Vehicle custom liveries - How to + FAQ
****** PC Only! ******
Sorry, custom liveries for consoles (PS4 and XBOX One) aren't available at this moment.
Install a custom livery
Just extract and overwrite files under "[your drive]:\[your system]\STEAM\SteamApps\common\pCars\Vehicles\Textures\CustomLiveries"
You can find amazing liveries in the Download Database: here
If you wanna request a paintjob you can do so here
Livery Creation Guide
What do I need?
1. Photoshop CS (or higher) or any other software (e.g. GIMP) that can deal with PSD and DDS file types.
2. If your software does not support DDS files out of the box you need this plugin: http://developer.nvidia.com/nvidia-t...dobe-photoshop
3. A bit of knowledge how to use Photoshop, GIMP or whatever software you chose.
4. Official Paint Templates (Download Here)
How to (Photoshop Guide)
1. Open the Template PSD file
http://i.imgur.com/xTtnlmsm.jpg
2. Do your art in (or closer to) the specific layer
http://i.imgur.com/Xv6wU9Bm.jpg
3. Flatten all layers (better performance when generate the DDS)
* dont forget to hide the Wireframe layer
4. Save your DDS in the proper format (see the "Size & File formats" table below)
5. Overwrite the related custom livery in "[your drive]:\[your system]\STEAM\SteamApps\common\pCars\Vehicles\Textures\CustomLiveries"
* Template file names don't necessarily correspond to the livery names. Change, if necessary.
Size & File formats
FILE NAME |
RECOMMENDED SIZE* |
DDS FORMAT |
VEHICLE PART |
RELATED TO |
LIVERY_PLAYER |
2048x2048 |
DXT1 |
Vehicle |
Main livery |
LIVERY_FRESNEL |
1024x1024 |
DXT1 |
Vehicle |
Livery reflections per angle |
LIVERY_SPEC |
1024x1024 |
DXT5 |
Vehicle |
Livery specularity and glossyness |
LIVERY_AI |
1024x1024 |
DXT1 |
Vehicle |
AI Livery. If AI uses the "Custom Livery" |
PAINT_CHASSIS |
256x256 |
DXT1 |
Vehicle |
Chassi and Roll Cage colors |
WHEEL_DIFF |
512x512 |
DXT5 |
Wheel |
Wheel livery |
WHEEL_DIFF_BLUR |
256x256 |
DXT5 |
Wheel |
Wheel under rotation |
WHEEL_SPEC |
256x256 |
DXT5 |
Wheel |
Wheel specularity and glossyness |
WHEEL_SPEC_BLUR |
256x256 |
DXT5 |
Wheel |
Wheel specularity and glossyness under rotation |
-> Always all MIP maps
Set the DDS plugin to "create new mip maps".
* 4096x4096px liveries are possible
Your PC performance and memory is the limit.
FAQ
by Jan Frischkorn (SMS Vehicle Art Manager)
Can we just use 1 custom livery per car?
Yes. Only 1 custom livery per car at moment.
There is a 3D viewer?
No. But you can save the DDS while game is running. See the "3D Viewer Alternative" in the "Tip" section of this FAQ.
Where do I find the custom textures?
In your pCARS runtime under "[your drive]:\[your system]\STEAM\SteamApps\common\pCars\Vehicles\Textures\CustomLiveries" you will find default custom liveries for all cars.
They are all white and show a black wireframe.
Simply replace these textures with your own and choose the "Custom Livery" in the GUI selection.
Will my liveries be deleted when I uninstall the game or install a new version?
We've changed the installer to not replace the files if they're already present, or uninstall them if they've been modified from the defaults, so it should be fairly safe.
But if you blindly delete your whole pCARS folder say, you'll lose them.
So you better keep the PSD files of your liveries somewhere safe.
I have problems saving the DDS files. What can I do?
Save the livery as TGA.
Then open the TGA and save the DDS from there.
That will usually always work. Sometimes there are problems saving DDS files from layered PSD files.
What settings do the liveries need to be saved with?
You save them as simple "DXT1" DDS with all MIP maps.
Set the DDS plugin to "create new mip maps".
The DDS file should be saved as a square image, so if a PSD file is not square (e.g. 4096x6144 pixels), you first need to resize it to 4096x4096 before exporting it to DDS).
Are metallic effects possible?
No, only solid paint is possible at the moment.
The shaders for these effects are too complicated to be externally influenced.
However, chrome and matte effects are possible. See specular + fresnel maps at the bottom of these FAQ.