Project CARS Esports
30-06-2016, 09:07
Round 5 of the NVIDIA Challenger Series opens on Friday.
Enter via the Community Events screen in-game, on all platforms. You will be driving the Aston Martin V8 Vantage GT3 at Watkins Glen GP.
The main points from the Driver Briefings are now included in the official regulations as well.
Only teams which registered during preseason will be eligible to score team championship points.
All drivers are eligible for driver championship points.
In the 2016 season, there are separate Divisions for PC and Console players. The PS4 and Xbox One physics/handling code is the same. There are some minor differences between the two consoles and PC, which is why we have separate Divisions for PC and Console.
CONTACTING SMS STAFF
Beginning today, please send any messages to the Project CARS Esports forum account (http://forum.projectcarsgame.com/member.php?137229-Project-CARS-Esports) and NOT to the personal forum accounts of JoeB or AndyT.
We have created this new forum account to make it easier for us to collect and track all of your messages in one place.
EVENT REGULATIONS
Please read the FULL regulations on our Esports website (http://www.projectcarsesports.com/2016-nvidia-challenger-series.html). It is your responsibility as a competitor to read these. If you breach the rules either deliberately, or accidentally, ignorance is not an excuse.
TRACK LIMITS
It is critical that you obey the rules on track limits, which can be found in the official regulations.
Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not. A driver will be judged to have left the track if fewer than two wheels remain in contact with the track. These images from a previous Round may help you to understand what is valid, and what is not.
It is possible that you can cut the track or run wide without the game penalising you, and therefore your time & ghost will still appear on the leaderboard. SMS staff will review all of the ghost laps in the top 30 positions on all platforms to check whether drivers have stayed on track for their entire lap.
If we can see from your ghost that you cut the track or ran wide at any point, then we will not include your time in the official results.
You must obey the track limits rules around the entire circuit, but please pay particular care on all wide kerbs, on any tarmac/concrete/painted run-off areas and in any areas of sand, gravel or grass.
At Watkins Glen, you should be particularly careful with track limits in the following places:
- Turn 1: On the exit kerb
- Inner Loop: All kerbs at the Chicane on the Back Straight
- Turn 5: On the exit kerb
- Turn 6: On the exit kerb
- Turn 9: On the exit kerb
- Turn 10: On the exit kerb
- Turn 11: On the exit kerb
If you are unsure which corners these are, please see this circuit map (https://upload.wikimedia.org/wikipedia/commons/thumb/c/c7/Watkins_Glen_International_Track_Map.svg/2000px-Watkins_Glen_International_Track_Map.svg.png).
Improved times with track cuts
If you improve your time on the leaderboard, but exceed track limits on your new lap, then your time will be eliminated. If this happens, we do not roll back to your previous valid lap time. Only your fastest lap on the leaderboard at the end of the event will be considered for the final results.
Therefore, if during a lap you think that you might have cut a corner or run-wide even slightly, please back-off & abandon the lap, rather than set an invalid lap for the leaderboard. Otherwise you risk setting an invalid lap that you cannot replace with a faster, valid lap before the end of the event, meaning you miss out on possible championship points.
DISPUTES AND APPEALS
If the SMS staff decide that your ghost is marginal on track limits, we may contact you to ask for additional evidence. The only additional evidence that we will accept is chase camera footage of your actual lap, not of the ghost. Any footage you give to us must include the final corner from the lap before your flying lap.
If you think that your lap is close to the limit of the track at any point, please save the replay. Then if we ask you for any additional evidence, you will be able to provide us with chase camera footage of your lap.
Failure to provide this footage can result in your time being left out of the official results.
We may also request this same video evidence if you claim after the event that a lap deemed to be invalid by SMS staff, was valid. The procedure is the same as the one above. Failure to provide this footage will result in your time being left out of the results.
Assists
You can run with assists on. In "Help & Options" if you set the assists to "Real", you will get these same settings in the event. However, only the chosen car's real-world assists will work.
