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Thread: TX Heavy Steering after new patch

  1. #1
    Kart Driver
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    TX Heavy Steering after new patch

    Hey guys since the 1.3 patch update has anyone else notice how heavy the steering goes if you spin or go onto the grass and spin, I'm not sure its already been noted and if so then sorry for opening a new thread.

    My deadzone is at 0 so thats not the issue.

  2. #2
    WMD Member Raven403's Avatar
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    The FFB is crap right now, It was weak before the patch now I find its just weird. I cant tell at all what the wheels are doing, where as before I could atleast get SOME input from the front wheels, now its just odd. So yes I have noticed that, soon as you go off the wheel tightens right up, obviously something changed to help the controller people and now the Wheel feels like mush. (Yes my deadzone is 0, dont come in here and say FFb is fine.) Im using the same settings i had before 1.3, I reset and recalibrated and its worse. It just is.
    PC CPU-Intel i7 3.2 gHz GPU- EVGA GTX 970 SSC ACX 2.0+, MB: GIGABYTE GA-X58 HDD:1TB 7200 RPM
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  3. #3
    Superkart Pilot
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    Yep. The wheel now totally locks up if you wander onto the grass. Welcome to the whacky world of haptics gone haywire.

  4. #4
    WMD Member mister dog's Avatar
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    Just a tip; you can make the steering lighter or heavier by adjusting the Fy slider in each car's FFB menu.
    Also Mz seems to make your wheel auto centre with more force when you lose traction:

    Fx: FFB when acc/braking
    Fy: How heavy your wheel feels when cornering
    Fz: How much FFB over bumps and kerbs
    Mz: How much FFB when losing traction

  5. #5
    WMD Member Raven403's Avatar
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    Quote Originally Posted by mister dog View Post
    Just a tip; you can make the steering lighter or heavier by adjusting the Fy slider in each car's FFB menu.
    Also Mz seems to make your wheel auto centre with more force when you lose traction:

    Fx: FFB when acc/braking
    Fy: How heavy your wheel feels when cornering
    Fz: How much FFB over bumps and kerbs
    Mz: How much FFB when losing traction
    Mister dog have you played Pcars on XB?
    PC CPU-Intel i7 3.2 gHz GPU- EVGA GTX 970 SSC ACX 2.0+, MB: GIGABYTE GA-X58 HDD:1TB 7200 RPM
    HDMI to 50" TV as Monitor Thrustmaster TX
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  6. #6
    WMD Member mister dog's Avatar
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    Quote Originally Posted by Raven403 View Post
    Mister dog have you played Pcars on XB?
    Nope i'm on PC, you guys do have the individual FFB tuning no? Should work the same across platforms.

  7. #7
    WMD Member Raven403's Avatar
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    Quote Originally Posted by mister dog View Post
    Nope i'm on PC, you guys do have the individual FFB tuning no? Should work the same across platforms.
    we do, but they dont work like they do on PC. I have it on both platforms. The Xbox FFb is screwed. Especially after 1.3

    Im not sure you can understand just how different it is on XB unless you've played both. Not even close.

    But thats good info you posted for reference to help people understand the settings and maybe make their experience better, But its like Fiddling with the Equalizer on a stereo playing Static, doesnt matter how much you fiddle, Its still static
    PC CPU-Intel i7 3.2 gHz GPU- EVGA GTX 970 SSC ACX 2.0+, MB: GIGABYTE GA-X58 HDD:1TB 7200 RPM
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    The following user likes this Post: stux


  8. #8
    Kart Driver
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    Quote Originally Posted by mister dog View Post
    Nope i'm on PC, you guys do have the individual FFB tuning no? Should work the same across platforms.
    "Should"
    Xbox 1 /w Kinect | Madcatz Pro Racing Wheel | Ultimate Steering Wheel Stand | LG 24MT47 TV
    The following user likes this Post: Raven403


  9. #9
    WMD Member mister dog's Avatar
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    Poor console peasants
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  10. #10
    WMD Member Raven403's Avatar
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    You laugh but thats how it feels. lol Especially on Xbox, we're all just crawling around for scraps of the game.
    PC CPU-Intel i7 3.2 gHz GPU- EVGA GTX 970 SSC ACX 2.0+, MB: GIGABYTE GA-X58 HDD:1TB 7200 RPM
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    The following user likes this Post: mister dog


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