g1oomey
17-03-2018, 14:37
https://github.com/dpogretskiy/pcars2-power-graphs/releases/tag/0.8.0
***0.8.0
Updated to 0.6.0:
- GGV lines, and differential graph.
Updated to 0.5.0:
-No more annoying console window
-Gear graphs are not randomly stretching out of screen when gear ratios determine weird values.
Image link:
https://i.imgur.com/lzYTAYs.png
Updated to 0.4.0, changelog is such:
-Shifting points are here!
-Overall a lot slower, cause shifting points are hard.
-White lines are not pretty :(
Original idea was such, white lines represent wheel torque in meaningless numbers, but they cross around where should be.
In text string:
R: Some number that is somehow proportional to gear ratio of current gear, actually it's just (Engine RPM/Wheel RPM)
Rot: Is maximum achieved Wheel RPM, not really used anymore.
Other: Self explanatory.
As a myth busting part: Peak torque is maximum acceleration in any given gear, so suggestion to shift at peak power has it's reason, but too vague to be generally applicable.
So the thing maps torque graph for each gear and draws them to fit on screen,
this unfortunately renders coordinate nets useless, but small orange dot tells you where you are.
Disable fullscreen optimizations in file Compatibility settings, this should help a bit for Win10 users.
Free for any purpose, written in rust.
I was in rush, so code quality is not the highest, but does the job.
:yes: Run game before you run the app.
What it does is gathers data from telemetry when you full-throtte and don't press clutch, to get the most smooth one you should probably just start on daytona from 0 speed in 5th or 6th gear to max revs.
This may be needed to run it, but everyone probably has it already:
https://www.microsoft.com/en-gb/download/details.aspx?id=48145
in action:
https://www.youtube.com/watch?v=tOktdaBbDJg
***0.8.0
Updated to 0.6.0:
- GGV lines, and differential graph.
Updated to 0.5.0:
-No more annoying console window
-Gear graphs are not randomly stretching out of screen when gear ratios determine weird values.
Image link:
https://i.imgur.com/lzYTAYs.png
Updated to 0.4.0, changelog is such:
-Shifting points are here!
-Overall a lot slower, cause shifting points are hard.
-White lines are not pretty :(
Original idea was such, white lines represent wheel torque in meaningless numbers, but they cross around where should be.
In text string:
R: Some number that is somehow proportional to gear ratio of current gear, actually it's just (Engine RPM/Wheel RPM)
Rot: Is maximum achieved Wheel RPM, not really used anymore.
Other: Self explanatory.
As a myth busting part: Peak torque is maximum acceleration in any given gear, so suggestion to shift at peak power has it's reason, but too vague to be generally applicable.
So the thing maps torque graph for each gear and draws them to fit on screen,
this unfortunately renders coordinate nets useless, but small orange dot tells you where you are.
Disable fullscreen optimizations in file Compatibility settings, this should help a bit for Win10 users.
Free for any purpose, written in rust.
I was in rush, so code quality is not the highest, but does the job.
:yes: Run game before you run the app.
What it does is gathers data from telemetry when you full-throtte and don't press clutch, to get the most smooth one you should probably just start on daytona from 0 speed in 5th or 6th gear to max revs.
This may be needed to run it, but everyone probably has it already:
https://www.microsoft.com/en-gb/download/details.aspx?id=48145
in action:
https://www.youtube.com/watch?v=tOktdaBbDJg