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Stephen Viljoen
01-04-2016, 19:48
Project CARS - PC Patch 10.1 - Oculus Rift VR support on the Steam platform


Project CARS is now fully playable in all aspects when using the Oculus Rift VR headset. There has been a large amount of additional work done to support this, and a lot of optimization done to enable the game engine to run smooth enough when in VR mode. Here is a quick breakdown, as a very brief summary of some of the more visible changes since the last Steam VR update:


* Oculus VR SDK 1.3 support
* World shadows are now fully working - Off by default, enable under Options>Visuals>Performance
* Cloud shadows will now be disabled when Shadow Detail is set to OFF
* Fixed replay cameras so that the player has full rotational control during replays, fixed all replay cameras' near clip plane so that the player's view doesn't cut into the nearby objects
* Fixed front-end 'My Garage' cameras to work properly in VR
* Reworked all cameras so that VR orientation/positional tracking always works naturally. This fixes amongst others...
- look-back cameras being inverted
- issues with Front-end cameras
- photo mode
* In-race VR options - Added a 'World Scaling' setting that allows for fine control to scale the world to exactly match the player's expectation
* In-race VR options - Added seat position adjustment
* Removed vignette menu frame from replay screen. Now only displays the replay controls panel
* VR options - Camera Near Clip Plane - Allows the player to control how close to objects the camera will start clipping
* VR options - World movement, G-Force Effect - allows player to set specific values for VR mode
* Detached Starting lights and Messages from movable HUD so that they always appear toward the front of the car
* Changed desktop mirrored view show a single undistorted view with default settings windowed, 1280x720
* Added ability to toggle btween headset and PC speaker audio in the VR options menu, default is headset
* Recenter view position automatically on initial game start
* ...and a few other bits that are now working correctly in VR -
. crepuscular rays
. screen dirt
. camera/visor rain drops
. postprocessing filters
. tonemapping and bloom
. 3D grass
. particles
. clouds

A final note - our focus has been on providing a polished end-user experience when using the final Oculus Rift 'CV1' HMD. Although the 'DK2' HMD should still work, The hardware has significantly improved. We therefor cannot guarantee the same quality of experience when using the 'DK2' unit, as some of these features may not work as well as they do on the 'CV1'.


Mod edit:
Known Issue:
PC game launches in Windowed mode - Click here to view Workaround (http://forum.projectcarsgame.com/showthread.php?46266-Project-CARS-PC-Patch-10-1-Oculus-Rift-VR-support-on-the-Steam-platform&p=1260502&viewfull=1#post1260502)

SgtTommo
01-04-2016, 19:51
Thanks, awesome! :) Can't wait to use my CV1 in this amazing game!

Umer Ahmad
01-04-2016, 19:52
Let's keep it civil and based on the notes above ONLY please.

We DO NOT need to discuss animated pitcrews or whatever else is NOT listed in the notes above.

Thanks.

mha1012
01-04-2016, 20:04
I'm locked on windowed and 1280x720...not using VR....changing settings and restarting defaults back to windowed.

Puffpirat
01-04-2016, 20:06
if you find no other fix, try -noVR as steam command line option, maybe that helps :)

rauf0
01-04-2016, 20:06
* Oculus VR SDK 1.3 support wow





Let's keep it civil and based on the notes above ONLY please.

We DO NOT need to discuss animated pitcrews or whatever else is NOT listed in the notes above.

Thanks.


Why then you talk ab. "animated pitcrews"? Umer ;)

mha1012
01-04-2016, 20:09
if you find no other fix, try -noVR as steam command line option, maybe that helps :)

Thanks for the tip but no....that did not help.

Thomas Heineman
01-04-2016, 20:11
Awesome! Been waiting for this. quick test was succesfull!

Stephen Viljoen
01-04-2016, 20:11
I'm locked on windowed and 1280x720...not using VR....changing settings and restarting defaults back to windowed.

Try going into your Options>Visuals and changing it there please.

Riccardo De Rosa
01-04-2016, 20:11
I'm locked on windowed and 1280x720...not using VR....changing settings and restarting defaults back to windowed.

also here :(

a3broek
01-04-2016, 20:14
also here :(

Same for me :confusion:

Baalberith NL
01-04-2016, 20:16
Same here, also no CLOSING button for the game here anymore, need to force it by CTRL-ALT-DEL

could_do_better
01-04-2016, 20:16
Delete the gfx cfg files?

Riccardo De Rosa
01-04-2016, 20:16
now work.
after 3 or 4 time ...
ok

Th3Pr0ph3cy
01-04-2016, 20:19
first startup with that glorious Patch 10.1 was with 1280x1024 Windowed... after some tries i was able to change it back to my Resolution. I guess there is a reason that the game cannot remember the window position since release start... and Oculus Rift Support i bet 90 percent of the project cars players bought a oculus rift so it is really important!

mha1012
01-04-2016, 20:22
Try going into your Options>Visuals and changing it there please.


Yes...that's where i've been changing...immediately after changing 'windowed' to 'no' it asks for a restart to affect changes...but a restart defaults back to visual options set to 'windowed' 'yes'.

Mastrik
01-04-2016, 20:22
Do we have confirmation yet that if we buy all the Steam DLC we get the Oculus Store key? (I know you guys were pushing for it but I don't know if I missed it's been confirmed or not)

Thanks for the quick update of the Steam Version, now if my Rift & Vive will just get here...

Stephen Viljoen
01-04-2016, 20:28
Yes...that's where i've been changing...immediately after changing 'windowed' to 'no' it asks for a restart to affect changes...but a restart defaults back to visual options set to 'windowed' 'yes'.

Odd. I did double check here and it worked fine. Try setting your resolution and refresh rate first to what it should be, and then change windowed to 'no', and then return to main menu to save settings, and restart.

cluck
01-04-2016, 20:30
That was quick. Excellent stuff team blue, I'm sure I'm not alone in saying thank you for getting this out the door so quickly (and so late on a Friday too) :yes:.

mha1012
01-04-2016, 20:32
Delete the gfx cfg files?

I forgot the new location for those gfx cfg files....

mha1012
01-04-2016, 20:35
Odd. I did double check here and it worked fine. Try setting your resolution and refresh rate first to what it should be, and then change windowed to 'no', and then return to main menu to save settings, and restart.

1280x720 is as high as i can go with the resolution and as soon as i start messing with the resolution the windowed option greys out and shows it as locked.

The Pope Of Grope
01-04-2016, 20:38
me too, opens in window mode. . go to visuals and change to whatever*whatever screen resolution and change window mode to No and press back arrow thing (top right) to exit that screen and i get the message to close the game and re start the game to save changes. . problem is . . the little X that used to be at the top right of the screen is now gone in this update .. so i close the game via the red and white X to close the game on the window mode, re start the game and all the setting that iv changed are back to what they were at the start. . oh and the DK2 no longer works.

Stephen Viljoen
01-04-2016, 20:44
I'm not sure why you guys are seeing issues with windowed mode, but we'll chase it as soon as the guys are back online. In the meantime, I checked here and it works fine for me in non-VR mode. I know that doesn't really help you directly, but in the meantime, please make sure that you're selecting a refresh rate and resolution that is actually supported by your monitor in full-screen mode. If you select a resolution and refresh rate that is not supported, it will force it to windowed mode.

macmac__
01-04-2016, 20:44
Third or 4th change worked here too, now I can't reproduce it even with old profile and config files from backup :confused::confused:


I forgot the new location for those gfx cfg files....

%USERPROFILE%\Documents\Project CARS\


1280x720 is as high as i can go with the resolution and as soon as i start messing with the resolution the windowed option greys out and shows it as locked.

Do you scroll to the right? Now it seems to show the current resolution as the leftmost item in the list, some smaller resolutions have always been locked to windowed mode, by game or by windows dunno, but at least native resolution should show as selectable for fullscreen (by game or by windows dunno)

haydnbuzz
01-04-2016, 20:45
I use Freetrack - now completely broken. Also no exit button as reported by others. Brilliant.

cluck
01-04-2016, 20:48
I use Freetrack - now completely broken. Also no exit button as reported by others. Brilliant.Just press Escape on the keyboard to quit :yes:.

could_do_better
01-04-2016, 20:49
I edited the cfg file Windowed = 0 and it went back to full screen first time.

Thomas Heineman
01-04-2016, 20:50
freetrack? what platform is that? .... seriously...

Th3Pr0ph3cy
01-04-2016, 20:51
and btw the Opponent Names are vanished and no chance to get them back... that makes the game useless for ESL.

haydnbuzz
01-04-2016, 20:57
freetrack? what platform is that? .... seriously...

Worked fine previously, literally can't drive without it now. Other users including TrackIR folk and alike had previously reported issues when cycling views however the important one cockpit cam remained fine. Looks like there won't be much PCars for me.

Stephen Viljoen
01-04-2016, 20:57
and btw the Opponent Names are vanished and no chance to get them back... that makes the game useless for ESL.

It is a known issue and we'll release a fix for that and more in an update very soon. We had to make a call between releasing the VR update now, or holding it all back because the opponent labels aren't working. I'm sure you can appreciate that there are vastly more people wanting the VR update. Again, the labels issue is in hand and we'll have it sorted ASAP. Bear with us please.

mha1012
01-04-2016, 20:59
Third or 4th change worked here too, now I can't reproduce it even with old profile and config files from backup :confused::confused:



%USERPROFILE%\Documents\Project CARS\



Do you scroll to the right? Now it seems to show the current resolution as the leftmost item in the list, some smaller resolutions have always been locked to windowed mode, by game or by windows dunno, but at least native resolution should show as selectable for fullscreen (by game or by windows dunno)


I did not go to the right enough.....i assumed that would be lowering resolution...but the numbers started to go up to my resolution and then i chose No for windowed, restarted and it was back to full screen 1920x1280!
Thanks for making me think outside the normal scroll!! LOL Thanks!

Ray Pim
01-04-2016, 21:04
It is a known issue and we'll release a fix for that and more in an update very soon. We had to make a call between releasing the VR update now, or holding it all back because the opponent labels aren't working. I'm sure you can appreciate that there are vastly more people wanting the VR update. Again, the labels issue is in hand and we'll have it sorted ASAP. Bear with us please.

Hi Stephen, is there any possibility we can have an option to remove fences? One of the biggest complaints form all VR users is the shimmering on fences. It was even noted during the launch day tests recorded over a GB. It's a real serious deal breaker for me as it causes serious distraction and eye movement as I have to force my self to look away from such shimmer.

You can see this lot over at giant bomb mention the appalling shimmer and distractions at spa, the give it a very poor review overall be uses of this.

https://m.youtube.com/watch?v=imlbNXF6gpM 3:30ish

There are others who are giving similar reviews and I can attest to it. There must be a way to remove these fence posts type objects from the game in an option or even remove them all until the engine can support them successfully.

It would be a huge improvement and would reduce users and critics from giving such bad first impressions with the game.

Edit:
It's worth mentioning that fence posts don't offer much in terms of realism anyway and are not present in other games such as asetto corsa who laser scanned their courses, so their should be no upset users complaining that the shimmering fence posts have been removed ;)

Rift Racer
01-04-2016, 21:35
Yes, thank you for doing the right thing.

HoiHman
01-04-2016, 21:36
Great stuff, giving us the steam version so quick :victorious:

Great suggestion from Ray Rim for a future patch. Removing the fences might improve both performance and image quality

TrevorAustin
01-04-2016, 21:36
Just as good as the home version, not sure what, if any, difference there are, but 15 laps at Monza with everything ultra and 30 cars and not a single drop below 75.

