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Konan
30-06-2016, 19:22
Don't get me wrong, I agree with F1_Racer68 and applaud the fact that SMS threw this into the mix to help the immersive aspect of the game. Based on a few responses, it seems it really is the luck of the draw with RNG and sadly I appear to have been stricken with the worst of luck when it comes to wheel nut issues.

I remember before the patch that scaled this issue down, I use to suffer wheel nut issues pretty heavily. After the patch, it was noticeably less, but I still seem to fall victim more often than I would expect.

Much like the minimal AI attrition rate in 24 hour races, I think this is an element of randomness that still needs to be tweaked. But then, RNG is just that, random, and some people are fortunate and some aren't.

Also agree with F1_Racer68 in that I'd love to see additional failures, but I'd love to see them carried over to the AI as well. Currently run with mechanicals turned off simply because the AI isn't subject to them. I'd love to take advantage of that feature, but I've no desire to give the AI an unfair edge.

The issue with AI failures is that when you make them too random you can end up alone in the race at some point...make them too scripted would make them predictable...
Not easy to find the middle ground imho...

SenorPez
30-06-2016, 19:51
The issue with AI failures is that when you make them too random you can end up alone in the race at some point...make them too scripted would make them predictable...
Not easy to find the middle ground imho...

My general thought on random engine failure (as opposed to, say, me blowing up the engine by overrevving) is that I love it as a concept, until it happens to me. :D

I get that it's "unrealistic" to have a full field finish a 24h race, but since time and resources are limited, I'd rather they improve the racing instead of the mechanical failure intervals. I'd much rather win on the track.

PostBox981
30-06-2016, 20:34
The issue with AI failures is that when you make them too random you can end up alone in the race at some point...make them too scripted would make them predictable...
Not easy to find the middle ground imho...

Yes it is easy: If number of AI is reduced to - say - 6 AI left driving, the chance for another occasional mechanical failure is set to zero. This is what computers can do best: maths. Problem solved. :yes:

F1_Racer68
30-06-2016, 21:05
My general thought on random engine failure (as opposed to, say, me blowing up the engine by overrevving) is that I love it as a concept, until it happens to me. :D

I get that it's "unrealistic" to have a full field finish a 24h race, but since time and resources are limited, I'd rather they improve the racing instead of the mechanical failure intervals. I'd much rather win on the track.

I should clarify that with things like "random" mechanical failures, they shouldn't be completely "random". Drivers who abuse them should be more highly prone to them, but as we saw in the IndyCar race at Road America, things like random suspension failures can happen. Just ask Conor Daly about it :D

I have to say, that I am a bit disappointed in how resilient the mechanical systems in the game are. I have run several races where my car has been overheating with steam/smoke puffs visible, but not once have I suffered an engine failure as a result. It's these cases, or drivers who abuse the gearbox by regularly downshifting too soon, where I would like to see a more accurate failure system (same thing for abuse of brakes), as well as some level of "randomness".

Konan
30-06-2016, 23:27
Yes it is easy: If number of AI is reduced to - say - 6 AI left driving, the chance for another occasional mechanical failure is set to zero. This is what computers can do best: maths. Problem solved. :yes:

It would have to be six different cars every time though,otherwise it's just a case of keeping those six behind since you know the rest is going to have failures at some point...
I'm completely ignorent on coding though so i don't know what's possible and what's not...but i'd rather not know how many cars are going to reach the finish line for sure...

casscroute
01-07-2016, 15:03
Le mans old circuit

OR le mans ( modern )with no chicaines please !

https://i.ytimg.com/vi/jOFbrNr7TII/maxresdefault.jpg

E_Luckow
01-07-2016, 17:48
Le mans old circuit

OR le mans ( modern )with no chicaines please !



Even better would be all the tracks from 1988...Monza, Spa, Hockenheim, etc

havocc
01-07-2016, 19:02
Even better would be all the tracks from 1988...Monza, Spa, Hockenheim, etc

Hockenheim is in game

TerminatorGR
02-07-2016, 13:12
The game must have all the major new GT race cars that have been introduced from Audi, Ferrari, Lambo, BMW, Mclaren etc.

hkraft300
02-07-2016, 16:29
I wonder if there's a dedicated thread for car wish list

Konan
02-07-2016, 16:31
I wonder if there's a dedicated thread for car wish list

There is...but it's for Pcars1...

Bealdor
02-07-2016, 19:01
There is...but it's for Pcars1...

Actually it's mean to be for the whole franchise. ;)

Konan
02-07-2016, 19:02
Actually it's mean to be for the whole franchise. ;)

I stand corrected...:cool:

Chimildo
03-07-2016, 13:34
Don't know if this has been said before, but what I hope for in number two is maybe a garage team that tune the car for you. A setup sharing would be nice (like in forza 3). That pit chief thing that tells you car left would be great.
Other than that just more of the same as number one, track based racing, I am hoping they are not going rally style. IMPO when you try to be jack of all trades master of none.

hkraft300
03-07-2016, 13:57
There is...but it's for Pcars1...


Actually it's mean to be for the whole franchise. ;)

It's ok young padawan. Your orange colour is new :p

Konan
03-07-2016, 14:00
It's ok young padawan. Your orange colour is new :p

Yeah...should be green...lol

hkraft300
03-07-2016, 16:58
Back on topic:
I wish for full car control at least after the pit lane speed limit zone.
Eg Zolder, crawling along through that bend long past the pit lane end line is a pain.
I'd also like car control up to the pit lane speed limit mark. If you enter too hot: penalty!

pollinho123
03-07-2016, 18:27
I wish for full car control at least after the pit lane speed limit zone. [...] I'd also like car control up to the pit lane speed limit mark. If you enter too hot: penalty!I'd even like full control, at least as an option. I really like the way AC handles it as well , you've got full steering control the whole time , but the speed limit is enforced. Would be a really nice option for online leagues or the responsible single player driver as far as enforcing drive through penalties as well.

Another feature that I'd like to see is the ability to set a full 24h timeframe for any race. It's propably hard to implement for a race with a specific amount of laps to be done, but should be easy to implement for timed races. Nothing huge and you propably wouldn't even be able to tell a difference, but would be a nice little touch, especially since 24h races are meant to be that long and not something approximately that long.

Other than that I'd really like to see a more complete WEC Grid, especially in the LMP2 category. We already had an classic Alpine why not a recent one? Classic Le Mans stuff would be really cool as well.
As far as tracks go, I really trust SMS. They had a brilliant selection last time so I hope they're going to do that again. I'd however really like to see more of the more local tracks like the british ones that you don't see in every racing sim.

F1_Racer68
03-07-2016, 18:42
I'd even like full control, at least as an option. I really like the way AC handles it as well , you've got full steering control the whole time , but the speed limit is enforced. Would be a really nice option for online leagues or the responsible single player driver as far as enforcing drive through penalties as well.

This is something that was really well done in GTR and GTR2. I would love to see this show up in PCARS2. It would definitely make league races more interesting, especially if there are proper drive through penalties for speeding in pit lane as well as the necessity of hitting your marks in the pit box perfectly.

cxMilk
03-07-2016, 21:10
Back on topic:
I wish for full car control at least after the pit lane speed limit zone.
Eg Zolder, crawling along through that bend long past the pit lane end line is a pain.
I'd also like car control up to the pit lane speed limit mark. If you enter too hot: penalty!
Somewhat related to this, I'd like to see the penalty zone on Monaco fixed when coming out of the pits. I try and adhere to white lines when entering/exiting pits and unfortunately Monaco strikes you with a penalty when you do. Honestly, I'd like to see entrance/exit white line adherence a thing to begin with - lumped in with penalties in general so it can be toggled alongside penalties if desired.

Speaking of options, I'd like to see an option to keep your current set of tires on the car when ducking into the garage during Free Practice instead of automatically having a new set of shoes fitted. I'd also like to see an option to fit pre-warmed tires during Free Practice.

Diamond_Eyes
04-07-2016, 12:34
Back on topic:
I wish for full car control at least after the pit lane speed limit zone.
Eg Zolder, crawling along through that bend long past the pit lane end line is a pain.
I'd also like car control up to the pit lane speed limit mark. If you enter too hot: penalty!

Like you can at Oschersleben.... How many of you guys would admit to crashing into the barriers there!

Dynomight Motorsports
04-07-2016, 12:49
I would like to see the Track limit Penalty system fixed (its inconsistent) and an Actual Time Penalty instituted or 3 warnings and a Drive through. Blatant Track Cuts will receive a harsher penalty (DQ or stop n go)... Or at least ghost someone in Multiplayer as time penalties don't happen in Real Life and create a safety hazard.

And a more League friendly Multiplayer session. There are several Racing Sims out there that support league play. Its nice when you can gather up a group of 16 (or 24 ;) ) regulars for a multi-race championship.

Djuvinile
04-07-2016, 12:57
You do know that the pit exit in monaco is after the 1st corner?

Riccardo De Rosa
04-07-2016, 14:25
http://www.f1fanatic.co.uk/wp-content/uploads/2013/03/06_Monaco_E_300DPI.jpg

cxMilk
04-07-2016, 16:22
You do know that the pit exit in monaco is after the 1st corner?
That's my point. If you follow the pit exit correctly, you get pinned with a cut track warning because you're driving on the inside of turn 1's apex curbing.

jhmj2000
05-07-2016, 00:11
I have only one request ( well 4 road cars) but I want them bad enough that it could make or break my decision about the game. These could also be a great dlc for the current game.

1st generation Mazda Miata
4th generation Mazda Miata
2nd generation Mazda Rx7 Turbo 2
Either rx8 or Rx vision

F1_Racer68
05-07-2016, 00:16
I have only one request ( well 4 road cars) but I want them bad enough that it could make or break my decision about the game. These could also be a great dlc for the current game.

1st generation Mazda Miata
4th generation Mazda Miata
2nd generation Mazda Rx7 Turbo 2
Either rx8 or Rx vision

Gotta agree.... we sure could use some rotary love....... But some of the same cars in their racing flavors would be very welcome as well.

Daunt1ess
05-07-2016, 01:44
I just want more GT3 cars.. The more the merrier. Until Ratel jumps on it and makes another version of GTR, I am looking for the most variety and best representation of the class, and a decent attempt to keep up to speed with them (2-4 new cars per year). There are currently 17-18 different types. I understand licencing is an issue for some - but surely not for all?

I like the list currently, but we are missing some easy updates:
Audi R8 LMS 2015
McLaren 650S GT3 2015
Radical RXC GT3 2016
BMW M6 GT3
Renault RS 0.1 GT3 Spec
Lexus RC-F GT3

And I think the Callaway Corvette C7 GT3-R and the Reiter cars (Camaro, Gallardo Extenso) are also within reach.

This is without trying to plug-in completely new brands. GT3 series are typically the most popular online both in PC and GT from what I've played.

Konan
05-07-2016, 05:02
I just want more GT3 cars.. The more the merrier. Until Ratel jumps on it and makes another version of GTR, I am looking for the most variety and best representation of the class, and a decent attempt to keep up to speed with them (2-4 new cars per year). There are currently 17-18 different types. I understand licencing is an issue for some - but surely not for all?

I like the list currently, but we are missing some easy updates:
Audi R8 LMS 2015
McLaren 650S GT3 2015
Radical RXC GT3 2016
BMW M6 GT3
Renault RS 0.1 GT3 Spec
Lexus RC-F GT3

And I think the Callaway Corvette C7 GT3-R and the Reiter cars (Camaro, Gallardo Extenso) are also within reach.

This is without trying to plug-in completely new brands. GT3 series are typically the most popular online both in PC and GT from what I've played.

You know it's called Project CARS not Project GT3 right? :rolleyes:

BreadedVirus
05-07-2016, 13:18
You know it's called Project CARS not Project GT3 right? :rolleyes:

The sad thing is, that the GT3 class is represented better than any other in the game.

Lots that for some reason only have one car, basically ignored.

Even though it's great racing, GT3 gets kind boring after a while.

Konan
05-07-2016, 14:14
The sad thing is, that the GT3 class is represented better than any other in the game.

Lots that for some reason only have one car, basically ignored.