Enter via the Community Events screen in-game, on all platforms. You will be driving the Aston Martin V8 Vantage GT3 at Watkins Glen GP.
The main points from the Driver Briefings are now included in the official regulations as well.
Only teams which registered during preseason will be eligible to score team championship points.
All drivers are eligible for driver championship points.
In the 2016 season, there are separate Divisions for PC and Console players. The PS4 and Xbox One physics/handling code is the same. There are some minor differences between the two consoles and PC, which is why we have separate Divisions for PC and Console.
CONTACTING SMS STAFF
Beginning today, please send any messages to the Project CARS Esports forum account (http://forum.projectcarsgame.com/member.php?137229-Project-CARS-Esports) and NOT to the personal forum accounts of JoeB or AndyT.
We have created this new forum account to make it easier for us to collect and track all of your messages in one place.
EVENT REGULATIONS
Please read the FULL regulations on our Esports website (http://www.projectcarsesports.com/2016-nvidia-challenger-series.html). It is your responsibility as a competitor to read these. If you breach the rules either deliberately, or accidentally, ignorance is not an excuse.
TRACK LIMITS
It is critical that you obey the rules on track limits, which can be found in the official regulations.
Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not. A driver will be judged to have left the track if fewer than two wheels remain in contact with the track. These images from a previous Round may help you to understand what is valid, and what is not.
It is possible that you can cut the track or run wide without the game penalising you, and therefore your time & ghost will still appear on the leaderboard. SMS staff will review all of the ghost laps in the top 30 positions on all platforms to check whether drivers have stayed on track for their entire lap.
If we can see from your ghost that you cut the track or ran wide at any point, then we will not include your time in the official results.
You must obey the track limits rules around the entire circuit, but please pay particular care on all wide kerbs, on any tarmac/concrete/painted run-off areas and in any areas of sand, gravel or grass.
At Watkins Glen, you should be particularly careful with track limits in the following places:
- Turn 1: On the exit kerb
- Inner Loop: All kerbs at the Chicane on the Back Straight
- Turn 5: On the exit kerb
- Turn 6: On the exit kerb
- Turn 9: On the exit kerb
- Turn 10: On the exit kerb
- Turn 11: On the exit kerb
If you are unsure which corners these are, please see this circuit map (https://upload.wikimedia.org/wikipedia/commons/thumb/c/c7/Watkins_Glen_International_Track_Map.svg/2000px-Watkins_Glen_International_Track_Map.svg.png).
Improved times with track cuts
If you improve your time on the leaderboard, but exceed track limits on your new lap, then your time will be eliminated. If this happens, we do not roll back to your previous valid lap time. Only your fastest lap on the leaderboard at the end of the event will be considered for the final results.
Therefore, if during a lap you think that you might have cut a corner or run-wide even slightly, please back-off & abandon the lap, rather than set an invalid lap for the leaderboard. Otherwise you risk setting an invalid lap that you cannot replace with a faster, valid lap before the end of the event, meaning you miss out on possible championship points.
DISPUTES AND APPEALS
If the SMS staff decide that your ghost is marginal on track limits, we may contact you to ask for additional evidence. The only additional evidence that we will accept is chase camera footage of your actual lap, not of the ghost. Any footage you give to us must include the final corner from the lap before your flying lap.
If you think that your lap is close to the limit of the track at any point, please save the replay. Then if we ask you for any additional evidence, you will be able to provide us with chase camera footage of your lap.
Failure to provide this footage can result in your time being left out of the official results.
We may also request this same video evidence if you claim after the event that a lap deemed to be invalid by SMS staff, was valid. The procedure is the same as the one above. Failure to provide this footage will result in your time being left out of the results.
Assists
You can run with assists on. In "Help & Options" if you set the assists to "Real", you will get these same settings in the event. However, only the chosen car's real-world assists will work.