Still worth the extra 35 for the home version anyway :)

For the fences, have you tried turning AA up, I only had shimmering when AA was too low.

mister dog
01-04-2016, 21:37
Let's see how Oculus sets off now. Might be the future for gaming, or might end up like the Nintendo powerglove :D
Will be interesting to see how this new segment of the market evolves, and if/ when prices go down eventually.

StreetPreacher
01-04-2016, 21:42
THANK

YOU

!

Ray Pim
01-04-2016, 21:48
Just as good as the home version, not sure what, if any, difference there are, but 15 laps at Monza with everything ultra and 30 cars and not a single drop below 75.

Still worth the extra 35 for the home version anyway :)

For the fences, have you tried turning AA up, I only had shimmering when AA was too low.

I run AA on HIGH and sometimes with FXAA on low if it suits the track/environment. It shimmers on a 1440p monitor and VR. It's inherent to the engine, I believe Ian Bell said that its to do with the deferred rendering or something and flicker is inherent to the engine. This further strengthens to follow the example set by others (even those who laser scan tracks and get the highest praise in sim racing) and remove the offending objects that (A) Cause an issue and (B) add no benefit to the track in either look/performance/accuracy or anything else.

Removing them would improve graphical quality, remove shimmer for oculus users and, well, everyone really. It would improve performance slightly, it would allow oculus users to have a more immersive experience and more importantly a more comfortable one.

It would reduce negative user and critic reviews as almost every review from the critics and the users mention flicker/shimmer as being an issue.

It would provide no loss to anyone, as anyone willing to protest a fence post that doesn't exist in the laser scanned tracks anyway, is surly a moron, so it's a win, win... win situation. And that's a rarity in here :)

HoiHman
01-04-2016, 21:50
I'm probably gonna stop playing PCARS untill i get my Rift now.

After i get my rift it will be the ONLY race game i will play, for a very long time :)

Kroegtijgertje
01-04-2016, 22:03
Update sucks, SMS what are you guys doing??? I mean, wtf? Windowed mode locked, max 720p resolution (there is a workaround, but that's not the idea of the game, right) and where's the 'X' in the upper right corner to close the game? It's gone....

Why is it that with every update, you fix some thing and you break new stuff?
Can't you guys just fix, and leave the good working stuff alone?

M4MKey
01-04-2016, 22:05
Great, now every single type of camera ingame has headtracking for TrackIR users, even chasecam and TV cams from replays...

dualin
01-04-2016, 22:05
Thank you sir, I'm very happy. I'll try tomorrow the new patch. Because if I install now probably I won't go to sleep all night, jeje me.

Best regars
Dualin

mha1012
01-04-2016, 22:40
Update sucks, SMS what are you guys doing??? I mean, wtf? Windowed mode locked, max 720p resolution (there is a workaround, but that's not the idea of the game, right) and where's the 'X' in the upper right corner to close the game? It's gone....

Why is it that with every update, you fix some thing and you break new stuff?
Can't you guys just fix, and leave the good working stuff alone?

Read earlier posts....no work around....configurable in visual options. ESCAPE key is the new X (at least for now).

macmac__
01-04-2016, 22:42
I use Freetrack - now completely broken. Also no exit button as reported by others. Brilliant.

I'm using opentrack and sending with freetrack 2.0 enhanced protocol. U TrackIR interface works out of the box, but if I try to use freetrack interface the game doesn't recognize it. Delving into the debug files I found that the game can't load "NPClient64.dll" so I went ahead and pasted it from freetrack install folder to project cars install folder, now both protocols work fine.
you can find the dll from https://github.com/opentrack/opentrack/releases for example, no need to install, grab the "opentrack-2.3-rc21p11.zip"


Great, now every single type of camera ingame has headtracking for TrackIR users, even chasecam and TV cams from replays...

I actually like being able to look around in every view, if I want to lock it it's just a press of a button anyway, at least in *opentrack.

Kroegtijgertje
01-04-2016, 22:45
Update sucks, SMS what are you guys doing??? I mean, wtf? Windowed mode locked, max 720p resolution (there is a workaround, but that's not the idea of the game, right) and where's the 'X' in the upper right corner to close the game? It's gone....

Why is it that with every update, you fix some thing and you break new stuff?
Can't you guys just fix, and leave the good working stuff alone?

LOL, someone replied to me: "Thats normal in game development especially with smaller teams"

No, my friend, whoever you are.... That is not normal, not the way things are getting messed up with this team.
I do admit they build a very nice, even impressive, game.
But I can't do anything other than conclude the developers are very, very sloppy. That's the only explanation I can think of.
The things they break with each patch, it's almost like a bunch of amateurs doing whatever they do.

I do hope, since launchday, things will get fixed.
And by things I mean the things that got broken between launchday and today.

Kroegtijgertje
01-04-2016, 22:47
Read earlier posts....no work around....configurable in visual options. ESCAPE key is the new X (at least for now).

It's not, at least not properly.
The game keeps returning to Windowed Mode.

cluck
01-04-2016, 22:50
It's not, at least not properly.
The game keeps returning to Windowed Mode.Go to the documents folder, open the Project CARS folder and edit the oculussettings.xml file. Change the following line

<prop name="FullScreen" data="false" />

to read

<prop name="FullScreen" data="true" />

Save the file and relaunch pcars. It will now be fullscreen :)

Dalhil
01-04-2016, 22:54
my trackir is not working anymore, all views are floating/broken. Before this patch the helmet view was the only one working, now it's broken too.

katzolik
01-04-2016, 23:02
my DK2 is not wortking at all =/ its not even powering the camera!

Joe Moore
01-04-2016, 23:06
my DK2 is not wortking at all =/ its not even powering the camera!
You did update ?
Here - https://www.oculus.com/en-us/setup/

Sloskimo
01-04-2016, 23:58
my trackir is not working anymore, all views are floating/broken. Before this patch the helmet view was the only one working, now it's broken too.

Yep,

same issues for me, TrackIR is now completely unusable.

SwiftyOne
02-04-2016, 00:50
my trackir is not working anymore, all views are floating/broken. Before this patch the helmet view was the only one working, now it's broken too.

Exactly the same thing TrackIR in all cam views is under the tracks .....I did delete profile and graphicsconfigdx11.xml......Once I started the game had the same issue with the windowed mode, changed the res in Peformace to 2560x1440 59hz restarted and I had full screen again :)

katzolik
02-04-2016, 01:00
You did update ?
Here - https://www.oculus.com/en-us/setup/

is was the the graphics driver...

bot world shadow is sadly not working is vr.. cant turn it on!

beetes_juice
02-04-2016, 01:19
I had gforce experience open prior to launching the update.

Set the recommend graphics settings in there. No window mode. Made personal graphics settings in game after.

People still having issues with it the menus may want to try this.

katzolik
02-04-2016, 01:50
haha NO i can enable shadows... but the dont show up in cockpit view Oo
strangly after 5pm (ingametime) they are suddenly displayed in cockpit view... !!

using DK2

Joe Moore
02-04-2016, 01:54
haha NO i can enable shadows... but the dont show up in cockpit view Oo
strangly after 5pm (ingametime) they are suddenly displayed in cockpit view... !!

using DK2
In game option VR menu change nearZ 0.15 .

katzolik
02-04-2016, 02:14
In game option VR menu change nearZ 0.15 .

Thanks! what world scale do you use?

joker
02-04-2016, 02:27
Exactly the same thing TrackIR in all cam views is under the tracks ...

Mine keeps floating around endlessly, in outer space. No more pCars until new patch to fix this. Doh...

Ramjet
02-04-2016, 02:41
Perhaps this is a silly question but, why do you need TrackIR to work when you are using a Rift in VR ?

Sloskimo
02-04-2016, 03:14
Perhaps this is a silly question but, why do you need TrackIR to work when you are using a Rift in VR ?

You don't :) People just mean this patch broke TrackIR completely in Pcars. At least one camera view was still working before, however, they "fixed" that with this patch. Now none of them work (at least for some us.) So on to the next patch I reckon :)

Wotto37
02-04-2016, 04:33
Hey all - I am sure its simple but can someone tell me the fix please - PC did a small 85mb update and now its Windowed only with no way of expanding the window to full screen easily
I recall AGES ago having to make some changes in a ( cgi? ) file in another game to get rid of this but cant work it out in PC.

Help would be appreciated - thanks all:cool:

Wotto37
02-04-2016, 04:46
Changing WINDOWED setting to NO and restarting doesnt help by the way

Wotto37
02-04-2016, 04:54
Thye changed the default screen res to 1280 - mine is 1920 - that and the NO in Windows mode with a restart fixed it.
Will leave this up in case anyone else has hassles after the update

Dozer K.A.O.
02-04-2016, 05:09
Yep, another one here that uses track ir... it was already working really bad, just with two cameras, and now none.

A very funny update and on friday.. good job guys

EDIT

I found some temporary solution, just disable translation axis in track IR menu, and left Rotation ones on.

You won´t be able to displace the view but at least, still you can look around.

davekojo
02-04-2016, 07:34
This patch broke my track IR too. Up until now I was pretty happy with PCars but this has ruined my immersion. I hope its patched soon

Default
02-04-2016, 07:59
Same problem, changed to windowed to 'no' and restart doesn't fix it. When I try changing resolution to my native the windowed option is locked. Finally fixed with verifying game cache. Now the 'X' button to close is not there anymore. Wonder what else is broken in this patch, guess I'll find out soon.

lololaut95
02-04-2016, 08:43
after the last update the game isn't anymore in full screen.

even if i put full screen in the option the game still in windows mode...

solutions...?

smutpeddler
02-04-2016, 08:46
same here no X

gemonic
02-04-2016, 08:46
as well as the other noted issues with screen res and windowed mode.... ive now noticed that driver names are no longer being shown for other drivers....... i double checked my settings and it is set to show.... however it does not.


can we please get this fixed as its really crap not knowing who you are dicing with in a league race

cluck
02-04-2016, 08:48
If you have changed the resolution to the correct resolution for your monitor AND changed the setting for 'Windowed Mode' from yes to no AND you have closed the game cleanly (ie, pressed Escape at the main menu), rather than Ctrl+Alt+Del to close it, then chances are you will need to edit the graphics xml file in the documents folder.

I am not at my main PC right now so I don't have the exact name of the file you need to edit at hand, nor the line you need to change but there should be a line like "Windowed = True" which needs to be changed to False.

There have already been a few threads - and multiple posts - about this.

cluck
02-04-2016, 08:50
This has already been reported AND acknowledged by Stephen V in the 10.1 patch thread. It will be fixed :).

cluck
02-04-2016, 08:51
There is no X for anybody, it doesn't need pointing out again ;). Just press Escape at the main menu and you will get the Quit Yes/No window as if you'd clicked the X :).

Telstar
02-04-2016, 08:53
Good to see I'm not the only one with this issue. Already thought my game is broken.

redglyph
02-04-2016, 08:54
This patch broke my track IR too. Up until now I was pretty happy with PCars but this has ruined my immersion. I hope its patched soon

It's been broken since December and they don't seem interested in fixing it unfortunately.

I and others tried many times but even getting any reply from them is impossible, they seem more interested in getting new content or new features, not fixing the existing ones. Not sure why I keep this game on my HD, as you say they've pretty much ruined the experience of people using TrackIR.

But we probably can't talk about it here, since it's not in the update topics.

