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Thread: Project CARS PC-only Patch 2.5 Release notes

  1. #1
    Stephen Viljoen

    Project CARS PC-only Patch 2.5 Release notes

    Hi all,

    We're rolling out a PC-only patch today to address a number of crash bugs that some users have been experiencing. We're also including a number of wider fixes and new features that will make their way into the other platforms' patch 3 release. Details below.

    Project CARS –PC Patch 2.5 – Release Notes

    Game Crashes
    We spent a lot of time working directly with a number of users who were struggling with game crashes, and resolved as many of these as we could. The various fixes in this patch should help a great deal in making the game more stable for those of you who were experiencing these instabilities.

    Pitting, tuning, setups
    * Fixed a case where the in-game tuning Setup was not being saved under certain conditions.
    * Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.
    * Ensure that the Default pitstop strategy is selected as the Active one when starting a new session.
    * Fixed an issue where the wrong vehicle setup would at times be applied to the player’s current vehicle.
    * Fixed another case of where cars would sometimes leave the pits with an invisible reattached wheel.
    * Fixed an issue with the Pit Strategy screen where the displayed values did not reflect the saved settings.
    * Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.
    * Reworked some tyre compound names as displayed in the setup screen to ensure that all compounds are named to be indicative of the type of compound it represents in the pit strategy screen.
    * Restrict the selectable pit strategy tyre compound types to only those available for the current vehicle.

    * Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.
    * Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.


    * New Feature – Implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.
    * New Feature – The Force Feedback Calibration screen now features a multiple force feedback profile selection whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. This will then create a ‘Custom’ entry in the profile selection list in addition to the current options: "Default" (matches the FFB default settings in Patch 2.0) and "Classic” (matches the FFB settings in the original release).
    * Fixed an issue with sudden loss of FFB after a crash.
    * Reduced the strength of the menu spring for custom wheels.
    * Fixed an issue where Mouse controls were showing a deadzone in the centre regardless of deadzone setting.
    * Fixed an issue where rumble on the gamepad could at times cause the game to slow down.
    * Added support and profiles for the Logitech G29 and G920 on PC
    * Added accelerator slip vibration to the wheel rim of Fanatec wheels where available, and fixed brake rumble not working.

    * Formula A – Added a new tire set which now includes two slick tires - soft and medium. Also rebalanced the heating and wear across all four tyre sets. Wear will now more closely match real-world Formula cars. Heating is more even front to rear also. Further rebalancing of the AI speed as was required, and tweaks to the base setup to accommodate the heat change.
    * Modern street cars - New stiffer tyres for improved drivability to more closely match the real world experience, making these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.
    * Mclaren P1 - Stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe.
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  2. #2
    CEO - SMS Group. Ian Bell's Avatar
    Join Date
    Jul 2011
    As before, welcome to us not supporting pCARS1.
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  3. #3
    WMD Member
    Join Date
    May 2015
    thank you so much for this Ian "Default" (matches the FFB default settings in Patch 2.0) and "Classic” (matches the FFB settings in the original release). g27 back again.
    The following 3 users likes this Post: F1_Racer68, Henrique Clausing, PC49NZ

  4. #4
    WMD Member
    Join Date
    Oct 2011
    Should you not be in a fancy hotel room with a large bag of suspicious off white powder surrounded by semi naked ladies of ill repute?
    [i5 3570K 3.40GHz @ 4.20GHz] [Asus P8Z77-V LX Intel Z77] [8GB DDR3 1600MHz Dual Channel]
    [X2 ATI Radeon HD 7950] [5760x1080] [T300rs][Pepperoni Pizza]

    I've got the cabinet key!
    The following 5 users likes this Post: Azure Flare, Gregz0r,, mister dog, Paul Swanepoel

  5. #5
    Bruno Alexandre
    To add some information about these new settings.

    You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets, these presets are available under Options > Controls > Calibrate Force Feedback, the presets are set on top of this page and the 4 new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset and you can still go back to either Default or Classic by selecting them at the top of this page.

    New Sliders Description:

    Menu Spring - The strength of the wheel centering spring in the front end and in-game pause menu.

    Low Speed Spring Coefficient & Saturation - The weight of the steering at slow speeds (<10mph) and when the car is stationary. The saturation is the maximum force for the spring and the coefficient is how quickly the spring takes effect. To avoid "cogging / notching" effects when stationary its best to leave the spring coefficient high and lower the saturation.

    Steering Gain - The gain (multiplier) applied to all steering effects (steering force, jolts, kerb rumble etc) after they have been mixed. For a clean more detailed experience set at 1.0 or below, for stronger feedback at the expense of clipping set higher (maximum value 5).

    NOTE: In case your game is not set to english the new sliders might appear with an empty text, use this image as reference (ignore the values set). It will be fixed!

  6. #6
    Superkart Pilot
    Join Date
    Jun 2015
    oh my god. i love you SMS for "not" supporting pCars 1 anymore.
    this awesome classic mode is making my g27 finally buttersmooth again in the centre like in 1.3, without using any softclipping.
    no more tf 10 or something, back to 100-150

    thanks, thanks, thanks
    Last edited by Whisky; 17-07-2015 at 13:49.

  7. #7
    WMD Member Nelly D Racer's Avatar
    Join Date
    Jun 2012
    Suffolk, UK
    Damn this looks good, great job guys
    CPU: Intel® Core™ i9 9900K -- Graphic Card: Nvidia RTX 3070 -- RAM: 4 x 8 GB Corsair Vengence DDR4
    Motherboard: Asus Prime Z390-A Motherboard -- Cooler: Corsair H110i

    Nelly D Racer Steam -- Ax4x Nelly Xbox Live
    The following 2 users likes this Post: PC49NZ, Pr3t3nd3r

  8. #8
    WMD Member
    Join Date
    Oct 2011
    Click image for larger version. 

Name:	ffb_classic.jpg 
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    Happy (re-)tweaking... thank god it's friday

    Thanks guys!
    The following 4 users likes this Post: F1_Racer68, MelBonkers, PC49NZ

  9. #9
    WMD Member Joris GvK's Avatar
    Join Date
    Jun 2012
    The Netherlands
    Thank you very much for another quick patch.
    | Intel 3570K (4,7 Ghz) | 16 GB DDR3 | Asus Strix GTX 970 | LG 34uc97 3440x1440 | Samsung 256GB SSD | Thrustmaster T300 Ferrari GTE Wheel | Win7_x64.1 |
    The following 2 users likes this Post: F1_Racer68, PC49NZ

  10. #10
    WMD Member Neil Bateman's Avatar
    Join Date
    Oct 2011
    West Midlands
    Last edited by Neil Bateman; 17-07-2015 at 17:05.
    CPU: Intel Core i5 4690K 3.90GHz Turbo | MOBO: Gigabyte GA-Z97X Gaming 7 Intel Z97 | MEMORY: 16.00GB Kingston HyperX Fury 1600Mhz | GPU: 2 x MSI GTX970 4GB GAMING TWIN FROZER SLI | Primary Monitor: BenQ 27" XL2730Z 2560 x 1440 (WQHD) 144Hz | Secondry Monitor: HannsG HG216D" 22" 1680 x 1050 60Hz | Tablet: 9" Inch Quad Core Camera Android 4.4 16GB | PSU: Super Flower Leadex Gold 650 W | Sound: Sound Blaster X-Fi MB3 | Speakers: Dell MMS 5650 5.1 | OS Drive: 120GB Samsung SSD 850 EVO | Games Drive: Samsung 120GB 850 Evo SSD |Back Up Drive: 1TB Hitachi HDS721010CLA332 ATA Device (SATA) | External Storage: 1TB Western Digital WD Ext HDD | OS: Windows 10 Home Premium 64-bit |Cockpit: GT Omega Pro Racing Simulator Professional - RS6 Seat | Wheel: Logitech G27 | Pedals: Thrustmaster T3PA PRO | Headset: Gamdias HEPHAESTUS GHS2000 | Keyboard/Mouse: Logitech MX3200 cordless. |


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