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Thread: Baseline Wheel FFB Values - Google Sheet & FCM. Universal

  1. #561
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    I was hoping to have confirmation from SMS on some of these algorithms before releasing my tools, but it's been a long wait and things are really kicking off now so here it is.

    PCars Force Curve Modifier 1.2
    Download the latest version here

    The program features a wheelcheck like linear force test and allows you to manipulate the force curve with sliders akin to those in-game and see the effect on your wheels response graphed in realtime.

    Other key features -
    • Iterative compression test to find the best RČ value for your wheels response curve. In most cases this should be used as a starting point.
    • Perform the force test with your resulting compressed forces.
    • Export selected data into a csv file for those who like to dig a little deeper.
    • Import wheelcheck linear force test csv files. Select multiple files when importing and they will be averaged into a single result.

    Thanks of course to everyone who has contributed to these discussions and to those who were kind enough to assist with some brief testing.

    If you find any issues, let me know. Hope it's useful.

    Known issues -
    The linear force test doesn't work well with some Fanatec wheels. You can however still import wheelcheck's linear force test results.
    Last edited by skoader; 24-02-2016 at 03:56.

  2. #562
    WMD Member hehehemann's Avatar
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    Brilliant Skoader!! The tool is well designed and makes it all so much easier. Tested out the calculated settings in game and they felt really good.

  3. #563
    WMD Member Nick Claydon's Avatar
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    Excellent work Skoader !

    This makes things so easy, Thank you for your hard work.
    Riff Raff Racing.............. If your gonna be a bear ...... Be a Grizzly !

    i7 5820k @4.6 Liquid Cooled / Intel X99 / 980ti Hybrid Liquid Cooled / 16GB DDR4 2666MHz /1000w PSU / SSD /1440 Samsung 34" E790 Curved / WIN10 64 / T500 / CSS SQ / CSR Elite

  4. #564
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    This is amazing. Thank you!

    Just a quick question. What i need to to to enable cliping sliders?

  5. #565
    Superkart Pilot
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    @raizuken You need to pay 1 million euros!
    Windows 10-64bit, Intel i2500, AMD R9 380 4GB, 8GB RAM, 40'' TV, Accuforce V2, Fanatec V3i pedals.

  6. #566
    Kart Driver
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    Red face

    Hello! T300RS - PS4 user here.

    I've been using Jack Spade's settings for a while. Very satisfied, would have been lost in tweaking without them!

    The wheel really came alive when I found this thread, and I could set appropriate settings for DRR and Scoop.


    Edit december 18th:
    I have had time recently to test, and the basis for the settings are:
    - Master FFB 100, Tire Force 75 (Jack Spades advice for global settings)
    - Jack Spades classic/standard settings v2.6 (I've previously used Fy SoPlateral).
    - Diluvians sheet (with wheelchecker)

    Set 1 - Steering Gain 0,75: (lowest force at the wheel - "weak FFB")
    Click image for larger version. 

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    Set 2 - Steering Gain 0,80:
    Click image for larger version. 

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    Set 3 - Steering Gain 0,85: ("medium FFB")
    Click image for larger version. 

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    Set 4 - Steering Gain 0,90:
    Click image for larger version. 

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    Set 5 - Steering Gain 1,00: (highest force at the wheel - "strong FFB")
    Note: The red line is intentionally not linear. With Scoop Reduction set higher, I couldn't feel that much of a difference from SG 0,90...
    Click image for larger version. 

Name:	Linear Test 20150112 100.jpg 
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    The log2 tests (wheelchecker) were done with "Overall strenght of all forces" @75% (Thrustmaster Control Panel).
    The reason is that this is the default setting, and it's not certain how this "parameter" is affected on the PS4.
    All other settings (Constant - Periodic - Spring - Damper) @100%. This also is default.

    #1: One way to reduce oscillation/wheel wobble: lower DRR (the result is a little more deadzone), or increase DRF.
    Another way is to reduce Master Scale & SoPScale per car (set theese two parameters to the same level).
    A larger reduction of MS & SoPS might alter the balance of the car-ffb.