EDIT: my mistake, I did get this laconic answer (http://forum.projectcarsgame.com/showthread.php?45914-Corrupted-view-until-camera-cycled-through&p=1256111&viewfull=1#post1256111), he didn't bother to elaborate though, so to me it was just sarcasm. Great support.

snakehands
02-04-2016, 09:13
Working nicely for me in the DK2.

One thing though; the raindrops on the visor are all wrong. The visor looks like it's hugely out of scale and way too big. Makes it look like giant raindrops falling on to a sheet of glass about 6 feet in front of me.

snakehands
02-04-2016, 09:16
It's been broken since December and they don't seem interested in fixing it unfortunately.

I and others tried many times but even getting any reply from them is impossible, they seem more interested in getting new content or new features, not fixing the existing ones. Not sure why I keep this game on my HD, as you say they've pretty much ruined the experience of people using TrackIR.

But we probably can't talk about it here, since it's not in the update topics.

EDIT: my mistake, I did get this laconic answer (http://forum.projectcarsgame.com/showthread.php?45914-Corrupted-view-until-camera-cycled-through&p=1256111&viewfull=1#post1256111), he didn't bother to elaborate though, so to me it was just sarcasm. Great support.

Perhaps time for you to move on to VR?

NaRP
02-04-2016, 09:17
bugs still here :
- lap time info don't work until 10.0
230843
- dedicated server don't work properly with 1.0.1.36 until 10.0
- launched start don't work properly with dedicated server (maybe correction exists)

Juhu_0815
02-04-2016, 09:41
The same in my case. But after changing to "window mode = no" and setting the correct resolution it was fine again.

redglyph
02-04-2016, 09:44
Perhaps time for you to move on to VR?

:D

I could be tempted at some point, but I'd rather wait a bit and see a few reviews. One question is the resolution, is it enough for flight simulators where you have to read gauges and MFCD's for example.

Isn't that tiring you for long races? I suppose it must be pretty neat :)

gemonic
02-04-2016, 09:51
This has already been reported AND acknowledged by Stephen V in the 10.1 patch thread. It will be fixed :).

ok thanks... apologise for not seeing that... i dont suppose there is any ETA on the fix?

gemonic
02-04-2016, 09:56
We had to make a call between releasing the VR update now, or holding it all back because the opponent labels aren't working. I'm sure you can appreciate that there are vastly more people wanting the VR update.

your kidding right???? do you really think there are more people playing this with a rift than just with monitors.......wow

Udd-
02-04-2016, 10:00
Please fix the track ir thing. Was using Ps3 eye with facetracknoir before and really liked it. Now it's broken

Kroegtijgertje
02-04-2016, 10:06
your kidding right???? do you really think there are more people playing this with a rift than just with monitors.......wow

Exactly my thoughts!
Makes me NOT wanna buy Project Cars 2 until I'm sure that game doesn't have the same sort of problems.
SMS keeps disappointing. Patch after patch.

TheDoctor46
02-04-2016, 10:10
your kidding right???? do you really think there are more people playing this with a rift than just with monitors.......wow
Is it so hard to just play the game w/o IR for a few days, apparently theres a workround for the resolution bug. Gonna hate the internets w/ ignorant kids all over the place! :mad: "Did he say ignorant kids??!?" Yes, he said...theres more important things in live than moaning about temporarly broken strings god dammit...

/rant

Mad Al
02-04-2016, 10:22
:D

I could be tempted at some point, but I'd rather wait a bit and see a few reviews. One question is the resolution, is it enough for flight simulators where you have to read gauges and MFCD's for example.

Isn't that tiring you for long races? I suppose it must be pretty neat :)

Seeing as how you can lean forward and get a closer look, it should work just like in real life ..

gemonic
02-04-2016, 10:23
Is it so hard to just play the game w/o IR for a few days, apparently theres a workround for the resolution bug. Gonna hate the internets w/ ignorant kids all over the place! :mad: "Did he say ignorant kids??!?" Yes, he said...theres more important things in live than moaning about temporarly broken strings god dammit...

/rant

i was actually complaining about the fact that there are no driver names above cars....... but i guess you were too quick getting in with your witty retort to notice..

and as for more important things in "live" (as you put it) than moaning about temporarly broken strings.... i guess one of those things would be to moan about people making a valid and constructive argument... and then try to be the hero of the internet with some unseen wit and comedy.

and as for ignorant..... wouldn't it be more likely that anyone who seems to think these things arent issues and we should live with them would be the one being ignorant?.... but please do talk about yourself in the third person again, that was my favourite part..... i hope it made you feel better about yourself.

M. -VIPER- Morgan
02-04-2016, 10:30
Same problems here. Resolution max 1024x768 in window mode.
TrackIR not working.

Unbelievable.

Update: edited graphicsconfigdx11.xml for resolution and window mode, working now. But also no close button in game and TrackIR completely broken.

TheDoctor46
02-04-2016, 10:35
and as for more important things in "live" (as you put it) than moaning about temporarly broken strings.... i guess one of those things would be to moan about people making a valid and constructive argument... and then try to be the hero of the internet with some unseen wit and comedy.
Sorry, I fail to see the "constructive" nature in your post.


your kidding right???? do you really think there are more people playing this with a rift than just with monitors.......wow
As for the issues beeing reported, it has been acknowledged on page 4, yesterday. Yet its a new day and we're still talking about the same issues. Again, I fail to see how thats helpful to anyone plus what you expect from SMS. Its weekend btw...might be worth a note for some...

gemonic
02-04-2016, 10:42
Sorry, I fail to see the "constructive" nature in your post.


As for the issues beeing reported, it has been acknowledged on page 4, yesterday. Yet its a new day and we're still talking about the same issues. Again, I fail to see how thats helpful to anyone plus what you expect from SMS. Its weekend btw...might be worth a note for some...

actually to be fair.... your right, my post wasnt very constructive, so point taken....still no need to lash our with the "ignorant kids" remark...... but as for it being a weekend.... it wasnt a weekend when the decision was made to rush out the patch to satisfy the far fewer percentage of people who will be using VR at this stage as opposed to the majority who are still using monitors.

haydnbuzz
02-04-2016, 10:52
I think it is important that the loss of TrackIR is reported by as many users as possible so SMS sit up and take note. I am however sceptical that the loss of functionality will only be temporary. I honestly think SMS have made a great sim in relation to the actual physics and driving feel of the game but I think they are severely lacking particular skills in the correct areas to fix issues such as this. I really hope I'm proved wrong however and it's fixed soon.

viveks86
02-04-2016, 10:53
Hi Stephen,

I hear the helmet cam has been removed in VR? I'm referring to the view from inside the helmet. Any chance it will come back in a future patch? It looks and feels sooo good in the standard version!

Angst1974
02-04-2016, 11:13
Change Windowed 1 to 0


<data id="0x417C79C0" class="GraphicConfigData">
<prop name="Name" data=""/>
<prop name="Version" version="2"/>
<prop name="Mode" refresh_dem="1000" refresh_num="59940" height="1080" width="1920" adapter="0"/>
<prop name="Vsync" vsync="0"/>
<prop name="FrameLatency" framelatency="1"/>
<prop name="AntiAlias" antialias="2"/>
<prop name="FXAA" fxaa="0"/>
<prop name="SMAA" smaa="0"/>
<prop name="Windowed" windowed="0"/>
<prop name="TextureFilter" texturefilter="5"/>
<prop name="TextureResolution" textureresolution="2"/>
<prop name="Brightness" brightness="10"/>
<prop name="CarDetailLevel" cardetaillevel="3"/>
<prop name="TrackDetailLevel" trackdetaillevel="3"/>
<prop name="ShadowDetailLevel" shadowdetaillevel="3"/>
<prop name="MotionblurLevel" motionblurLevel="2"/>
<prop name="EffectsDetailLevel" effectsdetaillevel="2"/>
<prop name="EnvmapDetailLevel" envmapdetaillevel="3"/>
<prop name="MirrorEnabled" mirrorenabled="1"/>
<prop name="MirrorEnhanced" mirrorenhanced="0"/>
<prop name="EnvmapReflectionDetailLevel" envmapreflectiondetaillevel="3"/>
<prop name="GraphicsLevel" graphicslevel="6"/>

John Hargreaves
02-04-2016, 11:21
Wouldn't it be easy to imagine you are wearing a helmet when you have the rift on? I would have thought that the dark bits round the edges and feeling of the earpieces would lend themselves to this.

icebear
02-04-2016, 11:24
hello
i know the DK2 is not supported anymore but i would like to use it until my cv1 ships...

since the patch, i installed oculus home (sdk 1.3 included i guess).
dk2 works with oculus demos like dreamdeck...

but now, P Cars launchs on my main screen, like if the rift was not here.
is there a way to force VR mode ?

thanks for your help

Joe Moore
02-04-2016, 11:38
hello
i know the DK2 is not supported anymore but i would like to use it until my cv1 ships...

since the patch, i installed oculus home (sdk 1.3 included i guess).
dk2 works with oculus demos like dreamdeck...


but now, P Cars launchs on my main screen, like if the rift was not here.
is there a way to force VR mode ?

thanks for your help

When you start pCars , put the rift on ( immediately ) and read whats there :) at the bottom.

icebear
02-04-2016, 11:41
nothing happens, the dk2 screen is off
the led stay orange, not blue

M4MKey
02-04-2016, 12:00
Okay... For those saying TiR isn't working anymore at all. That's not really true. All you have to do is make a profile without without any translation movements ( X, Y, Z). Just keep the Pitch,Roll,Yaw. That will make the TiR work quite nicely. But it will "work" in every camera the game has to offer... Which is a complete mistake.

SMS did merge the code for the TiR with the VR code like 3 months ago at least... And it seems that they find that logical ( when it's absolutely not ).

snakehands
02-04-2016, 12:23
:D

I could be tempted at some point, but I'd rather wait a bit and see a few reviews. One question is the resolution, is it enough for flight simulators where you have to read gauges and MFCD's for example.

Isn't that tiring you for long races? I suppose it must be pretty neat :)

There already enough comment online regarding all that for you to be able to make a decision.

snakehands
02-04-2016, 12:25
your (sic) kidding right???? do you really think there are more people playing this with a rift than just with monitors.......wow

What is so important about labels?

maxx2504
02-04-2016, 12:29
Hi !

After Patch 10.1 the game dont start and crashed with this message:

230847

My System Specs: See signature
nVidia driver: 364.51

cluck
02-04-2016, 12:44
ok thanks... apologise for not seeing that... i dont suppose there is any ETA on the fix?As with all fixes, SMSoon™ ;). Serious answer is I have no idea, StephenV simply acknowledged that they are missing but they will come back :).

Umer Ahmad
02-04-2016, 12:45
What is so important about labels?

agree, unless it's important for replays. You cannot even read the names anyway, i usually turn them off.

cluck
02-04-2016, 12:47
Also, I don't know if it's a widespread problem with the Oculus DK2, but I had a weird "warping" effect of graphics ahead of me - turned out it was caused by setting "Motion Blur=High".

230853


I disabled Motion Blur entirely and the graphics returned to normal :). It's my own fault, I dragged all the sliders back up to the max :D.

gemonic
02-04-2016, 12:56
What is so important about labels?

When running in a league as I do its good to knoe which drivers are around..... I realise that the display tells you the driver in front and behind, but if 2 cars are side by side you now won't know who is who....

Also as an admin for the league I'm in, we need to be able to identify drivers who may be driving irraticly or have bad lag..... And also when it works be able to identify drivers from replays to hand out penalties or driving infringements..

