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Aile_Bleue
14-06-2017, 11:06
https://www.youtube.com/watch?v=coct7UxCo30

Bannochbrae Road Circuit confirmed !!!

Roger Prynne
14-06-2017, 12:54
What the hell is that guy doing?

Aile_Bleue
14-06-2017, 13:14
I don't know :confused: but the track is nice !

Mad Al
14-06-2017, 13:38
What the hell is that guy doing?

I think it's colloquially called, twatting about...

Konan
14-06-2017, 15:07
What the hell is that guy doing?

Looks more like a video of "wreckfest" to me...:p

snipeme77
14-06-2017, 17:09
What the hell is that guy doing?
Something between a stroke and playing a racing game

breyzipp
14-06-2017, 17:36
Hey moderators, is it ok to make a "general discussion thread"? Something where people can just post about PC2-related things they see, rumors, what they like, anything. IMO the confirmed car list and track list threads get a bit loaded with general chitchat, same for the car and track request threads, especially now that a lot of E3 footage is out. I know there are a lot of regular forumers here (both mods and "normal" people :P) who visit the forum very often and post a lot (which is great! I like this community we have). Of course some topics can stand on their own (like the LMP1 discussion thread, preorder thread etc) but sometimes there are just small things you notice and see that you want to discuss a bit on the forum without making a separate thread for it. I hope this can clean up the car/track confirmed/wishlist threads a bit as well.

To start off, I just found this 720S video and I was wondering what everyone thinks about the car & camera shaking from this cockpit view. I know Brannochbrae is a VERY shaky circuit and I also like in PCARS 1 how the camera moves a little bit in cockpit and helmet view when you accelerate and decelerate. So the camera shaking in this cockpit view early on in the game is probably the combination of both? When I look at it I can't help but feel that it's a little bit exaggerated or feels a bit unnatural. But that could just be my own perspective. Especially during acceleration in 2nd to 4th gear it all looks a bit weird IMO.

Just note how the entire car and camera moves those first 60 seconds or so, feels a bit floaty to me. Opinions?


https://www.youtube.com/watch?v=n7cZp7ukdWU


edit - I found a chase camera video of the same track / same car where you see it as well, so it's not the camera its the actual car. Is that car really supposed to wobble like that on Brannochbrae?


https://www.youtube.com/watch?v=FkqFbyH1xeY

Aile_Bleue
14-06-2017, 18:05
I also like in PCARS 1 how the camera moves a little bit in cockpit and helmet view when you accelerate and decelerate.

I like too the movements of the camera, it is probably exaggerated but it is mooore immersive and I like it ! :RÉ

snipeme77
14-06-2017, 18:06
I would say it's fine, looks mostly like traction control kicking in as the car goes over bumps. Which is great to see since the TC didn't really work in Pcars 1

Konan
14-06-2017, 18:16
Very realistic flight simulator...turbulence and all.......oh wait....:cool:

Roger Prynne
14-06-2017, 18:17
No probs breyzipp.

breyzipp
14-06-2017, 18:29
The Ferrari 488 GT3 on Portimao with sunset, absolutely gorgeous stuff!!! Love the sound, the visuals and great to see 2 different positions now for multiclass races! (that is something I always regretted that PC1 didn't have) You also see a little bit of the formation lap and HUD in it at the beginning. Love the engineer announcing night time as well to search for new reference points. question - can the volume of the engineer voice be changed separately? (not sure how this was in PC1 btw but judging from this video I would lower it a little)


https://www.youtube.com/watch?v=PVbYMcUthc4

hkraft300
14-06-2017, 18:32
Tourettes is a serious condition, ladies.

hkraft300
14-06-2017, 18:42
Camera shake, world movement it's all adjustable in pc1 so I'd assume it'll be the same in pc2.
If it's shaking too much and bothering you, turn it down.
I have slight movement in cockpit cam, like the motec screen dipping out of view when I'm hard on the gas in 2ND/3rd out of a corner.

I'm also loving the new hud as I mentioned in the other thread. Good range of info, very clean design.
I'm keen to see other hud options like the telemetry screen.
The way SMS has done it has kept the need for 3rd party dash apps for those who want to run it, and I believe it won't kill the app community.


I would say it's fine, looks mostly like traction control kicking in as the car goes over bumps. Which is great to see since the TC didn't really work in Pcars 1

TC works quite well in pcars. The % value is the amount of slip it will allow. 1% = nanny mode, 14% = hero mode.
Although high power cars can overwhelm the TC.

snipeme77
14-06-2017, 18:48
Camera shake, world movement it's all adjustable in pc1 so I'd assume it'll be the same in pc2.
If it's shaking too much and bothering you, turn it down.
I have slight movement in cockpit cam, like the motec screen dipping out of view when I'm hard on the gas in 2ND/3rd out of a corner.

I'm also loving the new hud as I mentioned in the other thread. Good range of info, very clean design.
I'm keen to see other hud options like the telemetry screen.
The way SMS has done it has kept the need for 3rd party dash apps for those who want to run it, and I believe it won't kill the app community.



TC works quite well in pcars. The % value is the amount of slip it will allow. 1% = nanny mode, 14% = hero mode.
Although high power cars can overwhelm the TC.


Namely the ford falcon, I can't drive that thing straight with a controller
Audi 90 is also strange, it's almost imposable to recover a slide with, however dragging the brakes seems to solve this.
Type 38 and 25 climax are both equally undriveable, too much torque not enough traction
Zonda R and RUF CTR3 can be temperamental depending on track. Both are very very twitchy and take a lot of setup work to make driveable on controller
RUF rt12r HAHAHAHAHA
Rocket Bunny cars might as well come with the back wheels bolted on sideways again depending on tracks. They seem to hate elevation changes and the TC can't and won't save you.
Toyota LMP1 is also almost impossible to drive, it wants to kill you 24-7 TC or not

Aile_Bleue
14-06-2017, 18:56
https://www.youtube.com/watch?v=mgpBCe_EiSc

Another video of rallycross !

snipeme77
14-06-2017, 18:58
https://www.youtube.com/watch?v=mgpBCe_EiSc

Another video of rallycross !

I like the radio chatter.

Aile_Bleue
14-06-2017, 19:00
I like the radio chatter.

Yes, I like it too

Mahjik
14-06-2017, 19:00
Camera shake, world movement it's all adjustable in pc1 so I'd assume it'll be the same in pc2.


This is correct.


For everyone: This is NOT a car (or track) request/inquiry thread. There are threads specifically for those...

breyzipp
14-06-2017, 19:42
ah sorry, thanks :hopelessness::shame: haha

In Europe we see things a little smaller than in the US. Our cars are smaller, our burgers are smaller and our tri-ovals are also smaller. ;)

VelvetTorpedo
14-06-2017, 19:51
In Europe we see things a little smaller than in the US. Our cars are smaller, our burgers are smaller and our tri-ovals are also smaller. ;)

hahahahaha! :D

hkraft300
14-06-2017, 19:55
Namely the ford falcon, I can't drive that thing straight with a controller
Audi 90 is also strange, it's almost imposable to recover a slide with, however dragging the brakes seems to solve this.
Type 38 and 25 climax are both equally undriveable, too much torque not enough traction
Zonda R and RUF CTR3 can be temperamental depending on track. Both are very very twitchy and take a lot of setup work to make driveable on controller
RUF rt12r HAHAHAHAHA
Rocket Bunny cars might as well come with the back wheels bolted on sideways again depending on tracks. They seem to hate elevation changes and the TC can't and won't save you.
Toyota LMP1 is also almost impossible to drive, it wants to kill you 24-7 TC or not

Same cars I had trouble with on controller. Add all road cars and non-Aero classic lotus.
Toyota TS040 wants to kill you always. Wheel or not. Deathtrap in wet. Lotus 98t is easier in rain!
Rocket Bunny likes sideways and nothing else.
Ford Falcon is odd because of its differential. Audi 90 doesn't like sliding. The Mustang is easier.

Jezza819
14-06-2017, 19:59
The Ferrari 488 GT3 on Portimao with sunset, absolutely gorgeous stuff!!! Love the sound, the visuals and great to see 2 different positions now for multiclass races! (that is something I always regretted that PC1 didn't have) You also see a little bit of the formation lap and HUD in it at the beginning. Love the engineer announcing night time as well to search for new reference points. question - can the volume of the engineer voice be changed separately? (not sure how this was in PC1 btw but judging from this video I would lower it a little)


https://www.youtube.com/watch?v=PVbYMcUthc4

Love that track with all of the elevation changes.

breyzipp
14-06-2017, 20:20
Same cars I had trouble with on controller. Add all road cars and non-Aero classic lotus.
Toyota TS040 wants to kill you always. Wheel or not. Deathtrap in wet. Lotus 98t is easier in rain!
Rocket Bunny likes sideways and nothing else.
Ford Falcon is odd because of its differential. Audi 90 doesn't like sliding. The Mustang is easier.
How did you guys cope with that Capery vintage stock car? It was absolutely horrible for me with a controller even on easiest AI. I had to turn on assists for it :P (on that Road America race from career mode). I swear that back end wanted to come out on every turn even when I drove like a granny. But some cars worked great with a controller though, especially the hot hatches and cars like that Toyota 86 (I think the road going rocket bunny version). BAC Mono was also easy to drive.

Can't wait to drive all those PCARS1 cars in PCARS2 that didn't work so well with a controller but whom I really wanted to have fun with. :)

Konan
14-06-2017, 20:26
In Europe we see things a little smaller than in the US. Our cars are smaller, our burgers are smaller and our tri-ovals are also smaller. ;)

Smaller burgers???

238169

Tank621
14-06-2017, 20:53
Smaller burgers???

238169

Why have you Belgians decided to put Blue cheese in a burger?

Konan
14-06-2017, 20:57
We normally don't but in this case it was for a "blues" event....cheesy i know (see what i did there?) lol

dault3883
14-06-2017, 21:35
How did you guys cope with that Capery vintage stock car? It was absolutely horrible for me with a controller even on easiest AI. I had to turn on assists for it :P (on that Road America race from career mode). I swear that back end wanted to come out on every turn even when I drove like a granny. But some cars worked great with a controller though, especially the hot hatches and cars like that Toyota 86 (I think the road going rocket bunny version). BAC Mono was also easy to drive.