    #2: When Steering Gain is increased, Scoop Reduction must be set higher to maintain a linear response.
    Because of this, the force felt at the wheel isn't that much stronger from set 1 to set 2 to set 3, and so on.


    Full settings, from SG 0,75 to SG 1,00:

    Main FFB-setting: 100
    (Jack Spade global setting)

    Set 1 - - - - - - / - - Set 2 - - - / - - Set 3 - - -/ - - Set 4 - - -/ - - Set 5 - - - /
    TF: 75 - - - - - / - - 75 - - - - -/ - - 75 - - - - -/ - - 75 - - - - / - - 75 - - - - - / (Jack Spade global setting)
    PWM: 0 - - - - / - - - 0 - - - - / - - - 0 - - - - / - - - 0 - - - -/ - - - 0 - - - - -/
    PWMS: 0 - - - / - - - 0 - - - - / - - - 0 - - - - / - - - 0 - - - -/ - - - 0 - - - - -/
    WPS: 0,04 - - / - - - 0,04 - - -/ - - - 0,04 - - / - - - 0,04 - - / - - - 0,04 - - - /
    DRR: 0,11 - - / - - - 0,11 - - - / - - - 0,11 - - / - - - 0,11 - - / - - - 0,09 - - - / (values from sheet and testing)
    DRF: 0,016 - / - - - 0,016 - - / - - - 0,017 - -/ - - - 0,017 - -/- - - 0,016 - - / (values from sheet and testing)
    LSc: 0,00 - - /- - - 0,00 - - - / - - - 0,00 - - -/ - - - 0,00 - - /- - - 0,00 - - - /
    LSt: 1,00 - - -/- - - 1,00 - - -/ - - - 1,00 - - -/ - - - 1,00 - - /- - - 1,00 - - - /
    LD: 1,00 - - - /- - - 1,00 - - -/ - - - 1,00 - - -/ - - - 1,00 - - /- - - 1,00 - - - /
    RAG: 1,50 - - / - - - 1,50 - - -/ - - - 1,50 - - -/ - - - 1,50 - - /- - - 1,50 - - - / (Jack Spade global setting)
    RAB: 0,10 - - / - - - 0,10 - - -/ - - - 0,10 - - -/ - - - 0,10 - - /- - - 0,10 - - - / (Jack Spade global setting)
    RAC: 0,85 - - / - - - 0,85 - - -/ - - - 0,85 - - -/ - - - 0,85 - - /- - - 0,85 - - - / (Jack Spade global setting)
    SK: 0,78 - - - / - - - 0,79 - - -/ - - - 0,77 - - -/ - - - 0,77 - - / - - - 0,77 - - -/ (values from sheet and testing)
    SR: 0,18 - - - / - - - 0,22 - - -/ - - - 0,25 - - -/ - - - 0,29 - - / - - - 0,29 - - -/ (values from sheet and testing)
    SC H: 0,00 - -/ - - - 0,00 - - -/ - - - 0,00 - - -/ - - - 0,00 - - / - - - 0,00 - - -/
    SC F: 0,00 - -/ - - - 0,00 - - -/ - - - 0,00 - - -/ - - - 0,00 - - / - - - 0,00 - - -/
    MSS: 0,50 - -/ - - - 0,50 - - -/ - - - 0,50 - - - / - - - 0,50 - - / - - - 0,50 - - -/
    LSSS: 0,75 - / - - - 0,75 - - - / - - - 0,75 - - - / - - - 0,75 - - / - - - 0,75 - - -/
    LSSC: 0,55 - / - - - 0,55 - - - / - - - 0,55 - - - / - - - 0,55 - - / - - - 0,55 - - -/
    SG: 0,75 - - -/ - - - 0,80 - - - / - - - 0,85 - - - / - - - 0,90 - - / - - - 1,00 - - -/ (desired force strength)
    Last edited by BrightDark; 23-12-2015 at 23:57.

  7. #567
    GT4 Pilot
    Join Date
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    Quote Originally Posted by konnos View Post
    @raizuken You need to pay 1 million euros!
    To me!

    [ducks and run]

    Quote Originally Posted by Ace Diesel View Post
    Hi poirqc, I guess youŽre right.

    Still experimenting. Linear is a very good foundation to start from.
    For my personal taste, a slightly convex curve is livelier and feels better.
    Might as well end up with vanilla "Recruit" without waveshaping...
    At the end of the day, your personal taste win. That's the beauty of the system, and it's "uglyness", is that you can tune it to your taste. It's just way too easy to get lost!

    Good luck.
    Last edited by poirqc; 06-09-2015 at 10:42.
    The following user likes this Post:


  8. #568
    GT4 Pilot
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    Quote Originally Posted by skoader View Post
    I was hoping to have confirmation from SMS on some of these algorithms before releasing my tools, but it's been a long wait and things are really kicking off now so here it is.

    PCars Force Curve Modifier 1.1
    Download the latest version here

    The program features a wheelcheck like linear force test and allows you to manipulate the force curve with sliders akin to those in-game and see the effect on your wheels response graphed in realtime.

    Other key features -
    • Iterative compression test to find the best RČ value for your wheels response curve. In most cases this should be used as a starting point.
    • Perform the force test with your resulting compressed forces.
    • Export selected data into a csv file for those who like to dig a little deeper.
    • Import wheelcheck linear force test csv files. Select multiple files when importing and they will be averaged into a single result.

    Thanks of course to everyone who has contributed to these discussions and to those who were kind enough to assist with some brief testing.

    If you find any issues, let me know. Hope it's useful.
    Thanks alot skoader, this is another tool that can be handy to calculate Scoops and Deadzone. I could understand why SMS wouldn't talk about something that comes from another studio(wheelcheck) but since your program is build from the ground up for pCars, maybe it will change the situation.

    But anyway, i think we are to a point where people can get nice force feedback without messing with it for months without understanding what's going on.

    I lift my hat off to you Diluvian and skoader, all of this couldn't happend if you didn't write those 2 good tools!
    The following 5 users likes this Post: Ace Diesel, dctoe, hehehemann, Paul Swanepoel, sherpa25


  9. #569
    WMD Member Diluvian's Avatar
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    @skoader, very nice tool You said you wanted some confirmation of your maths - did you show them somewhere? your maths seem to be similar to mine of the sheet (same results). Cause there is no greyed-out DRF, do you intend to implement it someday, too (as far as SMS tells us what's behind)?

    What's your programming language? C++, Java?
    System: i5 2500k @4,6Ghz, MSI GTX970, 8GB Ram, Win10 PRO 64bit - T500rs

    ----------------------------------------------------------------------------
    FFB-linearisation-sheet: Open
    To use it you have to make a copy of it! Go to "file" -> "copy.."

    If you find bugs or something else, you can create comments inside my sheet or post it in the following discussion thread:

    The discussion thread: Visit
    ----------------------------------------------------------------------------
    The following user likes this Post: poirqc


  10. #570
    WMD Member Ace Diesel's Avatar
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    Here is some additional data from the Accuforce Pro Wheel with standard rim, programmed with latest Simcommander Beta 4.0.0.34-15, for setting "Responsive":

    Click image for larger version. 

Name:	AF-SC40034-Responsive.jpg 
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ID:	217459

    @ skoader:
    The graph-related part and automated calculation of settings work like a charm.
    My Accuforce Wheel is not detected, though.

    Nevertheless: slick tool!! Hats off to you!
    Last edited by Ace Diesel; 06-09-2015 at 16:20.
    Wheel: (Accuforce Pro) T500RS & CS Elite Pedals // OS: Win 10 x64 Home Premium // MB: Gigabyte Z97 Gaming G3 // CPU: Core I7-4970k @4GHz // RAM: 4x4GB DDR3@1600MHz // HDD: SAMSUNG SSD850evo 256GB //
    GPU : GTX 970 4G, 2x SLI // Display: Optoma HD 300X @1920x1080 (=Gaming Resolution) // Internet: VDSL 25000


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