As a test it's the old tire.rg with the handling mod I made previously. I'll have a look at copying over the base tire code for a clean file but the physics debug has no mention of loading a second .rg file
EDIT: Coped over the base templates and code and then transplanted the new tire code in but still no dice. I guess I'll just wait for the proper documentation![]()
Last edited by Alex Hobbs; 22-04-2016 at 19:49.
Indeed, the tiremod.rg is missing at the moment. Will post here as soon as I have it.
The following 3 users likes this Post: Alex Hobbs, crowtrobot, ermo
Great to see that it is becoming possible to mod in an easier way!
What are the odds of getting access to the documentation/specs/API of the .cdfbin (or any .*bin) binary packing format such that we can work with plain text/human-readable .cdf etc. files in version control systems for better maintainability? Ideally, we (the community) could develop tools that do isometric conversions back and forth between e.g. .cdf and .cdfbin, unless of course you consider this a one-way transformation (from .cdf -> .cdfbin) from your point of view?
To be clear, I'm not asking for any tools or any code drop, just the docs/specs for how to do this, which I assume that you already have internally -- if nothing else, then encoded in the .h/.cpp files that implement this functionality on your side of the fence.![]()
Last edited by ermo; 25-04-2016 at 09:21.
CPU R7 2700X | RAM 32GB DDR4-3000 | GFX 2x Vega 64 AC @ 35" 3440x1440 FreeSync | Controller G27 w/NIXIM mod | FFB INFORMATIVE Gain:100/Volume:30-35/Tone:50-60/FX:0-10 | OS Win10 Pro x64 | UTF-8 characters: ✓ ✔ ✗ ✘ © ™ ® ° ← ↑ → ↓
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The following user likes this Post: Riccardo De Rosa
^^ Also wouldn't mind the same sort of thing when editing MEB and 3D files with all the extra UV layers and so on to create tools to do all that tedious hex editing for us.
Thanks for the template Elmo, what's the next step to get this working? I followed the template structure with my own tires and nothing, so the next step was to get the template file you posted and try and address a renamed version of that tire to the P1 we're working on, but still nothing despite tagging the car in the .rg as well as the mods.txt for safe measure. The debug files are also making no mention of a second .rg file. Is tire support coming in a future patch or is it supposed to be working atm?![]()
The following user likes this Post: ermo
Also since this is a how to thread about modding, have you any ideas why this is happening? I cloned out a FRS RB a few days back and had a similar error where it wasn't loading a chassis file despite the names being correct and I assumed it was the game bugging out due to the names of the chassis being different to the name of the vdfm which is an annoying additional problem but not the biggest of my issues. However, I just cloned out a formula C for testing purposes and the vehicle wouldn't load into the menu, with this error:
Everything was renamed from formula_c to formulh_c to ensure a new name and that every name was identical. As you can see the game is failing to load the hdtbin, despite the hdtbin being present and correct on the other side of the screenshot. Am I missing something?