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PCarsDaydreamer
15-05-2016, 10:51
With the GOTY edition development of PCars come to an end (probably). Now it is time for devs to move on to the second game, and for us to both enjoy first awesome part and have a nice daydraems about the upcoming one :)
And that is basically what this thread will be all about - kinda compilation of two existing threads, "what track/cars do you want to see in-game". Since the other two are refer to the PCars 1, and they enlarge already to the size that it will be difficult for devs to track everything that was post there, lets make a new one, strictly referring to the PCars 2. And yes, I know it is pretty early, but they already working on it, right? So, let's make our wishes!

First of all, the existing content for first PCars: the undoubtedly thing is, that all of it should and need to be transfer for second game. I wolud rather, as i think most of people, have one game that contains full package of goodies (one to rule them all :D), than two which has diffrent stuff - jumping from one to another will be annoying, so it will be natural thing putting all tracks and cars from first one to the new engine with addition of big amount of total new content.

Now, the cars: the GT3 series. An absolutely awesome to drive, and having even more will be wonderful (to all of you thinking that it is enough - why would you even think like that? It is never a bad idea to have even more goodies :D). Cars like Ferrari 458 Italia, Lamborghini Huracán/Gallardo, Nissan GT-R Nismo, Dodge Viper, Chevrolet Camaro, BMW M6 and Ford GT (for this one, I personally prefer older version from 2006 - his v8 engine sound is soooo badass, but hey, they can add both :D) will give us complete and unforgettable driving experience, I bet that deeply in every one of us we want this come true :).

Other than that, GT 1 series: Maserati MC12, Aston Martin DBR9, Lamborghini Murciélago and Saleen S7 will do the job. For the Super Cars (Road A), LaFerrari, Lamborghini Veneno and Koenigsegg Agera would be awesome. For LMP definitely Mazda 787, for DTM Audi A4 or Opel Astra, for V8 Supercars Holden Commodore, for NASCAR Chevrolet Impala, one more car to drift (maybe another Mazda, like RX-8?) and some road cars like Honda NSX and Toyota Supra. More classic cars like Ferrari F-40 and Jaguar XJ220 are also welcome, as well as even older one, like Mercedes-Benz W196, Jaguar E-Type or legendary Ferrari 250 GTO. Another thing that's gonna be included in PCars 2 are rally races - so here I think we can expect for sure Subaru Impreza WRX STi (I vote for 2004 version, but we could get couple of them), Lancia Stratos, Lancia Delta S4/HF Integrale, Audi Sport Quattro S1 E2, Toyota Celica GT-Four ST185, Citroën Xsara WRC and Peugeot 206 WRC - that's my winners ;)

Having all those mentioned above with cars from first game will give us absolutely incredible number of awesome cars and I believe that then nobody gonna complaing about that "something is still missing" (yea, sure, something will always be missing, but with that amount of choice, everyone should be at least satisfied).

And my personal opinion about Porsche - I think we don't need it. For that one (very pricey) license it is possible to gain couple others, and I think having already RUF's it's good enough. If for any vehicle, for me, that license is welcome mostly for Porsche 919 Hybrid (which is totally ok if it doesn't appear), I can live without road cars, those are represent by RUF pretty fine.




And now I can move to more important part, the tracks. Games that have many cars but little number of tracks gets boring quickly, it is significant to add as many diffrent places for driving as possible. And PCars have luckily many of them, but of course there must be more in the sequel, right? :D And very important thing - if devs can't get some license, they can do the same thing they did with Monaco (Azure Circuit) and Suzuka (Sakitto). Which open gates to many, many wonderful tracks, hurray :D

So there we go: first of all, Autopolis Circuit. I was really suprised that devs didn't included this one in PCars. Since it was in Shift series, I thought that mean a guarantee apperance in another game as it is already finished track. I hope we will have this one in second game, I liked it very much, this one have mixed and fun to drive layout. (Right, not every track from Shift must be added, that's totally understandable. Enna Pergusa for example was... just fine. Not that much like Autopolis, not even close, just ok [to be fair, it's not bad at all, I would have nothing against possibility for race on Enna once more]. Dijon-Prenois was pretty boring tho', no wonder that it doesn't appear in PCars. What I mean, is that there was better tracks and worse. And Autopolis was definitely an awesome one, it deserve to be added)

Another thing, tracks that was exist in alpha build, or even finished, but for some reasons didin't make their way to final game: Mugello, Historic Spa and Indianapolis. What more to say, those I think will finally appear in PCars 2, we all waiting for them ;)

I'm not familiar very much with ovals, those are the tracks about which all American fans dream on, for me personally it will be ok to add just Daytona with mentioned Indianapolis since those are most famous and... that's it :p But I bet many of you will not agree with me, so feel free to post your candidates!

About historic tracks (other than mentioned Spa), I read somewhere here that devs are plan to add Solitude Racetrack. Have nothing against it, but from what I watch it seems... I'm not sure, a little boring? For a historic track, I would like much more to have a Charade Circuit included. And what do you guys think?

Rally stages - well, that is something that again I'm not that familiar with, so I'm leaving this for others. I'm aware of existence the Pikes Peak, and that's basically all :p For sure tho', adding some Great Britain, Finland and maybe Japan SS's will be nice.

Street Circuit's - now that's something that PCars 2 need badly (one Monaco is really not much :P). Long Beach for sure, Adelaide is ok but nothing special so not necessary, Valencia is far better, would like also Surfers Paradise and maybe the Macau. But the absolute winner is the Detroit Street Circuit - this one is sooo awesome :D Really looking forward to it.

Road Atlanta and Sebring - I think those two are the most wanted tracks of all, judging from the fact how many times people are ask for them. And if so many want them, this must mean something, right? (Right, they exist in Forza - the argument that I've heard against putting those in SMS games - but they can appear in PCars as well, I don't see anything bad in this, also some of us doesn't have console [me included] and would like to have opportunity to race on them. We can't say that if something appear in one game, there is no point of adding it to another, with this kind of thoughts, most of the content from PCars should be deleted - and no one want this to happen)

Isle of Man TT - well, in a nutshell, that will be most impressive thing done to the racing game in years. Fingers crossed ;)

And now time has come to the Formula 1 (or A, whatever :)) which I'm huge fan of and was little disappointed that I can't really do a full calendar in PCars (and please, don't even start with "you want full F1 experience, go to Codemasters games" - they suck!) so I have huge hopes that we will see more of tracks that are in use in modern Formula. Here I put my must-have list, from the most wanted on top, but of course all of it are very welcome :)

Interlagos, Sao Paulo
Albert Park Circuit, Melbourne
Yas Marina Circuit, Abu Dhabi
Circuit of the Americas, Austin
Sepang International Circuit, Kuala Lumpur
Autódromo Hermanos Rodríguez, Mexico
Circuit Gilles Villeneuve, Montreal
Red Bull Ring, Spielberg

Those above are the best (in my opinion - would also very like to see your ranking!) from present season and if I could make a single wish, I will choose those to appear in PCars 2; miss them so much in first game ;)
Of course these tracks are completly fine to choose any type of vehicle to ride on them, so not only F1 fans would be pleased for that choice.
And what about others? Well, I really dislike Sochi Autodrom and Marina Bay (both too boring). Hungaroring is fine, but nothing too fancy, while Shanghai and (slightly less) Bahrain are pretty ok, but not good enough for being added to my "magic-eight" list above. That's about tracks in present season, what with older ones (without those I mentioned in other categories earlier, like Indianapolis or Valencia)? Well, Buddh is ok, Istanbul is more interesting tho'. Must say I really like Yeongam, I feel this track is kinda underestimated. Nevers Magny-Cours and Fuji International Speedway both seems like very fun tracks to race. But the best from the older ones are Circuit Paul Ricard and Zandvoort - especially Zandvoort. I think it could beat the Red Bull Ring on my list if I added all of tracks to it.

With all that, there are still brilliant circuits to drive on, like Jerez, Jarama or Estoril - those can ideal fit into classic Lotus races. Phillip Island is a nice simple track that contains many Australian events, as well as Oran Park, that sadly become closed in 2010. Twin Ring Motegi seems like nice fusion of road and oval track, and Virginia International Raceway is just awesome (please add version with Oak tree :))

And in the very end, a few more stages from A to B like Bannochbrae are also very welcome ;)



Alright, I will finally shut up and let others put their own wish lists ;)
And before anybody make a conclusion that I've got to be nuts to place such a large list - doesn't we all want PCars 2 be the best? Doesn't the goal of making first one was to design the largest, complex, ultimate driving experience? I really have high hopes for sequel, and gonna wait patiently for it, while spending many hours with game that we already have.

Dear developers - thank you. For making such a huge project, and aiming to even bigger one, you guys are simple the best. Take your time and don't rush it, make the Project CARS 2 an unforgottable game, which we all can call many years after release - that this was best racing game ever created.

Salty Dog
15-05-2016, 12:27
Welcome nice blog, im not sure but id guess most of PC2s content has already been decided and they have been working on it for a while now, june next year is the target.

Only three words from me regarding my wishes for PC2 and they are pretty bias and selfish wishes lol MORE AUSTRALIAN CONTENT !!!

Salty Dog
15-05-2016, 12:28
Oh....... and more modern and vintage touring cars.

rosko
15-05-2016, 13:06
Building upon the huge success of Project CARS being one of the highest-rated and fastest-selling racing games of this generation, Project CARS 2 continues to expand and dominate with...
THE LARGEST TRACK ROSTER EVER - 50 unique locations and 200+ courses including 'loose surface racing' on dirt, gravel, mud, and snow. All will have dynamic time of day and weather allowing you to play anytime, anywhere
THE WIDEST VARIETY OF MOTORSPORTS with 8 different disciplines now including Rallycross, Hillclimbs, and Touge. 200+ cars from over 40 different vehicle classes including never-before-seen Concepts and Banned Race Cars
CO-OP CAREER - Play as the Teammate Driver, Spotter, Driver Swap, or Co-Pilot. More choices, more opportunities, more strategy, greater risks and greater rewards
SEAMLESSLY CONNECTED - Socialize and compete via Online Track Days, have players from around the world take the place of AI-controlled drivers in your solo play, and get news updates on the Driver Network around you
PRO ESPORTS RACING - Skill & Behavioural-based matchmaking, create your own Online Racing Seasons, and Live Broadcast and Spectator functionality
YOUR HOME FOR RACING - Your own personal, customisable Test Track to tune and test your cars. Invite others to showcase your passion for racing and learn race craft and engineering with the Project CARS Academy

I'm happy with the above & for pcars to continue with the philosophy of variety, I don't see any point in asking for specific cars & tracks. I'm more concerned over the game itself & features that are well thought out.

I hope we can save setups externally & be able to save several setups per track.
I hope there is a better manual and clearer descriptions in setups.
Better system for recording lap times, being able to compare not just with TT with an option to see your own times rather than just everyones, organise them to filter class or specific car, circuit.
Ties in with the above but better menu system especially around selecting cars, tracks, setups & options.
Better replays, with maybe even an option to look at your racing line & learn(like a proper analysis).
Be able to alter car setup in TT.
More tyre options if possible.
Again if possible any additional realism that can be added is welcome & i will leave that quite open & general as im not qualified to know what is possible.

nono782
15-05-2016, 14:42
Yep Rosko, and a multi that is not from 90s.

FS7
15-05-2016, 14:44
http://forum.projectcarsgame.com/showthread.php?21910-What-cars-do-you-want-to-see-in-game
http://forum.projectcarsgame.com/showthread.php?22153-What-tracks-do-you-want-to-see-in-game

Shadowoff
15-05-2016, 15:20
My wishes for pCars 2 arent car or track wishes. I just dont like fictional liveries and cars. I would be really happy if pCars 2 wouldnt have fictional cars and more real liveries.

amazed
15-05-2016, 15:44
Welcome nice blog, im not sure but id guess most of PC2s content has already been decided and they have been working on it for a while now, june next year is the target

A guess is still a guess, content may still being worked on and June next year may also be a guess, later maybe more likely....

rosko
15-05-2016, 16:17
Oh one last wish, be nice to have a bit more info on the cars, there is an info button in pcars 1 but maybe they ran out of time to add this as it doesn't really tell you anything extra. Not an essential feature but would be nice to have a bit more in depth info & a bit of history. Also the cars are amazingly well modeled, when you crash you get to see how well even the internal parts are all there in great detail. I wonder if it would be possible to view the cars with part of the body removed to expose the chassis & engine just simply because its really interesting & you get to learn more about the car.

FS7
15-05-2016, 17:04
I would be really happy if pCars 2 wouldnt have fictional cars and more real liveries.
Nobody is forcing you to use fictional liveries or cars, you can simply choose not to use them.
Personally I like some of the fictional liveries better than the "official" ones, and the fictional LMPs & open-wheels are among my favorite cars in the game. As much as I like real cars/tracks/liveries I think fictional content gives a nice variety to the game without requiring any money spent on licensing.

Reiche
15-05-2016, 17:34
The possibility to choose different ABS/TC/boost/engine modes

Limitation of tyre sets for some classes would be cool, too, for MP at least

DECATUR PLAYA
15-05-2016, 18:21
Early release date.

Riccardo De Rosa
15-05-2016, 18:57
Track Editor

Humble Stranger
15-05-2016, 19:13
I'd like to see 24 players for Xbox1 Online, Updated GT3 Class with more Parity between the cars. Love the physics model and the game in its current state.. Just improve on what you got. No need to pull a Codemasters and change the physics model every release. Keep up the good work SMS.

xtro
15-05-2016, 22:45
keep pushing the physics and more track "life"

MillsLayne
15-05-2016, 22:49
Welcome nice blog, im not sure but id guess most of PC2s content has already been decided and they have been working on it for a while now, june next year is the target.

Only three words from me regarding my wishes for PC2 and they are pretty bias and selfish wishes lol MORE AUSTRALIAN CONTENT !!!

