PDA

View Full Version : Project CARS 2 - general discussion thread



Pages : 1 2 3 4 5 6 [7] 8

ProjectCARSFiend
28-01-2018, 06:18
Early-Mid February is the last thing we heard.

Any rumor if it's going to be a big patch (as in fixes a fair amount of things, and possibly adds some new features), or just small bunch of fixes here and there?

hkraft300
28-01-2018, 07:56
Any rumor if it's going to be a big patch (as in fixes a fair amount of things, and possibly adds some new features), or just small bunch of fixes here and there?

Word is Livetrack3 sync issue will get fixed.
I'm betting on a big patch.
Maybe not the game changer patch 3 was, but not far off.

RoccoTTS
28-01-2018, 08:15
Word is Livetrack3 sync issue will get fixed.
I'm betting on a big patch.
Maybe not the game changer patch 3 was, but not far off.

I expect patch 4 to be a game changer concerning ai.

Konan
28-01-2018, 08:43
My guess is that if it would be little they would have called it 3.1 instead of 4...:cool:

ProjectCARSFiend
28-01-2018, 09:07
My guess is that if it would be little they would have called it 3.1 instead of 4...:cool:

Good point

MaXyM
28-01-2018, 10:16
patches are numbered - not versioned.
so I wouldn't expect decimal numbers. A game version is something which contain proper version tag (kinda decimal + build). But note, a correlation between patch number and game version (patch 3 gave v1.3) is not something mandatory.

V3nom
28-01-2018, 10:19
Well there were patches 3.1, 3.2 and 3.3 but I guess those were hotfixes.

yannara
28-01-2018, 12:49
AI didnīt came on pit after cool lap and pit crew ran out when I drove to garage. Just an obsorvation :)

Raklodder
28-01-2018, 16:44
Word is Livetrack3 sync issue will get fixed.
I'm betting on a big patch.
Maybe not the game changer patch 3 was, but not far off.
Are you referring to the overall syncing issues or the weather in online mode in particular?


I expect patch 4 to be a game changer concerning ai.
I'm also looking forward to v1.4 and having read through Doug914's posts I think they may have nailed it.

Konan
28-01-2018, 18:15
Are you referring to the overall syncing issues or the weather in online mode in particular?

http://forum.projectcarsgame.com/showthread.php?60295-Slow-Down-in-Posts-SMS-has-resolved-issues-or-Game-Fatigue&p=1467342&viewfull=1#post1467342

Toquinha
29-01-2018, 07:19
Word is Livetrack3 sync issue will get fixed.
I'm betting on a big patch.
Maybe not the game changer patch 3 was, but not far off.

Great! Looking forward to it.

Any word on the sticky walls/cars getting fixed too?

Cheers

Cholton82
29-01-2018, 10:01
Can anything be done about the quality of the rear view mirror in the BMW M6 GT3 , the mirror is huge in this car which is great however the quality is poor . It would be good if it could be improved slightly.

Silraed
29-01-2018, 14:56
I've been playing around with some longer races recently since I found a little more spare time and to go along with that I've been playing around with adding mandatory pit stops in as well. Longer races than my usual 8-11 laps has been a blast, pit stops have not. Pit stop errors/issues. Am I the only one who feels they are way too frequent?

Of the last 7 pitstops I've done over the last 3 days (6 scheduled, one because I binned it at forest elbow :applause:) there have been 2 wheel nut issues, 1 clutch failure and another I can't remember what exactly it was but it made me close the game as I was fighting for a win. It's just not fun to have my race ended through no fault of my own. I get that it's "realistic" since these issues happen in real life but in real life the pit crew and team have put in just as much effort and it's a shared burden and disappointment, in sim racing where it's just you in the car it's like a kick to the crotch when your fight for a podium is ended by rng. Am I just having unbelievable bad luck to get them so frequently?

Zaskarspants
29-01-2018, 15:29
Great! Looking forward to it.

Any word on the sticky walls/cars getting fixed too?

Cheers

No sticky things for me, can you explain further what you have experienced?

RoccoTTS
29-01-2018, 16:29
I've been playing around with some longer races recently since I found a little more spare time and to go along with that I've been playing around with adding mandatory pit stops in as well. Longer races than my usual 8-11 laps has been a blast, pit stops have not. Pit stop errors/issues. Am I the only one who feels they are way too frequent?

Of the last 7 pitstops I've done over the last 3 days (6 scheduled, one because I binned it at forest elbow :applause:) there have been 2 wheel nut issues, 1 clutch failure and another I can't remember what exactly it was but it made me close the game as I was fighting for a win. It's just not fun to have my race ended through no fault of my own. I get that it's "realistic" since these issues happen in real life but in real life the pit crew and team have put in just as much effort and it's a shared burden and disappointment, in sim racing where it's just you in the car it's like a kick to the crotch when your fight for a podium is ended by rng. Am I just having unbelievable bad luck to get them so frequently?

Are you sure you are paying your mechanics enough ? :rolleyes:

Silraed
29-01-2018, 16:42
A case of beer and some tim tams, you know just the standard :confused:. Maybe some fairy bread as a treat if we pull a win out of the bag.

AEIDOLONE
29-01-2018, 21:15
I've been playing around with some longer races recently since I found a little more spare time and to go along with that I've been playing around with adding mandatory pit stops in as well. Longer races than my usual 8-11 laps has been a blast, pit stops have not. Pit stop errors/issues. Am I the only one who feels they are way too frequent?

Of the last 7 pitstops I've done over the last 3 days (6 scheduled, one because I binned it at forest elbow :applause:) there have been 2 wheel nut issues, 1 clutch failure and another I can't remember what exactly it was but it made me close the game as I was fighting for a win. It's just not fun to have my race ended through no fault of my own. I get that it's "realistic" since these issues happen in real life but in real life the pit crew and team have put in just as much effort and it's a shared burden and disappointment, in sim racing where it's just you in the car it's like a kick to the crotch when your fight for a podium is ended by rng. Am I just having unbelievable bad luck to get them so frequently?

I mean.... just turn them off.

cpcdem
29-01-2018, 22:17
No sticky things for me, can you explain further what you have experienced?

I think he means that when you are colliding sideways with a wall/barrier, car gets stuck to it for a while in a way that doesn't feel right, similar to the infamous sticky bug in PCARS1 when 2 cars collided. It's annoying, but does not happen very often to be very high priority IMO.

Azure Flare
29-01-2018, 23:02
Cars tend to stick together IRL too.

Silraed
30-01-2018, 07:28
I mean.... just turn them off.

The pit stop issues or pit stops themselves? I wasn't aware there was an option for them?

If you mean just turn off pit stops then... that isn't really a solution is it.

Toquinha
30-01-2018, 08:01
No sticky things for me, can you explain further what you have experienced?

Sure.

When you hit a wall, your car should always bounce back since the wall is hard and your car is relatively hard too. This doesn't happen in Project Cars 2, you hit a wall and it keeps pulling your car towards it like it's made of a super strong magnet, which will ruin the race.

Konan
30-01-2018, 08:22
Sure.

When you hit a wall, your car should always bounce back since the wall is hard and your car is relatively hard too. This doesn't happen in Project Cars 2, you hit a wall and it keeps pulling your car towards it like it's made of a super strong magnet, which will ruin the race.

I haven't seen many cars bounce back off a wall...especially not when hitting it sideways.
On the contrary...they usually follow the wall as if glued to it due to the speed of the car.

wesker6664
30-01-2018, 08:25
The pit stop issues or pit stops themselves? I wasn't aware there was an option for them?

If you mean just turn off pit stops then... that isn't really a solution is it.

Just turn off "mechanical failures" :yes:

ATSS
30-01-2018, 09:25
I haven't seen many cars bounce back off a wall...especially not when hitting it sideways.
On the contrary...they usually follow the wall as if glued to it due to the speed of the car.

What about this?

https://www.youtube.com/watch?v=S3D_GtWlN-M

Konan
30-01-2018, 09:40
What about this?

https://www.youtube.com/watch?v=S3D_GtWlN-M

Not exactly the "sideways" i meant...what you are showing is like a head on collision (the car hits the wall at a straight angle)
I meant when you hit the car with your side when moving forwards (if that makes any sense?)
Usually the speed carries you on forward against the wall...it's only after that speed drops that you can somewhat take control back...IMHO

Silraed
30-01-2018, 10:45
Just turn off "mechanical failures" :yes:

So the only option is to completely disable mechanical failures of all kinds or just not do pit stops? That is very disappointing.

Konan
30-01-2018, 10:51
So the only option is to completely disable mechanical failures of all kinds or just not do pit stops? That is very disappointing.

To reply to the other part of your OP...I really think you hit a stroke of bad luck.
I've had these things happen too but not as frequently as you.

Silraed
30-01-2018, 10:56
I really hope it was just bad luck. After the frustrations with and eventually giving up on setting up an AI race at Daytona and then the fun destroying pit stop issues over the last week I'm a little burnt out on the game right now, I think it's time to play something else for a week.

wesker6664
30-01-2018, 10:58
So the only option is to completely disable mechanical failures of all kinds or just not do pit stops? That is very disappointing.

You'll still have the damage from impacts etc though... mechanical failures are a cool feature, realistic to a certain degree and all, but when setting up an online lobby i just prefer to deactivate it, it can be unfair and frustrating IMO

Konan
30-01-2018, 10:59
I really hope it was just bad luck. After the frustrations with and eventually giving up on setting up an AI race at Daytona and then the fun destroying pit stop issues over the last week I'm a little burnt out on the game right now, I think it's time to play something else for a week.

If you haven't yet,be sure to check Dougs posts to see some incoming improvements with patch 4...

Silraed
30-01-2018, 11:57
I have read them and I'm waiting and hoping they will be a massive improvement.

And I agree online mechanical failures tend to be more frustrating than they are worth, but I rarely get to play online and when I do get the chance I often can't because there are just no lobbies up in my region. For offline against AI I quite enjoy having mechanical failures on so it's an annoying compromise for me.

Zaskarspants
30-01-2018, 12:08
Sure.

When you hit a wall, your car should always bounce back since the wall is hard and your car is relatively hard too. This doesn't happen in Project Cars 2, you hit a wall and it keeps pulling your car towards it like it's made of a super strong magnet, which will ruin the race.

Thanks for replying. A car is not a spring and it will ' usually ' crush and deform not bounce like a spring. A deflection with consequent change in direction can appear as a bounce.

cpcdem
30-01-2018, 12:58
And I agree online mechanical failures tend to be more frustrating than they are worth, but I rarely get to play online and when I do get the chance I often can't because there are just no lobbies up in my region. For offline against AI I quite enjoy having mechanical failures on so it's an annoying compromise for me.

There are 2 different options, one for general mechanical failures and another for failures/damages found/happening while doing pitstops. Just disable the latter only and you will be fine. Sorry, don't remember the exact name of the pitstop failures option, but should be easy to find it.

