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Mariangello
19-11-2017, 08:16
I think Project Cars 2 are still underrated on consoles and deserves more attention... I liked GTR2 and I'm glad that some of his elements feel here as well

MaXyM
19-11-2017, 09:21
I love it when people come on my YouTube channel trying to promote pirating the game. If you don't like it, make a refund and don't play. There's no excuse for criminal behavior.

If you know how to do that after 2h trial window then share it. You might been surprised how many people would like to refund. Point is that 2h is not enough to even properly configure the game and go through all game features. Not talking about recognizing issues and its total number.

Jezza819
19-11-2017, 18:00
Opel is in the Mororports Pack

I have that. But since I got the new XBOX1X do I have to go and reactivate all of my season pass and other things I purchased?

Tank621
19-11-2017, 18:05
I have that. But since I got the new XBOX1X do I have to go and reactivate all of my season pass and other things I purchased?

Check to see if you installed the DLC, might be you just missed it when you were transferring your games

MajkiMajk
19-11-2017, 23:54
When unlimited slots for custom liverys?

Raklodder
20-11-2017, 21:03
If you know how to do that after 2h trial window then share it. You might been surprised how many people would like to refund. Point is that 2h is not enough to even properly configure the game and go through all game features. Not talking about recognizing issues and its total number.
Two hours is plenty of time to test the core features (unless you play with a gazillion peripherals on a computer from the late 90's) but that's still not an excuse to pirate the game.

It took me 5 minutes to realize something was up with the AI and my steering wheel (a sane person would have refunded it) but I like to live on the edge and here I am playing it every day.

mister dog
20-11-2017, 21:46
When unlimited slots for custom liverys?
A couple more (even 3) would be nice. Also a way to make them visible online for the whole lobby without everyone having to download them. And last but not least that they show up in the menus as now the avatar just stays white.

MaXyM
21-11-2017, 09:23
Two hours is plenty of time to test the core features (unless you play with a gazillion peripherals on a computer from the late 90's) but that's still not an excuse to pirate the game.

Then I can understand why for some people think this game has no serious issues.
Let's get an example. To find out that game improperly synchronizing weather across connected clients, the player have to join MP game, specifically with weather based on real one. Serious people don't jump into MP without practicing (which takes time). To practice you have to properly setup, configure, calibrate the title, learning it. So to find out this particular bug, you have to spend more than 2 hours for sure.
Other bugs like problems with saving setups must not be obvious for a player. For example overwriting setup bug. At first you will think you did something wrong. So you will repeating attempts to figure out what's going on. Probably for multiple tests you spend an hour of more.
And we have found only 2 bugs. But serious ones, which are considered by serious players (aka simracers) as game-breaking.

The more you are familiar with title the faster you intercepting issues. But for a new player 2 hours is not enough to find enough critical ones to decide for refund. And there is always hope for quick fixes released 'soon'.

But I know that it might be hard to balance. There are casuals who consider the game walked-though after finishing a single path of career. Then 2h window might be indeed fair.

mister dog
25-11-2017, 02:23
The broken glass/windscreen animation really needs some work, looks like a double glassed spider web. Quite immersion breaking for the hobby crasher.

Jezza819
25-11-2017, 04:03
I just figured something out that I'm almost sure everyone else except me probably already knew. I was driving the Aston Martin GT3 but in a different livery that I had never used before and the car was terrible. Understeer was awful, I was having to almost jerk the car around a corner and hope that it was going to turn. First I raced Sakitto and then Silverstone and it was still awful. Then I noticed that the livery I chose came with Falken tires and I started to wonder if that had something to do with it. Switched to a car with Pirellis and it was like night and day. Tons of predictable grip and the car was much better overall. With the Falkens I think I finished 13th in a 24 car field and was lucky to get that. In the Pirelli shod car I won with about a 18 second gap.

So before I just thought that all of the cars drove the same and that if a different brand of tire was shown on it it was just part of the overall livery. Now I know that's not the case. Different tire brands can make the car drive totally different and now I'm going to pay attention to which tire is on the car if I have problems with it. Just another area where SMS really took the immersion level in this game to a very high level.

hkraft300
25-11-2017, 05:32
Same track/time/conditions/AI etc etc all variables accounted for?

#Pirelli :rolleyes:

F1_Racer68
25-11-2017, 06:01
I just figured something out that I'm almost sure everyone else except me probably already knew. I was driving the Aston Martin GT3 but in a different livery that I had never used before and the car was terrible. Understeer was awful, I was having to almost jerk the car around a corner and hope that it was going to turn. First I raced Sakitto and then Silverstone and it was still awful. Then I noticed that the livery I chose came with Falken tires and I started to wonder if that had something to do with it. Switched to a car with Pirellis and it was like night and day. Tons of predictable grip and the car was much better overall. With the Falkens I think I finished 13th in a 24 car field and was lucky to get that. In the Pirelli shod car I won with about a 18 second gap.

So before I just thought that all of the cars drove the same and that if a different brand of tire was shown on it it was just part of the overall livery. Now I know that's not the case. Different tire brands can make the car drive totally different and now I'm going to pay attention to which tire is on the car if I have problems with it. Just another area where SMS really took the immersion level in this game to a very high level.

I've also had the feeling that this was the case. Had wondered if SMS had gone to the level of adjusting the tire model slightly based on the tire manufacturer on the car....... It would make sense that they would, but then I also started to wonder if I was just over thinking it and wishing for too much.

Jezza819
25-11-2017, 06:17
Same track/time/conditions/AI etc etc all variables accounted for?

#Pirelli :rolleyes:

Yeah I drove the Falken first then went straight into the Pirelli car at the same track with the same exact conditions.

Fanapryde
25-11-2017, 07:55
I just figured something out that I'm almost sure everyone else except me probably already knew. I was driving the Aston Martin GT3 but in a different livery that I had never used before and the car was terrible. Understeer was awful, I was having to almost jerk the car around a corner and hope that it was going to turn. First I raced Sakitto and then Silverstone and it was still awful. Then I noticed that the livery I chose came with Falken tires and I started to wonder if that had something to do with it. Switched to a car with Pirellis and it was like night and day. Tons of predictable grip and the car was much better overall. With the Falkens I think I finished 13th in a 24 car field and was lucky to get that. In the Pirelli shod car I won with about a 18 second gap.
The guys from Pirelli will love to hear this, the Falken people on the other hand...:rolleyes:

Zenzic
25-11-2017, 18:35
GT3 tires should be the same, regardless of the brand on the sidewall: link (http://forum.projectcarsgame.com/showthread.php?54948-Tire-Tech&p=1389997).

Jezza819
26-11-2017, 01:35
GT3 tires should be the same, regardless of the brand on the sidewall: link (http://forum.projectcarsgame.com/showthread.php?54948-Tire-Tech&p=1389997).

Then I have no clue what I was feeling but those two cars couldn't be more different.

JohnSchoonsBeard
26-11-2017, 19:17
Then I have no clue what I was feeling but those two cars couldn't be more different.

It is because the Falken livery is actually the GTE class. Different tyre model and car specs and presumably differently tuned by default. There isn't a GT3 Aston Vantage Falken livery.

Cholton82
26-11-2017, 19:34
Has the Ai making mistakes been nerfed ? I swear when I first got the game they made mistakes , in all the videos leading up to release I'm sure I saw lockups . But now they seem perfect , the only thing I've changed is the aggression and difficulty , I have it set at 80/80 which gives me awesome racing and battles but I see no mistakes .

diesel97
26-11-2017, 19:57
Has the Ai making mistakes been nerfed ? I swear when I first got the game they made mistakes , in all the videos leading up to release I'm sure I saw lockups . But now they seem perfect , the only thing I've changed is the aggression and difficulty , I have it set at 80/80 which gives me awesome racing and battles but I see no mistakes .

The other night I was a couple of car lenghts behind an AI car watched him wash out on a corner. I wasn't pushing him and it was pretty cool to see.
So I would say yes

Mahjik
26-11-2017, 20:14
in all the videos leading up to release I'm sure I saw lockups

I'm sure you saw more lockups from pre-release videos that release. There were issues with the AI overdriving as SMS were trying out a few things during the pre-release builds. Depending on when a video was made, you may have seen the AI "driving worse" than they do currently. In short, no, you shouldn't see the AI crashing every race.

Keena
26-11-2017, 20:19
I'm sure you saw more lockups from pre-release videos that release. There were issues with the AI overdriving as SMS were trying out a few things during the pre-release builds. Depending on when a video was made, you may have seen the AI "driving worse" than they do currently. In short, no, you shouldn't see the AI crashing every race.

I haven't seen them crash at all in two careers from rookie through ginetta, Clio, gt4. I assume they do crash or make mistakes because as I say, I haven't seen it yet. Is it a function of a setting?

Mahjik
26-11-2017, 20:24
I haven't seen them crash at all in two careers from rookie through ginetta, Clio, gt4. I assume they do crash or make mistakes because as I say, I haven't seen it yet. Is it a function of a setting?

Nope.

I'm not sure why people expect AI crashes at every race. It's not like all of the AI are named Ricky Bobby. ;)

Keena
26-11-2017, 20:26
Nope.

I'm not sure why people expect AI crashes at every race. It's not like all of the AI are named Ricky Bobby. ;)

Not every race. I haven't seen it in any race..
Edit- although I did just YouTube it. Perhaps it's rarer in the lower formulas..

Mahjik
26-11-2017, 20:28
Not every race. I haven't seen it in any race..

It doesn't happen often, in which it shouldn't. If you happen to have an instance where two AI are fighting for the same corner, that's when/if it will happen. However, it takes circumstance to create that scenario (i.e. doing longer multiclass races which creates traffic). You won't have the AI just drive off the track for no reason.

Keena
26-11-2017, 20:34
It doesn't happen often, in which it shouldn't. If you happen to have an instance where two AI are fighting for the same corner, that's when/if it will happen. However, it takes circumstance to create that scenario (i.e. doing longer multiclass races which creates traffic). You won't have the AI just drive off the track for no reason.

Unlike me. I drive off the track for no reason all the time ;)

Nyreen
26-11-2017, 20:56
GT3 tires should be the same, regardless of the brand on the sidewall: link (http://forum.projectcarsgame.com/showthread.php?54948-Tire-Tech&p=1389997).

Yeah, because it's upsetting the BoP a little bit. The Ferrari is the best car in its class (unless you really want to argue), but yet it has three different tire brands on it. I did not test the difference between each, but three different handling characteristics change the whole meta-game !

dave301
26-11-2017, 22:32
Been driving the radical around donnington national. Great fun, but struggling to keep up with the AI, so decided to do some practice in time trial. found that the AI are faster than the current world record!!! WTF! I have AI set to only 90 so this is stupid. Turns out my times are pretty good compared to other humans. shame cos I really want career to be playable. Great game otherwise. does anyone know a series that is more playable? (fair)

V3nom
26-11-2017, 22:39
AI will be tweaked in the next update that is just around the corner.

dave301
26-11-2017, 23:18
Which corner though?

V3nom
26-11-2017, 23:19
Nice attitude. In the meantime, enjoy your life

Mahjik
27-11-2017, 00:20
Which corner though?

AI is being tweaked generally across all tracks, and some tracks will have special attention (i.e. the ones where the AI struggles).

AEIDOLONE
27-11-2017, 14:36
Didn't want to make a new thread, but...Can somebody please explain me this... Why are cars unlocked in career mode and where? o.O

246093

hkraft300
27-11-2017, 14:40
... struggling to keep up with the AI, ...I have AI set to only 90 so this is stupid. ...

Someone once said the AI could also be set at 85.
Or 80.

I’ve heard some go as low 50! Imagine that...

Keena
27-11-2017, 14:41
Lol ^

John Hargreaves
27-11-2017, 14:42
On my PS4 version I have to run some of the races at 25% because I suck at gamepads.