As obsessed as I am with V8SC right now, I completely agree! At least give us the Holdens and a couple of the tracks.

And since we don't have them yet, ovals are at the top of my list of wants for PC2. I feel like having Daytona, Indianapolis and then probably Bristol would be a good lineup since they all offer something different (no, they're not all the same and have to be driven differently from one another).

Andy Rink
15-05-2016, 23:30
I'd really love to see some new Camaros, and maybe a Dodge Viper. Pontiac Solstice. I love the corvette.

Rambo_Commando
16-05-2016, 05:12
My wish list is simple....All the cars and tracks from Pcars plus more cars and tracks for Pcars2. But, on top the list for me is career immersion. Examples are: 1- ability to choose gloves, helmet and car number. 2- longer career races. 3- longer practice sessions in career. 3- multiple setups per car/track combo. 4- non scripted weather in career. 5- tougher/smarter AI. 6- more races per series. 7- more breakable components on the cars. 8- damage indicator on the HUD. 9- more in depth telemetry. 10- ability to import car setups from the community within the game. 11- for certain series like FA, there should be some teams which are better than others. 12- consistent AI performance so that you get that sense of rivalry in each series.

IndianCowboy
16-05-2016, 05:50
Anyone ever thought about race commentary (during replays of course) ? Wow ...apart from all the other great suggestions, live commentary like what we get in the football games etc.. would be just bladdy awesome. I know all this can be very daunting to develop in a race game, and does such a thing exists in other racing sims ? I don't know but it can be done and the developers knows best. Anyway, that's my wish for Project Cars 2 apart from all the other wonderful stuffs as well.

Mister_NO
16-05-2016, 06:33
Release date ????

seb02
16-05-2016, 11:31
i wish oval tracks (indy, daytona, dover...) and more modern touring cars (wtcc and TCR).

Philm
16-05-2016, 21:13
I would like :

- The use 3DVision without the current problems of Project Cars 1 mismatch.
- Adjust all views as one can do with the CTRL + K, with backup for each car
- Play multiple internet without the bug as currently

THX

Alan Dallas
16-05-2016, 23:29
Snow and Lambo's!!


http://www.youtube.com/watch?v=7AF0-t3GGZA

Darren O'Brien
16-05-2016, 23:45
1 more V8Supercar to go with the Ford Falcon FG.

Pretty Please. :)

Salty Dog
17-05-2016, 16:15
A guess is still a guess, content may still being worked on and June next year may also be a guess, later maybe more likely....

Im just going on what Ian said that june next year was his target, but yes im totally guessing that 'most' of PC2s content has been decided on.

Salty Dog
17-05-2016, 16:17
1 more V8Supercar to go with the Ford Falcon FG.

Pretty Please. :)

BOOM,,, Im with you Daz, great motion.

Salty Dog
17-05-2016, 16:26
My wishes for pCars 2 arent car or track wishes. I just dont like fictional liveries and cars. I would be really happy if pCars 2 wouldnt have fictional cars and more real liveries.

It all comes down to licensing, its ultra complicated an expensive, only through this forum did i learn the complexities of licensing and what you have to go through to get it if it is at all possible.

Real liveries would be nice but its just not possible in most cases.

Konan
17-05-2016, 17:30
... My pet peeve (hope that's right): a good working flag system...both on-and offline...

JessicaWalter
17-05-2016, 17:34
i wish the ghost system in time trials was a little more fleshed out and reliable.

kevin kirk
17-05-2016, 17:35
To be able to set up a race with GT and LMP cars

plucka99
17-05-2016, 23:06
Laughable that the wish list is more content the base game is so bug ridden. How about improving the AI so they are actually competitive, don't ram you off the circuit, can actually start off the grid quickly and employ intelligent pit strategies. Oh and create a damage model that is better than Need for Speed. More content is meaningless until problems like this are sorted.

resmania
18-05-2016, 03:05
:rolleyes:

LOL

Konan
18-05-2016, 03:38
Laughable that the wish list is more content the base game is so bug ridden. How about improving the AI so they are actually competitive, don't ram you off the circuit, can actually start off the grid quickly and employ intelligent pit strategies. Oh and create a damage model that is better than Need for Speed. More content is meaningless until problems like this are sorted.

The AI seems pretty good to me...i don't know what platform you're on but in the case of Ps4 it's the best out there...
Not saying it's perfect but really not as bad as some people claim it to be...
The damage model is excellent but often restricted by rules imposed by manufacturers...(in case of Mercedes for example nothing is allowed to fall off the car) so a bit difficult to create realistic optical effects like that...

tfadam
18-05-2016, 14:36
I would like to see in PC2:

-full manual control of cars in the pitlane

-turn indicators, hazard lights and fog lamps on road/touring/rallye cars

-reconnaissance laps, formation laps and safety car phases (while the driver is still in control of the car)

-being able to drive a safety car

-marshals at the track waving flags

-being able to select a custom set of cars that are eligible for an event instead of only being able to select between predefined classes

-multiplayer lobbies that provide all the relevant information of an event (such as remaining time of a session, lap times, ...)

-a system that automatically excludes drivers from a multiplayer race, when driving erratic (such as standing on the track, ignoring flags, ...)

-a multiplayer reputation system that allows you to upvote/downvote drivers based on their behavior on the track and that automatically assesses drivers based on their driving manners

seb02
18-05-2016, 14:47
The AI seems pretty good to me...i don't know what platform you're on but in the case of Ps4 it's the best out there...
Not saying it's perfect but really not as bad as some people claim it to be...
The damage model is excellent but often restricted by rules imposed by manufacturers...(in case of Mercedes for example nothing is allowed to fall off the car) so a bit difficult to create realistic optical effects like that...

Yes i agree. I don't understand why people complain about that...

rosko
18-05-2016, 17:59
It is i think the best AI on any platform, but still would be nice if they can make improvements, they are slow off the grid & you can make 6 places at the start easily.

Konan
18-05-2016, 18:02
It is i think the best AI on any platform, but still would be nice if they can make improvements, they are slow off the grid & you can make 6 places at the start easily.

So...a bit like Rosberg last weekend?
Pretty realistic then imho...lol

rosko
18-05-2016, 18:02
Whilst play TT i thought it would be useful to have an option for automatic ghost created from your last fastest lap. Would save having to come out of the game to select another ghost.

BreadedVirus
19-05-2016, 03:04
More LMP 2 cars and open wheel...

Sebring, Road Atlanta

P75
19-05-2016, 07:37
Blanc Pain GT license
Lamborghini
Ferrari
Custom Championships
Real flag rules that the AI respects and adapts to (animated marshalls would be nice here)
Better multiclass support
Safety car
Less bugs ;-)

Leper Messiah
19-05-2016, 08:06
Separate Aggression slider for the Ai and tighten up the avoidance code to ensure the Ai stays on the tarmac a bit more than they do now.

as mentioned:
Full control of the car in the pits PLUS formation lap at the start and slow down lap at the end (optional of course)...I want to totally immerse myself in the experience and as many of the details and nuances as possible.
Lambos
Ferraris
Porches
Sebring
Road Atlanta
Adelaide
Gold Coast
Long Beach
Croft
Thruxton
V8 Supercars
Super GT
Assen (new AND classics)

shed loads more I can't think of, but I'd be more than happy with any of the above. I won't throw a hissy fit if none of it is :)

seb02
19-05-2016, 08:50
here i wish for Pcars 2 :

Ingame : ability to adjust brightness, controller settings, camera view by car
new flag system and rules and safety car
see the classification of the race live on the screen (and best lap and pit of opponants, AI)
Mandatory pit stop offline
Multiclass race (GT3+LMP2+Lmp1 and gt3+gt4) and custom grid

Career : random weather, race and championship longer, constant level AI,

Cars : WTCC (chevrolet cruze, citroen, Lada, Honda...)
TCR (seat, VW, Honda...)
DTM
V8 SUPERCARS
MODERN F1

Tracks : OVALS (Indianapolis, Daytona, ....)
More tracks for V8 supercars (adelaide, Surfers paradise...) and for Indycar (St petersburg, Long beach...)
Street tracks (Macau, Marrakech...)
Interlagos, Mexico, Moscou, Hungaroring, Paul ricard, Vila Real, Termas de Rio, Sebring, Bahrein,

TheOneAndOnly
19-05-2016, 09:23
RANT!

Flame and burn me! I can take it :)

I wish that Pcars2 will be fun.

My second wish is that Assetto Corsa will give me more consistant fun instead of the annoying, irritating, frustrating and buggy experience that Pcars1 was. Yes, was.... Since Dirt was released it hasn't left my PS4! Pcars was my first tast of simracing and it tasted very good i must say, the simracing experience that is, not Pcars in particular.

Another wish is that the Pcars devs had a BIG learning experience from this experiment. Yes, Pcars felt like an experiment. It's true. Not so much the driving itself but all the menus and shit that you have to go through before you are actually driving....untill you have to make a pitstop, only to find out that the pitstop settings didn't work at all! So you can start all over again...three hours later, when you think you figured it out, you start the race again...and guess what...it didn't work of course. The menu layout....it's a 1000 pieces jigsaw puzzle...and a lot of these pieces are cut the wrong way so they will never fit. And that is exactly what makes this game an unpleasant funless experience.

My fourth wish is that next year there will actually be some competition in the GOTY circus. Becoming GOTY if you are the only one in its genre....well, that's not really an achievement is it? (talking about ps4!)

Soooo...Pcars is catching dust in most homes/pawnshops by now. And it should be! Ow, and stop asking for more handouts! You should be able to do things on youre own by now, come on! It would make a lot more sence to ask the world for more sim developing skills than for more money...again!

Konan
19-05-2016, 10:26
RANT!

Flame and burn me! I can take it :)

I wish that Pcars2 will be fun.

My second wish is that Assetto Corsa will give me more consistant fun instead of the annoying, irritating, frustrating and buggy experience that Pcars1 was. Yes, was.... Since Dirt was released it hasn't left my PS4! Pcars was my first tast of simracing and it tasted very good i must say, the simracing experience that is, not Pcars in particular.

Another wish is that the Pcars devs had a BIG learning experience from this experiment. Yes, Pcars felt like an experiment. It's true. Not so much the driving itself but all the menus and shit that you have to go through before you are actually driving....untill you have to make a pitstop, only to find out that the pitstop settings didn't work at all! So you can start all over again...three hours later, when you think you figured it out, you start the race again...and guess what...it didn't work of course. The menu layout....it's a 1000 pieces jigsaw puzzle...and a lot of these pieces are cut the wrong way so they will never fit. And that is exactly what makes this game an unpleasant funless experience.

My fourth wish is that next year there will actually be some competition in the GOTY circus. Becoming GOTY if you are the only one in its genre....well, that's not really an achievement is it? (talking about ps4!)

Soooo...Pcars is catching dust in most homes/pawnshops by now. And it should be! Ow, and stop asking for more handouts! You should be able to do things on youre own by now, come on! It would make a lot more sence to ask the world for more sim developing skills than for more money...again!

:rolleyes: :rolleyes:
Ding ding ding...back to your corner...or should i say under your rock? :p

Haiden
19-05-2016, 14:50
It would be nice to have a visual representation of the tire's contact patch in the telemetry HUD. Right now, you can adjust tire pressure and see the resulting temp changes, but you can't see how the tire forms with the various pressures. It would be helpful to see the contact patch. That way you'd know when you have the optimal pressure setting, grip wise. Is that something that's planned for PCars2?

FS7
19-05-2016, 15:02
1. see the classification of the race live on the screen (and best lap and pit of opponants, AI)
2. Mandatory pit stop offline
1. I suggested something similar to the "race director" thing that's available in the F1 games. It shows tyre compound, number of pitstops, and all laps of every driver on track, as well as racing incidents.
2. You can sort of do that by adjusting tyre wear rate, but I think having the option to enable mandatory pitstop would be nice, having option to require tyre compound change would be even better, it adds to the strategy imo.

Cuba
19-05-2016, 16:07
What PCARS has brought to the sim world is awesome! I'd love to see PCARS2 include NASCAR. And take over the F1 License from the other developer so we can have a proper F1 sim with the actual cars and tracks :). SMS would turn that game around and make it incredible!

QVR0501
19-05-2016, 19:16
For me it's the things I suspect most people will want:


Pitcrews

Manual driving in the pitlane

Safety cars (and manual control behind them)

Formation laps

Perphaps a slightly less agressive AI (giving you more room in corners etc.)

Drive back to the pits after a race

Custom Championship (please god let this be a thing)

Being allowed to pick the cars you're up against and they're liveries (especially for multi class racing)

And lastly for me the full WEC / GT3 field of cars would be awesome to have :p

satco1066
20-05-2016, 00:26
though i also want more cars , classes, series and tracks.

Here is a list of features, that should be added

change wheel/controller settings, sound, and many other options w/o leaving a MP session.
select car and livery w/o leaving a MP session
integration of teamspeak
dedicated Server with UI
full 3 monitor integration with input for the angle used
full leaderboard and statistical evaluation like simresults.net
real names for league/MP drivers
store mid session e.g. qualifying on Saturday, race on Sunday
assignable numbers on car for league races
unlimited spectators, e.g. with a spectator only version or special spectator only mode that does not lower the number of drivers
full remote control for spectator/streamer/spotter to switch between cameras and drivers with drivers list to direct access a driver, not sequencial w/o knowing who's next
teams with driver change for endurance races
multi class selections
free input of laps or time lapse
free input of time and weather progression ( currently you cannot create a 3 hours race with x8 progression = 24h)
split setting file into more than this big one useless profile file ( career, car setups , controller, etc)
Car setup export and import
more than one controller setup, e.g. for different wheels like TM default and TM F1 wheels like in AC. also ex- and import able
a professional manual
stable networking
export replays as avi, mp4 etc
export screenshots as jpg, png etc
and more ;)

Salty Dog
20-05-2016, 08:11
MORE AUSSIE CONTENT Than just 1 track and 1 car, we love our motor sports here and we love PC, well i certainly do and the guys i know who play it really enjoy and rate it, sorry ive repeated myself a few times on this lol, just passionate for a bit of Aussie content in my favourite game cant wait for the next chapter next year.

hkraft300
20-05-2016, 10:01
Casey's "Physics of" notes for every car. Plus other devs thoughts thrown in who are involved. Goes with a previous request of more car info. It'll be a little insight towards what's involved, and the community feel of it.
A little more life in the pit lane would be good. Cut some spectators and throw in some engineers on the wall, some toolboxes in the garages! Ambience :)
Customised/track suited setups for some AI car/track combos I think would go a long way towards making them faster. I only manage 85% AI but I know some guys leave the AI in the dust at 100% so that would give them a challenge.
Looking forward to finding out what's actually in the pipeline in terms of gameplay features for the sequel.