Zenzic
30-01-2018, 13:05
There are 2 different options, one for general mechanical failures and another for failures/damages found/happening while doing pitstops. Just disable the latter only and you will be fine. Sorry, don't remember the exact name of the pitstop failures option, but should be easy to find it.

I'm not entirely sure, nor can I check right now, but could it be the option you're referring to only exists in the online race setup menu?

Silraed
30-01-2018, 14:33
You might be right Zenzic because there is no option I can find for such a thing in offline.

cpcdem
30-01-2018, 18:35
Sorry guys, you are right, apparently it is an online race setting only. In multiplayer, there's an extra "Realism Settings" button, which leads to a page with options including "Pit Stop Errors":

https://www.projectcarsgame.com/07-create-online-event.html?lang=en

Wondering why this one wasn't included to offline mode as well...

Silraed
30-01-2018, 19:24
I am also wondering that.

UkHardcore23
30-01-2018, 20:56
Thanks for replying. A car is not a spring and it will ' usually ' crush and deform not bounce like a spring. A deflection with consequent change in direction can appear as a bounce.


https://www.youtube.com/watch?v=VBV4Q4b0Ifo

Seem to bounce back pretty much to me. The wall in these accidents does not grab the car in and keep it there and you need to reverse away from the wall which tends to happen now in the game.

cpcdem
30-01-2018, 21:05
Seem to bounce back pretty much to me. The wall in these accidents does not grab the car in and keep it there and you need to reverse away from the wall which tends to happen now in the game.

I agree. In PC1, we had even cars sticking one to the other after slight impacts, which made both (in online races) cars completely uncontrollable from then on, resulting to an unavoidable crash off the road. This does not happen at all anymore in PC2 between cars, but it still happens for car/barrier. Much much less of a problem compared of course, but it is here.

MaXyM
30-01-2018, 22:45
In addition, sticking and scrubbing a wall sometimes causes total damage to suspension.
BTW I would like to see damage like in video above. Actually I'm not even looking for visual one (would be nice to have though) but similar crashes in PC2 doesn't ends the race. Usually can can end the race easily, in worse case getting pit-stop for repairing.
It's one of those things which
a) affect realism and therefore whole experience
b) makes people drive not as carefully as they should. I think more realistic damage with more realistic consequences would limit the number of incidents in races and upping quality of racing in this environment.

Of course there would be probably a price to pay for that. I mean we would lost a lot of players who wouldn't be ready to cope with this.

AEIDOLONE
31-01-2018, 01:26
In addition, sticking and scrubbing a wall sometimes causes total damage to suspension.
BTW I would like to see damage like in video above. Actually I'm not even looking for visual one (would be nice to have though) but similar crashes in PC2 doesn't ends the race. Usually can can end the race easily, in worse case getting pit-stop for repairing.
It's one of those things which
a) affect realism and therefore whole experience
b) makes people drive not as carefully as they should. I think more realistic damage with more realistic consequences would limit the number of incidents in races and upping quality of racing in this environment.

Of course there would be probably a price to pay for that. I mean we would lost a lot of players who wouldn't be ready to cope with this.

If it would be like you think and wrote in your last sentence, do you really believe SMS would take your suggestions and implement it in the game?

Tar Heel
31-01-2018, 05:12
Encountered another bug; we were doing a 1hr race online at Daytona road with LMP2's, I called in for a pit stop mid race with about 2 liters left in my tank (so not enough to make another lap), we had auto pit enabled, so I warn the pit crew in advance and slow down enough before the pit limiter, but as I have the first pit box right after the pit limiter the game drove into the slot and straight out again without making the actual pit stop, right through my pit crew.

End result no pit stop and not enough fuel anymore to complete another lap, race screwed. Please check this out not sure if it's Daytona or first pit box specific.

Why would you have autopit enabled?

NateDawg
31-01-2018, 05:35
Why would you have autopit enabled?

Why not?

Is as valid a question as yours. Not everyone sees the point of manually doing a pit stop, especially in long races where it's a good opportunity to take a break, etc

MaXyM
31-01-2018, 10:01
If it would be like you think and wrote in your last sentence, do you really believe SMS would take your suggestions and implement it in the game?

I quite don't understand an intention of this question.
It would make this game even harder. Not only for casual drivers, but for league members. A lot of crashes I see in league races would end their race while today they are able to finish like nothing had happened. Isn't it obvious?
I'm sure SMS knew the consequences without my note though.

One way or another, current state of damage system promotes way too aggressive racing because there are no real consequences. And I know it's not going to happen in PC2 and likely not in PC3. Just expressed my wish.

pferreirag60
31-01-2018, 12:07
I think the current damage model is good enough, not visual of course, but I have been driving almost single player (30/40m races) with full damage and an lateral incursion in the barriers sometimes damage the suspension/wheel, it depends on the speed of the contact and angle. The problem is that almost all the races online donīt have full damage, so the guys drive like no tomorrow, even if they break there car they are just happy to have broken the opponent car.

OFFTOPIC: I have been driving lately online and donīt see real difference in behavior between an A licence and an U(in general), when in the limit, driving with a faster driver or a driver that just donīt let they go, they are unable to maintain speed, but unable also to respect track position or speed advantage, so an accident they provoke. If online had by default full damage always active, like MaxyM said, online will become much better, the kids will go away, to play forza or gt.

AEIDOLONE
31-01-2018, 13:14
I quite don't understand an intention of this question.
It would make this game even harder. Not only for casual drivers, but for league members. A lot of crashes I see in league races would end their race while today they are able to finish like nothing had happened. Isn't it obvious?
I'm sure SMS knew the consequences without my note though.

One way or another, current state of damage system promotes way too aggressive racing because there are no real consequences. And I know it's not going to happen in PC2 and likely not in PC3. Just expressed my wish.

Sorry for my bad English. What I wanted to say is that I doubt that SMS would take your suggestions/wishes into account if that would mean loss of players who wouldn't be ready to cope with this, like you mentioned it in the previous post.

MaXyM
31-01-2018, 13:48
Yes. I understood you.
But I'm not asking them to do so, and even not believing it's going to happen. I pointed to one of reasons why not. I hope it's not like I spilled the beans ;-)


I think the current damage model is good enough

Everyone can have own opinion. But in our league, in which damage is set to full, I can see a lot of crashes which in real life would end the race for some drivers. Of course in PC2 those cars are partially affected, being less stable, but allowing to continue a race without even fixing the damage.
Let's look at first second on video bellow. 5 cars involved in crash, while travelling about 200kmph they should end the race at this point.


https://www.youtube.com/watch?v=oKvAzfcplx0

Toquinha
31-01-2018, 16:45
I haven't seen many cars bounce back off a wall...especially not when hitting it sideways.
On the contrary...they usually follow the wall as if glued to it due to the speed of the car.

If the walls curve inwards, then yes the car should follow it's path because it's forced to do so; otherwise it should just bounce back.

What I mean is: if I'm going at 150 Km/h and gently touch a wall, the car should only scrape a bit and I should be able to easily maneuver the car away from the wall.
What happens in Project Cars 2 is that the walls keeps pulling the car towards it, damage goes though the roof, etc.

No wall should pull the car towards it as if the wall has super magnets. This is an example (1:53min): https://www.youtube.com/watch?v=HrNMyLYzKdc The car touches the wall, it easily bounces back.

Another real life example: the car doesn't have much lateral force, touches the wall and readily bounces back https://www.youtube.com/watch?v=sZdM9ttNbmk

Yet another real life example: https://www.youtube.com/watch?v=XtIr0Ptm9dk

----------------------------

Now to the simulators.

rFactor 2: https://www.youtube.com/watch?v=4i952fJC8xM

BeamNG: https://www.youtube.com/watch?v=_kQfVFA411A

Project Cars 2: https://www.youtube.com/watch?v=jrrzGel-Ntk

I've only seen/experienced this kind of sticky wall behavior in Project Cars 2. It happens with walls and cars, they attract each other. It's not only unrealistic, but very annoying since just touching the wall will ruin the race, when in fact it shouldn't matter at all - the car should just scrape it.

Gladly, the metal rails behave as they should, apparently.

Cheers.

Raklodder
31-01-2018, 23:34
You know what would be cool, to receive v1.4 on Valentine's Day and spread some love online.

Tooma
01-02-2018, 06:56
If the walls curve inwards, then yes the car should follow it's path because it's forced to do so; otherwise it should just bounce back.

What I mean is: if I'm going at 150 Km/h and gently touch a wall, the car should only scrape a bit and I should be able to easily maneuver the car away from the wall.

----------------------------

Now to the simulators.

rFactor 2: https://www.youtube.com/watch?v=4i952fJC8xM

BeamNG: https://www.youtube.com/watch?v=_kQfVFA411A

Project Cars 2: https://www.youtube.com/watch?v=jrrzGel-Ntk

I've only seen/experienced this kind of sticky wall behavior in Project Cars 2. It happens with walls and cars, they attract each other. It's not only unrealistic, but very annoying since just touching the wall will ruin the race, when in fact it shouldn't matter at all - the car should just scrape it.

Gladly, the metal rails behave as they should, apparently.

Cheers.

GT6 on PS3 does the same thing, and is much worse than PC2/1. I'm on PC with PC2; it does happen, but not so much, and not as crazy.

NateDawg
01-02-2018, 08:22
GT6 on PS3 does the same thing, and is much worse than PC2/1. I'm on PC with PC2; it does happen, but not so much, and not as crazy.

Physics can explain this. If a car is travelling at 200kph, and brushes a wall with its right side, the right side of the car will slow down more than the left side, agree? (you should, its a fact :P)

This in turn will cause the car to pull to the right (same effect is driving through a puddle with the right side of the car, right slows down, left tries to overtake the right side, causing the car to steer right). This will then cause the right side further friction on the wall, which then causes it to slow further while the left side maintains speed. This in turn pushes the car to the right and more so in to the wall...

If you hit a wall head on, you won't stick to it. If you brush it with one side of the car, it will feel like you are 'sticking' to the wall, but in fact one side of the car is pushing you back in to the wall because of the difference in speeds of the two sides of the car.

Konan
01-02-2018, 08:53
Physics can explain this. If a car is travelling at 200kph, and brushes a wall with its right side, the right side of the car will slow down more than the left side, agree? (you should, its a fact :P)

This in turn will cause the car to pull to the right (same effect is driving through a puddle with the right side of the car, right slows down, left tries to overtake the right side, causing the car to steer right). This will then cause the right side further friction on the wall, which then causes it to slow further while the left side maintains speed. This in turn pushes the car to the right and more so in to the wall...

If you hit a wall head on, you won't stick to it. If you brush it with one side of the car, it will feel like you are 'sticking' to the wall, but in fact one side of the car is pushing you back in to the wall because of the difference in speeds of the two sides of the car.