Can't wait to drive all those PCARS1 cars in PCARS2 that didn't work so well with a controller but whom I really wanted to have fun with. :)

thats the way stock cars are how do you expect a car to run when you have 850 Hp at the rear wheels

breyzipp
14-06-2017, 22:30
thats the way stock cars are how do you expect a car to run when you have 850 Hp at the rear wheels

That 850 HP has nothing to do with it, even fully off the gas when coasting through a corner I was still spinning out. But most likely to do with bad controller filtering so that attempts at small steering inputs were still weighing way too big.

snipeme77
15-06-2017, 00:23
How did you guys cope with that Capery vintage stock car? It was absolutely horrible for me with a controller even on easiest AI. I had to turn on assists for it :P (on that Road America race from career mode). I swear that back end wanted to come out on every turn even when I drove like a granny. But some cars worked great with a controller though, especially the hot hatches and cars like that Toyota 86 (I think the road going rocket bunny version). BAC Mono was also easy to drive.

Can't wait to drive all those PCARS1 cars in PCARS2 that didn't work so well with a controller but whom I really wanted to have fun with. :)

The thing is it was driveable with aids on. All the cars I listed I couldn't drive on controller Aids or not

Rambo_Commando
15-06-2017, 00:25
That 850 HP has nothing to do with it, even fully off the gas when coasting through a corner I was still spinning out. But most likely to do with bad controller filtering so that attempts at small steering inputs were still weighing way too big.

To keep that car straight I had to slow the steering ratio to the slowest setting and it seemed to work. No more snap over steer.

WRL Montoya
15-06-2017, 00:27
I really hope Sebring is on the game. Would love Road Atlanta aswell

hkraft300
15-06-2017, 02:23
To keep that car straight I had to slow the steering ratio to the slowest setting and it seemed to work. No more snap over steer.

That and stiffer springs.
To get more grip people go softer springs, but you lose roll stiffness, response and control. With controller, steering inputs are bigger so the weight transfer is bigger.

dault3883
15-06-2017, 03:47
That and stiffer springs.
To get more grip people go softer springs, but you lose roll stiffness, response and control. With controller, steering inputs are bigger so the weight transfer is bigger.

dont even go THERE lol we had springs ranging from 110 pound springs to 800+ pound springs on the Late model Race team i used to work for spring combinations on stock cares are almost limitless and the ones you use on the car depends on what track you are running at too

honespc
15-06-2017, 06:42
Running stiffer springs is the desirable thing though when it comes to track/circuit racing, combined with the lowest body height you can achieve without destroying the button of the vehicle.

Softer suspensions are suitable for rally racing (persistent throttle drifting through corners), even on the tarmac stages. That's what I see/am told when I go every rally here, either atrmac or gravel/mud

hkraft300
15-06-2017, 08:17
Lots of factors to consider. Aero, ride height, clearance, track surface, types of corners, body control, driver preference, tyre life, balance...
But softer springs give more mechanical grip. Too soft you bottom out, or lose body control on quick direction changes.

I meant in terms of tuning in the game, controller vs wheel. I managed to reduce spring rates on all my tunes comfortably since I got a wheel.

Back on topic: I'm eagerly awaiting a glance at the tuning screens.

breyzipp
15-06-2017, 10:14
Back on topic: I'm eagerly awaiting a glance at the tuning screens.

It would be really cool if the tuning screen would show in the background your car in the pit garage. But a bit faded/transparent etc so that the actual tuning window overlay would be clearly visible. And maybe that background could be animated with mechanics walking around and working on your car. -)

hkraft300
15-06-2017, 10:24
Adds to the race weekend feel and immersion :)
What about the selected part highlighted on the car?
I thought FM does the performance estimate well, eg acceleration and lat g, skidpan estimations. Not sure if it'll be applicable to pc2 though.

Another thing I'm also interested to see is the race director functions. There hasn't been much word of it lately.

VelvetTorpedo
15-06-2017, 13:18
I used to love the performance estimates is FM before I quit the series.

Raymond de Vries
15-06-2017, 14:00
Hi Peepz,

I just want to share my impression:

It has been a while since i downloaded a build, So Yesterday i downloaded a 14+GB update and today a 32+GB update.
I really had to post this, because:

PC2 IS FREAKING AWESOME.

So much physical and visual improvement over PC1 (and last time i did download a build)
CONGRATULATIONS!

For instance;

Replays (non-VR):
It is seriously amazing, the trackside camera's, the overlay's (race position and list), the dynamic surfaces (gravel & grass)

Physics;
By that i mean the way the cars behave, collisions, drive thru grass, gravel and water.

Default FFB

And not to forget the VR-experience (i have worldsize on 1.3) with my machine SS 1.2, only track and car details on high, grass on low and the rest default.
No problem with 15 opponents.

So i say again: PC2 IS FREAKING AWESOME. & CONGRATULATIONS!
This is going to be a HUGE succes.

Sorry for the caps.

That's my impression for now.
Maybe you'll read me again later, maybe.

KEEP UP THE GOOD WORK..

Grtz,
Ray
(sorry again, but i really had to ventilate this)

EDIT:Oops, on 25-09 i noticed i wrote on the wrong forum :/

GenBrien
15-06-2017, 14:04
in 6,5 hours(@3:30 PDT) we should have (I hope) more info on the game
https://www.gamespot.com/e3/schedule/

honespc
15-06-2017, 14:06
Hi Peepz,

I just want to share my impression:

What can you tell us about tyre overheating and grip loss Raymond?. Is it coming back after they removed it in the last pc1 patch?. Do very low pressures cause high wear/temperatures now as they should?

Schnizz58
15-06-2017, 14:46
Why have you Belgians decided to put Blue cheese in a burger?

Because it's delicious?

Konan
15-06-2017, 15:20
Because it's delicious?

Not as deliciuos as our beer though...:rolleyes:

Raymond de Vries
15-06-2017, 15:43
I'll have to test that later and will let you know! i am out of time for today or maybe even this week.

OddTimer
15-06-2017, 15:56
hey Ray, sound awesome man! did you play against the AI at all? what did you think?

F1_Racer68
15-06-2017, 16:02
Not as deliciuos as our beer though...:rolleyes:

While I agree Belgian beer is delicions, your statment is also partially true because ANYTHING is more delicious than mouldy cheese :D

breyzipp
15-06-2017, 16:16
Smaller burgers???

238169

You are right, our Belgian burgers are the biggest. Please welcome the "toren van Balen". :)

238178

Konan
15-06-2017, 16:23
My wife has a mouth that would fit in...:cool:

Tank621
15-06-2017, 16:31
All I've learnt from this is that Belgians are a bit wierd

Also I thought you guys were all about chocolate not burgers

Konan
15-06-2017, 16:39
Chocolate doesn't do it for us men...it's usually the women that kick on that....
Beer...beer...beer...and than burgers...with fries/chips ofcourse

Schnizz58
15-06-2017, 16:46
Not as deliciuos as our beer though...:rolleyes:
True but I don't view burgers and beer as mutually exclusive options.

hkraft300
15-06-2017, 17:10
My wife has a mouth that would fit in...:cool:

How modest of you :rolleyes:

breyzipp
15-06-2017, 18:00
All I've learnt from this is that Belgians are a bit wierd

Also I thought you guys were all about chocolate not burgers

The chocolates is just for the tourists. :P

Roger Prynne
15-06-2017, 20:05
You are right, our Belgian burgers are the biggest. Please welcome the "toren van Balen". :)

238178

That's not a big burger... this is a big burger.... :glee:

238187

proterra1
15-06-2017, 23:05
Did anyone watch this, was it just another interview?

238190

F1_Racer68
15-06-2017, 23:46
That's not a big burger... this is a big burger.... :glee:

238187

Roger wins...... :p

Konan
16-06-2017, 03:57
Irrelevant posts moved here from confirmed track thread...

hkraft300
16-06-2017, 06:19
What can you tell us about tyre overheating and grip loss Raymond?. Is it coming back after they removed it in the last pc1 patch?. Do very low pressures cause high wear/temperatures now as they should?

Tyres will behave the way Pirelli engineers say they do.
That means good road tyres and rubbish open wheel tyres :rolleyes:

Source. (http://www.projectcarsgame.com/newspc2/how-one-final-session-with-mclarens-chief-test-driver-chris-goodwin-changed-the-feel-of-project-cars-2)

Olijke Poffer
16-06-2017, 06:24
My wife has a mouth that would fit in...:cool:
Lucky bastard.

Cheesenium
16-06-2017, 07:13
What can you tell us about tyre overheating and grip loss Raymond?. Is it coming back after they removed it in the last pc1 patch?. Do very low pressures cause high wear/temperatures now as they should?

Tire physics will be enhanced over pcars 1, such as the tires now have 3 layers, outer, middle and inner layer that is affected by the road and your driving. Along data from Pirelli on how tires supposed to handle.

SMS hired that controversial writer from that site which he is incredible in finding exploits like these.

honespc
16-06-2017, 07:52
Tire physics will be enhanced over pcars 1, such as the tires now have 3 layers, outer, middle and inner layer that is affected by the road and your driving. Along data from Pirelli on how tires supposed to handle. I have to admit that seeing one of the tyres in the 488 gt3 video, the rear left one going yellow (does that mean temp raising I hope?), felt like a flicker of hope. I really hated last pc1 patch had no other goal than, apart from fixing the cool down tyre issue than going easy on the people having trouble with overheating because going hardcore on tyres full race, which was the right way ofdo things some patch before. You are supposed to push them for a while, but you are also supposed to give them some rest for at least one lap until temps down a little, so you can again push. Same for the very low pressures not having an impact on tyre wear. I hate the way the tyres were left in the last patch to be honest.

One of the main concerns I have for when pc2 is released, is that they again might change things that were right in the vanilla game through patching. I mean I hope that if the tyre model is so great; really returns to the overheating thing making us watch over the tyres through the entire race and more cool stuff etc, then they leave everything as it is and focus on fixing bugs only. And of course on adding content.


SMS hired that controversial writer from that site which he is incredible in finding exploits like these.Who is he?

hkraft300
16-06-2017, 08:12
One of the main concerns I have for when pc2 is released, is that they again might change things that were right in the vanilla game through patching. I mean I hope that if the tyre model is so great; really returns to the overheating thing making us watch over the tyres through the entire race and more cool stuff etc, then they leave everything as it is and focus on fixing bugs only. And of course on adding content.

Who is he?

SMS consulted with Pirelli for tyre behaviour.
Of course you will have to nurse the tyres :rolleyes:

RomKnight
16-06-2017, 08:31
I know what you did there @hkraft300 :D

Anyway, there are lots of compounds so, it'll depend on the car track and especially weather and track conditions.

It's not easy but to compensate a bit, don't forget tyres are getting better too so you can go "flat out" for a couple of stints and the tyres still last. In LMP2 last year at Le Mans I recall that some teams even triple stint them (at night).