So for us the labels are somewhat important.

Charger
02-04-2016, 13:59
When running in a league as I do its good to knoe which drivers are around..... I realise that the display tells you the driver in front and behind, but if 2 cars are side by side you now won't know who is who....

Also as an admin for the league I'm in, we need to be able to identify drivers who may be driving irraticly or have bad lag..... And also when it works be able to identify drivers from replays to hand out penalties or driving infringements..

So for us the labels are somewhat important.

I agree with this, in our league we have to use the replays as admins to review the race afterwards and sort through any issues that have been reported, it is going to be very difficult if we have to hand out penalties for racing incidents if we don't know who caused them, please fix the names asap please they are needed.

snakehands
02-04-2016, 14:05
I agree with this, in our league we have to use the replays as admins to review the race afterwards and sort through any issues that have been reported, it is going to be very difficult if we have to hand out penalties for racing incidents if we don't know who caused them, please fix the names asap please they are needed.

Can't you just use the car numbers?

Seelenkrank
02-04-2016, 14:10
Can't you just use the car numbers?

why make something easy more complicated as it is?

snakehands
02-04-2016, 14:15
why make something easy more complicated as it is?


Right, so you can use the car numbers.

Ray Pim
02-04-2016, 14:26
Can anyone try running spa etc and see if the shimmer in fence posts causes your eyes to freak out?

I'm having a real seriously strange effect where my eyes are bouncing from left/right super fast multiple times as I try to look ahead, but am attracted to the shimmer causing my eyes to not know where to go (much like when you see something out the corner of your eye and look to it by I stink) It's really bizarre and uncomfortable?

Umer Ahmad
02-04-2016, 14:28
Yeah the AA on fences and poles is noisy. Known issue. Some say to try higher AA modes and it can help reduce the problem.

Charger
02-04-2016, 14:39
Right, so you can use the car numbers.

No you can't because sometimes the liveries are incorrect in the replay.

Guille
02-04-2016, 15:11
:confused:

cluck
02-04-2016, 15:17
For those still struggling with the resolution problem, try the following :-

Change the resolution in the game to the maximum that your monitor can support (press the right arrow lots of times to get to the highest res, after highlighting the screen resolution in the graphics options), then change the Windowed option to No. Press Escape a couple of times to get back to the main menu and then once more to bring up the exit yes/no window and exit the game. Relaunch the game and if Windowed has returned to "yes", change it to no again and quit the game again.

If it is still running in Windowed mode, then go to the Project CARS folder in Documents and open the graphicsconfixdx11.xml file (right click the file and open with Notepad). Look for the following line :-

<prop name="Windowed" windowed="0" />

If it is set to "1", change it to "0".

Save the file and load pCARS again.


If you have an Oculus Rift then you also need to change a setting in the Oculussettings.xml file. Make sure the following line

<prop name="FullScreen" data="true" />

is set to true. If it is 'false', change it to 'true' as above, save the file and close Notepad.

That 'should' sort the problem :yes:.

Seelenkrank
02-04-2016, 15:27
the windowed problem is fixed yes.
but how did i fix a 1920x1080 resolution stretched to 5760x1080?
resolution in PCars says 1920x1080 no windowed, it starts no windowed but streched like hell (?)

Bkim
02-04-2016, 15:50
I thought to just give Pcars another try. I use a T500 and once Pcars is started the light of my logitech keyboard start to flash. When i start the controller configurator for my T500 there is no input registered. I cannot close Pcars with ESC. I have to go to the taskmanager. From there im trying to close down the Pcars proces which wont close. The only thing i can do is a hard reset.
SO i switched to rF2, R3E and AC, no problem i can race. Back to Pcars and the trouble starts again.

Guille
02-04-2016, 15:52
clock thanks for your help, now runs full screen, as such situations are a nuisance.

Jego
02-04-2016, 16:12
I am amazed that you finally managed to remove that buggy close button in the top right corner! No one ever needed that! It was so ugly too.... ugly X...

TrevorAustin
02-04-2016, 16:18
I run AA on HIGH and sometimes with FXAA on low if it suits the track/environment. It shimmers on a 1440p monitor and VR. It's inherent to the engine, I believe Ian Bell said that its to do with the deferred rendering or something and flicker is inherent to the engine. This further strengthens to follow the example set by others (even those who laser scan tracks and get the highest praise in sim racing) and remove the offending objects that (A) Cause an issue and (B) add no benefit to the track in either look/performance/accuracy or anything else.

Removing them would improve graphical quality, remove shimmer for oculus users and, well, everyone really. It would improve performance slightly, it would allow oculus users to have a more immersive experience and more importantly a more comfortable one.

It would reduce negative user and critic reviews as almost every review from the critics and the users mention flicker/shimmer as being an issue.

It would provide no loss to anyone, as anyone willing to protest a fence post that doesn't exist in the laser scanned tracks anyway, is surly a moron, so it's a win, win... win situation. And that's a rarity in here :)

I would say you need to run at least ds2m to get rid of it.

Not sure you have the right patches though as fxaa is disabled in the latest version. Both oculus home and steam.

SwiftyOne
02-04-2016, 17:06
Perhaps this is a silly question but, why do you need TrackIR to work when you are using a Rift in VR ?

Not a silly question at all, those that have, and use, TrackIR in pCARS, are obviously NOT using VR

Chin
02-04-2016, 17:27
Wow, first you broke TrackIR, then you don't fix it...then you break it even more. Fail.

...sorry, I am done biting my tongue on this one.

Th3Pr0ph3cy
02-04-2016, 17:40
There is no X for anybody, it doesn't need pointing out again ;). Just press Escape at the main menu and you will get the Quit Yes/No window as if you'd clicked the X :).
230855
Well...seems to be that I have a very special Version of ProjectCars then... if you can see there is the X at the top right corner... strange world...

Exoil
02-04-2016, 17:43
230855
Well...seems to be that I have a very special Version of ProjectCars then... if you can see there is the X at the top right corner... strange world...

Well, there is an exception to every rule.

SwiftyOne
02-04-2016, 17:50
Wow, first you broke TrackIR, then you don't fix it...then you break it even more. Fail.

...sorry, I am done biting my tongue on this one.

You don't need to bite your tongue, something your unsure of just asked...This is how it goes within gaming industry (and I'll keep it short)you put in a fix or a patch, that in turn breaks something else simple as that really (a little disappointed as a WMD member, you should know this) ......Just give a little patience, all will be good soon :) Rant's do not help anyone ;)

Puffpirat
02-04-2016, 17:54
230855
Well...seems to be that I have a very special Version of ProjectCars then... if you can see there is the X at the top right corner... strange world...
Technically cluck may not be right but that also isn't fullscreen but the Windows X you showed there ;)

M. -VIPER- Morgan
02-04-2016, 18:31
Wow, first you broke TrackIR, then you don't fix it...then you break it even more. Fail.

...sorry, I am done biting my tongue on this one.

I totally agree with that.

Sankyo
02-04-2016, 18:33
Wow, first you broke TrackIR, then you don't fix it...then you break it even more. Fail.

...sorry, I am done biting my tongue on this one.
You should, though, because you have no idea what the devs are working on right now.

cluck
02-04-2016, 18:34
230855
Well...seems to be that I have a very special Version of ProjectCars then... if you can see there is the X at the top right corner... strange world...Very droll :applause:

(there is no X in the top right of the Project CARS 'game' window, where it always was before)

Mezzanine
02-04-2016, 19:12
Ok, so V10.1 is installed on my side too. I could change back settings so it's running fullscreen again - but VR still does not work in any way for me :-(
There's still the same no3D-TV running the game, no Oculus Rift did appear after the patch. Very disappointing - what's gone wrong here?

I would really love to see the names above the cars coming back with better visability - maybe a slight black line arround the white body of it? That would be cool :-)

MrBlacky
02-04-2016, 19:23
Do you even test your own patches, SMS?

Serious question.

Mahjik
02-04-2016, 19:37
Do you even test your own patches, SMS?

Serious question.

That's enough of that.

LamboMantisMan23
02-04-2016, 20:07
Any update on the modding aspect?

Mahjik
02-04-2016, 20:28
Any update on the modding aspect?

IIRC, Ged was out of the office this past week so I'm assuming any information won't start flowing until at the earliest, next week.

gemonic
02-04-2016, 21:09
No you can't because sometimes the liveries are incorrect in the replay.

And also there aren't enough damn liveries for everyone to have a unique one...... We could always use custom liveries....... Oh wait...... That's right....... That promise never got delivered on did it.

gemonic
02-04-2016, 21:10
That's enough of that.

Why? Certainly seems like a pretty damn valid question.

Is this not what a forum is for? Asking questions.

Umer Ahmad
02-04-2016, 21:17
Why? Certainly seems like a pretty damn valid question.

Is this not what a forum is for? Asking questions.

It's an insuting rhetorical quesiton.

To directly answer, yes they do test. Can we move on now? Sometimes they have to make a tough decision, player names is also broken but they wanted to release anyway. This aint Mariokart, it's quite complicated software. Mistakes are gonna happen.

gemonic
02-04-2016, 21:20
It's an insuting rhetorical quesiton.

To directly answer, yes they do test. Can we move on now? Sometimes they have to make a tough decision, player names is also broken but they wanted to release anyway. This aint Mariokart, it's quite complicated software. Mistakes are gonna happen.

That's an insult to mariokart

snakehands
02-04-2016, 21:43
Why? Certainly seems like a pretty damn valid question.

Is this not what a forum is for? Asking questions.

It's a rude and appurtenant question.

snakehands
02-04-2016, 21:50
That's enough of that.

Indeed. I don't come here to read that kind of rubbish.

Rygel
02-04-2016, 21:58
Can the devs confirm that the Corvette's default race fuel has been altered from 85L to 44.5L?.. And is it my imagination that editing the pit strategy mid-race has been removed from default setup races also? I don't see any mention of either on the patch notes..

As this issue caused me a DNF in our latest league race, I also noticed that cameras seem to be fixed to the bumper while spectating whereas before you could switch view.

Ray Pim
02-04-2016, 22:23
I would say you need to run at least ds2m to get rid of it.

Not sure you have the right patches though as fxaa is disabled in the latest version. Both oculus home and steam.

As umar and Ian have said, it's inherent to the engine as is present for everyone who uses the game. Check most reviews and VR reviews they all mention it. It's mentioned in here too (the forums in general for VR and monitors on all platforms)

As for FXAA being disabled, as I mentioned I use a monitor and VR, the FXAA was in reference to my monitor. I engage FXAA on top of HIGH sometimes if it suits a particular track etc. For VR I use HIGH

Running ds2m or ds2x don't help reduce shimmer, they reduce jaggies as they are down sampling (ds2m does a little msaa but not as much as high)
SMS them selves state the best way to remove shimmer is with AA mode MSAA. However it can't be fully removed due to engine issues and how the engines deferred rendering works with msaa.

Therefore back to the original request, why can't we just disable the objects that cause shimmer, they are all just fake add in fences that were put there for whatever reason, aren't there in real life, aren't there in laser scanned versions of the track and serve absolutely no benefit to the game what so ever, in fact they hurt the game.

So far all the reviews for the VR edition mention the same issue, a really awful shimmer on fences etc that is ugly and uncomfortable to use. Just get rid of them if they don't work any way (in VR and on monitors) have no value, aren't there in real life, are just fences ... That are causing issues for VR and subsequently churning out neg reviews because of the pointless shimmering fences, let's just get rid.