Even though it's great racing, GT3 gets kind boring after a while.

Another good reason not to add to much more imo...:cool:

havocc
05-07-2016, 15:02
Another good reason not to add to much more imo...:cool:

more Grp C, GT1, LMP

F1_Racer68
05-07-2016, 15:09
More of ANYTHING!! LOL

Certainly wouldn't mind seeing some of the smaller classes being filled a bit more with some variety. I would rather see that than new classes being added. I understand some people really like and want Rally Cross, etc, but would rather see more cars added to existing classes before expanding into other genres.

Konan
05-07-2016, 15:15
Do NOT touch my rallycross...:p

F1_Racer68
05-07-2016, 15:56
Hey, if we can have both Ralleycross and larger selection in the other classes I am all for it.

If I personally had to make a choice between one or the other, well then......... Sorry Konan...... LOL

Konan
05-07-2016, 16:00
Good thing for me rallycross is as good as confirmed then...:p

havocc
05-07-2016, 17:09
And pikes peak?

Konan
05-07-2016, 17:26
No idea...is it?

TerminatorGR
05-07-2016, 17:50
Another good reason not to add to much more imo...:cool:Yes manufacturer variety is already satisfying, but the game at the very least must have the new GT3 cars (new Audi, new Mac, new BMW etc). Oh and Ferrari.

JohnSchoonsBeard
05-07-2016, 18:01
The class I'd love to see filled up is the amazing Group 5 machines (4th generation). Porsche 935 and Ferrari 512bb are prime candidates but frankly any more of those beasts would bring me much joy.

Here's a pretty comprehensive list. I'd be happy with any/all of these beasts. Obviously the top of the list is in Project Cars 1. These machines are from the most hairy chested days of motorsport.

BMW 320i Turbo
Zakspeed Capri Turbo
BMW M1
Porsche 935
Dallara Icsunonove
Toyota Celica Turbo
TOM'S Corolla G5
Nissan Skyline RS Silhouette Formula
Nissan Nichira Impul Silvia
Mazda RX-7
Nissan Bluebird SSS Turbo
BMW 3.0 CSL
Lancia Stratos Turbo
Lancia Beta Montecarlo Turbo
Ferrari 512BB LM
Ford Escort Zakspeed
Zakspeed Lotus Europa Gr.5
Greenwood Widebody Corvette

Chimildo
05-07-2016, 18:47
Think it would be nice to have a weekly organised race in say community events that you sign in for and then it it puts you in a lobby when ready

inthebagbud
06-07-2016, 03:38
Remove the helicopters , can see why they would need included but feels so old hat with them just hovering in same place all the time. For some reason they have started to really annoy me (yep sad i know but hey you asked ) as there is just no purpose......unless they become part of the replay angles in pcars 2

TX Executioner
06-07-2016, 18:09
If it hasn't been mentioned yet, I would like to be able to see the telemetry while watching a replay.

JohnSchoonsBeard
08-07-2016, 15:54
On PS4 there is now the option from the PS4 system menu to save images as png files with lossless compression. It doesn't make any difference in Project Cars between jpg and png as I guess the feature was added to the PS4 menu since Project Cars was released. Taking png screenshots from the PS4 menu does create bigger files but not when taking a photo in PCars photomode. Therefore we still get banding from compression on night shots and when using some filters. Is there any chance we will see the ability to output maximum detail and colour resolution from replay mode? Gran Turismo 5 managed to have resolutions comparable with DSLRs of the time. Presumably all models and tracks in game are made to display for "4k" screens on PC. Please could we see that sort of file output from Project Cars 2 even on PS4's using a normal HD TV with a "4k"/ultra HD option from photomode?

Thanks.

havocc
08-07-2016, 16:10
If it hasn't been mentioned yet, I would like to be able to see the telemetry while watching a replay.

Or maybe in-game telemetry without the need for 3rd party software

Mascot
09-07-2016, 06:52
Remove the helicopters , can see why they would need included but feels so old hat with them just hovering in same place all the time. For some reason they have started to really annoy me (yep sad i know but hey you asked ) as there is just no purpose......unless they become part of the replay angles in pcars 2

WHAAAAT??! Seek help, you are obviously ill. If anything, we need MORE helicopters. And blimps. And hot air balloons. And stunt planes.

PostBox981
09-07-2016, 19:50
It would have to be six different cars every time though,otherwise it's just a case of keeping those six behind since you know the rest is going to have failures at some point...
I'm completely ignorent on coding though so i don't know what's possible and what's not...but i'd rather not know how many cars are going to reach the finish line for sure...

IIRC we DO have occasional retirements, but they are very rare in order to avoid the player to be left alone for the rest of the race. So why not have a realistic number of retirements and then - when a specific number or percentage of AI is left - let the computer decide to have no more technical failures for the rest of the race? There could be a min and a max number of technical failures per race, e.g. min 10% and max 50% of retirements to keep it real. Depending on the race series it could be adjusted to feel real. No effect in short races, only in 6h+ races this will come to be activated.

In pCars profiler I can observe how worn my engine and brakes are. The more worn my engine is, the less power it produces, the slower the car. Donīt know whether there is such a counter for AI cars as well. If so, the computer could decide to freeze all engine health states as soon as a certain percentage of AI cars has retired.

I donīt have a clue about coding either, but this is just a piece of maths running in the background, I guess. Maybe more an idea for pCars 2 though.

Davidiano
09-07-2016, 20:26
Hi,when we can buy PCARS2 preorder in Steam? Who know? Any news?

hkraft300
10-07-2016, 02:09
I wonder if ABS will be slowed from the current 600Hz to more realistic levels.


Hi,when we can buy PCARS2 preorder in Steam? Who know? Any news?

Slow down turbo!

Roger Prynne
10-07-2016, 11:47
Hi,when we can buy PCARS2 preorder in Steam? Who know? Any news?

Could be about 12 months... who knows.

Davidiano
10-07-2016, 13:55
Could be about 12 months... who knows.
too bad ((( cant wait anymore...

Konan
10-07-2016, 16:32
too bad ((( cant wait anymore...

Patience is a virtue mate...:cool:

Riccardo De Rosa
10-07-2016, 19:23
Could be about 12 months... who knows.

... so pcars1 need some extra dlc, track pack? :rolleyes:

Bigsteviet
10-07-2016, 22:14
Easy! More tracks! Esp ones we haven't already raced a million times in GT/Forza.

Oh, and ai that aren't impervious to rain or low sunlight.

Standard ffb settings that are satisfying without hours of tweaking.

Apart from that, now the game's been fixed, I'd be pretty happy with more of the same tbh

FS7
10-07-2016, 22:36
... so pcars1 need some extra dlc, track pack? :rolleyes:

More tracks!
Agreed.

Ferrari-GT
11-07-2016, 15:48
What about a season where you can choose your own team and teammate, and where there excisted names on the startgrid. But very very importent to set your own calenderseason. Where you can add/remove tracks and gridpeople and make own teams, so you can race more then 1 seasonyear. I race still DTM3 on my PS2 and visual is so bad, but there i can add my own season for now 10 years, every time i select my own calender. I never find that in any race game so far :( This Project Car is visual 100% maybe 120% good !!!! But i miss the add/remove of making own calender

Mad Al
11-07-2016, 15:50
What about a season where you can choose your own team and teammate, and where there excisted names on the startgrid. But very very importent to set your own calenderseason. Where you can add/remove tracks and gridpeople and make own teams, so you can race more then 1 seasonyear. I race still DTM3 on my PS2 and visual is so bad, but there i can add my own season for now 10 years, every time i select my own calender. I never find that in any race game so far :( This Project Car is visual 100% maybe 120% good !!!! But i miss the add/remove of making own calender

That's a long winded way to say Custom Championships :)

Ferrari-GT
11-07-2016, 16:01
idd but they never answer on the topic : custom championships anymore !!!! :) Like i told a Thousand times: Project Cars is visual 120% SUPER !!! I play a race on DTM3 PS2 now, i wright down in excel on my computer the teams and drivers, ake a tabel with the points, and then i do qualification and started from my qualif. I wright down the startgrid, then RACE, and after race i wright down the result. Then on my excelsheet and next time, add new track and again same wrightings. So i make my own calender for 10 years :) Like a game of Fromule 1, the names stay same. Vettel/Raikkonen = Ferrari, Hamilton, Rosberg= Mercedes, ..... But i need a option where you can add/remove persons to other teams, and add/remove tracks on the calender. Is it F1, WTCC, FIA GT, GP2, WEC, .... No mathers. Hope PC2 will have this option. Honest??? If there are trees or people or firecars in the background i don't care !!!! When i race i notest my trackline, not next to the circuit :D !!!

Bigsteviet
11-07-2016, 23:38
I'd like to see the ai competitors get their own characters.

So rather than just being A. N. Other driver, you learn who's aggressive, who's weak on brakes etc.

Would add a lot of feel to the career.

Boomslangnz
12-07-2016, 09:00
safety car please

hkraft300
12-07-2016, 12:29
More realistic variance of track and air temperature, which as more affected by weather and changing conditions. Which would equate to more Tyre management headaches.


safety car please

Safety car periods that makes your car speed limited but you have steering control... Like an earlier suggestion of AC style control in the pit lane. May go together well actually.

pollinho123
12-07-2016, 14:35
I think safety cars are problematic in the sense that there are just so many different ways of how they're used.

I think a virtual safety car is propably the easiest to implement. Then there are safety cars that don't exceed a given speed and then there are safety cars that are basically driving as fast as they can and act as a pacecar for everyone else like in F1.

Personally I think safety cars in whatever way they're done would be amazing, because they're still a quite big part of an race. VSC is getting more and more common and should definitively be implemented, at least as an option (wouldn't suit races with historic cars for example)

Obviously there have to be better penalties than what we have now, else an safety car wouldn't really make much sense

hkraft300
12-07-2016, 16:52
I hate the Virtual safety car in F1. I think the normal safety car throws a spanner in the works that makes races more exciting and unpredictable. More pressure on the front runners.
A virtual safety car speed limited would be easier to implement in the game.

havocc
12-07-2016, 17:15
Make races with F-A start with SC when it's raining for top notch realism!

Riccardo De Rosa
12-07-2016, 19:09
Make races with F-A start with SC when it's raining for top notch realism!

yes but very bad as in real life

Konan
12-07-2016, 19:13
yes but very bad as in real life

Just one lap...makes it better than IRL...:cool:

Bealdor
12-07-2016, 19:16
yes but very bad as in real life

Your sarcasm detector seems to be broken Riccardo. :p

rosko
12-07-2016, 19:30
Any new on pcars 2 I'm becoming mentally ill over it? just anything at all, like the font they are going to use or the shade of colour the grass will be. Something, anything.

Konan
12-07-2016, 19:33
Any new on pcars 2 I'm becoming mentally ill over it? just anything at all, like the font they are going to use or the shade of colour the grass will be. Something, anything.

I guess the dirt will be brown...:rolleyes:
That's as far as my knowledge reaches I'm afraid...

seek
12-07-2016, 20:01
I wish they would implement a way to race against or own best lap times. For us that like to race against ourselves.

beetes_juice
12-07-2016, 20:03
I wish they would implement a way to race against or own best lap times. For us that like to race against ourselves.

You can set a ghost (up to 3 I believe on PC and 1 ghost for consoles) in TT mode.

rosko
12-07-2016, 20:07
I guess the dirt will be brown...:rolleyes:
That's as far as my knowledge reaches I'm afraid...

is that a guess? you must know more than that. I think there should be at least one thing leaked per month. we need to get the ball rolling with P2, I mean is there actually any point wishing for stuff? Surely they have an adea now what this game will feature.

rosko
12-07-2016, 20:09
You can set a ghost (up to 3 I believe on PC and 1 ghost for consoles) in TT mode.

Yes but you shouldn't have to go back to the menu. It should auto generate the last best lap as a ghost.

Konan
12-07-2016, 20:15
is that a guess? you must know more than that. I think there should be at least one thing leaked per month. we need to get the ball rolling with P2, I mean is there actually any point wishing for stuff? Surely they have an adea now what this game will feature.

