There's also no vibration/feedback on the triggers under accel or braking.
There's also no vibration/feedback on the triggers under accel or braking.
Last edited by r3c14im3r; 08-05-2015 at 02:52.
What I don't understand with the controller setup is that full steering lock is achieved with the steering joystick only moved about 60%. It gets to full steering lock at 60%, and the rest of the joystick movement has no effect.
Anyway, got mine working using a CronusMax and my old XB360 wireless speed wheel, but had to write a CronusMax script to reduce the full lock throw on the steering joystick axis.
Is there a description somewhere of what the modes 1,2 and 3 are?
Last edited by tarbat; 08-05-2015 at 00:25.
if the vibration on the triggers doesnt stop, consistent, turn ffb to 0 to work around. its known.
Make sure the XB1 controller firmware is updated to latest as well.
Some reports of hyper sensitivity on xbox have been resolved by reinstalling the game. YMMV.
CPU: i7 4790K. MOBO: Asus Maximus VII gene. RAM: 16GB Kingston hyper x @ 1600Mhz. GPU: GTX 780 PSU: Seasonic Platinum 750W CPU COOLER: Corsair H105.Chassis: Lian Li PC-359B OS: Win 8.1 x64 Display: LG 21:9 2560x1080
Current Input: G27 | Xbox 360 controller - no assists
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Windows 7 Professional / Core i7 950 / 12Gb Corsair Vengeance RAM / Asus GTX760 / 240GB OCZ SSD (OS + CARS) / Many other drives / Xbox One Controller / Thrustmaster TX
Project CARS Oceania Facebook Page - for all your future Oceanic region championships and news.
Project CARS Oceania Website
The Game have overly sensitive steering, I have tried all possible settings, but nothing helps to get rid of the hypersensitive steering, except if I use the "Steering Assistance" then it feels almost like Forza! I hope there will be a fix for the sensitive control, otherwise it is unplayable without using assists for me.
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Last edited by tarbat; 08-05-2015 at 03:13.