Konan
27-11-2017, 14:44
I'm at 35/30 myself...

Ofnir4
27-11-2017, 14:46
Someone once said the AI could also be set at 85.
Or 80.

I’ve heard some go as low 50! Imagine that...

He meant to say it's stupid that 90 AI is record breaking, I think.
And to his point, it is "stupid", it makes the last 30 pace adjustment points useless, the scale becomes 0-90, a step back from PC1.

I run 90/95 (50/60 aggression), but I can't complain much about the scale and AI pacing because their pace is affected by their current "flying the fast corners" physics.

But at any rate 90 should never be record breaking pace.

JohnSchoonsBeard
27-11-2017, 14:55
He meant to say it's stupid that 90 AI is record breaking, I think.
And to his point, it is "stupid", it makes the last 30 pace adjustment points useless, the scale becomes 0-90, a step back from PC1.

I run 90/95 (50/60 aggression), but I can't complain much about the scale and AI pacing because their pace is affected by their current "flying the fast corners" physics.

But at any rate 90 should never be record breaking pace.

There are 20000 combinations of individual cars at individual tracks in the game. SMS can't test every one of those combinations. That's why they have said AI will evolve with each update. If there are inconsitencies then sure they need flagging politely to the mods and developers.

hkraft300
27-11-2017, 14:56
He meant to say it's stupid that 90 AI is record breaking, I think.
And to his point, it is "stupid", it makes the last 30 pace adjustment points useless, the scale becomes 0-90, a step back from PC1.

I run 90/95 (50/60 aggression), but I can't complain much about the scale and AI pacing because their pace is affected by their current "flying the fast corners" physics.

But at any rate 90 should never be record breaking pace.

I’d also be a record breaker if I set a record at a car/track combo that nobody else has tried.
Can’t guarantee it’d be a good record though :rolleyes:

Just to be clear: the radicals may well have not been hard run at that particular track.
Regardless, what’s the difference if the scale is 0-100 or 0-90? Only matters where you’re having fun on that 0-alien scale.

Bealdor
27-11-2017, 15:05
He meant to say it's stupid that 90 AI is record breaking, I think.
And to his point, it is "stupid", it makes the last 30 pace adjustment points useless, the scale becomes 0-90, a step back from PC1.

I run 90/95 (50/60 aggression), but I can't complain much about the scale and AI pacing because their pace is affected by their current "flying the fast corners" physics.

But at any rate 90 should never be record breaking pace.

The current leaderboard WR is still slower than real life times (https://orbit.brightbox.com/v1/acc-jqzwj/Radical-Cars/race_results/documents/000/000/003/original/Donington_220417_Challenge.pdf?1505809996) though.
The AI is balanced to real laptimes at ~90%.

V3nom
27-11-2017, 15:08
Lol and I am freaking running the ai on 20. :O
But I got the excuse that my first wheel is 3 days old and I also suck at racing atm.

I was running about 35 on the controller btw.

Keena
27-11-2017, 15:10
The current leaderboard WR is still slower than real life times (https://orbit.brightbox.com/v1/acc-jqzwj/Radical-Cars/race_results/documents/000/000/003/original/Donington_220417_Challenge.pdf?1505809996) though.
The AI is balanced to real laptimes at ~90%.

I'm off to give that a go!

Ofnir4
27-11-2017, 15:11
I’d also be a record breaker if I set a record at a car/track combo that nobody else has tried.
Can’t guarantee it’d be a good record though :rolleyes:

Just to be clear: the radicals may well have not been hard run at that particular track.
Regardless, what’s the difference if the scale is 0-100 or 0-90? Only matters where you’re having fun on that 0-alien scale.

The difference ? Come on it's obvious, the smaller the scale, the bigger the change with each point.
To exaggerate, if I not on pace at 3 on a 0-5 scale, dial it down to 2 and blow by the AI, should I rein myself in or is the scaling the problem ? Having a bigger scale can only be a good thing to find the AI pace that perfect for you.


The AI is balanced to real laptimes at ~90%.
That sentence in itself explains the issue. You would expect world record to be 100%, semantically, would you not ?
If I told someone I was in the top 1% racer, and then tell him that the 89% remaining where slower than me, I would be questioned.
That would be saying that 90% of racer make up for 100% of racers.

Do you see what I'm getting at ?

Mahjik
27-11-2017, 16:04
Didn't want to make a new thread, but...Can somebody please explain me this... Why are cars unlocked in career mode and where? o.O

Because...

AEIDOLONE
27-11-2017, 16:18
Because...

Maybe I didn't make my question clear... These cars are already all unlocked and playable at start. Why are we unlocking them again? o.O

JohnSchoonsBeard
27-11-2017, 16:21
Maybe I didn't make my question clear... These cars are already all unlocked and playable at start. Why are we unlocking them again? o.O

I think they were put in as something you can unlock and subsequently use in career events. It was decided during development not to lock them in other areas of the game as some people don't play career mode. Being able to access and drive everything from the start is one of the big advantages of the game.

I haven't played much career so unfortunately I don't know where the events are for unlocking each manufacturers ' locked vehicle.

diesel97
27-11-2017, 16:28
Maybe I didn't make my question clear... These cars are already all unlocked and playable at start. Why are we unlocking them again? o.O

Did you have an option to drive that car at the beginning of the career?

AEIDOLONE
27-11-2017, 16:31
I think they were put in as something you can unlock and subsequently use in career events. It was decided during development not to lock them in other areas of the game as some people don't play career mode. Being able to access and drive everything from the start is one of the big advantages of the game.

I haven't played much career so unfortunately I don't know where the events are for unlocking each manufacturers ' locked vehicle.

Some weird game design... :rolleyes: heh

diesel97
27-11-2017, 16:33
Some weird game design... :rolleyes: heh

Did you have an option to drive that car at the beginning of the career?

F1_Racer68
27-11-2017, 16:35
Maybe I didn't make my question clear... These cars are already all unlocked and playable at start. Why are we unlocking them again? o.O

Because some players made a hell of a lot of noise in the first game about not having any "prize" after completing their career. There was no "carrot" for them.

As a result, SMS have now created locked events and locked cars in the career mode to provide those players with a sense of "achievement".

Cholton82
27-11-2017, 17:38
Nope.

I'm not sure why people expect AI crashes at every race. It's not like all of the AI are named Ricky Bobby. ;)

I don't mean every race , but saying that pretty much every race in real life has some form of incident .
But to put what I'm saying into perspective I have completed 4 full seasons in GT3 , my races are normally 45 minutes to an hour , I have completed 2 full seasons in GT4 and 1 full season in the Trofeo . In this time I have seen 1 Ai mistake which ended up with them facing the opposite way and that was in GT4 at Long Beach.

luv2drive
27-11-2017, 19:48
Some weird game design... :rolleyes: heh

I actually think it makes perfect sense, for exactly the reason JohnShoonsBeard says. If you bought the game to simulate a career progression, then in career mode you need to "progress", or earn the special cars.

If you bought the game to just race online and do time trials, then you should have the full gamut of cars to choose from.

Most software developers choose one or the other and alienate one group, where SMS chose to be more inclusive and offer options. Smart move IMHO.

I remember back in the days of GT5 incessant complaining on forums just like this one about having to "grind" to get enough money to get the "good" (expensive) cars.

You can please some of the people some of the time....

AEIDOLONE
27-11-2017, 20:08
I actually think it makes perfect sense, for exactly the reason JohnShoonsBeard says. If you bought the game to simulate a career progression, then in career mode you need to "progress", or earn the special cars.

If you bought the game to just race online and do time trials, then you should have the full gamut of cars to choose from.

Most software developers choose one or the other and alienate one group, where SMS chose to be more inclusive and offer options. Smart move IMHO.

I remember back in the days of GT5 incessant complaining on forums just like this one about having to "grind" to get enough money to get the "good" (expensive) cars.

You can please some of the people some of the time....

For me personally, the career is a joke. Nothing more interesting than a personal custom made race, with 2-5 tracks, with a fancy real life title of the championship, some leaderboard table, which sometimes don't even sum the points right, and some repetitive boring text represented as e-mails from your race engineer, just to make it more career-feel-like, but because he repeats the same text every other race I don't even read it.

I play the career only for the steam achievements. (damn, I hate to be a perfectionist) :P

V3nom
27-11-2017, 20:16
^ You just summed it up perfectly! :D

Jezza819
27-11-2017, 20:18
I don't mean every race , but saying that pretty much every race in real life has some form of incident .
But to put what I'm saying into perspective I have completed 4 full seasons in GT3 , my races are normally 45 minutes to an hour , I have completed 2 full seasons in GT4 and 1 full season in the Trofeo . In this time I have seen 1 Ai mistake which ended up with them facing the opposite way and that was in GT4 at Long Beach.

I've been trying to win a race at Algarve for about the last week or so just to prove to myself I can do it because I struggle so hard at that track. I've been using LPM3 to do it. I must have ran about a half dozen races or so in that time trying to win. I think in all of them except maybe one the AI has wiped out right before that sharp right corner in sector 1. They come around that right just before that turn and loose the rear end and spin out. Sometimes it will happen twice or more in a race and sometimes it will be two cars involved.

F1_Racer68
27-11-2017, 20:21
I actually think it makes perfect sense, for exactly the reason JohnShoonsBeard says. If you bought the game to simulate a career progression, then in career mode you need to "progress", or earn the special cars.

If you bought the game to just race online and do time trials, then you should have the full gamut of cars to choose from.

Most software developers choose one or the other and alienate one group, where SMS chose to be more inclusive and offer options. Smart move IMHO.

I remember back in the days of GT5 incessant complaining on forums just like this one about having to "grind" to get enough money to get the "good" (expensive) cars.

You can please some of the people some of the time....

And yet, as soon as pCARS1 hit the street and people found out there was "no grinding required", there was a massive uproar.

"What do you mean there is nothing to earn?!?!". "What's the point of racing then?!?!". "What's the meaning of life?!?!?!"..... OK, I made that last one up, but you get the point. :D

PD and others conditioned players to expect to have to grind for gains, and now it has become expected. Kinda like a security blanket for some.

As for SMS' decision this time around? I agree with you 100%. I think they found a great compromise to appease both types.

Myself, I am an almost 100% online racer. I race in a league,and that is all the racing I do. Most of my time is spent testing, tuning and practicing to find that extra 1/10th for race day and to work out strategies to help get me to the finish line first (if only it were working :D ). But it's good that the game is not built just for my style of racing. It also gives me somethign to do between seasons where I can experience something different. SOmething a bit more casual, something a bit more "fun".

luv2drive
27-11-2017, 20:29
For me personally, the career is a joke. Nothing more interesting than a personal custom made race, with 2-5 tracks, with a fancy real life title of the championship, some leaderboard table, which sometimes don't even sum the points right, and some repetitive boring text represented as e-mails from your race engineer, just to make it more career-feel-like, but because he repeats the same text every other race I don't even read it.

I play the career only for the steam achievements. (damn, I hate to be a perfectionist) :P

You actually just made my point for me... I haven't tried career mode yet in PCars2 because I understand there are some bugs that are still being worked out, so I've been enjoying races and time trials. Imagine if you really loved the NSX and you couldn't even run it in a race because you had to "unlock" it in Career Mode first... which you hate and find to be a joke.

If it were me, being an Acura NSX fan, that would drive me insane and make me put the game on the shelf.

So glad I didn't have to do that :)

AEIDOLONE
27-11-2017, 20:39
^ You just summed it up perfectly! :D

It's no coincident we share same thoughts. My username was once WENQM. LOL :D

mister dog
27-11-2017, 20:54
I'm in the 'if you lock some cars then lock them all round' camp. Said it before during development but receiving a price which you already know and own doesn't make much sense. I understand the reasoning about keeping all camps happy but it just doesn't look right to me this way.