OddTimer
20-05-2016, 10:03
Custom championship for Christ's sake! no games have them anymore, it is so frustrating. Also, animated pit stops and more cars in the same category to make those, Custom championships more exciting! =]

FS7
20-05-2016, 14:32
On the car select screen: up/down to select car, left/right to select livery.
Having to go through 3 different menu screens every time I want to pick a different car/livery is very impractical. Being able to save favorite livery for each car would be nice too.

Pisshead30
21-05-2016, 07:09
My wish list for pcar2 is the following;

1. Play the game without having the game freeze and chuck out to ps4 blue screen
2. The ability the choose your race number and keep it on your car
3. Choose your driver gear eg helmet suit gloves etc
4. Include all the tracks from the pcars in pcars2
5. Be able to go back through the race calendar and redo the previous events in career mode uve already done
6. Include a season pass for those like me who want to buy all the dlc

Even though ive never been so frustrated by a game in my life with the constant freezing,when it works pcars is amazing and im super excited to see what the guys bring for pcars2

Cholton82
21-05-2016, 08:28
My wishes would be
1. More track action ( cars able to spin out and a few more crashes but nothing over the top )

2.Build up to races including pre selected comments about Team mates and rivals that shape the way you are viewed by your team and other racers .

3. Different tyre strategies chosen by ai opponents mixing hard and soft compound racing

4. More of the same greatness that we've been lucky enough to have in pcars 1 ��
5. Safety cars or virtual safety car periods like in F1

Paulo Ribeiro
21-05-2016, 08:32
I would be astonishing happy with this championship with all classes.
http://world-challenge.com/
Official site with live streamings.

I know, I know, its a hard wish.

Bigsteviet
23-05-2016, 23:16
I'd settle for a game that isn't bugged to buggery!

jobo220
24-05-2016, 03:33
And since we don't have them yet, ovals are at the top of my list of wants for PC2. I feel like having Daytona, Indianapolis and then probably Bristol would be a good lineup since they all offer something different (no, they're not all the same and have to be driven differently from one another).

I'd also like to have Pocono. It's different enough from the other "ovals" to add good variety. (Pocono is triangular for those of you outside the US) Drivers and teams always talk about how it's challenging compared to the other "ovals."

I's also really like to have Barber Motorsports Park. That circuit looks like it would be a lot of fun.
Barber video (https://www.youtube.com/watch?v=kJor4Y7WHYk)

Konan
24-05-2016, 05:31
I'd settle for a game that isn't bugged to buggery!

Good luck in your search for ANY bug free game...
Talking about this one:loads has been done to get it where it is now...and really not as bad as you claim it to be...

http://forum.projectcarsgame.com/showthread.php?47340-Well-done-SMS&p=1281089&viewfull=1#post1281089

Apoc112
24-05-2016, 09:03
Bug-free might be a unicorn, but so much progress has been made over the past year - i just hope that the bug-squashing and QA process continues into the next title and it launches in a state at least as good as what we have now.

Better optimization for Xbox would be a treat

Assignable race #s... i don't need customizable liveries or even real-life liveries, but if you can't deliver either of those, at least let us switch up the numbers for league racing. +1 if a script can put names or gamertags on the car, too.

General multiplayer improvements - this is where PCARS1 suffers the most IMO. Maybe it's just on Xbox, but i've never had such rotten luck and bad experiences with an online title of any genre. It's the only thing that keeps me playing forza the bit that i do... i want a game i can jump into with friends and know that we're all going to finish the race.

SlowBloke
24-05-2016, 14:40
I'd settle for a game that isn't bugged to buggery!

My understanding is the game was made on a budget of 5 million. If thats even half true I am amazed at how much we did get and just how unbelievably good it is.

Destiny cost half a billion and held my attention right up to level 20 at which time the apparent grind left me cold.

Its not perfect - bugs are there, QA/pre release testing needs more for sure, AI overtakes off track & does not follow same physics limitations as we do, UI needs an overhaul, there are lots of things missing (multiple setups that can be saved to files / ffb changes during pause / multiple car or class selection for a race / custom championships, safety car, flag improvements, very thin multiplayer facilities, limited replays etc.. etc.. etc..

However thats why Im so excited about PC2 - Im hoping they now have the budget to do those justice - and in the meantime Im still enjoying for me the best sim racer I have ever played in my life :)

Mascot
24-05-2016, 15:34
More tracks. Then more again.
Fill the gaping manufacturing gaps (Honda, Toyota, Nissan etc) to enable JGTC/Super GT classes.
Default joypad controls that don't scare off half of your customers after one day (copy the 'feel' of Forza with a pad. Simple).
An intuitive UI and menus. No needless 'drilling down'. Options that can be navigated easily (eg change livery without backing out nine screens).
Ensure all the great things about pCARS are present and correct, and improved (Fanatec support on consoles, UDP streaming & companion apps on console).
More comprehensive career.
More officially licenced trackside advertising, liveries etc.
More general authenticity.
Lose those low-res jpegs of cars in the cascading selection screen (what were you thinking?)
Keep previous session settings (eg car livery!).
ToD in 15 min increments, not hourly.
Rain on one part of the rack, dry on the other end at large tracks like Spa.
Track days.
Custom championships.

More of the same, but better..!

cluck
24-05-2016, 16:30
Everytime I see this thread appear in New Posts, a Jimmy Carr joke pops into my head ...


My only problem with the thread title is the name. I think it should be forced to change from "Make a wish - Project CARS 2" to "No, Make Another Wish, We Can't Do Anything About That One - Project CARS 2"

I left my coat somewhere around here, anybody seen it?

EmilGlockner
24-05-2016, 16:40
I left my coat somewhere around here, anybody seen it?

233546

^^ Found it.

FS7
24-05-2016, 17:08
Options that can be navigated easily (eg change livery without backing out nine screens).
Agreed. Up/down to change car, left/right to change livery, as well as the option to save favorite livery for every car.

Konan
24-05-2016, 17:36
Everytime I see this thread appear in New Posts, a Jimmy Carr joke pops into my head ...



I left my coat somewhere around here, anybody seen it?

Re-entering with a "bang" i see...:cool:
Welcome back mate....

Konan
24-05-2016, 17:42
Agreed. Up/down to change car, left/right to change livery, as well as the option to save favorite livery for every car.

Great suggestion.... +1

rosko
24-05-2016, 18:19
Slightly rambling drunk post here sorry if i offend...but after spending time with rallycross in dirt rally which is great (not perfect)i wonder if Pcars 2 expansion into off road is a good idea? In some ways it is because the physics model becomes more complete but i wonder if rallycross will be a bit like go karts, something that's cool once in a blue moon but really wish they had omitted it & concentrated on more cars & tracks in GT, open wheel, road & prototype. Dirt covers the rally side of things, its not perfect maybe pcars will do better but then i guess it will always be more a circuit based game rather than full on rally stages. I think maybe more GT & touring cars or national equivalent like stock & v8 & classic versions of them. A set of classic lemans cars would be more exciting to me personally https://www.youtube.com/watch?v=jnVKQbmWMRw&list=FLGgCmrR_38aMg8-NxK2tHxA&index=1 would be more exciting than something i can already get in Dirt rally.

rosko
24-05-2016, 18:20
Great suggestion.... +1

Agreed. selection of cars livery = effort.

Konan
24-05-2016, 18:24
Slightly rambling drunk post here sorry if i offend...but after spending time with rallycross in dirt rally which is great (not perfect)i wonder if Pcars 2 expansion into off road is a good idea? In some ways it is because the physics model becomes more complete but i wonder if rallycross will be a bit like go karts, something that's cool once in a blue moon but really wish they had omitted it & concentrated on more cars & tracks in GT, open wheel, road & prototype. Dirt covers the rally side of things, its not perfect maybe pcars will do better but then i guess it will always be more a circuit based game rather than full on rally stages. I think maybe more GT & touring cars or national equivalent like stock & v8 & classic versions of them. A set of classic lemans cars would be more exciting to me personally https://www.youtube.com/watch?v=jnVKQbmWMRw&list=FLGgCmrR_38aMg8-NxK2tHxA&index=1 would be more exciting than something i can already get in Dirt rally.

Not offensive at all imho...
My point on the "issue" is: if anyone can make a difference in those off-road classes it's SMS...
I'm eager to try them out and i'm sure there will be plenty of road courses too so all positives in my book...

PostBox981
24-05-2016, 18:56
Everytime I see this thread appear in New Posts, a Jimmy Carr joke pops into my head ...



I left my coat somewhere around here, anybody seen it?

Good to see you, mate! Hope more news about raincoats and coleslaw coming soon?


Concerning my wish(es): Most of them have been mentioned multiple times already (manual pit stops, formation lap, safety car, flag marshals, ...). What about this tiny little thing: Choosing car by car class.

PostBox981
24-05-2016, 18:59
233546

^^ Found it.

Nah. He was looking for the other one.

http://i00.i.aliimg.com/photo/v1/60161987096_1/yellow_chicken_baby_bathrobe_kids_baby_hooded.jpg

Konan
24-05-2016, 19:25
Good to see you, mate! Hope more news about raincoats and coleslaw coming soon?


Concerning my wish(es): Most of them have been mentioned multiple times already (manual pit stops, formation lap, safety car, flag marshals, ...). What about this tiny little thing: Choosing car by car class.

Don't mention coleslaw mate...he hates that....you'll scare him away for sure...lol

TexasTyme214
24-05-2016, 20:30
Content-wise, I don't mind what we get as long as cars have something to race against within its class (ignoring one-make races) and the track list is less euro-centric.

In terms of gameplay, there's several things I wish for:

-Be able to set up custom Balance of Performance. This could involve different restrictors, weight ballast, fuel tank limits, downforce tires across the class, or specific tires on one car vs another (Road Cars come to mind here).

-Be able to add more rules to races: minimum number of mandatory stops, require tire compound changes, DRS zones, etc.

-Increased time for car repairs (perhaps an option). It's so easy to run low radiator or high radiator + high wastegate to let your engine last the same time frame as a fuel stint with very little drawback.

-Re-balancing of tire compounds. Soft tires (LMP/GT) are the way to go even in the hottest temperatures, and you're shooting yourself in the foot by using anything else.

-Rain not occur across the entire track at once. It would be really cool to see one part of a track slightly wet and another part completely dry.

-See some races online hosted by SMS. Similar to Driveclub and maybe others, races starting at a certain time on the weekends (e.g. 8pm GMT, 2H Nurburgring during the same weekend the real race happens)

Konan
26-05-2016, 00:36
... My wish is to not take away the human behaviour of the AI in Pcars2...

Bealdor
26-05-2016, 05:38
... My wish is to not take away the human behaviour of the AI in Pcars2...

233589

Chevi
26-05-2016, 06:11
My wish: working (!) DLCs on PS4...

Marinero84
26-05-2016, 10:49
More equable AI on tracks in general and of course custom championship

Diamond_Eyes
26-05-2016, 11:03
My wish?

Data analysis

embed MoTec or similar so we can review our sessions like IRL and actually learn something about what our current setup is doing...

Yes, setup is a black-art you might say but now we are actually in 21st Century > we have data logging and data analysis and the tools to understand things a bit more. So let's see data analysis embedded in a game, sorry, a cutting edge simulator. pCars2 has the opportunity to be more educational and lead the way.

233605

http://www.nogripracing.com/forum/showthread.php?t=32733

hkraft300
26-05-2016, 12:47
Data the UDP puts out for 3rd party apps is quite extensive. 3rd party app guys have done an amazing job with it. I wonder if this trend continues whether there will be need for an extra data analysis UI section necessary for #2.
That said, data is only useful for those who a) understand it and b) can make use of it. I imagine that's quite a small %-age of the population, let alone player base.
Not that I'm against it. Just something to think about :)

Roger Prynne
26-05-2016, 14:54
My wish for pCARS2 is great success :victorious:

Konan
26-05-2016, 15:16
My wish for pCARS2 is great success :victorious:

That's not a wish....that's a known fact...:cool:

Konan
26-05-2016, 15:43
IDK what platform you play on, but its buggy as shit on PS4. I have to on plug and plug my wheel back in everytime i change car because the steering ratio bug, a few days ago EVERY SINGLE TIME i tried to do a race the canned FFB breaking my wheel would come up after qualifying, Im still hitting landmines in the middle of the track in online races le mans and spa for ex, and i finally just decided to host a race and full grid race about to start....it freezes. This is all in the last week.

Fair enough...those are well known bugs but i've never come across them...
I do have all the ingredients not to though:
-don't have a wheel
-don't play online
I never said the game is bug free but i don't agree it's as bad as some people say...

Diamond_Eyes
26-05-2016, 15:56
Data the UDP puts out for 3rd party apps is quite extensive. 3rd party app guys have done an amazing job with it. I wonder if this trend continues whether there will be need for an extra data analysis UI section necessary for #2.
That said, data is only useful for those who a) understand it and b) can make use of it. I imagine that's quite a small %-age of the population, let alone player base.
Not that I'm against it. Just something to think about :)

Maybe ok if you run PC

IRL you come in after a session and the laptop gets plugged in. You download your session's data. You get the track ambients. For me, that side of things is still the motorsport. The team. The crew chief the data engineer, mechanics. The review of the data. That's the additional immersion. How stuff works. What is my car doing at this track? is it dialled-in etc. pCars2 could help you understand it and make use of it via "race engineer".....

