CPU: Core i7-4790K @ 4GHZ | RAM: 16GB | MOBO: MSI Z97 Gaming 5 | GPU: MSI GeForce GTX 760 | OS: Win7 x64 | WHEEL: Logitech G25 | DRIVE: Sandisk 400GB SSD
The following user likes this Post: copperj32
I wouldn't plan on Oculus Rift or Playstation VR taking over completely.
I'm on PS4 and look forward to the app working with the PS4 once you've implemented it. The realistic 3d gauges look really great.
Last edited by JohnSchoonsBeard; 14-03-2016 at 13:17.
CRAP pCARS Club organiser
Project CARS setup: PS4 Pro, T300RS wheel, T3PA pedals, TH8A Gear stick or DS4, PSVR in large cinematic mode or UHD 55" Samsung (HDR) TV (UE55KS7000), pCARS Dash, Crew Chief, RS Dash, Sony STR DH 810 AV amp (7.1) or Turtle Beach DSS 7.1 surround processor and px22 headphones, Bluetooth keyboard.
Has been updated with the first version of the Dashboard Editor!
https://www.youtube.com/watch?v=EMlC_GiGutQ
CPU: Core i7-4790K @ 4GHZ | RAM: 16GB | MOBO: MSI Z97 Gaming 5 | GPU: MSI GeForce GTX 760 | OS: Win7 x64 | WHEEL: Logitech G25 | DRIVE: Sandisk 400GB SSD
Looks great. Is there any progress you can report on UDP compatible for PS4?
The following user likes this Post: JohnSchoonsBeard
Lovin the dashboard editor. Top job Berno
PC Specs: Windows 10 64bit, 4gb Ram, Intel I5-2400 CPU @3.10 GHZ, Gigabyte Geforce GTX750 OC Low Profile graphics card.
Logitech DFGT Wheel and Pedals
Steam User Name:copperj32
The following user likes this Post: Berno
This is exactly what I need on my iOS device. PCars dash is currently the benchmark for iOS (imo) but the 3D Rev counters on this are EXACTLY what I need.
Hoping to see this on iOS soon.
Thinking of buying an android device just for this app!
UDP/IOS and I'm gonna be gushing![]()
Sorry for not checking the thread lately have been very busy!
Thanks for the kind words everybody!
Its really hard for me to say when/if this will make it to iOS. Unfortunately there are cost and technical barriers. Unity can output to iOS and I think I will be able to build on a virtual machine as I dont own any apple hardware. But there is a yearly fee involved in publishing with Apple.
Im hoping the full version of the app will make enough money to pay for it to be ported to the other platforms but have to say iOS is down the list.
Ideally after Android I would like to publish on Windows Phone, PC, then iOS.
I have tested the app on a cheap pendo pad and it works well so maybe thats your best bet?
CPU: Core i7-4790K @ 4GHZ | RAM: 16GB | MOBO: MSI Z97 Gaming 5 | GPU: MSI GeForce GTX 760 | OS: Win7 x64 | WHEEL: Logitech G25 | DRIVE: Sandisk 400GB SSD
Hi Guys
DashPanel has just been updated:
Updated UI.
Major editor enhancements.
Improved battery life.
New modern F1 Dashboard.
Updated networking library.
Updated touch library.
Server improved error handling.
Please let me know if the improvements have worked or if there are any problems!!
https://play.google.com/store/apps/d...panelcli&hl=en
CPU: Core i7-4790K @ 4GHZ | RAM: 16GB | MOBO: MSI Z97 Gaming 5 | GPU: MSI GeForce GTX 760 | OS: Win7 x64 | WHEEL: Logitech G25 | DRIVE: Sandisk 400GB SSD
The following user likes this Post: copperj32
Version 1 of DashPanel is out!
The app still doesn't have half the features I intend for it to have but I hope it’s already useful for the remaining non VR simracers out thereI consider this just the beginning and will continue to add to DashPanel going forward!
Available in the GooglePlay store:
https://play.google.com/store/apps/d...dios.DashPanel
CPU: Core i7-4790K @ 4GHZ | RAM: 16GB | MOBO: MSI Z97 Gaming 5 | GPU: MSI GeForce GTX 760 | OS: Win7 x64 | WHEEL: Logitech G25 | DRIVE: Sandisk 400GB SSD
The following user likes this Post: IGCtci