Better to lock 5 or so cars away for real and create a real incentive for playing through the career. Career is also where I'd like big changes for Project Cars 3; introduce a monetary aspect, make the player find sponsors and use the money from sponsorship and money earned from scoring good results also to advance to better and faster classes for example.

As of now it still has the custom races in format feel to it, doesn't matter how much you decorate it with emails, cut scenes or pretty pictures.

Zenzic
28-11-2017, 09:33
I don't mean every race , but saying that pretty much every race in real life has some form of incident .
But to put what I'm saying into perspective I have completed 4 full seasons in GT3 , my races are normally 45 minutes to an hour , I have completed 2 full seasons in GT4 and 1 full season in the Trofeo . In this time I have seen 1 Ai mistake which ended up with them facing the opposite way and that was in GT4 at Long Beach.

Your mileage may vary. I've done multiple offline custom races with multi-class grids. Every race I've seen multiple AI cars fly off, spin, collide...

valfar
28-11-2017, 09:51
Your mileage may vary. I've done multiple offline custom races with multi-class grids. Every race I've seen multiple AI cars fly off, spin, collide...

Sounds exactly like my online experience. IE the AI is perfect.

RoccoTTS
28-11-2017, 12:50
And patch 3 is out.........and updating.....:cool:

Konan
28-11-2017, 12:56
http://forum.projectcarsgame.com/showthread.php?55001-Project-CARS-2-PC-Updates-Changelog&p=1432220&viewfull=1#post1432220

ClaudeSanders
29-11-2017, 20:22
hi guys
new to the project cars game just got it as a present.
Quick question i cant seem the get the camera to stop turning to the side that the car is turning to when driving. i cant see the track and it makes the game impossible to play has anyone have screen shots of what the settings must be please.
i have tried everything.

Fight-Test
29-11-2017, 20:45
hi guys
new to the project cars game just got it as a present.
Quick question i cant seem the get the camera to stop turning to the side that the car is turning to when driving. i cant see the track and it makes the game impossible to play has anyone have screen shots of what the settings must be please.
i have tried everything.

Look to corner setting is what that sounds like. Turn that slider down to 0 but not sure where it is as not at home.

Tank621
29-11-2017, 20:52
hi guys
new to the project cars game just got it as a present.
Quick question i cant seem the get the camera to stop turning to the side that the car is turning to when driving. i cant see the track and it makes the game impossible to play has anyone have screen shots of what the settings must be please.
i have tried everything.

Are you using helmet camera?

JohnSchoonsBeard
30-11-2017, 06:36
hi guys
new to the project cars game just got it as a present.
Quick question i cant seem the get the camera to stop turning to the side that the car is turning to when driving. i cant see the track and it makes the game impossible to play has anyone have screen shots of what the settings must be please.
i have tried everything.

Options
Camera
Movement tab
Helmet look to apex.

I have it set to 100
Others use 0 or something in between. It can help seeing where you're going into corners which drivers naturally do. It takes a bit of getting used to it. I like most of the head movement set to maximum.

mister dog
02-12-2017, 21:19
Some notes from our online session yesterday, the below might have been mentioned but I'll put it here anyway.

- Delta timer seems to be broken online, it doesn't update realtime like it does offline but it's stuck on the intervals.
- We did a race where it started raining mid race, and one of us had all the visual aspects of the rain race (so he saw the rain and wet track), but he had dry grip on the track and could just drive further on slicks 5 seconds a lap faster than the rest of us. This might be a bug that is happening specifically with him as he mentioned that he had the same in other wet races he tried online before that. Something weird for sure.
- Couple of us (myself included) had the auto rotation wheel bug each time we loaded up a session.

Aside from the above bugs we did have a blast though :).

MaXyM
02-12-2017, 21:26
the behaviour of delta you described was here before patch3.
I had feeling it switched to intervals at some point. but haven't found the switch.

Ware122
02-12-2017, 23:22
Hi everyone! Forgive me if this has been discussed or I am posting in the wrong place, but has anyone else noticed the slight drop in frame rate while viewing the telemetry screen? The telemetry is so helpful in this game but the drop in frames makes it hard to drive with it on. Thanks !

cpcdem
03-12-2017, 00:06
the behaviour of delta you described was here before patch3.
I had feeling it switched to intervals at some point. but haven't found the switch.

I think it some tracks it shows sectors only and in some others full realtime delta. I think it's been like that since first release.

mister dog
03-12-2017, 01:36
- We did a race where it started raining mid race, and one of us had all the visual aspects of the rain race (so he saw the rain and wet track), but he had dry grip on the track and could just drive further on slicks 5 seconds a lap faster than the rest of us. This might be a bug that is happening specifically with him as he mentioned that he had the same in other wet races he tried online before that. Something weird for sure..
Talked to him again, to be clear it's raining on his end and he sees the rain drops on his windscreen too, but the track surface remains completely dry for the duration of the online race.

F1_Racer68
03-12-2017, 03:19
Talked to him again, to be clear it's raining on his end and he sees the rain drops on his windscreen too, but the track surface remains completely dry for the duration of the online race.

We've encountered this many times. At first it was only with the dedicated servers. Now I see reports that it is also happening in p2p.

On the dedicated servers, it happens even when the server is set for 1 slot and that slot is set for CLEAR!!

Ian Bell
03-12-2017, 03:20
We've encountered this many times. At first it was only with the dedicated servers. Now I see reports that it is also happening in p2p.

On the dedicated servers, it happens even when the server is set for 1 slot and that slot is set for CLEAR!!

Please pass to the team mods.

F1_Racer68
03-12-2017, 07:33
Please pass to the team mods.

Thanks Ian!

naondave
03-12-2017, 08:12
Has there been any answer to requests for adding AI to custom championships?

Cholton82
03-12-2017, 08:34
Please pass to the team mods.

Unbelievable , It's a Sunday and this guy is responding to problems on a forum . If that doesn't show the level of commitment to this game and pleasing the customers I don't know what will . I take my hat off to you Ian !

Asturbo
03-12-2017, 09:02
- Delta timer seems to be broken online, it doesn't update realtime like it does offline but it's stuck on the intervals.
- We did a race where it started raining mid race, and one of us had all the visual aspects of the rain race (so he saw the rain and wet track), but he had dry grip on the track and could just drive further on slicks 5 seconds a lap faster than the rest of us. This might be a bug that is happening specifically with him as he mentioned that he had the same in other wet races he tried online before that. Something weird for sure.
Both are known bugs. The weather syncronization fails online and many players are in different tracks conditions.

The relative times HUD is measuring distances and converting to times using the average speed of the circuit. It's not accurate because in Lemans ie, in the chicanes the delta is 2" and grows to 8" in the fast straights and then decreases to 2" in the next slow turn. The real gap is all the time 4” and the relative is lying because you are not closing or extending the gap.

Olijke Poffer
03-12-2017, 09:22
Is the clutch fixed in the latest past? (Shifting without the need to use the clutch pedal.) Can't see it in the Patch note.

Konan
03-12-2017, 09:51
Is the clutch fixed in the latest past? (Shifting without the need to use the clutch pedal.) Can't see it in the Patch note.


http://forum.projectcarsgame.com/showthread.php?57979-Gear-changing-without-clutch

MaXyM
03-12-2017, 09:57
I think it some tracks it shows sectors only and in some others full realtime delta. I think it's been like that since first release.

If yes, it's still different in practice and online.

snakeyman
03-12-2017, 14:45
Has the latest patch gone live on the Xbox yet?

Konan
03-12-2017, 15:31
Nope...

PulpDogg
04-12-2017, 10:07
I don't want to open a new thread for this - and the search function didn't turn up anything. How can I share my photos/screenshots from the PS4? I can view them ingame, but how can I transfer them out of the game?

EDIT: And while we are at it - can I share the videos as well somehow? Aaand - can I change the language of the game on the PS4?

snakeyman
04-12-2017, 16:56
I don't want to open a new thread for this - and the search function didn't turn up anything. How can I share my photos/screenshots from the PS4? I can view them ingame, but how can I transfer them out of the game?

EDIT: And while we are at it - can I share the videos as well somehow? Aaand - can I change the language of the game on the PS4?

Can you screen shot it from the game then get it from your PS4 pics? Unless theres a way you can lift them straight from the game so it holds the full resolution, which I'd also be interested in.

ProjectCARSFiend
05-12-2017, 07:35
In case there's a problem that only affects a specific build of PS4. Trying to narrow it down. It's mystifying so just trying to help solve it.

Sorry for the really late reply, but I'm pretty sure the model number is 1102B. Does that sound right?

PulpDogg
05-12-2017, 08:54
So I have managed to get the screenshots off the PS4 - but haven't found a way to transfer the videos (outside of subscribing to PS Network).

Also - is it possible that I can't save a replay until I have finished a race/lap/training session? Cause last night I had a rather spectacular accident in the early part of the Nürburgring Nordschleife, one that made it impossible to finish the lap. But I couldn't save that replay. Which was rather unfortunate.

lancashirelad
05-12-2017, 09:12
So I have managed to get the screenshots off the PS4 - but haven't found a way to transfer the videos (outside of subscribing to PS Network).

Also - is it possible that I can't save a replay until I have finished a race/lap/training session? Cause last night I had a rather spectacular accident in the early part of the Nürburgring Nordschleife, one that made it impossible to finish the lap. But I couldn't save that replay. Which was rather unfortunate.

If you press the capture button on your pad or wheel I think it captures the previous 15 mins. This is saved on the ps4 and can be transferred to usb stick.

Olijke Poffer
05-12-2017, 09:15
So I have managed to get the screenshots off the PS4 - but haven't found a way to transfer the videos (outside of subscribing to PS Network).

Also - is it possible that I can't save a replay until I have finished a race/lap/training session? Cause last night I had a rather spectacular accident in the early part of the Nürburgring Nordschleife, one that made it impossible to finish the lap. But I couldn't save that replay. Which was rather unfortunate.

You can set your PS to capture up to 60 min in the past. So after the accident you only had to press the share button and save the vid you also will be ask to trim the vid to your needs.
Works good.

PulpDogg
05-12-2017, 10:43
Right - I could have done that. Thanks.

Is there anyway I can save the replays other than via the Share button? Like I have a complete race as video available in game - but can I transfer that to the USB stick somehow?

Olijke Poffer
05-12-2017, 10:55
Right - I could have done that. Thanks.

Is there anyway I can save the replays other than via the Share button? Like I have a complete race as video available in game - but can I transfer that to the USB stick somehow?

Google is your friend.

http://www.pushsquare.com/news/2014/04/guide_how_to_copy_ps4_videos_and_screenshots_to_a_usb_stick

PulpDogg
05-12-2017, 11:06
Google is your friend.

Thanks for the link - but that wasn't what I was asking. I know about the Share button. But the game itself has a function, where I can save the replay. I can access that replay in game, but I can't out of the game, as it doesn't show up in my library. I was wondering, if I can somehow transfer these replays out of the game.

Olijke Poffer
05-12-2017, 11:14
No the saved vids from within the game are not accessabel without being in the game indeed. But you can watch them in the game and after the replay has finished you could use the share button to export the vid to your library and there you can move it where you like.

PulpDogg
05-12-2017, 11:21
Yeah, I will probably have to try this. Thought there might be an easier option.

Thanks.

Cote Dazur
05-12-2017, 11:57
I am looking for a thread that explain how to optimize the tyres in PCars 2

JohnSchoonsBeard
05-12-2017, 12:17
Yeah, I will probably have to try this. Thought there might be an easier option.

Thanks.

You can also stream the replay direct to YouTube if you prefer by using the broadcast option from the ps menu

PulpDogg
05-12-2017, 13:14
You can also stream the replay direct to YouTube if you prefer by using the broadcast option from the ps menu

Which would require a PS Network subscription, right? I don't have that subscription right now. Want to explore the game in single player before jumping into online multiplayer.