Konan
26-05-2016, 16:04
Maybe ok if you run PC

IRL you come in after a session and the laptop gets plugged in. You download your session's data. You get the track ambients. For me, that side of things is still the motorsport. The team. The crew chief the data engineer, mechanics. The review of the data. That's the additional immersion. How stuff works. What is my car doing at this track? is it dialled-in etc. pCars2 could help you understand it and make use of it via "race engineer".....

I agree the race engineer could do with a little "upgrade" and i'm sure a lot of people would like the telemetry in Pcars2 but (for me at least) there are other priorities....

F1_Racer68
07-06-2016, 14:22
My wish?

Data analysis

embed MoTec or similar so we can review our sessions like IRL and actually learn something about what our current setup is doing...

Yes, setup is a black-art you might say but now we are actually in 21st Century > we have data logging and data analysis and the tools to understand things a bit more. So let's see data analysis embedded in a game, sorry, a cutting edge simulator. pCars2 has the opportunity to be more educational and lead the way.

233605

http://www.nogripracing.com/forum/showthread.php?t=32733

I so agree with this one!!

Don't get me wrong, the guys who have made 3rd party apps for this have done an amazing job, and some of the apps are as good or better than MoTeC. Where the shortfall is with them is in the data that pCARS provides. There is no output of the actual working elements of the car such as suspension movements, etc. nor things like section time reports. The issue is NOT the available apps, but more the data being output by the vehicle's onboard telemetry tools. It seems to be somewhat limited in pCARS1, as all of the apps I have tried seem to missing the same elements.

With that said, while I would like to see an increase in available data, it would be truly amazing to have the available data be limited by the era of the car. By this I mean that modern race cars are obviously able to gather and provide far more than cars from the '60's or '70's would. Make the maximum amount of data possible per car available in the stream so that the 3rd party apps are able to use it.

casscroute
07-06-2016, 15:37
Endurance LMP1/LMP2/GT3

breyzipp
07-06-2016, 22:04
Nobody is forcing you to use fictional liveries or cars, you can simply choose not to use them.
Personally I like some of the fictional liveries better than the "official" ones, and the fictional LMPs & open-wheels are among my favorite cars in the game. As much as I like real cars/tracks/liveries I think fictional content gives a nice variety to the game without requiring any money spent on licensing.

I agree with him about not liking fictional liveries though. How about a setting for it? Like "Show/Hide fictional liveries of cars". Then everyone is happy. Ooh and please, let us save our favourite livery per car!

BreadedVirus
07-06-2016, 22:18
More LMP 2 cars.
Ability to race LMP 1, LMP 2 and GT3 cars on single player.
DRS zones.
Ability to tune force feedback whilst on track.
Please don't leave one car hanging by itself in car classes.

hkraft300
08-06-2016, 09:09
I so agree with this one!!

Don't get me wrong, the guys who have made 3rd party apps for this have done an amazing job, and some of the apps are as good or better than MoTeC. Where the shortfall is with them is in the data that pCARS provides. There is no output of the actual working elements of the car such as suspension movements, etc. nor things like section time reports. The issue is NOT the available apps, but more the data being output by the vehicle's onboard telemetry tools. It seems to be somewhat limited in pCARS1, as all of the apps I have tried seem to missing the same elements.

With that said, while I would like to see an increase in available data, it would be truly amazing to have the available data be limited by the era of the car. By this I mean that modern race cars are obviously able to gather and provide far more than cars from the '60's or '70's would. Make the maximum amount of data possible per car available in the stream so that the 3rd party apps are able to use it.

Have you tried vrHive by MikeyTT?
There's a race engineer section that can load up races/laps with lots of squiggly lines and numbers :)

inthebagbud
08-06-2016, 09:33
I so agree with this one!!

Don't get me wrong, the guys who have made 3rd party apps for this have done an amazing job, and some of the apps are as good or better than MoTeC. Where the shortfall is with them is in the data that pCARS provides. There is no output of the actual working elements of the car such as suspension movements, etc. nor things like section time reports. The issue is NOT the available apps, but more the data being output by the vehicle's onboard telemetry tools. It seems to be somewhat limited in pCARS1, as all of the apps I have tried seem to missing the same elements.

With that said, while I would like to see an increase in available data, it would be truly amazing to have the available data be limited by the era of the car. By this I mean that modern race cars are obviously able to gather and provide far more than cars from the '60's or '70's would. Make the maximum amount of data possible per car available in the stream so that the 3rd party apps are able to use it.


Have you tried vrHive by MikeyTT?
There's a race engineer section that can load up races/laps with lots of squiggly lines and numbers :)

Also try http://forum.projectcarsgame.com/showthread.php?25963-Telemetry-Logging-and-Analysis-Application
(http://forum.projectcarsgame.com/showthread.php?25963-Telemetry-Logging-and-Analysis-Application)

squiggly lines and numbers galore:D

234235

inthebagbud
08-06-2016, 09:37
my wish is for enhancements to the timing screens

To see more than 1 laps worth of times
To see all sector times not just 1 & 2
Sector deltas should not be cumulative over the lap they should be per sector
In TT mode the sector plus or minus should be based on your actual best TT time and not the session time

F1_Racer68
08-06-2016, 12:56
@hkraft300 and @inthebagbud, yes I have tried them all. None of them include information regarding the Suspension Movement (at least I haven't found it). And yes, I am specifically talking about the squiggly lines that show how much my wheels are moving up and down over the course of a lap. These are critical when trying to tune your suspension. And you need to have them PER WHEEL.

On a related note, I would also like to see individual wheel speed over a lap (also plotted on a squiggly line). This is one of the best tools to help fine tune the LSD.

The on screen telemetry in game shows you the Ride Height movement with the teeny tiny slider arrow that you can't focus on while trying to run a decent lap, but it does not appear that this info is available in the UDP stream or Shared Memory for external apps to use.

Karlchen
08-06-2016, 13:27
- Saving mid-race in offline races
- editable AI driver names
- possibility to assign unlimited custom liveries
- animated pit-crews
- making car setups easier, better description, better saving opportunities
- custom championships
- free moving spectator camera

inthebagbud
08-06-2016, 18:44
@hkraft300 and @inthebagbud, yes I have tried them all. None of them include information regarding the Suspension Movement (at least I haven't found it). And yes, I am specifically talking about the squiggly lines that show how much my wheels are moving up and down over the course of a lap. These are critical when trying to tune your suspension. And you need to have them PER WHEEL.

On a related note, I would also like to see individual wheel speed over a lap (also plotted on a squiggly line). This is one of the best tools to help fine tune the LSD.

The on screen telemetry in game shows you the Ride Height movement with the teeny tiny slider arrow that you can't focus on while trying to run a decent lap, but it does not appear that this info is available in the UDP stream or Shared Memory for external apps to use.

F1_Racer you may be interested in this post from Vrhive http://forum.projectcarsgame.com/showthread.php?33881-PC-XB1-PS4-vrHive-Dashes-Telemetry-Live-Data-Arduino-Client-Server-more&p=1279033&viewfull=1#post1279033

and I quote

vrHive does store some useful values for you to look at while you're testing, although I don't expose them as graphs yet. If you export a session to XLS, you can see the extra data, specifically:
- Tyre Height Above Ground
- Suspension Travel
- Suspension Velocity
- Ride Height

F1_Racer68
08-06-2016, 18:47
F1_Racer you may be interested in this post from Vrhive http://forum.projectcarsgame.com/showthread.php?33881-PC-XB1-PS4-vrHive-Dashes-Telemetry-Live-Data-Arduino-Client-Server-more&p=1279033&viewfull=1#post1279033

and I quote

vrHive does store some useful values for you to look at while you're testing, although I don't expose them as graphs yet. If you export a session to XLS, you can see the extra data, specifically:
- Tyre Height Above Ground
- Suspension Travel
- Suspension Velocity
- Ride Height

AH HA!!! Thanks!

Andy Rink
08-06-2016, 23:55
Off the top of my head, in the past 5 years, there are maybe 7 or 8 games I would PROBABLY never have played or bought without a demo.

NFS Shift 1's demo is why I bought Shift 1 and 2 and pCars.

Batman: Arkham Asylum's demo, is why I own all 4 Batman games.

Even if it's one track or two tracks and maybe 3 cars, that could make all the difference to a lot of people. I'd love to be able to tell a friend, "Hey there's a really cool racing sim/game I think you should check out, here's a free demo, see what you think." I'd post it all over facebook.

On a side note... I really loved Ambush Canyon. My favorite fictional track in both of SMS' NFS racing games. I'd love to see something similar in pCars 2. :)

I tried one Grand Tourismo title and found it boring to be honest, and I probably played much less than a half an hour. Cockpit cam sucked.

-Andy Rink

Ian Bell
09-06-2016, 02:22
Off the top of my head, in the past 5 years, there are maybe 7 or 8 games I would PROBABLY never have played or bought without a demo.

NFS Shift 1's demo is why I bought Shift 1 and 2 and pCars.

Batman: Arkham Asylum's demo, is why I own all 4 Batman games.

Even if it's one track or two tracks and maybe 3 cars, that could make all the difference to a lot of people. I'd love to be able to tell a friend, "Hey there's a really cool racing sim/game I think you should check out, here's a free demo, see what you think." I'd post it all over facebook.

On a side note... I really loved Ambush Canyon. My favorite fictional track in both of SMS' NFS racing games. I'd love to see something similar in pCars 2. :)

I tried one Grand Tourismo title and found it boring to be honest, and I probably played much less than a half an hour. Cockpit cam sucked.

-Andy Rink

I'd personally love to get a demo out as we've got so many new features and tech to show off. BUT, all evidence for the last few years is that demos hurt sales. They can more than halve sales in some analyses. Therefore, the chances of our publishers going that route are very slim. We defer all sales and marketing to them.

So in short, demos cost time and money and reduce sales. There's not a lot going for them. For a recognised franchise (which we are now), teasing with videos does a much better job.

ryandtw
09-06-2016, 02:22
I want to see "new" RWD and Marek LMP1s (2017 regulations?)...and maybe an Ruf LMP1 as well.

Andy Rink
09-06-2016, 02:54
I'd personally love to get a demo out as we've got so many new features and tech to show off. BUT, all evidence for the last few years is that demos hurt sales. They can more than halve sales in some analyses. Therefore, the chances of our publishers going that route are very slim. We defer all sales and marketing to them.

So in short, demos cost time and money and reduce sales. There's not a lot going for them. For a recognised franchise (which we are now), teasing with videos does a much better job.

That's a shame about the sales. My own experience differs, but I'm just one guy, and it is anecdotal.

I appreciate you taking the time to respond. :)

I absolutely love that you guys have your own IP now.

BreadedVirus
09-06-2016, 03:18
Nobody is forcing you to use fictional liveries or cars, you can simply choose not to use them.
Personally I like some of the fictional liveries better than the "official" ones, and the fictional LMPs & open-wheels are among my favorite cars in the game. As much as I like real cars/tracks/liveries I think fictional content gives a nice variety to the game without requiring any money spent on licensing.

The Marek and RWD LMP cars are great. More so the Marek LMP2. More of these in PCARS 2 please.

Ryzza5
09-06-2016, 03:44
Steam has a decent refund window which could serve as the demo if they're on that platform (and if you're not concerned over download quotas)

Andy Rink
09-06-2016, 04:02
Steam has a decent refund window which could serve as the demo if they're on that platform (and if you're not concerned over download quotas)

Excellent point. If you don't like the game before two hours are up, you can get a refund. IIRC.

JohnSchoonsBeard
09-06-2016, 06:26
I'd personally love to get a demo out as we've got so many new features and tech to show off. BUT, all evidence for the last few years is that demos hurt sales. They can more than halve sales in some analyses. Therefore, the chances of our publishers going that route are very slim. We defer all sales and marketing to them.

So in short, demos cost time and money and reduce sales. There's not a lot going for them. For a recognised franchise (which we are now), teasing with videos does a much better job.

Good point. I think since the PS3 I've only bought one game of the many demos I've tried. It never presents the game in the best light. Fully (or almost fully) featured betas however, give a better sense of the overall game and I prefer the early access type approach.

Even in my younger days on Amiga or PC, trying a demo from a magazine was enough to scratch the itch to try the game out so my cash went on other games.

Schadows
09-06-2016, 08:08
I'd personally love to get a demo out as we've got so many new features and tech to show off. BUT, all evidence for the last few years is that demos hurt sales. They can more than halve sales in some analyses. Therefore, the chances of our publishers going that route are very slim. We defer all sales and marketing to them.

So in short, demos cost time and money and reduce sales. There's not a lot going for them. For a recognised franchise (which we are now), teasing with videos does a much better job.That's probably why there is almost no more demos called as such, but instead demos limited in time disguised as open beta.

BigDad
09-06-2016, 12:14
I'd personally love to get a demo out as we've got so many new features and tech to show off. BUT, all evidence for the last few years is that demos hurt sales. They can more than halve sales in some analyses. Therefore, the chances of our publishers going that route are very slim. We defer all sales and marketing to them.

So in short, demos cost time and money and reduce sales. There's not a lot going for them. For a recognised franchise (which we are now), teasing with videos does a much better job.
Sooo , how about a teaser video ? And not that one of you dirty dancing in that pink tutu . lol. That was you , right ?
LOL.

SlowBloke
09-06-2016, 13:54
pCARS 2 Teaser video would be ace - annoying as hell racing with guys that know but cant tell argh !

Schadows
09-06-2016, 14:38
Maybe for E3, but I still remember how people were pissed about pcars overdone teasing (wmd-made trailer and weekly gallery) too long before the game even had a release date.

Ixoye56
09-06-2016, 17:58
Custom championships.