Believe me when i say i do not know more than that :(
I'm waiting as eagerly as everyone for some news about the sequel...
As for SMS having an idea what the game will feature.....i'm sure they do but i'm also sure they're not going to announce anything that isn't 100% certain to be in the game...(remember the flack after announced features were cancelled for Pcars?)

Androphonomania
12-07-2016, 20:29
Dont know if already mentioned. A proper flag system or the possibility to set penalties and flags off seperatley. Would be really great for immersion. Having flags on while penalties are off. There are so many options on this game, sad that this was combined somehow. ; (

rosko
12-07-2016, 22:08
Believe me when i say i do not know more than that :(
I'm waiting as eagerly as everyone for some news about the sequel...
As for SMS having an idea what the game will feature.....i'm sure they do but i'm also sure they're not going to announce anything that isn't 100% certain to be in the game...(remember the flack after announced features were cancelled for Pcars?)

I was not around to see the flack as purchased not long after release. I still see the odd bit i mean you would think the penny had dropped that there ain't any ovals. And the odd obscure car, i didn't see too much else but can imagine knowing the mentality of some people. I think there could be some small things though, i mean at this point looking at maybe a 12 month release.

So you signed an NDA right? it cool say no more.

Konan
12-07-2016, 22:41
I was not around to see the flack as purchased not long after release. I still see the odd bit i mean you would think the penny had dropped that there ain't any ovals. And the odd obscure car, i didn't see too much else but can imagine knowing the mentality of some people. I think there could be some small things though, i mean at this point looking at maybe a 12 month release.

So you signed an NDA right? it cool say no more.

Nope...no NDA...I REALLY know nothing...i'm not a WMD member and was too late to sign in for Pcars2...
So i'm as much in the dark as you guys...
I'm sure there will be some news soon though....and from what i've read on the forum from some insiders it promises to be amazing....but that is about all that's been (unofficially) confirmed...that and rallycross...

marcelo carbon
13-07-2016, 01:01
Pcars 2 + VULKAN (api) = please

Silraed
13-07-2016, 06:23
Yes but you shouldn't have to go back to the menu. It should auto generate the last best lap as a ghost.

You can do this in TT. Open the leaderboards to choose a ghost and in the top right there is a box that says "Use best in session."

Roger Prynne
13-07-2016, 11:34
You guys are going to freak when you find out what's going on :hypnotysed:

Konan
13-07-2016, 11:39
You guys are going to freak when you find out what's going on :hypnotysed:

Some of them already are...:cool:
(Myself...i'm balancing on the edge...lol)

Schumi-
13-07-2016, 12:27
Mandatory pit stops in single player , and the ability to download car set ups straight to the car.

Mad Al
13-07-2016, 13:37
You guys are going to freak when you find out what's going on :hypnotysed:

I just did.... :)

RoccoTTS
13-07-2016, 13:51
You guys are going to freak when you find out what's going on :hypnotysed:

This isn't funny, we have to wait for another year and you just keep teasing us ;)

Konan
13-07-2016, 13:53
This isn't funny, we have to wait for another year and you just keep teasing us ;)

The longer we have to wait,the better it will get...:cool:

Mad Al
13-07-2016, 13:55
This isn't funny, we have to wait for another year and you just keep teasing us ;)

Don't worry, the Reliant Robin is looking stunning.... especially in Trotters independent trading company colours

Roger Prynne
13-07-2016, 14:09
^ You Plonker :biggrin-new:

Roger Prynne
13-07-2016, 14:12
This isn't funny, we have to wait for another year and you just keep teasing us ;)

I find it very amusing :triumphant:

Mad Al
13-07-2016, 14:14
I find it very amusing :triumphant:

The wind up value is immense.. :)

PS.. I count 124 of something in something after todays something..

RoccoTTS
13-07-2016, 14:19
What i like to see in P2 is Truck racing, but not like in F6 were you just have to race 1 truck between other normal cars but this :

234983

Mad Al
13-07-2016, 14:25
What i like to see in P2 is Truck racing, but not like in F6 were you just have to race 1 truck between other normal cars but this :

234983

Yep, a throwback to the variety of TOCA Race Driver 2, would be nice

havocc
13-07-2016, 14:46
What i like to see in P2 is Truck racing, but not like in F6 were you just have to race 1 truck between other normal cars but this :

234983

Inb4 trucks at cadwell park and dubai kartodrome

cluck
13-07-2016, 14:54
You guys are going to freak when you find out what's going on :hypnotysed:Don't expect to get much done tomorrow evening :D

morpwr
13-07-2016, 14:56
Don't expect to get much done tomorrow evening :D

P cars 2 getting released next month?:)

Mascot
13-07-2016, 15:10
My hope for pCARS 2 isn't really about content. My hope is that the game is structured and developed with careful consideration so that all of the odd design decisions in pCARS can be a dim and distant memory. I think the remote and fragmented development process led to a fragmented game that feels pieced together like a patchwork quilt, rather than a cohesive whole. It's as if there was no overall game director bringing everything together and ensuring consistency across the board. There's noticeable variance in quality between certain different elements. For example, the overall slick presentation is blighted by the low-res and heavily-compressed jpegs of cars in the 'Quick Vehicle Selection' screen, with each car being at a slightly different angle or slightly different scale as you cycle down the list. It looks awful, and rushed. The whole game also needs better consideration as to how it's actually played, not just from having intuitive and user-friendly menus and UI, but also out on the track. As others have mentioned, the option of having penalties OFF but flags ON is an obvious inclusion to everyone it seems but the developers. Things like this can be constant annoyances when playing the game.

eracerhead
13-07-2016, 15:28
What i like to see in P2 is Truck racing, but not like in F6 were you just have to race 1 truck between other normal cars but this :

234983

I fondly recall my short time with Mercedes-Benz Truck Racing. It taught me much about getting all my braking done in a straight line. So much so, that in my next run in an F1 car, I took about three seconds off my best time...

Konan
13-07-2016, 15:35
The wind up value is immense.. :)

PS.. I count 124 of something in something after todays something..

YES! We got a number!
Oh wait...*124 of something in s.....*
MAAAAN...that's still 124 of nothing! ...bummer...:mad:

Mad Al
13-07-2016, 15:39
YES! We got a number!
Oh wait...*124 of something in s.....*
MAAAAN...that's still 124 of nothing! ...bummer...:mad:

So you're not interested in the count of people with banana milk shakes in the stands at Silverstone ?.. damn, some people are so hard to please!

Konan
13-07-2016, 15:41
So you're not interested in the count of people with banana milk shakes in the stands at Silverstone ?.. damn, some people are so hard to please!

I'd be pleased if i was one of them...:D

havocc
13-07-2016, 15:42
YES! We got a number!
Oh wait...*124 of something in s.....*
MAAAAN...that's still 124 of nothing! ...bummer...:mad:

uhm... (http://www.convertunits.com/dates/daysfromnow/124) *whistles*

Konan
13-07-2016, 15:46
uhm... (http://www.convertunits.com/dates/daysfromnow/124) *whistles*

I hate numbers...the only ones i like are on my paycheque...lol

cluck
13-07-2016, 16:20
P cars 2 getting released next month?:)Nope, but those with access on pCARS2 will know what I'm on about ;).

Konan
13-07-2016, 16:22
Nope, but those with access on pCARS2 will know what I'm on about ;).

GRRRR....:(

cluck
13-07-2016, 16:25
My hope for pCARS 2 isn't really about content. My hope is that the game is structured and developed with careful consideration so that all of the odd design decisions in pCARS can be a dim and distant memory. I think the remote and fragmented development process led to a fragmented game that feels pieced together like a patchwork quilt, rather than a cohesive whole. It's as if there was no overall game director bringing everything together and ensuring consistency across the board. There's noticeable variance in quality between certain different elements. For example, the overall slick presentation is blighted by the low-res and heavily-compressed jpegs of cars in the 'Quick Vehicle Selection' screen, with each car being at a slightly different angle or slightly different scale as you cycle down the list. It looks awful, and rushed. The whole game also needs better consideration as to how it's actually played, not just from having intuitive and user-friendly menus and UI, but also out on the track. As others have mentioned, the option of having penalties OFF but flags ON is an obvious inclusion to everyone it seems but the developers. Things like this can be constant annoyances when playing the game.I know where you're coming from Mascot and it's something I suspect the devs themselves will be aware of that needs addressing.

Off-topic, but if you live where your location states, then I went through there on the way to my parents a couple of months ago. Freaked them out when my brother said to them "yeah, had a bit of a detour getting here, we went through Wales" :D.

morpwr
13-07-2016, 16:36
GRRRR....:(

I second that

TerminatorGR
13-07-2016, 19:59
You guys are killing us, show us or tell us something, anything!

Anyway I hope the first trailer shows an updated GT3 roster, I want to see all these new monsters in action right away.

Ferrari-GT
14-07-2016, 09:18
i hope procject cars 2 will have the option of custom championship and importent : AI cars that can RETIRED !!!!!! Now i race for 2hours like WEC, and hahaha i'm the ONLY ONE who retired ?????????? Realistic?
Also those strange names i cant get used of it :( are they Eastern bloc names??? Szsyschev Skyevi, Bolloszhy Sjfreyaji, ...... Whats wrong with Martin, Vanbergen, Schneider, Thomassen, ........

hkraft300
14-07-2016, 10:22
What's wrong with Eastern Block names.
Or Mongolian names.
Or Namibian names.

RoccoTTS
14-07-2016, 10:52
i hope procject cars 2 will have the option of custom championship and importent : AI cars that can RETIRED !!!!!! Now i race for 2hours like WEC, and hahaha i'm the ONLY ONE who retired ?????????? Realistic?
Also those strange names i cant get used of it :( are they Eastern bloc names??? Szsyschev Skyevi, Bolloszhy Sjfreyaji, ...... Whats wrong with Martin, Vanbergen, Schneider, Thomassen, ........

And Martin, Vanbergen, and Thomassen are very strange names for a guy from Poland or Slovakia ;)

Cholton82
14-07-2016, 11:18
I'd love to see better ai crash physics , obviously not with the cars tearing themselves into pieces as I imagine that's not what the manufacturers desire to see but 360 degree spins or even 180 degree . More blowouts from engines and tyres and generally a few more breakdowns .

Full course cautions and maybe virtual safety car periods with a fully working flag system where you do have to lift off through a yellow zone or face a penalty of some sort .

The closer to real life the better , give us a hardcore mode which simulates being a driver and all that comes with it.

Oh and I hope CrewChief will be coming to pcars 2 as it's absolutely brilliant

konnos
14-07-2016, 11:44
You guys are killing us, show us or tell us something, anything!

Anyway I hope the first trailer shows an updated GT3 roster, I want to see all these new monsters in action right away.

I could show you something, but it is highly likely you are not going to enjoy it...

Ferrari-GT
14-07-2016, 12:29
What's wrong with Eastern Block names.
Or Mongolian names.
Or Namibian names.

Because they are NOT in GTA3 races !!! I follow races for more then 30year and never seen a Namibian or Mongolian in a race. And if you drive UK GT3 or Dutch Ruf GT you don't have a grid with easternbloc !

Silraed
14-07-2016, 13:23
Because they are NOT in GTA3 races !!! I follow races for more then 30year and never seen a Namibian or Mongolian in a race. And if you drive UK GT3 or Dutch Ruf GT you don't have a grid with easternbloc !

So because you don't see those kinds of names in a real GT3 field, people who might happen to have that name and backed the game shouldn't get the same privelege that other backers get with having AI named after them?

eracerhead
14-07-2016, 14:39
Agreed. What some people don't realize is that AI names are those of actual WMD members. It was easier (and quite a perk) for SMS to enter actual names instead of having to make up entirely fictitious ones.

F1_Racer68
14-07-2016, 14:53
Agreed. What some people don't realize is that AI names are those of actual WMD members. It was easier (and quite a perk) for SMS to enter actual names instead of having to make up entirely fictitious ones.

