Hey guys,
gave the title an edit, so that people immediately know what the thread is about, even if they never heard of WMD.
Keep up the great support throughout the forum Team Gold![]()
Hey guys,
gave the title an edit, so that people immediately know what the thread is about, even if they never heard of WMD.
Keep up the great support throughout the forum Team Gold![]()
The following user likes this Post: IJOJOI
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With the right to say what you think comes the obligation to think about what you say.
I'd rather have questions that cannot be answered than answers that cannot be questioned - Richard Feynman
Teach how to think, not what to think
The following user likes this Post: Sik180sx
The following user likes this Post: ironik
Hello guys,
I would like to ask few questions regarding certain imperfections or missing features in the game. I would like to know whether SMS have plans to address them in the future and what is the current state or priority of fixing them. Since some of these are a tiny details, I'm not sure whether SMS are even aware of it and plan to fix it. But I believe that people who bought triple 4k G-Sync screens and two NVIDIA Titan Z cards connected in SLI solely for the purpose of maximal enjoyment of virtual cars in Project CARS would heavily appreciate it.
Thanks.
Disabling drops of water only on lenses of around-the-track cameras
It's great we have these water effects, but that does not mean it have to be everywhere. Real-life cameras have their lenses protected from rain drops.
Showroom or virtual 3D garage in the game
In early builds, there was a 3D garage. In later builds, there was a "dev note" in car selection menu that teased something like a showroom. More can be found in this Steam forum thread.
In-game music player for locally stored audio files
More can be found in this Steam forum thread.
Structured buglist and wishlist with user votings
More can be found in this Steam forum thread.
Proper masking of car lights and other effects
It is still present even in the latest builds of the game. Example here. Another here.
Smooth motion when the camera is making a turn
Why is it impossible during gameplay to look around the car so smoothly as in photo mode? The current choppy and non-smooth movements look ugly. Is it something on purpose that I do not understand?
Similar ugly movements are also present in many replay views, for example in this video:
Time 18:05
Time 18:14
Time 21:06
Time 21:29
Time 22:21
Time 22:45
Time 23:01
Time 26:08
Proper reflections of (brake) lights on the dry surface seems exaggerated
It makes an impression it is wet. Yet it is dry. It can have negative impact on gameplay.
Improved smoke effects
Although smoke effects got better in latest builds, it still look strange, artificial. Smoke particles in other games look much more realistic.
Sloppy camera in the start of the race
Have a look at this frame-by-frame GIF (that frame with external view is always the 1st) from the start of this video. The timing of the fade in effect/HDR compensation is wrong. Another car and similar, but not identical, bug.
More sophisticated cockpit animations
I'm aware that manual shifting animations can't be as brief as the shifting itself, since animation take some time to be performed, while shifts needs to be registered by the game immediately in order to reduce input lag. I would love to see optional "predictive preparations for manual shifts" system to prevent sloppy shift animations. It is very well visible on this video. On only one sligthly-strange-looking situation, there are dozens of cases when predictive shifting looks absolutely natural and far better in comparison with pCARS.
In this video of build 887 at 2:25, mainly the rapid and multi-level downshifting looks absolutely terrible. If the hand stay on the gear stick for some more miliseconds, it won't hurt anyone and will look much more natural.
The same video at time 1:26: the steering wheel of LMP2 prototype car has barely 500 degrees, yet the driver tend to raise his hands in utmost positions, which is unrealistic.
In another video at 00:40, the right hand collide with steering wheel while making a shift at the same time.
Why does the driver raise his hands even when it is not needed?
Last edited by andrewz; 08-05-2015 at 10:48.
The following user likes this Post: wwwHolmiz
First - the game itself rocks! But the Oculus Rift support must be a lot better!
I think I read somewhere that GUI for VR are on the way - and that I like!
But I want more from replays and "ingame-videos". Today they are at most "ok".
Examples:
When a race starts, the camera is fixed, so when you move your head the world is "following you". Feels very strange. The camera can still move in its position but where the "lens" is pointing - should be handled by the rift.
Replays: Same here as described above. Never force the camera in a direction... For us in VR it's a perfect way for us to get ill and puke...
Replays: I want more alternatives. Helicopter-view, passenger-view (when it's possible. Would be great to be a passenger and know the driver..., close-to-left-front-wheel and so on...
Garage: With VR and the games so well made cars I really want the possibility to "walk-around" the cars. Take a closer look at all the details, look under the car and under the hood. Please!!!! I am a car-junkie - I know.
The following 4 users likes this Post: andrewz, CptAhnungslos, Fendar, IJOJOI
I bought this game primarily on the basis of it having Oculus Rift support.
As far as I can see there is no 3D VR support in the in-game menus. Because I have to start the Rift before I start the game, this means the two halves of the menu overlap each other when viewed through the head mounted display and can't be navigated through. The only way to get into the driving seat is by doing a 'dry run' of the keystrokes required to get to a race using a monitor, close down the game and fire it up through the Rift, playing back those keystrokes. Once in game the 3D VR seems fine (although because it's so difficult to get to I've barely tested it).
To this end the VR experience is effectively broken, and Project CARS should really think about pulling any mention of Oculus from their promotional material until they fix it. I've just paid full whack for a game that promised VR gameplay, and it's not there.
Sadly I might have to see if I can get a refund, not sure if this is possible with Steam. Quite annoyed and very disappointed.
I would urge you to stick with it, while it is being worked on.
In game OR support is great, VRFocus loved it but yes the menus are not OR friendly at the moment. Like the OR itself, support is still in development.
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“Facts do not cease to exist because they are ignored.” - Aldous Huxley
is there any chance of a patch coming out soon cuz if no im gonna have to get a refund i cant afford to spend 50 pound on something that is unplayable.
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