Dorny
09-06-2016, 18:53
pCARS 2 Teaser video would be ace - annoying as hell racing with guys that know but cant tell argh !

I don't think you will see anything of Pcars 2 for a while at least a year, right now the project is still in the process of making engine upgrades and designing/making new tech demonstrations which will be tested to see if plausible then implemented into the game .

Also Pcars 1 had too much hyping with trailers and screenshots going on for nearly 2-3 years before it even released. Which kind of made sense at the time as Pcars 1 was still sourcing money from its crowd funding. But by the time Pcars 1 came out the public had already seen like 15+ trailers and 1000s of images and have known about the game for 3 years.

But this time its not so it should stay quiet until close to release or when there is something big or unique to show the world (and there are some amazing and "next generation" things they are working on). Its mad how the big boys like Forza and GT are moving away from dynamic time and weather and SMS are able to do it and push forward with it.

hkraft300
09-06-2016, 20:29
F1_Racer you may be interested in this post from Vrhive http://forum.projectcarsgame.com/showthread.php?33881-PC-XB1-PS4-vrHive-Dashes-Telemetry-Live-Data-Arduino-Client-Server-more&p=1279033&viewfull=1#post1279033

and I quote

vrHive does store some useful values for you to look at while you're testing, although I don't expose them as graphs yet. If you export a session to XLS, you can see the extra data, specifically:
- Tyre Height Above Ground
- Suspension Travel
- Suspension Velocity
- Ride Height


AH HA!!! Thanks!

Ooo you could plot some serious squiggly lines on a spreadsheet with those numbers :)

Nats
09-06-2016, 22:53
So difficult:

My main wish would be for Croft Circuit as its my nearest track.
My second wish would be for in-race saving for endurance races.
My third wish would be for better random weather in the career.

wolby2010
10-06-2016, 09:44
My wish is... well it sort of already exists through playing Quick Race Weekend by yourself but I would like for in Free Practice to be able to have pit stops so if you are on a long setup test you can just pop in and get more fuel instead of returning to pits and losing all your tire/brake temps.

It would also be nice if there was a button you could press to enter the garage straight from the pit lane instead of menu--return to pit box.

It would also be nice to adjust the setup/have pitstops in time trial mode seeing as you have locked fuel level which free practice does not have.

Also more P2P tracks I love California Highway and Monaco Coast. And if Ian gets IOM TT circuit that would be next-level amazing; a true milestone in the racing sim genre

Mascot
10-06-2016, 10:37
I'd personally love to get a demo out as we've got so many new features and tech to show off. BUT, all evidence for the last few years is that demos hurt sales. They can more than halve sales in some analyses. Therefore, the chances of our publishers going that route are very slim. We defer all sales and marketing to them.

So in short, demos cost time and money and reduce sales. There's not a lot going for them. For a recognised franchise (which we are now), teasing with videos does a much better job.

Yeah, about those...

Blunt RS
10-06-2016, 12:51
Am under the impression PC pushed the XB1 to the limits and a lot say console couldn't really handle it. I don't see how PC2 with all the claimed features is gonna work on the XB1. Seems to much trying to be crammed into one game.
Personally I like one game focused 100% on one disipline

AB_Attack
10-06-2016, 13:12
Bikes!

breyzipp
10-06-2016, 13:26
Am under the impression PC pushed the XB1 to the limits and a lot say console couldn't really handle it. I don't see how PC2 with all the claimed features is gonna work on the XB1. Seems to much trying to be crammed into one game.
Personally I like one game focused 100% on one disipline

You might wanna Google for Xbox Scorpio or PlayStation VR. While developers probably have to keep compatibility for both "next gen" versions of each console platform, they sure are allowed to increase graphics detail on the future versions. But even on the existing consoles, there might be future firmware updates that release new code optimalization possibilities for developers. Project CARS 2 is supposed to be released in 2017 at the earliest so there is plenty of time for the consoles to mature (or receive newer versions).

Next week no doubt will bring some interesting news (E3).

Blunt RS
10-06-2016, 14:04
You might wanna Google for Xbox Scorpio or PlayStation VR. While developers probably have to keep compatibility for both "next gen" versions of each console platform, they sure are allowed to increase graphics detail on the future versions. But even on the existing consoles, there might be future firmware updates that release new code optimalization possibilities for developers. Project CARS 2 is supposed to be released in 2017 at the earliest so there is plenty of time for the consoles to mature (or receive newer versions).

Next week no doubt will bring some interesting news (E3).

That to me sounds like a whole load of new issues 1 game multiple platforms with all different power. Youve only got to look at the XB1 how it manges PC1 compared to the PC.
Personally think ill stick with PC1 until such time i can afford a PC before buying PC2.
XB1 is only 5 mins old and their building a new one that to me shows how confident Microsoft are in the XB1.

breyzipp
10-06-2016, 16:09
That to me sounds like a whole load of new issues 1 game multiple platforms with all different power. Youve only got to look at the XB1 how it manges PC1 compared to the PC.
Personally think ill stick with PC1 until such time i can afford a PC before buying PC2.
XB1 is only 5 mins old and their building a new one that to me shows how confident Microsoft are in the XB1.

They've got to answer to Sony's new PS4 since the XBox One is already the weaker console of the current generation. I now have a 5 year old aging gaming PC, a PS3 (with G27) and XBox One (with TX wheel). For F1 2016 and Assetto Corsa I will just stick to the XBO, depending on wheter I will give GT Sport a try or not I will buy the new PS4K and a PS4 wheel from the Thrustmaster Eco series (so it's compatible with my current addons). For 2017 it all depends how the hardware evolves (and my personal life/relationships as well) but for Project Cars 2 I will keep all options open for now.

NemethR
10-06-2016, 16:27
Porsche

rauf0
10-06-2016, 16:59
triple screen

Blunt RS
10-06-2016, 17:01
They've got to answer to Sony's new PS4 since the XBox One is already the weaker console of the current generation. I now have a 5 year old aging gaming PC, a PS3 (with G27) and XBox One (with TX wheel). For F1 2016 and Assetto Corsa I will just stick to the XBO, depending on wheter I will give GT Sport a try or not I will buy the new PS4K and a PS4 wheel from the Thrustmaster Eco series (so it's compatible with my current addons). For 2017 it all depends how the hardware evolves (and my personal life/relationships as well) but for Project Cars 2 I will keep all options open for now.

Fair play to your Sir that's a lot of gaming machines :). Yea i understand they all gotta try and keep up with one another and the game devolpers gotta try and keep everyone happy. Which sadly i guess is not easy
In the past ive bought a console just for a certain game XB1 just for FM6 regretted ever since both console and game. Next machine with be a PC consoles to me are now just not worth it. Cant upgrade them their out of date in 5mins then you've just got a paper weight which no one wants.

F1_Racer68
10-06-2016, 17:23
Fair play to your Sir that's a lot of gaming machines :). Yea i understand they all gotta try and keep up with one another and the game devolpers gotta try and keep everyone happy. Which sadly i guess is not easy
In the past ive bought a console just for a certain game XB1 just for FM6 regretted ever since both console and game. Next machine with be a PC consoles to me are now just not worth it. Cant upgrade them their out of date in 5mins then you've just got a paper weight which no one wants.

Switched back to PC after PS3 ran it's course. Haven't looked back since.

Yes, there is always the argument that PCs need constant upgrading. Seems that argument is no longer valid since Consoles now only seem to last 1 - 2 years per generation anyways. Would rather spend $200 - $300 bucks on CPU/Video card upgrades every 2 - 3 years than spend $600 on a new console and new peripherals every 2 - 3 years at current pace. At least on the PC side you can still keep old peripherals and old games running (with a little know how). I'm back to playing games that I played before I switched to PS3 back in 2007 (GTR, GTL, GTR2, etc). They still run on today's hardware, and my trusty G27 still works just fine, thank you very much.

When it comes right down to it, PC is actually the more cost effective (and versatile) option in the long run. It's getting that first one that is expensive.

TheIronWolf
10-06-2016, 17:43
To me, pCars is missing just two things it could've had (I would seriously delete everything from my HDD if those were in, except R3E probably):

* Safety car
* Working real flag system with marshals etc

Setup management changes were mentioned by others already.

So that everything else gets deleted, Real Life series would be nice (ADAC/DTM/Blacpain etc) but, those are beyond control of devs my guess is, so I can live without that component (and keep R3E around).

breyzipp
10-06-2016, 17:47
Fair play to your Sir that's a lot of gaming machines :). Yea i understand they all gotta try and keep up with one another and the game devolpers gotta try and keep everyone happy. Which sadly i guess is not easy
In the past ive bought a console just for a certain game XB1 just for FM6 regretted ever since both console and game. Next machine with be a PC consoles to me are now just not worth it. Cant upgrade them their out of date in 5mins then you've just got a paper weight which no one wants.

Haha, same reason as you I am now playing on an XBox One it seems! I got the PS3 about 6 years ago mainly as a BluRay player for my home cinema. :) Of course started buying some games for it (I was a PC gamer for about 20 years already) and eventually stumbled upon GT5/GT6 and got the G27. Since PD didn't annouce anything yet for the PS4 and Turn 10's FM6 looked promising I made the jump to XBox One. Never having played any Forza game before I started with FH2 as my first racing game on the XBox One and I loved it! (at the time playing just with the controller). Bought this fancy new Obutto + TX setup with FM6 in mind and that kept me busy until recently. I also got Project CARS a few weeks before FM6 came out but it didn't stick to me, I guess the suspense building up for FM6 was just way too big. Fast foward to today I've had it with FM6's unrealistic feeling and the stubborness of Turn 10. You can't even set up proper races since the car divisions are one total joke and as long as the devs keep playing their game twice a week with a controller in chase cam view I don't even want to hear the words sim and Forza in the same sentense!!! Now that the game has even more cars (607 atm) than the garage can hold (600 limit) I'm fed up with them. Bought Dirt:Rally and I love it! But the rally stages end up repetitive quickly, I feel like I have to put it to rest for a while until new content comes out. So I wandered off towards Project CARS again, I kept buying all the DLCs over the months I played FM6 even though I didn't play it anymore, Now recently I started playing it again and I really start to enjoy the game a lot more now. It doesn't feel as polished overall as Forza does but it sure feels a lot more realistic. And I'm now in the process of getting the hang of the game (while playing the singleplayer calender mode). Really enjoying it a lot and suddenly my most anticipated racing game isn't F1 2016, Assetto Corsa or GT:Sport anymore, but in fact Project CARS 2. :) I will still buy F1 2016 and Assetto as well though as I'm too much of a racing enthousiast to just pass on interesting/promising titles. :)

Schadows
10-06-2016, 17:53
You might wanna Google for Xbox Scorpio or PlayStation VR. While developers probably have to keep compatibility for both "next gen" versions of each console platform, they sure are allowed to increase graphics detail on the future versions. But even on the existing consoles, there might be future firmware updates that release new code optimalization possibilities for developers. Project CARS 2 is supposed to be released in 2017 at the earliest so there is plenty of time for the consoles to mature (or receive newer versions).

Next week no doubt will bring some interesting news (E3).Sony already confirmed the existence of PS4 'Neo' without revealing too much yet, and there won't be anything else at E3 either on this side (maybe Microsoft since they will be at home ^^). The main purpose of this hardware seems to enable 4K media reading. Of course, 4K TV owner will probably expect a slight jump in resolution for the games with a 'Neo' profile, but considering the number of PS4/X1 already distributed on the market, devs would be crazy to use these upgraded consoles as the standard, with sub optimal experience on 'normal' PS4/X1.

Redna1L
12-06-2016, 14:18
V8 Supercars and Aussie tracks

Olijke Poffer
12-06-2016, 14:23
Ghost as seen on the xbox or pc version. But this a Sony thing and not a SMS thing. Nevertheless I really would love to see the option to load more ghosts than the top 30 only..

DiabloSandwich
12-06-2016, 22:56
I'd like to see the AI getting blue flags,and actually taking notice of them

BreadedVirus
12-06-2016, 23:15
I want to see "new" RWD and Marek LMP1s (2017 regulations?)...and maybe an Ruf LMP1 as well.

Not forgetting the LMP2 cars aswell.

breyzipp
13-06-2016, 09:16
I would like to see vintage road cars added as a new category. Cars like the Jaguar E-Type, the Mercedes 300SL, Ferrari Dino, classic Mini, etc.

Alan Dallas
13-06-2016, 09:32
Real penalties depending on the race format for the AI and Player. I.E. Drive Thru, Stop and Go, Additional time added at the end of a race...
Safety Car FCY

Both features User Optioned On/Off... You know, "How Real do you want it?" type features.

havocc
13-06-2016, 10:06
Probably it has been asked before, but for me is online driver swaps

magical-one
13-06-2016, 10:22
I'd like to see an option to allow warm tires coming out of pit lane for all cars during practice. When you're trying to work on setup it's frustrating having to drive a lap+ just to go back and move something one click and start over. I mean we start a race from a dead stop with fully warmed tires, it's not a stretch to allow the option of warm tires out of pit lane as well if players so choose.

mclarren
14-06-2016, 13:27
I would like a phone app for PCARS to view, set & share setups, interact with settings, friends stuff perhaps, have the phone/tablet as a second telemetry screen etc. Would be awesome.

Roger Prynne
14-06-2016, 13:52
I would like a phone app for PCARS to view, set & share setups, interact with settings, friends stuff perhaps, have the phone/tablet as a second telemetry screen etc. Would be awesome.

You already can in pCARS1..... http://forum.projectcarsgame.com/forumdisplay.php?136-Third-Party-Apps-amp-API-Discussion

Ahmed.ali
14-06-2016, 14:29
Jaguar f-type & Nissan GT3 ... and plz before the game release make ffb setting for every wheel & console ..

AFTD
14-06-2016, 15:02
I have load of ideas for the next project cars game but I will talk about the most important one in my opinion .

a story line

yes we need a story line where you get to play the game with emotional thing going on such as ( you start the game and make a progress then some one cause to an accident that will destroy you then you have to recover and take your revenge by winning .. or having problems with your sponsor .. losing you car and that such of things ) this will make the game more lively .. and you already done a great job with project cars 1 .. you can do better .

WHAT DO YOU THINK ?

Bealdor
14-06-2016, 15:17
Threads merged.

Konan
14-06-2016, 15:21
I have load of ideas for the next project cars game but I will talk about the most important one in my opinion .

a story line

yes we need a story line where you get to play the game with emotional thing going on such as ( you start the game and make a progress then some one cause to an accident that will destroy you then you have to recover and take your revenge by winning .. or having problems with your sponsor .. losing you car and that such of things ) this will make the game more lively .. and you already done a great job with project cars 1 .. you can do better .

WHAT DO YOU THINK ?

I think a story line would digress from the essence of the game which is pure racing...

Bealdor
14-06-2016, 15:24
I think a story line would digress from the essence of the game which is pure racing...

Agreed, this isn't NBA 2K so I hope the devs won't waste resources on a cheesy story line.

AFTD
14-06-2016, 16:18
I have load of ideas for the next project cars game but I will talk about the most important one in my opinion .

a story line

yes we need a story line where you get to play the game with emotional thing going on such as ( you start the game and make a progress then some one cause to an accident that will destroy you then you have to recover and take your revenge by winning .. or having problems with your sponsor .. losing you car and that such of things ) this will make the game more lively .. and you already done a great job with project cars 1 .. you can do better .

if are thinking this is a pure racing game there is no place for a story it will ruin the game .. Relax I suggest the story line to be along side every thing .. so you don't have to complete certain thing to unlock cars , upgrades and trackes.

the story will be there if you want to enjoy it or you can enjoy raceing without playing the story.

WHAT DO YOU THINK ?

AFTD
14-06-2016, 16:24
Agreed, this isn't NBA 2K so I hope the devs won't waste resources on a cheesy story line.

a story line will be available for those who want It along side the full game .. you don't have to play it to unlock thing in the game so its wont rune the game .. I think its great addition to the racing feeling

AFTD
14-06-2016, 16:28
I think a story line would digress from the essence of the game which is pure racing...

the way I see It its going to make the game more lively you will feel the racing more .. its not going to rune the game

Bealdor
14-06-2016, 16:30
Threads merged (again).
Please don't create multiple threads for the same topic especially if there's already one for it.

Konan
14-06-2016, 16:31
the way I see It its going to make the game more lively you will feel the racing more .. its not going to rune the game

I disagree...it will in fact slow the game down...waiting until the cutscenes are done before you can actually start racing for example...

pioneer1985
14-06-2016, 16:35
A demo would only hurt sales if you released it with bad bugs or poor performance issues otherwise you should get more sales from people who are on the fringe, if the demo core mechanics feel good then people will buy the full game.

havocc
14-06-2016, 16:38
Ppl don't care about storylines even in rpgs, adding that to a racing game would be a waste of time and resources

Konan
14-06-2016, 16:40
Ppl don't care about storylines even in rpgs, adding that to a racing game would be a waste of time and resources

...which can be used for more important stuff (if i may add :cool: )

AFTD
14-06-2016, 17:58
I disagree...it will in fact slow the game down...waiting until the cutscenes are done before you can actually start racing for example...

they don't have to marge the story with single player .. so you can start the game choose a car pick track and go .. you don't have to stick to the story to play

Konan
14-06-2016, 18:14
they don't have to marge the story with single player .. so you can start the game choose a car pick track and go .. you don't have to stick to the story to play

I get your point but in order to implement the story for those who want to play it there is a lot of time,people and money needed...
The core of the game is (and should stay) racing...
I'm sure there are people who want what you're suggesting but imho the majority doesn't...
You wanted to know what i/we think...well...there you have it...no offence...:cool:

Schadows
14-06-2016, 18:36
Also, I don't how you can implement any kind of drama if you are in control of the race, unless an AI become suddenly extra strong or extra kamikaze (and even then you can still avoid it), or make it happen in cutscenes meaning no control at all.
That would be strange, and would not fit (in my opinion) a racing game.

And as people already said, this time (hence money) could be used to develop something else, a better career for example, etc.


Ppl don't care about storylines even in rpgs, adding that to a racing game would be a waste of time and resourcesI wouldn't say that. you may not care about it in rpg, or any other games, but a lot of people do, even giving up on a game when the story isn't good enough (that doesn't mean a good story is the only way to enjoy a game).
Even when comparing COD and Battlefield sales, and comparing it to the people playing in MP, you know that the majority eventually stick to that big action hollywood scripted story mode.
For for racing game ... well, not really (just look at NFS The Run).

cxMilk
14-06-2016, 18:37
I've never understood racing games that make use of story lines. If you need a plot to push a career mode forward, I think you're missing the point of racing. Challenges such as Zero to Hero is about all the "story line" we need. It serves as a greater sense of accomplishment, but doesn't force you down some canned route in an attempt to "liven" the game. If racing needs livening through story lines, I think we're all in trouble.

More on topic: I'd like to see AI suffer the same fate as the player across the board, i.e. penalties, blue flags, and mechanicals. I'd also like to see a continuation of AI tire tweaks, for example the AI still seems to be a little too good racing in damp conditions on slicks, or skirting across the infield when they cut a corner.

On the subject of penalties, I'd like to see that system overhauled. I'd gladly serve a drive-thru, stop-n-go, whatever as opposed to the current system of a few warnings followed by a DQ, especially when half the warning don't exactly make sense. Dramatically missed my braking point at turn one of Sakitto, lose several positions while having to take the long way around on the apron and...cut track warning?

My number one wish, however, would be pit stacking and/or generally improved usage of pit stalls. I understand if I have to share a pit stall with a teammate but most of the time I'm sharing my stall with someone else entirely while my teammate has a stall at the other end of the pit lane. The other day during a practice session on Bathurst I was running directly behind my teammate on track when I decided to duck into the pits only to find they were occupied by someone else. What?

Mad Al
14-06-2016, 19:07
I just wish Ian would put these poor people out of their misery and come out and admit that, the main focus of Project CARS 2, is going to be racing the Reliant Regal, with a career path that lets you progress to the Robin, the newer Rialto and ultimately to the Bond Bug.. with the prize being the Trotters Independent trophy (with the matching Regal Van)

For those strange people out there that need to have the stability of four wheels, you will be blessed with driving the Rebel with a career spanning the Kitten, the Sabre, the Scimitar SS1 and ultimately the Scimitar GTE

And for a bit of off road mayhem.. the Ford RS200 (as made by Reliant, yes it's true..)

AFTD
14-06-2016, 19:27
I get your point but in order to implement the story for those who want to play it there is a lot of time,people and money needed...
The core of the game is (and should stay) racing...
I'm sure there are people who want what you're suggesting but imho the majority doesn't...
You wanted to know what i/we think...well...there you have it...no offence...:cool:

then lets hope they do what satisfy both of us :adoration:.

Konan
14-06-2016, 19:39
then lets hope they do what satisfy both of us :adoration:.

That's one of SMS's standpoints....giving as much people what they want...as long as it's feasible and doesn't get in the way of their final goal...
I think the basics for Pcars2 are already set (or rather should already be set) changes/additions are possible but not in an extreme way...
I wouldn't get my hopes up if i were you...

AFTD
14-06-2016, 19:43
That's one of SMS's standpoints....giving as much people what they want...as long as it's feasible and doesn't get in the way of their final goal...
I think the basics for Pcars2 are already set (or rather should already be set) changes/additions are possible but not in an extreme way...
I wouldn't get my hopes up if i were you...

Considering that this is going to be their scond game therefore they will build on the first one so they will spend less time making it what gives them the opportunity to give the players more..

Konan
14-06-2016, 19:50
Considering that this is going to be their scond game therefore they will build on the first one so they will spend less time making it what gives them the opportunity to give the players more..

It's an entirely new game with an improved engine....
Probably new brands of cars so they have to be built...
An off-road section which means new tracks and physics...
Some features that couldn't be implemented in Pcars1 will most probably be in the sequel so again more work...
The list goes on....and on...and on...
We're not even talking about this wish list yet...

AFTD
14-06-2016, 20:15
It's an entirely new game with an improved engine....
Probably new brands of cars so they have to be built...
An off-road section which means new tracks and physics...
Some features that couldn't be implemented in Pcars1 will most probably be in the sequel so again more work...
The list goes on....and on...and on...
We're not even talking about this wish list yet...

Well .. I gotta say you kinda persuaded me lol..

But I want you all to know that I am enjoying PC1 and excited for PC2 even if it came without a story. . I just thought that it's going to be a wonderful add to the game.

hkraft300
14-06-2016, 20:22
Real penalties depending on the race format for the AI and Player. I.E. Drive Thru, Stop and Go, Additional time added at the end of a race...
Safety Car FCY

Both features User Optioned On/Off... You know, "How Real do you want it?" type features.

Wish: get rid of the cut track slow down penalties and put in drive-through/stop-go/DQ instead.

Maybe as a "real penalties" option :)

Plus realistic longer career races (according to the series). A safety car would then throw a spanner in the race strategy.

F1_Racer68
15-06-2016, 00:31
Wish: get rid of the cut track slow down penalties and put in drive-through/stop-go/DQ instead.

Maybe as a "real penalties" option :)

Plus realistic longer career races (according to the series). A safety car would then throw a spanner in the race strategy.

This!! ^^ So much this! The ridiculous slow down for a cut track is why we eliminated the penalties from our league races. IF a driver makes a mistake braking into a a corner and runs wide as a result (causing him to LOSE time) he then also gets nailed with a stupid slow down penalty AND possibly ends up causing an accident behind him.

While we are on this topic.... please, please, PLEASE split the Penalties and Flags options apart so that we can have one or the other or both!!! I know I have requested this months ago already, so hopefully it will make it in. Having local caution flags and blue flags is ideal for league races, but not at the expense of having to have the stupid penalties turned on.

CLARIFICATION: I know I was a bit hard on the penalties in this post. I understand what SMS tried to do and why, and I understand the difficulties and challenges of implementing this kind of system. My comments are NOT directed at the idea or the developers or their work. It is the unforeseen negative side effect of the penalties due to their limitations that is frustrating, especially to someone who makes an honest mistake, suffers an undeserved penalty which results in a fellow competitor having his race ruined through no fault of his own. The current system has no way to distinguish between an intentional shortcut or an accidental slip or an avoidance maneuver.

hkraft300
15-06-2016, 01:45
Reckon SMS did what they could within the constraints of #1.
I feel it's something they'd be keen to put in #2, given the "real motorsport" ideology (fix that for me?) Of this game.

AbeWoz
15-06-2016, 01:56
Wish: get rid of the cut track slow down penalties and put in drive-through/stop-go/DQ instead.

Maybe as a "real penalties" option :)

Plus realistic longer career races (according to the series). A safety car would then throw a spanner in the race strategy.

it should be like real life, you get caught cutting the track, investigation (warning), 2nd time, warning, 3rd time, drive through, 4th time, stop and go, 5th time, stop plus 30, 6th time, stop plus 60, 7th time, DQ

Lukeymonster
15-06-2016, 02:58
Would like to see it be able to take advantage of these new consoles coming out next year. Hopefully timing works out.

Brent G
15-06-2016, 10:34
Please please keep the ability to adjust your seating position and the option to remove driver/wheel. Seeing some other hands turning that dont belong to you kinda detracts from the realism. Having said that could they be visible in replays so it doesn't look like the invisible man is doing some laps from the interior camera angles. Also 'dirtying' your next lap 3 corners before you start it is a tad annoying too. Cheers SMS. Oh more group 4, 5, 6 & some group B please.

McKiernan
15-06-2016, 11:21
This!! ^^ So much this!
While we are on this topic.... please, please, PLEASE split the Penalties and Flags options apart so that we can have one or the other or both!!! I know I have requested this months ago already, so hopefully it will make it in. Having local caution flags and blue flags is ideal for league races, but not at the expense of having to have the penalties turned on.


This ^^

Mr Schumacher
15-06-2016, 21:03
I'd personally love to get a demo out as we've got so many new features and tech to show off. BUT, all evidence for the last few years is that demos hurt sales. They can more than halve sales in some analyses. Therefore, the chances of our publishers going that route are very slim. We defer all sales and marketing to them.

So in short, demos cost time and money and reduce sales. There's not a lot going for them. For a recognised franchise (which we are now), teasing with videos does a much better job.

Agreed

unknwn
16-06-2016, 22:21
I wish for a non-broken netcode. Following would be simulation value improvements.

Olijke Poffer
17-06-2016, 11:52
I wish a releas of Q4 2016. :victorious:

justonce68
17-06-2016, 15:30
Sack that dude that keeps dropping the wheel nut!

Konan
17-06-2016, 16:16
Sack that dude that keeps dropping the wheel nut!

Good one!
But in saying that...it does contribute to the reality of the game...
The frustration is the same as it would be in real life...:cool:

Jorge_pzg
18-06-2016, 07:34
The number of cars and tracks in the game are good. But for me, I miss formula E cars (even if they are fictional),the Rebellion R-One (I love that WEC team ��)and a DTM extra car.Another thing I miss is street tracks and of course oval tracks. And the most important thing, custom championships.

vahagn_hayk
18-06-2016, 09:20
- either less classes but more cars in those few classes
- or if pcars keep classes add more cars to each class
...one car in a class makes no sense, unless there are meant to run spec class or ie Seat Cup Car or something like it.
- times races, multiclass races, lapped races and etc.

NeonFlux
18-06-2016, 10:07
For multiplayer I'd like to see a grid penalty for those who pull out of the pit lane in front of a car on it's flying lap.... maybe a five place grid penalty for jumping the red light at the end of the pit lane.