It won't ruin a race because a fence post is no longer shimmering up on a hill, in a field in the distance that you can't even drive to anyway lol :-/

look at tracks like Donnington that have little to me fences, they look great in VR, now do SPA and your eyes will literally bleed!

Ian said the engine doesn't do fences etc well, so just remove then then, they are just fence posts?

Worst case scenario the game gets GOOD reviews for not shimmering rather than the negative reviews for shimmering?

I honestly can't understand why they don't just remove shimmering objects lol

cluck
02-04-2016, 22:49
As umar and Ian have said, it's inherent to the engine as is present for everyone who uses the game. Check most reviews and VR reviews they all mention it. It's mentioned in here too (the forums in general for VR and monitors on all platforms)

As for FXAA being disabled, as I mentioned I use a monitor and VR, the FXAA was in reference to my monitor. I engage FXAA on top of HIGH sometimes if it suits a particular track etc. For VR I use HIGH

Running ds2m or ds2x don't help reduce shimmer, they reduce jaggies as they are down sampling (ds2m does a little msaa but not as much as high)
SMS them selves state the best way to remove shimmer is with AA mode MSAA. However it can't be fully removed due to engine issues and how the engines deferred rendering works with msaa.

Therefore back to the original request, why can't we just disable the objects that cause shimmer, they are all just fake add in fences that were put there for whatever reason, aren't there in real life, aren't there in laser scanned versions of the track and serve absolutely no benefit to the game what so ever, in fact they hurt the game.

So far all the reviews for the VR edition mention the same issue, a really awful shimmer on fences etc that is ugly and uncomfortable to use. Just get rid of them if they don't work any way (in VR and on monitors) have no value, aren't there in real life, are just fences ... That are causing issues for VR and subsequently churning out neg reviews because of the pointless shimmering fences, let's just get rid.

It won't ruin a race because a fence post is no longer shimmering up on a hill, in a field in the distance that you can't even drive to anyway lol :-/

look at tracks like Donnington that have little to me fences, they look great in VR, now do SPA and your eyes will literally bleed!

Ian said the engine doesn't do fences etc well, so just remove then then, they are just fence posts?

Worst case scenario the game gets GOOD reviews for not shimmering rather than the negative reviews for shimmering?

I honestly can't understand why they don't just remove shimmering objects lolWell, if my eyes will literally bleed, then I am never running Spa in the VR :eek: :p.

I've run quite a few hours at Monza since the 1.3 update and I have not found the fences distracting for one second. I am not saying they aren't distracting for you and others, just that I haven't consciously noticed it. I'll fire Spa up now and see how I get on :).


EDIT : Just did a quick 2-lap race at Spa against 20 AI and I'm happy to say that reports of blood literally coming from your eyes appear to be false. My eyes are fine and there's no sign of blood. As for the fences, I'm going to be honest, I didn't have time to look at them but they obviously weren't distracting as I didn't notice them. I run with DS2X AA before the question arises.

stangnutlx
03-04-2016, 00:16
Anyone else get poor FPS since 10.1 update with Radeon card?

E_Luckow
03-04-2016, 01:16
Guys, be aware that some graphic settings were changed... have just noticed that... my motion blur was on, the AA settings messed up. etc

snakehands
03-04-2016, 01:52
Another scale related issue in VR:

The Sun and Moon are way too big.

silicijevadolina
03-04-2016, 05:50
Even in reality, the moon and sun is a very large planets :saturn:

snakehands
03-04-2016, 06:56
Even in reality, the moon and sun is a very large planets :saturn:

Yeah, but with an apparent diameter of 10mm when viewed with the naked eye from Earth. Currently in Pcars they appear 4 times the size they should be in the rift.

That, and the visor being way too big and about 6" away, is causing immersion to be broken for me.

And btw, the Sun is a star not a planet and the Moon is a moon not a planet.

BigDad
03-04-2016, 08:08
This looks amazing!
I just hope the team at SMS can work the same MAGIC when PSVR hits the shelves.

Ray Pim
03-04-2016, 11:01
Well, if my eyes will literally bleed, then I am never running Spa in the VR :eek: :p.

I've run quite a few hours at Monza since the 1.3 update and I have not found the fences distracting for one second. I am not saying they aren't distracting for you and others, just that I haven't consciously noticed it. I'll fire Spa up now and see how I get on :).


EDIT : Just did a quick 2-lap race at Spa against 20 AI and I'm happy to say that reports of blood literally coming from your eyes appear to be false. My eyes are fine and there's no sign of blood. As for the fences, I'm going to be honest, I didn't have time to look at them but they obviously weren't distracting as I didn't notice them. I run with DS2X AA before the question arises.

False...for YOU!

However, my eyes are red with burst blood vessels, so FOR YOU it's ok, but you are not everyone and you do not speak for everyone.

The rapid Flickr caused by this shimmer effect is seriously affecting "MY" eyes and OTHER VR users eyes, serious eye strain causing my eyes to redden and have red swollen/burst micro blood vessels. Just because it doesnt affect you, doesn't mean it's false? That's a horrific attitute to have!

You don't have to be such a "Cluck" every day of the week bro, you can have a day off once in a while or just call in sick :yes:

blackduckrun
03-04-2016, 11:10
Yeah, but with an apparent diameter of 10mm when viewed with the naked eye from Earth. Currently in Pcars they appear 4 times the size they should be in the rift.

That, and the visor being way too big and about 6" away, is causing immersion to be broken for me.

And btw, the Sun is a star not a planet and the Moon is a moon not a planet.

The moon and sun in the game have been 'oversized' in the Rift since Rift day 1. I've never really had an issue with it, just a comforting reminder that I'm playing a game. It is a game after all; maybe in the pCARS game world the moon and sun are bigger. As for the visor, is this just a thing for open wheelers? I didn't notice this, but I haven't tried an open wheeler since the update.

And as for the shimmering fences thing, I did a half-hour on-line race at spa last night with about that much in practice before the race and also did not notice the fences and my eyes also didn't bleed. Although my mirrors/rear camera in the Corvette GT3 car would flicker out going through Pouhon every time. I had the AA at DS2X. All the setting were default I guess, since I deleted all my graphics configs because initially I had no car model, just a sphere of clipping where the car should have been. Now that I tell ya, was an immersion killer for sure.

snakehands
03-04-2016, 12:01
False...for YOU!

However, my eyes are red with burst blood vessels, so FOR YOU it's ok, but you are not everyone and you do not speak for everyone.

The rapid Flickr caused by this shimmer effect is seriously affecting "MY" eyes and OTHER VR users eyes, serious eye strain causing my eyes to redden and have red swollen/burst micro blood vessels. Just because it doesnt affect you, doesn't mean it's false? That's a horrific attitute to have!


Well, there is no mechanism by which this can be caused by merely looking at a computer generated image. More likely, you have been suffering from eye strain and have rubbed your eyes.

snakehands
03-04-2016, 12:04
The moon and sun in the game have been 'oversized' in the Rift since Rift day 1. I've never really had an issue with it, just a comforting reminder that I'm playing a game.


I don't want such reminders and would like this issue fixed, if possible.


As for the visor, is this just a thing for open wheelers? I didn't notice this, but I haven't tried an open wheeler since the update.

Yes, open wheelers only.

cluck
03-04-2016, 12:30
False...for YOU!

However, my eyes are red with burst blood vessels, so FOR YOU it's ok, but you are not everyone and you do not speak for everyone.

The rapid Flickr caused by this shimmer effect is seriously affecting "MY" eyes and OTHER VR users eyes, serious eye strain causing my eyes to redden and have red swollen/burst micro blood vessels. Just because it doesnt affect you, doesn't mean it's false? That's a horrific attitute to have!

You don't have to be such a "Cluck" every day of the week bro, you can have a day off once in a while or just call in sick :yes:Read my post again. "appear to be false" has a quite different meaning to "false" :). Besides which, my post was a light-hearted reply to the dramatism of "blood literally coming from your eyes". That's quite different to "eye strain and red eyes". I don't dispute that some people are suffering, it's simply the language used to highlight the problem that I have a problem with :). Anyhoo, I won't say anymore on the matter :).

TrevorAustin
03-04-2016, 14:00
False...for YOU!

However, my eyes are red with burst blood vessels, so FOR YOU it's ok, but you are not everyone and you do not speak for everyone.

The rapid Flickr caused by this shimmer effect is seriously affecting "MY" eyes and OTHER VR users eyes, serious eye strain causing my eyes to redden and have red swollen/burst micro blood vessels. Just because it doesnt affect you, doesn't mean it's false? That's a horrific attitute to have!

You don't have to be such a "Cluck" every day of the week bro, you can have a day off once in a while or just call in sick :yes:
My gearbox broke yesterday on the way home and I hurt my back lifting a millstone.

These bloody patches.

Shadowoff
03-04-2016, 14:31
Hey,
maybe a little off topic, but is there a release date for the G.O.T.Y. Edition? Thanks in advance

cluck
03-04-2016, 14:35
Hey,
maybe a little off topic, but is there a release date for the G.O.T.Y. Edition? Thanks in advanceYes, May the 6th (http://www.projectcarsgame.com/home/project-cars-game-of-the-year-edition-launching-may-6th) :)

redglyph
03-04-2016, 14:38
You should, though, because you have no idea what the devs are working on right now.

That is part of the problem, when we talk about this annoying bug all we get are cryptic answers like this one ;)

John Hargreaves
03-04-2016, 14:38
The Sun and Moon have always been oversized since the game was released, as a design/gameplay decision. Is it the case that it's more noticeable in VR?

martysport1
03-04-2016, 15:48
hey guys,
am i the only one having trouble with steam edition? iv tried running pcars from steam with oculus home open, iv tried running oculus home and steam vr (get a message saying that pcars is not vr), im up to date with the patch but still pcars loads up on desktop and not in rift. been trying all yesterday and upto now today and still getting nothing.
please help!!

cluck
03-04-2016, 15:50
hey guys,
am i the only one having trouble with steam edition? iv tried running pcars from steam with oculus home open, iv tried running oculus home and steam vr (get a message saying that pcars is not vr), im up to date with the patch but still pcars loads up on desktop and not in rift. been trying all yesterday and upto now today and still getting nothing.
please help!!First off, can you see the Oculus Home thing in the Rift when you put it on? If not then pCARS will not open in it, so you need to sort that problem first.

martysport1
03-04-2016, 15:55
First off, can you see the Oculus Home thing in the Rift when you put it on? If not then pCARS will not open in it, so you need to sort that problem first.

yes oculus home is working fine, no problem there, but when i launch pcars all i see in rift is home and pcars on the desktop screen

snakehands
03-04-2016, 16:02
The Sun and Moon have always been oversized since the game was released, as a design/gameplay decision. Is it the case that it's more noticeable in VR?

Yep.

martysport1
03-04-2016, 17:17
230905
this is what i get when i try to load up with steam vr

Joe Moore
03-04-2016, 17:23
^^ Try verifying game in steam

cluck
03-04-2016, 17:28
@martysport - Do you have any launch options for Project CARS in Steam (right click on it, in the game list, and select Properties). If there are any, remove them and try again :).

EDIT : Ignore the above, I've found it. You're running SteamVR. Exit the VR mode and it should launch correctly :)

martysport1
03-04-2016, 17:34
tried in both the above cases, but im still getting nothing, have reinstalled pcars and also the oculus program and yet it still wont let me play in vr.