Not sure that ALL of the AI names were WMD members though. Here's a screen shot from early in my career........

http://images.akamai.steamusercontent.com/ugc/538522940663094427/B4F5FCE438751DA45E7AEBC4AD6C9970346838FC/

Note the name of the driver I am chasing in this screen? Was never sure if it was THE Paul Walker, and if it was, was he a WMD member, or was this just a tribute to him? Either way, it was cool.

EDIT: Some AI are also named after SMS Staff, which is where the Credit Where Credit's Due achievement comes from. I am honored ot say that I earned mine by taking out Andy Tudor

Roger Prynne
14-07-2016, 15:06
It was just a WMD member.
Also I've got a Paul Walker living just down the road from me.

SenorPez
14-07-2016, 15:09
I do like some of the names that crept their way in.

Poor Dwight Yokum just can't find the pace in my latest race. And watch out for Tschumi Tschumacker. He's a maniac. ;)

Roger Prynne
14-07-2016, 15:14
There's also an 'Ian Bell' and he's a knob-head on the track..... :nevreness:

Mahjik
14-07-2016, 15:16
Just FYI, not all of the names are "real" WMD member names. WMD members could choose to have any name added in place of theirs they wanted (which wasn't vulgar as SMS checked all the names). Some members choose to honor other people by using someone other than their own name, some likely made up a name or two. Either way, it was their choice of what they wanted submitted.

havocc
14-07-2016, 15:28
There's also an 'Ian Bell' and he's a knob-head on the track..... :nevreness:

Idd...

http://www.bitrebels.com/wp-content/uploads/2013/07/chewbacca-in-real-life-2.jpg

rosko
14-07-2016, 15:30
I think its a great idea.

casscroute
14-07-2016, 15:44
Le mans (modern circuit) but WITHOUT chicanes could be good !


https://i.ytimg.com/vi/jOFbrNr7TII/maxresdefault.jpg
http://vignette2.wikia.nocookie.net/gran-turismo/images/1/1c/Michelin_Chicane.jpg/revision/latest?cb=20160209060709
http://vignette4.wikia.nocookie.net/gran-turismo/images/c/c8/Circuit_de_la_Sarthe_II.jpg/revision/latest?cb=20160209044453

Ferrari-GT
14-07-2016, 15:46
Just FYI, not all of the names are "real" WMD member names. WMD members could choose to have any name added in place of theirs they wanted (which wasn't vulgar as SMS checked all the names). Some members choose to honor other people by using someone other than their own name, some likely made up a name or two. Either way, it was their choice of what they wanted submitted.

Oke i understand the issue about the "names" . I don"t want to be rude because like i told visual is the game for me more then 120% good !!! Only the custom championship and names .... and no retired AI cars that bothers me. But maybe a option to change the names yourself. Like example: AI name : Deuerling (you can change it self to : Robertson for example.)

Cholton82
14-07-2016, 15:55
There's also an 'Ian Bell' and he's a knob-head on the track..... :nevreness:

Huh , you can talk ! I've been shoved off the track by you a few times in my GT3 career , your like my nemesis haha

Roger Prynne
14-07-2016, 16:08
^ I don't aim to make it easy for you :biggrin-new:

F1_Racer68
14-07-2016, 16:34
Huh , you can talk ! I've been shoved off the track by you a few times in my GT3 career , your like my nemesis haha

I wasn't going to mention it, but since you did..... I can corroborate that!! I hate that guy!! :D

Mad Al
14-07-2016, 19:08
Just FYI, not all of the names are "real" WMD member names. WMD members could choose to have any name added in place of theirs they wanted (which wasn't vulgar as SMS checked all the names). Some members choose to honor other people by using someone other than their own name, some likely made up a name or two. Either way, it was their choice of what they wanted submitted.

Yep, my late father being one of the names (along with my own, as I had two WMD accounts).. he's also an NPC in Elite dangerous :)

Stewy32
14-07-2016, 19:40
Car Class
Mazda 787B Group C
Mazda RX8 GT4/Road B
Mazda LMP2 (2016) LMP2

SlowBloke
14-07-2016, 20:00
Yep, my late father being one of the names (along with my own, as I had two WMD accounts).. he's also an NPC in Elite dangerous :)

That's a top way to remember your dad ! Made me smile and I hope it does you too.

Lost mine 2 months ago and during a clear out came across his fsx planes and scenery..... so pinched them and started flying again (badly with no clue) knowing he would smile at me carrying on what he loved to do and chat rubbish to me about it :)

Bigsteviet
15-07-2016, 20:02
More track variety in career mode, please. There's a lot of tracks left untouched while you race the same circuits over and over...

rosko
15-07-2016, 20:44
I would like to emulate some of this https://www.youtube.com/watch?v=jnVKQbmWMRw Classic Endurance Racing

cxMilk
15-07-2016, 22:13
More track variety in career mode, please. There's a lot of tracks left untouched while you race the same circuits over and over...
This has long been a problem in a lot of racing games over the years that offer broad career modes spread over a variety of cars. Personally, I think PCars does a decent job in keeping the track selection varied throughout career, but for sure it could use some tweaking as well. It's a shame Cadwell and Willow Springs aren't used at all. I've yet to experience Cadwell Park thanks to that and have only experienced Willow Springs through the handful of community events that utilized it.

Fortunately, I haven't found anything overused, at least to the point of annoyance. Yea, Snetterton, Oulton Park, and Bathurst seem to pop up a lot for me, but I also love those three tracks so no harm done. If anything, this game was a magnificent breath of fresh air after having to race on Bugatti damn near every other race in Forza 5. Never liked that track much to begin with and that game just made me loathe it. Funny enough, I've only raced on it once in my hundreds of hours of career mode in PCars, and I'm just fine with that. Although I should point out that I found PCars version to be far more enjoyable to drive.

What I would like to see is better integration of DLC tracks into career mode. It's unfortunate that DLC tracks are relegated to one off invitationals and nothing more. Would be nice if career events pulled from a set rotation of tracks into which DLC tracks could be added. This would not only allow us to see DLC tracks used more throughout career but would potentially detract career mode from a strict scripted feel where a track used in one season of a given series could be cycled out the next season and replaced with something else. This would solve the problem of tracks seen too often/little as well.

TerminatorGR
16-07-2016, 08:31
PC2 must have random weather in career, it is literally a game changer.

Bigsteviet
16-07-2016, 16:41
PC2 must have random weather in career, it is literally a game changer.

As long as it affects the AI equally!!!

Bigsteviet
16-07-2016, 17:45
Could I order Philip Island, with a side order of Mugello, please?

Konan
16-07-2016, 18:02
Nope...only steak with a side of coleslaw....:D

Bigsteviet
16-07-2016, 18:09
Nope...only steak with a side of coleslaw....:D

That's what I said, isn't it??? :p

Mascot
16-07-2016, 20:31
Ian hinted at Porsche recently. Any updates on this (or other top marques)?

Konan
16-07-2016, 21:10
Nothing yet...

tulrich
17-07-2016, 09:39
- lights in the pitlane.. No idea why but as soon as i enter the pitlane, the cars lights turn off.. Also i cannot turn them on (but i can turn on the whipers)
- better explaining of the controls and menu items. For example "controller input mode".
- safety car (playable would be awesome)
- make every penalty switchable.. for example people should have a 5sec time penalty but NEVER EVER a 5 sec your car is slowed down to 50 penalty. This is stupid and not realistic.
- manual driving in pitlane
- telemetry (i know there is some addon)
- custom liveries visible online to other players
- more normal street cars.. i would love to go around the track in a mercedes c-class.. not an AMG version, just a normal version. I understand this is a racing game, but chances are, nobody has ever driven any of the cars ingame.. some affordable cars would be good (and no, i would never buy a renault)
- why cant i switch my car while in multiplayer (this is probably one of the biggest things i dont like)
- show ingame time in browser (sometimes i would like to drive by night in multiplayer.. or in rain. cant search by that)
- new tracks: Lausitzring, Ahvenisto (more of course, but those came into my mind)
- save last livery.. usually, i always take the save liverys for my car.. but every time i restart the game, its back to "random"

oh.. it would be good if some of these things could be implemented in PC already

Konan
17-07-2016, 10:17
Threads merged...

Silraed
17-07-2016, 11:57
but chances are, nobody has ever driven any of the cars ingame..


That is kind of the appeal to a lot of people.

tulrich
17-07-2016, 12:04
That is kind of the appeal to a lot of people.

of course it is.. its one reason why people play this game.. but for me and lot of others, it would like to be nice to drive a car that i can afford (or that i actually have) much faster than i could do in real. we have a circuit very close to where i live, but its full of corners.. faster than 140 is not possible..

i would just love to see normal cars like some opel, audi, nissan, bmw (would love to see an E65) or mercedes that do not cost 100000€ or more

Bigsteviet
17-07-2016, 23:10
Make the info easier to read! Eg: lap times. Prob fine on a PC monitor; not so good on a TV 6 feet away!

JohnSchoonsBeard
18-07-2016, 09:29
I'd like to see the ai competitors get their own characters.

So rather than just being A. N. Other driver, you learn who's aggressive, who's weak on brakes etc.

Would add a lot of feel to the career.

With the option to edit the names of career ai drivers like in Pro Evolution Soccer. Then I can have a career with N Piquet, N Mansel, T Boutsen, my granny etc.

JohnSchoonsBeard
18-07-2016, 11:57
Dont know if already mentioned. A proper flag system or the possibility to set penalties and flags off seperatley. Would be really great for immersion. Having flags on while penalties are off. There are so many options on this game, sad that this was combined somehow. ; (

Personally I'd like to be able to set flags individually. E.g. Individually turning the blue flags (lapped cars having to move over) off. I'm more old school and think leaders should have to overtake backmarkers properly like they used to have to.

General_RIMT
19-07-2016, 04:04
One thing I miss from GTR2 was the Pit Area Sounds while you sat in the garage. You could hear cars passing, which obviously you can in this one but it's not as "vibrant," if you will. But you can also hear the Pit crew talking and the air guns going off etc. That added to the atmosphere. Just a small thing in the grand scheme of everything.

tulrich
19-07-2016, 06:22
What about the blue light (the 20 fastest cars at 24h races get these: https://www.youtube.com/watch?v=bfzmB2jPV0w)

Riccardo De Rosa
19-07-2016, 07:20
If a car takes more than 107% of the time got out of the car in pole position, this car did not take part in the race.

Edit:

This limit could be chosen in the race setup

Bigsteviet
20-07-2016, 19:54
I'd like a crew chief who can set the car up how I like it per track, so I don't feel like I'm missing out because I don't have the patience to change each parameter in increments.

Racers don't necessarily know to tweak individual parameters to achieve their goal, but instead they come into the pits and describe how a car is say, loose in turn 4 and runs out of steam on the back straight.

I'd like to be able to share my feelings with a crew chief that can turn my SoP into results - I think that would add to the role play and immersion.

AbeWoz
20-07-2016, 20:21
that won't work since everyone has different driving styles and like the car to behave a certain way.
part of the sim experience is to learn how to set up a car to suit your style and desires.

you can always hire a real-life race engineer to do it for you tho. but a generic, in-game engineer most likely won't even be possible.

Bigsteviet
20-07-2016, 22:41
that won't work since everyone has different driving styles and like the car to behave a certain way.
part of the sim experience is to learn how to set up a car to suit your style and desires.

you can always hire a real-life race engineer to do it for you tho. but a generic, in-game engineer most likely won't even be possible.

I can see a 3 tier model that works:

1) race the car as is
2) brief your crew chief (most realistic?)
3) tweak the settings yourself for max control

I think it could work!

Do you think Lewis Hamilton asks for say, 2 degrees more front wing? I doubt it. He just reports lack of turn in.

2 could use a toggle menu to input what the driver wants more/less of from their car. It would certainly make pc2 stand out!

Silraed
21-07-2016, 05:44
The thing is that Hamilton's or any top tier driver has a working relationship with their engineer, the engineer knows what their driver likes and how to translate that into a setup. I don't think any kind of automated program in the game could get it right.
Even just answering a little questionaire wouldn't really work because there could be 5 different solutions to your braking instability and only 1 of them suits your style whether you know that or not, how would it choose which solution?

Konan
21-07-2016, 06:15
The thing is that Hamilton's or any top tier driver has a working relationship with their engineer, the engineer knows what their driver likes and how to translate that into a setup. I don't think any kind of automated program in the game could get it right.
Even just answering a little questionaire wouldn't really work because there could be 5 different solutions to your braking instability and only 1 of them suits your style whether you know that or not, how would it choose which solution?

...yep...and that's hoping it's not the "wheelnut dropping guy" who makes the descision...;)

F1_Racer68
21-07-2016, 16:51
The thing is that Hamilton's or any top tier driver has a working relationship with their engineer, the engineer knows what their driver likes and how to translate that into a setup. I don't think any kind of automated program in the game could get it right.
Even just answering a little questionaire wouldn't really work because there could be 5 different solutions to your braking instability and only 1 of them suits your style whether you know that or not, how would it choose which solution?

It may not be as effective as having a relationship with an engineer as drivers do IRL, but having a questionnaire that gives you back 5 different areas to adjust can still be beneficial. It could really help guide those who are new to tuning. The responses would need to be ordered by impact of the adjustment/ likeliness it will resolve the issue, and a short explanation of why each of those settings would help. For example, say the person is struggling with rear instability under braking. The responses could be as follows:



Increase your Brake Mapping setting - This setting helps reduce the rear wheels locking when downshifting
Increase your Deceleration setting on your LSD - This reduces the difference in wheel speeds when braking/decelerating and helps keep the rear straight.
Increase Rear Slow Rebound - This slows the weight transfer off of the rear, helping keep weight on the rear of the car longer when braking.
Increase Front Slow Bump - This slows the weight transfer to the front, helping keep it on the rear longer.


This is a very simplified example, but hopefully you get the idea. This could serve as a simple tutorial for new tuners to help them get more comfortable and get started in the black magic world of tuning.

It won't be perfect, and it will be very simple guidance, but I can see a real benefit to it.

cxMilk
21-07-2016, 20:49
I could see an engineer system working, but foresee it being overly simplified compared to manual tuning. Realistically, I can only imagine it doing spring or aero adjustments when it comes to handling - basic corner entry/exit oversteer/understeer issues. Alignment, dampers, and diff could start throwing too much of a monkey wrench into the equation. I think an automated engineer system could produce a car that's tolerable to drive, at least more so than a given default setup, but by no means ideal.

That being said, PCars' tuning menus as a whole could definitely benefit from better wording/explanation. The damper page has left me scratching my head time and again and I'll admit, the wording on the alignment page has always left me second guessing the definition of higher/lower. It wasn't until I watched Dyr_gl's setup series (https://www.youtube.com/playlist?list=PL8vLMSxw70-yuJO3dUuwlaV423MOhPUiN) that I finally understood the dark arts of tuning that were still eluding me. I highly recommend this series as everything is described very clearly. After looking at a number of tuning guides, this was the first one that finally turned on the figurative light bulb in my head.

Silraed
22-07-2016, 04:59
It may not be as effective as having a relationship with an engineer as drivers do IRL, but having a questionnaire that gives you back 5 different areas to adjust can still be beneficial. It could really help guide those who are new to tuning. The responses would need to be ordered by impact of the adjustment/ likeliness it will resolve the issue, and a short explanation of why each of those settings would help. For example, say the person is struggling with rear instability under braking. The responses could be as follows:



Increase your Brake Mapping setting - This setting helps reduce the rear wheels locking when downshifting
Increase your Deceleration setting on your LSD - This reduces the difference in wheel speeds when braking/decelerating and helps keep the rear straight.
Increase Rear Slow Rebound - This slows the weight transfer off of the rear, helping keep weight on the rear of the car longer when braking.
Increase Front Slow Bump - This slows the weight transfer to the front, helping keep it on the rear longer.


This is a very simplified example, but hopefully you get the idea. This could serve as a simple tutorial for new tuners to help them get more comfortable and get started in the black magic world of tuning.

It won't be perfect, and it will be very simple guidance, but I can see a real benefit to it.

I get the idea and I think it could work for guiding people and educating people in setup work but I think there would be serious limits to it's ability and how far it could take you.

Bigsteviet
22-07-2016, 18:14
I get the idea and I think it could work for guiding people and educating people in setup work but I think there would be serious limits to it's ability and how far it could take you.

I think you guys are missing the point, as forum fanatics (meant in a positive way!) a year after release - you're most likely deep into the nuts and bolts.

Not everyone understands the nuances of car setup - or if they do, might not have the time to twiddle. I fall into that camp, but I'd welcome a way to tailor my car to me in a meaningful way that would improve lap times over default. Who knows? If it gives this kind of player an insight into what changes what, they might delve deeper...

rosko
22-07-2016, 19:48
I think you guys are missing the point, as forum fanatics (meant in a positive way!) a year after release - you're most likely deep into the nuts and bolts.

Not everyone understands the nuances of car setup - or if they do, might not have the time to twiddle. I fall into that camp, but I'd welcome a way to tailor my car to me in a meaningful way that would improve lap times over default. Who knows? If it gives this kind of player an insight into what changes what, they might delve deeper...

I would hope they don't make the mistake they did in the first & add a much better setup guide to p2. Pit crew would be cool but even just a dynamic guide that can show you what happens to the car with certain setups. Would be even cooler to get more personal guidance & I don' think its so far fetched to get some feedback about our driving style & then some recommendations on the back of that.

Silraed
23-07-2016, 01:05
I think you guys are missing the point, as forum fanatics (meant in a positive way!) a year after release - you're most likely deep into the nuts and bolts.

Not everyone understands the nuances of car setup - or if they do, might not have the time to twiddle. I fall into that camp, but I'd welcome a way to tailor my car to me in a meaningful way that would improve lap times over default. Who knows? If it gives this kind of player an insight into what changes what, they might delve deeper...

I am actually not a tuner, my adventures into tuning stop at some simple tyre pressure, brake pressure, downforce and fuel level adjustments.

I just don't think an even semi automated system would work for something that can be so personal as a racing car setup. Could it guide you by informing you on what changes might help and how they help? Sure. But I don't think it could automatically do it for you even on a questrionaire basis.
If you are reading SMS, feel free to prove me wrong. I would be happy to eat my words :).

F1_Racer68
23-07-2016, 02:57
I am actually not a tuner, my adventures into tuning stop at some simple tyre pressure, brake pressure, downforce and fuel level adjustments.

I just don't think an even semi automated system would work for something that can be so personal as a racing car setup. Could it guide you by informing you on what changes might help and how they help? Sure. But I don't think it could automatically do it for you even on a questrionaire basis.
If you are reading SMS, feel free to prove me wrong. I would be happy to eat my words :).

Completely agree with you on that part. Guidance and education? Yes, absolutely. Making the correct changes to suit your needs? No way.

Riccardo De Rosa
23-07-2016, 06:04
a filter for controller type user, at least info about peripheral used.
I think in multiplayer race gamepad users have some advantage and some disadvantage. I believe that in a simulator a race should be carried out on equal terms. I do not want to discriminate but in any competitive sport you have to use the same equipment.

Konan
23-07-2016, 06:49
a filter for controller type user, at least info about peripheral used.
I think in multiplayer race gamepad users have some advantage and some disadvantage. I believe that in a simulator a race should be carried out on equal terms. I do not want to discriminate but in any competitive sport you have to use the same equipment.

But if they have advantage AND disadvantage doesn't that even out the playing field again?

Riccardo De Rosa
23-07-2016, 07:23
But if they have advantage AND disadvantage doesn't that even out the playing field again?

I believe that the benefits are more

Riccardo De Rosa
23-07-2016, 07:28
Another wish is a filter for max value of ping on DS

cxMilk
24-07-2016, 07:02
Very minor timing and scoring thing I'd like to see tweaked in the next game. Currently, if a lap race tips the hour mark, the race end timing margins between cars are shown using an hourly format instead of the typical minute/second format. If a race finishes just under an hour, say 58 minutes, the margins will show correctly, and then any finishers that push the time over an hour will then have their margins listed in the hourly format. Slightly confusing upon first glance.

casscroute
24-07-2016, 13:35
PIT STOP animation


http://giant.gfycat.com/NearObviousBarnowl.gif

VFX Pro
24-07-2016, 14:27
I have been using racing games for 30 years and bought all your competitors (Assetto, Racing Room, Forza, etc...). You are way ahead, but if you want to obliterate them and score a "10" on the Project Cars 2, here are some recommendations

Stuff to keep…

Keep leading the PC Simulation genre with your graphics and real-time lighting/weather.
Keep the same or similar music… Very epic.
Keep you amazing Triple monitor setup (Nvidia Surround mode) 10K or 12K
Animated menus with a modern look/feel.


SUGGESTIONS

Visuals & Graphics


Implement multi-camera projections for a true triple monitor feel, not the current overstretched graphics.
While stretched Headlights reflections (visual settings) makes the game looks amazingly real, but the glow effect doesn't respect terrain. If a car in front of you goes over a hill, the rear lights/glow will show through the terrain (see-through).
Headlights from the cars behind don’t show in the rear mirrors while in hood camera.
Triple monitor friendly menus

All message such as blue flag, ABS, Stability and traction control on/off messages should appear in the center not on the far left
Loading screens for races are too low rez and don’t' scale up to 10K or 12K.


The Driving Guide line (green arrows) when set to Partial is not 100% reliable in either single or multi player modes. It will simply not appear consistently at all in certain curves or tracks, which causes crashes when a driver depends on them.


FFB & Physics


Take Jack Spade Tweaker file and allow them as selection templates inside the game.
Degree of traction and stability control, not just an on/off switch.

Assetto Corsa offers degrees such as none, factory, full. Wheels offers knobs that a user can dial it in.


Turn off UDP feed during pause, replays or after finish. Motion simulators like simexperience go crazy.
Your physics are so much better than Forza. It is slightly more sticky which means more enjoyable driving.
Output suspension channels so SimExperience Sim Commander can use that data for buttkickers and motion simulation actuators.


Bugs


Stuttering related to audio (*can be fix by turning off Heat Wave visual FX.)

It makes the game temporary freeze for 1-2 second when crashing into objects (cones or walls).


Garage
It is difficult to manage multiple setups per tracks.
Menu navigation logic difficult and easy to overwrite. Go towards a basic menu.

Audio


Pit Engineer should inform whenever the pit is full to avoid losing a ton of time by entering the pits and have nowhere to park.
More race engineer tips and feedback
More control over audio level (wind, engine, engineer, etc...)


Multiplayer


Cars cannot jump green light.

Gas not press on start = ghost to avoid massive crashes


If a Car doesn't move after 1 sec of green light, that ghost it, after 10 sec kick it out of the session. The bathroom breaks can cause entire starting line up to crash.
Rolling starts are simply impossible to use since the cars constantly speed up and slow downs. They would be perfect to use if they would work and eliminate the people cheating on starts.
Black flag anyone who jumps the green flag, starting too early, even a micro second.
Automatically excludes drivers from a multiplayer race, when driving erratic (such as standing on the track, ignoring flags, ...)
multiplayer reputation system that allows you to upvote/downvote drivers based on their behavior on the track and that automatically assesses drivers based on their driving manners


Multiplayer Lobby


Allow sort by percent of room filled (3/7 p[layer)
Allow filtering of private rooms.
Game massively stutters for 1-2 sec and freeze when people join or leave (well-known bug)
Multiplayer Setup

Show how much time left for qualifying or laps for races
Allow "create game" presets.


Hardware


Natively support SimExperience Accuforce and HPP Pedals

Roger Prynne
24-07-2016, 15:00
^ I think you will be pleasantly surprised.

Konan
24-07-2016, 15:02
^ I think you will be pleasantly surprised.

Here we go again...:rolleyes:

Roger Prynne
24-07-2016, 15:06
Gota stir things up sometimes :barbershop_quartet_

Konan
24-07-2016, 15:08
Gota stir things up sometimes :barbershop_quartet_

...in a positive way for a change...:cool:
( makes up for a stirry couple of days)
Let the sighs and grumps commence...lol

Konan
24-07-2016, 15:17
I'll start it off...
Grrr...i wish i signed up before it closed back then...

VFX Pro
24-07-2016, 16:08
^ I think you will be pleasantly surprised.

LOL, now you got me really intrigued!! Project Cars 2, could it be the game that redefines sim racing and become and instant classic?? :)

morpwr
24-07-2016, 23:45
LOL, now you got me really intrigued!! Project Cars 2, could it be the game that redefines sim racing and become and instant classic?? :)

I don't see how it cant unless they go in a totally different direction. Yes we had and have a few issues with this one but if its any indication of what sms is capable of I cant wait for p cars 2!

Ferrari-GT
25-07-2016, 15:54
the option to edit the names of career ai drivers

havocc
25-07-2016, 16:17
I'll start it off...
Grrr...i wish i signed up before it closed back then...

It went "sold out" faster than a Rolling Stones concert :(

Bigsteviet
25-07-2016, 16:50
When racing a new track, I like to use the braking line marker for practice, then turn it off for quail and race. It'd be nice if we could set that as a default pattern in career so I don't have to change it. Lazy, I know :D

FS7
25-07-2016, 19:33
When racing a new track, I like to use the braking line marker for practice, then turn it off for quail and race. It'd be nice if we could set that as a default pattern in career so I don't have to change it. Lazy, I know :D
Ideally there should be an option for adjusting things like driving aids, controls, visual/sound options, etc, in the pause menu at any time in any game mode.

rosko
25-07-2016, 20:42
Ideally there should be an option for adjusting things like driving aids, controls, visual/sound options, etc, in the pause menu at any time in any game mode.

Ah this reminds me that was bugging me in the game & i forgot the wish that we should be able to alter FFB in game & GFX without having to restart. And please fully modeled cockpits as we now have VR looking behind to see something with worse than amiga gfx not cool.

Jaegerkiller
27-07-2016, 19:27
I would like to have the Japan Super GT Series.

GT500:

Xanavi Nissan GT-R Super GT

Weider HSV-010 2011 Super GT

Lexus LF-CC Super GT

Raybrig NSX Super GT 2015

Nissan 370Z Super GT

Nissan 350Z Super GT

Toyota Supra Super GT

Raybrig NSX Super GT

GT300:

Cusco Super GT GT300 Impreza

Toyota Prius GT300

Honda CR-Z GT300

Subaru Legacy B4 GT300

Subaru BRZ GT300

Nissan 350Z GT300

Autobacs Garaiya GT300

or

the Maserati Gran Turismo Trofeo

and

GT3:

Lamborghini Huracan GT3

Mercedes AMG GT3

Tracks:

Fuji Speedway

this will be nice.

hkraft300
29-07-2016, 16:04
Random weather from session to session, when you choose random weather slots, not one that repeats itself.

havocc
29-07-2016, 16:11
Gt5 nostalgia

https://i.ytimg.com/vi/mzGEPc1nu1o/maxresdefault.jpg

TexasTyme214
29-07-2016, 16:12
Random weather from session to session, when you choose random weather slots, not one that repeats itself.

Personally, I miss when weather and time of day didn't start over from one session to the next. This is also an interesting idea.

Also, I'd like an option to see tread temps or carcass temps in the live telemetry. Even better, I'd like to see the wear of the inside, middle, and outside of the tire individually.

Bigsteviet
30-07-2016, 23:29
Car select screen, camera should be fixed front 3/4 so u can see the livery without having to wait to clear the back. Rotatable by stick.

cxMilk
31-07-2016, 01:36
Rotatable by stick.
This! So much this!

I've gotten to the point where I just blindly pick liveries because I hate waiting the minute and a half so I can see how the livery actually suits the car multiplied by however many liveries are on offer.

Alan Dallas
31-07-2016, 06:21
This! So much this!

I've gotten to the point where I just blindly pick liveries because I hate waiting the minute and a half so I can see how the livery actually suits the car multiplied by however many liveries are on offer.

While you're in the garage choosing a Livery go into Photomode. You can rotate the camera there.

TerminatorGR
31-07-2016, 07:43
Watching the Spa 24h I cant help but think we are in a new golden era of GT racing. The GT3 category is incredible with so many manufacturers competing. GT racing should be front and center in PC2, with all the new Ferrari, Mclaren, Audi, BMW, Lambo etc race cars in addition to the ones that are already in the first game like the new Merc and Chevy.

Project Cars puts the competition to shame because it is a motorsport game, not a car collecting/driving game. SMS should double down on this with PC2.

Konan
31-07-2016, 07:47
GT is already represented sufficiently in Pcars imo...i agree with putting in the missing manufacturors but i hope they concentrate on all classes and add more cars there also...

Ferrari-GT
31-07-2016, 15:04
Watching the Spa 24h I cant help but think we are in a new golden era of GT racing. The GT3 category is incredible with so many manufacturers competing. GT racing should be front and center in PC2, with all the new Ferrari, Mclaren, Audi, BMW, Lambo etc race cars in addition to the ones that are already in the first game like the new Merc and Chevy.

Project Cars puts the competition to shame because it is a motorsport game, not a car collecting/driving game. SMS should double down on this with PC2.

I totally agree on it !!!! More GT races and full calender. I hate by other racegames also races with cars without livery, so wrong. I love ful livery GT cars and teammates and full calenders, that you can change by names so you can do like 10 year seasons :) . They promise a 10 year season on F1 2016.

Ferrari-GT
31-07-2016, 19:24
Together with the wish of custom championships where you can RENAMED the drivers/teams/tracks, i also want to see the possibility to RETIRED the AI cars !!! Now you drive 75 laps !!!!! Not 1 car retired except you ! :( unrealistic

Shi
31-07-2016, 19:55
My wish: PLEASE FIX THE BUGS IN PROJECT CARS 1 FIRST !!!

Bigsteviet
31-07-2016, 22:06
While you're in the garage choosing a Livery go into Photomode. You can rotate the camera there.
It's not being able to rotate that's the appeal - it's not having to wait for each livery to load and then wait for a good view of it as the car spins.

Just load a static 3/4 view to choose from, let me decide if I want to look all around it!

No biggie, would just be nice if the process was quicker.

cxMilk
31-07-2016, 22:38
While you're in the garage choosing a Livery go into Photomode. You can rotate the camera there.
Well, learn something new...though it would be nice if you didn't have to go through more menu options to do so. I've never had an interest in photo mode so never gave it a thought as an option. Thanks for the tip.


GT racing should be front and center in PC2
I think racing should be front and center. While I agree with adding in the missing manufacturers, I feel like focusing on a specific series or class would be taking a step backwards from what I gather is PCars vision based on the current game - racing, not GT3 racing. I hope for more Gr.A, Gr.5, Gr.6, LMP900, Trans-Am, and I dearly hope to see Can-Am make its presence known. GT3 does offer some great races in game, but I've still yet to experience a thrill in GT3 like I have in, say, LMP3. Those things are epic fun to drive.

Also look forward to this Rallycross nonsense we keep hearing about. Not a big fan of it irl, but I suspect racing those suckers in game is going to be mega.

Roger Prynne
31-07-2016, 23:04
Well, learn something new...though it would be nice if you didn't have to go through more menu options to do so. I've never had an interest in photo mode so never gave it a thought as an option. Thanks for the tip.


I think racing should be front and center. While I agree with adding in the missing manufacturers, I feel like focusing on a specific series or class would be taking a step backwards from what I gather is PCars vision based on the current game - racing, not GT3 racing. I hope for more Gr.A, Gr.5, Gr.6, LMP900, Trans-Am, and I dearly hope to see Can-Am make its presence known. GT3 does offer some great races in game, but I've still yet to experience a thrill in GT3 like I have in, say, LMP3. Those things are epic fun to drive.

Also look forward to this Rallycross nonsense we keep hearing about. Not a big fan of it irl, but I suspect racing those suckers in game is going to be mega.

It is :smile-new:

SDLR200
01-08-2016, 08:13
I didn't read through the entire thread so if this is old news don't get pissed...

I'd like to "feel" more tire scrub on the corners when turning and the tires are starting to lose grip/traction. Like when going into a turn too fast and then turning the steering too much to try and make the turn... Also when braking too hard and locking up the front tires while trying to slow down to make a turn, right now I feel nothing. I only know the front tires are locked up because the car doesn't want to turn but when I let off the brake the front suddenly turns in that direction. The "feeling" of tire scrub would enhance what the game already has to offer...

oh, to be able to pause in Free Practice with the Telemetry still in view would be nice. One doesn't need to be able to make tuning adjustments while paused in that screen(realistically one should go back to the pit/garage to do that), it's just so can check things like real time tire temp., brake temp., or to better see what effect camber has across the tread surface without having to press "menu"/"A"/menu/"A" and crashing the car... yeah, I know I could just stop but then the tires start cooling down too quickly sometimes. Plus my game TV is kind of small so hard to see the numbers...

heh, a simple way to save/view replays...

cheers!

FS7
01-08-2016, 13:57
It's not being able to rotate that's the appeal - it's not having to wait for each livery to load and then wait for a good view of it as the car spins.

Just load a static 3/4 view to choose from, let me decide if I want to look all around it!

No biggie, would just be nice if the process was quicker.
Agreed.
Also, it would be great if there was an option to save my favorite livery for each car, so I don't have to waste time going through multiple menu screens every time I change cars.

TerminatorGR
01-08-2016, 14:52
It is :smile-new:Ι just hope the devs remember that this is primarily a track racing game, not offroad/rally. We have seen many games try to do too much and lose focus of what made them great in the first place.

Konan
01-08-2016, 14:55
Ι just hope the devs remember that this is primarily a track racing game, not offroad/rally. We have seen many games try to do too much and lose focus of what made them great in the first place.

It actually isn't...it's supposed to be a multiple discipline game...so i welcome the new disciplines Pcars2 will have to offer...

FS7
01-08-2016, 16:37
I don't mind having WRC & RX in PCars2 in addition to the current disciplines, but with other offroad games such as Dirt Rally & SLRE available I wonder if it's necessary to invest time & resources to have those disciplines in PCars2 instead of focusing on track racing.

Roger Prynne
01-08-2016, 16:45
pCARS2 is a new game, so expect new things to appear.

Bigsteviet
01-08-2016, 17:03
pCARS2 is a new game, so expect new things to appear.

I remember when GT added dirt stages and I was all kinds of meh! Maybe it's just because I love tarmac circuit racing? I still enjoyed them, but I wished they'd added more 'real' tracks instead. That said, Dirt Rally has proven that Rallycross is great fun, so a bit of added dirt in PCars 2 could be fun!

My biggest problem with both of the (now) established console racing franchises (GT and Forza) is that they just repeat the same tracks over and over and over and over with each release. I loved PCars' introducing me to places I'd never raced in a game before, like Zolder. I REALLY hope PCars 2 doesn't make the same mistake as the big boys and just make the existing tracks a bit shinier in the sequel, just because 'that's how it's done' in the genre - so my single biggest wish is still just... MOAR TRACKS :)

FS7
01-08-2016, 17:15
My biggest problem with both of the (now) established console racing franchises (GT and Forza) is that they just repeat the same tracks over and over and over and over with each release. I loved PCars' introducing me to places I'd never raced in a game before, like Zolder. I REALLY hope PCars 2 doesn't make the same mistake as the big boys and just make the existing tracks a bit shinier in the sequel, just because 'that's how it's done' in the genre - so my single biggest wish is still just... MOAR TRACKS :)
I'd love for PCars2 to have all tracks from PCars1 and add a bunch of new ones.

Bigsteviet
01-08-2016, 17:15
Somebody MUST have suggested this before, but I can't remember and I'd like to lend my voice to the call for...

Split screen multiplayer!

Yes, I know it's processing intensive, graphics and frame rate take a hit and some see it as old fashioned, but the other night I had a mate around and we ended up playing FM6 even though we didn't really want to just because we could both play at the same time. If there is some alchemy that makes it possible, then please do!

That said, given the choice between pushing the hardware to the max for the single player experience or handicapping it to allow split screen, I'd take the former any day and every day...