This one isn't really a priority and in the grand scheme of things is unimportant but I'd quite like the ability to be able to customise the appearance of the car. Not to the same extent as Forza (on Forza 4 I ended up painting more than I did racing) but maybe a personalised number plate or something.

m355y
18-06-2016, 13:51
Spread itself less thin, realise things properly rather than trying to be too many things for too many people. Keep aiming high, but maybe realise that it's quality rather than quantity that counts. I think PCars stands up as a great basis, a good foundation to get it right second time round, because if I'm being honest I don't think the original PCars is that good.

breyzipp
18-06-2016, 23:39
After watching the 24h of Le Mans for the first 10 hours I have to admit that Toyota TS050 looks soooooooo sexy! One of the best LMP liveries I've seen IMO! So.... please add it to Project CARS 2. :)

edit - if things stay like they are now, the #6 will win the race, first win for Toyota ever so this will be epic for them. :)

Bealdor
18-06-2016, 23:41
After watching the 24h of Le Mans for the first 10 hours I have to admit that Toyota TS050 looks soooooooo sexy! One of the best LMP liveries I've seen IMO! So.... please add it to Project CARS 2. :)

edit - if things stay like they are now, the #6 will win the race, first win for Toyota ever so this will be epic for them. :)

I may be the only one on this planet but I'd rather have the 2016 Audi R18 instead.

AbeWoz
19-06-2016, 03:50
I may be the only one on this planet but I'd rather have the 2016 Audi R18 instead.

how about we compromise on all 3 Hybrid cars ;)

Edit: i would like the R18 with the not le mans front nose...or have the option for the high DF and low DF kits.

vahagn_hayk
19-06-2016, 04:17
annoying fanboys disappear/go away for ever!

Riccardo De Rosa
19-06-2016, 12:01
electric cars


https://www.youtube.com/watch?v=WBdo2VXyI3Q

Konan
19-06-2016, 12:03
electric cars


https://www.youtube.com/watch?v=WBdo2VXyI3Q

Seems to me you really like electric cars?
Me i like the smell of gasoline and the roar of an engine...:cool:

Riccardo De Rosa
19-06-2016, 13:58
Seems to me you really like electric cars?
Me i like the smell of gasoline and the roar of an engine...:cool:

i like speed ;) and electric cars They have all the horses immediately ready!


https://www.youtube.com/watch?v=lxKdUIEECN8

Konan
19-06-2016, 14:00
i like speed ;)


...who doesn't?...:cool:

Riccardo De Rosa
19-06-2016, 14:31
...who doesn't?...:cool:
look ;)

https://www.youtube.com/watch?v=6eGhjhx8O9M

Konan
19-06-2016, 14:52
look ;)

https://www.youtube.com/watch?v=6eGhjhx8O9M

Nice! :cool:

Markus Ott
19-06-2016, 17:32
I wish SMS concentrates more on pushing the multiplayer and sim racing aspect forward.
Multiplayer: With that I don't mean that ESL stuff, I mean real sim racing with leagues, long races, full grids, driver swaps and a penalty system for crashers.
Sim Racing Aspect: make the cars a tiny bit less forgiving and deliver better FFB right out of the box.

hkraft300
20-06-2016, 04:02
I'd be against an automated crash detection system. For example: current system will DQ you if you're facing backwards and hit another car. Even if it's because you spun it/got spun and someone ran into you.

I'd prefer a race Marshall mode where a real person can watch and judge race incidents.

vahagn_hayk
20-06-2016, 04:47
full and complete class of cars! one, only one full class with all vehicles to that specific class.

m355y
20-06-2016, 07:04
If I was only allowed one wish, it would be DTM. All three cars, with proper liveries.

Coanda
20-06-2016, 07:24
take all the good points from pCars, rF2, AC & iRacing and combine them into one mega racing tittle. one can dream i guess..

jagman789
20-06-2016, 12:36
Project cars has cart racing .Many race drivers also make their start in Formula VEE .The historic cars are also quite well represented .Perhaps the future inclusion of sorts sedan and formula 5000 .Sport sedan ,Chev Monza ,Corvair .Yes the Corvair had a 5 littre chevy engine .Historic Porsche cars .

JohnSchoonsBeard
21-06-2016, 13:33
I would like a phone app for PCARS to view, set & share setups, interact with settings, friends stuff perhaps, have the phone/tablet as a second telemetry screen etc. Would be awesome.

Being able to share set ups with either friends or anyone would be a huge boon if the official app allowed tunes to be saved in the game. A lot of our club's members have asked for this.

NeonFlux
21-06-2016, 19:49
it should be like real life, you get caught cutting the track, investigation (warning), 2nd time, warning, 3rd time, drive through, 4th time, stop and go, 5th time, stop plus 30, 6th time, stop plus 60, 7th time, DQ

Unfortunately I'm not sure that warnings for the 1st and 2nd track cuts would work in multi-player. There would always be people who would take advantage of it and go on to win plenty of races because of it. The current system is quite frustrating though. Last night I got a penalty for avoiding two cars in front of me that were on a penalty.

I think a drive through penalty is a bit too harsh especially for a situation as described above. I'm not sure what the answer is though... maybe add the time on at the end of the race.

F1_Racer68
21-06-2016, 20:30
Unfortunately I'm not sure that warnings for the 1st and 2nd track cuts would work in multi-player. There would always be people who would take advantage of it and go on to win plenty of races because of it. The current system is quite frustrating though. Last night I got a penalty for avoiding two cars in front of me that were on a penalty.

I think a drive through penalty is a bit too harsh especially for a situation as described above. I'm not sure what the answer is though... maybe add the time on at the end of the race.

As much as I hate to say it (because it does "break immersion) I think this is one area where Gran Turismo did it right. Give the same penalty as the game currently does, but ghost the penalized car so that if it does get slowed down due to a penalty, there is no risk of it collecting someone that is close behind it. Since the penalty itself is already "breaking immersion" by being unrealistic, this extra "safety" feature wouldn't be a big deal for me.

As a secondary feature, split the penalty system from the flags system as I mentioned earlier so that the room host can set one or the other or both if desired. Public lobbies are more likely need the penalties to help control the cheaters that would cut tracks. League races generally don't as they have some other penalty system to govern themselves.

Unfortunately, none of these options will address the frustration over a penalty being applied to someone who had to cut the track to avoid an incident. There's just no way with current technology to be able to distinguish that from an intentional cut track.

NeonFlux
21-06-2016, 20:40
As much as I hate to say it (because it does "break immersion) I think this is one area where Gran Turismo did it right. Give the same penalty as the game currently does, but ghost the penalized car so that if it does get slowed down due to a penalty, there is no risk of it collecting someone that is close behind it. Since the penalty itself is already "breaking immersion" by being unrealistic, this extra "safety" feature wouldn't be a big deal for me.

As a secondary feature, split the penalty system from the flags system as I mentioned earlier so that the room host can set one or the other or both if desired. Public lobbies are more likely need the penalties to help control the cheaters that would cut tracks. League races generally don't as they have some other penalty system to govern themselves.

Unfortunately, none of these options will address the frustration over a penalty being applied to someone who had to cut the track to avoid an incident. There's just no way with current technology to be able to distinguish that from an intentional cut track.

Grid Autosport also had a ghosting system which worked well. I did have it I mind but it felt almost blasphemous to suggest it for Pcars. If the "purists" didn't have an issue with it then it's possibly the best solution.

Yes, I suspect we are still quite a way from technology that can distinguish between intentional/non-intentional track cuts. I don't have a problem with that as I'd much rather have some form of penalty system than a free for all.

F1_Racer68
21-06-2016, 21:09
Grid Autosport also had a ghosting system which worked well. I did have it I mind but it felt almost blasphemous to suggest it for Pcars. If the "purists" didn't have an issue with it then it's possibly the best solution.

Yes, I suspect we are still quite a way from technology that can distinguish between intentional/non-intentional track cuts. I don't have a problem with that as I'd much rather have some form of penalty system than a free for all.

That's why I pointed out that the penalty itself already breaks the realism and immersion.

I do consider myself one of the "purists" in the sense that I am looking for the most realistic experience I can find. At the same time though, I am enough of a realist to understand that as soon as online is involved, there has to be some give and take to protect against those who want to win at any cost. There will always need to be some level of compromise in what is and is not possible in any game. The key is finding those compromises that have the least negative impact on the enjoyment of the game.

DerrellBiffle
22-06-2016, 02:18
F1 has a good point it is frustrating to avoid a wreck/a penalized car a then have yourself be penalized. Not sure how to implement this into a sim however it would make for a better experience.

Redna1L
22-06-2016, 04:01
I'd love to see Australian Supercars and tracks. Even if it was a DLC pack. I'd happily pay the extra.
We have one of the best closest racing series on the planet and it would be good to see it receive the love it deserves.

RacingAtHome
22-06-2016, 08:36
I wish for unlimited wishes.

Every single form of motorsport ever.
Every car from those motorsports.
Every circuit from past and present.
The ability to create our own circuit anywhere in the world. E.g. RX in Antartica
Realistic damage for every car.
Realistic pitstops.
Realistic weather.
Ability to sync weather with real life. (All consoles.)
Safety Car and Red Flag.
Ability to create a team.
Livery editing for all consoles.
Real AI for each motorsport.
The number you choose is actually the number you drive with.

dpeagle
22-06-2016, 15:38
i want bugs to spatter on my visor / windshield.

amazed
22-06-2016, 15:47
i want bugs to spatter on my visor / windshield.

I'd prefer a game without bugs.....:D

AbeWoz
22-06-2016, 15:48
I wish for unlimited wishes.

Every single form of motorsport ever.
Every car from those motorsports.
Every circuit from past and present.
The ability to create our own circuit anywhere in the world. E.g. RX in Antartica
Realistic damage for every car.
Realistic pitstops.
Realistic weather.
Ability to sync weather with real life. (All consoles.)
Safety Car and Red Flag.
Ability to create a team.
Livery editing for all consoles.
Real AI for each motorsport.
The number you choose is actually the number you drive with.

umm, you really want reg flags? you really want to be mid race and then just have to stop and sit there for X amount of time. I realize that you want it at realistic as possible...but for a video game, that is just ridiculous IMO.
I'm all for safety cars tho.
Also, the car manufacturers tend to be the ones that limit the amount of damage possible in games as they don't want to see their cars destroyed, even if it is virtually. They obviously see the need for some type of damage model to add to the realize, but they set limits.
What do you mean real AI? Isn't that an oxymoron since AI is artificial by definition? Do you mean realistic AI? I think pCARS has pretty good AI for the most part. AI is meant to simulate human behavior, and seeing the human players driving styles in online lobbies, I think the AI does a fine job of emulating those. The AI could be better, but it is not terrible.
The creating circuit would be cool in theory, but how would you program the AI to drive on it? How would you add scenery and grandstands, etc. It's just not plausible once you actually dive into the details.

TexasTyme214
23-06-2016, 03:46
I recall discussing AI having different setups for one track to the next in the past, but I'd also like to see AI use different strategies on track in endurance races. Some being more aggressive with multiple pit stops and others being conservative with less stops.

Retember
24-06-2016, 18:33
All in all I think PCars is a wonderful game. I concur with most of the people in regard to the impossibility of the game having all the circuits and all the cars. I should ask then for the Jaguar E-Type and with the one from every other user the requests will be endless. But instead, it would be just great if:

1. You could race in combined classes like WEC, Le Mans and IMSA. Can you imagine having three or four winners per race? Of course the iconic circuits for these classes should added and some real liveries too.

2. I know it is hard to keep up to date with technology. The big car makers like Audi, Porsche and Toyota are refreshing the LMP1s almost in a yearly basis. But for the launch it will be great to have the latest Le Mans top class challengers in all the categories.

3. And by the way... Where are the Ferraris? If Slightlymad is not seriously considering (as they must) issuing a Ferrari car pack for the current version, please, make sure that you give us at least the 458 and the 488 in the next version.

Is that too much to ask?

C3PO
24-06-2016, 19:16
A while since I played - but the key is not more content but functionality. Driver swaps / proper support for broadcasting (actually it is already pretty good / physics advances / adoption by professional teams as a training aid.

F1_Racer68
25-06-2016, 18:07
OK, I have one more wish to add to the list for Project CARS 2. This one is specifically for the tuning geeks like myself.......

While I know that there are "other" ways to tune them, the easiest and most accurate way to tune a transmission properly is to tune it based on the power curve of the engine. That allows you to properly understand where the car is making it's peak torque and horsepower and also how it makes that power. It also shows how quickly the power drops again after you reach peak. Most of you have probably seen images such as this one"

234644

I would like to see these power curve graphs included in the Car Information section in My Garage in the future for all cars. Yes, I know it is a lot of work to add, but I am 99.99999999% certain the team already has these graphs (or at least the numbers) from the specs used to build the cars in the first place.

I personally feel it is absolutely critical to at least include the info for the fictional cars such as the Marek and RWD cars. I also understand that for some cars it may not be possible due to licensing restrictions, but where possible, please consider including it, or providing a stand alone reference for those of us who go a bit overboard with our tuning :) (I can already see Jussi building a separate Transmission Tuning Calculator...... LOL).

Experimentalist
26-06-2016, 09:02
Realistic pit stops with pit crew changing your tires and/or fixing the car.

More realistic physics and handling modeling.

Stewy32
26-06-2016, 09:15
Hi guys.I was wondering which cars you want in Project CARS 2.
I want their to be:
GTE as it's own class
Mclaren 650S
Ginetta LMP3
Ford GT (2016)
BMW M6
Historic Mclaren F1
ORECA 05
Audi A5 DTM
Mazda
Lamborgini
More Le Mans cars

Sloskimo
26-06-2016, 09:16
Realistic pit stops with pit crew changing your tires and/or fixing the car.

More realistic physics and handling modeling.

i want the pit crew to be care bears.

Bealdor
26-06-2016, 09:36
Threads merged.

Jeeves19831
26-06-2016, 11:56
Hi all.

As a massive motorsports fan, I love Project Cars, however I am a detail fanatic.