Joe Moore
03-04-2016, 17:56
tried in both the above cases, but im still getting nothing, have reinstalled pcars and also the oculus program and yet it still wont let me play in vr.

Cay you play any other games in oculus store , your system is VR ready ?

martysport1
03-04-2016, 18:00
Cay you play any other games in oculus store , your system is VR ready ?

yes everything else is fine, iv been playing lots of different thing through the oculus home app just this one that does not want to woprk, i have deleted all the app cache and currently reinstalling pcars again just to see if that makes a difference to something, this will be the second time iv done this so im all out of ideas now

Joe Moore
03-04-2016, 19:14
Marty-- In the oculus store go to setting / general and allow other apps , I think that's what its called .

martysport1
03-04-2016, 19:29
already did that joe, thanks for the inputs guys im going for a fresh install of windows, im thinking there has got to be a conflict somewhere as iv had nothing but problems with things since the win 10 upgrade

Chin
04-04-2016, 00:30
You should, though, because you have no idea what the devs are working on right now.

...and that is exactly part of the problem. When they broke it I waited patiently (or at least quietly), but 4ish months later there is no acknowledgement and they made it worse. Makes it more than hard to believe they are working on it. Maybe they make it alright, but this is on SMS. We need everyone having issues with TIR to make it known so they can understand the number impacted...I suspect it is more than the VR they broke it for (based on the feedback that it was a result of combining code w/ VR).

Add another issue with TIR...the center is lost (unrecoverable without exiting the current session) often when going from the std helmet view back to the pit setup (for example) and back to the helmet view. I come back looking off center, but the center key doesn't return the view to true center, only to the direction you came back too that was wrong. This has been happening since the 'original' break in Dec. This is actually a race breaker.

Ramjet
04-04-2016, 01:36
The Sun and Moon have always been oversized since the game was released, as a design/gameplay decision. Is it the case that it's more noticeable in VR?

Speaking of which ... whatever did happen to that Moon DLC with tracks through craters and a stable of moon buggies !? :frog:

Someone really did suggest it a long, long time ago on the old forums ...
I remember thinking "Oh yeah moon buggies and huge jumps over craters !!!" :orange:

snakehands
04-04-2016, 05:06
Speaking of which ... whatever did happen to that Moon DLC with tracks through craters and a stable of moon buggies !? :frog:

Someone really did suggest it a long, long time ago on the old forums ...
I remember thinking "Oh yeah moon buggies and huge jumps over craters !!!" :orange:

Elite: Danderous Horizons.

cbdrift
04-04-2016, 08:23
already did that joe, thanks for the inputs guys im going for a fresh install of windows, im thinking there has got to be a conflict somewhere as iv had nothing but problems with things since the win 10 upgrade

check your steam properties for project cars and make sure "use desktop game theatre while steamvr is active" is unticked and see if that helps - i had the same issue as you and this fixed it for me.

Paulo Ribeiro
04-04-2016, 08:40
That's an insult to mariokart

Hahahahahahahahahaahahahahaha, nice one. :cool:

Raven403
04-04-2016, 12:24
Right, so you can use the car numbers.

No you cant. They are almost always wrong in replays. Also now that the names over the cars are gone, there's a lot more of "Who is that, who is this, " talk during the races. Also, if your behind someone you cant see the number usually, and if there are a group of cars together it gets confusing. Hope its fixed ASAP along with the exit X in the top right corner of the game!

bullshooter
04-04-2016, 13:33
Speaking of which ... whatever did happen to that Moon DLC with tracks through craters and a stable of moon buggies !? :frog:

Someone really did suggest it a long, long time ago on the old forums ...
I remember thinking "Oh yeah moon buggies and huge jumps over craters !!!" :orange:

You mean this ? :)


http://youtu.be/DBSGWQIMNIg

That would be great in VR, artificial gravity and race against aliens :D

sisollazzo
04-04-2016, 14:17
After the update, I don't have any more a full screen!!!!
Help!! I want to play!!
ALT and ENTER doesn't work.

TrevorAustin
04-04-2016, 14:19
After the update, I don't have any more a full screen!!!!
Help!! I want to play!!
ALT and ENTER doesn't work.

Search does though :)

Bealdor
04-04-2016, 14:28
After the update, I don't have any more a full screen!!!!
Help!! I want to play!!
ALT and ENTER doesn't work.

http://forum.projectcarsgame.com/showthread.php?46266-Project-CARS-PC-Patch-10-1-Oculus-Rift-VR-support-on-the-Steam-platform&p=1260502&viewfull=1#post1260502

Added workaround to OP.

Trnes
04-04-2016, 18:00
Not be better to take out an update.:confused:

cluck
04-04-2016, 18:05
Not be better to take out an update.:confused:The main purpose of the update was to provide much requested Oculus Rift 1.3 runtime support to the Steam version of Project CARS. Removing the update now will cause a LOT more trouble.

Brainbug
04-04-2016, 19:47
I see on some cars red glowing brake-discs, but that just on the rear.
I "think" to see those glowing more often. Will keep an eye on it.

satco1066
04-04-2016, 21:17
[QUOTE=Bealdor;1261273]http://forum.projectcarsgame.com/showthread.php?46266-Project-CARS-PC-Patch-10-1-Oculus-Rift-VR-support-on-the-Steam-platform&p=1260502&viewfull=1#post1260502

why not an addition to thread #1

1. Original post
2. what went wrong now ( and "sorry guys we'll fix soon" )
3. workaround.

is so easy for moderators and originator.
and cost fewer time than linking to other threads every 2nd page.

cluck
04-04-2016, 21:28
http://forum.projectcarsgame.com/showthread.php?46266-Project-CARS-PC-Patch-10-1-Oculus-Rift-VR-support-on-the-Steam-platform&p=1260502&viewfull=1#post1260502

why not an addition to thread #1

1. Original post
2. what went wrong now ( and "sorry guys we'll fix soon" )
3. workaround.

is so easy for moderators and originator.
and cost fewer time than linking to other threads every 2nd pageIt was added to the original post at 3pm today :)

Schadows
05-04-2016, 01:02
I'm not sure why you guys are seeing issues with windowed mode, but we'll chase it as soon as the guys are back online. In the meantime, I checked here and it works fine for me in non-VR mode. I know that doesn't really help you directly, but in the meantime, please make sure that you're selecting a refresh rate and resolution that is actually supported by your monitor in full-screen mode. If you select a resolution and refresh rate that is not supported, it will force it to windowed mode.Same problem here.
My display is an 1080p HDTV, and windows is displayed in 720p@60Hz.

I tried to start the game after patch 10.1 was applied but got an exception as soon as the intro started.
Checked the files integrity, but no error.
I deleted my profile (the whole "Project CARS" folder in my documents) and restarted.
Now, the game starts in windowed mode, and I can't change that.
I mean, the option looks like it can be modified at first, but despite saving restarting the game still start windowed. I discovered afterwards that just :
- going to Options > Visuals > Performance
- going back to Options with or without any modifications (with a mandatory save since it is impossible to go back and cancelling any modifications ... which is a very "strange" choice IMO).
- going a second time to the Visuals > Performance tab
I now see that the Window mode option is still/back to Yes, and is now grayed out/locked.

Strange thing too, the game doesn't allow me anymore to select a resolution beyond 720p@60Hz (which is obviously supported by my HDTV and was set to 1080p@60Hz before). Enabling DSR doesn't change a thing.

I doubt such a generic way of reproducing it will help that much, but still, there is nothing else I can do to help. I hope you will be able to find quickly where does it coming from T__T

CrustyA
05-04-2016, 02:47
The game is always crashing for me now when I go to select a specific livery. i.e. i click on right side box for "my garage" and choose a car. As soon as i click the left/right arrows to change liveries it crashes.

I've tried everything i can think of so far.
1. rename User\Documents\Project Cars folder and removed default.sav to start over with fresh default settings.
2. Ran a steam integrity check. It replaced 12ish files but I'm pretty sure they were just custom liveries i dropped in there.

it only happens when trying to play with the dk2. If I run regular mode without the dk2 theres no crash
debugsession folders attached if anyone has ideas.
230952

Rober
05-04-2016, 08:57
I think that 1920x1080@60hz is no longer recognised as a native resolution of our monitors/HDTVs (because is not) If you use it through an HDMI cable the native is @59.94hz (NTSC standard). Not a problem before in PCars but it is a problem in other games like Raceroom for me. Something like 1024x768 is true 60hz as that resolution is a PC/VESA standard resolution not NTSC like FullHD.

It's a serious problem with an easy fix editing the graphicsconfigdx11.xml file to Windowed=0.


Same problem here.
My display is an 1080p HDTV, and windows is displayed in 720p@60Hz.

I tried to start the game after patch 10.1 was applied but got an exception as soon as the intro started.
Checked the files integrity, but no error.
I deleted my profile (the whole "Project CARS" folder in my documents) and restarted.
Now, the game starts in windowed mode, and I can't change that.
I mean, the option looks like it can be modified at first, but despite saving restarting the game still start windowed. I discovered afterwards that just :
- going to Options > Visuals > Performance
- going back to Options with or without any modifications (with a mandatory save since it is impossible to go back and cancelling any modifications ... which is a very "strange" choice IMO).
- going a second time to the Visuals > Performance tab
I now see that the Window mode option is still/back to Yes, and is now grayed out/locked.

Strange thing too, the game doesn't allow me anymore to select a resolution beyond 720p@60Hz (which is obviously supported by my HDTV and was set to 1080p@60Hz before). Enabling DSR doesn't change a thing.

I doubt such a generic way of reproducing it will help that much, but still, there is nothing else I can do to help. I hope you will be able to find quickly where does it coming from T__T

crowtrobot
05-04-2016, 13:43
It seems the KERS bar in the HUD is now gone for AWD cars without KERS - small update, but it's appreciated :)

Mascot
05-04-2016, 15:33
Is Vive support for pCARS incoming..?

cluck
05-04-2016, 15:55
The only news we have seen is a post by Stephen V on the reddit forums (I believe), which was copied here.

EDIT : This is the post on here (http://forum.projectcarsgame.com/showthread.php?35223-HTC-Steam-Vive-support&p=1254183&viewfull=1#post1254183)

Schadows
05-04-2016, 19:21
http://forum.projectcarsgame.com/showthread.php?46266-Project-CARS-PC-Patch-10-1-Oculus-Rift-VR-support-on-the-Steam-platform&p=1260502&viewfull=1#post1260502

Added workaround to OP.
Thanks, I missed that.
It does indeed fix the forced window mode (I didn't go back to the visual options fearing it would reactivate).
On the other side, I have now a another problem which is that the mouse pointer is not "aligned" with the background, meaning I need to click or point beside the menu box/icon. The misalignment seems very light for everything near the top left corner of the screen (coordinate 0,0 ?) but is more important as far as the box are from there.

For the moment I can live with that since I can mostly use the keyboard and wheel to navigate.

BioForce
05-04-2016, 19:42
Same problem here.
My display is an 1080p HDTV, and windows is displayed in 720p@60Hz.

I tried to start the game after patch 10.1 was applied but got an exception as soon as the intro started.
Checked the files integrity, but no error.
I deleted my profile (the whole "Project CARS" folder in my documents) and restarted.
Now, the game starts in windowed mode, and I can't change that.
I mean, the option looks like it can be modified at first, but despite saving restarting the game still start windowed. I discovered afterwards that just :
- going to Options > Visuals > Performance
- going back to Options with or without any modifications (with a mandatory save since it is impossible to go back and cancelling any modifications ... which is a very "strange" choice IMO).
- going a second time to the Visuals > Performance tab
I now see that the Window mode option is still/back to Yes, and is now grayed out/locked.