And this year with high temps and limited tyres it'll be fun to watch :)

But this is just more "extreme" situation to point out that it's not always like... Pirelli bad year :D

Cheesenium
16-06-2017, 08:56
I have to admit that seeing one of the tyres in the 488 gt3 video, the rear left one going yellow (does that mean temp raising I hope?), felt like a flicker of hope. I really hated last pc1 patch had no other goal than, apart from fixing the cool down tyre issue than going easy on the people having trouble with overheating because going hardcore on tyres full race, which was the right way ofdo things some patch before. You are supposed to push them for a while, but you are also supposed to give them some rest for at least one lap until temps down a little, so you can again push. Same for the very low pressures not having an impact on tyre wear. I hate the way the tyres were left in the last patch to be honest.

One of the main concerns I have for when pc2 is released, is that they again might change things that were right in the vanilla game through patching. I mean I hope that if the tyre model is so great; really returns to the overheating thing making us watch over the tyres through the entire race and more cool stuff etc, then they leave everything as it is and focus on fixing bugs only. And of course on adding content.

Who is he?

Yellow means it is getting hotter but I think the tire temps display are bugged at the moment on the UI. Based on current development builds, the tires are a lot more reactive to the environment and how you drive. It is really easy to get uneven tire temps on all 4 wheels now.

However, I think they should add an option to simplify the tires for those who wants an easier experience than "nerfing" it. More options is a good thing for everyone

Austin from Pretend Race Cars who used to write long and quite clickbaity articles on how SMS got the tires wrong. I disliked him initially due to the way he present his argument in a very clickbait and degrading way to many developers but I always think he is extremely knowledgable on general behaviour of cars and exploits. However, I always enjoyed his retrospective articles on why a certain game is great. SMS took him on-board to let him loose with the builds to find other exploits that is similar to camber exploit. It should be better on the exploits front in pcars 2.

dault3883
16-06-2017, 11:12
Michelin makes a better tire than pirelli in my opinion

honespc
16-06-2017, 11:24
Yellow means..ok thanks. Oh and the guy was Austin? heheh would have never realized it was about him.

The last two:

a) Do low pressures cause way more increased wear under sunny conditions?
b) Tyre wear is 100% represented on each tyre graphic, or it's again the weird 50% only no one understood why back then?


Michelin makes a better tire than pirelli in my opinionAll day long. Still, best tyres continue to be american made to this day.

dault3883
16-06-2017, 11:30
ok thanks. Oh and the guy was Austin? heheh would have never realized it was about him.

The last two:

a) Do low pressures cause way more increased wear under sunny conditions?
b) Tyre wear is 100% represented on each tyre graphic, or it's again the weird 50% only no one understood why back then?

All day long. Still, best tyres continue to be american made to this day.

except Michelin are a french company but yes they make tires in america too

F1_Racer68
16-06-2017, 11:30
ok thanks. Oh and the guy was Austin? heheh would have never realized it was about him.

The last two:

a) Do low pressures cause way more increased wear under sunny conditions?
b) Tyre wear is 100% represented on each tyre graphic, or it's again the weird 50% only no one understood why back then?

All day long. Still, best tyres continue to be american made to this day.

The 50% thing is because the HUD is only showing you the tread layer and not the entire carcass. At 50% "tire" wear, as the HUD displays, you have actually used 100% of your Tread layer. This is the layer the tire is actually designed to run on. The carcass layer is not built as a driveable layer. It's the foundation of the tire. To me, the HUD display makes perfect sense that way.

dault3883
16-06-2017, 11:32
The 50% thing is because the HUD is only showing you the tread layer and not the entire carcass. At 50% "tire" wear, as the HUD displays, you have actually used 100% of your Tread layer. This is the layer the tire is actually designed to run on. The carcass layer is not built as a driveable layer. It's the foundation of the tire. To me, the HUD display makes perfect sense that way.

agreed other wise you would be driving on the carcus thinking you still have tire left and BAM! flat tire.

GenBrien
16-06-2017, 11:44
https://www.youtube.com/watch?v=X1Ht2hErjNo

GenBrien
16-06-2017, 11:50
Did anyone watch this, was it just another interview?

238190

only thing I found on Twitch is that

https://www.twitch.tv/videos/151866396

honespc
16-06-2017, 11:55
The 50% thing is because the HUD is only showing you the tread layer and not the entire carcass. At 50% "tire" wear, as the HUD displays, you have actually used 100% of your Tread layer. This is the layer the tire is actually designed to run on. The carcass layer is not built as a driveable layer. It's the foundation of the tire. To me, the HUD display makes perfect sense that way.

https://www.youtube.com/watch?v=M8TzKmHakjg

dault3883
16-06-2017, 12:01
https://www.youtube.com/watch?v=M8TzKmHakjg

honestly i dont look at tire wear indicators when i start to slide around i come and get 4 mr feel goods and mark the lap number so i know how long of a stint i can do on tires

OddTimer
16-06-2017, 14:28
honestly i dont look at tire wear indicators when i start to slide around i come and get 4 mr feel goods and mark the lap number so i know how long of a stint i can do on tires

fair enough, but it doesn't mean the hud should not work as intended.

hkraft300
16-06-2017, 14:35
a) Do low pressures cause way more increased wear under sunny conditions?


I'm slow and smooth. I can easily double stint soft tyres at le Mans or spa in an LMP2 on a sunny summer day at <1.7 bar pressure (set at the tuning menu).
Someone faster than me with the same pressure would melt the tyres on a sunny winter day.
So it's all relative.
Michelins on the Renault 3.5 are different again, as will be Pirelli of another car.
So the answer to your question is yes, depends on who, what, when, where and why :rolleyes:

dault3883
16-06-2017, 14:46
I'm slow and smooth. I can easily double stint soft tyres at le Mans or spa in an LMP2 on a sunny summer day at <1.7 bar pressure (set at the tuning menu).
Someone faster than me with the same pressure would melt the tyres on a sunny winter day.
So it's all relative.
Michelins on the Renault 3.5 are different again, as will be Pirelli of another car.
So the answer to your question is yes, depends on who, what, when, where and why :rolleyes:

agreed i find my fastest lap times come when im not even trying to set a fast lap time. ill just look up at the best lap time some times and see iv posted a faster lap time then i remember my last best lap time being. and think when did i post that time.

honespc
16-06-2017, 15:08
honestly i dont look at tire wear indicators when i start to slide around i come and get 4 mr feel goods and mark the lap number so i know how long of a stint i can do on tiresyes but that's a complete different story


So the answer to your question is yes, depends on who, what, when, where and why :rolleyes:Are you playing the current pc2 build, or any at all?

dault3883
16-06-2017, 15:23
yes but that's a complete different story

its a strategy iv implemented from my days of Gran Turismo 2 and have used it to great effect on Le Mans 24 Hours games

hkraft300
16-06-2017, 15:38
Are you playing the current pc2 build, or any at all?

Neither. My point is tyre pressure and wear isn't as simplistic a relationship as you are making it.

dault3883
16-06-2017, 15:51
Neither. My point is tyre pressure and wear isn't as simplistic a relationship as you are making it.

agreed and to emphasize the point watch the video


https://www.youtube.com/watch?v=cCnHczLfXQc

F1_Racer68
16-06-2017, 16:30
https://www.youtube.com/watch?v=M8TzKmHakjg

All that video proves is that there was a flaw in the tire model. If the tread layer was gone then the car should have been slower and sliding more since the carcass layer is a totally different rubber. There are also several things to remember when posting this kind of stuff to support an argument.

1. Video was posted Oct, 2015. There have been how many patches since then? What was perhaps true then is not now.
2. Consider the source...... This individual has a history (rightly or wrongly) of being very negative towards pcars and very positive towards a certain other sim. In some cases he is right, in others his arguments are highly flawed.

As for the mention of the apps, yes, they show the entire tire life (tread and carcass). In the case of pCARS Dash you can select which way you want it shown (50% or 100%). 100% is the default, and in the app the tires turn yellow when you hit that 50% (tread gone) point. So again, even the apps show the difference. In game you also notice the difference. As tire wear approaches the end of the tread layer you will start feeling vibrations in the wheel from the FFB.

Again, I see no issue with the current tire wear indicator. We all know that there were issues with the tire model that SMS tried to address via numerous patches, and now claim to have resolved in pCARS2 via a completely rebuilt tire model.

GenBrien
16-06-2017, 16:30
https://www.youtube.com/watch?v=DfkZDygMSRI

hkraft300
16-06-2017, 18:07
All that video proves is that there was a flaw in the tire model. If the tread layer was gone then the car should have been slower and sliding more. since the carcass layer is a totally different rubber.

Bloody well is slower and more susceptible to sliding.
In pc1 now, once the tread is down to ~20% you can notice the difference in the temp fluctuations through a lap and from a slide. Lap times don't take a huge hit for me (depends on the car) but being rough or mistakes are costly.

I'm looking forward to the more dynamic tyre behaviour in pc2. Lacking talent and speed, it gives me other tools to be competitive ;)

F1_Racer68
16-06-2017, 18:27
Bloody well is slower and more susceptible to sliding.
In pc1 now, once the tread is down to ~20% you can notice the difference in the temp fluctuations through a lap and from a slide. Lap times don't take a huge hit for me (depends on the car) but being rough or mistakes are costly.

I'm looking forward to the more dynamic tyre behaviour in pc2. Lacking talent and speed, it gives me other tools to be competitive ;)

Exactly why I commented about when that video was originally posted ;) MANY patches since then to address shortcomings.

The main problem now is people find videos for the first time and don't look at dates, or look at how games have evolved since that time and assume it's still like that. It's much like people sharing news articles on Facebook from 3 years ago thinking it's a new story, because they share based on headline and not the content of the article. Sometimes I really hate Social Media and the Internet :D

And no, honespc, I am NOT saying that's what you did. I know you have been around here from the start, so I know you have experienced all the patches and changes. I suspect that was just the "best" example you had available to demonstrate your concern and at one time it was a very valid concern. Less so now.

honespc
16-06-2017, 20:33
1. Video was posted Oct, 2015. There have been how many patches since then? What was perhaps true then is not now.continued to be the same until last pacth. In other words still there.

2. Consider the source...... This individual has a history (rightly or wrongly) of being very negative towards pcars and very positive towards a certain other sim. In some cases he is right, in others his arguments are highly flawed.I don't know him personally. Whether he is more or less positive or negative toward the game has no weight on the subject he's talking about, being it properly demonstrated in the video, and confirmed by everyone else too.


Again, I see no issue with the current tire wear indicatorMany others like me see it otherwise, and would like to know if that way of representing wear has been changed to the full 100% or will stay the same. Only that.