My suggestions are as follows:

Proper Le Mans grid - GT3 cars and GTE cars are different (looks are deceiving) and allowing to switch between the two would be brilliant. Added to this being able to run a full grid of 50 cars would be great.

Full pit stop crews

GT / LMP1/2 cars when pitting should actually raise up on their air jacks when tyres are fitted.

Create a race to watch with TV style overlays (pitstop times, positions/class positions/manufacturers)

Blancpain licence with all cars included (best GT series around)

All tracks that are in the official championships (Paul Ricard)

Better and more detailed engineer commentary during races. Also include options to physically speak into mic to alter pit strategy rather than a menu when in the pit lane.

Full course yellow, safety cars (with option to have more than one at the same time like at Le man, spa 24hrs)

Full DTM car lists and tracks and liveries.

Aston Martin Vulcan!!!! Just to mess around in lol

Final request is frame jumping in multilayer removed. When people enter or exit the lobby when a session is being run. Amount of times I have approached a braking zone and the screen jumps and I miss the zone completely ending up in the gravel. Really frustrating.

Well that's my must haves. Hope they listen

Silraed
26-06-2016, 12:13
More realistic physics and handling modeling.

I always find these comments interesting. When you say more realistic, do you mean more punishing/harder and more in line with some of the older more established sims like iRacing?

colinL
26-06-2016, 12:26
Hello everyone,

I felt like I need to post this, been playing pCars since PC release and actually very impressed..
But there's some stuff that could be done better/added and I'll just list some of the stuff I'd really like to see. (Devs probably won't see it anyway but here we go)

1. Multiclass racing

It already existed in pCars 1.. Kind of... But with the rising popularity of the FIA WEC I think this is really a nearly necessary feature. Just being able to select the classes in the menu; like classes to race: LMP1,LMP2,GT3.
And I think it has been requested too many times, and maybe it was already stated that it'll be included in pCars 2

2. a new class: GTE or GTLM

Again, with the rising popularity of the FIA WEC or IMSA I think it'd be nice to see the GTE or GTLM class in pCars 2. Cars like the Corvette C7r or the Aston Martin Vantage V8 GTE would perfectly fit in this class. I don't know how it looks with licensing, but Assetto Corsa saved themselves the Porsche license, maybe pCars will follow? Then we could see the 911 RSR. Same for Ferrari. The new Ford GT LM would be very nice too. But the cars are probably decided now anyway...

3. Flashing headlights

I don't feel like I need to explain it much, but with the feature of multiclass racing this could come in handy, especially in multiplayer races.. Would like to see this added for every racecar that has this function in real life.

4. random failures

I've never really experienced anything like this.. But what if your mechanic did not tighten the nut for the wheel enough? What if the turbo of your shiny R18 suddenly blows? Many possibilites here, but there should be an option to disable it both in singleplayer and multiplayer (host)

5. fixing timed races in multiplayer

A bug that I've experienced and I'll hope to not see it in pCars 2. When doing timed races, for example a 2 hour multiplayer race, the results of the qualifying simply don't count.

6. Driver change in multiplayer

Well, the title says it all, would be very helpful if you'd like to do some endurance races against friends. The AI driver could be based around your laptimes, so that he'll drive about the same laps as you did.


I think this has covered everything I (and maybe many more) would like to see, I might edit this post in the future, when I think of new stuff..

Have a nice day :)

Konan
26-06-2016, 12:36
Threads merged...again
Please do not open threads with content already being discussed elsewhere...

hkraft300
26-06-2016, 16:27
I always find these comments interesting. When you say more realistic, do you mean more punishing/harder and more in line with some of the older more established sims like iRacing?

I vote for tyres behaviour more in line with reality. Not because another racing title has done it, but because SMS have done their own testing and implemented their findings *cough*patch 6 tyres*cough*
Here's to many more joyrides in epic race cars in the name of science, data collection and pcars2 physics for SMS !

Blunt RS
26-06-2016, 16:44
One off my biggest regrets was downloading patch 7. But had to for DLC's Patch 6 was spot on

Dynomight Motorsports
26-06-2016, 18:25
-Allow Racing line to be turned off for Multiplayer
-Forced Pit-Speed in Caution Sections like Le Mans 2016.
-Deploy-able Safety Car as an Option for Multiplayer/ Offline Career mode. (Increases strategy options)
-More options for League play including ability for host to institute Tire Compounds, BOP (Restrictors) for other cars in identical classes.

tico21
26-06-2016, 20:25
The #66 Jim Hall Chaparral!

Chap904
26-06-2016, 23:18
Daytona track (oval & rod course)
More diverse car selection (dont need 2 GT86)
Less aggressive AI (tired of the AI bumping & bagging in open wheels)

MrFlibble81
27-06-2016, 13:16
I'd like more diverse cars and perhaps some Lamborghinis.

I would also love to be able to do the Goodwood Hill Climb.

Oval tracks would also be cool.

rosko
27-06-2016, 13:30
I vote for tyres behaviour more in line with reality. Not because another racing title has done it, but because SMS have done their own testing and implemented their findings *cough*patch 6 tyres*cough*
Here's to many more joyrides in epic race cars in the name of science, data collection and pcars2 physics for SMS !

+1 for more realistic tyres.

Silraed
27-06-2016, 15:03
I vote for tyres behaviour more in line with reality. Not because another racing title has done it, but because SMS have done their own testing and implemented their findings *cough*patch 6 tyres*cough*
Here's to many more joyrides in epic race cars in the name of science, data collection and pcars2 physics for SMS !

Here here. I do miss patch 6, we were together for such a short period but you left me with so many fond memories.

I would still like to hear Experimentalist's thoughts though.

havocc
27-06-2016, 15:05
I vote for tyres behaviour more in line with reality. Not because another racing title has done it, but because SMS have done their own testing and implemented their findings *cough*patch 6 tyres*cough*
Here's to many more joyrides in epic race cars in the name of science, data collection and pcars2 physics for SMS !

And how will you deal with "my tyres are red" crybabies?

SenorPez
27-06-2016, 15:06
That they reopen WMD signups, since I missed the previous windows. :(

hkraft300
27-06-2016, 18:52
And how will you deal with "my tyres are red" crybabies?

I wish for no such outrage in pcars2 when Casey & co drop mad tyre models ;)

mapguy
27-06-2016, 21:14
Jaguar D-Type
Mosport
Any 50's front engine F1 car
Mosport
Any Group C car
Mosport
Mini Cooper (both old and new)
Mosport
BTCC cars

F1_Racer68
28-06-2016, 00:43
Jaguar D-Type
Mosport
Any 50's front engine F1 car
Mosport
Any Group C car
Mosport
Mini Cooper (both old and new)
Mosport
BTCC cars

Hmmmm.... me thinks that like me, you want to have Mosport added? Am I right in thinking that? LOL

Spitfire_88
28-06-2016, 01:21
I want Adelaide, Assen, Macau, Daytona Rc, V8 supercars, DTM, all GT3 cars, Peugeot 908 LM, Porsche 919, hopes...

Konan
28-06-2016, 04:23
This wishlist provides enough material for at least two more titles....the future of Pcars is guaranteed...lol

Haiden
28-06-2016, 13:19
I think it would be nice if you could set whether or not to use tire blankets on all cars, at least in Free Practice. When you're just practicing the track and tuning, it sucks to have to run a couple warm up laps after every single change you make in the pitbox. Those laps add up, just a waste of time.

justonce68
28-06-2016, 14:52
The ability to save wet and dry set-ups per car per track.

FS7
28-06-2016, 14:56
Mod support on PC and consoles.

F1_Racer68
28-06-2016, 19:21
One last wish from me......

I wish that SMS would include all of my wishes as #1 priorities for Project CARS 2. So to summarize them for Ian and the team:



Full Telemetry Data output
Full technical details for each car such as power curves, etc
Canadian Tire Motorsports Park (Mosport)
Patch 6.0 Tire Model
April 18th, 2017 release date (Happy Birthday to me :D )
All the things Ian and some WMD members have already hinted at such as LiveTrack


Shouldn't be an issue right Ian? I am sure you guys can handle all that? :D :D :D :D

MrFlibble81
28-06-2016, 20:06
One last wish from me......

I wish that SMS would include all of my wishes as #1 priorities for Project CARS 2. So to summarize them for Ian and the team:



Full Telemetry Data output
Full technical details for each car such as power curves, etc
Canadian Tire Motorsports Park (Mosport)
Patch 6.0 Tire Model
April 18th, 2017 release date (Happy Birthday to me :D )
All the things Ian and some WMD members have already hinted at such as LiveTrack


Shouldn't be an issue right Ian? I am sure you guys can handle all that? :D :D :D :D

I like your list immensely. But I would add Oval tracks in to that and also, a March 25th release date would be much better....

cxMilk
29-06-2016, 22:22
An option to fire the butter fingers who keeps dropping wheel nuts and compromising my races.

Konan
29-06-2016, 22:47
An option to fire the butter fingers who keeps dropping wheel nuts and compromising my races.

All part of the immersion my friend...lol

Dynomight Motorsports
30-06-2016, 10:18
All part of the immersion my friend...lol
happens far too often to be realistic... How bout catching the car on fire a few times..

Bealdor
30-06-2016, 10:29
happens far too often to be realistic... How bout catching the car on fire a few times..

Never had this happen in >300 hours game time. Some people just seem to have more bad luck than others...

Roger Prynne
30-06-2016, 10:33
Strangly never happened to me either, (1700 hrs of game play) go figure.

Konan
30-06-2016, 10:37
Had it happen a couple of times...more in the early days though...i thought they tweaked it down since then?

F1_Racer68
30-06-2016, 14:39
At least one driver has it happen in every league race we have had (16 and counting). Since ou races are only every second week, that means a 32 week season, so we raced under most of the various patch releases. It never seemed to make a difference. In most races we will see 2 or 3 drivers have the "Dropped wheel nut" issue.

Even more frustrating than the wheel nut issue was our race at Nurburgring GP last season where the same driver got caught 3 times with an "Occupied pit stall" resulting in him having to do 3 drive throughs.

As for the wheel nut, or the gearbox issues in the pit, I personally like that they are there, because it does throw that extra layer of realism and immersion into it. These things happen on real race cars too.....

EDIT: In fact, I would like to see more mechanical failure issues such as blown engines, broken suspension, brake failures, blown tires, etc. Anything that can happen in the real world should be reproduced in the virtual world.

Konan
30-06-2016, 14:44
Yeah...the "occupied pit thingy"is really annoying...you lose a lot more time with that then with the "wheel nut thingy"...:rolleyes:

F1_Racer68
30-06-2016, 14:52
Yeah...the "occupied pit thingy"is really annoying...you lose a lot more time with that then with the "wheel nut thingy"...:rolleyes:

The driver that experienced this issue had a car that should have been fighting for a podium at the very least. As a result of this issue happening to him 3 times in the same race, he finished at least 2 laps down to the leaders. He was the only driver to experience the issues and he got hit with it 3 times.... so much for "Random".....LOL

I can tell you he was very frustrated with it and almost gave up on pCARS because of it. Eventually, cooler heads prevailed and thankfully he came back to race with us again at the next event. Now we can all have a good laugh over it, but at the time, it was far from funny.

Konan
30-06-2016, 14:54
Very understandable...

havocc
30-06-2016, 15:04
Coming soon...
234759

SenorPez
30-06-2016, 15:27
While I'm not sure if I'll have the time and money to play PCARS 2 (life is complicated, I still have a lot of miles available in PCARS, and I have a history of not buying even-numbered sims, oddly enough), I'd like to see the UDP data feed retained and expanded. There's a lot of good things there, but a lot of room for improvement. That might even be a selling point for me. ;)

JohnSchoonsBeard
30-06-2016, 15:37
While I'm not sure if I'll have the time and money to play PCARS 2 (life is complicated, I still have a lot of miles available in PCARS, and I have a history of not buying even-numbered sims, oddly enough), I'd like to see the UDP data feed retained and expanded. There's a lot of good things there, but a lot of room for improvement. That might even be a selling point for me. ;)

Yes plenty of requests for more data in the UDP. Stuff like current tyres would be useful. I think Tim Mann did most o the development for the UDP off his own back for which is console players still owe him a drink. Hopefully it will get allocated some further official development time in Project Cars 2. If really is fantastic being able to use the likes of PCars Dash and Crew Chief.

FS7
30-06-2016, 16:54
An option to fire the butter fingers who keeps dropping wheel nuts and compromising my races.
Good luck figuring out which one of the invisible pitcrew members dropped the wheel nut.

Konan
30-06-2016, 16:59
Good luck figuring out which one of the invisible pitcrew members dropped the wheel nut.

Easy...the other ones are still holding it...lol

cxMilk
30-06-2016, 19:13
As for the wheel nut, or the gearbox issues in the pit, I personally like that they are there, because it does throw that extra layer of realism and immersion into it. These things happen on real race cars too.....

EDIT: In fact, I would like to see more mechanical failure issues such as blown engines, broken suspension, brake failures, blown tires, etc. Anything that can happen in the real world should be reproduced in the virtual world.
Don't get me wrong, I agree with F1_Racer68 and applaud the fact that SMS threw this into the mix to help the immersive aspect of the game. Based on a few responses, it seems it really is the luck of the draw with RNG and sadly I appear to have been stricken with the worst of luck when it comes to wheel nut issues.

I remember before the patch that scaled this issue down, I use to suffer wheel nut issues pretty heavily. After the patch, it was noticeably less, but I still seem to fall victim more often than I would expect.

Much like the minimal AI attrition rate in 24 hour races, I think this is an element of randomness that still needs to be tweaked. But then, RNG is just that, random, and some people are fortunate and some aren't.

Also agree with F1_Racer68 in that I'd love to see additional failures, but I'd love to see them carried over to the AI as well. Currently run with mechanicals turned off simply because the AI isn't subject to them. I'd love to take advantage of that feature, but I've no desire to give the AI an unfair edge.