Strange thing too, the game doesn't allow me anymore to select a resolution beyond 720p@60Hz (which is obviously supported by my HDTV and was set to 1080p@60Hz before). Enabling DSR doesn't change a thing.

I doubt such a generic way of reproducing it will help that much, but still, there is nothing else I can do to help. I hope you will be able to find quickly where does it coming from T__T

This is my graphicsconfigoculusdx11:


<?xml version="1.0" ?><Reflection>
<class name="BRTTIRefCount" base="root class" />
<class name="BPersistent" base="BRTTIRefCount">
<prop name="Name" type="String" />
</class>
<class name="GraphicConfigData" base="BPersistent">
<prop name="Version" type="Fct" />
<prop name="Mode" type="Fct" />
<prop name="Vsync" type="Fct" />
<prop name="FrameLatency" type="Fct" />
<prop name="AntiAlias" type="Fct" />
<prop name="FXAA" type="Fct" />
<prop name="SMAA" type="Fct" />
<prop name="Windowed" type="Fct" />
<prop name="TextureFilter" type="Fct" />
<prop name="TextureResolution" type="Fct" />
<prop name="Brightness" type="Fct" />
<prop name="CarDetailLevel" type="Fct" />
<prop name="TrackDetailLevel" type="Fct" />
<prop name="ShadowDetailLevel" type="Fct" />
<prop name="MotionblurLevel" type="Fct" />
<prop name="EffectsDetailLevel" type="Fct" />
<prop name="EnvmapDetailLevel" type="Fct" />
<prop name="MirrorEnabled" type="Fct" />
<prop name="MirrorEnhanced" type="Fct" />
<prop name="EnvmapReflectionDetailLevel" type="Fct" />
<prop name="GraphicsLevel" type="Fct" />
</class>
<data class="GraphicConfigData" id="0x417C79C0">
<prop name="Name" data="" />
<prop name="Version" version="2" />
<prop name="Mode" adapter="0" width="1920" height="1080" refresh_num="144" refresh_dem="1" />
<prop name="Vsync" vsync="0" />
<prop name="FrameLatency" framelatency="1" />
<prop name="AntiAlias" antialias="5" />
<prop name="FXAA" fxaa="0" />
<prop name="SMAA" smaa="0" />
<prop name="Windowed" windowed="1" />
<prop name="TextureFilter" texturefilter="3" />
<prop name="TextureResolution" textureresolution="2" />
<prop name="Brightness" brightness="10" />
<prop name="CarDetailLevel" cardetaillevel="2" />
<prop name="TrackDetailLevel" trackdetaillevel="2" />
<prop name="ShadowDetailLevel" shadowdetaillevel="0" />
<prop name="MotionblurLevel" motionblurLevel="0" />
<prop name="EffectsDetailLevel" effectsdetaillevel="2" />
<prop name="EnvmapDetailLevel" envmapdetaillevel="1" />
<prop name="MirrorEnabled" mirrorenabled="0" />
<prop name="MirrorEnhanced" mirrorenhanced="0" />
<prop name="EnvmapReflectionDetailLevel" envmapreflectiondetaillevel="1" />
<prop name="GraphicsLevel" graphicslevel="4" />
</data>
</Reflection>

I just changed this : <prop name="Mode" adapter="0" width="1920" height="1080" refresh_num="144" refresh_dem="1" />
and locked the file. This ensures the correct mousepointer. I assume you are on the DK2?

Schadows
05-04-2016, 20:30
As stated in my original message you are quoting (2nd line ;p) i'm not using a VR helmet but an HDTV (the one in my sign).

MABlosfeld
05-04-2016, 23:48
after patch 10.1 FreeTrack stop work

MABlosfeld
05-04-2016, 23:51
As stated in my original message you are quoting (2nd line ;p) i'm not using a VR helmet but an HDTV (the one in my sign).

check screen mode: Full or window

Mascot
06-04-2016, 10:14
Question for pCARS VR users: do you feel any phantom g-forces while playing with your HMD on? I had a go on the Red Bull Air Race VR thing last summer and was convinced I was in a motion rig. I wasn't.

cluck
06-04-2016, 10:17
Question for pCARS VR users: do you feel any phantom g-forces while playing with your HMD on? I had a go on the Red Bull Air Race VR thing last summer and was convinced I was in a motion rig. I wasn't.I haven't, no. I do physically lean into corners a lot more though, I know that much.

BioForce
06-04-2016, 10:27
Question for pCARS VR users: do you feel any phantom g-forces while playing with your HMD on? I had a go on the Red Bull Air Race VR thing last summer and was convinced I was in a motion rig. I wasn't.

Not much. Only heavy when driving backwards :-)

Pascal Latui
06-04-2016, 12:35
How can I update to version 10.1 ??? When checking the update history in Steam, the latest patch shown is the 10.0 version and I do have the automatic updates enabled.

Was the patch released for all regions? I live in Japan. Also I saw a post on the steam forums of a person with the same problem.

Roger Prynne
06-04-2016, 13:09
^^^
It should download automatically.
Hover your mouse over the 'pCARS64.exe' in 'Steam\steamapps\common\pCars' and you should see the version number.
Or it will show in the game main menu bottom left corner.

Joe Moore
06-04-2016, 14:40
@Pascal Latui , It is auto update I'm sure worldwide.

cluck
06-04-2016, 14:44
There have been instances where the far east got some updates much later than the rest of the world so maybe it hasn't made it's way there yet?

Schadows
06-04-2016, 20:03
check screen mode: Full or windowI'm not sure to which post you answered, but I already stated that the fullscreen workaround worked.

I had a discrepancy (in fullscreen) between where the mouse pointer was displayed and were the game tough it was, but I just figured it out why.
It seems to only occured when the game is launched in dx9 mode (don't know why it was setted up like that) AND the windows options which increase font size (125%) is activated.
I reverted to dx11 and all was fine.

Btw, I don't know when it was since I stopped playing pcars for a few months, but the game had huge optimization since then.
Back then, I tried to configure my visual settings in order to stay above 60fps in any scenario, but had to compromise for my worst case scenario : The start at Spa, last of 30 cars, during dusk (very long shadows) and light rain for the sprays.
Now, I keep above 60fps at all times in this scenario (I still can get bellow for a second at the first corner of monaco in the rain with lots of cars ... but the ai isn't suited for this track either way).



How can I update to version 10.1 ??? When checking the update history in Steam, the latest patch shown is the 10.0 version and I do have the automatic updates enabled.

Was the patch released for all regions? I live in Japan. Also I saw a post on the steam forums of a person with the same problem.The update history basically redirect to the "News" page of the game, which is unfortunately not up to date.
Better check the version on the bottom left of main menu page. It should be 10.1.0.0.1211

dualin
06-04-2016, 20:20
Hi, I've a gtx 970 SLI and doesn't work with SDK 1.3 and my oculus dk2. Anyone knows if there will be any solution soon???

Best Regards
Dualin

cluck
06-04-2016, 20:23
SLI isn't currently supported is it? But one card should still work OK. Or is it just not working at all, even on one card?

dualin
06-04-2016, 20:35
I've 2xGTX970 cards. If I active the SLI in the nvidia panel, the game doesn't work fine, has a lot of flickering. But if I deactivate the SLI the game works fine again. I don't need to take out one card, only deactivate the SLI.

best regards
dualin

Schadows
06-04-2016, 21:34
Hi, I've a gtx 970 SLI and doesn't work with SDK 1.3 and my oculus dk2. Anyone knows if there will be any solution soon???

Best Regards
Dualin

I think, Stephen already answered to your question last week:



[...]
2. SLI works now with the oculus home version of the game???
[..]

Hi Dualin.
[...]
2. SLI systems work perfectly fine in VR now, but for the time being you won't really get any performance benefit. We are working closely with NVidia on this though, and will post an update as and when there's news.

dualin
07-04-2016, 06:51
I think, Stephen already answered to your question last week:

yes, but he said that SLI works fine but without increase performance. But SLI doesn't work, in my system and in the system of others users with SLI.

best regards
Dualin

Trnes
07-04-2016, 09:34
Excuse me, if it is not in this thread.
But after two months ...
THX
http://forum.projectcarsgame.com/showthread.php?21846-PLEASE-READ-How-to-report-issues&p=1236604#post1236604

Sankyo
07-04-2016, 10:22
Excuse me, if it is not in this thread.
But after two months ...
THX
http://forum.projectcarsgame.com/showthread.php?21846-PLEASE-READ-How-to-report-issues&p=1236604#post1236604
It won't be fixed, unless it's breaking the game.

Trnes
07-04-2016, 11:30
It won't be fixed, unless it's breaking the game.

Thanks for answering.

SwiftyOne
08-04-2016, 22:00
If your looking to buy one of the biggest names in VR (Rift/Vive) have you thought of buying them this way, and cheaper: http://forum.projectcarsgame.com/showthread.php?46416-Massdrop-Website&p=1263309&viewfull=1#post1263309

DudeFromBrazil
11-04-2016, 03:51
Is Patch 10.1 available globally on Steam? I'm US-EAST and still don't see it available.

Schadows
11-04-2016, 10:20
Should be.
What is the version display in game on the bottom left of the main screen? It should be 10.1.0.0.1211

The "update history" screen is basically the "News" page of the game, and is not up to date (still talking about 10.0).

DudeFromBrazil
11-04-2016, 14:32
Should be.
What is the version display in game on the bottom left of the main screen? It should be 10.1.0.0.1211

The "update history" screen is basically the "News" page of the game, and is not up to date (still talking about 10.0).

Thanks... I was going by the news page and didn't even think about checking in game. Just wanted to make sure I was ready for CV1. :)

fresquito
14-04-2016, 14:18
This patch has broken things for me and my buddies.

Audio gets corrupted (bugged) after a while in spectator view.
Crash happening in Le Mans Circuit
A lot more stuttering.

dwebb471
16-04-2016, 15:34
Hello,
About a year ago I purchased the DVD version of Project Cars. After installing the game the VR-option was enabled, making this a part of the game and my purchase. I have now received my Oculus Rift CV1 and while I have read all about the move from Slightly Mad Studios that you want us owners that purchased the game already to do it again, I wanted to enjoy the game with the VR-option that was available in my game upon installation. Unfortunately, I cannot seem to find that option anymore. Could you advise me how to find it?

Thanks a lot

dwebb471

Sankyo
16-04-2016, 15:40
I have read all about the move from Slightly Mad Studios that you want us owners that purchased the game already to do it again,
Not sure where you read that, but it's complete rubbish. VR works fine with the Steam version as well and there is no requirement to buy the game again if you want to play it with a VR device.

For the rest, please give more details how the game is not working with VR, and what steps you take to try and start the game in VR.

dwebb471
21-04-2016, 12:19
Not sure where you read that, but it's complete rubbish. VR works fine with the Steam version as well and there is no requirement to buy the game again if you want to play it with a VR device.

For the rest, please give more details how the game is not working with VR, and what steps you take to try and start the game in VR.

Hi Remco,
Thank you for your reply. I originally wanted to point to this comment from Stephen Viljoen:

"...What we are pushing for is to give Oculus Store keys to those customers who's purchased the same on Steam. So, if you've either purchased the base game and all DLC, or you buy the upcoming GOTY version on Steam, then you will get a complimentary key for the Oculus Store version. The final call is with our publisher, but we feel that this is a very fair scenario and expect that they will agree..."