We all know that there were issues with the tire model that SMS tried to address via numerous patches, and now claim to have resolved in pCARS2 via a completely rebuilt tire model. That's why from time to time I again ask some of the members playing the pc2 build if those claims are indeed true. Humble curiosity that should not harm anyone

OddTimer
16-06-2017, 20:33
man, that thing shakes! =]
https://www.youtube.com/watch?v=Ellh-toswFw

F1_Racer68
16-06-2017, 20:51
continued to be the same until last pacth. In other words still there.
I don't know him personally. Whether he is more or less positive or negative toward the game has no weight on the subject he's talking about, being it properly demonstrated in the video, and confirmed by everyone else too.

Many others like me see it otherwise, and would like to know if that way of representing wear has been changed to the full 100% or will stay the same. Only that.

That's why from time to time I again ask some of the members playing the pc2 build if those claims are indeed true. Humble curiosity that should not harm anyone

I don't disagree with any of those points. The only thing I disagree with is the premise of the initial "complaint".

I don't see it as an issue of the HUD DISPLAY, but of the TIRE MODEL. Let me explain......

The HUD Display shows the level of tread rubber remaining on the tire. This is the layer of rubber the tire is DESIGNED to be driven on. No issue there for me.

The TIRE MODEL however allows the cars to handle and perform as well on CARCASS rubber as they do on TREAD rubber. THIS IS THE ISSUE! No real world racing driver would ever even CONSIDER driving a race car on a tire that does not have a tread layer left on it. The car would be undriveable.

All I am saying is let's not confuse the VISUAL indication with the actual issue. The HUD displaying only the tread layer is 100% accurate and correct. WHere the problem lies is being able to drive as well on CARCASS rubber. Make sense?

EDIT: Here's a video showing tire construction that may help explain what I am referring to in regards to Tread layer and Carcass layer.


https://www.youtube.com/watch?v=gLvD-szZ0GU

honespc
16-06-2017, 21:00
No. Of course it doesn't. Maybe a little in some types of road car tyres, but still you should get punctures for riding on road tyres like that.

On racing slicks of course It makes no sense, and a puncture or direct tyre blow should be the immediate consequence after the tyre temp drop and the inevitable stiffness increase

Another issue that was left there in the last patch was that there was no direct relationship between more or less tyre wear depending on the pressure applied. I wonder whether this was addressed as well.

Those are my main concerns for the tyre model in pc2, as well as the return of overheating when pushing hard, of course. Still no clear/direct answers though regardless it is too soon to talk about it, which it shouldn't given the game will be released in a four months window or so.

I think the sooner some light begins to be shed on the subject, the better.

F1_Racer68
16-06-2017, 21:11
No. Of course it doesn't. Maybe a little in some types of road car tyres, but still you should get punctures for riding on road tyres like that.

On racing slicks of course It makes no sense, and a puncture or direct tyre blow should be the immediate consequence after the tyre temp drop and the inevitable stiffness increase

Another issue that was left there in the last patch was that there was no direct relationship between more or less tyre wear depending on the pressure applied. I wonder whether this was addressed as well.

Those are my main concerns for the tyre model in pc2, as well as the return of overheating when pushing hard, of course. Still no clear/direct answers though regardless it is too soon to talk about it, which it shouldn't given the game will be released in a four months window or so.

I think the sooner some light begins to be shed on the subject, the better.

OK, we definitely are in agreement now :)

I am very hopeful that the new technical partnership with Pirelli (all jokes aside about them), will result in the issues being addressed. As for the heating model, I am one of the very few that was a BIG fan of the Patch 6.0 heating model. It played to my strengths as a racer, so I really enjoyed it. I hope we see something similar to that as it was far more realistic.

THey had acknowledged issues with the current model, and the heating of the tires was one fo those admitted issues, so I will give them the benefit of the doubt that they have addressed them.

snipeme77
16-06-2017, 22:08
So I have a few questions for all of you and feel free to weigh in on any or all of them.

1 Think we'll get any retro GT cars for the 1998 lemans escapade? I personally hope so, lots of cool cars like the GTS viper, BMW M3 GTR, and the C5 Vette. Only time will tell, but with the ever increasing car list, who's to say what we'll get and when?

2 Daytona Prototypes. DP's have been replaced by the more LMP2 like Daytona Prototype Internationals. With the lack of 2017 spec cars, (So far) what would you guys think about adding the Older DP's to LMP2 or as a separate class?

3. LMP1. Although there's no doubt we'll get some LMP 1 cars, the questions are what years? Considering all the LMP1 cars from Pcars1, what would you guys think about splitting them up into slightly closer years brackets. My thinking the Audi R18 (?) and the Aston Martin racing in a class. Then the Audi R18 Quattro (The hybrid one that looks like a high speed boombox robot thing), the Toyota Prototype and the two SMS prototypes in and more modern class. Then should we get LMP1 and 2/DPI 2017 spec cars, they too are in their own separate classes, as they are so much faster.

Historic GT 3 and 2. Last game we got a Merc and a Aston representing GT's 3 and 2 in the historical segment. Anyword on if we're getting those cars back and with friends? Both cars where cool little machines I had never seen or driven in a game before, and I liked them a lot. Would love to see more cars be added to this segment.

The fastback mustang... Is it coming back? If so, as a race car or street car, and please dear god if it's a racing car let it have racing paint jobs.

dault3883
16-06-2017, 22:09
i hope there are a few ART car schemes on the game that would be sick

hkraft300
17-06-2017, 03:00
I'd be fine with the LMP1 all in the same class. Hybrid and non-hybrid.
No hints of DP/DPi cars yet.
Endurance prototype news has been thin. I suspect SMS are busy watching le Mans :)
We've seen the RWD + Marek. They were very popular in pc1. I'd guess all 4 are back.
We've seen a Ginetta and Ligier.
90's GT I only remember the GT1 and LMP cars confirmed.
There are still much left for dlc. News of them will come post release.



I think the sooner some light begins to be shed on the subject, the better.

Tudor hints at some aspects of the tyre model that is improved for pc2.
Let's face it: they had to fix the tyres or LT3 would be nothing but visual fluff.
Check out his interviews.

hkraft300
17-06-2017, 14:50
Just watched some recent gameplay of the 488 GT3.
Rolling starts are awesome! Looking very slick. Properly fixed. I suspect it might be easy to jump a few cars though.

I first noticed this from the FM vs Pc2 Jaguar Long Beach video: The in-car sounds are incredible.

Anyone notice the throttle flicker when TC is active? It's great to see the throttle and brake bars too. F1 style.

OddTimer
17-06-2017, 19:38
curious about pcars2 physics? watch this!
https://www.youtube.com/watch?v=tgi4aadWN6s

honespc
17-06-2017, 21:08
^So we might be definitely getting the ultimate driving game after all.

Roger Prynne
17-06-2017, 21:38
^ Well we have been trying to tell you guys this for a while now.

breyzipp
17-06-2017, 21:42
^ Well we have been trying to tell you guys this for a while now.

tell... tell... how about show? :P

RomKnight
17-06-2017, 21:49
^ Well we have been trying to tell you guys this for a while now.

Reminded of this - after 3m


http://youtu.be/Xe1a1wHxTyo?t=3m3s

Roger Prynne
17-06-2017, 21:56
tell... tell... how about show? :P

Not been allowed to, up until now :nightmare:

honespc
18-06-2017, 07:59
^ Well we have been trying to tell you guys this for a while now.in the most cryptic possible way with no actual example given on the areas of most concern but just some dev interviews, that in the end might fall like empty words to the rest of the potential customers after what happened with PC1?. Yes, you've been doing so for a while most certainly.

I know you can not talk the game because of the mandatory silence secrecy veil, until you are all given green light. That is the moment I'm waiting for actually in order to find out whether some critical aspects have been fixed or not.

Here's hoping that by the end of July the questions that bother some that much begin to not do it, because if things have been actually sorted then there is no reason for it.

Looking forward

Roger Prynne
18-06-2017, 10:05
^ If you want to put some questions in a numbered list we'll try and answer them if we can, but no promises.

breyzipp
18-06-2017, 10:14
^ If you want to put some questions in a numbered list we'll try and answer them if we can, but no promises.

I understand car reveals will be for the SMS media crew with their excellent articles and videos. But what I would be curious about as well are the in-game car classes. On the confirmed car list I started adding cars to sections on how I think they will be grouped but it's still pretty much unclear. We have the information about "road G" now via that timelapse video but would it be okay for WMD to reveal in which in-game car classes the already confirmed cars would fit in?

Johnny_91
18-06-2017, 10:22
Would really know about the offline Championship editor. Will it come or not ? After the "rumors" in the last few days from users, i`m really unsecured here. Would be a massive bummer with all the features this game is give us, when such a major feature is not in the game.

honespc
18-06-2017, 10:38
but no promises.yeah I know I already did before.

As I said just waiting for that secrecy veil to be gone, for then retry with most of the sensitive questions devs usually don't like to be asked, and see If they release the dogs again or not.

Here's hoping for the good and from PC1 lessons learned, but not only on a game quality level but also on a community level. Just waiting.

I want this to be the ultimate racing game in terms of fun and competition both, but also in reliability and confidence. That's why that video felt like a flicker of hope to me, because that guy was very critic toward the first game, and with reason. And not just toward the game, if you know what I mean.

I'm one of the greatest followers of the first game with I don't know already how many hours registered on it, and still play it on a regular basis, but that doesn't mean I don't acknowledge the many negative aspects that involved the release of the first game, and the interaction with the community.

Konan
18-06-2017, 10:54
To be fair...(some of) the community was at least as much at fault back then...
Sometimes "the good" get some backlash along with "the bad"...

Mahjik
18-06-2017, 12:26
Would really know about the offline Championship editor. Will it come or not ? After the "rumors" in the last few days from users, i`m really unsecured here. Would be a massive bummer with all the features this game is give us, when such a major feature is not in the game.

http://forum.projectcarsgame.com/showthread.php?50380-Championship/page3&p=1336781#post1336781

OddTimer
18-06-2017, 15:03
apparently approved by Ian -
https://www.youtube.com/watch?time_continue=3&v=DVW3o38-NsM

Mad Al
18-06-2017, 15:04
apparently approved by Ian -
https://www.youtube.com/watch?time_continue=3&v=DVW3o38-NsM

apparently added to the SMS approved thread ;)

honespc
18-06-2017, 16:13
Is the game like more colourful than the first, or it's just the sun and the weather at that particular time or season?

Also I know that's a beta build but the graphics look more or less the same?. Sun generated shadows look improved though

F1_Racer68
18-06-2017, 23:07
Considering it is being targeted at the same generation of consoles as the first, I would expect graphics quality to be roughly the same.

