View Full Version : Make a wish - Project CARS 2
A couple of extra suggestions that I forgot while doing this small list for pc2:
This is what I think PC2 might need to be just perfect:
- Minor tweaking on the diff model, specially the accell one
- Fair punishment on those who run very low pressures. Way more overheating and wear on those who abuse this, not just that lack of grip when they reach some certain temp. Lack of grip combined with the absolute overherheating+wear out
- The box pits developed in its entirety. To give strategies more importance via pit boxing when you do long races.
- Superlight Cars ( Ariel Athom, BAC momo, KTM-xbow; renaul radical etc) should have their own tier and not been mixed with road cars. Mixing them with road cars even when they are also road versions is still wrong imo, in what It comes to balance when racing. Just put them all in a "superlight" tier
- Online, at least on PC.... Usually a Ghost town. Just the couple of crowded servers. Really difficult to run a session and get people into it. I think they responsible for this really sad situation for the online on PC is the damn steamworks project cars is using, combined with the region lock. You know we all have to choose "London UK" in order to find some people to race with, and still, you usually have to join a more crowded room if you want to play...
So..., is PC2 using steamworks and region lock again?. That will kill the online once more in my opinion. Please devs use your own system, and specially get rid of the region lock, so everybody can see everybody when online.
____________________________________________
On a side note, but totally related to my first post regarding my fears of assetto corsa..., I've just purchased some extra content (Bannochbrae and some old vs new cars + ktm xbow, ruf crt yellowbird, etc), and just having a blast in the Scottish track while aboard the ctr yellowbird and the KTM xbow..., why has project cars been bashed so hard, and assetto corsa is held on such high esteem?. I can't just drive like this in assetto corsa, and still feels real enough in my opinion.
Then you're the living proof since you actually tried one of these cars that assetto "simulation" is not right, and project cars, at the very least, is more similar to reality, apart from fun. According to assetto corsa, road cars are not fun to drive. They are like driving on ice; almost imposible to rectify overteer, etc.
We really need more people like you telling the "purists" that reality doesn't equal extreme difficulty.
I wasn't taking a jab at AC. I didn't play it enough to comment on the game pro's and con's. It was more generic comment about supercars being performing well in real life.
On a side note, i searched just a bit on the web. At the end of the straight, i didn't think about watching the speedo, but i was in 4th gear before breaking before the curved bend. Since i reved the 3rd up to 8000-8500 RPM(cut-off), i was going more than 160Mph.
I may be wrong about the speeds, it's been a while. But i remember the gearing well.
The sound of the 8000 RPM... Just WOW! :D
F1_Racer68
02-02-2017, 16:57
Most people assume that since a supercar or race car has 600+HP it MUST be a handful to drive and therefore be difficult to master.
They tend to forget that the entire car, right down to the tires is designed for one purpose.... TO GET THAT POWER TO THE GROUND in a manageable way. If these cars were truly difficult to drive in real life, do you honestly think there would be so many of them on the road? I see Ferraris, Porsches, Lamborghinis, Lotuses, etc. on a daily basis. You can't tell me that every one of them is driven on public roads and highways by professional drivers. At best, they may have received or attended some basic High Performance driving lessons, but even that is doubtful.
No, the problem is that many sim racers somehow feel "cheated" if any joe schmo can simply jump into a LMP1 or LMP2 and relatively easily complete a few clean laps. "How is that possible?!?!?!?! I spent years perfecting my skills!!! That's not right!!!!" becomes the immediate reaction.
And I always find it amusing how people who have never driven anything more than a Toyota 86 on road tires, make comments like "the tires have too much grip" when they get into a track oriented virtual car/race car. Do you really think racing slicks have LESS grip than your 100,000 KM rated All Season tires???
If race cars were difficult to drive, then you wouldn't have so many "gentlemen drivers" in upper level cars (LMP2, GT3, etc.). There wouldn't be any Am classes at all. These drivers don't make a living out of driving race cars. Their seat time is limited. With so little seat time, how can they be competitive if the real cars were as difficult to drive as some "sims" make them out to be?
But as I have learned MANY years ago, when it comes to tearing apart the biggest competitor to your personal favorite racing game, never let common sense come in the way of the argument.
@honespc
I think you are overreacting a little and you are probably going too fast into corners, you need to tweak your FoV a little maybe to get a better sense of speed in AC. Most of the cars handle well enough. I despise the sounds that come with the game and the fact that cars feel a little bit too much like they are on rails, but it's far from what you are describing, we re not here to sh%t on AC, it's a good game.
GTR3 Sound....coming in 2018.
What about Sound in Project Cars 2 ?
https://www.youtube.com/watch?v=0fZUo75INX4&feature=youtu.be
I think I orgasmed around 1:11...
Cholton82
02-02-2017, 22:27
The thing with both race cars and road cars is that they aren't difficult to drive , apart from say an F1 car which are notoriously difficult to launch most cars are relatively easy . The difference being is that when I had my Lotus I could lap Donnington and be at my limit , a professional would knock seconds off my time and be incredibly consistent .
I have no doubt if I had the chance to take a GT3 car out I'd be ok and could do multiple laps without an issue but I'd be know where near the times of a pro and know where near as consistent as one .
So what I'm trying to say is that driving them isn't hard but getting the maximum out of them and the consistency and racecraft most certainly is .
F1_Racer68
03-02-2017, 00:25
The thing with both race cars and road cars is that they aren't difficult to drive , apart from say an F1 car which are notoriously difficult to launch most cars are relatively easy . The difference being is that when I had my Lotus I could lap Donnington and be at my limit , a professional would knock seconds off my time and be incredibly consistent .
I have no doubt if I had the chance to take a GT3 car out I'd be ok and could do multiple laps without an issue but I'd be know where near the times of a pro and know where near as consistent as one .
So what I'm trying to say is that driving them isn't hard but getting the maximum out of them and the consistency and racecraft most certainly is .
That I will completely agree with.
What drives me nuts is this attitude than seems to permeate the sim community that every sim should have a tire model that is akin to slicks on ice, and if it's any easier than that then it's not a proper sim. And it's not just one specific sim, and it's also nothing new. I have been involved in Sim racing since the grand Daddy of them all, Indianapolis 500 The Simulation by Papyrus. I have driven almost everything that has come out since then and have perused forums for every sim since forums became a thing (yes, I really am THAT old).
It's been the same story everywhere and every time. There is a prevailing attitude of "If my wife or girlfriend can drive it, it's not a REAL sim.".
hkraft300
03-02-2017, 00:30
There are also experts failing to discern the difference between ffb feel and car/tyre/track model and physics...
AC feels better on my wheel = best SIM ever!
Stop screwing up your pc1 ffb settings and drive a laser scanned track, dumbass...
Having a play of caster angle and steering ratio has a bigger difference than any ffb global settings I've noticed. Also the tyre compounds: omg the difference between the 68 and 72 tyres on the Lotus 49! Wow!
F1_Racer68
03-02-2017, 00:56
There are also experts failing to discern the difference between ffb feel and car/tyre/track model and physics...
I can't begin to count the number of times that I have had to deal with this misconception..... *smh*
OK, rant ends..... I think this thread has fallen off the rails..... to put it back on track (see what I did there? :D ) I wish for more CANADIAN content in pCARS2. So many great tracks, yet not one in the current game (unless you count the Mosport track map for the track map icon in spectator mode).
YES... Sound is Everything!!! (for me)
Been to see some testing: the feeling of the lower register punching your chest and the reverb bouncing off the buildings and landscape, whine of the drivetrain, scraping of the splitter, crackling of the unburnt fuel on the over-run.
Absolutely! I was standing outside work recently and a GTR accelerated hard from the lights and went flying up the road past where I was. Wow! The sound was like nothing I have heard in any car game. And I do like the audio in Pcars!
F1_Racer68
03-02-2017, 01:23
Absolutely! I was standing outside work recently and a GTR accelerated hard from the lights and went flying up the road past where I was. Wow! The sound was like nothing I have heard in any car game. And I do like the audio in Pcars!
Sensation of sound is a huge aspect. If you have ever been fortunate enough to be at the track when the Corvette GTE/GTLM is running laps, you FEEL it more than hear it. It hits you in the chest like a fist.
hkraft300
03-02-2017, 02:30
Sensation of sound is a huge aspect. If you have ever been fortunate enough to be at the track when the Corvette GTE/GTLM is running laps, you FEEL it more than hear it. It hits you in the chest like a fist.
But you can't expect that level of bass and sound pressure from a $30 Logitech speaker set.
Or headphones (even Astros won't pound your chest).
Which is something some guys complain about game sounds.
I don't have a wild sound setup. Not happy with my Plantronics headset and, well, I'm not judging any YouTube videos or game sounds.
F1_Racer68
03-02-2017, 04:13
No argument there. But there are certain sound elements that need to be available in game.
R3E is pretty much the standard to which all other sims are measured when it comes to sound. No, you don't have that chest thumping sensation, but you do hear the little sounds the way you should hear them. They tend to be missing, or not pronounced enough in pCARS. Things like tire squeal and brake squeal (steel brakes), and even transmission whine are either not present or not volumetric enough. And some of the throatier engines are just that little bit too high pitched. Overall, not bad, but certainly room for improvement.
They aren't "bad" enough to make me not play the game though obviously.....LOL
But, since this is the "Make a wish" thread, that's one of my wishes..... that fine tuning of the sound elements..... And more Canadian tracks!!!
That I will completely agree with.
What drives me nuts is this attitude than seems to permeate the sim community that every sim should have a tire model that is akin to slicks on ice, and if it's any easier than that then it's not a proper sim. And it's not just one specific sim, and it's also nothing new. I have been involved in Sim racing since the grand Daddy of them all, Indianapolis 500 The Simulation by Papyrus. I have driven almost everything that has come out since then and have perused forums for every sim since forums became a thing (yes, I really am THAT old).
It's been the same story everywhere and every time. There is a prevailing attitude of "If my wife or girlfriend can drive it, it's not a REAL sim.".
