Has anyone ever gotten the FORCE_MANUAL_PITSTOPS option to work when the server controls the game setup? I have tried using both "ManualPitStops" and "PitControl" in the config options, and have tried both 0 and 1 as settings, but nothing causes the server setting to override the player's setting. If the player is set for Manual Pit Stops NO in their game profile, then they get automated pit stops regardless of what the server is set for.
If I set the server so that I can use the -selectds argument and build the online session manually, then the Force Manual PitStops works as expected.
It's only an issue when the server is controlling the session. Pretty sure this is a known issue, as it's been this way for a long time. I was hoping it would have been fixed by now.
The funny thing is, if I set the cfg file with "ManualPitStops" : 1, then the API web page shows FOrce Manual Stop YES, but in game it still shows NO, and it does not override the player's setting.