Perspective is a key factor here. PCARS1 was initially praised for it's graphics. In the case of the playstation it was the first racing game on that console.

Now all of a sudden FM7 and GTS come out (first efforts on these consoles) and because they have improved their quality by leaps and bounds over their previous title (built for older gen consoles) everyone starts complaining about pcars 2 graphics. It's not that the other games are better, it's just hat they have finally caught up. But since pcars1 was already there the new game isn't as big a leap.

Mahjik
19-06-2017, 00:14
Is the game like more colourful than the first, or it's just the sun and the weather at that particular time or season?

Yes, and yes... ;)

The lighting engine was re-written and everything is just more lively than in PC1 (not that it wasn't already nice). Also, the seasons really do a make a difference in the feel when driving. If you want fall colors instead of the normal "sim racing green", you just use a fall date. ;)

Zpectre87
19-06-2017, 02:08
Considering it is being targeted at the same generation of consoles as the first, I would expect graphics quality to be roughly the same.

Perspective is a key factor here. PCARS1 was initially praised for it's graphics. In the case of the playstation it was the first racing game on that console.

Now all of a sudden FM7 and GTS come out (first efforts on these consoles) and because they have improved their quality by leaps and bounds over their previous title (built for older gen consoles) everyone starts complaining about pcars 2 graphics. It's not that the other games are better, it's just hat they have finally caught up. But since pcars1 was already there the new game isn't as big a leap.

Graphically not but the car list of PC2 is something we could only dream of when SMS started WMD.

Cheesenium
19-06-2017, 02:33
Considering it is being targeted at the same generation of consoles as the first, I would expect graphics quality to be roughly the same.

Perspective is a key factor here. PCARS1 was initially praised for it's graphics. In the case of the playstation it was the first racing game on that console.

Now all of a sudden FM7 and GTS come out (first efforts on these consoles) and because they have improved their quality by leaps and bounds over their previous title (built for older gen consoles) everyone starts complaining about pcars 2 graphics. It's not that the other games are better, it's just hat they have finally caught up. But since pcars1 was already there the new game isn't as big a leap.

Well, Pcars 2 is a multiplatform game where some sacrifices have to be made to ensure the game runs well on all platforms. GTS is a PS4 only game where they can pour all their resources to make one platform with 2 configuraitons to run well. No doubt FM7 is multiplatform but consider that Microsoft can throw a lot more money at Forza than SMS could. Looking at FM7 minimum specs, it does seemed like Microsoft had put in a lot of effort to ensure that FM7 will run well on even the quite potato PCs.

The other thing about Pcars 2 is, there are a lot more aspect to simulate where it is not only the tire physics, the game has to simulate Livetrack, weather, larger grids along with a much more demanding tire physics.

honespc
19-06-2017, 09:37
Yes, and yes... ;)

The lighting engine was re-written and everything is just more lively than in PC1 (not that it wasn't already nice). Also, the seasons really do a make a difference in the feel when driving. If you want fall colors instead of the normal "sim racing green", you just use a fall date. ;)Good to know. I hope I can appreciate it on my monitor on sRGB mode. "Escenario" mode just destroys your retina as It processes colours too much in an attempt to imitate IPS panels (but retaining same 1ms = 16'9 true ms delay as in sRGB mode), making reds look more like oranges; oranges feel weird, etc.

I should notice the difference even in sRGB with those changes. We'll see.

OddTimer
19-06-2017, 10:02
This video looks awesome and it is nice to see a Porsche in action....but is driving in the rain the same as driving on dry? I mean, it seems to be ok to abuse the curbs in the rain and at high speed sections, the driver seems to go pedal to the metal...weird.
https://www.youtube.com/watch?v=x6CRrupTAzo&t=84s

Silraed
19-06-2017, 10:36
That video does look pretty grippy.

OddTimer
19-06-2017, 10:51
That video does look pretty grippy.

agree....it is as if the rain effects were only visual, not affecting the handling?

honespc
19-06-2017, 10:55
This video looks awesome and it is nice to see a Porsche in action....but is driving in the rain the same as driving on dry? I mean, it seems to be ok to abuse the curbs in the rain and at high speed sections, the driver seems to go pedal to the metal...weird.

That video does look pretty grippy.

It's because of the localized weather. This is a guess though as I don't play the beta builds.

If you pay attention to the sectors where he goes without mercy on the throttle, they seem to be the ones where the tarmac is more or less dry. You can also confirm this "dry" sectors when you look that there's no rain drops colliding with the windshield, or just very light rain that gets immidiately removed by the whippers, but as soon as we see the raindrops again in the windshield and the water in the tarmac, he suddenly begins to counter-act those sudden oversteer strikes from the back end of the car.

He's also supposed to be using, at the very least rain slicks, which should grant him insane grip on the dry sectors until they begin to burn. But since there is also wet sectors in the track, the tyres are supposed to cool down while riding them.

And on this last ^sentence above..., that said, what It would be really interesting to check is the tyre temps on these "dry" sectors as the driver goes insane on the throttle, and if they actually go red, for then cool down again when he enters the wet tarmac. But again, the intel, I mean the info that truly matters is not shown on screen once more, why?.

This is precisely what I've been asking for in other posts, and what needs to change in future videos we are going to be shown. We need to make ourselves sure the tyre model is going to work as intended when it comes to these critical areas, so arranged long races become finally become as interesting as they should have been in the first game, with the tyres now working as they should.

beetes_juice
19-06-2017, 15:54
^more or less nailed it on the head.

Will add a few things:
1) This was only rain/fog after 1 flyer prior. The rain is not very severe (I compare it to the light rain preset we have in pcars1), bump the weather up to heavy rain/storm, its an entirely different ball game.
2) Localized freaking weather. From my other post:

Think its tough to say. Don't have any RL experience with this but will say the track was alive - hitting your marks was a different challenge each second. Top part of the track down to Aremberg seemed to have more grip and less rain saturation. Could push it a little more and ride curbs. 100% could feel the track changed entering Adenauer Forst to Bergwerk and Karussell to really the start of Dottinger Höhe, it was a mess with water building up. Final 3 corners were understeer city with the rain build up.

3) While yes it looks like I'm going full out, new tech for inside the cockpit (depending on car) will help handle these situations - See Nikki Thiims Le Mans part 2 Vlog (https://www.youtube.com/watch?v=iGWnAcCeDaw&t=908s) when he goes over the Astons cockpit/Wheel.

And main thing to remember, this is all WIP, few of us replying here are all over on WMD and devs are available to view at their pleasure. Def glad people are giving their input as the end goal is a great simulation. There is a 100+ page thread going on specifically for GT physics/tires/BoP over on the other side - from the feedback in there and now the public getting views, think the blue guys will nail it down.

hkraft300
19-06-2017, 15:59
.

3) While yes it looks like I'm going full out, new tech for inside the cockpit (depending on car) will help handle these situations

Are you hinting at on the fly adjustable diff or TC?

OddTimer
19-06-2017, 19:33
^more or less nailed it on the head.

Will add a few things:
1) This was only rain/fog after 1 flyer prior. The rain is not very severe (I compare it to the light rain preset we have in pcars1), bump the weather up to heavy rain/storm, its an entirely different ball game.
2) Localized freaking weather. From my other post:

Think its tough to say. Don't have any RL experience with this but will say the track was alive - hitting your marks was a different challenge each second. Top part of the track down to Aremberg seemed to have more grip and less rain saturation. Could push it a little more and ride curbs. 100% could feel the track changed entering Adenauer Forst to Bergwerk and Karussell to really the start of Dottinger Höhe, it was a mess with water building up. Final 3 corners were understeer city with the rain build up.

3) While yes it looks like I'm going full out, new tech for inside the cockpit (depending on car) will help handle these situations - See Nikki Thiims Le Mans part 2 Vlog (https://www.youtube.com/watch?v=iGWnAcCeDaw&t=908s) when he goes over the Astons cockpit/Wheel.

And main thing to remember, this is all WIP, few of us replying here are all over on WMD and devs are available to view at their pleasure. Def glad people are giving their input as the end goal is a great simulation. There is a 100+ page thread going on specifically for GT physics/tires/BoP over on the other side - from the feedback in there and now the public getting views, think the blue guys will nail it down.

Thanks for that Beetes. it makes sense and it's great to hear devs are still taking feedback onboard to fine tune all aspects of the game...

Silraed
20-06-2017, 04:54
^more or less nailed it on the head.

Will add a few things:
1) This was only rain/fog after 1 flyer prior. The rain is not very severe (I compare it to the light rain preset we have in pcars1), bump the weather up to heavy rain/storm, its an entirely different ball game.
2) Localized freaking weather.

Thanks for the extra info. I think we will see a lot of people questioning the wet track behaviour before release because with the localised weather we just have no real comparison to compare it to.

Konan
20-06-2017, 04:57
True...as it is actually normal that all new things get received with scepticism until the facts are known/out there...

Zpectre87
20-06-2017, 09:10
Well, Pcars 2 is a multiplatform game where some sacrifices have to be made to ensure the game runs well on all platforms. GTS is a PS4 only game where they can pour all their resources to make one platform with 2 configuraitons to run well. No doubt FM7 is multiplatform but consider that Microsoft can throw a lot more money at Forza than SMS could. Looking at FM7 minimum specs, it does seemed like Microsoft had put in a lot of effort to ensure that FM7 will run well on even the quite potato PCs.

The other thing about Pcars 2 is, there are a lot more aspect to simulate where it is not only the tire physics, the game has to simulate Livetrack, weather, larger grids along with a much more demanding tire physics.

Forza is not a true multiplatform... DX12 is a thing on both Xbox One and Windows 10. And their UWP thing is tailored to run on both with little required adaptation.


This video looks awesome and it is nice to see a Porsche in action....but is driving in the rain the same as driving on dry? I mean, it seems to be ok to abuse the curbs in the rain and at high speed sections, the driver seems to go pedal to the metal...weird.
https://www.youtube.com/watch?v=x6CRrupTAzo&t=84s

It's a Porsche. Lots of weight in that back end. Helps in the rain.

Olijke Poffer
22-06-2017, 13:01
GT planet is not very happy about the FFB with controller nor with wheel. :eek-new:

https://www.gtplanet.net/project-cars-2-e3-2017-hands-impressions

cluck
22-06-2017, 13:24
And Ian Bell has already offered to get them to talk to "The American" (one of the SMS devs and an ex.WMD-er) with a view to getting another go :) Their impressions are at odds with almost everybody else (including my own, with regards the Logitech feedback) but, that's what they experienced on the day and that's all they can report on.