VelvetTorpedo
05-12-2017, 13:52
I am looking for a thread that explain how to optimize the tyres in PCars 2

http://forum.projectcarsgame.com/showthread.php?55303-Tire-temps-pcars-2&highlight=tire+temp

Here is the biggest piece of help for pressures: http://forum.projectcarsgame.com/showthread.php?55303-Tire-temps-pcars-2&p=1400146&viewfull=1#post1400146

Cote Dazur
06-12-2017, 01:03
@velvettorpedo thank you, In the second link in the locked thread, the tire pressure there are the targeted value? Right? Not the cold tyre value.
In the setting is there a way to adjust in psi, instead of having to adjust in Bar to get to a psi target, it does not make sense to use two different measuring values to have to figure bar vs psi.
Is the other link which seems to bring to a thread about suspensions is it also discussing optimum tire pressure?

Cote Dazur
06-12-2017, 02:39
Edit

JohnSchoonsBeard
06-12-2017, 10:33
Which would require a PS Network subscription, right? I don't have that subscription right now. Want to explore the game in single player before jumping into online multiplayer.

No I think you can stream without a paid PS+ account. You just need to link your youtube account to your PSN ID (which is free). You just need PS+ for actually playing online.

Anyway you can also do the following. Quickly double tap the share button to start a video recording and double tap again to finish. That way you can load a replay to watch and start and end recording exactly when you want to.

PulpDogg
06-12-2017, 10:36
No I think you can stream without a paid PS+ account. You just need to link your youtube account to your PSN ID (which is free). You just need PS+ for actually playing online.

Then I'll have to try this. I managed to record a couple of videos last night by using the Share button. Have now upped the time that is recorded there to 60 minutes. Transferring those videos is also pretty easy - now I have to cut them and upload them to Youtube. Then I can let the world participate in my failures :).

Ofnir4
06-12-2017, 12:08
Quick post-update question for the PC crowd : In timed races, do the AI car still enter pit after the counter hit 0 or do they keep going around until they are shown the checkered flag ?

I ran le Mans yesterday (LMP1, 2 and GTE) and crossed the time, time gone but the overall leader was behind, so we went for another lap and much to my surprise, the whole bunch running with me went to the pits, as I turned in for the last two corner to take the checkered flag. Even the overall leader took the checkered in the pits.

mister dog
09-12-2017, 02:30
If you turn of penalties (which is the better option as of this moment), it also disables the flags. Would be nice that the flag notifications would still work when penalties are turned off.
Fuel estimations ingame don't make no sense at all.
An option for a more subtle player tag online would be great, I turn it off as I don't like to see these big boxes hovering above people's cars showing their avatars and such, but i kinda miss not being able to see who's who also that way. Just the name in a subtle letter type would be a nice addition.

Cheers!

Fanapryde
09-12-2017, 08:15
An option for a more subtle player tag online would be great, I turn it off as I don't like to see these big boxes hovering above people's cars showing their avatars and such, but i kinda miss not being able to see who's who also that way. Just the name in a subtle letter type would be a nice addition.
That would be great. I remember people asking for bigger tags in pCars1, but I don't see why it is necessary to have them this big. A name (and possible a bit higher above the cars) would be better.

mister dog
09-12-2017, 20:17
Is it me or do the cars tend to get airborne a bit too quickly during crashes? On the gif from last nights race it isn't too clear but the Corvette that span touched me on the sides (not overly hard):

http://media.giphy.com/media/xT0xeLGbw9tBsXtP0I/giphy.gif

But my car ended up as high as this:

247171

C_Edwards
09-12-2017, 20:24
I'd like to see the NPC spectators in the grand stands and around he track fill up progressively throughout the race weekend. Seriously...people don't jam into the grand stands for a practice session. They are practically empty. The die-hards show up to watch qualifying, and ultimately, the stands fill up for the actual race.

Some racing games in the past have implemented this, even going as far as being able to hear the roars of the crowd during the race, and naturally, silence in the stands during practice and qual.

Just a neat little immersion tactic that I think would be pretty cool. Not exactly a game breaker...but this is the general discussion thread after all

Cedz

amigastar
09-12-2017, 20:30
Sorry if asked already, but what about the released 3.01 Patch? Is it only for Consoles or will PC get it eventually?

hkraft300
10-12-2017, 00:02
Sorry if asked already, but what about the released 3.01 Patch? Is it only for Consoles or will PC get it eventually?

PC got it first. Then ps4.
Nobody cares for Xbox :p :glee:

JohnSchoonsBeard
11-12-2017, 21:25
I'd like to see the NPC spectators in the grand stands and around he track fill up progressively throughout the race weekend. Seriously...people don't jam into the grand stands for a practice session. They are practically empty. The die-hards show up to watch qualifying, and ultimately, the stands fill up for the actual race.

Some racing games in the past have implemented this, even going as far as being able to hear the roars of the crowd during the race, and naturally, silence in the stands during practice and qual.

Just a neat little immersion tactic that I think would be pretty cool. Not exactly a game breaker...but this is the general discussion thread after all

Cedz

To be fair we do turn up for practicing in the UK. You'll often see stands full for Friday and Saturday practice sessions at the British Grand Prix or British Touring Car Championships for example. There are many liquid incentives to be there. :) Of course, you still get more on qualifying and race day.

Keena
11-12-2017, 22:44
Yup. Deckchair, camper vans, blankets and thermos flasks full of "tea"..

Lunar_Twisted
12-12-2017, 00:33
I notice they fixed the U.I. bug in the new update. Is there like a patch note somewhere? Also, was this update just only to fix the U.I. bug or the big update is coming soon?

Edit: Never mind, I found it on gtplanet (https://www.gtplanet.net/project-cars-2-introduces-online-championships-version-3-01/).

mister dog
13-12-2017, 00:09
Is the menu spring disabled during a session since 1.3? Lately my wheel only auto turns back to center when I exit to the main menu again, but when going back and forth from the pits to the track in a session for example the wheel doesn't auto center.

The only downside is that your wheels rotation affects the UI, so the cursor is moved to the left or right if you don't have your wheel centered. Maybe we can scrap that 'feature' so this doesn't occur anymore? I'd be surprised if there are much people out there that navigate the menus by turning their wheel left or right.

F1_Racer68
13-12-2017, 00:14
Is the menu spring disabled during a session since 1.3? Lately my wheel only auto turns back to center when I exit to the main menu again, but when going back and forth from the pits to the track in a session for example the wheel doesn't auto center.

I think I haven't had that auto rotation bug anymore neither since 1.3 came out, you know when your wheel turns full lock when you start up a session and stays there. Not sure if its placebo talking but disabling the auto spring like that did solve that bug on my end (for now let's see if it still occurs).

The only downside is that your wheels rotation affects the UI, so the cursor is moved to the left or right if you don't have your wheel centered. Maybe we can scrap that 'feature' so this doesn't occur anymore? I'd be surprised if there are much people out there that navigate the menus by turning their wheel left or right.

Console players, who do not have mouse and keyboard, use their controllers to navigate UI. It's the same reason some of our wheel buttons are hard coded to certain menu functions. Pretty sure neither of those will ever change, since then it would break the UI for the console guys.

mister dog
13-12-2017, 00:18
Console players, who do not have mouse and keyboard, use their controllers to navigate UI. It's the same reason some of our wheel buttons are hard coded to certain menu functions. Pretty sure neither of those will ever change, since then it would break the UI for the console guys.
They don't use buttons to navigate left/right/up/down? Good point though.

ps. I edited out that part where I thought the auto rotation bug to full lock was fixed, didn't have it for a while now but I saw that I reported it on the 30st of November still which was after 1.3 was released. Depends on which session you load then I suppose.

F1_Racer68
13-12-2017, 00:56
They don't use buttons to navigate left/right/up/down? Good point though.

ps. I edited out that part where I thought the auto rotation bug to full lock was fixed, didn't have it for a while now but I saw that I reported it on the 30st of November still which was after 1.3 was released. Depends on which session you load then I suppose.

I'm guessing the wheel rotation is treated as the same input as the thumbstick input on the controller maybe?

snakehands
13-12-2017, 07:16
Console players, who do not have mouse and keyboard, use their controllers to navigate UI. It's the same reason some of our wheel buttons are hard coded to certain menu functions. Pretty sure neither of those will ever change, since then it would break the UI for the console guys.

Yeah well, they need to sort it out. It makes it impossible to use PTT comms and that is really, really annoying!

F1_Racer68
13-12-2017, 12:05
Yeah well, they need to sort it out. It makes it impossible to use PTT comms and that is really, really annoying!

I agree that it's a PITA for me, because of PTT, but resigned myself to the fact that I will just have to live with it.

Thankfully, I am able to avoid the biggest menu controls with my current settings.

mister dog
14-12-2017, 00:03
I wanted to mention this again, when you toggle the HUD to the cleared version (so the one that's supposed to have no HUD elements at all), you still get the lap counter which you can't seem to disable in any way:

247366

Would be great if it can be removed so you truly have no elements and can drive the immersive way. If I overlooked how I can disable that widget please let me know but I couldn't figure it out as this mode doesn't seem to appear in the HUD option screen.

torsteinvh
14-12-2017, 00:10
I can’t recall exactly what it’s named, but you can remove the lap times in the HUD options. I drive with a clean screen almost all the time.

But there seems to be something wrong with the lap times widget in the HUD. Before patch 3 it was possible to map it to a button to toggle it on an off, but that doesn’t work anymore...

F1_Racer68
14-12-2017, 00:34
Oh man! I just realized I missed my 2000th post celebration! :(

Tank621
14-12-2017, 00:44
Oh man! I just realized I missed my 2000th post celebration! :(

Hah, I did the same thing with my 1000th, I looked at like 980 something and the next time I looked I was at 1010 something,

F1_Racer68
14-12-2017, 01:03
Last time I looked I was at 1996, and I said to myself.... Self, keep an eye on that. Make sure you commemorate post 2000.

Well.... post 2006 is when I realized I missed it..... LOL Oh well, save it for post 3000 now I guess.

Bealdor
14-12-2017, 07:32
I wanted to mention this again, when you toggle the HUD to the cleared version (so the one that's supposed to have no HUD elements at all), you still get the lap counter which you can't seem to disable in any way:

247366

Would be great if it can be removed so you truly have no elements and can drive the immersive way. If I overlooked how I can disable that widget please let me know but I couldn't figure it out as this mode doesn't seem to appear in the HUD option screen.

The laptime widget is controlled by a separate hotkey IIRC. You should be able to turn it off with it.

mister dog
14-12-2017, 08:52
I'll check that out, thanks Bealdor and Torstein :).

torsteinvh
14-12-2017, 19:19
The laptime widget is controlled by a separate hotkey IIRC. You should be able to turn it off with it.
It's the 'Split times' hotkey that's supposed to turn the lap time widget on/off, right? At least I think it was that way before the 3.0 patch. Or am I mixing things up with PCars 1?

247420

McKiernan
14-12-2017, 19:35
Interesting video.

http://youtu.be/5XI494nEJrQ

mister dog
14-12-2017, 21:48
It's the 'Split times' hotkey that's supposed to turn the lap time widget on/off, right? At least I think it was that way before the 3.0 patch. Or am I mixing things up with PCars 1?

247420
That's for switching the delta between previous lap/fastest lap.

It's actually this option:

247423

Can't be on, needs to be on default and then clear HUD is clear again, you can still enable it separately with the HUD tool after :).

mister dog
17-12-2017, 22:40
How do you guys like the overall effect of boost kicking in in PC2? We were gathering around the sim racers campfire and if you take Grp5 for example, the 935 is quite easy when it kicks in, you hardly get that kick in the butt like you do in the version AC portrays. I raised the pressure to 90% on that car and still it was very manageable. All assists off.

Invincible
18-12-2017, 08:53
How do you guys like the overall effect of boost kicking in in PC2? We were gathering around the sim racers campfire and if you take Grp5 for example, the 935 is quite easy when it kicks in, you hardly get that kick in the butt like you do in the version AC portrays. I raised the pressure to 90% on that car and still it was very manageable. All assists off.

I think it is feasible. The car has quite some turbo lag and some sort of punch to it, yet the turbo is pretty big which leads to a rather slow spool behavior, which would be why it doesn't come around as a dropkick to the back.

mister dog
18-12-2017, 09:12
I think it is feasible. The car has quite some turbo lag and some sort of punch to it, yet the turbo is pretty big which leads to a rather slow spool behavior, which would be why it doesn't come around as a dropkick to the back.
Could very well be, you'd have to know and compare it to the real car in order to reach a conclusion I suppose. The difference between AC and PC2 is quite noticeable though hence why people that are coming of the AC version think the version in this game feels easier. I should check out some other turbo monsters, see if there's any difference and I do get kicked up the arse there with a lot of boost :).

hkraft300
18-12-2017, 09:53
Could the tire slip curve contribute to it?
If pc2 tires are more progressive than the AC tires, it wouldn't feel snappy when the boost hits.

That said, the Lotus 98T seems more scary to me in pc2 than pc1...

mister dog
18-12-2017, 11:21
Could the tire slip curve contribute to it?
If pc2 tires are more progressive than the AC tires, it wouldn't feel snappy when the boost hits.

That said, the Lotus 98T seems more scary to me in pc2 than pc1...
Yes that's a good point, in general the tyres feel more progressive to me too in PC2 which does give you that overall impression of having more lateral grip if you compare the two games. I tried the 98T with high boost, and the effect of it kicking in is indeed more pronounced than with the 935, yet it is still quite manageable again compared to the AC version of the 98T which spins you around quicker.

Afterwards I also tried the Zakspeed with 95% boost and there I notice only a bit of wheel spin and a kick in 1st and 2nd gear, the rest of the gears you basically don't really notice the effect anymore apart from with the audio cues, which is similar to the Porsche.

F1_Racer68
18-12-2017, 19:42
Yes that's a good point, in general the tyres feel more progressive to me too in PC2 which does give you that overall impression of having more lateral grip if you compare the two games. I tried the 98T with high boost, and the effect of it kicking in is indeed more pronounced than with the 935, yet it is still quite manageable again compared to the AC version of the 98T which spins you around quicker.

Afterwards I also tried the Zakspeed with 95% boost and there I notice only a bit of wheel spin and a kick in 1st and 2nd gear, the rest of the gears you basically don't really notice the effect anymore apart from with the audio cues, which is similar to the Porsche.

Pretty sure I have shared this article before, but since this conversation is about turbo lag and all it's wonderful moments, I thought I would share again. It helps reinforce the fact that while it does make the cars challenging, they are not as "insta-death" as many believe. If they were, then Bill MacEachern (subject of this article) would not be driving this particular car during Canadian winters!!

http://www.roadandtrack.com/car-culture/classic-cars/a10206846/meet-the-man-who-daily-drives-a-725000-mile-1976-porsche-911-turbo/

Yes, that's right. This man has been driving a 1976 Porsche 930 as a daily driver 365 days a year for the past 41 years, including those Canadian winters, and is still alive to tell the tale.

mister dog
21-12-2017, 23:00
There's something odd with how the raindrops/windscreen looks like from inside the cockpit when racing at night. Due to the lighting the 'falling drops' are accentuated and it looks like it is raining inside the cockpit because of that even if you have the wipers enabled:

247775

The windscreen itself looks absent at night all you see is those drops. This isn't a problem during the day because then those falling raindrops are more subtle and the windscreen itself and the drops (wipes) on it are present:

247776

For comparison purposes:

http://ak4.picdn.net/shutterstock/videos/9264704/thumb/3.jpg

Ofnir4
22-12-2017, 02:44
At night the rain drops on the windscreen have no light to reflect, so they are practically invisible. Cockpit lights such as display or button box (either back lit or black light with tape) don't seem to have any reflection inside the cockpit, so no light coming from behind. From the front, brake lights do light up the drops, but only up close and not by reflection through the road surface it seems. (that would be impressive, and taxing I imagine)
Since I've not driven in pitch black road at night in the rain with no one in front or back for a long time, and don't have any fancy display in my car, I can't see what is realist or not.
But from a pure gameplay point of view, you could say having more visible rain drops can be helpful to understand the weather situation (if rain drop on windscreen animation was tied to the weather and slot simply to wiper speed).
But from the rest of the game, light is done really well, night time is not overdone to the point you want to separate into groups to get murdered by a serial killer or feel like singing Corey Hart. So it could be spot on minus minor reflections.

mister dog
25-12-2017, 03:17
I would love for the echo in tunnels and under bridges (reverb) to be louder as it is now, you can only hear the effect very weakly and because of that it misses the oomph! you should experience. You can hear that the sample itself is nice already it just needs more volume and be more prominent.

Fanapryde
25-12-2017, 08:00
I would love for the echo in tunnels and under bridges (reverb) to be louder as it is now, you can only hear the effect very weakly and because of that it misses the oomph! you should experience. You can hear that the sample itself is nice already it just needs more volume and be more prominent.
I agree.
Asked this a couple of months ago, but got no reaction (I don't even hear it)...maybe it has changed in a patch now ?

mister dog
25-12-2017, 11:07
I agree.
Asked this a couple of months ago, but got no reaction (I don't even hear it)...maybe it has changed in a patch now ?
As far as I recall the effect was only amplified a tiny bit during development, but not enough still.

rich1e I
25-12-2017, 21:18
"Moby Dick" in AC is the worst car to drive. It's a combination of incredible understeer and snap oversteer when the turbo kicks in, plus it doesn't turn at all and it feels like it weighs 8 tons. I like Gr. 5 cars quite a lot but the AC version drives really bad, at best.
This is how Gr. 5 cars drive. The car in the video is a Capri, but there's a 935 in front driving away on the straights and the Capri catching it in the corners, as expected. I think it drives pretty well.


https://www.youtube.com/watch?v=fwDaozSeyfo

Fanapryde
25-12-2017, 21:44
"Moby Dick" in AC is the worst car to drive. It's a combination of incredible understeer and snap oversteer when the turbo kicks in, plus it doesn't turn at all and it feels like it weighs 8 tons. I like Gr. 5 cars quite a lot but the AC version is absolutely crap, at best.
This is how Gr. 5 cars drive. The car in the video is a Capri, but there's a 935 in front driving away on the straights and the Capri catching it in the corners, as expected. I think it drives pretty well.
I could be wrong, but isn't this about pCars 2 ?

mister dog
25-12-2017, 21:55
I could be wrong, but isn't this about pCars 2 ?
I mentioned the boost effect feeling less pronounced above and compared it to the grp. 5's of AC ;)

rich1e I
25-12-2017, 22:03
I could be wrong, but isn't this about pCars 2 ?

Someone made the comparison between the 2 versions, AC and PC2, and I just expressed my view on how the 935 handles and how it should handle. That's all. Also the video was showing that there's no boost on the 935 that keeps you spinning in every corner or corner exit

Fanapryde
25-12-2017, 22:05
Someone made the comparison between the 2 versions, AC and PC2, and I just expressed my view on how the 935 handles and how it should handle. That's all.
Ah... I seem to have missed that part... :distracted:

mister dog
25-12-2017, 22:23
True if you study some onboards, the behavior of the car when and if the boost kicks in is indeed pretty similar to PC2, above was a Zakspeed but this is a 935 for example:


http://www.youtube.com/watch?v=SghJB3e7PH0

rich1e I
25-12-2017, 22:44
Awesome video. Yeah you can see it much better here.

Seelenkrank
25-12-2017, 23:36
"Moby Dick" in AC is the worst car to drive. It's a combination of incredible understeer and snap oversteer when the turbo kicks in, plus it doesn't turn at all and it feels like it weighs 8 tons.

maybe in AC it is correct?
it has a locked (or better no diff at all) rear axle, so on (slow) turnes it has worse understeer.
even in the wikipedia they write they had modifications on later models to compensate this.
not always what you think is correct had to be correct.

rich1e I
26-12-2017, 00:07
maybe in AC it is correct?
it has a locked (or better no diff at all) rear axle, so on (slow) turnes it has worse understeer.
even in the wikipedia they write they had modifications on later models to compensate this.
not always what you think is correct had to be correct.

In PC2 also it has a spool and it actually also understeers a bit, but not so much as it does in AC. You can see in the video above how it is in RL. If you like AC's version better it's fine. I don't think it's accurate.

Nyreen
26-12-2017, 00:28
The 935 is so nice to drive, it doesn't require much finesse, but mostly feeling the car and keeping the front gripped. If you want to practice your trail-braking, this is definitely it. And when you got it right, the car is both competitive and fun. Sadly, four gears aren't enough on GP tracks. With a 5-gear, it would be in my top 3 cars.

Tank621
26-12-2017, 00:34
Someone made the comparison between the 2 versions, AC and PC2, and I just expressed my view on how the 935 handles and how it should handle. That's all. Also the video was showing that there's no boost on the 935 that keeps you spinning in every corner or corner exit

Well we don't actually have the 'Moby Dick' 935 in PCars 2 (yet?) And seeing as it was made with Le Mans in mind I'd think it would probably be more focussed on speed not handling so that could explain the difference

David Wright
26-12-2017, 00:35
maybe in AC it is correct?
it has a locked (or better no diff at all) rear axle, so on (slow) turnes it has worse understeer.
even in the wikipedia they write they had modifications on later models to compensate this.
not always what you think is correct had to be correct.

You are correct. You would think a locked rear axle would result in understeer. But you are also correct that what you think is correct isn't always correct.

Paul Frere, racing driver and journalist who had close links with Porsche, wrote of his experience driving the 935/77 around the Weissach test track, in his book Porsche Racing Cars of the 70s

"(the steering) reacts to the slightest movement and allows the driver really to balance the car on the limit of adhesion, feeding back the steering as power is applied on the rear wheels and sends the rear drifting out at the exit of a bend. Under light power, the car feels completely neutral, but as more power is applied it is always the tail that tends to come out, there being never any suggestion of understeer, as many people think there should be with the solid drive."

Concerning the turbo lag discussed earlier, he says

"Of all the turbocharged cars I have driven, the twin turbocharged 935/77 was, together with the 917 Can-Am car, the one in which the turbo's response time was felt least. It was significantly less than the single turbo 935 I drove at the end of 1976 and the lag is, in fact, hardly noticeable at all, especially once the technique of driving a turbo charged engine has been mastered. It implies mainly opening the throttle slightly, just to keep the turbo spinning fast enough, before the time comes to open up for good, This comes almost automatically, but in fact the response time has become so short that it can be forgotten most of the time."

ProjectCARSFiend
26-12-2017, 05:04
On the topic of replays, specifically pausing and unpausing them, can something possibly be done about how when you do pause them, and then press play again, the replay strangely skips back a tiny ammount?

Seelenkrank
26-12-2017, 08:15
You are correct. You would think a locked rear axle would result in understeer.

i watched a vid on YT with Walter Röhrl as he said the car has a lot of understeer.
and i think this man nows what hes talking about.

b1sakher
26-12-2017, 10:49
Hello, Where can i find the Fun Pack discussion thread please ?

Mad Al
26-12-2017, 11:00
Hello, Where can i find the Fun Pack discussion thread please ?

http://forum.projectcarsgame.com/showthread.php?58073-Fun-Pack-DLC

Konan
26-12-2017, 11:01
Hello, Where can i find the Fun Pack discussion thread please ?

http://forum.projectcarsgame.com/showthread.php?58073-Fun-Pack-DLC/page36

Konan
26-12-2017, 11:02
Are you mad Al? You just ninja'd a mod LOL

David Wright
26-12-2017, 11:24
i watched a vid on YT with Walter Röhrl as he said the car has a lot of understeer.
and i think this man nows what hes talking about.

Maybe its all down to setup as Paul Frere (Ferrari F1 driver and Le Mans winner) also knows what he's talking about and Jochen Mass doesn't seem to be suffering from a lot of understeer


http://www.ferdinandmagazine.com/jochen-mass-porsche-935-1976-drift

GTsimms
26-12-2017, 12:25
Mad Al, doing it https://img00.deviantart.net/fd10/i/2009/060/5/1/ninja_style_by_a_designs.jpg

Olijke Poffer
26-12-2017, 18:44
Totally different subject but why does the car always point backwards after I got off the track? Almost never I found myself with the nose pointing to the tracks driving direction!
Am I the only one or are there more drivers experiencing this? Or is it something I do wrong when I spin off the track.
It would be nice to just start the engine again and drive back on the track instead of starting the engine, try to turn the car in the right direction and be very careful not to be to enthusiastic with the gas pedal. A lot of times I just end up with the nose pointing the wrong direction again. ;)

EDIT:
Lol, typo: noose instead of nose. Is a bit of a different word of course. :D

Mad Al
26-12-2017, 19:47
Are you mad Al? You just ninja'd a mod LOL

I can't help it if you people are bloody slow off the mark.. ;)

g.stew
27-12-2017, 20:29
A lot of times I just end up with the nose pointing the wrong direction again. ;)


Try put it in 3rd gear before trying to get out of the gravel, grass, etc. I saw in another post that the off track surfaces are made more difficult to drive on to try to simulate the trouble you would have trying to get out of them in real life. It was mentioned that putting it in 3rd gear seems to prevent you from spinning so easily and it's been working for me.

Azure Flare
27-12-2017, 22:03
Try put it in 3rd gear before trying to get out of the gravel, grass, etc. I saw in another post that the off track surfaces are made more difficult to drive on to try to simulate the trouble you would have trying to get out of them in real life. It was mentioned that putting it in 3rd gear seems to prevent you from spinning so easily and it's been working for me.

Or you could just not stomp the gas.

Olijke Poffer
27-12-2017, 22:23
The question still remains “why do I always come to a full stop 180 degrees turned when I go off the track”. Only occasionally I come to a full stop with the nose pointed into the driving direction. 99,99% I end up backwards.

hkraft300
27-12-2017, 23:07
I usually end up so hard into the walls i get sexual harassment claims from them.

Azure Flare
28-12-2017, 00:12
The question still remains “why do I always come to a full stop 180 degrees turned when I go off the track”. Only occasionally I come to a full stop with the nose pointed into the driving direction. 99,99% I end up backwards.

Sounds like you're losing control of the car. It is still possible to keep the car pointed the general direction you want it to be, but the window of maintaining control can be pretty small.

Lunar_Twisted
28-12-2017, 01:46
It's been awhile since I played Project CARS 2. I took a brake from it to play GTS and since GT League dropped, I was just busy and I still have not try out Sport Mode yet. Now back to Project CARS 2, I only played it few days ago to try out the new tracks in Fun Pack DLC and it was fantastic. I seriously did not know Brands Hatch had a Rallycross circuit. I find Rallycross in PC2 enjoyable. Would anyone like to help me get "What's Yours Is Mine" & "The Director" trophies? The other trophies I need to get are "Diversity", "Definitely Not a Rookie", "I'm a Pro" & "Seen It All". I haven't touch online in a bit since I don't go racing with other players a lot. But one day, I will have to in order to get the online achievements.

Nyreen
30-12-2017, 19:47
Didn't wanted to create a whole thread about it so I guess it's the right place to ask :

You got lesser horsepower the higher the altitude, and I know the game simulates this (with a small miscalculation over NA cars). But if I'm not mistaken, you also got less downforce with altitude, right ? Does the game simulates this ?

rich1e I
30-12-2017, 19:54
Didn't wanted to create a whole thread about it so I guess it's the right place to ask :

You got lesser horsepower the higher the altitude, and I know the game simulates this (with a small miscalculation over NA cars). But if I'm not mistaken, you also got less downforce with altitude, right ? Does the game simulates this ?

Yes, I remember a dev talking about the game simulating barometric pressure. He said besides NA cars struggling with power, thinner air means less downforce and also less brakes cooling. I'm not going search his post now though :p

mister dog
30-12-2017, 22:51
We wanted to organize a race next weekend with the GT4 class, but I got reports from different people that the Cayman is still too fast and as such kinda renders the bop useless. Did a search but I couldn't find a thread where GT4 bop was mentioned.

F1_Racer68
31-12-2017, 07:47
Didn't wanted to create a whole thread about it so I guess it's the right place to ask :

You got lesser horsepower the higher the altitude, and I know the game simulates this (with a small miscalculation over NA cars). But if I'm not mistaken, you also got less downforce with altitude, right ? Does the game simulates this ?

I can't find the post right now, but it was confirmed (I think by Doug914) that altitude impacts HP, Downforce AND tire pressures/temps.

menos
31-12-2017, 10:00
Are a few users here actually arguing about which computer game gets the Porsche 935 type race cars right be comparing a low drag, highly stable set up Le Mans (the only track the car was ever designed for) spec 935/78 Moby Dick against earlier '77 935 Porsches, set up to race mainly on twisty European GP circuits and argue which of the two have or have no understeering by quoting diverse actual drivers of the different (!) cars from the very desks, their keyboards are placed on ;-)

I love Porsches, all of them, so thanks for the entertainment but mostly (and actually) thanks for sharing the interesting videos and quotes.
Yes, the 935/78 Moby Dick understeers, naturally - that's how it is set up with it's spool differential (which it shares with it's contemporary 935 sisters) but mostly with it's alignment, tires, weight distribution and aero package, all to pursue only one goal: for the drivers to be fastest on the very long straights while surviving the 24h.

Of course does ANY other 935 understeer less, … when it's set up to do so. Moby Dick never was, as it was not the main priority in it's design envelope to race at the Circuit de la Sarthe.

…*also: base setups both in Assetto Corsa and Project Cars couldn't be more different and surely would not allow any direct comparison even if we would have a Kunos developed 935/77 in Assetto Corsa - I wish we had ;-)

Take the same car in both software at the same track, match conditions as good as possible, develop in both a setup that feels similar and hunt for lap times, seeing how the cars behave - that's the closest we can get to an actual comparable.

Comparing a DRM Group 5 935/77 against Moby Dick, even as close as they might look alike to a completely uninitiated person is as comparing a Porsche Schlepper against a Porsche 550 Spyder, both are air cooled, yet serve two entirely different purposes ;-)

OT: the most interesting comment regarding the spool differentials Porsche was using during the 70's and 80's was in a Chris Harris interview of Porsche engineering legend Norbert Singer, where Chris Harris commented how on earth it would be possible for Norbert Singer and his team to have no understeer despite the spool differential and those meaty tires on the Porsche 956 and 962 Le Mans racers, cars that were just a few generations younger to the 935/78 Moby Dick.

rich1e I
01-01-2018, 18:28
Can anyone tell me what the exact message is when you get kicked from a lobby? Does it say "You have been removed from the lobby" or is it always "You have been disconnected", no matter if you disconnected or got kicked?

hkraft300
01-01-2018, 22:32
It says removed if you get kicked.

Sometimes though when I enter a lobby and it doesn’t sync fast enough I’ll get the removed message but I can re enter.

mister dog
01-01-2018, 23:46
We wanted to organize a race next weekend with the GT4 class, but I got reports from different people that the Cayman is still too fast and as such kinda renders the bop useless. Did a search but I couldn't find a thread where GT4 bop was mentioned.?
Scrap this after further testing it seems bop is fine after all, sorry for the confusion. We'll race on Saturday and then I can definitely conclude but a buddy took all the cars out for 8 laps and set the same times more or less.

yannara
01-01-2018, 23:58
Is there another approach to career or championship? I would like to build my own, because I´m not interested to drive all car classes. Also it is not realistic that you cannot push forward if you are left behind. I end up with TOP-10 and the championship of GT3 was still unsuccesfull.

Olijke Poffer
02-01-2018, 12:28
Question about Sakitto. The second last corner, the high speed one. I always have to release the gas or even brake a little to avoid going off track. The AI does not seem to have this problem there. They take it full speed. How can I manage this as well in that corner or is the AI set a bit to strong in that particulair part of the track?
Or is it really me who can’t drive good enough?

dodge33cymru
02-01-2018, 12:40
Question about Sakitto. The second last corner, the high speed one. I always have to release the gas or even brake a little to avoid going off track. The AI does not seem to have this problem there. They take it full speed. How can I manage this as well in that corner or is the AI set a bit to strong in that particulair part of the track?
Or is it really me who can’t drive good enough?

What car and what setup (default stable/loose) are we talking? Can't imagine doing it flat in a GT!

Zenzic
02-01-2018, 13:04
I'm noticing the same thing as Olijke at Sakitto. Even when my turn-in timing is spot on I still have to lift to prevent hitting the exit kerb too much and unsettle the car. The AI however seems to go through at a higher speed and sharper angle.

Last race I did there was with the R8 GT3 with default loose setup except for some tire and brake setting changes.

mister dog
02-01-2018, 14:09
If I remember right I noticed that too before at Sakkito, but I think that's a bit of a general thing maybe that they are too fast in fast corners and a bit too slow in the slow ones?

Olijke Poffer
02-01-2018, 14:22
What car and what setup (default stable/loose) are we talking? Can't imagine doing it flat in a GT!
I mostly use loose setup and alter the settings a bit like hard tires and lesser fuel. Just a few minor settings.
It occurs almost with all cars. Yesterday I drove an Indy Car and even with this sticked to the tarmac car you can’t go flat out through that corner but the AI does without any problem.

AEIDOLONE
02-01-2018, 21:21
It would be awesome if a more detailed leaderboard would be implemented in the game. I mean, it's a racing simulator and it's all about tables, numbers and timings. And in the in-game leaderboards we have only some basic stuff like it's NFS.

Something like this would be cool, but in-game:

http://pcars.13ms.de/#/times/920145926

Fanapryde
02-01-2018, 21:35
It would be awesome if a more detailed leaderboard would be implemented in the game. I mean, it's a racing simulator and it's all about tables, numbers and timings.
Right. Which is why we have been asking for a long time (even in pCars1) to keep track of personal best times per car/track for SP too...

mister dog
08-01-2018, 23:19
Will we have further improvements to the audio during replays? I think this is one area which could make a huge difference as the doppler effect and audio samples being used (which still sound like they are derived from the incar sfx), are kinda immersion breaking. One Youtuber I'm subscribed to likes to drive PC2 but doesn't do much videos of the game as he likes to show off the replays to his subs, and he doesn't like the replays for this exact same reason.

If you'd improve this still with a patch it would breath new life to replays IMO, so I hope some of the budget can still be dedicated to that.

MaXyM
08-01-2018, 23:54
I can hear Doppler effect. However what I found missing is kinda 'wushhh' sound incorporated into a moment when a car passes near to the camera. IRL this sound effect is made by rapid change of air pressure.

UkHardcore23
09-01-2018, 10:26
It would be awesome if a more detailed leaderboard would be implemented in the game. I mean, it's a racing simulator and it's all about tables, numbers and timings. And in the in-game leaderboards we have only some basic stuff like it's NFS.

Something like this would be cool, but in-game:

http://pcars.13ms.de/#/times/920145926

You should see what we have got on PS4, On PC leaderboards are incredibly detailed while we only get the fastest cars around the rack.

PulpDogg
09-01-2018, 10:51
You should see what we have got on PS4, On PC leaderboards are incredibly detailed while we only get the fastest cars around the rack.

I would love to have leaderboards like in GT Sport, where I have an entry for every single car I did a lap with on a certain track. I don't even need all the other people, just the times for my cars. Especially with the sheer number of cars and tracks and combinations thereof in the game.

rich1e I
10-01-2018, 13:46
Question to the mods: Does HTML to change the name of a link work on here?

mister dog
11-01-2018, 20:48
Ok this Saturday we're racing Group A's at Nurburgring and after testing (also by myself), it seems the Nissan R32 is too fast for the class. On an average 2 to 3 seconds a lap faster than the rest of the cars so that bop definitely needs a bit of adjusting. Just to make sure it is the point to bop every class evenly right? I hope it is otherwise you always have to go and check it out before a race and exclude one or two cars.

David Wright
11-01-2018, 21:28
Ok this Saturday we're racing Group A's at Nurburgring and after testing (also by myself), it seems the Nissan R32 is too fast for the class. On an average 2 to 3 seconds a lap faster than the rest of the cars so that bop definitely needs a bit of adjusting. Just to make sure it is the point to bop every class evenly right? I hope it is otherwise you always have to go and check it out before a race and exclude one or two cars.

Group A never had BOP. It would be sad IMO if all classes in PC2 were artificially "adjusted" to balance performance. If you want identical performance you can always opt for single car racing.

mister dog
11-01-2018, 21:54
Group A never had BOP. It would be sad IMO if all classes in PC2 were artificially "adjusted" to balance performance. If you want identical performance you can always opt for single car racing.
Yeah that's what I thought already. It kinda defeats the purpose a bit of the whole 'class' arrangement we have currently but I understand the point. We just excluded the Nissan now as the rest seem pretty on par.

TexasTyme214
11-01-2018, 21:57
Even so, the gap between the turbo cars and NA will shrink on high altitude courses like Nürburgring once patch 4 hits.

Nyreen
11-01-2018, 22:55
Outside from the "BOP" we have in motorsport, the game needs a standard "balance", and a clever way of doing it.

For example, the Audi R8 really is faster than every other car in the LMP900. I should be okay because that's how dominant was the car back then. And I should be okay that a 333SP from 1996 is also slower despite having the same restrictions.
But on the other hand, I've paid the game to deliver me content that I will never use. And yes, I totally chose not to play them on a competitive side ; and it bothers me. I didn't do it without a reason ! I think slow cars being non-meta is pretty obvious

TexasTyme214
11-01-2018, 23:52
I thought about the post above, and I have wanted the 90s and 2000s content separated from each other. Even still, with older classes in the game and because they didn't have BoP, some cars will be slower than others.

Tank621
12-01-2018, 00:16
Well it's the balance between authenticity and gameplay, I think they've gone for authenticity, the dominant cars on each class reflects their real life counterparts eg 935 in Group 5, R32 in Group A, R8 in LMP 900

Though in theory they could split LMP900 in to 3 seperate classes: World Sports Cars, LMGTP was it? and LMP900

They could also do that in GTO too with GTO, GTS, Trans-Am and the Lambo all being in seperate classes

I understand why they don't, I mean we'd have a bunch of 1-2 car classes with similar-ish performance but if they do get more cars for each class it would be a great thing to do

menos
12-01-2018, 01:45
Ok this Saturday we're racing Group A's at Nurburgring and after testing (also by myself), it seems the Nissan R32 is too fast for the class. On an average 2 to 3 seconds a lap faster than the rest of the cars so that bop definitely needs a bit of adjusting. Just to make sure it is the point to bop every class evenly right? I hope it is otherwise you always have to go and check it out before a race and exclude one or two cars.

Seems legit, knowing how Godzilla destroyed Group A back in the day leading to it's abolishment ;-)

In my opinion BoP should ALWAYS be done on the event level (ballast + restrictor on a per vehicle basis, server side) than outright in the simulator. The cars should remain exactly as they were meant to be but for good racing should be able to be BoP'ed by the organizer.

mister dog
12-01-2018, 08:21
Seems legit, knowing how Godzilla destroyed Group A back in the day leading to it's abolishment ;-)

In my opinion BoP should ALWAYS be done on the event level (ballast + restrictor on a per vehicle basis, server side) than outright in the simulator. The cars should remain exactly as they were meant to be but for good racing should be able to be BoP'ed by the organizer.

Indeed, a 'class' bop slider in the lobby options would be the handiest, off = realistic performance, on = all cars bop'ed.

Nyreen
12-01-2018, 08:44
As they do in Gran Turismo Sport right ? It seems to work well most of the time (heard about an OP Mégane Gr.4), but if something goes wrong, you can still hotfix the BOP easily.

I would be so interested in an online championship with the LMP900, but only with a software BOP. Otherwise, I'd have to figure out the restrictors myself and impose them to the players (which is impossible).

Olijke Poffer
12-01-2018, 09:59
What are the track day cars for a class? Why are they called Track Day?

Invincible
12-01-2018, 10:21
What are the track day cars for a class? Why are they called Track Day?

Because they're mostly not allowed on public roads, but they still aren't dedicated race cars or just aren't raced in any class and rather used by some guys on trackdays.
The Zonda R is a classic example: Not road legal, but there aren't any races for it too. So, what's left for this car? Right. Track days.

Olijke Poffer
12-01-2018, 10:27
Ahh that make sense indeed. Thanks. ;)

Chimildo
12-01-2018, 11:09
I kind of like the fact that some cars are quicker than others, I just wish people didn’t feel the need to pick them all the time. You don’t have to pick the quickest all the time I think it’s better being the under dog, not that I ever win anything as I’m not good enough, but I try and just pluck away, keep it on track and usually make some places up.
In the league where I race there is a nearly alien and I always hope he picks the slow car, but he never does, but he would still win.
Maybe (just thinking) the best way to BOP them would maybe give the slower cars better fuel consumption and better tyre wear

balderz002
12-01-2018, 11:28
I would be so interested in an online championship with the LMP900, but only with a software BOP. Otherwise, I'd have to figure out the restrictors myself and impose them to the players (which is impossible).

I would break it down into 3 ways:

F333SP + GT1 '98 cars

Toyota TS020 + BMW V12 LMR

Audi R8 + Bentley

If you had enough people, you could run the LMP900's only, and have 2 classes broken down by what decade they are from rather than have them all run together in the same championship gunning for the same points.................?

AEIDOLONE
12-01-2018, 12:54
It would be awesome if a more detailed leaderboard would be implemented in the game. I mean, it's a racing simulator and it's all about tables, numbers and timings. And in the in-game leaderboards we have only some basic stuff like it's NFS.

Something like this would be cool, but in-game:

http://pcars.13ms.de/#/times/920145926

Any thoughts? At least from a WMD Member or a mod...? :rolleyes:

cpcdem
12-01-2018, 15:36
Not a WMD/mod, but I would still love to have info/statistics like that. Actually I'd like a lot more improvements/features for TT, but I realize this is not high priority.

Nyreen
12-01-2018, 22:27
F333SP + GT1 '98 cars

Toyota TS020 + BMW V12 LMR

Audi R8 + Bentley

True, that could work. I don't think the Bentley is as fast as the Audi, though (+ you can't see sh** inside, not even the shift lights).

But to be honest, I know not too much people want to run online league championships right now, so I would prefer a straight-forward system.

Spoiler alert, I'm in the making of a multi-class GT1 online champ (because they're badass af + dream cars from childhood posters and scale models + we have almost the god damn track/car roster).
Long story long, I was stuck with the tracks at first. They've raced at Silverstone, Oschersleben, Spa and Nurb GP, but they ran different layouts than what we have in the game, so I had to exclude a lot of nice tracks for authenticity purpose (also, GT1 cars and modern GP tracks aren't the best fun). Then, the cars. They were faster IRL than in the game (CLK-LM did a 1:16.1 on Laguna Seca, we're not even close to it in TT), so I couldn't take the GT2 laptimes straight away to find an entry class counterpart and had to figure this out.
You'll start to wonder what is the god damn relation to the topic ; the best counterpart to a GT1 class would either be Radical SR3s or Lamborghini SuperTrofeos, in terms of laptimes and easyness (Gr.5 for an entry class was quickly excluded). But - but - but, the Radicals are from the TrackDay B, and Catherams are too fast (hard to overtake). I do not want to force people into choosing a specific car from a class, I chose to run Lamborghinis instead because it is straight forward.

yannara
13-01-2018, 12:31
With 50% AI, no assistance, I qualify 22th without a practise during the rain. Well, I won the race by overtaking everyone step by step, also during the rain. This was in GT3.

Strange?

mister dog
14-01-2018, 14:48
Had my race destroyed yesterday because of trying to access the ICM menu to check my pit strategy. As soon as I tried to pull up the menu the entire screen freezed and I woke up 3 seconds afterwards in the barrier when it unfreezed... Is this still a general issue with pulling up the ICM menu as I read other people complaining about it before, or you think this was an issue on my end with my connection?

yannara
14-01-2018, 15:54
Is there a general thread for BUGS or weird behaviors, where you can post your experience if you had weird thing going on outhere? Like every AI and I qualifies between 1:28.00-1:30:00 but when you skip the session till the end, one AI fellow had 1:00.00 which is impossible on that track :D

rich1e I
14-01-2018, 17:10
Had my race destroyed yesterday because of trying to access the ICM menu to check my pit strategy. As soon as I tried to pull up the menu the entire screen freezed and I woke up 3 seconds afterwards in the barrier when it unfreezed... Is this still a general issue with pulling up the ICM menu as I read other people complaining about it before, or you think this was an issue on my end with my connection?

I don't think it's the ICM. Happened to me too and I wasn't checking anything on the ICM, game froze on my screen while my car kept going into the wall.

Konan
14-01-2018, 17:21
Is there a general thread for BUGS or weird behaviors, where you can post your experience if you had weird thing going on outhere? Like every AI and I qualifies between 1:28.00-1:30:00 but when you skip the session till the end, one AI fellow had 1:00.00 which is impossible on that track :D

Are you sure you're on the latest patch?
That was an issue that was solved ages ago....

Cholton82
14-01-2018, 20:35
Made the switch this weekend from standard PS4 to Xbox One X and wow it looks and plays great , Just got to wait for my Drivehub to be delivered so I can use my setup but what a fantastic difference . Just got to build my online rating back up again but a very happy bunny !

sim_driver85
15-01-2018, 11:05
Can someone please confirm...When in helmet camera view, there is no helmet/visor visible in Mercedes AMG gt r coupe? Tried different FOV settings and it's the same...no helmet. Thnx

satco1066
15-01-2018, 11:29
Can someone please confirm...When in helmet camera view, there is no helmet/visor visible in Mercedes AMG gt r coupe? Tried different FOV settings and it's the same...no helmet. Thnx

yes. Its is a known/confirmed bug.

Raklodder
20-01-2018, 22:21
https://www.youtube.com/watch?v=H6ccJgJi1Xk

I know there's a separate issue about flickering shadows in general post v1.3 (unless set to "ultra" settings) but has the game breaking shadow flickering when disabling your shadows been reported?

This happens during regular and VR gameplay as soon as I turn off the shadows and it doesn't help if I reset my settings, delete my \Documents\Project CARS 2 folder or reinstall the game.

It's not a critical or "game breaking" issue per se, but something is definitely broken and for the time being I will have to leave my shadows on "low" which isn't ideal.

If there's any confusion regarding my performance and visual graphics settings, please, look below in my signature and you'll find it all.

Seelenkrank
20-01-2018, 22:24
this is "normal" with shadows off.

Olijke Poffer
20-01-2018, 22:33
https://www.youtube.com/watch?v=H6ccJgJi1Xk

I know there's a separate issue about flickering textures in general post v1.3 (unless set to "ultra" settings) but has the game breaking shadow flickering when disabling your shadows been reported?

This happens during regular and VR gameplay as soon as I turn off the shadows and it doesn't help if I reset my settings, delete my \Documents\Project CARS 2 folder or reinstall the game.

It's not a critical or "game breaking" issue per se, but something is definitely broken and for the time being I will have to leave my shadows on "low" which isn't ideal.

If there's any confusion regarding my performance and visual graphics settings, please, look below in my signature and you'll find it all.

Just use higer shadows settings.. I use ultra and I don’t see any flicker from the shadow.. just set it to medium if your GPU can’t handle it on ultra.

mister dog
21-01-2018, 03:19
Encountered another bug; we were doing a 1hr race online at Daytona road with LMP2's, I called in for a pit stop mid race with about 2 liters left in my tank (so not enough to make another lap), we had auto pit enabled, so I warn the pit crew in advance and slow down enough before the pit limiter, but as I have the first pit box right after the pit limiter the game drove into the slot and straight out again without making the actual pit stop, right through my pit crew.

End result no pit stop and not enough fuel anymore to complete another lap, race screwed. Please check this out not sure if it's Daytona or first pit box specific.

lurkusmaximus
21-01-2018, 04:20
I don't think it's the ICM. Happened to me too and I wasn't checking anything on the ICM, game froze on my screen while my car kept going into the wall.

I too have experienced this. I was assuming it was some other process in Windows which exhibited some bad behavior and prevented pcars2 from executing for a few seconds. This one could be tough to track down.

snakehands
21-01-2018, 12:36
Encountered another bug; we were doing a 1hr race online at Daytona road with LMP2's, I called in for a pit stop mid race with about 2 liters left in my tank (so not enough to make another lap), we had auto pit enabled, so I warn the pit crew in advance and slow down enough before the pit limiter, but as I have the first pit box right after the pit limiter the game drove into the slot and straight out again without making the actual pit stop, right through my pit crew.

End result no pit stop and not enough fuel anymore to complete another lap, race screwed. Please check this out not sure if it's Daytona or first pit box specific.

Auto pit is a stupid feature.

sim_driver85
22-01-2018, 16:10
Circuit of The Americas and Corvette C7.R....impossible to drive, because gears do not work properly on this track. Another bug??

Tank621
22-01-2018, 16:20
Circuit of The Americas and Corvette C7.R....impossible to drive, because gears do not work properly on this track. Another bug??

What do you mean 'gears do not work properly'? Are you sure you don't just need to change the gear ratio?

Zaskarspants
22-01-2018, 16:39
Circuit of The Americas and Corvette C7.R....impossible to drive, because gears do not work properly on this track. Another bug??

No I dont think so, you may have a problem at your end. I am sure someone else would have noticed such a strange issue if it was not just you, sorry I know that does not help you much. All I can suggest is post more details.

I have just done ten laps with the c7r at COTA and found no problems doing laps at about 2m.11s

sim_driver85
22-01-2018, 16:45
I tried all versions of COTA with C7.R and no matter what gear I choose they all rev. at max rpm instantly, it looks as if all gears are stuck at 1st, I just can't accelerate to a higher gear no matter what. Other tracks are ok (at least the ones I tried).

Zaskarspants
22-01-2018, 16:53
I tried all versions of COTA with C7.R and no matter what gear I choose they all rev. at max rpm instantly, it looks as if all gears are stuck at 1st, I just can't accelerate to a higher gear no matter what. Other tracks are ok (at least the ones I tried).

Make sure you have deleted pre patch 3 setups, do not use as they can apparently cause problems.
Try reloading a std set up if you are on an old custom set up.
Open the set up screen and look at the gear ratios, do they look correct, not all the same? If they look wrong reload the set up.

sim_driver85
22-01-2018, 17:28
Huh, never thought of that, all gear ratios were set on 2667 and the last gear was on 1000, very strange. Thnx for the tip.

Seelenkrank
22-01-2018, 17:37
why did SMS not delete the setups on install patch 3?
if they are worthless after the patch it doesnt matter, and not every one crawls the forum to read this info somewhere.

MaXyM
22-01-2018, 17:49
Because they didn't know about this impact. Yeah.. it doesn't sound pro, but this is the fact.
The message about a need of removing pre-patch3 setups has been published after patch roll-out as result of first complaints.

However I would rather ask why the game is not capable of fixing old setups, let's say setting the closest value possible or so. Or just giving a message: "this is obsolete setup, some values might have been changed. Please verify them". How can the missed negative experience of hundreds of thousands of users?

Jezza819
22-01-2018, 18:41
Make sure you have deleted pre patch 3 setups, do not use as they can apparently cause problems.



I didn't delete my setups but I can't tell that there's any difference. I thought that might have been for PC or something.

Sankyo
22-01-2018, 19:06
I didn't delete my setups but I can't tell that there's any difference. I thought that might have been for PC or something.

No, all platforms are affected.

Jezza819
22-01-2018, 20:23
No, all platforms are affected.

So should I be feeling a difference like something is wrong then?

hkraft300
22-01-2018, 23:36
I'm still using pre-3.0 tunes with compound and pressure edits. Still works.

ProjectCARSFiend
23-01-2018, 06:26
I know this is just a minor, arbitrary change request, but it it would be cool to see it in the next update if possible. When you're on the screen in Campaign mode where you select number of laps/time limit, rolling start etc., when you go to select “Start”, make it so it actually gets highlighted. Like I said, this is a really minor thing, so it shouldn't be too much trouble.

AEIDOLONE
24-01-2018, 03:26
And just another, but minor bug from me also:

I just tried to finish my last (most demanding) singleplayer achievement - The Milk Man [Win a full distance (200 Laps) Indy 500 race].

After the 170th lap half of the grid (16 cars) rests in the pits. I didn't keep track why they are just standing there. I hope it is not another bug and I hope it's because of accidents, mechanical failures etc, which can usually happen in long period race, right? (But 16 out of 32?) xD

The actuall bug is when I pause the game for all the 16 dudes in the pits it says RACING instead of PIT BOX (or DNF in this scenario) where they actually are... :rolleyes:


I was driving the Formula X on Indianapolis Motor Speedway Oval - 32 same cars - 120 difficulty - 50 agression - 4 weather slots - default date - default penalties ON except - Pitstop Exit Penatly OFF and Pitstop Drive-through penalty OFF

OddTimer
24-01-2018, 14:50
And just another, but minor bug from me also:

I just tried to finish my last (most demanding) singleplayer achievement - The Milk Man [Win a full distance (200 Laps) Indy 500 race].

After the 170th lap half of the grid (16 cars) rests in the pits. I didn't keep track why they are just standing there. I hope it is not another bug and I hope it's because of accidents, mechanical failures etc, which can usually happen in long period race, right? (But 16 out of 32?) xD

The actuall bug is when I pause the game for all the 16 dudes in the pits it says RACING instead of PIT BOX where they actually are... :rolleyes:


I was driving the Formula X on Indianapolis Motor Speedway Oval - 32 same cars - 120 difficulty - 50 agression - 4 weather slots - default date - default penalties ON except - Pitstop Exit Penatly OFF and Pitstop Drive-through penalty OFF

I think this has to do with the fact the AI takes damage too quickly at the moment. So if two AI touch they may retire, pit or stay out on track but drive very slowly. I think will be fixed on 4.0. As for the menu not showing the status of those cars, yes DNF would be welcome there.

AEIDOLONE
25-01-2018, 00:20
And just another, but minor bug from me also:

I just tried to finish my last (most demanding) singleplayer achievement - The Milk Man [Win a full distance (200 Laps) Indy 500 race].

After the 170th lap half of the grid (16 cars) rests in the pits. I didn't keep track why they are just standing there. I hope it is not another bug and I hope it's because of accidents, mechanical failures etc, which can usually happen in long period race, right? (But 16 out of 32?) xD

The actuall bug is when I pause the game for all the 16 dudes in the pits it says RACING instead of PIT BOX (or DNF in this scenario) where they actually are... :rolleyes:


I was driving the Formula X on Indianapolis Motor Speedway Oval - 32 same cars - 120 difficulty - 50 agression - 4 weather slots - default date - default penalties ON except - Pitstop Exit Penatly OFF and Pitstop Drive-through penalty OFF


I think this has to do with the fact the AI takes damage too quickly at the moment. So if two AI touch they may retire, pit or stay out on track but drive very slowly. I think will be fixed on 4.0. As for the menu not showing the status of those cars, yes DNF would be welcome there.


Ok, I have done it twice. This time with a 21 car grid (all other setting are same) of which 4 were retired, which is kinda ok. But look now the results after 200 laps. Note I had a gap of 4+ minutes of the 2nd place, but the results page had their own math. I guess 200 laps were to much math for SMS. :P

249069

And yes... those flags were also bugged.

sas5320
25-01-2018, 00:54
The GAP logic incorrectly (always) assumes everyone is on the lead lap. Another unfortunate simple coding bug made it to the release version and gone unfixed for 4 months. Waiting for patch 4 mid Feb, maybe fixed?

AEIDOLONE
25-01-2018, 13:19
The GAP logic incorrectly (always) assumes everyone is on the lead lap. Another unfortunate simple coding bug made it to the release version and gone unfixed for 4 months. Waiting for patch 4 mid Feb, maybe fixed?

Stefan Johansson Växjö Official Timings my ass. :glee: :cool:

Raklodder
25-01-2018, 21:57
Looks like there's going to be another Lunar New Year Sale (https://www.guru3d.com/news-story/steam-lunar-new-year-sale-will-return-in-february.html) on Steam through February 15-19th and I hope the game goes on sale after v1.4 has been released and not prior to it.

-40% seems reasonable (more players + fun = everybody wins) don't feel bad about it. I already own the game and all dlcs, just thought I should weigh in on the subject.

ProjectCARSFiend
27-01-2018, 09:22
Just wondering why this is, but I recently reinstalled the game and redownloaded the Fun Pack, but the Fun Pack for some reason isn’t appearing in game. What’s with this??

Konan
27-01-2018, 09:35
Just wondering why this is, but I recently reinstalled the game and redownloaded the Fun Pack, but the Fun Pack for some reason isn’t appearing in game. What’s with this??

Is it showing as installed in the PS4 menu?

https://www.gamefaqs.com/boards/691087-playstation-4/70420877

ProjectCARSFiend
27-01-2018, 10:56
Is it showing as installed in the PS4 menu?

https://www.gamefaqs.com/boards/691087-playstation-4/70420877

Yes it is showing as installed. Do you think it's that I have to wait for the latest patch to finish installing? (it wasn't finished when I posted the question)

Konan
27-01-2018, 10:57
That could well be...

Konan
27-01-2018, 18:15
Yes it is showing as installed. Do you think it's that I have to wait for the latest patch to finish installing? (it wasn't finished when I posted the question)

Be sure to let us know if the problem is resolved please...

ProjectCARSFiend
28-01-2018, 00:26
Be sure to let us know if the problem is resolved please...

Yeah, that was it. I had to wait for the patch to finish downloading. All the Fun Pack cars and tracks are in the game now. Thanks

Toquinha
28-01-2018, 02:14
Hey guys! :D

I know this was already asked here, but I don't follow this forum much, so: is patch v4 coming soon?

Thanks!

V3nom
28-01-2018, 02:30
Early-Mid February is the last thing we heard.

ProjectCARSFiend
28-01-2018, 03:11
Since I reinstalled the game (I have my reasons), I noticed that no matter what time I select in Custom race, evening, morning or afternoon, I can never get it to be dark, it’s always sunny. It’s just I don’t remember ever having this problem before I reinstalled the game.

Konan
28-01-2018, 03:18
That is strange...it's working here.
Daytona,autumn,00.00h and all is dark?

ProjectCARSFiend
28-01-2018, 06:16
That is strange...it's working here.
Daytona,autumn,00.00h and all is dark?

It's all good now. I was forgetting to go into "Session Settings" and changing the time there.