.. but this isn't really true any more. iRacing and AC both have become MUCH easier to drive in the past few years. It's also worth remembering that all of this "slicks-on-ice" used to be a lot worse. Shift 1 was actually the game that kind of stated "look, cars aren't that difficult to drive.. lets change things". Then came Shift 2 and people were downright angry about the grip levels.. until Assetto Corsa and pCars came out, both with a lot of grip and much easier over the limit characteristics. For some weird reason AC was considered the holy grail. Compared to what we had previously (netKar Pro / iRacing / ISI simulators) it was way grippier and got a lot of flak for being Sim-cade on the iRacing forums.
So lets give AC a bit of credit where it's due. Yes, granted, some cars were down right broken for a long time due to the bad differential model but once that got fixed most cars became easy to drive. At least in my opinion there is not a single car in AC right now that I'd consider "difficult". Then again, my reference point for difficult and weird is late beta testing for iRacing before that service launched.. so I've seen some truly weird sh*t. :)
No argument there. But there are certain sound elements that need to be available in game.
R3E is pretty much the standard to which all other sims are measured when it comes to sound. No, you don't have that chest thumping sensation, but you do hear the little sounds the way you should hear them. They tend to be missing, or not pronounced enough in pCARS. Things like tire squeal and brake squeal (steel brakes), and even transmission whine are either not present or not volumetric enough. And some of the throatier engines are just that little bit too high pitched. Overall, not bad, but certainly room for improvement.
They aren't "bad" enough to make me not play the game though obviously.....LOL
But, since this is the "Make a wish" thread, that's one of my wishes..... that fine tuning of the sound elements..... And more Canadian tracks!!!
Whenever I play racing games I crank the surround amp up enough so that I do feel the audio. It's such an important part of the overall experience. Supplement this with a Buttkicker under the cockpit seat and Crew Chief barking instructions through a headset and it's pretty damn immersive. Pictures have been known to fall off the walls in adjacent rooms.
hkraft300
03-02-2017, 07:13
No argument there. But there are certain sound elements that need to be available in game.
R3E is pretty much the standard to which all other sims are measured when it comes to sound. No, you don't have that chest thumping sensation, but you do hear the little sounds the way you should hear them. They tend to be missing, or not pronounced enough in pCARS. Things like tire squeal and brake squeal (steel brakes), and even transmission whine are either not present or not volumetric enough. And some of the throatier engines are just that little bit too high pitched. Overall, not bad, but certainly room for improvement.
They aren't "bad" enough to make me not play the game though obviously.....LOL
But, since this is the "Make a wish" thread, that's one of my wishes..... that fine tuning of the sound elements..... And more Canadian tracks!!!
Sound is a little buggy in pcars. Etron especially in MP. Sometimes the flywheel noise is there, sometimes not.
Also regarding gearbox, I wonder if more of the 80's race cars had dogboxes that could shift without clutch, like the Mercedes 190. That can flat shift without clutch in gears 2-6. I'm surprised to see more cars can't do it in the game. I'd like to see this improved. I've made a good few passes flat shifting in the 190 :D
Mr Schumacher
03-02-2017, 09:25
All IMSA GTLM "AT LEAST" 4 of the popular or fan favorites of 2006 error GT1 Corvette, Aston Martin, Nissan GTR and Lambo. That's not asking for to much.. Also no Gt2 cars mixed in with GT3 cars (M3 GT) THANKS.. Daytona and Indianapolis is a months circuit of the Americas would be nice to ALSO SEABRING..
Mr Schumacher
03-02-2017, 09:29
Is it TO MUCH TO ASK for the host of the lobbie to have the ability (POWER) to not just enforce COCKPIT VIEW ONLY, NO ASS, DEFULT SETUP..... AND MOST IMPORTANTLY ""NO RACING LINE"" we just want to have racing leagues with no one haveing any advantages.. so please give the lobby HOST the ability to remove the racing line as an option.. THANKS AGAIN FOR LISTENING
Mr Schumacher
03-02-2017, 09:32
Whenever I play racing games I crank the surround amp up enough so that I do feel the audio. It's such an important part of the overall experience. Supplement this with a Buttkicker under the cockpit seat and Crew Chief barking instructions through a headset and it's pretty damn immersive. Pictures have been known to fall off the walls in adjacent rooms.
WOW!! You must be single.. lol.. I agree with the original post.. RACEROOM SOUNDS ARE REALLLLLLLY CLOSE TO THE REAL THING..
eracerhead
03-02-2017, 12:36
Could you please not type in ALL CAPS...? I can't speak for other people, but when people "shout" on the forum I just skip their entire post. If you want to be sure your points are heard, please consider toning it downs notch.
Pisshead30
03-02-2017, 13:34
GTR3 Sound....coming in 2018.
What about Sound in Project Cars 2 ?
https://www.youtube.com/watch?v=0fZUo75INX4&feature=youtu.be
Is it just me or are other people just seeing a black box instead of a youtube video?
Roger Prynne
03-02-2017, 13:44
Are you not seeing the fade ins/outs?
between Dirt 4 and his Rallycross championship (WRX) with FIA official licence, and Gran Turismo 7 (Sport) with his FIA Licence.
What about FIA Licence in Project Cars 2 ?
between Dirt 4 and his Rallycross championship (WRX) with FIA official licence, and Gran Turismo 7 (Sport) with his FIA Licence.
What about FIA Licence in Project Cars 2 ?
You have to remember that those are established brands and SMS are just now making their second independent game...taking in consideration that they have to make said game with the profits (and some WMD cash) from the first edition you can understand that choices have to be made about what to do with their "funds"...
For me personally it's waaaaay more important having a game that shines in graphics,physics,etc...rather than spending (a whole lot of) cash on licenses....i'd rather drive an immaculate car on an imaginary circuit with proper handling than a licensed one on an official circuit with lousy handling...:cool:
between Dirt 4 and his Rallycross championship (WRX) with FIA official licence, and Gran Turismo 7 (Sport) with his FIA Licence.
What about FIA Licence in Project Cars 2 ?
I doubt PD will make good use of the FIA license in Gran Turismo. Just look at their poor use of licenses in past games (Ayrton Senna, Sebastien Loeb, WRC, Ferrari F1, Nascar, etc).
Is it TO MUCH TO ASK for the host of the lobbie to have the ability (POWER) to not just enforce COCKPIT VIEW ONLY, NO ASS, DEFULT SETUP..... AND MOST IMPORTANTLY ""NO RACING LINE"" we just want to have racing leagues with no one haveing any advantages.. so please give the lobby HOST the ability to remove the racing line as an option.. THANKS AGAIN FOR LISTENING����������
Actually racing driving is good for complete beginners. And if you have run the track for some time, the driving line is not good anyway, it doesn't help you much only as a reference for braking point. And even then, it's rarely the fastest line. I don't see it as an advantage, unless everyone is a total beginner and some are using and some are not.
Actually racing driving is good for complete beginners. And if you have run the track for some time, the driving line is not good anyway, it doesn't help you much only as a reference for braking point. And even then, it's rarely the fastest line. I don't see it as an advantage, unless everyone is a total beginner and some are using and some are not.
I've mentioned this before, but this can be an aid if you are doing a night race or a race where driving is visually impaired.
F1_Racer68
04-02-2017, 01:00
I've mentioned this before, but this can be an aid if you are doing a night race or a race where driving is visually impaired.
Or when the one guy who is using the driving line goes out during the practice session and runs over ALL of the brake marker boards........ And then laughs because everyone else's brake point references are gone.
Or when the one guy who is using the driving line goes out during the practice session and runs over ALL of the brake marker boards........ And then laughs because everyone else's brake point references are gone.
I do that sometimes even though I'm not using the "Racing Line" option. ;)
F1_Racer68
04-02-2017, 02:01
I do that sometimes even though I'm not using the "Racing Line" option. ;)
Well, I should actually thank guys like you (and the one I spoke of), because you have forced me to choose..... shall we say..... more permanent braking references. :D
Well, I should actually thank guys like you (and the one I spoke of), because you have forced me to choose..... shale we say..... more permanent braking references. :D
When I used to do endurance races back on rFactor1, for the tracks that had destructable markers they never lasted a 6-8 hour race. So I learned early not to always count on them. ;)
Mr Schumacher
04-02-2017, 04:00
Could you please not type in ALL CAPS...? I can't speak for other people, but when people "shout" on the forum I just skip their entire post. If you want to be sure your points are heard, please consider toning it downs notch.
The honest truth is that I'm very lazy when reading or writing. I honestly use my iPhone most of the time when using the forum. And honestly I don't mean to cap the entire conversation. I might originally try to emphasize one word then the next thing you know I'm done typing and half the sentence is in all caps.. I could be wrong but that pet peeve sounds like an OCD thing
Mr Schumacher
04-02-2017, 04:06
Actually racing driving is good for complete beginners. And if you have run the track for some time, the driving line is not good anyway, it doesn't help you much only as a reference for braking point. And even then, it's rarely the fastest line. I don't see it as an advantage, unless everyone is a total beginner and some are using and some are not.
A lot of the fast guys use this on console believe it or not. If it did not help them, then why are they using it.. it's a crunch and also an aid no matter how you spin it
I have no idea why a fast guy would use the driving line. I understand what you are saying and I do agree that it is something that should be there as a choice to enforce or not. And yes, those "situations" that people are describing with weather and marks I never thought about those, I havent raced in fog for a very long time...
hkraft300
04-02-2017, 10:34
A lot of the fast guys use this on console believe it or not...
Don't know who you're racing with.
None of the fast guys I've raced with (among them GT academy finalists, iRacing amateur WC) use the driving line. It's slower. It's not an aid if you're fast, it's a hindrance. A distraction. A hideous monstrosity. its not useful in rain. It's not useful at night. It's not even useful if you're slow but know the track.
The only time it's useful is red flag conditions eg night race in open wheelers. Or heavy fog where a real race would get stopped/yellow flagged anyway.
Mr Schumacher
05-02-2017, 05:13
Don't know who you're racing with.
None of the fast guys I've raced with (among them GT academy finalists, iRacing amateur WC) use the driving line. It's slower. It's not an aid if you're fast, it's a hindrance. A distraction. A hideous monstrosity. its not useful in rain. It's not useful at night. It's not even useful if you're slow but know the track.