Konan
22-06-2017, 13:26
GT planet is not very happy about the FFB with controller nor with wheel. :eek-new:

https://www.gtplanet.net/project-cars-2-e3-2017-hands-impressions

Quite surprising compared to other "reviews"...

Edit: "Clucked" by about 2 minutes...:cool:

breyzipp
22-06-2017, 13:53
Quite surprising compared to other "reviews"...

Edit: "Clucked" by about 2 minutes...:cool:

You mean "zipped" by over half a day? ;)

Roger Prynne
22-06-2017, 15:07
Quite surprising compared to other "reviews"...

Edit: "Clucked" by about 2 minutes...:cool:

Don't you just hate being "Clucked" by a chicken :barbershop_quartet_

Konan
22-06-2017, 16:44
Don't you just hate being "Clucked" by a chicken :barbershop_quartet_

...better than being chickened out by Cluck...lol

F1_Racer68
22-06-2017, 16:50
Don't you just hate being "Clucked" by a chicken :barbershop_quartet_

Don't you Clucking start mister!

Pretty sad when you have to mod the mods.... :D

Konan
22-06-2017, 17:12
How MODerate of you...:rolleyes:

Edit: Pcars2 will be amazing! (Just to get back on topic) :cool:

dault3883
22-06-2017, 17:19
How MODerate of you...:rolleyes:

Edit: Pcars2 will be amazing! (Just to get back on topic) :cool:

Pcars2 is going to be the Bee's Knee LOL JK

Olijke Poffer
22-06-2017, 20:22
Not a nice thing to read...

http://wccftech.com/project-cars-2-isnt-4k-60fps-consoles/

dault3883
22-06-2017, 20:27
Not a nice thing to read...

http://wccftech.com/project-cars-2-isnt-4k-60fps-consoles/

what do you expect when they are cramming so much stuff into a game

Olijke Poffer
22-06-2017, 20:28
Some less stuff. :D

dault3883
22-06-2017, 20:32
Some less stuff. :D

Then people would be complaining about loosing stuff. Unfortunately some people cant be happy no matter what. If you gave them the world they would still want something more.

Olijke Poffer
22-06-2017, 20:49
Of course you never can make everyone happy. It was a joke of course. But I hoped for a steady 60fps on the console.
Not an error from the developer but a lack of brutal computer power console wise..

dault3883
22-06-2017, 20:51
Of course you never can make everyone happy. It was a joke of course. But I hoped for a steady 60fps on the console.
Not an error from the developer but a lack of brutal computer power console wise..

Inside the ps4 and Xbox:

Captain Kirk: Scotty give me more power

Scotty: Im given her all she's got

Captain Kirk: Its not good enough

LOL

breyzipp
22-06-2017, 21:48
Not a nice thing to read...

http://wccftech.com/project-cars-2-isnt-4k-60fps-consoles/

I'm sure SMS will use up whatever power each console can give. This one I have faith in so an article like that one is rather meaningless (we already knew about the mistranslated Dutch article).

breyzipp
22-06-2017, 21:49
Some less stuff. :D

Absolutely disagree with that. I much rather have the "stuff" than the native 4K or the fixed 60 fps.

hkraft300
23-06-2017, 02:12
Not a nice thing to read...

http://wccftech.com/project-cars-2-isnt-4k-60fps-consoles/

What's so bad about it?


We’ll be 60 most of the time in normal racing and we’ll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.

snipeme77
23-06-2017, 03:38
What's so bad about it?

Just lock it to 30, please (On the older consoles)

DECATUR PLAYA
23-06-2017, 04:38
Just lock it to 30, please (On the older consoles)

It can look like last years game just give me all the new tracks, cars, and features.

Mr. Bell I appreciate the honesty. Every body say they want honesty but people really like being lied to. I think you and the guys will keep working to make this the best racing game out there. Keep up the good work.

Olijke Poffer
23-06-2017, 04:59
Absolutely disagree with that. I much rather have the "stuff" than the native 4K or the fixed 60 fps.

Of course.. as said it was just a joke. I do not care for 4K as well.

hkraft300
23-06-2017, 09:16
Just lock it to 30, please (On the older consoles)

I can't do it, Captain. I don't have the power!

DECATUR PLAYA
23-06-2017, 15:50
I can't do it, Captain. I don't have the power!

I'm already bracing for the hit for Xbox one as it has the least power out of all the systems.

breyzipp
23-06-2017, 16:29
I'm already bracing for the hit for Xbox one as it has the least power out of all the systems.

A low spec PC might struggle more you know. My 6 year old high end gaming PC (which had a moderate GFX card upgrade last year but which I consider low end nowadays nevertheless) can barely run Forza Horizon 3 at lowest settings while my XBox runs it at full glory without a problem. And that's the beauty of consoles, every piece of hardware is known by the devs since it's the same hardware on hundreds of thousands of systems. That allows the devs to really tailor their game to take full advantage of the performance that these consoles have to offer.

But yes, the XBox One will be a bit weaker than the PS4. But I'm sure PCARS2 will run just fine on it. The PCARS2 code has been improved but new features like Live Track 3.0 have been added as well. Overall I think it will balance out just fine.

DECATUR PLAYA
23-06-2017, 16:37
A low spec PC might struggle more you know. My 6 year old high end gaming PC (which had a moderate GFX card upgrade last year but which I consider low end nowadays nevertheless) can barely run Forza Horizon 3 at lowest settings while my XBox runs it at full glory without a problem. And that's the beauty of consoles, every piece of hardware is known by the devs since it's the same hardware on hundreds of thousands of systems. That allows the devs to really tailor their game to take full advantage of the performance that these consoles have to offer.

But yes, the XBox One will be a bit weaker than the PS4. But I'm sure PCARS2 will run just fine on it. The PCARS2 code has been improved but new features like Live Track 3.0 have been added as well. Overall I think it will balance out just fine.

I know they will push it to the limit they always do. I just wonder what that limit is. Not worried though I see a Scorpio in my future.

Konan
23-06-2017, 16:56
I know they will push it to the limit they always do. I just wonder what that limit is. Not worried though I see a Scorpio in my future.


Scorpio?

238273

dault3883
23-06-2017, 16:59
I know they will push it to the limit they always do. I just wonder what that limit is. Not worried though I see a Scorpio in my future.


Scorpio?

238273

Decataa player you ought to get a chevy over a ford mate

mkstatto
23-06-2017, 17:05
Scorpio?

238273


Did someone say Hank?

238274

dault3883
23-06-2017, 17:08
Did someone say Hank?

238274

crickets chirping :D

DECATUR PLAYA
23-06-2017, 17:34
Scorpio?

238273

^Ha ha ha ha ha Nall not that one.

It's always going to be Scorpio. One X sounds lame. Scorpio sounds cool and interesting.

Javaniceday
24-06-2017, 00:50
Anyone that's played the E3 build in VR, anyone notice if the mirrors are 3D? Or are they still in 2D, as if they were monitors?

Also, I heard that the CrewChiefApp was gonna be built into pCARS2, but during the rallyx videos, you hear a spotter, but it's not the crew chief app. anyone know?

Mahjik
24-06-2017, 01:39
Also, I heard that the CrewChiefApp was gonna be built into pCARS2, but during the rallyx videos, you hear a spotter, but it's not the crew chief app. anyone know?

SMS is not using the Crew Chief App directly, but they have their own Engineer and Spotter voices (which can be enabled/disabled individually).

dault3883
24-06-2017, 01:53
SMS is not using the Crew Chief App directly, but they have their own Engineer and Spotter voices (which can be enabled/disabled individually).

will we still be able to use the crew chief app with PC2

Mahjik
24-06-2017, 02:02
will we still be able to use the crew chief app with PC2

Same 3rd party apps for PC1 will work with PC2.

breyzipp
24-06-2017, 16:55
Same 3rd party apps for PC1 will work with PC2.

Will the app need to be updated for PCARS2? I used PCARS Dash on my XBOX cockpit with UDP, was something nice on the side to use my iPad next to my screen.

Zpectre87
24-06-2017, 18:13
^Ha ha ha ha ha Nall not that one.

It's always going to be Scorpio. One X sounds lame. Scorpio sounds cool and interesting.

It's gonna be replaced much like how Ultra, Dolphin and Revolution were. :D

maTech
24-06-2017, 20:33
Do we know something about the grid size? For example, le mans with 60 cars?

cluck
26-06-2017, 12:38
Ian Bell posted this shot over on GT Planet earlier today. This is straight from the game, using the 'Photo Mode' feature - essentially, it's gameplay but then camera-like tools applied to it (focus, aperture, bokeh) along with some in-game filters. There is nothing done to this image after taking it (ie, I haven't fiddled with it in Photoshop) except to resize it to fit here. There are no external injectors running. In short, this is a shot that anybody can take with a vanilla copy of pCARS2. Are you still reading this? Why? Look at the picture, it's pretty. No, seriously, just glance down, it's far more worthy of your time than reading these scribblings.

238311


The original shot is 3840 x 2400 and 35MB in uncompressed form.

Konan
26-06-2017, 12:41
No time wasted i see...:cool:

F1_Racer68
26-06-2017, 15:57
Ian Bell posted this shot over on GT Planet earlier today. This is straight from the game, using the 'Photo Mode' feature - essentially, it's gameplay but then camera-like tools applied to it (focus, aperture, bokeh) along with some in-game filters. There is nothing done to this image after taking it (ie, I haven't fiddled with it in Photoshop) except to resize it to fit here. There are no external injectors running. In short, this is a shot that anybody can take with a vanilla copy of pCARS2. Are you still reading this? Why? Look at the picture, it's pretty. No, seriously, just glance down, it's far more worthy of your time than reading these scribblings.

238311


The original shot is 3840 x 2400 and 35MB in uncompressed form.

Overall it's a great pic Cluck, but there is one problem......

The FORD should be in front :D

(Yes, I know.... AMR got lucky this year... LOL)

snipeme77
26-06-2017, 15:58
Do we know something about the grid size? For example, le mans with 60 cars?
I'm guessing we'll get 30 of 40 cars fields. 43 is pushing it on the lower powered consoles.

dault3883
26-06-2017, 17:10
Overall it's a great pic Cluck, but there is one problem......