Bigsteviet
01-08-2016, 17:19
I'd love for PCars2 to have all tracks from PCars1 and add a bunch of new ones.


I agree. Don't even revise the ones we already have - they're blummin' brilliant as they are! Keep them in the roster for free (in terms of dev), but the important thing is that 'bunch of new ones' you mention. And i REALLY want to see a BUNCH, not just half a dozen at most like FM and GT seem to get away with for some reason. That's fine if you only buy one in a blue moon, but if you buy every one it's. so. boring!

And for my money, tracks that we haven't already encountered [edit - in other games] - although I get the feeling Sebring will be making an appearance. YUCK! LOL

F1_Racer68
01-08-2016, 18:01
I didn't read through the entire thread so if this is old news don't get pissed...

I'd like to "feel" more tire scrub on the corners when turning and the tires are starting to lose grip/traction. Like when going into a turn too fast and then turning the steering too much to try and make the turn... Also when braking too hard and locking up the front tires while trying to slow down to make a turn, right now I feel nothing. I only know the front tires are locked up because the car doesn't want to turn but when I let off the brake the front suddenly turns in that direction. The "feeling" of tire scrub would enhance what the game already has to offer...

oh, to be able to pause in Free Practice with the Telemetry still in view would be nice. One doesn't need to be able to make tuning adjustments while paused in that screen(realistically one should go back to the pit/garage to do that), it's just so can check things like real time tire temp., brake temp., or to better see what effect camber has across the tread surface without having to press "menu"/"A"/menu/"A" and crashing the car... yeah, I know I could just stop but then the tires start cooling down too quickly sometimes. Plus my game TV is kind of small so hard to see the numbers...

heh, a simple way to save/view replays...

cheers!

Please tell me what exactly do you "feel" in the steering wheel of your real car when your front tires are sliding? I'll give you a hint...... NOTHING!! That's how you know you are sliding. You feel NOTHING. Not even the things you normally feel, such as steering resistance.

It is this approach to the FFB that makes pCARS the best Sim out there in my opinion. It doesn't give you fake FFB sensations like so many other lower tier games have done. It gives you exactly what you would feel if you were doing the same thing in a real car on a real track/road. When your front tires start to slight in a real car on a real road surface, your steering wheel goes light, and you lose all resistance in the wheel. Try it this winter on a patch of ice or snow, or in the rain. This more realistic approach to FFB is also why you don't feel the up and down movements of your tires/wheels in your steering wheel when on the rumble strips. The steering rack in a real car does NOT transmit up and down suspension movement sensations. It DOES however transmit deflection sensations.

Bigsteviet
01-08-2016, 18:12
Please tell me what exactly do you "feel" in the steering wheel of your real car when your front tires are sliding? I'll give you a hint...... NOTHING!! That's how you know you are sliding. You feel NOTHING. Not even the things you normally feel, such as steering resistance.

It is this approach to the FFB that makes pCARS the best Sim out there in my opinion. It doesn't give you fake FFB sensations like so many other lower tier games have done. It gives you exactly what you would feel if you were doing the same thing in a real car on a real track/road. When your front tires start to slight in a real car on a real road surface, your steering wheel goes light, and you lose all resistance in the wheel. Try it this winter on a patch of ice or snow, or in the rain. This more realistic approach to FFB is also why you don't feel the up and down movements of your tires/wheels in your steering wheel when on the rumble strips. The steering rack in a real car does NOT transmit up and down suspension movement sensations. It DOES however transmit deflection sensations.

Excellent points re the forces transferred through the wheel. But I have to add that in any game, you miss all the feedback you get IRW from your arse/head movement/internal organs. Should a game/sim attempt to replicate those through the only interface we have in a game - i.e.: pref the wheel, or a pad at least? You could argue a game will try to capture all the feedback in some form, while a sim will 'only' replicate the sensations through the wheel itself IRW. Or is it vice versa? I don't know.

I don't think there's a right or wrong answer, but I find it interesting. PCars has certainly come closer than any other console game IMHO.

FS7
01-08-2016, 18:15
Somebody MUST have suggested this before, but I can't remember and I'd like to lend my voice to the call for...

Split screen multiplayer!

Yes, I know it's processing intensive, graphics and frame rate take a hit and some see it as old fashioned, but the other night I had a mate around and we ended up playing FM6 even though we didn't really want to just because we could both play at the same time. If there is some alchemy that makes it possible, then please do!

That said, given the choice between pushing the hardware to the max for the single player experience or handicapping it to allow split screen, I'd take the former any day and every day...
I'd love to have split-screen multiplayer (especially 4-player) but I seriously doubt we'll see that in PCars.
What I've suggested here and in other forums for other games is to reduce resolution & framerate to 720p/30fps in split-screen only, but from what I've been told even if they do that it's still difficulty to do split-screen on consoles, and in the case of PCars the physics use a lot of hardware power (iirc that's the reason AI uses simplified tyre physics and leave pits with tyres already warmed up), calculating physics and rendering graphics for 2+ players on the same screen on 1 single console would require a lot from the hardware.

SDLR200
01-08-2016, 18:43
F1R68
I see your point...
I guess the difference for me is that I drive a pick up in the real world. It's relatively heavy with tires well over 10" wide. When I had to lock up the brakes a couple months ago(it doesn't have ABS) to avoid a moron pulling out in front of me, believe me, I felt the scrub... I mentioned the scrub effect when the tires are STARTING to lose grip/traction, not when they're already sliding... I agree there's nothing to "feel" once the tires completely lose grip whether turning or skidding while braking, obviously... I thought the scrub would help with the feeling of driving right on the edge of the grip threshold...

cheers!

F1_Racer68
01-08-2016, 18:53
F1R68
I see your point...
I guess the difference for me is that I drive a pick up in the real world. It's relatively heavy with tires well over 10" wide. When I had to lock up the brakes a couple months ago(it doesn't have ABS) to avoid a moron pulling out in front of me, believe me, I felt the scrub... I mentioned the scrub effect when the tires are STARTING to lose grip/traction, not when they're already sliding... I agree there's nothing to "feel" once the tires completely lose grip whether turning or skidding while braking, obviously... I thought the scrub would help with the feeling of driving right on the edge of the grip threshold...

cheers!

Fair enough.

Mykinog
03-08-2016, 14:49
Hello everyone.
1st. I wish this pCARS promise could be kept: "FREE CARS Each month, Project CARS players will also receive a free car..."
2nd. To be available to have a speed limiter and manual driving on pits.
3rd. No reset button and more realistic penalties.
4th. More realistic physics with contact with other vehicles.
5th. As someone said setup saving could be easier.

Konan
03-08-2016, 15:01
The free cars were over a one year period which has already expired...

xxxstefxxx
03-08-2016, 15:26
having all the tracks of the blancpain gt series. i love those gt3 . olso being able to lock slots to poeple incase they lose connecion in a endurance race so the laps they have done are not lost and come back in online. and a race results file example a json file or ingame online race results saved to review.

Bigsteviet
03-08-2016, 17:52
In career mode, it would be great to have the chance to drive the cars you can choose from before deciding.

Yes, I know I can back out to free practice, but it would be nice not to have to.

Bigsteviet
03-08-2016, 17:58
For those of us that use a stick shift, it would be nice to know how many gears we can use in a new car.

I know you'll only try too many gears once or twice, but it would be nice to know in advance, instead of that split second panic ur shifter's broken.

rosko
03-08-2016, 18:51
Please tell me what exactly do you "feel" in the steering wheel of your real car when your front tires are sliding? I'll give you a hint...... NOTHING!! That's how you know you are sliding. You feel NOTHING. Not even the things you normally feel, such as steering resistance.

It is this approach to the FFB that makes pCARS the best Sim out there in my opinion. It doesn't give you fake FFB sensations like so many other lower tier games have done. It gives you exactly what you would feel if you were doing the same thing in a real car on a real track/road. When your front tires start to slight in a real car on a real road surface, your steering wheel goes light, and you lose all resistance in the wheel. Try it this winter on a patch of ice or snow, or in the rain. This more realistic approach to FFB is also why you don't feel the up and down movements of your tires/wheels in your steering wheel when on the rumble strips. The steering rack in a real car does NOT transmit up and down suspension movement sensations. It DOES however transmit deflection sensations.

I can't get Pcars to feel lightness though. This is somethings i can feel easily get in Assetto Corsa & i can feel it gradually lose tension so i can measure the amount of grip but in pcars i feel no lightness. How do you dial that in?

AbeWoz
03-08-2016, 19:02
I want all these tracks.
All located within the IOM TT course for size comparison :)
235260

Poster available for purchase here: http://www.roadandtrack.com/car-culture/car-accessories/reviews/a7586/scale-racetrack-comparison/

Thiws
03-08-2016, 19:38
As i've already said on the other topic for PC1, plz you make a rewind (flashback) feature, even if it will be paid. Thx

rosko
03-08-2016, 21:52
As i've already said on the other topic for PC1, plz you make a rewind (flashback) feature, even if it will be paid. Thx

It's supposed to be a sim.

Silraed
04-08-2016, 02:46
Let's not start that debate in here guys.

Pisshead30
04-08-2016, 09:34
I would really like a season pass for people like myself who will buy all the DLC for pcars2 no matter what it is lol

Thiws
04-08-2016, 23:43
It's supposed to be a sim.

If you don't want just don't use it. Its still just a game. Using your logic there can't be driving lines, pause during game, restart, and so on... :nonchalance:

Bigsteviet
05-08-2016, 12:14
Sorry, but absolutely no to rewinds. It's so much more tense when one mistake can cost a win - or even just a decent position.

Also, friends playing the same game think you're useless when comparing stats and progress if you don't use it and they do.

It might be handy only in practice, so you can learn a corner, but even then it ruins the flow and rhythm through a sequence. Similarly, driving lines should be practice only.

Restarts though, I do like. Esp with aggressive AI. Maybe even those should be limited tho - say 3 per race?

Pause is just essential if you have family, friends, children or pets around.

Rewind should be left to arcade games that hold your hand tho.

SlowBloke
05-08-2016, 13:11
I am actually not a tuner, my adventures into tuning stop at some simple tyre pressure, brake pressure, downforce and fuel level adjustments.

I just don't think an even semi automated system would work for something that can be so personal as a racing car setup. Could it guide you by informing you on what changes might help and how they help? Sure. But I don't think it could automatically do it for you even on a questrionaire basis.
If you are reading SMS, feel free to prove me wrong. I would be happy to eat my words :).

I would love to see them provide a default setup per track in the dry per car.

In PC1 some default setups work horribly on some tracks for everyone.

A safe default setup per track would go a long way to helping us that are just not able to or into tuning.

They could even just have a few different characteristic setups (ie lets say 5 per car) be the same setup for a bunch of tracks that all have the same characteristics. That already helps massively.

Then in game give the tracks a recommended starting setup for this track = setup X.

I understand setups are all about making it work for the driver but surely this is better than 1 default setup for all tracks when so many of us are just clueless on how to sort this stuff ?

Mahjik
05-08-2016, 13:42
I would love to see them provide a default setup per track in the dry per car.

I'm not suggesting this is a bad idea, but I don't see this being feasible for an organization the size of SMS given the number of cars and tracks (and then eventual DLC).

Tummie555
06-08-2016, 13:06
Didn't know where to put this but I feel this is a great tip for the developers of pcars2.

While racing in VR, cars next to yours magically draw your attention, especially when driving in the oculus home version (but not exclusive to) where sometimes when you look at the car next to you, and it's obvious the driver in this other car is looking at you as well. That's exactly the tip: If the helmet is "attached" to the headtracking it would create an insane amount of immersion to the level of feeling almost personal. Just take a second to imagine it. Plus I don't see how this could take a lot of development or cpu/gpu power, so I'm hoping this will be there in pcars2! :D

Please like if you like this idea, please move to thread if this is utterly out of place! :p

Norxman
12-08-2016, 15:05
I would like AI that causes more incidents. Would be fun to see them crash out and into each other and have to retire. As it is at least for me they're a bit too on-rails. Would be fun with some more "drama" to make them more "human". Of course within reason.

Being a geek I would also like it if it was possible to have some say in the management of a team you join from the start of your career. Such as picking a teammate and having them improve over time, choosing names and liveries. Growing a racing team from karting and up f.ex. Like doing well you get more funding can buy a car move on to other classes and so on.

Lastly some sort of rule-set or being able to pick one player to be a steward while spectating when you start an online race to fight crash-fests.

Bigsteviet
13-08-2016, 22:02
I agree - it would be nice to see the other competitors trip each other up.

But I have to recall a race at Monaco - sorry, Azure Circuit - where all the other cars ended up parked in the hairpin halfway round. I managed to force my way through, but I could have walked and won!!!

Jezza819
14-08-2016, 00:14
The magnetic attraction between cars needs to be fixed. I think it's been covered elsewhere but I don't see oval racing ever coming to PCars until it's fixed. I care nothing about oval racing but I don't like it when I've barely touched the car in front of me but now I'm locked into him and which ever direction he goes, I go.

The collision dynamic is off somewhat. If I have the inside position on a tight right hander and the AI car on the left turns into me on my left fender, I shouldn't jump severely towards the left. This happens more on side to side contact than fender to quarter panel contact. If I'm behind and my fender gets into his quarter panel then I deserve whatever I get.

The spin out dynamic is terrible. The worst thing is the steering locking whenever the car gets sideways. There are many, many loose conditions that I think I could recover from but since the steering is locked I just have to ride it out. It's also kind of strange that most spinouts result in the front of the car perpendicular to the wall. That could have something to do with the steering locking as well.

The AI has to stop dive bombing corners and going off track through gravel without losing speed. I know it was adjusted somewhat several updates ago but it's still not where it needs to be.

I would like to see certain classes expanded like GT4. I know that's dependent on manufacturer cooperation but that's an area to look into. The Camaro I think runs in GT4 so you could have a Mustang/ Camaro showdown.

I would like to see more manufacturers for PCars 2 but I know that's a money and license issue.

VFX Pro
14-08-2016, 23:17
don't waste money on additional cars or liveries, add more tracks....

Swinnyjr
15-08-2016, 16:26
Ok. First off apologies if this has already been suggested, but something that would be nice is a safety car feature, for single player that shouldn't be too much trouble.
However, this is what myself and my little racing group Llama Gaming came up with:
Every player in the lobby gets a request safety car button, if there is a majority vote the car is deployed, this also then limits all players to drive at 50MPH behind the car, and 80MPH to catch up, then, once the issue that made people vote for the safety car clear up, be it a pile up or some serious adverse weather condition, the room host gets to decide when to go back to green flag racing again.

Bigsteviet
15-08-2016, 16:33
The collision dynamic is off somewhat.

The spin out dynamic is terrible. The worst thing is the steering locking whenever the car gets sideways. There are many, many loose conditions that I think I could recover from but since the steering is locked I just have to ride it out. It's also kind of strange that most spinouts result in the front of the car perpendicular to the wall. That could have something to do with the steering locking as well.

The AI has to stop dive bombing corners and going off track through gravel without losing speed. I know it was adjusted somewhat several updates ago but it's still not where it needs to be.



Completely agree with the three points I picked out from your post!

1 - Collisions. I know it's not good racing, but if you 'happen' to kiss the inside rear quarter of the car in front, they should get pushed tail out, nose in to the corner. More gas should lead to a spin for them. I've been lucky enough to do this IRW and really wish PCars 2 would incorporate it - especially with rallycross! Without it, the realism is suddenly hamstrung.

2 - Spins. I have tried and tried and tried to recover spins in a range of cars in the game, usually successful only 10% of the time. I appreciate this makes it a challenge, discourages you from 'overdriving' and means a save feels like a win, but it just doesn't feel real IMHO.

3 - Divebombing. Just the right term for it - oh, this bugs me! Even if your race isn't stunted by rain after say, 10 mins practice, 10 mins quail and a couple of laps, you watch AI cars go off the track and get through corners than you. Now, I totally accept I'm no driving god and I have room to improve on every corner of every circuit, but watching a competitor bounce across the kerbs, slide over grass and dig into the gravel AND STILL BE QUICKER THAN YOU is just a bit insulting.

Sorry if my reply reads like a gripe. This thread is a wish list, so I'll turn it into three wishes:

1: Better modelling of mass, momentum and impact force between cars
2: Smaller increments of steering control in spins/slides
4: More realistic AI

I'm still loving the game and still putting laps in when I get chance :)

hkraft300
15-08-2016, 16:50
I wonder if we could have a track builder in the game. Without grandstands and scenery if need be, to keep it basic.
Need I explain why :)

Bigsteviet
15-08-2016, 16:52
My number one wish? Not that anybody's that interested, I realise... :)))

Publish a finished game.

And I'm not being snarky! We could all just do with avoiding the 'broken game is broken' and 'I demand my money back' threads all over again!!!

Credit to SMS where it's due - they've continued to support the game after release and it's now possibly my favourite console driving game of all time. BUT a lot of people didn't stick with it, because many developers punt out a broken game, do one patch and park it - Milestone, I'm looking at you! They had no reason to think SMS would be any different.

I think that if PCars 2 has similar birthing difficulties, the franchise will be dead in the water. Games series often hit their stride on the second go-around, so I hope they take this time to shine or I fear for the future of the game.

I'm slightly concerned because I remember an exchange with Ian Bell on here where he said they'll always look to push the edge in development (to paraphrase heavily). Which is brilliant, but they have to get the basics right first IMHO.

And a year after launch now, they have a great starting point to build on for the sequel.

I have everything crossed they make the most of it by releasing PCars 2 as a solid 9/10 game that 'everyone' can enjoy from day one...

Norxman
16-08-2016, 07:45
I want a system where players can upload their set-ups and lap times. This could be mixed into the time trial mode in PCars 2. I enjoy trying out other people's set ups and it just takes too long when you have to enter all the values yourself. Having a system where you can download someone else's set-up to try or save to your car/track would make things so much easier.

Silraed
16-08-2016, 08:41
I would quite like to get a notification when somebody uses one of my ghosts in TT and the time they set if they beat it. Little bit of friendly competition, little bit of motivation to go faster.

F1_Racer68
19-08-2016, 19:09
So there have been several posts asking for MORE tracks and locations. While I would like to see some specific additions, I have always maintained that the location and track selection in pCARS is quite good, and quite a high number by comparison to other titles.

Well, I finally have proof of what I was saying all along. The main title that pCARS keeps getting compared to is Assetto Corsa. We all know that it is launching shortly on consoles. For those asking for more tracks and locations in pCARS, make note of this tweet from @teamvvv

Check out @TeamVVV's Tweet: https://twitter.com/TeamVVV/status/766711340169768960?s=09

Yes, you read that correctly.... AC will hit consoles with 12, count them, 12 track locations (27 layouts).... now tell me pCARS has too few.....

Riccardo De Rosa
19-08-2016, 19:16
So there have been several posts asking for MORE tracks and locations. While I would like to see some specific additions, I have always maintained that the location and track selection in pCARS is quite good, and quite a high number by comparison to other titles.

Well, I finally have proof of what I was saying all along. The main title that pCARS keeps getting compared to is Assetto Corsa. We all know that it is launching shortly on consoles. For those asking for more tracks and locations in pCARS, make note of this tweet from @teamvvv

Check out @TeamVVV's Tweet: https://twitter.com/TeamVVV/status/766711340169768960?s=09

Yes, you read that correctly.... AC will hit consoles with 12, count them, 12 track locations (27 layouts).... now tell me pCARS has too few.....

on console version yes, pcars has more tracks than AC but in pc version there is 200 more tracks on AC

Konan
19-08-2016, 19:18
on console version yes, pcars has more tracks than AC but in pc version there is 200 more tracks on AC

Well i don't play on pc...so nah!...lol

F1_Racer68
19-08-2016, 19:21
on console version yes, pcars has more tracks than AC but in pc version there is 200 more tracks on AC

Are they official or are they mods? I don't count 3rd party mods. Only compare apples to apples. ;)

Riccardo De Rosa
19-08-2016, 19:22
Well i don't play on pc...so nah!...lol

ahahah ;) me too wait for you on pc for some good race :)

Riccardo De Rosa
19-08-2016, 19:23
Are they official or are they mods? I don't count 3rd party mods. Only compare apples to apples. ;)

circuits are circuits same apples ;)

Konan
19-08-2016, 19:29
ahahah ;) me too wait for you on pc for some good race :)

Like i said a while ago...not likely going to happen...i have a pc that has to be cranked like a Ford model T only to get it started :rolleyes:
The technology inside probably includes lightbulbs...lol
Besides i'm quite happy with my old trustworthy PS4 :cool:

F1_Racer68
19-08-2016, 19:30
circuits are circuits same apples ;)

Incorrect. To make the argument meaningful the comparison has to be official track list to official track list. You cannot include 3rd party mods in your count.

As such, even on PC Assetto Corsa currently only has 18 locations (37 layouts).

pCARS wins that argument hands down.

Mahjik
19-08-2016, 22:13
And most of those track mods, are quite frankly, terrible.

Howie
19-08-2016, 22:35
Probably already mentioned. But I'd love to see Calif. Highway and Azure Highway turned into full circuits, like Nords. Even though this might go against all the racing purist. I think the public would love it, and eat up the fact that pCars2 has several longer racing circuits. Oh and don't forget the Caucaus Mountains and longer version of Bannochbrae!

Mitchell
31-08-2016, 01:20
Suggestions
-Realistic Crashes and Crash Physics and all the same cars and Tracks
-Please have Ovals if your going to include Indycars and NASCAR


Cars or Motorsports series

NASCAR Sprint Cup
NASCAR Xfinity Cup
NASCAR Camping World Truck Series
Arca
Goody's Dash Cars
K&N Pro Series East and West
NASCAR Whelen Modefied Series
IROC
Legend Cars
ASA
CASCAR

IndyCars 1960,1966,1970,1973,1975,1980,1982,1985,1988,1991,1996,1999,2005,2011,Modern
A1GP
Pro Mazda
Star Mazda
Indy Lights
GP3
GP2
F1 1959,1968,1974,1989,1994,2000,2010,Modern
SuperLeague Formula
Formula 3
ADAC Formula Masters
Formula Ford 1980s
Formula 3000
Formula 5000
Formula Vee
Barber Pro Dodge
Skip Barber


ADAC GT Masters
Aussie GT
Asia GT Masters
British GT
Pirelli GT Masters
Continental Tire Challenge
GT Tour
JTCC aka Super GT
Can Am

ADAC Volkwagon Golf Cup
BTCC
STCC
CTCC
WTCC
WEC
Stadium Super Trucks
Aussie Racing Cars
Ferrari Challenge
Mazda Cup
Lamborghini Cup
Drag Racing
Formula Drift
IMSA 1985
Trofeo Abarth
Renault Megane Cup
R.S 01 Trophy
RallyCross
Mini Challenge
Volkwagon Fun Cup
Lupo Cup
Beetle Cup
Seat Lizbia
Lucas Oil Offroad Series
Brazil Stock Car
Turismo Carrtentina
Volkwagon Scirocco Cup

Tracks

Sugo
St.Peterburg
Las Vegas
Talladega
Daytona
Caldwell Park
Rockingham
Austin
Eastern Creek
Highlands
Charlotte
Heartland Park
Michigan
Mangry-Cours
Baku
Melbourne
Monza Oval
Surfers Paradise
Budapest
ZeltWag
Road Altanta
Cleveland
Houston
Riverside


More to come

Konan
31-08-2016, 04:18
More to come:cool:

...really??? :cool:

Mitchell
31-08-2016, 11:48
...really??? :cool:

What I couldn't find something else better

Fanapryde
31-08-2016, 14:23
And most of those track mods, are quite frankly, terrible.Agreed.
But I feel I must add that a few of the track mods are better (way better) than AC's originals (even the latest added).

But as an answer on this topic:
Can we please have the Praga R1 in pCars 2 ?
And Road Atlanta would be nice too and to top it all:
Blackwood:
http://www.racedepartment.com/downloads/blackwood-reloaded-uhd-version.5804/