgring 1 - Germany (4 layouts)
Nurburgring 2 - Germany (4 layouts)
Zhuhai International Circuit - China
Chesterfield - UK
Cadwell Park - UK (3 layouts)
Spa - Belgium
Sonoma Raceway - USA (3 layouts)
Brno Circuit - Czech Republic
Willow Springs - USA (2 layouts)
Le Mans - France (2 layouts)
Mazda Raceway Laguna Seca - USA
Donnington - UK (2 layouts)
Snetterton - UK (3 layouts)
Glencairn - UK (6 layouts)
Mount Panorama - Australia
Oulton Park - UK
Road America - USA
Watkins Glen - USA (2 layouts)
Brands Hatch - UK (2 layouts)
Dubai Autodrome - UAE (5 layouts)
Hockenheim Ring - Germany (3 layouts)
Imola - Italy
Monza - Italy (2 layouts)
Motorsport Arena - Germany
Silverstone - UK (4 layouts)
Circuit Zolder - Belgium

And more if you add in some DLC.

Mr. Bell sorry but is love for this sim.

Pcars is the sim with less track, I know others sim have more track, not official but thanks to modders.
the point is that is a serious limitation for a sim as Pcars. (modding track)
pcars would be perfect if it had a couple of extra things (track modding, ability to save multiple setups, ability to choose exactly the rival cars) and it would be really the top.
sorry again for this small ot Mr.Bell . I repeat, this is only because I really like this sim, sincerely

ibby
30-01-2016, 18:40
Mr. Bell sorry but is love for this sim.

Pcars is the sim with less track, I know others sim have more track, not official but thanks to modders.
the point is that is a serious limitation for a sim as Pcars. (modding track)
pcars would be perfect if it had a couple of extra things (track modding, ability to save multiple setups, ability to choose exactly the rival cars) and it would be really the top.
sorry again for this small ot Mr.Bell . I repeat, this is only because I really like this sim, sincerely

Yeah let's skip all this licensing "nonsense". SMS should just build hundreds of tracks with low quality assets and optimization and let us pay for it.
That won't cause an outrage. ;)

maxx69
30-01-2016, 19:03
Was racing the Radbul last night at Watkins Glen , having a ball , drifting like a nutter .....then after lap five , with the tyres feeling the brunt of my rubber burning fun , I stopped for tyres.....which I couldn't renew( no option to change).
50s in front I spent the next 5laps gently rolling around watching my fellow racers drop out one by one .
So is this a bug ? Surely you can change tyres , can't you ?
I tried again with no option again .

mass control
30-01-2016, 19:20
The v8 car that was free the sound is bad as if the window is open a bit and getting that horrid sound that distorts :(

ashasha
30-01-2016, 19:45
I haven't messed with the cars yet, but the track is great. I love road courses so this is right up my alley.

I ate it on the corner coming out of the bridge and was caught off guard by a cow mooing at me. Made me smile a bit. :)

PostBox981
30-01-2016, 19:57
I must admit I´m not a big fan of artificial tracks - don´t we all want to have it as close to reality as can be? But this new track is simply awesome. Tried it today for the first time and couldn´t resist screenshooting on and on. :love_heart: So many pretty little details to be discovered there... love it!

Not all the cars of that DLC are made for my personal likings. Love the Beamers, have to get used to their behaviour a little. The KTM is a nice one as well, just a bit disappointing to find the engine has the same sound as the A1 and the Megane. I have no idea what a KTM sounds like IRL, but I don´t believe it sounds close to a Megane.

Concerning the number of tracks in pCars: I have been doing almost 300 hrs by now and there are still some tracks in there (and further more layouts) that I haven´t tried so far. Me too I could list another 20 tracks I would wish to see in the game, but... no reason to complain from my side. :tranquillity:



EDIT: Just found Casey´s car descriptions and read that the KTM has its engine taken from the A1 quattro. So I must admit some sound similarities do make sense. Still I would expect it to sound different, but Casey might know somewhat better than me who never ever heard the KTM live. :chuncky:

Tim Foster
30-01-2016, 22:25
I would also like to add my first impressions regarding the new track: it is awesome!