The FORD should be in front :D

(Yes, I know.... AMR got lucky this year... LOL)

no it should be the Corvette in front ALWAYS! LOL

F1_Racer68
26-06-2017, 17:21
no it should be the Corvette in front ALWAYS! LOL

Pffft.... keep dreaming..... LOL

VelvetTorpedo
26-06-2017, 17:26
only if they cut the chicane

dault3883
26-06-2017, 17:29
Pffft.... keep dreaming..... LOL

corvettes had Ford GT's Beat at le Mans and if jordan taylor wouldnt of missed that last chicane might of won And this year the corvettes have proved at Sebring and long beach that ford gt's arent every thing they are made out to be not to mention that they arent even making the ford gt for the GENERAL PUBLIC you have to get permission from ford to buy one its stupid

F1_Racer68
26-06-2017, 17:36
corvettes had Ford GT's Beat at le Mans and if jordan taylor wouldnt of missed that last chicane might of won And this year the corvettes have proved at Sebring and long beach that ford gt's arent every thing they are made out to be not to mention that they arent even making the ford gt for the GENERAL PUBLIC you have to get permission from ford to buy one its stupid

Would have, could have, should have, DIDN'T :D

cluck
26-06-2017, 20:27
Well, it seems this picture has also come out (seen it on Project CARS - Unofficial's Facebook page) so, have at it

238318

inthebagbud
26-06-2017, 21:18
^ If you want to put some questions in a numbered list we'll try and answer them if we can, but no promises.

Not a numbered list as such but watching the footage from e3 Andy Tudor made a big play in each of the interviews of mentioning 7 to 10 things that where must fix bugs from pcars 1, but didn't actually say which they where.

Any chance Andy would enlighten us which ones he was referring too?

Also Andy has my respect for doing so many interviews and actually answering the same questions in a slightly different way in the different interviews, i know its his job but it must have been mind numbing at the end!

Roger Prynne
26-06-2017, 21:28
PM sent.

inthebagbud
27-06-2017, 17:53
thanks heres hoping for a reply

cxMilk
28-06-2017, 19:10
Cross posting from the pit stop thread since my question(s) doesn't really fit there.


Marshals waving flags would be cool. I just hope they get the flag system itself worked out...the other day in PCARS1 I was qualifying, and on the lap that I set pole, I was getting blue flags the entire lap. o_O
Speaking of blue flags, have blue flags seen marked improvement? Does it still take laps before an AI acknowledges them? Do lapped AI cars still fight against the leader as though they're fighting for position?

dault3883
28-06-2017, 19:25
Cross posting from the pit stop thread since my question(s) doesn't really fit there.


Speaking of blue flags, have blue flags seen marked improvement? Does it still take laps before an AI acknowledges them? Do lapped AI cars still fight against the leader as though they're fighting for position?

that always annoyed the crap out of me especialy on circuits like Laguna seca

Olijke Poffer
30-06-2017, 15:40
Will the FFB settings as used in Pcars1 be usefull in Pcars2? In other words, can we transfer the settings to Pcars2 Or do we need to find new settings.... (will take a long time I you ask me, we came from far FFB wise)

Roger Prynne
30-06-2017, 16:05
Will the FFB settings as used in Pcars1 be usefull in Pcars2? In other words, can we transfer the settings to Pcars2 Or do we need to find new settings.... (will take a long time I you ask me, we came from far FFB wise)

Yes, but much simpler now.

F1_Racer68
30-06-2017, 17:17
Will the FFB settings as used in Pcars1 be usefull in Pcars2? In other words, can we transfer the settings to Pcars2 Or do we need to find new settings.... (will take a long time I you ask me, we came from far FFB wise)


Yes, but much simpler now.

LMAO..... Is that YES, pCARS1 settings can be used? Or is it YES, we need to find new ones?

C'mon Roger.... stop the teasing..... :p

breyzipp
30-06-2017, 17:28
I think Ian or The American already said in the GT Q&A thread that PC1 tunes are not compatible with PC2 since the handling models are different. Probably different parameters etc, maybe even new settings themselves.

And actually I like it that way, means that the game is moving forward.

F1_Racer68
30-06-2017, 17:32
I think Ian or The American already said in the GT Q&A thread that PC1 tunes are not compatible with PC2 since the handling models are different. Probably different parameters etc, maybe even new settings themselves.

And actually I like it that way, means that the game is moving forward.

The new tire model alone would mean previous setups won't be useable. MAybe as a starting point, but that's about it (and even that is questionable).

I just hope the increased realism in the tire model and physics model means the ridiculous TT exploits are now minimized. You know, the things that no REAL race car engineer would ever even THINK of doing, let alone suggest doing, that I have seen used in some of the shared setups..........

Roger Prynne
30-06-2017, 18:45
Was it that hard to understand?
I said yes to the part in bold in the quote and said it would be simpler.

F1_Racer68
30-06-2017, 20:41
Was it that hard to understand?
I said yes to the part in bold in the quote and said it would be simpler.
Wasn't hard to understand, but I missed the bolded part, which in turn made the whole response humorous to me.

Phil.Vhee
04-07-2017, 10:56
Will have Project Cars2 the option to you create our own liveries on PS4 ?

Mahjik
04-07-2017, 12:33
Will have Project Cars2 the option to you create our own liveries on PS4 ?

No livery editor inside of PC2.

casscroute
04-07-2017, 12:58
I found this video :


https://www.youtube.com/watch?v=J3wAbWJeL9E

Roger Prynne
04-07-2017, 13:27
^ That was quick as it's only just been approved.

ryandtw
05-07-2017, 01:01
The same time I was pre-ordering pCARS 2, I was also thinking about buying missing Assetto Corsa DLCs that I haven't purchased. But the reason why I still don't really play Assetto Corsa is because they don't have rolling starts, unlike pCARS (2)...

I can't wait driving out new cars and on new tracks soon!

FIA
06-07-2017, 01:11
supported steering wheels for xbox one is there a list anywhere for pc2?

Mahjik
06-07-2017, 01:14
supported steering wheels for xbox one is there a list anywhere for pc2?

No supported hardware listed for any console platform at the moment.

casscroute
06-07-2017, 16:42
What is "TBA" ?

238443

ramm21
06-07-2017, 16:42
Does anyone have a screenshot of cars in the garage? Im interested in basic info presentation- will you be able to tell if a car has an H or sequential shifter? Right or Left hand drive? I like the way AC puts in a paragraph describing the car and giving some historical background too...

Mahjik
06-07-2017, 16:49
What is "TBA" ?

To Be Announced

Schnizz58
06-07-2017, 16:50
What is "TBA" ?
To Be Announced

ETA: Blast!

casscroute
06-07-2017, 17:04
To Be Announced

Ok thanks

Cholton82
06-07-2017, 17:51
Where's Yorkie and his amazing videos like he did for PC1 ? Someone give him a nudge :-)

Mahjik
06-07-2017, 18:07
Where's Yorkie and his amazing videos like he did for PC1 ? Someone give him a nudge :-)

He works for SMS so he's busy on finishing PC2 for everyone. ;)

Mad Al
06-07-2017, 18:09
What is "TBA" ?



Totally Bloody Awesome... :)

Cholton82
06-07-2017, 20:19
He works for SMS so he's busy on finishing PC2 for everyone. ;)

How very selfish of him ;) , I did enjoy his fighting his way through the field videos !

breyzipp
08-07-2017, 14:10
Totally Bloody Awesome... :)

Toyota Be Added :)

casscroute
09-07-2017, 13:02
https://www.youtube.com/watch?v=TmxtNdhkza4


Is this video legal because a guy in the coments said the video owner was not allowed to upload this ?

Mad Al
09-07-2017, 13:50
https://www.youtube.com/watch?v=TmxtNdhkza4


Is this video legal because a guy in the coments said the video owner was not allowed to upload this ?
As it's now been removed, I'd guess not..

snipeme77
09-07-2017, 17:49
Toyota Be Added :)

238469
I have a feeling this is the missing GTO class car.

FIA
10-07-2017, 02:15
Is the other Le Mans Circuit de la Sarthe Old Mulsanne Circuit going to be in this game the one without the two chicanes, hopes it could be there some time

dault3883
10-07-2017, 02:39
Is the other Le Mans Circuit de la Sarthe Old Mulsanne Circuit going to be in this game the one without the two chicanes, hopes it could be there some time

just so you know the Circuit de le sarth has changed more than just adding the chicanes on the Mulsanne straight over the years

this link showes the changes since the beginning

http://racingcircuits.info/europe/france/le-mans/#.WWLolYgrLIU

This one shows and tells some more too

http://www.virtua-lm.com/lemans/history.php?y=06

FIA
10-07-2017, 02:49
Yes i understand its changed but there is a Circuit that is the same as it is now but just without the two chicanes so there is a long straight
going all the way to a sharp right virage de Mulsanne the other parts are all as it is now, you can see the road when your at the chicanes going through,
so its still there, as a optional classic track

dault3883
10-07-2017, 03:01
Yes i understand its changed but there is a Circuit that is the same as it is now but just without the two chicanes so there is a long straight
going all the way to a sharp right virage de Mulsanne the other parts are all as it is now, you can see the road when your at the chicanes going through, so its still there

Well Mulsanne straight is a public road thats why. They only use the chicanes for the races but yes it used to not have the chicanes but at the time the whole tracks layout was different too thats why i provided the links so you could see visually how it changed through the years

cxMilk
10-07-2017, 04:36
Yes i understand its changed but there is a Circuit that is the same as it is now but just without the two chicanes so there is a long straight
going all the way to a sharp right virage de Mulsanne the other parts are all as it is now, you can see the road when your at the chicanes going through,
so its still there, as a optional classic track
As dault pointed out, no such circuit exists. Turn 10 has tricked many an XBOX user into thinking otherwise with its so-called "historic" layout. 1989 was the last year where they had a chicane-less Mulsanne. However, since that time, the section of track between the start/finish line and Tertre-Rouge has seen massive re-profiling and changes.

What would make far more sense is to have a pre-72 version of La Sarthe that predates the Porsche Curves and has the original Maison Blanche.*

*This is not a wish. You can't prove anything. [runs/hides]

dault3883
10-07-2017, 04:41
As dault pointed out, no such circuit exists. Turn 10 has tricked many an XBOX user into thinking otherwise with its so-called "historic" layout. 1989 was the last year where they had a chicane-less Mulsanne. However, since that time, the section of track between the start/finish line and Tertre-Rouge has seen massive re-profiling and changes.

What would make far more sense is to have a pre-72 version of La Sarthe that predates the Porsche Curves and has the original Maison Blanche.*

*This is not a wish. You can't prove anything. [runs/hides]

not to mention the set of S turns after the dunlap bridge where Allan McNish wrecked and almost took out the photo journalist was't put there until 2002

you cant call it a historic layout just because you take away the chicanes thats not historic thats just no chicanes

at the very least use a layout from 1989 or earlier take your pick

inthebagbud
10-07-2017, 07:25
supported steering wheels for xbox one is there a list anywhere for pc2?