Thanks Nate...that's exactly what i meant al along...:cool:

MaXyM
01-02-2018, 10:43
Yes, but this description is too general.
Of course in described situation there is a friction, but IRL generated torque is not big enough to counterforce attempt to peel off by turning a wheel into opposite direction.
This is major flaw, that the "gluing" is way exaggerated. Doesn't matter what speed you are going it's almost impossible to peel of. Actually you have to almost stop the car which is completly unrealistic. In fact, the faster you drive the "glueing" should be weaker because of random chassis movement and more irregular drive line. And the slower you drive the effect the weaker the effect should be because of more efficient lateral grip at low speeds.

Also description given by @NateDawg is valid only in case the car is brushing the wall since infinity time ago. In real conditions a car hits the wall from a side. Harder or weaker but there is always re bouncing force helping to not stick to the wall.

Actually it doesn't feel to be a result of involved forces. It feels artificially doesn't matter how much you would try to prove it.

NateDawg
01-02-2018, 12:11
No. What happens when you turn left? The right front wheel moves towards the wall, exposing more of the rubber, gripping more, slowing down more, forcing the car more to the right!

Watch any number of YouTube clips where a car going in almost parellel. More than 50% of the time, the car will run along the wall, not bounce back out unless the impact was extremely hard.

Sankyo
01-02-2018, 12:29
It has been argued that when the car touches the wall, you cannot turn away from it because the wall prevents the front wheels from turning.

MaXyM
01-02-2018, 12:33
No. What happens when you turn left? The right front wheel moves towards the wall, exposing more of the rubber, gripping more, slowing down more, forcing the car more to the right!

Watch any number of YouTube clips where a car going in almost parellel. More than 50% of the time, the car will run along the wall, not bounce back out unless the impact was extremely hard.

If front wheels (rear side of them) move toward the wall, they push car out of the wall easing friction between car body and a wall.
Secondly, when turning front wheels, they are rather hiding under the hood. It's not like half a wheel is hiding while another half is sticking out of the body shape.


It has been argued that when the car touches the wall, you cannot turn away from it because the wall prevents the front wheels from turning.

Then you should feel the resistance of steering wheel disallowing you to turn it. Which is not how it works.
Also most cars front wheels are covered and has some space for initial turn before stick out from shape of car body. Therefore it should allow to turn out.

@Konan, I don't think anyone is arguing against physics laws.

Konan
01-02-2018, 12:36
What about that law of physics:"an object in motion wants to keep moving in that direction"?

Sankyo
01-02-2018, 12:38
If front wheels (rear side of them) moves toward the wall, they push car out of the wall easing friction between car body and a wall.
I don't think that this pushing away from the wall happens. That requires a huge amount of force (try pushing a car sideways against the friction of four tyres).


Secondly, when turning front wheels, they are rather hiding under the hood. It's not like half a wheel is hiding while another half is sticking out of the body shape.
That depends how much the wheels are inside the wheel wells. When I look at car like this one, the wheel seems exactly aligned with the wheel well, the lower half seems to stick out even because of camber.

249359

MaXyM
01-02-2018, 12:42
It seems to stick up because lower part of car body is not as wide as upper one. Just watch at front fender. It's wider than the wheel
And again: if it would be impossible due to wheel blocked by a wall, then then we should feel it on steering wheel.

Also touching the wall by rotating object (wheel vs wall) would generate great forces which should throw a car out from the wall.

cpcdem
01-02-2018, 13:00
Guys, I think it's simple, many real life videos were provided in this thread where cars brush the walls at very small angles and at none of those cases do we see that strong (if any) gluing effect that we see in the game (and some other games as others pointed out).

It's interesting trying to explain what's happening with a couple simple physics laws, but what really happens at such a contact is a lot more complicated that just a solid brick brushing a solid wall, so there's a lot more that needs to be taken in account. Long story short, I think there's no point for the game to attempt and simulate all the forces involved in such contact (waste of processor resources) in order to properly simulate it, but IMO such cases should at least be treated in a special way to make sure the car is allowed to unglue from the wall/barrier.

Ofnir4
01-02-2018, 13:58
the right side of the car will slow down more than the left side, agree? (you should, its a fact :P)

This in turn will cause the car to pull to the right (same effect is driving through a puddle)


These two sentences are respectively overly simplified and absolutely untrue.

If you hit a wall with bodywork in a straight line (aka low angle), the right side will take the forces first, but it will spread to the rest of the car and the car will slow down as a whole at the same rate, because bodywork is a single piece design with no dampeners, spring or even a differential. Unlike wheels.

Friction is not on point, how many corners are there where touching the wall with your wing mirror causes you car to be stopped on a dime (because you know, mirrors are connected to the engines with no diffs) ? How many kph do we need to shed before we are let go from the wall ? Even small turning angles that should allow low enough friction and good enough turning radius to free us from walls don't work. Miss a turn, touch the wall with your right front, can you scrape the wall and rotate the car ? no, too much friction.

Toquinha
01-02-2018, 14:42
Yes, but this description is too general.
Of course in described situation there is a friction, but IRL generated torque is not big enough to counterforce attempt to peel off by turning a wheel into opposite direction.
This is major flaw, that the "gluing" is way exaggerated. Doesn't matter what speed you are going it's almost impossible to peel of. Actually you have to almost stop the car which is completly unrealistic. In fact, the faster you drive the "glueing" should be weaker because of random chassis movement and more irregular drive line. And the slower you drive the effect the weaker the effect should be because of more efficient lateral grip at low speeds.

Also description given by @NateDawg is valid only in case the car is brushing the wall since infinity time ago. In real conditions a car hits the wall from a side. Harder or weaker but there is always re bouncing force helping to not stick to the wall.

Actually it doesn't feel to be a result of involved forces. It feels artificially doesn't matter how much you would try to prove it.

Exactly, there's not enough friction to make a moving piece of metal slow down that much just because it enters in contact with concrete. Thank you.

Tooma
01-02-2018, 21:45
Aw heck Ofnir, now you are all getting me confused, because I can see sense in that too.

Right - I've read Maxym's post now, and that makes the most sense, and, yes, bouncing off the wall/barrier is what I would have expected, and, thinking about watching the TCs race, they sure bounce when they hit walls etc at an angle. Yes!

mister dog
01-02-2018, 22:25
There's still a bug with the saving setups. Made a new one recently, after overwriting it several times whilst tuning the car, all of a sudden the changes seem to revert during a session. I saved my last changes, loaded the tuning setup on purpose again afterwards to double check and it registered, then I went out to the track and when I returned to pits after a couple of laps the setup had reverted again to what I had before that.

AEIDOLONE
02-02-2018, 15:19
There's still a bug with the saving setups. Made a new one recently, after overwriting it several times whilst tuning the car, all of a sudden the changes seem to revert during a session. I saved my last changes, loaded the tuning setup on purpose again afterwards to double check and it registered, then I went out to the track and when I returned to pits after a couple of laps the setup had reverted again to what I had before that.

Happens to me as well:

I have done some Time Trail with Audi GT3 LMS on Redbull Ring. One day it works fine, the other day it don't want to overwrite the damn file!

I.e: I make some changes to the setup and save the setup to a new file (it makes a new file anyway, even when you choose "Save over existing file" because the existing would be either the default LOOSE or STABLE).
Do some Time Trail laps - restart the session - go to loaded custom setup - make some changes - OVERWRITE the setup - go back to PRE RACE screen - go BACK to setup - whoalaa - the changes are not APPLIED.
And they are of course not applied even if I do some laps and check again.

Only if I choose to SAVE TO A NEW FILE than it makes a new file with my changes, and than I need to DELETE the old custom setup.

I must EVERYTIME doublecheck if it is properly applied/saved or not. Drives me nuts. And I am afraid that they will never fix this...

I don't know if this happen to other car/track combinations as well (probably yes), because I don't really have time for bug checking anymore, I want to play the game... But as I can remember it happened before also don't know what car/track combo it was...

cpcdem
02-02-2018, 17:24
I must EVERYTIME doublecheck if it is properly applied/saved or not. Drives me nuts. And I am afraid that they will never fix this...


Good thing is that now they have complete bug reports with ways to reliably reproduce the problems, which they didn't have before releasing patch 3. So that makes me very optimistic that they will soon fix all related issues, if they haven't done that already.

AEIDOLONE
02-02-2018, 20:33
The game makes me feel joyful every day, be it one way or the other:

Last night I've done an online race, qualified 3rd, but when the race started I saw I was suddenly 4th. Hmm... instantly hit ALT+F10 (NVIDIA Shadowplay) to save a 3min video to review it later. And well... :D

https://www.youtube.com/watch?v=xisJtM-LWAw&feature=youtu.be


Already known?

rich1e I
02-02-2018, 20:43
The game makes me feel joyful every day, be it one way or the other:

Last night I've done an online race, qualified 3rd, but when the race started I saw I was suddenly 4th. Hmm... instantly hit ALT+F10 (NVIDIA Shadowplay) to save a 3min video to review it later. And well... :D

https://www.youtube.com/watch?v=xisJtM-LWAw&feature=youtu.be


Already known?

Interesting. That guy did a 2:24 and was sitting in the pits. He jumped right to P2 with a 2:22 a few moments before the session ended. Could it be hacks?

AEIDOLONE
02-02-2018, 21:15
Interesting. That guy did a 2:24 and was sitting in the pits. He jumped right to P2 with a 2:22 a few moments before the session ended. Could it be hacks?

Well...if our pretty game weren't in a state as it is now, a man could assume it was an hack, but nahh.... I mean, why would someone even hack his way to a 2nd place? Nahh...I doubt... Or maybe I am wrong.. I don't know...

cpcdem
02-02-2018, 21:16
Possibly a lap time synchronization problem. Maybe "Mercenerie" did his faster lap earlier, but the game had not transmitted/received that info before (internet connection problem?) and was still shown as being in 7th with a time of 2:24.578. At the time qualy ended (at 1.16-1.18), probably the game synchronized data again among all players and now he's given his correct 2nd place with his new time of 2:22.588. The sector times did not update though (game does not transmit them again at the end?), we still see his previous ones.

I think it's very likely his time is legit, because if you check his previous time, he was 5 tenths slower than first place in the 1st sector, 3 tenths slower in the 3rd sector and a whole 1.7 sec in the 2nd sector (he had probably messed up a corner), so in his next run he probably improved a lot in the 2nd sector, thus his 2nd place at the end.

A lot of speculation here of course, but I think the facts fit!

AEIDOLONE
02-02-2018, 23:42
Possibly a lap time synchronization problem. Maybe "Mercenerie" did his faster lap earlier, but the game had not transmitted/received that info before (internet connection problem?) and was still shown as being in 7th with a time of 2:24.578. At the time qualy ended (at 1.16-1.18), probably the game synchronized data again among all players and now he's given his correct 2nd place with his new time of 2:22.588. The sector times did not update though (game does not transmit them again at the end?), we still see his previous ones.

I think it's very likely his time is legit, because if you check his previous time, he was 5 tenths slower than first place in the 1st sector, 3 tenths slower in the 3rd sector and a whole 1.7 sec in the 2nd sector (he had probably messed up a corner), so in his next run he probably improved a lot in the 2nd sector, thus his 2nd place at the end.