Only just got my age old G25 wheel working with Win10 so I'm a bit behind the times on the new DLCs, but Bannochbrae is simply fantastic.

I'm just going round in free practice with one of the Radicals - what a great drive! Beautiful flow to the layout I could just drive round and around on this track all day (in fact I'm planning a lazy Sunday tomorrow just to do this!).

Incredible job SMS - I hope you've got some more tracks like this up your sleeve - well done!

TheReaper GT
30-01-2016, 23:34
A little bug report, there's no rain in the windscreen of the Falcon at night ... Tested in multiple tracks

CreamyDischarge
31-01-2016, 00:02
Did I just get another update? Can we release patch notes with these extra patches please?

Mascot
31-01-2016, 09:02
Erm, you can already drive the reverse layout of all tracks* in Free Practice just not in a race :)


I know, and it makes the lack of 'official' support even more painful - the McTrack in reverse is bloody brilliant! OK, there's some very minor texture pop in a couple of places but it would be a great bonus to be able to set TT times, even if the track wasn't opened up for actual races.

Oh well - I'll keep my hopes alive for pCARS 2. :)

diesel97
31-01-2016, 16:11
sorry but only one track and this track is Bannochbrae?
Yes it is very nice but ... pcars needs a lot of track where real racing is done. give to users the opportunity to build tracks please. we have many car and very few racing tracks.

You do realize your talking out of both sides of your mouth.

you want real tracks that real racers race on, and then you say you want mod made up tracks. I dont get it

RomKnight
31-01-2016, 16:18
i just wish they can "unlock" pitbox places so we can use all the tracks in league racing otherwise it'll get boring really soon.

Hell, Barcelona national (or the sort version) doesn't even have any and it is so cool with the clios :(

TheReaper GT
31-01-2016, 16:49
You do realize your talking out of both sides of your mouth.

you want real tracks that real racers race on, and then you say you want mod made up tracks. I dont get it

What he is saying is to allow users to build the not licensed tracks via mods

diesel97
31-01-2016, 17:57
What he is saying is to allow users to build the not licensed tracks via mods

He also said he only wanted real tracks

TheReaper GT
31-01-2016, 18:36
He also said he only wanted real tracks

Exactly, real tracks that are not in the game, build by users

77_HAN
31-01-2016, 19:01
Yeah let's skip all this licensing "nonsense". SMS should just build hundreds of tracks with low quality assets and optimization and let us pay for it.
That won't cause an outrage. ;)

???

Why do you think that SMS would produce low quality tracks? We don`t need hundreds of tracks. It would be ok if we could see more tracks in the future. With the Bannochbrae track we can see what is really possible with the pcars engine. It would be ok for me if a DLC pack would contain only one track and there would be several track DLCs during a year. Creating a track is much more work and expensive than creating a car, so SMS can`t create them so quick like new car models.

And I would like to have real pitstops on some of the older tracks for online races. For example some of the DLC test tracks are very good but you can`t use them online properly because of the missing pit stops.

Mahjik
31-01-2016, 19:10
And I would like to win the lottery.... :rolleyes:

Guys, that's enough. Back on topic..

PlaysK
31-01-2016, 19:59
I love this DLC. Great work SMS !

However, I found something strange with the BMW 1M Coupe StanceWorks Edition. I'm far better than AI with the same car. Even at 100, I'm able to beat the AI easily.
I tried on Sonoma and Laguna Seca. Do anyone else feel the AI is not very competitive with the 1M ?
On Sonoma, the AI pitted in after 10-15 laps.. and stayed there.

poirqc
31-01-2016, 20:13
Thanks alot SMS! Bannochbrae is awesome, it's just AWESOME.

For some reasons, i mostly play online, out of leagues. I mostly play at night, EST. This means it's GT3 galore, there's rarely other combos.