I am not sure how late before release we would expect to see console information, but with what 1 month or so before game would have to be committed to print, would we not be expecting to have seen something by now.

Feeling a bit left out as a console user:(

Konan
10-07-2017, 07:32
I am not sure how late before release we would expect to see console information, but with what 1 month or so before game would have to be committed to print, would we not be expecting to have seen something by now.

Feeling a bit left out as a console user:(

Console testing is still ongoing...i'm sure there will be an update on that shortly...

inthebagbud
10-07-2017, 08:10
Console testing is still ongoing...i'm sure there will be an update on that shortly...

Noted it's pc version is still being "tested" and there is loads of media/video. I'm curious whether PS version will have vr support and whether new xbox will be supported

On another point we have so far seen video footage of driving but no actual screen menu shots such as car setup screen or in car management - would be nice to see these in action ;)

Invincible
10-07-2017, 08:11
Noted it's pc version is still being "tested" and there is loads of media/video. I'm curious whether PS version will have vr support and whether new xbox will be supported


Regarding PSVR: Not at launch at least.
Source: Projectcarsgame instagram-feed.

Konan
10-07-2017, 08:17
Noted it's pc version is still being "tested" and there is loads of media/video. I'm curious whether PS version will have vr support and whether new xbox will be supported

On another point we have so far seen video footage of driving but no actual screen menu shots such as car setup screen or in car management - would be nice to see these in action ;)

I forwarded your request here:

http://forum.projectcarsgame.com/showthread.php?50696-We-ll-see-what-we-can-do-(request-pCARS-2-community-videos-here)

honespc
10-07-2017, 13:28
Quick question. Will there be the option for removing contact during the race?. In cp1 ghost cars were only available when heading backwards. I mean a race where there can not be contact among cars. Ideal for public lobbies you know.

Why wasn't it in pc1 to begin with?. It is a feature that practically every single racer, arcady or not shares.

cluck
10-07-2017, 13:40
I sincerely doubt that will appear in pCARS2 (or even later versions). It's far better that people learn to drive properly than let them drive however they want, with scant regard for anybody else - ghost cars can be extremely distracting, even when you know they can't be collided with. Yes, I know it does nothing to alleviate the fools who have nothing better to do with their time than crash into other people but, hopefully, the new driver rating system will go a long way to keeping them where they belong :).

honespc
10-07-2017, 13:54
I understand Project Cars philosophy on that aspect, but retardation can get annoying by/after the third go in the third lobby, and again the same LeLz in the first corner; or the second; whenever.

I don't think having the possibility to choose it for public lobbies would defile or harm the dignity and/or competition spirit of the game and the people behind it. Not to mention it should be so easy to include as one, if not racing game most basic multiplayer feature ever.

dault3883
10-07-2017, 13:57
what about Virtual Pit road Fights like NASCAR will we get those too? LOL JK

Invincible
10-07-2017, 14:30
what about Virtual Pit road Fights like NASCAR will we get those too? LOL JK

Nah. Cuz forking Pegi 3, mate.

dault3883
10-07-2017, 14:39
Nah. Cuz forking Pegi 3, mate.

? not sure what you mean by Forking Pegi 3

hkraft300
10-07-2017, 14:45
? not sure what you mean by Forking Pegi 3

Don't say it with a British or Aussie accent.

dault3883
10-07-2017, 14:54
i just repeated what he said LOL i still dont know what it means

hkraft300
10-07-2017, 14:59
LOL i still dont know what it means
:hopelessness:

Anyway point is no animated violence allowed because of the pegi 3 rating. So no pit brawls.

dault3883
10-07-2017, 15:05
:hopelessness:

Anyway point is no animated violence allowed because of the pegi 3 rating. So no pit brawls.

ok know i know what you mean by Pegi LOL in america Games are rated by ESRB im guessing the 3 rating is equivellent to the american Everyone rating

http://www.esrb.org/

and i was only joking about the pit brawls any ways LOL

Roger Prynne
10-07-2017, 15:20
This is why we cant use profanities on this forum because of the forking Pegi 3 rating :rolleyes:

dault3883
10-07-2017, 15:28
This is why we cant use profanities on this forum because of the forking Pegi 3 rating :rolleyes:

To quote Smokey and the bandit DON'T YOU CUSS ON THIS HERE RADIO! LOL yes i just wasnt familiar with the european rateing system

Konan
10-07-2017, 17:37
Bleep the bleep on a bleeping bleep bleep...you bleeper...:p
There...i said it...

dault3883
10-07-2017, 17:40
Bleep the bleep on a bleeping bleep bleep...you bleeper...:p
There...i said it...

except you got censored by the Bleep-O-Meter LOL

Sankyo
12-07-2017, 07:52
Topic. Get on it, guys :rolleyes:

hkraft300
12-07-2017, 08:06
I understand Project Cars philosophy on that aspect, but retardation can get annoying

Hence the ranking system.
Ghost mode doesn't teach anyone to improve their behaviour on track.

Invincible
12-07-2017, 09:40
Hence the ranking system.
Ghost mode doesn't teach anyone to improve their behaviour on track.

Ghosting rammers is like treating a broken bone with painkillers - it may cover the symptoms but it doesn't cure the illness.

honespc
12-07-2017, 12:45
Nothing can be taught to those who aren't willing to learn. They enjoy by just ruining others experiences, in other words yours.

You have to approach them as If you were dealing with the mind of an infant, and that's why collisions on/off was always there.

They will find a way to spoil or cheat the ranking system. Having collisions on/off as an alternate choice in case rank system ends up being a huge fail won't hurt anyone, but wreckers themselves.

Eric Rowland
12-07-2017, 23:54
Have any other professional drivers besides Patrick Long, Chris Goodwin and Tommy Milner been working with SMS on PCars2? I know that Collins and Hamilton worked on PC1, are they still actively involved? For me, having Long and Milner and Goodwin's specific vehicle dynamics input and SMS implementing their feedback to the sim is top notch. Are they using telemetry or just driver impressions or both?

breyzipp
13-07-2017, 00:12
Have any other professional drivers besides Patrick Long, Chris Goodwin and Tommy Milner been working with SMS on PCars2? I know that Collins and Hamilton worked on PC1, are they still actively involved? For me, having Long and Milner and Goodwin's specific vehicle dynamics input and SMS implementing their feedback to the sim is top notch. Are they using telemetry or just driver impressions or both?

I think i heard in some video interview that 7 professional drivers are helping them with PC2. There is a guy from Rallycross as well, I believe Eriksson or something? Not the FIA WRX one but the GRC one. :)
And isn't Rene Rast helping as well? There is an old video in the media section (sticky) with Rast driving a Corvette around Fuji.
Collins and Hamilton are still very much involved yes if we are to believe the February PC2 media reveal event.

But... as the game is coming towards final stages and polish, I think at this moment the input from the racing drivers might be lowered or already over. Depends what exactly SMS still has to do and what is already done.

F1_Racer68
13-07-2017, 00:14
Have any other professional drivers besides Patrick Long, Chris Goodwin and Tommy Milner been working with SMS on PCars2? I know that Collins and Hamilton worked on PC1, are they still actively involved? For me, having Long and Milner and Goodwin's specific vehicle dynamics input and SMS implementing their feedback to the sim is top notch. Are they using telemetry or just driver impressions or both?

Ben Collins
Nicholas Hamilton
Tommy Milner
Rene Rast
Vaughn Gitten Jr
Mitchel Dejong
Oliver Eriksson
Chris Goodwin
James Hinchcliffe

That's all the ones I am aware of so far.

GenBrien
13-07-2017, 00:23
Ben Collins
Nicholas Hamilton
Tommy Milner
Rene Rast
Vaughn Gitten Jr
Mitchel Dejong
Oliver Eriksson
Chris Goodwin
James Hinchcliffe

That's all the ones I am aware of so far.
dont know about Pcars2, but in Pcars1 IIRC Nich Hamilton asked sometimes his brother Lewis for some details, like Monza's Parabolica

Roger Prynne
13-07-2017, 10:28
We also have the actual 'Test Drivers' from a number of car manufacturers.

Eric Rowland
13-07-2017, 16:42
We also have the actual 'Test Drivers' from a number of car manufacturers.

Excellent!

RacingAtHome
13-07-2017, 20:10
Ben Collins
Nicholas Hamilton
Tommy Milner
Rene Rast
Vaughn Gitten Jr
Mitchel Dejong
Oliver Eriksson
Chris Goodwin
James Hinchcliffe

That's all the ones I am aware of so far.

Conor Daly tested the old spec DW12 in PC1. Whether he does that now in between putting up with that Foyt car, I don't know.

F1_Racer68
13-07-2017, 21:12
Conor Daly tested the old spec DW12 in PC1. Whether he does that now in between putting up with that Foyt car, I don't know.

Wasn't aware of that. I know Hinch was involved as they worked directly with SPM for the car details, etc. It's also why his is the only official livery in pCARS1

FIA
14-07-2017, 01:41
Will xbox one hardware from the Pcars1 list of wheels still work with Pcas2 like Logitech G920 and others?
would think this cant change...

Mahjik
14-07-2017, 02:45
Will xbox one hardware from the Pcars1 list of wheels still work with Pcas2 like Logitech G920 and others?
would think this cant change...

Even though this was the PS4 thread, it's basically the same answer:

http://forum.projectcarsgame.com/showthread.php?50709-Project-Cars-2-Supported-Wheels-(PS4)-(Especially-Question-on-T500rs)&p=1340803&viewfull=1#post1340803

i.e. no console hardware lists at this time. They will be on the main site when announced. I wouldn't expect anything until they go for their platform approvals.

honespc
14-07-2017, 12:23
Are the ride height setup changes you make visible now?

Mattze
14-07-2017, 13:10
I've seen some of the ingame videos today and I'm very satisfy. The game options are enormous. I like the race setup screen too and the idea with the personal race engineer is greatly appreciated. Hope that the tyre temperatures work correctly this time. Now I'm curious about the career mode.

ripley
14-07-2017, 18:56
Do you guys know which disciplines use spotter in real life ? I have never heard before that this is real thing

Roger Prynne
14-07-2017, 19:12
^ Mainly NASCAR and CART.

dault3883
14-07-2017, 19:19
^ Mainly NASCAR and CART.

CART = Indycar

DECATUR PLAYA
14-07-2017, 20:49
^ Mainly NASCAR and CART.

Please don't say CART Rodger. That brings back some bad memories. Let CART rest in peace.

Roger Prynne
14-07-2017, 21:04
CART

:highly_amused: