Donnced
15-09-2017, 07:37
As user of Project CARS 1, two questions very important for me:
-The replays in Project Cars 2 allows you moving freely along all the session to search what you want? or you only have the option of use fast forward as in Project Cars 1? It’s impossible to find anything because you don’t have a slider or lap counter to move where you want. Also if you want to see something happened in the last lap of the race, you have to see the replay of all the event. It was crazy.
-How is implemented the DRS in PC2? In PC1 every player can use DRS in any place, and any circumstance, so it’s not useful to overtake (that is for it was designed). Even worse, if the car ahead you also uses DRS too, is harder to pass him than without DRS, because with less drag in both cars, the slipstream effect is lower. So the DRS as it was designed in the game, difficults overtaking. Occurs the same in PC2?
I remember asking this in PC1 and the answer was that FOM license doesn’t allows using DRS zones in the same way as in Formula 1. But could be possible that the DRS could only be activated when you are close to your rival ahead? In this way the DRS could be used as designed.
Thanks in advance
-The replays in Project Cars 2 allows you moving freely along all the session to search what you want? or you only have the option of use fast forward as in Project Cars 1? It’s impossible to find anything because you don’t have a slider or lap counter to move where you want. Also if you want to see something happened in the last lap of the race, you have to see the replay of all the event. It was crazy.
-How is implemented the DRS in PC2? In PC1 every player can use DRS in any place, and any circumstance, so it’s not useful to overtake (that is for it was designed). Even worse, if the car ahead you also uses DRS too, is harder to pass him than without DRS, because with less drag in both cars, the slipstream effect is lower. So the DRS as it was designed in the game, difficults overtaking. Occurs the same in PC2?
I remember asking this in PC1 and the answer was that FOM license doesn’t allows using DRS zones in the same way as in Formula 1. But could be possible that the DRS could only be activated when you are close to your rival ahead? In this way the DRS could be used as designed.
Thanks in advance