The only time it's useful is red flag conditions eg night race in open wheelers. Or heavy fog where a real race would get stopped/yellow flagged anyway.
This is a ver irrational way of understanding..
This is a very irrational way of understanding..
Is it really though? The racing line assist is far from being the fastest lines around any track in the game.
hkraft300
05-02-2017, 05:31
This is a ver irrational way of understanding..
Sorry I couldn't help but react to your bs.
Ok guys...points made...it's pretty obvious you won't see eye to eye on this so move on please...
hkraft300
05-02-2017, 08:11
Don't mix GT2 cars with GT3 he says...
Here's my wish: gimme some GT300 cars. So I can race them with GT3 cars. Super GT style like them wild mofos in Japan.
I love the Aurora Borealis, I hope we get to see that effect in pCARS2 :)
(sorry, couldn't help myself!)
Roger Prynne
05-02-2017, 13:02
You are a tease clucky :suspicion:
You are a tease clucky :suspicion:
Isn't there a saying about a pot and a kettle something something....? :rolleyes:
Roger Prynne
05-02-2017, 13:12
I suppose I deserved that :D
W.r.t. the handling of cars, SMS listens to the numerous handling consultants (i.e. real-life race drivers) that have been asked to give feedback on the game. Reality is the benchmark, not other games.
W.r.t. FFB feel, SMS is listening to the community what they like about the FFB of other games and see if and how that can be used to improve the FFB in pC2. Some things are taken in, others are put aside :)
The thing is they can have all the expert feedback in the world but if the physics engine is not up to it then its not likely to be much of an improvement. For me AC is way more realistic than pcars & any race driver that spent time in both games & had the settings setup correctly would say the same.
http://mahjik.homestead.com/files/hosting/Honda/2016_10_HMRC/IMG_6541.jpg
The thing is they can have all the expert feedback in the world but if the physics engine is not up to it then its not likely to be much of an improvement. For me AC is way more realistic than pcars & any race driver that spent time in both games & had the settings setup correctly would say the same.
Not this guy...
...i wonder who that is...:rolleyes:
SlowBloke
05-02-2017, 22:28
any race driver that spent time in both games & had the settings setup correctly would say the same.
Very much in your opinion....
Close...
Must the guy who is really running things around here then, Mahjik?
Ding ding ding...we have a winner! (Please don't become a whiner :p )
Edit: before you ask: he's a NASA champion...
F1_Racer68
05-02-2017, 22:39
Ding ding ding...we have a winner! (Please don't become a whiner :p )
Edit: before you ask: he's a NASA champion...
And no..... It's not the space station NASA.... It's this one (nasa)..... https://www.nasaproracing.com/
And no..... It's not the space station NASA.... It's this one (nasa)..... https://www.nasaproracing.com/
That's a shame. Was hoping he could give me a line on some astronaut ice cream.
That's a shame. Was hoping he could give me a line on some astronaut ice cream.
That would be a line yes...as in powdered ice cream :cool:
A bit difficult to put the cherry on top though...
Roger Prynne
06-02-2017, 00:45
That would be a line yes...as in powdered ice cream :cool:
A bit difficult to put the cherry on top though...
I lost, my cherry :hurt:
I lost, my cherry :hurt:
You probably left it next to the car keys ;)
Forget about the game.
I am just worried how big the signature will be on Roger's posts after Pcars 2 comes out. We will need a new forum just to allow him more room. :D
Forget about the game.
I am just worried how big the signature will be on Roger's posts after Pcars 2 comes out. We will need a new forum just to allow him more room. :D
He'll have a separate thread containing only his signature, and a link to that thread in his signature :)
Roger Prynne
06-02-2017, 10:51
You know what they say Big Sig, big **** :wink-new:
You know what they say Big Sig, big **** :wink-new:
...Post count?
Invincible
06-02-2017, 11:12
You know what they say Big Sig, big **** :wink-new:
Ego? It gotta be ego, right?
...more like ego...lol
Edit shanghai'd by the Invincible one...:cool:
You know what they say Big Sig, big **** :wink-new:
Keyboard.
You know what they say Big Sig, big ... ... waste of forum space that would be better served by even more of my unique brand of witty banter and repartee?
... waste of forum space that would be better served by even more of my unique brand of witty banter and repartee?
Don't ask him a question, or he'll answer and again take up half a screen with his posting!
:p
... waste of forum space that would be better served by even more of my unique brand of witty banter and repartee?
Don't ask him a question, or he'll answer and again take up half a screen with his posting!
:p
Oh c'mon guys. You're just jealous that yours isn't a big as his... :rolleyes:
Roger Prynne
06-02-2017, 13:06
Back on topic.....
My wish for pCARS 2 is that my sig gets bigger :biggrin-new:
Oh c'mon guys. You're just jealous that yours isn't a big as his... :rolleyes:
It's not the size, but how you use it.
Roger Prynne
06-02-2017, 13:26
Looks us Mods have gone feral :rolleyes:
Well i'm viral...maybe it's contageous? :p
RacingAtHome
06-02-2017, 13:49
You know what they say Big Sig, big **** :wink-new:
dictator?
So Kim Jong Deux?
You know, every byte of server space that's taken up by these posts is one less leaderboard time for little Timmy Tompkins to gaze at.
The thing is they can have all the expert feedback in the world but if the physics engine is not up to it then its not likely to be much of an improvement. For me AC is way more realistic than pcars & any race driver that spent time in both games & had the settings setup correctly would say the same.
To be fair, no sim today has it 100% accurate. There is so much unknown about why tires do what they do to be able to make accurate simulations. Tire companies spend millions of dollars using super computers to run their simulations for a single tire. We are asking gaming companies to do similar things on home computers, but add in graphics, AI, suspension, aero, sound, weather, etc... With that, each developer is going to focus their 'limited' computing power and knowledge on certain areas of the simulation.
There are areas were AC is strong and there are areas where pCARS1 is strong. If we could combine both of them together, that would be great. However, neither is really better than the other. They just have difference focuses on their tire models. Some will prefer one, others with prefer a different one. There is no right or wrong.
For me AC is way more realistic than pcars & any race driver that spent time in both games & had the settings setup correctly would say the same.
If you're not giving any arguments, it's just an opinion and claiming real driver agreement with no proof is false reasoning. It would be nice to know why you think so, though, because one can easily point to a lot of things that are completely missing from AC as well.
On the one hand, people refer to 'physics' and 'realism', but in the end the only concrete thing they come up with is 'it feels better/more convincing'. It has been established numerous times that many people prefer AC's FFB over pCARS's FFB, and also that camera movement in AC gives a better impression of car movement. But those things aren't physics, only visual and haptic clues. As long as that discussion isn't done much better and very sharply, it's just posting subjective impressions and confusing different concepts. Entertaining for a while, but hardly a discussion about realism.
breyzipp
06-02-2017, 23:25
Leena Gade's voice as the engineer in Project CARS 2 please! :D
TexasTyme214
06-02-2017, 23:30
I wish SMS will extend the time to repair mechanical damage! There isn't a penalty to going low in radiator (or high Wastegate + high radiator), low brake ducts, etc if the car can be repaired faster than the crew can drop a wheelnut and pick it back up.
Scuderia Paul
06-02-2017, 23:32
I wish to see the Toyota TS010 and TS020 GT-one in PCars2. If they arrived... oh man...
:biggrin-new:
Leena Gade's voice as the engineer in Project CARS 2 please! :D
That is a good idea. You cannot go wrong with Leena. Although hearing her as I race at Le Mans in a Toyota would feel odd.
If you're not giving any arguments, it's just an opinion and claiming real driver agreement with no proof is false reasoning. It would be nice to know why you think so, though, because one can easily point to a lot of things that are completely missing from AC as well.
On the one hand, people refer to 'physics' and 'realism', but in the end the only concrete thing they come up with is 'it feels better/more convincing'. It has been established numerous times that many people prefer AC's FFB over pCARS's FFB, and also that camera movement in AC gives a better impression of car movement. But those things aren't physics, only visual and haptic clues. As long as that discussion isn't done much better and very sharply, it's just posting subjective impressions and confusing different concepts. Entertaining for a while, but hardly a discussion about realism.
Well i didn't really see the point because its been discussed many many times. Actually for most of those discussions in the past i sided with pcars. In terms of the camera though I'm on the Rift so that doesn't apply to me. But just to add a bit of weight, I've driven some of the cars in the game irl & they are very very close. The tyre model is very good in v10, it breaks away & behaves very convincingly (its not perfect as they sometimes cool too quickly) but its very good. The suspension & weight transfer has always been good in AC imo. I do appreciate the fact that in AC it's actually a better VR experience, audio feedback from the tyres is better imo & some other little things that probably push my bias in terms of how i compare the handling. The gentleman in this video goes into some detail bette rthan i can about a few things he notices https://www.youtube.com/watch?v=F5tUiZosnA4. I agree with the points he makes.
breyzipp
07-02-2017, 07:44
Well i didn't really see the point because its been discussed many many times. Actually for most of those discussions in the past i sided with pcars. In terms of the camera though I'm on the Rift so that doesn't apply to me. But just to add a bit of weight, I've driven some of the cars in the game irl & they are very very close. The tyre model is very good in v10, it breaks away & behaves very convincingly (its not perfect as they sometimes cool too quickly) but its very good. The suspension & weight transfer has always been good in AC imo. I do appreciate the fact that in AC it's actually a better VR experience, audio feedback from the tyres is better imo & some other little things that probably push my bias in terms of how i compare the handling. The gentleman in this video goes into some detail betterthan i can about a few things he notices https://www.youtube.com/watch?v=F5tUiZosnA4. I agree with the points he makes.
Not to jump into the discussion to take any side or something but that video is superb, a great way to understand both games better for the big racing enthousiast with average skill as myself. :)
I own both games on XBox and to me the PC vs AS comparision is as follows :
* In AC they put every effort in the handling and FFB model. The designers have their studio in the complex of a race track itself and I'm sure they took full advantage of that. Also apart from AC the game there is also AC the sim for professional usage. The end product for us is a game that has outstanding driving/racing but misses out on a lot of other aspects. This is purely for the driving/racing itself and not much more. Love the handling, love the FFB, love the laser scanned tracks, and love the inclusion of the big 3 that are absent in PC1: Lambo/Ferrari/Porsche (which all seem to make it into PC2 though).
* In PC I know the devs work really hard with real life racing drivers like Rene Rast for testing feedback, they also get accurate info into their car models as well, I always loved reading up that insider info when new cars were released in DLC packs and how they did the handling tech behind the car. The handling model might not be as great as AC, it is still FAR better than that other option on my XBox One which is Forza 6. However were Project CARS really shines is about everything else around that racing. Fully configurable controls, a sublime singleplayer racing career, great dynamic weather effects that affect pit strategy, a VERY immersive helmet camera, superb graphics that still make me admire them almost 2 years after release, a track list that puts about every other racing game on consoles to shame.
In the end what we all want is immersion and realism. For me that is the combination of both the driving/racing itself but also everything around it. While I like the driving/handling/FFB in Assetto Corsa more, I find the lack of dynamic weather effects or the rather dull track graphics (*) and the missing career calender from PC a big matter as well. For the total package, PC1 is more immersive for me.
(*) A few more words on that "rather dull track graphics" in AC. Both dev teams did a historic version of Silverstone, the one in AC is the 1967 layout, the one in PC is the 1975 layout which is almost identical apart from the extra chicane just before the start/finish. Just driving on this great track in both games, the atmosphere from everything on the side of the track is much bigger in PC than in AC. That PC historical version of Silverstone feels much more alive than the one in AC. Give them a try back to back for about 10 laps or so and you will see what I mean.
Both games have their pros and cons. And for the real sim racing enthousiast there is not PC or AC, there is PC and AC.
I hope to see cars from Japan in Suzuka.
I was very very very very very disappointed when I saw sakito in place of suzuka. I am a huge fan of this circuit like many Japanese people.
236883236884236885
So I hope to be able to take a toyota TS010, Toyota TS050 Hybrid or a honda NSX, or the new version of the GT-86 on suzuka in PCars2.
http://www.dailysportscar.com/wp-content/uploads/2012/12/ts010_06.jpg
http://t1-cms-1.images.toyota-europe.com/toyotaone/frfr/ts050-lemans-header-1600x900_tcm-18-659755.jpg
http://sf2.viepratique.fr/wp-content/uploads/sites/9/2016/07/honda_nsx_74-750x410.jpeg
http://www.largus.fr/images/images/txt_toyota-gt-86-restyle-e-2017-03.jpg
My wish for PC2:
Laser scan tracks
Japonese circuits,GT300 and GT500 cars
Give us more racing cars insteed road coars
Ferrari,Lamb and Porches and others
Give us a Portuguese circuit Portimão or Estoril and more real circuits
RacingAtHome
07-02-2017, 16:41
I hope to see cars from Japan in Suzuka.
I was very very very very very disappointed when I saw sakito in place of suzuka. I am a huge fan of this circuit like many Japanese people. :mad::(:confusion::cower::mad:
Remco's law in full force.
EDIT: I thought this was the other thread.
I wish to not be such an idiot sometimes.
Remco's law in full force.
EDIT: I thought this was the other thread.
I wish to not be such an idiot sometimes.
it's more a Track request (Suzuka) than cars request, because i think most of these cars will be probably in Pcars2.
=> if i remember remco's law is : "Every thread on a Project CARS forum will, eventually, turn into a car request thread" :yes:
Doesn't matter...you can wish whatever you want here...getting it is another matter though...:cool:
Doesn't matter...you can wish whatever you want here...getting it is another matter though...:cool:
in Pcars1, In first, Suzuka was called Sakitto, Donington was called 'Derby(shire)' Circuit and Spa was called 'Belgian Forest', Monaco was walled "Azure" (not sure).
So, if i have a wish, in Pcars2, sakitto will be Suzuka and Azure will be Monaco.
That all depends on licensing though...
F1_Racer68
07-02-2017, 21:03
in Pcars1, In first, Suzuka was called Sakitto, Donington was called 'Derby(shire)' Circuit and Spa was called 'Belgian Forest', Monaco was walled "Azure" (not sure).
So, if i have a wish, in Pcars2, sakitto will be Suzuka and Azure will be Monaco.
Don't expect the Monaco name to happen any time soon due to licensing. The Moncao Circuit name is very tightly protected. Very few games have the actual name for it. I think the F1 games with the Official FIA Formula1 licensing might be the only ones. That license for that track name is very much like the Porsche license was.
As for Suzuka, I hope that they can do it in the future, but I wouldn't want it at the expense of Sakitto. I really enjoy Sakitto. It's actually one of my favorite tracks in game. The loss of the hairpin and the final chicane actually makes the track flow better for me.
As for Suzuka, I hope that they can do it in the future, but I wouldn't want it at the expense of Sakitto. I really enjoy Sakitto. It's actually one of my favorite tracks in game. The loss of the hairpin and the final chicane actually makes the track flow better for me.
I know I've mentioned this elsewhere, but I hope the opposite. I loathe Sakitto despite loving Suzuka. The corner that replaced the hairpin is probably one of my least favorite corners in the entire game. However, I like the Sakitto National circuit more than the real life counterpart, sooooo...I'm torn.
Don't expect the Monaco name to happen any time soon due to licensing. The Moncao Circuit name is very tightly protected. Very few games have the actual name for it. I think the F1 games with the Official FIA Formula1 licensing might be the only ones. That license for that track name is very much like the Porsche license was.
As for Suzuka, I hope that they can do it in the future, but I wouldn't want it at the expense of Sakitto. I really enjoy Sakitto. It's actually one of my favorite tracks in game. The loss of the hairpin and the final chicane actually makes the track flow better for me.
For me, as a Suzuka fan, it's like to delete last hairpin in Le Mans and named "French international". Completely unimaginable/impossible !!
But, yes, it's a licensing point.
Krambolage
07-02-2017, 22:24
They'd better not touch my lovely lil Le Mans circuit or else...:pirate::pirate:
Bankai_Bullett
07-02-2017, 22:38
I know what I would LIKE to appear in the game...
1. Better server connection.
2. Bigger lobbies for consoles - 16 really isn't big enough and since we know at least 22 CAN be done, I'd love 22+ VEHICLE lobbies to be an option for decent multi-class racing.
3. Driver swaps, specifically for online. See #3 - Again, this is for multi-class (endurance) racing and having at least 2 drivers per car.
4. More fleshed out categories - GT3 was and still is great, but I'd really love more GTE/GTLM, LMP, Touring and DTM cars. Hell, the more fleshed out categories the better!
5. Controllable BoP online - Because fair competitive performance is a good thing :)
6. Much, MUCH improved contact model - Because getting stuck together and not being in control as you fly into the barrier because of it, sucks.
7. Better vehicle setup menu information.
8. Better controller setup information.
9. Closer performance level for pad and wheel users.
10. More dynamic pad performance - For example, catching oversteer on PCars was/is next to impossible, regardless of what you did with the pad settings and actual driving ability.
11. Improved online race replays - PCars ones were pretty broken.
12. Maybe better support for streaming league races - Better cameras and broadcasting options.
13. Obvious one, but MORE TRACKS.
Next couple are just personal wants because... well... because.
Livery editor.
Avatar editor.
Helmet editor.
Class control for multi-class offline racing. Having to wait for the Le Mans invitational just so I can race with the proper classes was a pain.
in Pcars1, In first, Suzuka was called Sakitto, Donington was called 'Derby(shire)' Circuit and Spa was called 'Belgian Forest', Monaco was walled "Azure" (not sure).
So, if i have a wish, in Pcars2, sakitto will be Suzuka and Azure will be Monaco.
Personally I don't care much what the track is called in-game, I care mainly if the layout is accurate.
They'd better not touch my lovely lil Le Mans circuit or else...:pirate::pirate:
We could always get the old Mulsanne straight without the chicanes. I would not complain about that.
Krambolage
08-02-2017, 01:09
We could always get the old Mulsanne straight without the chicanes. I would not complain about that.Didn't think about it, would be sweet indeed :)
Wondering wether it'd be legal to use that version if SMS had lost the rights to use the current one...
ps : I've always wondered why do non-Fr speakers refer to this straight as the Mulsanne straight ?
It's called (at least over here in France) the Hunaudieres straight, where this name change come from ?
F1_Racer68
08-02-2017, 01:27
Didn't think about it, would be sweet indeed :)
Wondering wether it'd be legal to use that version if SMS had lost the rights to use the current one...
ps : I've always wondered why do non-Fr speakers refer to this straight as the Mulsanne straight ?
It's called (at least over here in France) the Hunaudieres straight, where this name change come from ?
It's because most English speakers (myself included) can't pronounce Hunaudieres properly, so the section of road is referred to as the Mulsanne straight. It leads from Tertre Rouge to the Mulsanne Corner and the village of Mulsanne, which is where the name comes from.
breyzipp
08-02-2017, 01:39
We could always get the old Mulsanne straight without the chicanes. I would not complain about that.
Would be great to have in addition to the modern layout also the historical version from the Le Mans movie with Steve McQueen. And while we're at it the Porsche 917K would make a great ... errr decoration to the circuit! (this is not a car request ;) )
Scuderia Paul
08-02-2017, 06:27
Would be great to have in addition to the modern layout also the historical version from the Le Mans movie with Steve McQueen. And while we're at it the Porsche 917K would make a great ... errr decoration to the circuit! (this is not a car request ;) )
Well there is a rumour that we will also get a classic version of Le Mans. It will be amazing to try that if it is true.
With the addition of Ferrari and Porsche, we really need a high speed straight like Mulsanne (without chicanes) to test everything out.
Although I am curious what sort of test track SMS will serve up. Please- make it really, really high speed.
Diamond_Eyes
08-02-2017, 21:45
Project Cars 2 - bringing you banned cars and banned circuits
To enjoy in the relative safety of your own home
Love it
Want borderless fullscreen mode (acts like a windowed application, but in fullscreen - fullscreen experience with the ability to change apps). The original pCARS doesn't have a borderless mode - in fact, even in windowed mode, the game pauses automatically whenever I switch to another app! Don't want something like that in pCARS 2.
We're all adults here... Can we have drivable pits please?
We're all adults here... Can we have drivable pits please?
You've played online, we are not all adults.. ;)
Ravager619
09-02-2017, 06:40
I got my wish. I saw that Nissan GT-R Nismo GT3 in the trailer. Thank you!
Porsche trailer or a Multiclass racing LMP+GTE trailer. :soap:
How about putting all "superlight cars" (ariel, bac, caterham, etc) in their own "superlight" category instead of mixing them with the rest fo the true road cars?.
Reasons are not needed. Superlights have always too much cornering advantage compared to the true road cars. We see this over and over again.
Should be a very much wellcome feature SMS, and sure easy to do. Hope you guys consider it.
Scuderia Paul
09-02-2017, 14:10
Delighted to see the Ginetta G57 LMP3 car in PCars2.
Porsche trailer or a Multiclass racing LMP+GTE trailer. :soap:
Now there is a good idea!
I got my wish. I saw that Nissan GT-R Nismo GT3 in the trailer. Thank you!is that a 4wd car?
is that a 4wd car?
GT3 rules mandate RWD.
F1_Racer68
09-02-2017, 14:22
is that a 4wd car?
No. GT3 spec does not allow AWD. For GT3 spec it is RWD only.
EDIT: Treed by the Mahjik man.... :)
One of the sole reasons I play some stupid hard "sims" like assetto corsa from time to time, is to be able to get my hands on one of my fav cars ever, the f40.
However, as you SMS probably know it handles.., let's say, soo unrealistically hard, and worse.., slow. So, If you were able to make the car available in pc2 given you've got the ferrari licence as well, and in the process teach Kunos that such monster grip car shouldn't be that nerdgasmically hard to drive in real life, that alone would make me the happiest project cars player ever.
Driving the F40 in project cars would be the greatest experience ever.
Ford GT40 as its rival would be another dream add-on too.
thegt500
09-02-2017, 22:50
I'd like to see Croft, Knockhill, Rockingham and of course, Isle of Man circuits along with some 60s 70s 80s 90s and 00s touring cars.
Imagine hurling a Mini around any BTCC circuit against Escorts or even a Mustang or two !
MillsLayne
10-02-2017, 00:14
Since we're getting Indianapolis now, it'd be cool to get different era IndyCars, along with the current, to go with it.
I'd love letterboxed triple-screen emulation on a single screen, and to have this available on consoles. I'd then buy a massive telly for my racing rig. ;)
Something like this:
https://www.youtube.com/watch?v=ekdatoIyYHQ
I'm trying to work out whether this would also improve technical performance, as only one third of the screen is being updated.
I wish an offline custom championship that would allow to do a dozen races with the possibility to choose the circuit, the weather, the date, the time, the number and the level of AI, the classes of cars... And all with a ranking. There is the online custom championship in why not the equivalent for solo mode. Thanks
Pisshead30
10-02-2017, 16:30
Now PCars2 has offroad ice etc in it id love to see the metro 6r4 in the game, such a beast and great fun in Dirt Rally
jimmyb_84
10-02-2017, 16:36
i'm only looking for one track Sebring Sebring Sebring!
We now have Daytona this could be ultimate track list.
I hated that all the DLC in PC1 wasn't bundled together.
It was in the GOTY edition though...
It was in the GOTY edition though...
at that point, I had already bought all the DLC as it came out, a season pass would be easier
The upside of that system is that if there's DLC you don't like (hard to imagine i know :p ) you can just skip it...
F1_Racer68
10-02-2017, 19:06
While I doubt they will, I really hope the DLCs are priced the same as the last batch.
Sadly though, I think they were basically priced "at cost", so I expect this release's DLCs to be a bit pricier.
While I doubt they will, I really hope the DLCs are priced the same as the last batch.
Sadly though, I think they were basically priced "at cost", so I expect this release's DLCs to be a bit pricier.
Could be...it'll be worth it though...:cool:
Personally I'd rather not have any paid DLC and have mod support.
They know perfectly well pc2 will have no competence (Gran Turismo = aaahahah lolol; Assetto Corsa = BUAHAHAHAH LOLOLOOOL; Dirt 4 = okay..) so the DLC might be sold a little more expensive just as the icing on the cake to an already monster content out of the box game, at least in the track department.
While I doubt they will, I really hope the DLCs are priced the same as the last batch.
Sadly though, I think they were basically priced "at cost", so I expect this release's DLCs to be a bit pricier.
Has to do with Porsche, and Ferrari, and Lamborghini...hopefully worth the premium though.
They know perfectly well pc2 will have no competence
You meant no competition, right? Game with no competence = bad.
Personally I'd rather not have any paid DLC and have mod support.
Ok...you have my support...:cool:
AHAHAHAHAHAHAHAHAAAA that was great!
MillsLayne
10-02-2017, 23:37
Personally I'd rather not have any paid DLC and have mod support.
Doesn't really help us on console, though. Unless, they figured out a way to have user mods like Bethesda did with Fallout 4.
Doesn't really help us on console, though. Unless, they figured out a way to have user mods like Bethesda did with Fallout 4.
UT3 had mods on PS3 back in 2007. It's totally doable but apparently Sony & MS make things difficult.
Personally I'd rather not have any paid DLC and have mod support.
No thanks i would rather have high quality content.
You meant no competition, right? Game with no competence = bad.yeah sure thanks for the grammar check. I meant non-existent competition for pc2
Pisshead30
11-02-2017, 09:59
I hated that all the DLC in PC1 wasn't bundled together.
Me too I think for those like us who want all the content no matter what it is be easier to provide a season pass maybe with a little discount lol
Me too I think for those like us who want all the content no matter what it is be easier to provide a season pass maybe with a little discount lol
AHA! It's all about the discount...lol
Seriously though if SMS gave DLC away any cheaper they'd had to put in money instead of making some...:cool:
Pisshead30
11-02-2017, 10:07
AHA! It's all about the discount...lol
Seriously though if SMS gave DLC away any cheaper they'd had to put in money instead of making some...:cool:
Oh I know I always thought the DLC was fairly priced no harm in trying for a few £££ off lol
Hurry up 'Septemberish' and take my money lol
Blake-Lee43
12-02-2017, 01:17
Hi all, haven't really posted much here before or at all even. I was just wondering if there would be any steam workshop support in PC2? I know modding isn't exactly the easiest in PC1 but in terms of adding things live liveries and other skins it might make life a little easier. Any way cheers for an excellent game with PC1 and hope for PC2 to be very successful.
No thanks i would rather have high quality content.
I've seen high quality mods in all games I've played, it's just a matter of knowing where to look and how to filter the bad ones out.
I've seen high quality mods in all games I've played, it's just a matter of knowing where to look and how to filter the bad ones out.
"High Quality" will have different perceptions for each person. Given SMS is still driving heavily towards eSports, it's unlikely there will be any more mod support than what exists in pCARS1.
Good info here from one guy who has a great deal of experience in the game.
https://forum.sector3studios.com/index.php?threads/the-project-cars-thread.1073/page-24
Something I hope is improved in PCars2: more consistent lighting across different camera views, track looks considerably darker in cockpit view depending on the car like it can be sen in the videos below (2 videos of the same lap at noon in cockpit & hood view):
https://www.youtube.com/watch?v=N3PCtWz0LPU
https://www.youtube.com/watch?v=qE-t8gf-Ex4
My wish for PC2 is a rewind feature AS AN OPTION for those whom likes it.
Dakpilot
12-02-2017, 18:47
Something I hope is improved in PCars2: more consistent lighting across different camera views, track looks considerably darker in cockpit view depending on the car like it can be sen in the videos below (2 videos of the same lap at noon in cockpit & hood view):
https://www.youtube.com/watch?v=N3PCtWz0LPU
https://www.youtube.com/watch?v=qE-t8gf-Ex4
This is something I really hope has had some attention, I sort of understand the complex reasons for it happening, but the changing contrast with different FOV, and varying also a lot with different cars can be very frustrating, very glad to hear that all cars will now use lights in all low light conditions in Pcars 2
Cheers Dakpilot
wolfscastle
12-02-2017, 18:52
Guys, I'm a little confused. On all the new Gamplay videos of pCars2, the shadows
unfortunately still look pretty bad after two years. No softshadows with antialiasing
possible?
Therefore my wish! Clearly better shadows which do not flicker and have better
antialiasing!
Zpectre87
12-02-2017, 19:55
I've seen high quality mods in all games I've played, it's just a matter of knowing where to look and how to filter the bad ones out.
High quality mods are rare and take a while to build. If the dev cycle between each game is two years then something like Virtua LM Group C which was in the backburner for several years is not viable to make.
moustace
12-02-2017, 21:53
I hope for a solution that makes it easier to test setups, say you're struggling with a section of one particular track, you should be able to select this part of the track (set a start and end point), and then be able to change setup and test drive this part of the track over and over again with no loading in between.
Alan Dallas
12-02-2017, 22:47
i'm only looking for one track Sebring Sebring Sebring!
We now have Daytona this could be ultimate track list.
Also Longbeach. May as well go all out for an IMSA season. Need all the tracks on this schedule. :) http://sportscarchampionship.imsa.com/schedule-results/race-schedule
Schadows
13-02-2017, 14:50
UT3 had mods on PS3 back in 2007. It's totally doable but apparently Sony & MS make things difficult.Obviously, they don't want illegal content to run on their hardware.
X1 mod support exists, but it is highly restricted (you cannot change the base code).
No doubt even if mods were supported on consoles on pcars2, it would have to be approved by SMS and/or the console manufacturer, meaning, any unlicensed car, track, or brands would not pass the approbation.
pcars 1 have mod support for cars on PC, but indeed, for all players to enjoy additional content, DLC would be the key (kind of like the liveries pack)
Amiibola
14-02-2017, 09:23
Better controller support
I'm having a little nightmare with my Xbox 360 controller on PC (No, i'm not getting a steering wheel), sensitivity any higher than zero makes the game feel too twitchy, and unless i've missed something controls are not rebindable.
Better controller support
I'm having a little nightmare with my Xbox 360 controller on PC (No, i'm not getting a steering wheel), sensitivity any higher than zero makes the game feel too twitchy, and unless i've missed something controls are not rebindable.
You'll be happy to know that Ian already confirmed the controller code having been heavily revised and working much, much better already.
hkraft300
14-02-2017, 14:54
Better controller support
I'm having a little nightmare with my Xbox 360 controller on PC (No, i'm not getting a steering wheel), sensitivity any higher than zero makes the game feel too twitchy, and unless i've missed something controls are not rebindable.
Bang up the steering sensitivity to ~25 (mode 3) but increase both speed sensitivity and controller filtering to ~50. If it's still twitchy, try 75 for speed sensitivity next.
VelvetTorpedo
14-02-2017, 17:31
I'd like to see MX-5 cup cars and the HUD to save mostly :)
I might be the only one wanting this but it would be really nice if an offline Championship mode were added to Project Cars 2. Lack of this is one of the major reasons I don't really enjoy most of the non-officially licensed racing games anymore. It would be really nice to be able to select a class of cars, number of races, and tracks and then just run a full season of races instead of only being able to do these calendar events of insanely short series or random classes. Having a large variety of cars and classes is great but not if you have to drive a bunch of classes you have no interest in. It's a big enough reason for whether or not I buy a new racing title. I really hope Project Cars 2, GT Sport or whatever other upcoming racers would include this cause I'd really like to play something other than the F1 series of racers
Welcome to the forum :cool:
I can tell you that you are certainly not the only one...in fact it is one of the most requested additions for Pcars2... Therefore it is certainly been taken in consideration by SMS...
Better controller support
I'm having a little nightmare with my Xbox 360 controller on PC (No, i'm not getting a steering wheel), sensitivity any higher than zero makes the game feel too twitchy, and unless i've missed something controls are not rebindable.
I customized the button setup on my 360 controller. You can adjust sensitivity in controller settings, also you should go to car setup and adjust steering setting, most cars I've tried steering is set on the faster settings, bringing it somewhere in the middle makes the car easier to drive.
Welcome to the forum :cool:
I can tell you that you are certainly not the only one...in fact it is one of the most requested additions for Pcars2... Therefore it is certainly been taken in consideration by SMS...
hi Konan,
i agree with you. i hope it will come in PC2
NeonFlux
15-02-2017, 19:13
The only wish I have for Pcars 2 is that I love it as much as Pcars 1 :)
The only wish I have for Pcars 2 is that I love it more than Pcars 1 :)There, that's better ;)
F1_Racer68
15-02-2017, 20:33
There, that's better ;)
Exactly what I was thinking! :D
jonnotheone
16-02-2017, 12:54
i only have 2 wishes lol
1 more touring cars btcc wtcc etc etc
and
2 a livery editor/creator
not to much of a demand lol
bit late for it now tho as id like to think everything is there now for the game and there just building it all..
i only have 2 wishes lol
1 more touring cars btcc wtcc etc etc
and
2 a livery editor/creator
not to much of a demand lol
bit late for it now tho as id like to think everything is there now for the game and there just building it all..
Unfortunately it was already confirmed on the GTP thread that there would not be a livery editor for pCARS2. Maybe in future.
My suggestion for a community event: F1 at Nordschleife in the snow:
https://www.youtube.com/watch?v=d2g6sTSbxBU
proterra1
16-02-2017, 23:38
My wish for PCARS 2: Horns!
We have headlights and wipers, why not horns. Could be useful online too!
A V8 supercar(s) and offline custom championship.
My suggestion for a community event: F1 at Nordschleife in the snow:
https://www.youtube.com/watch?v=d2g6sTSbxBU
I really want to do this. Will it be possible in Pcars 2, or are the seasonal changes going to be mostly aesthetic?
petrolandpixels
17-02-2017, 09:24
Has custom championships (off line) been confirmed yet?
Dakpilot
17-02-2017, 10:08
Has custom championships (off line) been confirmed yet?
Not quite, but it has been confirmed (SMS-The American) that you can select up to four separate classes, so it is true selectable multi class rather than 'custom'
GTE and GT3 are no longer one class
the example given was LMP 1 LMP2 GTE/LM and GT3
Cheers Dakpilot
Roger Prynne
17-02-2017, 17:19
My wish for PCARS 2: Horns!
We have headlights and wipers, why not horns. Could be useful online too!
For road cars maybe, but not race cars.
galaxyjack
17-02-2017, 18:20
- Better garage/showroom
- Better photo mode
- Better replays
- Showroom animation(opening car hood and doors, 360 degree interior view)
- Animated pit stop crew for race cars
- Better crash and contact physics
- Safety car
My wish for PCARS 2: Horns!
Like this?
https://wordyrappinghood.files.wordpress.com/2011/03/resizeimagefilter-aspx.jpg
F1_Racer68
17-02-2017, 19:41
Like this?
https://wordyrappinghood.files.wordpress.com/2011/03/resizeimagefilter-aspx.jpg
Just FYI - I have already claimed the "Boss_Hog" gamer tag :D
proterra1
17-02-2017, 22:29
For road cars maybe, but not race cars.
Obvoiusly... but thinking about it, imagine race cars with horns. Vettel's radio rants would would be even more entertaining!
Obvoiusly... but thinking about it, imagine race cars with horns. Vettel's radio rants would would be even more entertaining!
If we hear a "beep" every time he swears i'm affraid they won't...:p
BulletEyeDK
18-02-2017, 10:10
I hope SMS have taken notice of the app "CrewChief" and how great that works - would love to see such a feature in-game...
I hope SMS have taken notice of the app "CrewChief" and how great that works - would love to see such a feature in-game...
Its in there.
Pisshead30
18-02-2017, 23:27
Id like to add Mondello Park circuit in the South of Ireland to my wish list
237009
breyzipp
19-02-2017, 12:46
Just ran into this video on YouTube. What do you guys think about it? I have no experience in open wheelers or really long races but the guy does seem to have some valid points.
https://www.youtube.com/watch?v=LMo1vgxA6OQ
This is not the first video of him which I found interesting. One of the other interesting ones is where he compares the physics in Project CARS with Assetto Corsa (part 1 & 2).
https://www.youtube.com/watch?v=F5tUiZosnA4
https://www.youtube.com/watch?v=dI45Rfjkhec&t=90s
He might seem like an "Assetto Corsa fanboy" to some of you but if you go through his YouTube channel there are videos where he goes through Assetto Corsa's things-to-improve as well.
I think he's a genuine racing sim fan who just wants to enjoy the most realistic racing experience possible in whatever games does it the best. Like most of use are I assume. :)
TheBaldReverend
19-02-2017, 13:13
I only watched the first video, very, very good.
He mentions that SMS should explain what went wrong and if it's been fixed, I agree. While PCars 1 was flawed, it was a massive undertaking and I understand that maybe commercial interests had to overtake the polishing of the game and maybe some things did not quite come up to scratch. I accept that and I'm sure most people do as well.
However, I haven't played PCars in a long time, these flaws are game breakers for me - I enjoy hot lapping etc but the real meat of the game for me are the longer races where weather and tyre strategy come in to it. For that I accept that I will have to wait for PCars 2, it would be nice to hear from SMS that the issues are fixed and I'm genuinely interested in what went wrong the first time around, not so I can criticise, but just from a player who is interested and invested in the game and wishes for its success.
TheBaldReverend
19-02-2017, 14:07
I've watched the other to videos now - they all seem balanced and objective and raise some very interesting points even if they're not particularly new. Well worth a watch and would love to hear a response from SMS.
breyzipp
19-02-2017, 14:27
I'd like to see functional leader lights, this adds up a LOT to the atmosphere!
http://www.lemanszone.de/images/leader-lights.jpg
http://johndagys.wpengine.netdna-cdn.com/wp-content/uploads/2016/11/unnamed.jpg
breyzipp
19-02-2017, 21:57
More cars in Group C and Group 6 please! That Sauber and A442B are lonely out there. :)
More cars in Group C and Group 6 please! That Sauber and A442B are lonely out there. :)
^^^Agreed same with touring cars, i doubt we will see many of these though.
I hope the Renault RS 01 comes across to PC2 in GT 3 spec. I think it would be a beauty !
hkraft300
19-02-2017, 22:59
I want to see the return/continuation of WMD and SMS fantasy cars to spec.
Formula by SMS, RWD, Marek, Ruf by SMS...
breyzipp
20-02-2017, 02:56
I want to see the return/continuation of WMD and SMS fantasy cars to spec.
Formula by SMS, RWD, Marek, Ruf by SMS...
No fantasy cars for me, reminds me too much of Vision GT. :)
hkraft300
20-02-2017, 05:16
No fantasy cars for me, reminds me too much of Vision GT. :)
Vision GT was f*ing shit.
When I first fired up pcars and ran some laps in the LMP1 I actually googled RWD and Marek searching for a good half hour before I realised they're wmd/sms creations -_-
Hence I was converted.
Vision GT was f*ing shit.
You don't like Vision GT? Why?
hkraft300
20-02-2017, 08:04
You don't like Vision GT? Why?
Because they handled the same as everything else in the game. Only faster. And for all the designers BS talk it was pretty but with zero substance.
Fun for 5 minutes. Garbage the rest.
Much like the moon driving.
You know the only thing gt6 was good for? Setting minimum restrictor for LMP1 cars and pretend it's LMP2 and do some races.
I only watched the first video, very, very good.
He mentions that SMS should explain what went wrong and if it's been fixed, I agree. While PCars 1 was flawed, it was a massive undertaking and I understand that maybe commercial interests had to overtake the polishing of the game and maybe some things did not quite come up to scratch. I accept that and I'm sure most people do as well.
However, I haven't played PCars in a long time, these flaws are game breakers for me - I enjoy hot lapping etc but the real meat of the game for me are the longer races where weather and tyre strategy come in to it. For that I accept that I will have to wait for PCars 2, it would be nice to hear from SMS that the issues are fixed and I'm genuinely interested in what went wrong the first time around, not so I can criticise, but just from a player who is interested and invested in the game and wishes for its success.
The Ian Bell Q&A on GTP contains some refreshingly frank admissions of where pCARS fell short in some areas, and SMS's plans to address them in pCARS 2.
https://www.gtplanet.net/forum/threads/q-a-with-ianbell-read-op-updated-2-15.353715/
I'm sure this has already been addressed by other wishers, but my biggest hope is for the continued support of UDP data streaming for consoles. Such a great setup to be able to extend the experience to apps and devices that make it feel like a truly proper simulator, but accessible for we console plebs.
I'm sure this has already been addressed by other wishers, but my biggest hope is for the continued support of UDP data streaming for consoles. Such a great setup to be able to extend the experience to apps and devices that make it feel like a truly proper simulator, but accessible for we console plebs.
This is already confirmed. See the link above your post.
No fantasy cars for me, reminds me too much of Vision GT. :)
That's dismissing a complete world of very exciting possibilities just because on particular attempt at it (in a different game) wasn't good. As stated above, the community-built LMP cars in pC1 are awesome, there's so much data available of real cars that any 'fantasy' car SMS builds is only 'never-seen-before' design coupled with 'very-much-based-on-real-life' physical behaviour. And it saves a lot of money on licensing. basically you can build any real-life car w.r.t. driving behaviour, but just looking different. Dismissing it as 'fantasy' is just way too simplistic thinking.
breyzipp
20-02-2017, 09:56
That's dismissing a complete world of very exciting possibilities just because on particular attempt at it (in a different game) wasn't good. As stated above, the community-built LMP cars in pC1 are awesome, there's so much data available of real cars that any 'fantasy' car SMS builds is only 'never-seen-before' design coupled with 'very-much-based-on-real-life' physical behaviour. And it saves a lot of money on licensing. basically you can build any real-life car w.r.t. driving behaviour, but just looking different. Dismissing it as 'fantasy' is just way too simplistic thinking.
Yeah maybe my one-liner was a bit short-sighted so I deserve that reply. :) But I will never like fictional cars or tracks as much as the real deal. Big part of the fun for me is to blend in real world racing with sim racing. After watching the Dubai 24h, the Daytona 24h and the Bathurst 12h this year I am so much in the mood to do some races there myself with the exact same cars. Even for the lesser popular tracks or cars, I enjoy digging up info of those tracks or cars and learn about them. I enjoy comparing sim data with real life data. If the car isn't real there isn't any background info at all. For the RWD & Marek cars, I have no clue how much displacement they supposed to have, are they NA or turbocharged, etc. There is no wikipedia or youtube to dig further into those cars. The fact that they also seem to top every leaderboard (at least on XBox) is a bit of a letdown as well IMO. I personally don't like the fact that these fantasy LMP1 cars beat the real world ones.
Just yesterday I was digging a bit deeper into the Alpine A442B car, it's fascinating to watch some YouTube videos about it just before or after driving the car in the game as well. With the Marek and RWD cars I simply can't have that kind of satisfaction. Real world background info makes me appreciate cars in sims so much more, especially the ones I didn't knew about before or the lesser common ones. You simply cannot do that with fictional cars.
Yeah maybe my one-liner was a bit short-sighted so I deserve that reply. :) But I will never like fictional cars or tracks as much as the real deal. Big part of the fun for me is to blend in real world racing with sim racing. After watching the Dubai 24h, the Daytona 24h and the Bathurst 12h this year I am so much in the mood to do some races there myself with the exact same cars. Even for the lesser popular tracks or cars, I enjoy digging up info of those tracks or cars and learn about them. I enjoy comparing sim data with real life data. If the car isn't real there isn't any background info at all. For the RWD & Marek cars, I have no clue how much displacement they supposed to have, are they NA or turbocharged, etc. There is no wikipedia or youtube to dig further into those cars. The fact that they also seem to top every leaderboard (at least on XBox) is a bit of a letdown as well IMO. I personally don't like the fact that these fantasy LMP1 cars beat the real world ones.
Just yesterday I was digging a bit deeper into the Alpine A442B car, it's fascinating to watch some YouTube videos about it just before or after driving the car in the game as well. With the Marek and RWD cars I simply can't have that kind of satisfaction. Real world background info makes me appreciate cars in sims so much more, especially the ones I didn't knew about before or the lesser common ones. You simply cannot do that with fictional cars.
Thanks for elaborating :) I agree that if you want to compare real-life info with the virtual experience, you'll want 'real' cars in the game to give that extra bit of immersion.
proterra1
20-02-2017, 17:08
Off-topic I know, but out of interest how were the RWD cars designed? I'm assuming the Marek cars were desgined by community member Patrik Marek.
Off-topic I know, but out of interest how were the RWD cars designed? I'm assuming the Marek cars were desgined by community member Patrik Marek.
Yes, and the RWDs were designed by Ryno917 (http://forum.projectcarsgame.com/member.php?6275-Ryno917).
We had a community design contest and those two won it.
Off-topic I know, but out of interest how were the RWD cars designed? I'm assuming the Marek cars were desgined by community member Patrik Marek.
Yes.
They were designed using the actual ACO rules (for 2013 IIRC). Basically, SMS didn't want fantasy cars which looked out of place. So there was a contest during WMD1 to design a prototype using the current LMP ruleset at the time. All of the entries had to study and comply the ACO regulations which in itself was a feet. IMO, that's why they fit so well in pCARS as they were purposefully designed (rather than just taking some pen to a pad and cranking out what looks good).
proterra1
20-02-2017, 17:29
Thanks, I'd always wondered!
Dakpilot
20-02-2017, 18:28
Yes.
They were designed using the actual ACO rules (for 2013 IIRC). Basically, SMS didn't want fantasy cars which looked out of place. So there was a contest during WMD1 to design a prototype using the current LMP ruleset at the time. All of the entries had to study and comply the ACO regulations which in itself was a feet. IMO, that's why they fit so well in pCARS as they were purposefully designed (rather than just taking some pen to a pad and cranking out what looks good).
Because of this reason I never had an issue with them, in my mind considering them something similar to the Praga/Lotus LMP1/2 cars, or in fact many of the more "privateer"entries of that era
Cheers Dakpilot
RacerDude
20-02-2017, 19:11
If I wasn't a fan of racing and just a 'casual' player I wouldn't even have known they weren't real life cars.
breyzipp
20-02-2017, 22:39
Yes.
They were designed using the actual ACO rules (for 2013 IIRC). Basically, SMS didn't want fantasy cars which looked out of place. So there was a contest during WMD1 to design a prototype using the current LMP ruleset at the time. All of the entries had to study and comply the ACO regulations which in itself was a feet. IMO, that's why they fit so well in pCARS as they were purposefully designed (rather than just taking some pen to a pad and cranking out what looks good).
Do we have some more data on the specs of these cars than what is available from the in-game info? Like for example displacement, aspiration, etc.
I know from this page (https://www.behance.net/gallery/9531529/2013-RWD-P30-6-LMP1) that the P30 is supposed to be a 3L turbocharged engine, curious what the other 3 supposed to have under the hood. Can anyone with access to the PC1 WMD forums dig up that info pretty please? :)
hkraft300
20-02-2017, 23:48
Marek P1 is a hybrid V8, Marek P2 is a turbo diesel, RWD P2 is a turbo petrol. Can't remember the displacements but I think it's in the game garage/vehicle info page.
Are we going to have fantasy LMP1 cars based on 2016-17 ACO regulations? I'd like to see updated Marek and RWD models complying to these newer rules. Are we also going to hold a similar contest that will maybe add a new one as well to compete with Marek and RWD? I would also like to have at least two LMP2 new cars as well (Ginetta G57, Oreca 07, maybe Dallara and/or Ligier?).
hkraft300
21-02-2017, 02:16
G57 didn't make the cut for ACO LMP2.
But it is confirmed in pcars2 as LMP2 (and possibly LMP3 spec). No word on Dallara Ligier or Oreca. Yet.
breyzipp
21-02-2017, 07:44
Marek P1 is a hybrid V8, Marek P2 is a turbo diesel, RWD P2 is a turbo petrol. Can't remember the displacements but I think it's in the game garage/vehicle info page.
Nope, you can't see displacements in the game.
hkraft300
21-02-2017, 07:55
Nope, you can't see displacements in the game.
That reminds me:
Repeat wish. Casey's "physics of" and various build notes and info on the cars. Some of the info gives great tuning direction to get the most out of the cars. Suppose that'll include displacements and hopefully torque/hp curves.
I feel there are so much more Project cars 1 need to be worked on, they're already thinking of 2? lol
There needs to be more cars on pCars1....
More tracks....
And more flexibility on camera angles and positions :(
I was told in the very beginning the game had a console command prompt, I understand the reason to remove it on the PS4 and Xbox version, but remove it on the pc?
Hope they'll leave it alone in pCars2
The life of support for PC1 was more than most studios.
Again though:support is not over...
Gamebreaking issues are still being looked at...
I was told in the very beginning the game had a console command prompt, I understand the reason to remove it on the PS4 and Xbox version, but remove it on the pc?
Hope they'll leave it alone in pCars2
As with most software titles, there is a "dev mode" which is accessible while the game is in development. It is highly unlikely that a "dev mode" will remain in the final release just as with pCARS1.
hkraft300
22-02-2017, 15:42
I feel there are so much more Project cars 1 need to be worked on, they're already thinking of 2? lol
Lol what? Who cares for pcars1 fixes?
I'm frothing for pc2 lol
Don't really care for pcars1 fixes. Pull the plug.
I'm frothing for pc2 lol
Tell that to the guys who DO have sutch bugs...:rolleyes:
Edit:i bet they'll have their lynchropes ready...
I wish for a Cadillac DPi. Has anyone wished for this yet?
I hope this tool make it in game!
http://projectcarssetups.eu/ - suspension calculator.
It's just awesome for anyone starting to mess with suspensions! Recently, i was able to make the RuF yellowbird even more awesome, thanks to that.
hkraft300
23-02-2017, 14:28
I hope this tool make it in game!
http://projectcarssetups.eu/ - suspension calculator.
It's just awesome for anyone starting to mess with suspensions! Recently, i was able to make the RuF yellowbird even more awesome, thanks to that.
That's Jussi's calculator.
Some say he skinned a polar bear with his bare hands...
And that he snuck in through Casey Ringley's bathroom window to steal the pcars vehicle data to build the calculator...
All we know is: he can math.
Sum Dixon-Ear
23-02-2017, 18:19
I would like to see 1960s pre-aero Grand Prix cars racing Rally X in Norway, in the snow... or will I have to wait until Hell freezes over? :cool: :D ;)
That's Jussi's calculator.
Some say he skinned a polar bear with his bare hands...
And that he snuck in through Casey Ringley's bathroom window to steal the pcars vehicle data to build the calculator...
All we know is: he can math.
That's why it would be cool to have it in game! :D
Diluvian
23-02-2017, 19:25
At least, Jussi is already part of SMS :D
TheBaldReverend
24-02-2017, 07:28
Ian has said
There'll be a marketing release on our tyre model in the future so i don't want to steal the thunder. Sorry :)
I'd love to see an accompanying technical release that really drills down into what the tyre model can do with gameplay examples.
Ian has said
I'd love to see an accompanying technical release that really drills down into what the tyre model can do with gameplay examples.
I've always wanted a video with the devs taking different cars around a track and showing us slow motion special camera views of the suspension, weight transfer, tires etc. and explaining what the (Physics) engine is doing in precise details.
If you guys never saw it, there was some initial information posted on the SETA model for pCARS1:
http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/
I'm hoping something similar is updated for pCARS2.
SenorPez
24-02-2017, 18:00
My two wishes, came about while playing last night:
A flashback feature for single player. I know, I know, "git gud" and all that. You don't have to use it. But having a tense, long race ruined because of one mistake is fun for one person, and not fun for another person. Let's give the second group the option of having their type of fun.
I really, really, really hope that the tire model improvements are also ported to AI cars. It's frustrating in PCARS1 to see how much faster the AI cars are on cold or wet tires because they don't play by the same rules (for obvious processing reasons, of course)... if we're struggling with a more realistic tire model but can't keep up with the AI because of it, that'll be disappointing.
I definitely hoping for some tech stuff even though i probably will not understand it.
I definitely hoping for some tech stuff even though i probably will not understand it.
A lot of tech stuff is coming your way! ;)
breyzipp
24-02-2017, 21:51
If you guys never saw it, there was some initial information posted on the SETA model for pCARS1:
http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/
I'm hoping something similar is updated for pCARS2.
Ooh never saw that info, nice read up, thanks!
TheBaldReverend
24-02-2017, 22:08
I'd like to see a setup repository a la Forza where users can upload, download and rate set ups.
I know people have already mentioned being able to save multiple setups for each car at track, but I think on top of that it would be great if we could set AI opponents to use setups we've created. Games like rFactor have that option and it really improves offline racing imo.
galaxyjack
25-02-2017, 19:59
Is there any chance that drag race will be in pCARS 2? and why not? A straight road + starting line + finishing line. it is that simple.
Dakpilot
26-02-2017, 05:34
I'd like to see a setup repository a la Forza where users can upload, download and rate set ups.
http://projectcarssetups.eu/#/bycar
Cheers Dakpilot
Pisshead30
26-02-2017, 08:01
id like a season pass and the ability to pick your own race number
breyzipp
26-02-2017, 09:03
id like a season pass and the ability to pick your own race number
I doubt a custom racing number will always be possible though. If it's just a black-on-white racing number on the foreseen stickers on the car then yes please! But there are some liveries where the racing number is part of the livery art (like in NASCAR for example) so it will be hard to do it there if they want to keep the livery authentic.
Easy to do when stickers available:
https://i1.wp.com/pursuingwo.com/wp-content/uploads/2016/01/20160114-Bentley-Continental-GT3-livery-2016-1920-x-670.jpg?fit=1920%2C670
Impossible to do without messing up the livery or font:
http://www.carcrushing.com/wp-content/uploads/2014/07/2-Kevin-Harvick-Jimmy-Johns.jpg
For road cars (production series models) I also hope there will never be racing numbers as that would take away from the immersion. As long as there are enough manufacturer colors to choose from it should be easy enough to fill a race with unique model/color combinations. Besides I don't think eSports uses the production series models that much, if even at all, they should stick to the race cars. :)
Could you add motorstadion in Lidköping?, no idea about licencing etc unfortunately but since it's in Sweden you can drive shifter karts in the snow if you add it! :D
I'd link you to them but since this is my first post I'm apparently not allowed to
Could you add motorstadion in Lidköping?, no idea about licencing etc unfortunately but since it's in Sweden you can drive shifter karts in the snow if you add it! :D
I'd link you to them but since this is my first post I'm apparently not allowed to
You can after five posts...
I'd like to see functional leader lights, this adds up a LOT to the atmosphere!
http://www.lemanszone.de/images/leader-lights.jpg
http://johndagys.wpengine.netdna-cdn.com/wp-content/uploads/2016/11/unnamed.jpg
Ian Bell said:
" sms working on this lights ". There'll be in Pcars 2.
hkraft300
27-02-2017, 20:49
"Working on" doesn't mean "yes it's confirmed".
breyzipp
27-02-2017, 21:17
aah I missed that info. Working on is probably coming, I honestly don't think it will be that hard to program since the number for the car is already known in the UI anyway.
Would make superb replays as well! :)
Fingers crossed and big thumbs up if this makes it in!
hkraft300
27-02-2017, 21:58
They have Seta and live track. I'm sure they can figure out the lights.
But coding isn't the problem, it's the resources they have to run the code. PS and XB only have so much processing power.
joelsantos24
27-02-2017, 22:21
- I loved the Mojave test track, so I'd love to see that track modified with stands and pit lane, and therefore, be present and included in the career mode with all it's possible layouts;
- I'd love to see the Austin-Texas GP, USA track, as well as the Istanbul GP, Turkey; Valencia would be awesome as well;
- I know It'd involve paying the license, but I'd really like to have all three BMW, Mercedes-Benz and Audi DTM cars;
- In addition, and I know this is very unlikely, I'd like to have Super GT cars (I wonder if GT still has the exclusive?);
OddTimer
28-02-2017, 11:30
Ian Bell said:
" sms working on this lights ". There'll be in Pcars 2.
Please make this happen! the level of immersion would be amazing!!!
I would like to be able to race tracks in both directions.
breyzipp
01-03-2017, 07:08
I would like to be able to race tracks in both directions.
Some of Real Racing 3's most silly events are in fact that, race a track in the opposite direction. It's horrible you know, there is usually no flow whatsoever and the track doesn't seem to make any sense. :) Not to mention it would be highly unrealistic for most tracks.
Do note though that in PC1 for Sakitto and it's secondary pits, for 2 track configurations you use that pits in 2 different directions. So there is a little bit of opposite direction racing. :)
RacingAtHome
01-03-2017, 08:22
Some of Real Racing 3's most silly events are in fact that, race a track in the opposite direction. It's horrible you know, there is usually no flow whatsoever and the track doesn't seem to make any sense. :) Not to mention it would be highly unrealistic for most tracks.
Do note though that in PC1 for Sakitto and it's secondary pits, for 2 track configurations you use that pits in 2 different directions. So there is a little bit of opposite direction racing. :)
I'd hate to see that. I tried some circuits on F1 2016 in the opposite way round in TT and they were horrible. It was clear to see which direction they were designed for and it's the one we race.
Invincible
01-03-2017, 08:47
I'd hate to see that. I tried some circuits on F1 2016 in the opposite way round in TT and they were horrible. It was clear to see which direction they were designed for and it's the one we race.
Also it would be pretty troublesome to set all the brake markers and advertising boards for the reversed version. And no, you could not ignore that because the partners and probably the track owners themselves would insist on it.
Fanapryde
01-03-2017, 10:21
Circuits are designed with the driving direction in mind. I don't see the point in driving them the opposite way...
As for the topic: I would like to see implemented:
- Personal best times per car/track saved and visible (no matter if set in race or free practice)
- Extra controls for shifting up/down, making it possible to use a dedicated SQ shifter, H-pattern shifter and wheel paddles without having to change controls.
- I was going to add triple screen support, but that seems to be confirmed :)
Invincible
01-03-2017, 10:23
What I would like to see in Pcars 2 is the total mileage I've driven with a certain car or on a certain track.
breyzipp
01-03-2017, 13:17
Circuits are designed with the driving direction in mind. I don't see the point in driving them the opposite way...
As for the topic: I would like to see implemented:
- Personal best times per car/track saved and visible (no matter if set in race or free practice)
- Extra controls for shifting up/down, making it possible to use a dedicated SQ shifter, H-pattern shifter and wheel paddles without having to change controls.
- I was going to add triple screen support, but that seems to be confirmed :)
heck yes! One of my own most wanted features as well. As mostly a single player I want to compare MY own times and see how I am doing against myself. It would be a tremendous help for tuning as well.
On the GT planet Q&A thread this is currently the most recent pending question so let's hope we get a response.
Fanapryde
01-03-2017, 13:48
On the GT planet Q&A thread this is currently the most recent pending question so let's hope we get a response.
Fingers crossed, but amongst the upcoming features for pCars2, I heard nothing about it, yet...
I would like to be able to race tracks in both directions.
Unless the real life track is designed to run reverse (which would mean the layout was licensed also), it will not be in pCARS.
Tracks need to be designed to run in both directions. It has to do with how the safety barriers are designed and placed on the tracks. If you run a track the opposite direction than what it was designed, bad things can happen:
http://www.orlandosentinel.com/business/tourism/os-fhp-richard-petty-disney-guardrail-20150820-story.html
Hey guys i would like to have the 2016 Mclaren 675LT with the 10 spoke MSO rims and with much MSO parts that would be so awesome! :)
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I would like to see an Oreca 07 lmp2 car in the game. It meets regulations for both IMSA and WEC. 237148
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