A lot of speculation here of course, but I think the facts fit!

Of course the time is legit. It's the game! The timings are a mess. I thought it was only in singleplayer, but now this... oh boy.. :/

pferreirag60
03-02-2018, 00:53
The tires, they get too hot too fast. In summer, if we have a temp of 45-50š C, the hard tires that you have to use, and if you are in a race, so everyone is lapping as fast as they can, the hard tires after 3 laps in watkins glen are at 100-110šc, you start to loose traction. As today in a multiplayer race you could see all the front guys and my self (finish 4, started 10) sliding in the track after 3 laps because is impossible to maintain the optimal temp, only if you drive slower and loose places do the tires start to cool, but after maybe 3 to 4 corners they are hot again.. so the only way, for me, is to look for races in the winter or autumn as even in the spring, some circuits they get to hot even for the hard tires, my experience of course.

hkraft300
03-02-2018, 05:11
... the hard tires after 3 laps in watkins glen are at 100-110šc, you start to loose traction...

Have you tried lower tire pressures?

F1_Racer68
03-02-2018, 15:26
The tires, they get too hot too fast. In summer, if we have a temp of 45-50š C, the hard tires that you have to use, and if you are in a race, so everyone is lapping as fast as they can, the hard tires after 3 laps in watkins glen are at 100-110šc, you start to loose traction. As today in a multiplayer race you could see all the front guys and my self (finish 4, started 10) sliding in the track after 3 laps because is impossible to maintain the optimal temp, only if you drive slower and loose places do the tires start to cool, but after maybe 3 to 4 corners they are hot again.. so the only way, for me, is to look for races in the winter or autumn as even in the spring, some circuits they get to hot even for the hard tires, my experience of course.

Not true. It is entirely possible to maintain proper tire temps AND run top 5 leaderboard times. The members of our league do it every race. Our races are 90 minute or more, using accelerated tire wear. Our GTE and GT3 guys will run AVERAGE laptimes in those races that are top 5 or better when compared to the TT times and never have an issue with the tires.

It is most likely your setup, and in particular, most likely your camber settings.

Wayne Kerr
03-02-2018, 20:51
The tires, they get too hot too fast. In summer, if we have a temp of 45-50š C, the hard tires that you have to use, and if you are in a race, so everyone is lapping as fast as they can, the hard tires after 3 laps in watkins glen are at 100-110šc, you start to loose traction. As today in a multiplayer race you could see all the front guys and my self (finish 4, started 10) sliding in the track after 3 laps because is impossible to maintain the optimal temp, only if you drive slower and loose places do the tires start to cool, but after maybe 3 to 4 corners they are hot again.. so the only way, for me, is to look for races in the winter or autumn as even in the spring, some circuits they get to hot even for the hard tires, my experience of course.

going to chalk this down to operator error.

ECT CHEF
03-02-2018, 20:57
The tires, they get too hot too fast. In summer, if we have a temp of 45-50š C, the hard tires that you have to use, and if you are in a race, so everyone is lapping as fast as they can, the hard tires after 3 laps in watkins glen are at 100-110šc, you start to loose traction. As today in a multiplayer race you could see all the front guys and my self (finish 4, started 10) sliding in the track after 3 laps because is impossible to maintain the optimal temp, only if you drive slower and loose places do the tires start to cool, but after maybe 3 to 4 corners they are hot again.. so the only way, for me, is to look for races in the winter or autumn as even in the spring, some circuits they get to hot even for the hard tires, my experience of course.

The hard tires are just fine in the warm weather on Watkins, in fact our league had a race there back in December and no one was having tire issues. The problem mainly lives in your setup, the tire pressure is probably to low or the camber is at a stance for drifting. Either way you'll need to go back into your setup and redo it to find out why the tires are getting hot.

pferreirag60
04-02-2018, 11:59
Well, Iīm ignorant in relation to setup the car better, i just use the loose setup for all cars, the only modification i do is pressure in the tires to try to maintain the recommended hot pressure to the different tires, and brake pressure. But the rest i donīt touch, maybe only gears and wings only to get speed in long tracks. And look, iīm not a bad driver, I know my handicap is setupsīs, but without setupīs i can drive in a race with the faster guys and even win sometimes, my problem is that in long races, i have to slow down somehow to maintain the tires, i can drive with the same tires (hard) maybe 40 minutes, but i have to slow down many times to make the temperatures down a bit, I always try to maintain the hot tires at 100šC, but it seams for me of course they start to loose grip after 100š c

In all races cars i usually take out all the bump height, if iīm not mistaken, it is called bumpheight.

I will try to learn the setupsīs, but my problem is time to devote to setup the car :)

F1_Racer68
04-02-2018, 14:23
Having to slow down a bit during a longer race to allow the tires to cool is also accurate and realistic. It is called "tire management".

These little details are the things that separate a sim from a mere game, and it's the kind of details I personally love about pcars2. It forces you to become a.better driver and to better understand race car dynamics.

It will take time, but you will learn how to cope with that (it sounds like you already are, even if you don't realize it yet).

sim_driver85
04-02-2018, 20:19
Is a45 amg touring a fictional car by SMS or is this the same car from official BTCC racing?

Bealdor
05-02-2018, 02:07
Is a45 amg touring a fictional car by SMS or is this the same car from official BTCC racing?

Fictional

ProjectCARSFiend
05-02-2018, 06:55
Has anyone possibly got any information about when the next DLC pack might be available and which one it might be? Just a rough time period's fine.

hkraft300
05-02-2018, 07:35
Rumour says end of February for the next patch. Reckon that might include dlc but you'd have to check the upcoming dlc speculation thread for hints.

Silraed
05-02-2018, 09:17
That's a very long wait for a patch.

I must be the unluckiest guy in the world when it comes to these pitstop issues. I'm going to have to disable mechanical failures because it is just ruining the fun.

Konan
05-02-2018, 09:21
Rumour says end of February for the next patch. Reckon that might include dlc but you'd have to check the upcoming dlc speculation thread for hints.

Where did you hear that rumour?
Last i heard was early/mid February...

http://forum.projectcarsgame.com/showthread.php?53664-Known-Issue-Random-white-flashes-in-oculus-vr&p=1463187&viewfull=1#post1463187

RoccoTTS
05-02-2018, 09:23
Where did you hear that rumour?
Last i heard was early/mid February...

http://forum.projectcarsgame.com/showthread.php?53664-Known-Issue-Random-white-flashes-in-oculus-vr&p=1463187&viewfull=1#post1463187

End of February is including a safety margin ;)

OddTimer
05-02-2018, 15:58
I thought DLC would come out every three months? and support would go on for 12 months? so next one should be March?

AEIDOLONE
06-02-2018, 10:00
In CAR SELECTION there is this JAPSPEED livery, in LIVERY SELECTION it is not there.

249624

Am I missing something??

Bealdor
06-02-2018, 10:07
In CAR SELECTION there is this JAPSPEED livery, in LIVERY SELECTION it is not there.

Am I missing something??

It's a DLC livery. You'll have to buy the Fun Pack DLC to get access to it.

AEIDOLONE
06-02-2018, 11:08
It's a DLC livery. You'll have to buy the Fun Pack DLC to get access to it.

I guess I have not to... :D :confused:


https://www.youtube.com/watch?v=ABx-F2FVOI4&feature=youtu.be

Finally a bug/glitch that I'm actually ok with... lol

Cholton82
11-02-2018, 20:12
Is there a Le Mans invitational ? I have completed the one in the Global Endurance Championship and was wondering if there is another. The start and end time is really strange as it's early hours and I was thinking is this a design decision or a licensing thing ? If it's by design and it's the only Le Man event it's a very strange one .

AEIDOLONE
12-02-2018, 14:18
Why there are two options for 59Hz and 60Hz 1920x1080???

1Hz difference?

VelvetTorpedo
12-02-2018, 16:23
i think it has something to do with 59.94Hz being rounded to 59 and being treated differently than 60Hz

AEIDOLONE
12-02-2018, 16:39
i think it has something to do with 59.94Hz being rounded to 59 and being treated differently than 60Hz

Ok, than I should check whats my TVs refresh rate and choose that option. I just did it, on the official site it states "Panel refresh rate - 50hz" o.O

WTF, I didn't even know it was 50Hz.. I tought all the time it is 60Hz which sounds kind normal to me.

Here (https://www.sony.co.uk/electronics/support/televisions-projectors-lcd-tvs/kdl-48r553c/specifications) is the link.

But the thing is in NVIDIA Control Panel I can set it either 59 or 60.

What the hell? I am confused...

RoccoTTS
12-02-2018, 17:01
Ok, than I should check whats my TVs refresh rate and choose that option. I just did it, on the official site it states "Panel refresh rate - 50hz" o.O

WTF, I didn't even know it was 50Hz.. I tought all the time it is 60Hz which sounds kind normal to me.

Here (https://www.sony.co.uk/electronics/support/televisions-projectors-lcd-tvs/kdl-48r553c/specifications) is the link.

But the thing is in NVIDIA Control Panel I can set it either 59 or 60.

What the hell? I am confused...

Look at video signal at your link, both or supported :
1080 / 60P (HDMI™ /COMPONENT)
1080 / 50P (HDMI™ /COMPONENT) : this is mostly used for tv.

AEIDOLONE
12-02-2018, 17:28
Look at video signal at your link, both or supported :
1080 / 60P (HDMI™ /COMPONENT)
1080 / 50P (HDMI™ /COMPONENT) : this is mostly used for tv.

Oh...that means the default refresh rate is 50Hz, but just like in my case, if I connect my PC to the TV via the HDMI it is 60Hz? If I am not mistaken than all is good. :o

Bealdor
12-02-2018, 17:41
Oh...that means the default refresh rate is 50Hz, but just like in my case, if I connect my PC to the TV via the HDMI it is 60Hz? If I am not mistaken than all is good. :o

If your screen wouldn't support 60Hz the game wouldn't give you the option to choose it. :)

AEIDOLONE
12-02-2018, 18:27
If your screen wouldn't support 60Hz the game wouldn't give you the option to choose it. :)

Yeah, I know that. But according to the link above and what RoccoTTS replied it looks like my TV supports both. When I watch standard TV it's 50Hz, when I connect my PC it's 60Hz, because the HDMI supports it...

maTech
13-02-2018, 16:13
I have noticed some white and blue points in the minimap which represent the opponents on track for sure but my question is: blue = 1 or more laps down? I am asking because I was the leading car never overtook some backmarkers but when they were approximately half a lap down they were marked as a blue point in the minimap already. Or does "blue" mean something different?

Ofnir4
13-02-2018, 16:18
No, you guessed it right, blue is for cars that are a lap down or behind you in order but in front of you on track (they stay blue until they cross the line, at which point they are on the same lap as you, the you cross it and they are blue again).

maTech
13-02-2018, 16:22
No, you guessed it right, blue is for cars that are a lap down or behind you in order but in front of you on track (they stay blue until they cross the line, at which point they are on the same lap as you, the you cross it and they are blue again).

Ok I was a little confused my guess was they will get "blue" when I lap them (on track) not before.

Ofnir4
13-02-2018, 16:33
Yeah it can be confusing with the overlap but I guess the flag rules are tied to this so it's needed. The delta calculation to backmarkers or cars lapping you can also go wrong.

maTech
13-02-2018, 16:36
Yeah it can be confusing with the overlap but I guess the flag rules are tied to this so it's needed. The delta calculation to backmarkers or cars lapping you can also go wrong.

All right, thank you for your explanation :)

Raklodder
10-03-2018, 02:21
https://i.imgur.com/foCNYJdl.png

I've been wanting to ask these questions for about a week:

1) what's the reason for having the wrong flags being displayed on the scoreboard during online races?

2) when exiting an online lobby, why do I get kicked all the way out to the main menu instead of back to the lobby/server browser?

3) why is there an upper limit on how many setups you can have saved?

4) when pressing the "retire" button (once a race has been completed) does that count as having retried from the race (very confusing) or perhaps that's a bug?

:confused:

yannara
10-03-2018, 11:10
Is Touring Cars same thing as WTCC?

Tank621
10-03-2018, 11:58
Is Touring Cars same thing as WTCC?

Sort of, it's more just a general combination of Toruing Cars, we have two fictional touring cars, a Super 2000 car and a TCR car

yannara
12-03-2018, 09:12
Does the driving in draft (behind the oppenent) works / modelled propetly in pCars2? How important is it, you think? In Nascar it is crucial fact you need to know this... how about pCars2 class sports?

Bealdor
12-03-2018, 09:18
Does the driving in draft (behind the oppenent) works / modelled propetly in pCars2? How important is it, you think? In Nascar it is crucial fact you need to know this... how about pCars2 class sports?

Normal draft and side draft are both modeled ingame and can have a significant impact on your car's handling.

cpcdem
12-03-2018, 14:17
1) what's the reason for having the wrong flags being displayed on the scoreboard during online races?


It's a bug, has been reported already.



2) when exiting an online lobby, why do I get kicked all the way out to the main menu instead of back to the lobby/server browser?


I assume this is done because populating the browser takes time, so instead of doing that automatically, you are sent back to the main menu and if you want, you can go to the browser again. A design decision with its advantages and disadvantages, personally I'm fine with it.



3) why is there an upper limit on how many setups you can have saved?


Are you sure there's a limit on setups? Or maybe you mean replays? The limit on those is very annoying indeed.



4) when pressing the "retire" button (once a race has been completed) does that count as having retried from the race (very confusing) or perhaps that's a bug?


It's as having retired from the race. Sounds like a small design flaw to me, after the race is over, there's no such thing as retiring anymore :). Unfortunately a few times the game desyncs after race end and the race result screen does not show, at which point "Exit" or "Retire" are the only options, but they do the same thing, so...

Raklodder
12-03-2018, 14:59
3) why is there an upper limit on how many setups you can have saved?

Are you sure there's a limit on setups? Or maybe you mean replays? The limit on those is very annoying indeed.
It said something along the lines of all slots being full (could have been the pit strategies) but I deleted them all and was able to save it.

Cholton82
12-03-2018, 20:22
I loved the rgt8 GT3 Championship with the RUFS in PCars , Would be awesome with all this Porsche content if we could get the Porsche Supercup and cars . One can only dream :)

Azure Flare
13-03-2018, 03:19
Normal draft and side draft are both modeled ingame and can have a significant impact on your car's handling.

Did an Indycar race at Texas a little while back, can confirm the aero push is real.

Raklodder
17-03-2018, 13:30
It's very painful having to wait for 2 months for the simplest of bugs to get fixed (don't want to hear any excuses) but it shouldn't be long now.

mister dog
17-03-2018, 23:15
PC3 really needs Sebring. Can someone in the board overrule the wookie? :p

ATSS
18-03-2018, 11:25
What happens if i reinstall my windows? Does my rank disappear, or not? ~450 Online races, S1690 rating.
I want to change hdd's. Already saved the Document things into a rar file from there: C:\Users\YourName\Documents\Project CARS 2
Thanks!

Seelenkrank
18-03-2018, 12:32
my online rank etc went there after reinstall the game and overwrite the files in the dokuments folder.

ATSS
18-03-2018, 14:51
my online rank etc went there after reinstall the game and overwrite the files in the dokuments folder.

So u don't lost any data / stats?

yannara
18-03-2018, 16:24
I do not follow the sport, but are pCars2's information about ABS and TC per car class a real deal? In reality, in GT3 do they really have ABS and TC? And do Touring Cars drive without any assist?

Seelenkrank
18-03-2018, 16:33
So u don't lost any data / stats?

no, not that i can remember.

David Wright
18-03-2018, 16:44
I do not follow the sport, but are pCars2's information about ABS and TC per car class a real deal? In reality, in GT3 do they really have ABS and TC? And do Touring Cars drive without any assist?

Yes. GT3 have ABS and TC. Touring cars (at least BTCC and WTCC) drive without assists.

yannara
26-03-2018, 15:51
Do you calculate fuel yourself? The problem is, that if I open default stable setup, it will fill it fuel 100%. How many additional litters or laps you add?

MaXyM
26-03-2018, 16:12
I'm using CrewChief while preparing to race. CC can give you information about fuel consumption per lap and per minute.
Because consumption can vary even by tents of liters, you have to work with more than single sample. At the end it all depends on race strategies.

yannara
26-03-2018, 16:14
I'm using CrewChief while preparing to race. CC can give you information about fuel consumption per lap and per minute.
Because consumption can vary even by tents of liters, you have to work with more than single sample. At the end it all depends on race strategies.

What is Crue Chief? You meen race engineer?

Konan
26-03-2018, 16:17
What is Crue Chief? You meen race engineer?

http://forum.projectcarsgame.com/showthread.php?38922-Crew-Chief-an-alternative-race-engineer-for-console-amp-PC

VelvetTorpedo
26-03-2018, 16:21
mr. belowskis crew chief app is an absolute must have. I never play without it.

yannara
28-03-2018, 17:38
If I set Assists to authentic, I can still change ABS and TC by pressing buttons.... why?

Mahjik
28-03-2018, 17:53
If I set Assists to authentic, I can still change ABS and TC by pressing buttons.... why?

That's by design. Maybe some cars you want to use what the car has, and some you want to disable one of the assists. Not much different than the buttons in cars which disable TC.

Sankyo
29-03-2018, 07:45
If I set Assists to authentic, I can still change ABS and TC by pressing buttons.... why?

Authentic means that you only have the assists that are available on the real car. Whether you want to use them is your choice, just like in the real car.

Asturbo
30-03-2018, 20:21
Typical situation very annoying:

You spin and select reverse to set the car on the track again. While going backwards, you brake and press the paddle +GEAR to set neutral and then paddle +GEAR again to engage 1st gear and then accelerate.

In most of the cases the GEAR+ paddle don’t work because the car is not fully stopped, and I’m still in “R” accelerating backwards again. Sure it happened to you.

I can understand that you can’t insert reverse with the car moving, that’s right for me for the asincronous reverse in most of the gearboxes. But you should be abe to insert neutral from reverse with the car still moving. The speed restriction only should be applied to set reverse, never for upshifts.

PS: This only happens with paddels, with an H controller you can do it without problems.

yannara
02-04-2018, 10:46
Do I need to know anything about tires in TC or GT3/4? I know in Formula tyres are important.

Mad Al
02-04-2018, 11:09
Do I need to know anything about tires in TC or GT3/4? I know in Formula tyres are important.

Tyres are important in all classes... if only to stop the horrible sound of metal on tarmac..

Zaskarspants
02-04-2018, 11:10
Do I need to know anything about tires in TC or GT3/4? I know in Formula tyres are important.

I know something about tyres, they are black and go on the wheels. I don't worry too much about tyres and I nearly always use recommended set at the recommended pressure with the default loose set up.

Having mastered trail braking, h- shift with throttle blipping ( two foot still, heel and toe next) and a myriad of other driving skills and I can now compete v AI at 100/100 and I am just at the point where I am starting to look at basic set up changes.

Driving consistently and carefully is far more important then worrying about tyre pressures for all but the best of the best, and that isnt me yet.

Clearly none of this precludes you having a fiddle but I have so far found little advantage for myself, yet, in doing so.

If you feel you will gain from adjustments there are many threads on the forum from people with good tyre knowledge.

Raklodder
09-04-2018, 18:51
I think the time has come to put this game away for a few months (have been more than patient...) 7 months in and $94.97 spent with +330 hours of playtime and I'm still not satisfied with the amount of bugs.

Edit: not sure if I was drunk back then or what I was thinking :stupid: but the game has been much improved since then. 1.6 and a highly anticipated dlc was all that was needed; my apologies for the outburst.

sas5320
09-04-2018, 19:51
But but, it has the most features of any sim ;)

MaXyM
09-04-2018, 20:25
...and the most features which has issues comparing to functional ones :smiley_simmons:

demand34
09-04-2018, 20:48
I think the time has come to put this game away for a few months (have been more than patient...) 7 months in and $94.97 spent with +330 hours of playtime and I'm still not satisfied with the amount of bugs.Indeed after how bad they have made the slick tires to be in 5.0, taking break for the game so they may reconsider what they have done with the GT tires might not be a bad idea after all. Just three months to go..., lol

Rallycross, street cars and ice racing (Mercedes) haven't been screwed like GT car slicks though, and can be played perfectly fine like before 5.0. That might do it until they fix the slicks

Konan
09-04-2018, 21:16
But but, it has the most features of any sim


and the most features which has issues comparing to functional ones

...i have a "close thread" feature...

Konan
10-05-2018, 22:21
...i have a "close thread" feature...

Fortunatilly i also have a "re-open thread" feature...please keep the discussions civile and accurate this time folks...

Raklodder
04-06-2018, 09:09
https://i.imgur.com/PvBU5j3m.png (https://i.imgur.com/PvBU5j3.png)

It's happening! v1.6 is live! :cool:

missy455
04-06-2018, 13:39
Thank you SMS. Keep it up, it's much appreciated guys!

*Looking forward to the Lemans DLC too!

Raklodder
05-06-2018, 22:43
https://www.projectcarsgame.com/the-cars/ & https://www.projectcarsgame.com/the-tracks/

I just noticed that a lot of cars and tracks are missing from your official website and don't seem to have been updated since the Motorsport Cars Pack?

I like to use it as a quick resource for cars and tracks every now and then when not playing and never really noticed it until now.

It would be kind of cool if we could 1) click on the cars to display all available liveries 2) and perhaps stats also?

:untroubled:

Tank621
05-06-2018, 22:45
Oh yeah and I think the Trans Am Camaro is in the road cars still as well for some reason

mister dog
06-06-2018, 13:04
Anyone know if the latest patch solved the bug with people's country flags getting mixed up on the post race results screen?

ATSS
06-06-2018, 13:14
Anyone know if the latest patch solved the bug with people's country flags getting mixed up on the post race results screen?

No. It's still totally random.

Smoked_Cheddar
06-06-2018, 19:23
One thing I've noticed with the last two DLC's is that SMS has done such a good job with liveries I forgot the Porsche cars were actually "Martini" cars. I know its the norm to not have alcohol and tobacco sponsors, but they blend so well I forget what they actually are!

Part of me wouldn't mind them, but I'm happy with what we have!

Stewy32
06-06-2018, 19:41
One thing I've noticed with the last two DLC's is that SMS has done such a good job with liveries I forgot the Porsche cars were actually "Martini" cars. I know its the norm to not have alcohol and tobacco sponsors, but they blend so well I forget what they actually are!

Part of me wouldn't mind them, but I'm happy with what we have!

I like the look of them as well.They certainly look fine without their sponsors.

yannara
24-06-2018, 09:24
Guys, if I uninstall the game from my Windows 10, will I be asked to keep the profile, or will it be gone without options? How to save the profile, if I need to reinstall the game?

CastrolGT
24-06-2018, 09:25
just save the folder in your "My Documents" folder and your data will be saved

yannara
24-06-2018, 10:32
just save the folder in your "My Documents" folder and your data will be saved

Thanks, indeed the game contains profile folder under My Documents. I probably confused this with some other game which doesnīt. Thanks and have a nice day!

yannara
05-07-2018, 06:56
Is there a thread where you can present your car what you currently drive or something like that?

Invincible
05-07-2018, 07:02
Is there a thread where you can present your car what you currently drive or something like that?

You mean ingame? No. For real life vehicles, go here: http://forum.projectcarsgame.com/showthread.php?23548-What-car-do-you-REALLY-drive

yannara
05-07-2018, 17:23
You mean ingame? No. For real life vehicles, go here: http://forum.projectcarsgame.com/showthread.php?23548-What-car-do-you-REALLY-drive
Yes, ingame, not in real life.

Jezza819
05-07-2018, 20:42
If the white dots that represent the AI cars turn blue what does that mean? Have they pitted? Are they within range to be blue flagged? This is in a 10 lap quick race with no pits stops and flags turned off. It's not like they're right in front of me and I'm trying to pass them, this is when the other side of the tracks are visible in the HUD and I can see them as blue dots. They're like a half of a lap behind or so.

Smoked_Cheddar
05-07-2018, 20:49
If the white dots that represent the AI cars turn blue what does that mean? Have they pitted? Are they within range to be blue flagged? This is in a 10 lap quick race with no pits stops and flags turned off. It's not like they're right in front of me and I'm trying to pass them, this is when the other side of the tracks are visible in the HUD and I can see them as blue dots. They're like a half of a lap behind or so.

Yeah, they're cars that you are going to lap at some point, not blue flagged. but just so you know they're not ahead of you.

BTW if it is a red dot, they're going to lap you. Probably not an issue if you're multi-class racing though.

amggt3
06-07-2018, 07:01
Short question to the developer.
Do we get someday new realistic cars, especially for the GT3 cars? There are some old designs from Blancpain for example. Maybe from the 2017 season. I would pay for a livery dlc. :)

Tar Heel
06-07-2018, 18:31
Short question to the developer.
Do we get someday new realistic cars, especially for the GT3 cars? There are some old designs from Blancpain for example. Maybe from the 2017 season. I would pay for a livery dlc. :)

Dont expect Blancpain since ACC has the liscensing to that series now. If any new liveries come to GT3 it would be for PWC since SMS partnered with them for this game

Tank621
06-07-2018, 18:36
Well ACC only has the 2018 season liscensed, also doesn't mean they have an exclusive deal either so still a chance, though as you say PWC is far more likely

yannara
09-07-2018, 09:28
Is there a good how-to guide for creating and customizing your own car paint jobs?

Raklodder
09-07-2018, 12:43
Well ACC only has the 2018 season liscensed, also doesn't mean they have an exclusive deal either so still a chance, though as you say PWC is far more likely

https://www.youtube.com/watch?v=K8HXB-7Ts8Y&feature=youtu.be&t=41m26s

https://youtu.be/K8HXB-7Ts8Y discussion starts at 41:26 (https://youtu.be/K8HXB-7Ts8Y?t=41m26s).

They did mention 2018 and 2019 seasons in one of their interviews.

yannara
12-07-2018, 06:37
So if I just set tires to automatic by weather, do I need to worry about tires anymore?

257508

F1_Racer68
12-07-2018, 12:38
So if I just set tires to automatic by weather, do I need to worry about tires anymore?

257508

In theory, no. In reality, yes. The default tire selection when set for "Automatic by Weather" is wets for rain, and Hards for dry. That may or may not be what you actually want, depending on the track conditions... For example, that setting doesn't seem to take track temperature into account.

yannara
17-07-2018, 06:19
In theory, no. In reality, yes. The default tire selection when set for "Automatic by Weather" is wets for rain, and Hards for dry. That may or may not be what you actually want, depending on the track conditions... For example, that setting doesn't seem to take track temperature into account.

Okay, does this then means I would need to select desired tyres during the race, before goint to the pit... with arrow pads etc?

PostBox981
17-07-2018, 07:52
Okay, does this then means I would need to select desired tyres during the race, before goint to the pit... with arrow pads etc?

Either this or you go and prepare a pit strategy beforehand. Make sure this strategy is selected before the race gets started.

F1_Racer68
17-07-2018, 15:27
Either this or you go and prepare a pit strategy beforehand. Make sure this strategy is selected before the race gets started.

^^100% this.

yannara
18-07-2018, 16:27
Sorry, not getting this. How I should prepare the strategy? I need to know what weather will be, right? And then select _static_ tyre types for myself? So I would need beforehand to know, how the weather will be changed during the race, right?

Bealdor
18-07-2018, 16:32
Sorry, not getting this. How I should prepare the strategy? I need to know what weather will be, right? And then select _static_ tyre types for myself? So I would need beforehand to know, how the weather will be changed during the race, right?

Create multiple strategies for various race situations.

Splash and dash
Slicks only
Slicks + fuel
Wet tires only
Wet tires + fuel
etc.

yannara
25-07-2018, 17:27
Create multiple strategies for various race situations.

Splash and dash
Slicks only
Slicks + fuel
Wet tires only
Wet tires + fuel
etc.

Hi, thanks I undestand this idea now. I actually learn to use LCD monitor selections during practise and I can change desired tyres there as well. What means splash and dash? I need to understand tyre differences. In F1 2016/2017 game it was clear to me.

Hard will last longer, soft has better grip but worns faster. Wet has the worse grip but is needed in rain. How about all terrain?

yannara
25-07-2018, 17:42
And how I know, what tyres I start with, and what tyres Pit crew will change to me if I set it to automatic? Can I see it somewhere?

PostBox981
25-07-2018, 17:50
Splash & Dash: Go to the pits and get nothing else done but a few drops of petrol added. Saves time and makes sure your fuel will last until the end of the race.

yannara
25-07-2018, 18:32
Okay it depends on a rules of classes. In GT3 refueling is not allowed.

Smoked_Cheddar
26-07-2018, 00:22
Okay it depends on a rules of classes. In GT3 refueling is not allowed.

Which series? Because I'm sure those gt3 cars were getting refulled at Daytona

F1_Racer68
26-07-2018, 00:34
Okay it depends on a rules of classes. In GT3 refueling is not allowed.

I'm assuming you are talking about in the game in career mode? Because if you are saying GT3 can't refuel in real life, they are gonna have one hell of a time this weekend at the Spa 24H :confused:

Now in the real world, PWC and Blancpain Sprint series don't refuel or change tires because they are SPRINT races. The races are specifically DESIGNED to be completed within the fuel consumption window of the cars.

yannara
27-07-2018, 09:37
I'm assuming you are talking about in the game in career mode?

Sure :D

Cholton82
30-07-2018, 11:48
Talking of the PWC i have just started a season practicing at COTA yesterday , I have progressed from the WSCC using the Porsche and had great success but have moved into the Audi as I haven’t used this car in the career as yet but I’m finding COTA is a tough track and one I’m not very good at , Currently around 20th position albeit 0.5 off 10th and with it being a long lap there is plenty of time to find and I haven’t touched the setup yet I’m just using default loose .

Think I’m going to watch a few videos on the circuit and try and nail it .

mister dog
01-08-2018, 22:02
Nicki is on again streaming PC2:


http://www.youtube.com/watch?v=Mh7lavBXY_c

rich1e I
10-08-2018, 13:02
Just a few things I noticed during Nicki Thiim's stream yesterday. People's comments in chat showed that - especially those who 'criticise' the game - have absolutely no clue about PC2. It displays that criticism is mostly just unfounded nonsense, and that's also pretty much the 'criticism' here on the forums and surely also on other platforms.
One guy said that it's better to play this game with a controller (game pad). He couldn't be more wrong. Nicki asked if there was a rank system and another guy said 'no, there's no rank system' although the letter and the number was in front of them all the time. Then another guy added that there is indeed a rank system but that's only for online racing. Nicki said 'ok, I haven't tried online yet' while setting up the lobby for his community xD Absolutely gold, I wasn't sure if they were serious or if it was satire.

Not sure if Nicki and the experts in chat have noticed that there's track and ambient temps. It seems his tyres are always cold. Where does that understeer come from? lol It was an excellent laugh. There surely was more but I can't recall now. If people have a point one could discuss things but it seems most people absolutely don't have one and that actually shows how hypocritical most of the 'criticism' is.

Haiden
10-08-2018, 13:58
Just a few things I noticed during Nicki Thiim's stream yesterday. People's comments in chat showed that - especially those who 'criticise' the game - have absolutely no clue about PC2. It displays that criticism is mostly just unfounded nonsense, and that's also pretty much the 'criticism' here on the forums and surely also on other platforms.
One guy said that it's better to play this game with a controller (game pad). He couldn't be more wrong. Nicki asked if there was a rank system and another guy said 'no, there's no rank system' although the letter and the number was in front of them all the time. Then another guy added that there is indeed a rank system but that's only for online racing. Nicki said 'ok, I haven't tried online yet' while setting up the lobby for his community xD Absolutely gold, I wasn't sure if they were serious or if it was satire.

Not sure if Nicki and the experts in chat have noticed that there's track and ambient temps. It seems his tyres are always cold. Where does that understeer come from? lol It was an excellent laugh. There surely was more but I can't recall now. If people have a point one could discuss things but it seems most people absolutely don't have one and that actually shows how hypocritical most of the 'criticism' is.

I watched like 2 minutes of one of his video and realized they were clueless.

Konan
10-08-2018, 15:08
I watched like 2 minutes of one of his video and realized they were clueless.

Haiden being Haiden..no messing around but straight to the point...:cool:

Now lets not make this thread a continuation of the one that got closed please...

rich1e I
10-08-2018, 15:20
Never underestimate the power of confirmation bias and group pressure. Nicki can be the most straightforward guy in the world but he won't tell in public if he changed his opinion. Someone in his community maybe should tell him to change just a few settings to increase the fun factor, such as setting assists to 'authentic' and maybe also manual pit stops, rolling starts and a cool down lap. Someone also tell him that there's different tyre compounds and that tyre temps and pressures affect grip. The game will still be one that should attract many casuals but it'll increase the fun factor. I promise.

Scott Coffey
10-08-2018, 15:23
Never underestimate the power of confirmation bias and group pressure. Nicki can be the most straightforward guy in the world but he won't tell in public if he changed his opinion. Someone in his community maybe should tell him to change just a few settings to increase the fun factor, such as setting assists to 'authentic' and maybe also manual pit stops, rolling starts and a cool down lap. Someone also tell him that there's different tyre compounds and that tyre temps and pressures affect grip. The game will still be one that should attract many casuals but it'll increase the fun factor. I promise.

Rolling starts? They're basically broken in-game unless you let the player control the car, and even then it fails sometimes.

rich1e I
10-08-2018, 15:27
Rolling starts? They're basically broken in-game unless you let the player control the car, and even then it fails sometimes.

Maybe on some of the tracks, not all. I've had manual rolling starts without issues so it's not basically broken.

Edit: Ok, re-read your post. I was talking about manual rolling starts. Unfortunately most GT3 races have a standing start but the rolling starts I had were ok. No issues.

rosko
10-08-2018, 17:39
Just a few things I noticed during Nicki Thiim's stream yesterday. People's comments in chat showed that - especially those who 'criticise' the game - have absolutely no clue about PC2. It displays that criticism is mostly just unfounded nonsense, and that's also pretty much the 'criticism' here on the forums and surely also on other platforms.
One guy said that it's better to play this game with a controller (game pad). He couldn't be more wrong. Nicki asked if there was a rank system and another guy said 'no, there's no rank system' although the letter and the number was in front of them all the time. Then another guy added that there is indeed a rank system but that's only for online racing. Nicki said 'ok, I haven't tried online yet' while setting up the lobby for his community xD Absolutely gold, I wasn't sure if they were serious or if it was satire.

Not sure if Nicki and the experts in chat have noticed that there's track and ambient temps. It seems his tyres are always cold. Where does that understeer come from? lol It was an excellent laugh. There surely was more but I can't recall now. If people have a point one could discuss things but it seems most people absolutely don't have one and that actually shows how hypocritical most of the 'criticism' is.

I just flicked through the above video. At what point are the tyre temps wrong? I admit i didn't watch the video simply fast forwarding & could of missed it but tyre temps looked ok but you say they are always cold?

Sentry87
10-08-2018, 20:01
He said "seems", as in they're reacting like they're cold.

rosko
10-08-2018, 20:43
Tyres are indicated as green. is that cold?

Sentry87
10-08-2018, 22:04
No, blue is cold. Green is optimal

yannara
11-08-2018, 11:45
How "Automatic by weather" selects between hard and soft tyres? Please explain one more time to me :butterfly:

Haiden
11-08-2018, 13:16
Maybe on some of the tracks, not all. I've had manual rolling starts without issues so it's not basically broken.

Edit: Ok, re-read your post. I was talking about manual rolling starts. Unfortunately most GT3 races have a standing start but the rolling starts I had were ok. No issues.

I do rolling starts all the time, because the AI tends to fair better into T1 with rolling starts. I don't know what "broken" means. The only issue I see is that it doesn't really enforce maintaining position. Strange that it doesn't, but there's no reason you can't do it that yourself. I definitely wouldn't say it's broken.


How "Automatic by weather" selects between hard and soft tyres? Please explain one more time to me :butterfly:

As far as I can tell, it doesn't. Automatic always seems to give me Hard tyres. I don't recall it ever selecting Softs on its own.

David Wright
11-08-2018, 14:35
As far as I can tell, it doesn't. Automatic always seems to give me Hard tyres. I don't recall it ever selecting Softs on its own.

Out of curiosity I tried a practice session at Silverstone at night in the winter. The track temp was 13C but hard tyres were still selected on a GT3 car. So I think you are right.

rich1e I
12-08-2018, 14:04
I do rolling starts all the time, because the AI tends to fair better into T1 with rolling starts. I don't know what "broken" means. The only issue I see is that it doesn't really enforce maintaining position. Strange that it doesn't, but there's no reason you can't do it that yourself. I definitely wouldn't say it's broken.

Yeah, definitely true. I don't like racing any AI but I've seen in online races the guy behind me just drive past me while we had no control of our cars. In manual rolling starts you do get a message to maintain or give position back, though.

Haiden
12-08-2018, 14:21
Yeah, definitely true. I don't like racing any AI but I've seen in online races the guy behind me just drive past me while we had no control of our cars. In manual rolling starts you do get a message to maintain or give position back, though.

Oh, I was only referring to manual starts. Haven't done many automated rolling starts, but I could see that being a problem.

jesse buckingham
12-08-2018, 15:31
In time trial the ghost thing is not happening. I pick a player who's ghost I want to load but it only displays the 'send friend request'. I think it used to work better maybe before the last patch.
Oh, and maybe the menu in time trial could be fixed a little, just when one drags the mouse cursor under the player list the sound glitches out, just a little tweak would do it.

cpcdem
12-08-2018, 16:46
In time trial the ghost thing is not happening. I pick a player who's ghost I want to load but it only displays the 'send friend request'. I think it used to work better maybe before the last patch.


You need to press the "ADD GHOST" button from the left side of the screen first, then if you pick someone from the list it will do the job.

MrMattNeo
13-08-2018, 01:27
Heya, do the devs ever mention anything about the next patches, DLC, packs, anything like that? I was wanting to know what they have in store for PC2 for the future, after the season pass ended but I cannot find anything.

Konan
13-08-2018, 01:46
Heya, do the devs ever mention anything about the next patches, DLC, packs, anything like that? I was wanting to know what they have in store for PC2 for the future, after the season pass ended but I cannot find anything.

Nothing mentioned as of yet...

lurkusmaximus
13-08-2018, 03:25
Finally tried some online racing with real humans. Took a while to figure it out, but what a blast. I clearly need to get some tunes saved for the GT3 class,as it seems to be the overwhelming favorite. The more I explore in pcars2, the more I am impressed. Awesome job guys.

jesse buckingham
13-08-2018, 05:07
You need to press the "ADD GHOST" button from the left side of the screen first, then if you pick someone from the list it will do the job.

Negative, Still not happening, I tried first hitting the buttons on the left and selected e.g. number 4 from the top ten, after syncing, 'ADD GHOST' isn't there as an option.

Silraed
13-08-2018, 05:21
I've found ghosts in timetrial to be a step backwards from the first game personally. From the interface for selecting them, to not being able to jump to your time on the leaderboards to easily pick one around your pace and finally not having the ghost active in replays to analyse where you are losing time.

I was surprised the other night to find that with Indycar the Oval and Road kits are still mixed, it was quite disappointing and I ended my session there.

cpcdem
13-08-2018, 07:11
Negative, Still not happening, I tried first hitting the buttons on the left and selected e.g. number 4 from the top ten, after syncing, 'ADD GHOST' isn't there as an option.

There are some ghosts in a few car/track combos that are indeed not available, due to some problem the ghost did not upload (especially in lng tracks like Nords or California highway and Azure coast), maybe you tried to pick one of those. Which was the exact ghost time you tried to add, for which track and car?

cpcdem
13-08-2018, 07:14
I was surprised the other night to find that with Indycar the Oval and Road kits are still mixed, it was quite disappointing and I ended my session there.

There's a solution to that, in the PC platform you can click on the button on the right and select filter by car, instead of filter by class. But I agree the filter by class is completely useless as it is right now, so it should be removed, or at least the filter by car should be made the default. It's needless annoyingness every single time the way it is now.

Silraed
13-08-2018, 08:08
Interesting I'll have to check that out.

jesse buckingham
13-08-2018, 10:27
I tried with the Porsche 911GT3R at Redbull. All top ten ghosts (and set-ups) are unavailable. Only the no.1 (vehicle record) from the menu on the left is available.

cluck
13-08-2018, 10:38
I tried with the Porsche 911GT3R at Redbull. All top ten ghosts (and set-ups) are unavailable. Only the no.1 (vehicle record) from the menu on the left is available.Just checked on PC and it let me add all 3 of the top times as ghosts for the GT3 R at the GP layout.

I'm most likely wrong but have you checked your AV/firewall settings? It might be blocking access behind the scenes.

cpcdem
13-08-2018, 15:06
I tried with the Porsche 911GT3R at Redbull. All top ten ghosts (and set-ups) are unavailable. Only the no.1 (vehicle record) from the menu on the left is available.

Jesse could it be you're playing in PS4 or XBOX, so we are seeing different things?

Bulos
14-08-2018, 10:35
Is there a thread where we can talk about the next DLC, hints and stuff? Sorry I'm new on this forum.

Bealdor
14-08-2018, 10:36
http://forum.projectcarsgame.com/showthread.php?51275-Upcoming-DLC-Teases-and-Speculation

Bulos
14-08-2018, 10:39
^Thanks man

Bealdor
14-08-2018, 10:41
No problem. That's what I'm here for. :cool:

jesse buckingham
15-08-2018, 06:24
So anyway, besides the vehicle record and personal best none of the ghosts in TT work.

cpcdem
15-08-2018, 06:47
So anyway, besides the vehicle record and personal best none of the ghosts in TT work.

In what platform are you playing, PC, PS4 or XBOX?

Human_bean
15-08-2018, 07:00
Does anyone know if we are getting superkarts again?

Invincible
15-08-2018, 07:01
Does anyone know if we are getting superkarts again?

Probably not. Maybe in the next game.

Maskmagog
15-08-2018, 11:21
So anyway, besides the vehicle record and personal best none of the ghosts in TT work.

I've done some TT the last few days, and could add ghosts from my xbox friends without issues. So it works for me.

jesse buckingham
16-08-2018, 14:44
There are some ghosts in a few car/track combos that are indeed not available, due to some problem the ghost did not upload (especially in lng tracks like Nords or California highway and Azure coast), maybe you tried to pick one of those. Which was the exact ghost time you tried to add, for which track and car?

I tried with the Porsche 911GT3R at Redbull. All top ten ghosts (and set-ups) are unavailable. Only the no.1 (vehicle record) from the menu on the left is available.

cpcdem
16-08-2018, 14:52
I tried with the Porsche 911GT3R at Redbull. All top ten ghosts (and set-ups) are unavailable. Only the no.1 (vehicle record) from the menu on the left is available.

OK, but in which platform are you racing? PC, PS4, XBOX?

rich1e I
16-08-2018, 16:48
People have found a way to hide their setup for whatever reason. When they do so you also can't see the car they used and their ghost isn't available either.

cpcdem
16-08-2018, 19:17
People have found a way to hide their setup for whatever reason. When they do so you also can't see the car they used and their ghost isn't available either.

There's a game bug due to which ghosts do not upload in some cases: http://forum.projectcarsgame.com/showthread.php?62941-Hide-setup-on-world-hot-lap&p=1505609&viewfull=1#post1505609

For a few weeks none of my ghosts/setups were being uploaded in TT because of that, but with the help of other forum members we found that this was related to the steam sync options and we enabled ghost saving back. Not sure if something like that applies to consoles, too, but I wouldn't be too sure that people hide their setups on purpose.

rich1e I
16-08-2018, 19:27
There's a game bug due to which ghosts do not upload in some cases: http://forum.projectcarsgame.com/showthread.php?62941-Hide-setup-on-world-hot-lap&p=1505609&viewfull=1#post1505609

For a few weeks none of my ghosts/setups were being uploaded in TT because of that, but with the help of other forum members we found that this was related to the steam sync options and we enabled ghost saving back. Not sure if something like that applies to consoles, too, but I wouldn't be too sure that people hide their setups on purpose.

Pretty sure they do on Xbox, but no idea how. It looks different than in your screenshot. When they hide the setup you can't see the car they used, no setup and no ghost. I guess they don't want other people to use their setup.

cxMilk
05-09-2018, 19:55
After having stepped away from this game for a few months and now coming back, my memory's a bit foggy on what quirks were pCars only and what quirks may exist in both pCars and pCars2. I remember track times in private testing didn't exactly correlate to those in a race with AI in pCars as the extra processing would effect timing. But I can't remember if this is actually still a thing in pCars2 or not. Also can't recall if that issue was platform specific or not.

Set up a practice session yesterday with the same weather, time, date and setup as a practice session in career. Was roughly a 3-4 second discrepancy that I couldn't account for. Didn't have a telemetry app set up at the time, so can only make assumptions at this point.

Otherwise, the AI has really stepped it up in the SC Lites category...or I just plain suck at that car (SP/300.R).

mister dog
09-09-2018, 15:42
Question; whats up with the kerb behavior where it pulls you to the outside? We were racing GT1's yesterday at Monza and each time you drove over them it would sling the car towards the gravel trap. I've noticed this being an issue before but after last night I thought it was worth raising it here.

We upped ride height and soften the cars suspension to compensate but it only gave a small improvement.

Tar Heel
09-09-2018, 15:52
Question; whats up with the kerb behavior where it pulls you to the outside? We were racing GT1's yesterday at Monza and each time you drove over them it would sling the car towards the gravel trap. I've noticed this being an issue before but after last night I thought it was worth raising it here.

We upped ride height and soften the cars suspension to compensate but it only gave a small improvement.

The curb at the exit of Seconda Lesmo is a real pain in the butt. That is the only one that gives me fits at Monza though.

Mahjik
09-09-2018, 15:56
Question; whats up with the kerb behavior where it pulls you to the outside? We were racing GT1's yesterday at Monza and each time you drove over them it would sling the car towards the gravel trap. I've noticed this being an issue before but after last night I thought it was worth raising it here.

We upped ride height and soften the cars suspension to compensate but it only gave a small improvement.

There is a big thread discussing that topic:

http://forum.projectcarsgame.com/showthread.php?56222-Kerb-Behaviour

Austin Romero
11-09-2018, 02:52
Indycar will continue to expand to new tracks with new teams in 2019. Finally cota joined the schedule.

MrMattNeo
16-09-2018, 02:58
Question, so I noticed in PC2 there's no Formula B car, but it exists in PC1. Was there any reason given to why it was removed?

yannara
16-09-2018, 12:09
Do you guys use TC and ABS in GT3? In real life they are enabled. I'm faster without assists, and I love the challenge. But does it make me better in front of AI... or something..

hkraft300
16-09-2018, 13:08
Question, so I noticed in PC2 there's no Formula B car, but it exists in PC1. Was there any reason given to why it was removed?

Something... something... something...
Formula X.


Do you guys use TC and ABS in GT3? In real life they are enabled. I'm faster without assists, and I love the challenge. But does it make me better in front of AI... or something..

If your faster without assists, don’t use them?
I’m slow with/without assists.

cxMilk
16-09-2018, 21:28
Something... something... something...
Formula X.
Thought it was something... something... something... Formula Renault.

balderz002
17-09-2018, 09:22
Thought it was something... something... something... Formula Renault.

IIRC it was very similar in performance to the F Renault, so that remained.

Silraed
17-09-2018, 10:02
It drove very differently though, I think it's a shame it was dropped.

SlowBloke
17-09-2018, 10:48
I lament the loss of the Ariel and the JPLM more :(

poirqc
18-09-2018, 00:28
Broken record mode:

The yellowbird with the new physic/FFB !!

Keena
18-09-2018, 13:51
Simulate Formula E by turning both your engine and opponent engine volume to zero..

hkraft300
18-09-2018, 14:05
Simulate Formula E by turning both your engine and opponent engine volume to zero..

That's brilliant :glee:
Crappy all-terrain tires too for immersion!

yannara
20-09-2018, 10:28
Should I re-configure my car after each track with Race Engineer. Lets say....

1. I drive track 1, and with rage engineer, I lower downforce by saying Iīm slow on straights.
2. I save this car setting which goes under track 1 sub folder in the game menu.
3. I start track 2, and load the same setup from track 1. Is this okay?

Bealdor
20-09-2018, 10:32
Yes, you can load setups from different tracks, there's no issue with this. Just make sure to save it for the new track too.

yannara
20-09-2018, 10:39
Yes, you can load setups from different tracks, there's no issue with this. Just make sure to save it for the new track too.
Well, yes, I know I can do that, but my point is - will the Race Engineer treat track 1 and track 2 the same way? So the downforce change he suggest, will be the same? Or is this track dependend? :)

Invincible
20-09-2018, 10:41
Well, yes, I know I can do that, but my point is - will the Race Engineer treat track 1 and track 2 the same way? So the downforce change he suggest, will be the same? Or is this track dependend? :)

The suggestions will be the same because they are tied to your input in the selection screen, not tied to the track. If you change the setup as per suggestion from the engineer and save it to track 1 and then load this setup on track 2, your base will obviously be the changed track 1 setup with the lower DF. If you still say "too slow on straights", the DF will be lowered even further.

Bealdor
20-09-2018, 10:42
The engineer doesn't give you track specific advice.
You need to know yourself if it's more important on a specific track to have more downforce (Catalunya, Dubai, etc) or higher top speed (Le Mans, Monza).

Zenzic
21-09-2018, 12:48
I'm shown the "new DLC" screen every time I start Pcars 2. I've clicked "don't show again", I've clicked the "x" to close, I've done multiple races since DLC release and my profile saves fine. Still, it shows up again and again. Anyone else have this issue?

F1_Racer68
22-09-2018, 12:24
I'm shown the "new DLC" screen every time I start Pcars 2. I've clicked "don't show again", I've clicked the "x" to close, I've done multiple races since DLC release and my profile saves fine. Still, it shows up again and again. Anyone else have this issue?

Not at all. I saw it the first time, clicked the "don't show again" option, and never seen it since.

PostBox981
22-09-2018, 12:52
I got a few more DLCs shown like e.g. the Porsche pack which I own since day 1 (season pass). Anyway, ticking "donīt show again" let all of them disappeear, wasnīt shown a specific pack twice.

@Zenzic: Have you probably turned off steam external save option recently?

Stewy32
22-09-2018, 17:23
I'm shown the "new DLC" screen every time I start Pcars 2. I've clicked "don't show again", I've clicked the "x" to close, I've done multiple races since DLC release and my profile saves fine. Still, it shows up again and again. Anyone else have this issue?

I don't have it every time but they seem to reappear just before each patch,oddly,or is that just a coincidence.

yannara
22-09-2018, 18:12
I feel, that the head/eyes inside the car is effected by horizon, so if I'm going uphill or downhill, the cockpit position is different. Also speed effects this. Is there any setting which effects this? I though I had it all disabled, but no...

PostBox981
22-09-2018, 18:41
I feel, that the head/eyes inside the car is effected by horizon, so if I'm going uphill or downhill, the cockpit position is different. Also speed effects this. Is there any setting which effects this? I though I had it all disabled, but no...

Camera - world movement?

yannara
25-09-2018, 14:53
I started a career in F1 2018 game and I have to say, that the thing I like about Formula is that I'm not to force to end at least 3rd to keep career running. Driving in a middle of a pack is much more interesting than in front. Never liked that rule on pCars.

Bealdor
25-09-2018, 15:16
I started a career in F1 2018 game and I have to say, that the thing I like about Formula is that I'm not to force to end at least 3rd to keep career running. Driving in a middle of a pack is much more interesting than in front. Never liked that rule on pCars.

You can drive in the middle of the pack in PCARS 2 as much as you like.
Nobody is forcing you to change classes.

Mahjik
25-09-2018, 15:36
I started a career in F1 2018 game and I have to say, that the thing I like about Formula is that I'm not to force to end at least 3rd to keep career running. Driving in a middle of a pack is much more interesting than in front. Never liked that rule on pCars.

If you are only staying in the same discipline each season, you don't have to run up front. Running up front is if you want to move up into a higher career tier. If you want to race the same tier over and over again, you can finish any place you like.

yannara
26-09-2018, 11:32
You can drive in the middle of the pack in PCARS 2 as much as you like.
Nobody is forcing you to change classes.

Not exactly true. As an example, GT3 has multiple short championships in one Tier. First championship has only 4 tracks. Every short championship requires me 3rd or better. By the way, if I win 3rd or better is done, my team mate is dragged with me into the next championship, however he scores points.

cxMilk
26-09-2018, 17:28
By the way, if I win 3rd or better is done, my team mate is dragged with me into the next championship, however he scores points.
This makes me wonder. Is your teammate's ability based on which team you pick or is it totally random? I've had my fair share of championships where I'm getting podiums and he's just puttering around at the back of the field every race. Certainly spices up team championships.

Cholton82
28-09-2018, 12:32
I have my last GT3 race in the British Championship later today , I’m thinking of changing the tyre wear to accelerated . Will this cause the ai to pit and will I need to ? My duration will be 1 hour and normally on the softs I would be fine but thinking of spicing it up a little and see how things pan out .
So anyone with experience with accelerated tyre wear your opinion would be appreciated.

Sentry87
28-09-2018, 19:32
Usually accelerated tire wear a.i. will pit between 20-40 minutes into a 1 hour race

Cholton82
29-09-2018, 07:34
Thank you for the reply , I didn’t get chance last night as we went to the pub and I never drink and drive :D !
Hopefully this afternoon I will give it a go and see how it turns out .

On a completely different note I watched a race from GT Sport yesterday and was really impressed with the flag system , Flashing yellow panels at the side of the track and marshals waving yellow flags to warn of incidents ahead looks very impressive. I do hope this area gets much love from SMS if we get a PC3 as it adds to the immersion ten fold.