Well, that changed since Friday! :D It's Bannochbrae galore now. This track just rocks with road of history classed. For the first time, i was able to gather lots of people on the server. At once, there was almost 20 racers. Road B rocks there. I did a rolling start, but sadly, the group was splitted in 2...

Anyway, thanks for putting out a track that make people want to drive something else than GT3(there's nothing wrong with the class, it's not my bag of tea)

77_HAN
31-01-2016, 20:31
And I would like to win the lottery.... :rolleyes:

Guys, that's enough. Back on topic..


Wow, what a post! :rolleyes:

John Hargreaves
31-01-2016, 20:43
I love this DLC. Great work SMS !

However, I found something strange with the BMW 1M Coupe StanceWorks Edition. I'm far better than AI with the same car. Even at 100, I'm able to beat the AI easily.
I tried on Sonoma and Laguna Seca. Do anyone else feel the AI is not very competitive with the 1M ?


Yeah I noticed that, maybe some engine restriction in your setup could sort that in the short term, but it's worth flagging up for the next patch.

Silraed
01-02-2016, 17:27
An update on the frame skipping/dropping I was having at Bannochbrae. I couldn't find any settings or situations to reproduce it consistently but it was a very big problem, I ended up deleting the graphicsconfig file and that seems to have cleared it up and it has been running smooth as silk. Hopefully this can be given as advice if people encounter the same issue down the line.

gtFOOTw
02-02-2016, 01:07
I took the Mazda MX5 RedBull out for a spin and was wondering why it was trying to kill me every time I touched the throttle. Then I stopped and looked at the specs and saw it had 1200 hp, so never mind...

techenix00
02-02-2016, 03:06
purchased this DLC today and after seeing Bannochbrae, i remembered the Misty Loch track in Test Drive Ferrari racing legends.. :(

LotusTeam
03-02-2016, 08:31
This is a great DLC honestly...thanks SMS!

Ralph B
04-02-2016, 16:08
Thanks for one bringing one of my all time favourites into game. Was already happy with the BMW 2002 Turbo, but a propper race version is amost a dream. Some people hav complained, the 2002 stance edition is such horrible to drive. Sorry, but I don't think so. It's absolutely great and reminds me very much to the 2002 Alpina, that I owned almost 30 years ago. It was the hottest car I ever had, and its pCars-buddy is as close as it can be - physicswise. Just have to admit, the default setup is somehow terrible. Someone who just wants to drive the car out of box and has no any idea about setting up a car, may loose his fun pretty soon. But if you spend some time with adjusting it to your likings, the 2002 is fanastic. For me this car alone is easily worth the money for the whole DL content.
And I additionally got Bannochbrae - a masterpiece with a great sense of immersion. Beside well known stuff, I really love the animated cattle all arround. Well done.

The rest of the cars are annother great enhancement, even must admit - not quite my cup of tea. I don't like modern racecars in general. But that's only my personal taste and shurely doesn't mean, they are not made on the same high level as the vintage stuff!

bradleyland
04-02-2016, 18:24
Thanks for one bringing one of my all time favourites into game. Was already happy with the BMW 2002 Turbo, but a propper race version is amost a dream. Some people hav complained, the 2002 stance edition is such horrible to drive. Sorry, but I don't think so. It's absolutely great and reminds me very much to the 2002 Alpina, that I owned almost 30 years ago. It was the hottest car I ever had, and its pCars-buddy is as close as it can be - physicswise. Just have to admit, the default setup is somehow terrible. Someone who just wants to drive the car out of box and has no any idea about setting up a car, may loose his fun pretty soon. But if you spend some time with adjusting it to your likings, the 2002 is fanastic. For me this car alone is easily worth the money for the whole DL content.

I totally agree on the 2002 Stanceworks Edition. This car is challenging and I love it! The rear steps out so easily, but it's not like you can't catch it. I love how the car demands that you respect its limits. If driven beyond those limits, the rear really likes to hang out. Sure, it's not the fastest car in the game, but it is really great fun extracting fast laps out of this car. It's one of the few cars in the game that are actually fastest when you are hanging the tail out juuuuust a bit. At least in my experience so far. I would love to have a classic 911 to race this thing against. Something like the Ruf CTR, but in race spec and less powerful so it would be competitive against the 2002 SW Edition.

jcrk2013
04-02-2016, 20:25
Great work on this dlc love the new location, and love how the trailer for it was put togeather.

Shinzah
05-02-2016, 06:21
I must admit I´m not a big fan of artificial tracks - don´t we all want to have it as close to reality as can be?

I have a stance on fictional tracks. While real tracks are great and all - most sim racers like me have been driving the same tracks in the same layouts for years. Sure everyone wants this track or that track, favourite track, famous track, whatever. But I think it's nice to see some fictional tracks with a little more artistic license that we don't get to see very often at this level of detail in a simulator. They provide a new challenge and showcase what the artistic side of the engine and team can do.

I wouldn't be opposed to more tracks like this. I'd like to see some city circuits like New York or Tokyo. In addition to scenic tracks like this one.

But that's just me. I've probably clocked hundreds of thousands of laps on various virtual versions of WGI in the passed twenty years. Sometimes a change in scenery is good.

Pamellaaa
05-02-2016, 09:03
I have a stance on fictional tracks. While real tracks are great and all - most sim racers like me have been driving the same tracks in the same layouts for years. Sure everyone wants this track or that track, favourite track, famous track, whatever. But I think it's nice to see some fictional tracks with a little more artistic license that we don't get to see very often at this level of detail in a simulator. They provide a new challenge and showcase what the artistic side of the engine and team can do.

I wouldn't be opposed to more tracks like this. I'd like to see some city circuits like New York or Tokyo. In addition to scenic tracks like this one.

But that's just me. I've probably clocked hundreds of thousands of laps on various virtual versions of WGI in the passed twenty years. Sometimes a change in scenery is good.

I am in agreement with this, plus from other games some of my all time favourite tracks have been fictional (Sunset Infield and Maple Valley from Forza, Trial Mountain, Deep Forest, SSR5 from Gran Turismo) why not allow the talented track artists some licence to some up with something that may not be possible in the real world but is still a believable and high quality track, they often make for excellent racing.

SlowBloke
05-02-2016, 11:53
I have a stance on fictional tracks. While real tracks are great and all - most sim racers like me have been driving the same tracks in the same layouts for years. Sure everyone wants this track or that track, favourite track, famous track, whatever. But I think it's nice to see some fictional tracks with a little more artistic license that we don't get to see very often at this level of detail in a simulator. They provide a new challenge and showcase what the artistic side of the engine and team can do.

I wouldn't be opposed to more tracks like this. I'd like to see some city circuits like New York or Tokyo. In addition to scenic tracks like this one.

But that's just me. I've probably clocked hundreds of thousands of laps on various virtual versions of WGI in the passed twenty years. Sometimes a change in scenery is good.

As long as they are good tracks Im all for it.

Driveclubs fictionals are for the most part really uninspiring but as Pam says some of the Gran Turismo tracks are really great.

Bannochbrae is just so well thought out - some really nasty gotchas in places but it still flows so nicely and I really love the scenery too - its got to compete for my fav track in Project Cars with Oulton Park / Watkins Glen

FS7
05-02-2016, 17:35
I see an accolade for winning the Lakeshore Vintage Cup but I don't see an accolade for winning the V8 Bathurst Trophy. Is that a glitch?

Victima
05-02-2016, 18:41
Rocks, sands, naked mountains, the last wave of tracks, "on demand" from who? Why are people voting for their favorites?

JudgeNutmeg
06-02-2016, 10:54
Just want to say to the team at SMS, Bannochbrae is superb. A great layout, i initially thought looking at the map that it could use a tight bend/ hairpin somewhere but after driving it, it flows so well. A couple of those corners are deceptive. I don't think it is correct to call it a "fantasy" track as it certainly feels like real life roads.
Graphically on the PS4 it looks stunning, i can't stop watching replays of every session!
If other non real life tracks are going to be built and are of this standard then bring them on. I enjoy real life tracks but as stated previously they are often repeated in every game so a bit of variation is a good thing IMO. Also I find certain real life tracks so dull that I don't race on them at all, I'm sure evryone has their own favourites and duffers.

Question - anybody seen a monster in the loch? Don't know if there is one but strikes me as the kind of thing SMS might add - let the hunt commence!

Pappa_Stig
06-02-2016, 22:03
I keep encountering a bug in the Radbull where one of the front wheels turns a full 180 degrees at random, and sits facing inside the car, at which point steering doesn't work properly,or hardly at all. I was drifting and setting up the car on the Catalunya club circuit, and I kept needing to restart because the bug was happening so much, and restarting was the only way to get rid of it. At one point, the bug popped up in the middle of the first turn 5 times in a row. It's unplayable while the bug is happening.

Also got another weird bug where one back wheel seemed to have lost it's centre or something. Every turn, the back of the car would lift up, as if the rear wheel was mounted on an eccentric shaft.

Other than that, I like the DLC. The track is pretty decent, and the V8 Supercar is great to drive, despite sounding wrong.

TheReaper GT
13-02-2016, 15:30
Had this front wheel bug aswell, the wheel mount faces off the car and the wheel face faces the engine bay, the car stops and can the only fix is restarting the session... Never happened online, though.

VaplexR
13-02-2016, 18:56
My review for:
Project CARS - StanceWorks Track Expansion


Vehicles
Five new vehicles -> //Wish there was more than five cars. Honda S2000, Nissan Z370 or GTR, and Toyota Supra is still a must have

Free car
• 2013 Ford Falcon FG (CotF) -> //its okay, not a Ford fan

Pay Package
• KTM X-Bow R ->// Its cool, i see a lot of these cars on the streets here in Los Angeles
• Mazda MX-5 RadBul Formula Drift ->// thats one ugly car, why do you guys have a mazda track but no other mazda in the track. please get the licence for a MX-7 or even better a RX-7
• BMW 1-Series M-Coupé Stanceworks Edition -> // Now one of my Fav cars to drive on the California and French one way course (which btw has many bugs and glitches still). Was hoping for Stanceworks 2016 BMW M6
• BMW 2002 Stanceworks Edition ->// boring and old

Tracks
One new Location ->// Expansion pack claims to be a track pack but only contains one map and is not a drift map......:confused::hurt::hurt::mad::confused::no:

• Bannochbrae ->// even tho its not a drift map, its still a good map to burn rubber on the corners and has some interesting sights. i give this map a 8/10, i saw a few bugs.

RoccoTTS
13-02-2016, 20:50
My review for:
Project CARS - StanceWorks Track Expansion


Vehicles
Five new vehicles -> //Wish there was more than five cars. Honda S2000, Nissan Z370 or GTR, and Toyota Supra is still a must have

Free car
• 2013 Ford Falcon FG (CotF) -> //its okay, not a Ford fan

Pay Package
• KTM X-Bow R ->// Its cool, i see a lot of these cars on the streets here in Los Angeles
• Mazda MX-5 RadBul Formula Drift ->// thats one ugly car, why do you guys have a mazda track but no other mazda in the track. please get the licence for a MX-7 or even better a RX-7
• BMW 1-Series M-Coupé Stanceworks Edition -> // Now one of my Fav cars to drive on the California and French one way course (which btw has many bugs and glitches still). Was hoping for Stanceworks 2016 BMW M6
• BMW 2002 Stanceworks Edition ->// boring and old

Tracks
One new Location ->// Expansion pack claims to be a track pack but only contains one map and is not a drift map......:confused::hurt::hurt::mad::confused::no:

• Bannochbrae ->// even tho its not a drift map, its still a good map to burn rubber on the corners and has some interesting sights. i give this map a 8/10, i saw a few bugs.

Mazda MX-7 ? Never heard of that car :confused:

VaplexR
13-02-2016, 21:14
I think there is a real MX-7. i know there is a MX-5.