BUT, I am the first admitting when I was wrong. He should have added that the game is perfectly well playable with the CV1 when using Steam VR, but he didn't which unfortunately led me to the this wrong assumption. My apologies for this.

I do have issues with the CV1's screen turning black during the game, the game remains stable (mirror on monitor shows), but that is a problem for another day.

Thanks and my apologies again.

vlmarques
21-04-2016, 22:57
Working nicely for me in the DK2.

One thing though; the raindrops on the visor are all wrong. The visor looks like it's hugely out of scale and way too big. Makes it look like giant raindrops falling on to a sheet of glass about 6 feet in front of me.

Same here! I have to turn off rain drops to be able to play

spinamadeus
02-05-2016, 20:22
[QUOTE=Stephen Viljoen;1260066]Project CARS - PC Patch 10.1 - Oculus Rift VR support on the Steam platform


Please guys help me! I have a DK2, windows 10, radeon R9 280 and steam project cars. I don't know why, after the VR instalation form Steam, the oculus shows the game on a cinema view mode. it sems like I'm going to the movies. The screen is curve and I'm not inside the car, but only se the curve screen the front of me, like a comum curve monitor. I'm thinking about to make the windows downgrade to use a old version of oculus drivers. What do you think about that. Thank's and sorry about my english. I'm from Brasil.

Schadows
02-05-2016, 21:02
hi,

Just uncheck "Use Desktop Game Theathre whileSteamVR is active" in the game properties in steam, and the game will launch just as before

Vantage9
08-05-2016, 20:15
I have a DK2, still with Runtime 0.8. Its been a month or two since I've played PCars, and it used to automatically detect the Rift and play perfectly. Now when I launch PCars it doesn't activate the Rift at all. What do I need to do to get back to functional until I get my CV1 in a few months?
Thanks!

cluck
08-05-2016, 20:16
I have a DK2, still with Runtime 0.8. Its been a month or two since I've played PCars, and it used to automatically detect the Rift and play perfectly. Now when I launch PCars it doesn't activate the Rift at all. What do I need to do to get back to functional until I get my CV1 in a few months?
Thanks!You need the 1.3 Runtime now, it won't work without that :).

Go here (https://www.oculus.com/en-us/setup/) and click Start Download

Be aware, though, that games that haven't been patched up to 1.3 compatibility will no longer work. Somebody posted a switcher utility on here, that enables you to revert back to earlier runtimes. I'll try and find it.

EDIT : Here's a link to the Reddit thread (https://www.reddit.com/r/oculus/comments/4ckm38/oculus_runtime_switcher_0506070813_with_gui) that was mentioned on this forum. Bear in mind, that utility is not officially supported by Oculus or SMS so you use it at your own risk :).

Vantage9
08-05-2016, 20:22
You need the 1.3 Runtime now, it won't work without that :).

Go here (https://www.oculus.com/en-us/setup/) and click Start Download

Be aware, though, that games that haven't been patched up to 1.3 compatibility will no longer work. Somebody posted a switcher utility on here, that enables you to revert back to earlier runtimes. I'll try and find it.

Thanks for the heads up, but PCars is the only game I care about the DK2 with at the moment. So once I upgrade to 1.3 Runtime, it should all just work again? Fingers crossed...

cluck
08-05-2016, 20:26
Thanks for the heads up, but PCars is the only game I care about the DK2 with at the moment. So once I upgrade to 1.3 Runtime, it should all just work again? Fingers crossed...Yep :)

There's some useful info in a few Oculus threads on here, but some key points to take into account :-

1. Don't enable Motion Blur (if it's already enabled, disable it)
2. Disable 'Stretched Headlight Reflections'. They look nice but they aren't currently aligned correctly.
3. There is no mouse visible in the Rift but it will appear on your monitor, so just lift your visor up to see your screen and you should be able to navigate OK
4. Don't be tempted to ramp all the detail up - your system won't cope, trust me ;). Environment Mapping and Reflections can safely be left on Low or Medium - you'll only really see a difference in the wet and probably only then in replays/screenshots :)

Vantage9
08-05-2016, 20:41
Yep :)

There's some useful info in a few Oculus threads on here, but some key points to take into account :-

1. Don't enable Motion Blur (if it's already enabled, disable it)
2. Disable 'Stretched Headlight Reflections'. They look nice but they aren't currently aligned correctly.
3. There is no mouse visible in the Rift but it will appear on your monitor, so just lift your visor up to see your screen and you should be able to navigate OK
4. Don't be tempted to ramp all the detail up - your system won't cope, trust me ;). Environment Mapping and Reflections can safely be left on Low or Medium - you'll only really see a difference in the wet and probably only then in replays/screenshots :)

Still no dice. I updated to 1.3 and went through the Oculus Home setup whatnot, and checked the setting to allow unknown sources to use the Rift.

When I launched PCars through Steam it just starts on the monitor like normal, the DK2 doesn't even come on (light stays yellow). If I run Oculus Home it shows up on the DK2 (even though it tells me its not supported), but PCars is a totally separate purchase in Oculus Home... Do I have to buy it again and run it there, or can I still get it to launch in the DK2 through Steam? Thanks

cluck
08-05-2016, 20:44
Still no dice. I updated to 1.3 and went through the Oculus Home setup whatnot, and checked the setting to allow unknown sources to use the Rift.

When I launched PCars through Steam it just starts on the monitor like normal, the DK2 doesn't even come on (light stays yellow). If I run Oculus Home it shows up on the DK2 (even though it tells me its not supported), but PCars is a totally separate purchase in Oculus Home... Do I have to buy it again and run it there, or can I still get it to launch in the DK2 through Steam? ThanksYou don't need to buy it again, no, the Steam version should run just fine - that's what I have.

If you have Steam VR or Steam Theatre enabled, disable both of those as they don't work properly with pCARS (or at least didn't before the Steam update this week).

I know I was in the same situation as yourself when I first loaded it all up but I can't remember what solved it in the end. I think it was a case of switching stuff off and on again (including the PC AND mains to everything) and at some point it just sort of worked. Sorry, not a lot of help I know :o.

Vantage9
08-05-2016, 20:56
You don't need to buy it again, no, the Steam version should run just fine - that's what I have.

If you have Steam VR or Steam Theatre enabled, disable both of those as they don't work properly with pCARS (or at least didn't before the Steam update this week).

I know I was in the same situation as yourself when I first loaded it all up but I can't remember what solved it in the end. I think it was a case of switching stuff off and on again (including the PC AND mains to everything) and at some point it just sort of worked. Sorry, not a lot of help I know :o.


AHHA you guys are champs. Its working now... like you said after a bunch of on - offs and such.. there it was.

So now it looks great on the DK2, and the Monitor version is a single view! ( it used to be the dual-vision). However, the Monitor view is in a Window that is not quite maximized, and playing with the "Windowed" setting doesn't seem to change it. any thoughts?

Jonathan Newsam
09-05-2016, 08:03
This patch has broken things for me and my buddies.

Audio gets corrupted (bugged) after a while in spectator view.
Crash happening in Le Mans Circuit
A lot more stuttering.

i too get crash when using my dk2 on the le mans circuit i can run run 20-30 mins then i just get a black screen and have to reset my pc,
only happens on le mans all other tracks i've tried seem fine.

Sankyo
09-05-2016, 09:19
This patch has broken things for me and my buddies.

Audio gets corrupted (bugged) after a while in spectator view.
Crash happening in Le Mans Circuit
A lot more stuttering.


i too get crash when using my dk2 on the le mans circuit i can run run 20-30 mins then i just get a black screen and have to reset my pc,
only happens on le mans all other tracks i've tried seem fine.
Black screen sounds like a hardware-related issue. Is it reproducible? Does it depend on the number of cars? Can you relate it to some graphics setting or effect, e.g. sun flare?

Is there a folder in My Documents/Project CARS/dbgSession that belongs to the game crash/freeze?

ShimSim
13-05-2016, 13:09
Is there anyway to force pCARS to launch in VR mode?

Roger Prynne
13-05-2016, 14:17
Isn't this enough?.....

233029

crowtrobot
13-05-2016, 14:20
Isn't this enough?.....

233029
A -vive or -oculus flag would be a nice convenience so we don't have to click buttons when we know we're starting in a particular mode. I do appreciate the prompt though, as I don't always want to launch into the DK2.

ShimSim
14-05-2016, 16:06
Isn't this enough?.....

233029

No, because I launch pCARS from SimCommander, and in doing so it always launches into 2D mode. A launch option to force Rift or Vive mode would be great.

dualin
14-05-2016, 16:23
Hi, you can define a new game. The exe will be notepad.exe for example, and the plugin projectcars. Then when you launch project cars, simvibe launch notepad and wait forma the gane. Then you can launch project cars from steam, choose oculus ir vive and simvibe works fine. I hope that you can understand me, muy english is poor.

Regards
Dualin

HoiHman
14-05-2016, 16:51
No, because I launch pCARS from SimCommander, and in doing so it always launches into 2D mode. A launch option to force Rift or Vive mode would be great.

+1
I would like to have launch option forcing PCARS to launch in the other VR mode too.

Untill a fix we become available. Just use this solution:

Remove the entire parameter line in the Sim Commander games section. This will launch just Steam instead of Pcars. When in Steam just manually launch Pcars, it will prompt you for which mode to choose.

Joe Moore
14-05-2016, 17:08
No, because I launch pCARS from SimCommander, and in doing so it always launches into 2D mode. A launch option to force Rift or Vive mode would be great.


Launch the game with Vive or rift , then from SimCommander launch again , this works for me .

museumsteve
22-05-2016, 18:38
This is such an awesome experience in CV1, it's now my goto title. It's not just that it looks great but the way everything has been implemented, the way you can control anything and everything from either withing the HMD or on the monitor. It's just perfect.
I wouldn't mind some pointers to how to get the very best experience with regards to the graphics settings.

elec86
24-05-2016, 12:27
Which is the best runtime to work with runtime DK2 0.8 or SDK 1.3

thanks

cluck
24-05-2016, 12:28
For pCARS you can only use the OR runtimes 1.3 or higher.

elec86
24-05-2016, 12:38
I do not understand I installed SDK 1.3 but he is not detected by projects cars(on Windows 7)

On the other hand the runtime 0.7 works

Why

cluck
24-05-2016, 12:41
Do you have the very latest build of Project CARS?

elec86
24-05-2016, 13:18
no the 9.1

Bealdor
24-05-2016, 13:22
Steam should automatically update your game to the latest version (11.0).

cluck
24-05-2016, 13:28
no the 9.1Well, if you're running v9.1 then the new Oculus runtime will not work, no. Is there any reason why you aren't running the latest version, which Steam should be updating you to automatically (as Bealdor mentioned already)?

EDIT : Do you mean 10.1? The Oculus runtime should work with 10.1 but it definitely will not work with Patch 9 versions.

elec86
24-05-2016, 14:04
Runtime 0.8 owes - it uninstalled?

cluck
24-05-2016, 14:13
Just to be clear, if you are running the 10.1 or 11 patched version of Project CARS then you will need the 1.3 (or later) runtime for Oculus Rift. Earlier versions will not work. If you are running an older patch version, which you really shouldn't be, then the 0.8 runtime should work perfectly.

Again, is there any valid reason as to why you have not updated to the latest version of Project CARS? And to be absolutely clear, are you running a legitimately purchased copy?

Vittorio Rapa
24-05-2016, 18:29
...then he disappeared. :smilet-digitalpoint