Gran Turismo 5 Mazda MX-7
http://pre13.deviantart.net/fd4f/th/pre/i/2012/361/6/2/gran_turismo_5___mazda_mx_7_by_plageman18-d5pba6y.jpg


2016 MX-5 Grand Touring
http://si.wsj.net/public/resources/images/OD-BG568_RUMBLE_J_20150603152318.jpg

Pamellaaa
13-02-2016, 21:19
I think there is a real MX-7. i know there is a MX-5.


Nope, there is an RX-7 (which your GT example is) or an MX-5.

MOLLIES
13-02-2016, 22:27
hello.
just to said. i have a probleme with to get fresh supplies of petrol.
when i go in stand there is changing the tire but no to add petrol. for all category only during the race.
i need you help.thanks

TheReaper GT
13-02-2016, 23:14
hello.
just to said. i have a probleme with to get fresh supplies of petrol.
when i go in stand there is changing the tire but no to add petrol. for all category only during the race.
i need you help.thanks

It's this in career? Some classes do not allow refueling

Motty127
14-02-2016, 05:57
Just wanted to say that I loooove the new track! Many thanks SMS. I'm a sucker for scenery and graphics and this satisfies both for me.

If there was one thing that I would beg for any time in the future, it would be that this track could be expanded into a much larger, free roam area, so you could just cruise around, take whichever turn-offs took your fancy, and really just enjoy the scenery. To top it off, once away from the designated racing areas, if the roads could become accurately narrow, like real highland country roads, that would be awesome.

Is there any chance of this track being expanded like that in the future?

Cheers,
Motty127

MOLLIES
14-02-2016, 12:05
YES in career GT3 et Formula one. for example 67 laps formula one its a problem. i must to reduce the laps otherwise i break down. but for the trial and qualification no problem. its normal or not? I don't know

TheReaper GT
14-02-2016, 12:23
YES in career GT3 et Formula one. for example 67 laps formula one its a problem. i must to reduce the laps otherwise i break down. but for the trial and qualification no problem. its normal or not? I don't know

Both don't allow refueling in career, you have to reduce your pace to save gas.... Remember gt3 career is sprint and rarely goes beyond 40 laps in real life

Silraed
14-02-2016, 12:45
Is there any chance of this track being expanded like that in the future?
Motty127

I would say no chance at all.

MOLLIES
14-02-2016, 13:27
Muchas gracias. i just to see in career.its right no refueling. i must to put more petrol for every race..thanks

bc525
24-02-2016, 15:48
Okay, the new Bannochbrae road circuit …. wow! First time trying it out last night and had a blast. Did a couple of quick races in the Renault Megane V6 – field of 20 identical cars, 12 laps (about 28 minutes each race), AI set to 75, weather set to clear.

That’s a tricky circuit with some serious bumps that can really unsettle the car at critical spots. Bombing through that chicane in the little village is never going to get old. Time Trial best lap was about 2:22.5 in that car, so I’ve got plenty of room for improvement.

I even tried some laps in the Caper Stock Car, but that didn’t go so well. I was struggling to put together clean laps. Need a lot more practice before trying out the Fusion Stock Car. Looking forward to doing some laps in the C7R at Bannochbrae, that’s going to be wild.

oppolo
13-05-2016, 07:49
hello
the BMW M1 stanceworks has a paddle shift gear, but I have to lift the throttle or use the clutch for upshift, it should have the autolift, is it right?

Seelenkrank
13-05-2016, 19:54
activate autoclutch for cars with paddels, otherwise you have to use the clutch or lift the gas.
on cars with H-gated shifter you can turn auto clutch off.
i got a button on my button box mapped for this.

oppolo
13-05-2016, 20:00
activate autoclutch for cars with paddels, otherwise you have to use the clutch or lift the gas.
on cars with H-gated shifter you can turn auto clutch off.
i got a button on my button box mapped for this.
no, others cars with paddles works as aspected

breyzipp
09-06-2016, 14:30
Hands up who didn't brake in time at the end of the first bridge :D

226301

:victorious: